318: Creepy Hug
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come see the Cassidy and comfortable and
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many other podcasts at the now hear this
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festival in anaheim california October
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28 through 30th go to now hear this vest
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dot-com
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the incredible number one day
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temperature 2016
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welcome back everybody to be
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uncomfortable i'm your host Jason L were
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here with another edition of our video
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game club we do this from time to time
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when there's a video game that's not too
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hard so i can play it
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joining me to talk about the video game
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by danish studio play dead
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called inside are the fine following
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dan morgan hello hi good to be here on a
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game related podcast it's good to have
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you want a game related podcast from far
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across the Atlantic Ocean it's james
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thompson who really is the one who told
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us we should play this game and then we
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all played it I James well i hope you
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liked it since this is all my fault
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yeah pretty much your fault will let you
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know by the end of the episode Tiffany
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arm it is back again to talk about games
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with us hello hey I'm ready
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alright excellent now put listeners to
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the accidental techie podcast know that
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there was a lot of work to play that
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game but you did it you did it that's
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right it has been played an excellent
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really played and of course who we
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wouldn't talk about a video game without
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John siracusa now when we hi John
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excited to move from left to right
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through this podcast yeah that's right
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just keep holding the button down
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alright so inside is a any it's a
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side-scrolling platformer kind of game
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bit but it's a it's got a lot of
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interesting things about it i really
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like that it is is short
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among other things I I complain about
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that a lot but i like that i can play a
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game and get a story and have a really
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nice experience without having to take
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30 hours or something like that because
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I'm just never going to play those games
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but inside was a game i could play from
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start to finish and I really enjoyed it
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spoiler alert we're not doing this
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episode because i was met on it I i
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enjoyed it
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anybody have any opening statements i
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just thought i would maybe ask about
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this game just in case somebody maybe I
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have some things to talk about in terms
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of the gameplay before we talk about the
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actual game but that's not an opening
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statement so okay thats in this section
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well I mean I think why I played the
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game through yes and then immediately
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wanted people to talk about the game too
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so I convinced everybody else to play
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and yeah it's taken us a little while
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but I've been two months passed and do
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you even remember the game now but
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well thankfully through the magic of
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YouTube i have rewatch somebody player
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either but I did play three times as
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well which does suggest that i probably
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like two could be like to State for the
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record that James did not make me play
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it all right that's true i do not need
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to be coerced I knew this game was
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coming out i know i was gonna play it
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yeah i was a I was excited to play it so
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we should say so inside from play dead
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it is now available on xbox one and
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playstation 4 and of course you can also
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play it on windows using a Windows PC or
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you know boot camp if you want to
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install it anyway
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uh-huh that's why ATP listeners so I'm
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the the truce the true sadness here is
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Mark going to have a playstation 4 and
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they could have just waited and played
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it but instead
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that's not what happened i have an xbox
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one so i was able to play it in July on
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vacation so I would have been too late
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yeah that's true that's true good point
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good point so it's out its out there for
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your for your current generation
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platforms and also pc gamers so there's
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ways to play it now i do want to say it
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was kind of nice playing on a laptop
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though because it was very intimate your
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dark we had headphones on
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oh yeah i think that if there's a whole
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atmosphere situation with this game that
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I don't you get yourself immersed in it
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as much as possible you're going to have
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a much better experience and I feel like
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the vastness of it i guess on like a big
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screen like on a television screen would
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kind of take away from the creepiness of
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the game when you're just like staring
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into the portal up a tiny laptop on your
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lap with your headphones on and you're
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like really like this really engulfed in
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the game
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well also i couldn't identify that those
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little things were chickens right to
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stop was like what are those little
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things and then I saw a screenshot later
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that's all they look like chickens
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they're so cute understand experience
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playing like I moved my playstation 4 to
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my to a gaming monitor instead of a
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television for burning reasons but not
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one occasionally when i move it back to
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the television a lot of the games that I
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play I realized you're so far away i
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mean i guess i should do the math on the
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angles and see what it's like but when
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i'm playing destiny for example i want
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to be able to see like every pixel of
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the the person's head way far in the
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distance and when i'm sitting on my
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couch 10 feet away from ITV I can't
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so there is something to that
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like is this a pc game or is it a
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console game I mean I i also played on
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the playstation 4 but sitting two feet
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away from my monitor i played it so it
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really helps to be able to see the fine
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details in the game like this that is
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almost kind of I don't know if it's not
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made for consoles but it's made with the
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expectation that you're going to be able
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to discern that those things were
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chickens because you'll be able to see
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all the little pixel I played it on xbox
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on a giant TV and I I thought it was
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fine but maybe that's just me and my
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young man eyes
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yeah it also depends on your distance
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your distance from the TV because of
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your if you have his TV the same size as
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yours but you're 20 feet away its way
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different
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this is kind of like the game equivalent
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of reading a book under the covers
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you know it was like all huddled up with
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your flashlight i tried to put a blanket
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over my TV and my couch it did not go
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well just build a fort and then play the
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video i did play the bulk of this game
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when my family was not in the house and
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the lights were off and I did start on
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it on the chair that's about six or
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eight feet away from the TV and but for
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the bulk of it I was either sitting on
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the coffee table right in front of the
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TV or standing right in front of the TV
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with my headphones on playing the game
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for most of it so it was definitely that
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was the sort of experience that I felt
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like it demanded John you want to talk
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about gameplay before we get into like
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plots and details like that i do i
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forget if we ever had a gain an episode
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about limbo but i think it's been
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mentioned on the show before this is the
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the game from the same developer prior
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to this and limbo was another side
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scroller thing where you control a
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little boy moving from left to right
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across the landscape that tries to kill
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him in several different ways and that
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game was sort of a you know a critical
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darling of the sort of artsy fartsy type
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of game because it was all silhouette
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was all black like black silhouette
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which is incredibly clever and I think
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about this developer talk about a way to
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save money on development was saying oh
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no it's all for mood and artistic
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reasons but if you can do everything a
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silhouette boy that really must say VIN
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development cost anyway it was very
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moody and atmospheric and it was too d
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in this game if you look at you like wow
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this is like a similar type of game
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engine but so much more accomplished
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artistically but it's still too d you're
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still moving from left to right and
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there is no point in the game in which
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you have any sort of control to go into
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or out of the screen and yet the screen
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in this game is not a bunch of cardboard
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cutout silhouettes
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you can see things that are farther into
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the screen than your character and
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closer to you within your character but
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you can interact with them and not only
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that this game also twist the axis as it
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follows you so it's not as if the camera
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stays fixed a longer track you're going
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from left to right and many levels your
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character actually is walking sort of
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into the screen a little bit not under
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your control but just because the
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scenery is shifting and the camera is
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shifting so i think that is the first
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degree of difficulty of this game is it
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is it is a more sophisticated complex
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game than limbo because you're not
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strictly in 2d but i think especially
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for people probably not on this podcast
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but all the people i've talked to who
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are not avid gamers who play this
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specific game are very confused and
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frustrated by what they can and can't
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interact with even though it's very
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clear if you've played any sort of these
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games 120 I see what kind of game it
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says the idea that you can't touch that
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crate because it's three inches to your
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to your put player characters left but
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that when you click and sometimes you
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walk in front of something but i just
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walked in front of that if i go up to it
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and hit the the action button how am I
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supposed to pull the last time I ran
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right in front of her right behind it or
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why am I in front of this is why am i
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behind that what are the rules
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surprisingly i'm assuming we'll find out
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no one here at any difficulties with
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that but almost every person i talked to
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who is not heavily into games found this
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one extra sophistication over limbo to
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be baffling like a like a local I can
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handle left to right things are in front
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of you sometimes kind of dark and you
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can't tell you can pick up a stick but
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everything is in the same plane and now
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they added multi-plane and they have
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gone past the skills of a bunch of
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average people which I find a little bit
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a little bit of maybe of a misstep in
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this game but the payoff people who know
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anything about games i think it's
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tremendous because this game looks
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amazing it plays amazing once you accept
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the premise is just a little bit weird
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to me that they made a 2-d game with all
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sorts of 3d stuff that we all accept
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that we just can't touch it's like pho
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3d I mean obviously it's really 3d and
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the engine like that's why I'm sure but
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my point from our from our interactions
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standpoint it's you know it's 3d when it
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suits are essentially yeah it's
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sometimes it's like set dressing to me
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sometimes I feel like it is part of the
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atmosphere and you're not meant to
[TS]
00:09:09
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interact with its ok there are times
[TS]
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when it's hard to read whether something
[TS]
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is set dressing and
[TS]
00:09:15
◼
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but I guess I just sort of internalized
[TS]
00:09:17
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that's part of the game is that a thing
[TS]
00:09:18
◼
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I can interact with no is that a thing I
[TS]
00:09:20
◼
►
can interact with oh yes and and you
[TS]
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◼
►
know that's part of the you know there
[TS]
00:09:24
◼
►
are sort of 18 objects in this room and
[TS]
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◼
►
you need to figure out what the five
[TS]
00:09:28
◼
►
things are two things or the one thing
[TS]
00:09:30
◼
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is that you need to interact with and
[TS]
00:09:32
◼
►
that's just kind of part of the
[TS]
00:09:33
◼
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challenge of it but I did notice that
[TS]
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◼
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there are moments when you think to
[TS]
00:09:38
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yourself
[TS]
00:09:38
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logically I need to be able to come
[TS]
00:09:41
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toward the screen or go away from the
[TS]
00:09:42
◼
►
screen but I can't do that
[TS]
00:09:44
◼
►
so what happens now and that i did find
[TS]
00:09:46
◼
►
myself you know it was never a real
[TS]
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impediment or less serious impediment
[TS]
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◼
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but it did happen where i would i would
[TS]
00:09:53
◼
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momentarily be like is it trying to
[TS]
00:09:56
◼
►
trick me it will be or because we're
[TS]
00:09:58
◼
►
side-scrolling here right heat it did
[TS]
00:10:00
◼
►
happen i actually found that it kind of
[TS]
00:10:02
◼
►
funneled you very very carefully kind of
[TS]
00:10:05
◼
►
like up it just it guided you gently
[TS]
00:10:08
◼
►
into the gameplay i don't know i just
[TS]
00:10:10
◼
►
felt like it was pretty natural
[TS]
00:10:12
◼
►
especially when in the very beginning
[TS]
00:10:13
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►
when that car is coming and you kind of
[TS]
00:10:16
◼
►
duck underneath the the cliff where at
[TS]
00:10:20
◼
►
first you don't think that you can do
[TS]
00:10:22
◼
►
that because the whole time you're just
[TS]
00:10:24
◼
►
kind of walking through the woods
[TS]
00:10:24
◼
►
walking through and then you know
[TS]
00:10:26
◼
►
there's some up and downs but then when
[TS]
00:10:28
◼
►
the car comes across the road and you
[TS]
00:10:29
◼
►
need to double back and hide underneath
[TS]
00:10:33
◼
►
the rock
[TS]
00:10:34
◼
►
I felt that was so natural and then
[TS]
00:10:36
◼
►
watching my husband play it he did the
[TS]
00:10:39
◼
►
same thing like just naturally as kind
[TS]
00:10:41
◼
►
of like a an element you're like oh
[TS]
00:10:43
◼
►
someone's coming let me hide under here
[TS]
00:10:45
◼
►
and you could so I don't know I feel
[TS]
00:10:47
◼
►
like a lot of the spots that you could
[TS]
00:10:50
◼
►
interact they did a a really beautiful
[TS]
00:10:53
◼
►
seamless way of kind of demonstrating
[TS]
00:10:56
◼
►
that to you that these are the parts
[TS]
00:10:58
◼
►
you're going to be interacting with and
[TS]
00:10:59
◼
►
I thought that kind of made the
[TS]
00:11:00
◼
►
flawlessness of the gameplay really
[TS]
00:11:02
◼
►
great for me i don't know i didn't have
[TS]
00:11:04
◼
►
I just I really enjoyed it i thought it
[TS]
00:11:07
◼
►
you know it kind of it kind of like gave
[TS]
00:11:09
◼
►
you a creepy hug
[TS]
00:11:11
◼
►
I don't know how late it without it was
[TS]
00:11:14
◼
►
just it was just really nice feeling
[TS]
00:11:16
◼
►
that it made you feel good about your
[TS]
00:11:18
◼
►
accomplishments and figuring out what
[TS]
00:11:20
◼
►
you can do in the game without directly
[TS]
00:11:23
◼
►
showing you you know blazing let me
[TS]
00:11:25
◼
►
highlight this thing
[TS]
00:11:26
◼
►
that you need to interact with so it
[TS]
00:11:28
◼
►
lets you feel smart but the same time it
[TS]
00:11:32
◼
►
didn't make you feel so dumb that you
[TS]
00:11:34
◼
►
couldn't figure it out yeah there's a
[TS]
00:11:35
◼
►
sense of satisfaction with the puzzles i
[TS]
00:11:37
◼
►
think you know from mechanical aspect
[TS]
00:11:40
◼
►
with paint a standpoint there's a fairly
[TS]
00:11:42
◼
►
limited number of options that you can
[TS]
00:11:44
◼
►
do this stuff we're talking about like
[TS]
00:11:45
◼
►
your kind of kind of on rails right like
[TS]
00:11:47
◼
►
not exactly but with the whole 3d thing
[TS]
00:11:49
◼
►
but you're kind of on rails and so you
[TS]
00:11:52
◼
►
know you get into situations where it's
[TS]
00:11:54
◼
►
like well there's a limited number of
[TS]
00:11:55
◼
►
things that I can do in a little limited
[TS]
00:11:57
◼
►
number of objects at my disposal and
[TS]
00:12:00
◼
►
that really i think is tiff said does a
[TS]
00:12:02
◼
►
nice job of guiding you gently towards
[TS]
00:12:04
◼
►
ok how can you combine these elements
[TS]
00:12:06
◼
►
based on what you've learned right and
[TS]
00:12:08
◼
►
and then synthesized from that the
[TS]
00:12:10
◼
►
course of action and how do you like to
[TS]
00:12:12
◼
►
take this to the step that you need to
[TS]
00:12:13
◼
►
get to and some of it is trial and error
[TS]
00:12:15
◼
►
right like I don't you die a lot earlier
[TS]
00:12:19
◼
►
i died a lot i feel like the margin of
[TS]
00:12:21
◼
►
error is really nice to win this game i
[TS]
00:12:23
◼
►
think the balance of it of it being just
[TS]
00:12:25
◼
►
close enough that you know you didn't
[TS]
00:12:28
◼
►
like you just missed something or you
[TS]
00:12:31
◼
►
just miss near death but it gave you
[TS]
00:12:33
◼
►
like you did maybe you didn't hit the
[TS]
00:12:34
◼
►
button at the exact second but yet you
[TS]
00:12:38
◼
►
survived that so it wasn't so i need to
[TS]
00:12:41
◼
►
play this section over and over and over
[TS]
00:12:43
◼
►
again in order to hit it exactly precise
[TS]
00:12:46
◼
►
in order to succeed it kind of gave you
[TS]
00:12:48
◼
►
a stumbling moment I guess you would
[TS]
00:12:50
◼
►
call it that's kind of how I perceived
[TS]
00:12:52
◼
►
it and that it just it it worked out and
[TS]
00:12:55
◼
►
unless you did it really terrible you
[TS]
00:12:58
◼
►
know then you may have to do it again
[TS]
00:13:00
◼
►
but I don't know I felt but at the same
[TS]
00:13:02
◼
►
time it didn't make you feel like you
[TS]
00:13:04
◼
►
were just being pushed through the game
[TS]
00:13:05
◼
►
it's not even ashamed either write like
[TS]
00:13:07
◼
►
it's not right and I think we're saying
[TS]
00:13:09
◼
►
like it's not like oh yeah you have to
[TS]
00:13:11
◼
►
be super there are parts that require
[TS]
00:13:13
◼
►
some liked which reflect there are a
[TS]
00:13:15
◼
►
couple places there i feel that you need
[TS]
00:13:17
◼
►
to hit it exactly right but mostly it is
[TS]
00:13:19
◼
►
forgiving and I think the ramp-up them
[TS]
00:13:21
◼
►
to tips point about how it sort of gives
[TS]
00:13:23
◼
►
you that creepy hug at the beginning it
[TS]
00:13:25
◼
►
is a slow ramp-up I know as somebody
[TS]
00:13:27
◼
►
who's not a super expert game player for
[TS]
00:13:29
◼
►
me I felt like it was welcoming in that
[TS]
00:13:33
◼
►
way that you figure things out and and
[TS]
00:13:35
◼
►
it gets it gets a little harder as it
[TS]
00:13:37
◼
►
goes but it is a kind of a gentle ramp
[TS]
00:13:40
◼
►
and overall I don't feel like I ever
[TS]
00:13:42
◼
►
felt like the game was too hard at any
[TS]
00:13:45
◼
►
point i enjoyed the whole thing but I
[TS]
00:13:47
◼
►
never felt like I was challenged by the
[TS]
00:13:49
◼
►
mechanics of it was really more just
[TS]
00:13:51
◼
►
figuring out what the puzzles work there
[TS]
00:13:53
◼
►
was a couple of points in it for me
[TS]
00:13:55
◼
►
I think generally dying to diving on the
[TS]
00:13:58
◼
►
DOL's that what you're using where I had
[TS]
00:14:01
◼
►
to do a number of times but i just i
[TS]
00:14:05
◼
►
looked back at limbo just to get an idea
[TS]
00:14:07
◼
►
of what that was like
[TS]
00:14:08
◼
►
and I i think the this is easier than
[TS]
00:14:11
◼
►
limbo the puzzles didn't seem as obscure
[TS]
00:14:16
◼
►
like things seem to make sense and i was
[TS]
00:14:18
◼
►
looking at limbo and I was thinking if
[TS]
00:14:20
◼
►
limbo is golf Mario this is super golf
[TS]
00:14:23
◼
►
Mario's and also this has the advantage
[TS]
00:14:26
◼
►
of no gigantic terrifying spiders and I
[TS]
00:14:30
◼
►
didn't like how you could definitely see
[TS]
00:14:32
◼
►
we're in limbo they took this game where
[TS]
00:14:34
◼
►
they took limbo and they were looking at
[TS]
00:14:36
◼
►
it and they're like we made this cool
[TS]
00:14:37
◼
►
little thing check this out and then
[TS]
00:14:39
◼
►
it's like oh this little part of that
[TS]
00:14:41
◼
►
game that's really cool let's make an
[TS]
00:14:44
◼
►
entire world kind of based on that and I
[TS]
00:14:47
◼
►
feel like it's those little parasites
[TS]
00:14:49
◼
►
that get in the little guy's brain you
[TS]
00:14:50
◼
►
know and make him do things and I feel
[TS]
00:14:52
◼
►
like maybe a universe of course
[TS]
00:14:54
◼
►
yeah i mean like they saw that you're
[TS]
00:14:55
◼
►
like okay this is what's going to be its
[TS]
00:14:58
◼
►
whole cool thing that we can make into
[TS]
00:15:00
◼
►
an entire universe and I thought that
[TS]
00:15:03
◼
►
was great and more money now
[TS]
00:15:05
◼
►
am I the only one who didn't play limbo
[TS]
00:15:07
◼
►
just out of curiosity you should play
[TS]
00:15:08
◼
►
because I played a little bit of it but
[TS]
00:15:10
◼
►
i haven't played the whole thing I think
[TS]
00:15:11
◼
►
James says right limbo requires as
[TS]
00:15:13
◼
►
tougher sections amanda gets to the
[TS]
00:15:15
◼
►
point where you have harder you know
[TS]
00:15:16
◼
►
what you have to do but the hand-eye
[TS]
00:15:17
◼
►
coordination required is a little bit
[TS]
00:15:19
◼
►
harder than this
[TS]
00:15:20
◼
►
the puzzles are probably equal
[TS]
00:15:21
◼
►
difficulty in terms of like I figuring
[TS]
00:15:23
◼
►
out what you have to do but in limbo
[TS]
00:15:25
◼
►
towards the end you know what you have
[TS]
00:15:27
◼
►
to do when you die maybe fifty percent
[TS]
00:15:29
◼
►
more times before you get an
[TS]
00:15:30
◼
►
accomplished and yeah you if you if you
[TS]
00:15:34
◼
►
play this person is kind of a shame to
[TS]
00:15:35
◼
►
go back and play limbo because the
[TS]
00:15:36
◼
►
progression is so great from limbo to
[TS]
00:15:38
◼
►
this because I just feel like this is
[TS]
00:15:39
◼
►
limbo with tons more money and more
[TS]
00:15:41
◼
►
experienced thrown into it and it's like
[TS]
00:15:44
◼
►
yes more of that like I love limbo and I
[TS]
00:15:46
◼
►
like this even more because it's better
[TS]
00:15:47
◼
►
and everyone every way you can make em
[TS]
00:15:49
◼
►
this game is better difficulty curve
[TS]
00:15:51
◼
►
graphically times a thousand
[TS]
00:15:53
◼
►
yeah it is it is yeah I a couple more
[TS]
00:15:57
◼
►
comments on on the beginning part like
[TS]
00:15:58
◼
►
because what it was saying like this
[TS]
00:16:01
◼
►
game like all the all great games speaks
[TS]
00:16:04
◼
►
to the player in the level in in the
[TS]
00:16:06
◼
►
language of game design and if you are
[TS]
00:16:08
◼
►
at all receptive to that language if you
[TS]
00:16:10
◼
►
understand any few words in that
[TS]
00:16:12
◼
►
language it will speak to you and lead
[TS]
00:16:13
◼
►
you to the experience that that I think
[TS]
00:16:16
◼
►
we all had at the beginning of the game
[TS]
00:16:17
◼
►
where you're like alright amazing into
[TS]
00:16:19
◼
►
it huh never played this game before but
[TS]
00:16:21
◼
►
I'm figuring out the rules of the game
[TS]
00:16:22
◼
►
play and what I can do and where I can
[TS]
00:16:24
◼
►
go about your first task in this
[TS]
00:16:27
◼
►
side-scrolling game is run write your
[TS]
00:16:29
◼
►
first task just go right go to the right
[TS]
00:16:31
◼
►
it's like I thought it was very nice
[TS]
00:16:34
◼
►
very gentle like start with going right
[TS]
00:16:36
◼
►
that's that all you wanted was Johnny
[TS]
00:16:38
◼
►
beginnings and then you have to jump
[TS]
00:16:40
◼
►
exactly right but but but not like see
[TS]
00:16:42
◼
►
here's the thing if the game is speaking
[TS]
00:16:45
◼
►
to you as you run you see how you
[TS]
00:16:47
◼
►
interact with a serious you learn that
[TS]
00:16:48
◼
►
you can't go into her out of the screen
[TS]
00:16:49
◼
►
you'll learn what is an obstacle and
[TS]
00:16:51
◼
►
what is not an obstacle when you get up
[TS]
00:16:52
◼
►
to like that first part where you have
[TS]
00:16:54
◼
►
to backtrack are you have to like but
[TS]
00:16:55
◼
►
wait i'm going over here what if i go
[TS]
00:16:57
◼
►
back when I go behind the car or in
[TS]
00:16:59
◼
►
front of the car like it it doesn't such
[TS]
00:17:01
◼
►
and such a nice ramp but I think as it
[TS]
00:17:04
◼
►
is with like if you're designing a piece
[TS]
00:17:05
◼
►
of software humbling it is to put your
[TS]
00:17:07
◼
►
put the thing that you've made in front
[TS]
00:17:08
◼
►
of somebody who doesn't share the same
[TS]
00:17:10
◼
►
sort of mental model of how it's
[TS]
00:17:12
◼
►
supposed to work if you watch someone
[TS]
00:17:14
◼
►
who doesn't under who understands too
[TS]
00:17:16
◼
►
little of the language of game design
[TS]
00:17:17
◼
►
and you put them in front of this game
[TS]
00:17:19
◼
►
and you watch them flounder and fail to
[TS]
00:17:22
◼
►
have the moments that we were having on
[TS]
00:17:23
◼
►
the very very first five minutes of this
[TS]
00:17:25
◼
►
game and they're just they don't know
[TS]
00:17:27
◼
►
what to do
[TS]
00:17:28
◼
►
they don't understand how their
[TS]
00:17:29
◼
►
character work to the world and it seems
[TS]
00:17:31
◼
►
unfair that they're getting caught or
[TS]
00:17:32
◼
►
captured shot with a dark or anything
[TS]
00:17:34
◼
►
like that it can just be crushing to see
[TS]
00:17:37
◼
►
how how they keep the Sandcastle just
[TS]
00:17:40
◼
►
falls down to dust if you're just
[TS]
00:17:42
◼
►
missing a little bit about even to the
[TS]
00:17:43
◼
►
point where even people who understand
[TS]
00:17:45
◼
►
the game design and played a lot of
[TS]
00:17:47
◼
►
games like there will be a red handle on
[TS]
00:17:50
◼
►
the screen like it's literally painted
[TS]
00:17:52
◼
►
red but because the red is slightly dim
[TS]
00:17:54
◼
►
because this is a cream
[TS]
00:17:55
◼
►
the game they won't see it maybe like
[TS]
00:17:57
◼
►
this is impossible what should i do
[TS]
00:17:58
◼
►
they'll be a spotlight in the game
[TS]
00:18:00
◼
►
shining on a red handle and on that
[TS]
00:18:02
◼
►
screen where nothing else is read
[TS]
00:18:03
◼
►
everything else is great and they won't
[TS]
00:18:05
◼
►
see it and that's what crushes me about
[TS]
00:18:08
◼
►
games like this and why I'm always
[TS]
00:18:09
◼
►
cautious about recommending them even
[TS]
00:18:10
◼
►
things like journey like should you know
[TS]
00:18:13
◼
►
if this is a game you play you don't
[TS]
00:18:14
◼
►
even need to know anything about games
[TS]
00:18:15
◼
►
not challenging the difficulty levels in
[TS]
00:18:17
◼
►
there but like but everything is a
[TS]
00:18:18
◼
►
continuum and what you guys are saying
[TS]
00:18:20
◼
►
is like that the puzzles you know seem
[TS]
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just right and they weren't to mean
[TS]
00:18:23
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anything like that for me I felt like a
[TS]
00:18:25
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couple of the puzzles at most of the
[TS]
00:18:27
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puzzles off-site in this game
[TS]
00:18:29
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i didn't spend a lot of time dying
[TS]
00:18:31
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because i would look at the screen and
[TS]
00:18:33
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realize what they're trying to get me to
[TS]
00:18:34
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do and do it on the first try and that
[TS]
00:18:36
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felt a little bit like not gonna say
[TS]
00:18:39
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like oh you're just you're just pressing
[TS]
00:18:40
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from left to right and going through a
[TS]
00:18:42
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movie because it was there were a few
[TS]
00:18:44
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parts that were challenging but I want
[TS]
00:18:45
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to die at least one or two or three
[TS]
00:18:47
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times and I felt like there are a couple
[TS]
00:18:48
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few puzzles because I played limbo that
[TS]
00:18:50
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I like even before the screen loaded my
[TS]
00:18:52
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god there's gonna be a ice cream three
[TS]
00:18:54
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screens for now we're gonna have 2x I
[TS]
00:18:56
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load that screen like get this is that
[TS]
00:18:57
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matter that feels kind of good but on
[TS]
00:19:00
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the other hand like oh you know you had
[TS]
00:19:03
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there has to be a match between the game
[TS]
00:19:05
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and and the player and I think this is
[TS]
00:19:08
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this game reaches abroad amount of
[TS]
00:19:10
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players but it's always a continuum and
[TS]
00:19:12
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I are you know this is looking for that
[TS]
00:19:13
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idea of the game that everybody can play
[TS]
00:19:15
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and everybody can enjoy but it i think
[TS]
00:19:17
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it just doesn't exist because the great
[TS]
00:19:20
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experience were all having speaking to
[TS]
00:19:21
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this game and like have everything flow
[TS]
00:19:23
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together if that doesn't happen for you
[TS]
00:19:25
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►
it just becomes a beautiful but
[TS]
00:19:27
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►
frustrating screensaver
[TS]
00:19:28
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how long did everybody wait for that
[TS]
00:19:30
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►
first car with the lights in the woods I
[TS]
00:19:33
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think before you actually decided to
[TS]
00:19:35
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cross it's be gonna be gonna be bold
[TS]
00:19:37
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►
I waited for a while mike is gonna drive
[TS]
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►
away unwanted he keeps the Crouch
[TS]
00:19:41
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►
animation so the language of game design
[TS]
00:19:43
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►
there is when i start to move up he's
[TS]
00:19:44
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maintaining the Crouch that shows that
[TS]
00:19:46
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this is like a stealth section i have to
[TS]
00:19:47
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►
sneak past enough to worry about cares
[TS]
00:19:49
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if he's another beast if he didn't stay
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00:19:51
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in the crash withstood bolt upright then
[TS]
00:19:53
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yea though I felt like what I got but
[TS]
00:19:54
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►
and at that point we don't know anything
[TS]
00:19:56
◼
►
about the story which is actually one of
[TS]
00:19:57
◼
►
things i do want to talk about when we
[TS]
00:19:59
◼
►
talk about the story here I just one
[TS]
00:20:00
◼
►
more thing about gameplay III as
[TS]
00:20:02
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somebody I mean I John i agree with you
[TS]
00:20:04
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►
as somebody who is not a a prolific
[TS]
00:20:08
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►
at all I thought this game was maybe a
[TS]
00:20:12
◼
►
little too easy for me and that's saying
[TS]
00:20:15
◼
►
something
[TS]
00:20:15
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►
if it was too easy for me it should
[TS]
00:20:17
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probably be harder but at the same time
[TS]
00:20:19
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►
I did find great joy in the fact that
[TS]
00:20:21
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►
even though there were screens where I
[TS]
00:20:23
◼
►
really didn't need to do anything other
[TS]
00:20:25
◼
►
than run and jump that idea i enjoyed
[TS]
00:20:28
◼
►
that I i like the balance of it that I
[TS]
00:20:31
◼
►
although i did die of a few times not
[TS]
00:20:33
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►
not not like dozens but you know ten
[TS]
00:20:36
◼
►
times or 15 times in the in the in the
[TS]
00:20:38
◼
►
pace of it and I did have some like
[TS]
00:20:40
◼
►
three or four places where I i really
[TS]
00:20:42
◼
►
need to like shut it off shut off the
[TS]
00:20:44
◼
►
console and come back later with fresh
[TS]
00:20:47
◼
►
eyes to see what I was missing I mostly
[TS]
00:20:50
◼
►
I didn't have to do that and i just got
[TS]
00:20:52
◼
►
to have the experience so I would you
[TS]
00:20:55
◼
►
know that that's nice in the sense that
[TS]
00:20:56
◼
►
you don't get frustrated and feel like
[TS]
00:20:58
◼
►
abandoning it at the same time you know
[TS]
00:21:00
◼
►
maybe that when i was done i thought to
[TS]
00:21:02
◼
►
myself maybe that was a little bit a
[TS]
00:21:04
◼
►
little bit that wasn't quite enough
[TS]
00:21:05
◼
►
resistance that there a need to be a
[TS]
00:21:07
◼
►
little bit harder but you're right for
[TS]
00:21:09
◼
►
everybody that level is going to be
[TS]
00:21:11
◼
►
drawn somewhere different and the reason
[TS]
00:21:12
◼
►
this is a great game is because even if
[TS]
00:21:14
◼
►
i call these puzzles are too easy i know
[TS]
00:21:16
◼
►
just what to do the reward from just
[TS]
00:21:18
◼
►
looking at the screen agree just like
[TS]
00:21:20
◼
►
watching control like it is such a
[TS]
00:21:22
◼
►
beautiful young to look at so many
[TS]
00:21:23
◼
►
beautiful tiny you know details and
[TS]
00:21:26
◼
►
every animation and how the character
[TS]
00:21:28
◼
►
moves and slides his body between things
[TS]
00:21:30
◼
►
and yanks off the slide just it's just
[TS]
00:21:31
◼
►
so rewarding
[TS]
00:21:32
◼
►
even when you know exactly what to do i
[TS]
00:21:34
◼
►
agree and and up to the point where I
[TS]
00:21:36
◼
►
think the hardest puzzle hand-eye
[TS]
00:21:37
◼
►
coordination wise in the game was the
[TS]
00:21:39
◼
►
the moving blast shield thing right
[TS]
00:21:42
◼
►
um and that one that someone for the
[TS]
00:21:44
◼
►
probably takes people to the most tries
[TS]
00:21:46
◼
►
and that one which I wish there was more
[TS]
00:21:48
◼
►
puzzle like that but that one they they
[TS]
00:21:50
◼
►
added a musical reward with you really
[TS]
00:21:52
◼
►
wasn't there for most the other
[TS]
00:21:53
◼
►
challenge will see the challengers once
[TS]
00:21:55
◼
►
you figure what to do when you do it
[TS]
00:21:56
◼
►
nothing really happens but in this one
[TS]
00:21:57
◼
►
once you've figured out and are on your
[TS]
00:21:59
◼
►
way to solving it there's a music cue
[TS]
00:22:01
◼
►
and you just feel like a champion you're
[TS]
00:22:02
◼
►
like finally there was a hard puzzle and
[TS]
00:22:04
◼
►
I figured out what to do in 22 tries and
[TS]
00:22:06
◼
►
took me two more tries to pull it off as
[TS]
00:22:07
◼
►
soon as I did the music played that's
[TS]
00:22:10
◼
►
that's that's good game design i didn't
[TS]
00:22:12
◼
►
want more things like that i felt like
[TS]
00:22:13
◼
►
that was the perfect amount for me
[TS]
00:22:14
◼
►
because it just it makes me angry it
[TS]
00:22:16
◼
►
makes me anxious like AI get especially
[TS]
00:22:18
◼
►
because
[TS]
00:22:20
◼
►
the end like you're saying the art so
[TS]
00:22:21
◼
►
good but some of that also comes into
[TS]
00:22:23
◼
►
how they use that to 22 unsettling
[TS]
00:22:28
◼
►
effect right which i'm sure we'll talk
[TS]
00:22:29
◼
►
about a little bit in the story stuff
[TS]
00:22:30
◼
►
but like the is some of the death
[TS]
00:22:32
◼
►
animation
[TS]
00:22:33
◼
►
yeah i was her Savior might last into
[TS]
00:22:35
◼
►
oblivion and lots of my god have on the
[TS]
00:22:38
◼
►
whole game exactly car pretty does it
[TS]
00:22:40
◼
►
does it does it not like does not just I
[TS]
00:22:42
◼
►
had a visceral reaction like oh my god
[TS]
00:22:45
◼
►
like you know when that happened and I
[TS]
00:22:46
◼
►
like I mean I i think i like laughed but
[TS]
00:22:49
◼
►
nervously after that because it's sort
[TS]
00:22:51
◼
►
of like it is it's got a weird sort of
[TS]
00:22:53
◼
►
darkly funny but also incredibly
[TS]
00:22:55
◼
►
disturbing aspect to it and it really
[TS]
00:22:57
◼
►
unsettled now let's limbo to ya I mean
[TS]
00:23:00
◼
►
especially since it's basically a child
[TS]
00:23:02
◼
►
but the angry pieces one of the things I
[TS]
00:23:06
◼
►
wanted to say was that that the sort of
[TS]
00:23:10
◼
►
production values on this are really
[TS]
00:23:12
◼
►
high much higher than limbo but it it
[TS]
00:23:16
◼
►
took them six years to make her believe
[TS]
00:23:18
◼
►
because they started it just after they
[TS]
00:23:20
◼
►
finished limbo now it's and it's like a
[TS]
00:23:25
◼
►
small team I think it was 24 limbo and I
[TS]
00:23:28
◼
►
think they're up to 25 or something at
[TS]
00:23:31
◼
►
this point but yes there are two hours
[TS]
00:23:35
◼
►
they were six years
[TS]
00:23:36
◼
►
yeah well it shows up in the Polish
[TS]
00:23:38
◼
►
there like everyday after look at this
[TS]
00:23:39
◼
►
game and find where where do you see a
[TS]
00:23:41
◼
►
clipping artifact where you see a right
[TS]
00:23:42
◼
►
action where do you see a bomb animation
[TS]
00:23:45
◼
►
like everything is perfect in this game
[TS]
00:23:47
◼
►
and the sound was so great
[TS]
00:23:49
◼
►
did anyone else playing headphones i did
[TS]
00:23:51
◼
►
for some of it i played a bit in
[TS]
00:23:53
◼
►
headphones oh it just sounds incredible
[TS]
00:23:56
◼
►
in headphones I just feel like it just
[TS]
00:23:57
◼
►
it swallows you up and it just puts you
[TS]
00:24:00
◼
►
right there it the little nuances to his
[TS]
00:24:02
◼
►
breathing and the different sounds of
[TS]
00:24:05
◼
►
his feet make on everything like it was
[TS]
00:24:07
◼
►
just it was beautiful it was so great i
[TS]
00:24:09
◼
►
saw a comment from the guy who did the
[TS]
00:24:11
◼
►
music who apparently for part of the
[TS]
00:24:14
◼
►
sort of audio sound of it piped the
[TS]
00:24:18
◼
►
score through a human skull party said
[TS]
00:24:23
◼
►
his Danish denmark everybody yeah extra
[TS]
00:24:28
◼
►
and settle down thanks let's uh ok let's
[TS]
00:24:30
◼
►
talk about the story will fire up the
[TS]
00:24:31
◼
►
spoiler horn now just because you know
[TS]
00:24:34
◼
►
what you should play this game and not
[TS]
00:24:37
◼
►
know all the surprises because i went in
[TS]
00:24:40
◼
►
where with James saying it's great you
[TS]
00:24:42
◼
►
should play it I'm not going to even
[TS]
00:24:44
◼
►
tell you what it's about don't find out
[TS]
00:24:45
◼
►
just go play it and I am I appreciated
[TS]
00:24:47
◼
►
James is wise advice so I give that
[TS]
00:24:50
◼
►
advice no to you you should go play it
[TS]
00:24:52
◼
►
and when you're done come back and
[TS]
00:24:54
◼
►
listen to the sound after the spoiler
[TS]
00:24:56
◼
►
[Music]
[TS]
00:25:01
◼
►
alright spoiler warning study should
[TS]
00:25:02
◼
►
insert the sound of the giant explosion
[TS]
00:25:04
◼
►
seven spoiler-free my washi of that
[TS]
00:25:08
◼
►
giant explosion I would that's my
[TS]
00:25:09
◼
►
favorite character in all game now for I
[TS]
00:25:12
◼
►
mean I said that because when I went
[TS]
00:25:14
◼
►
into the game
[TS]
00:25:15
◼
►
I didn't know anything about it and I
[TS]
00:25:17
◼
►
didn't know if it was set in the real
[TS]
00:25:18
◼
►
world or what time period i know right
[TS]
00:25:21
◼
►
thing and so that the initial section
[TS]
00:25:25
◼
►
where you've got you know yes or going
[TS]
00:25:27
◼
►
through a forest and then you see trucks
[TS]
00:25:29
◼
►
and it's like well as trucks look you
[TS]
00:25:30
◼
►
know they could be sort of modern-day
[TS]
00:25:33
◼
►
they could be slightly earlier but they
[TS]
00:25:35
◼
►
they look like Earth trucks and this is
[TS]
00:25:37
◼
►
enough forest yes there's a dogs and
[TS]
00:25:40
◼
►
arms and and it all seemed very kind of
[TS]
00:25:44
◼
►
you know just sort of normal is not the
[TS]
00:25:48
◼
►
right word but you know for that sort of
[TS]
00:25:50
◼
►
like 5-10 minutes
[TS]
00:25:52
◼
►
yeah you know I was thinking is this
[TS]
00:25:53
◼
►
like some World War two setting is the
[TS]
00:25:56
◼
►
sum you know something like that and so
[TS]
00:25:58
◼
►
going into it not knowing anything
[TS]
00:26:00
◼
►
especially not knowing what happens
[TS]
00:26:01
◼
►
later on it
[TS]
00:26:04
◼
►
just getting that experience of it
[TS]
00:26:06
◼
►
getting increasingly crazier and crazier
[TS]
00:26:08
◼
►
as as the game progressed I thought was
[TS]
00:26:10
◼
►
very good you makes me think of black
[TS]
00:26:13
◼
►
mirror it's like a video game version of
[TS]
00:26:15
◼
►
a black mirror episode better look like
[TS]
00:26:18
◼
►
Mary because it has a better ramp up to
[TS]
00:26:20
◼
►
the crazy and that by the way that's the
[TS]
00:26:21
◼
►
rate you're thinking of design a game
[TS]
00:26:23
◼
►
that's the direction should go it should
[TS]
00:26:24
◼
►
be increasing amounts of absurdity oh
[TS]
00:26:26
◼
►
yeah I'm insanity as the game goes on a
[TS]
00:26:28
◼
►
boy is this game deliver everything that
[TS]
00:26:30
◼
►
that's that's what I wanted to say is
[TS]
00:26:32
◼
►
that I going back to saying like even if
[TS]
00:26:35
◼
►
the even if I could play through without
[TS]
00:26:37
◼
►
dying it would have been a wonderful
[TS]
00:26:39
◼
►
journey
[TS]
00:26:40
◼
►
the thing about it is that really sets
[TS]
00:26:42
◼
►
it apart from a lot of games I play this
[TS]
00:26:43
◼
►
every few levels every 20 minutes or so
[TS]
00:26:47
◼
►
there would be something where I'd be
[TS]
00:26:48
◼
►
like what is happening right like a
[TS]
00:26:51
◼
►
moment of our perception shift and
[TS]
00:26:54
◼
►
that's in the storytelling the fact that
[TS]
00:26:55
◼
►
we start knowing nothing and you keep
[TS]
00:26:57
◼
►
asking yourself at least I did I assume
[TS]
00:26:59
◼
►
everybody does this is going on here
[TS]
00:27:00
◼
►
what is going on it i was thinking did
[TS]
00:27:03
◼
►
the kid run away and then I'm thinking
[TS]
00:27:04
◼
►
did the kid escaped from prison or
[TS]
00:27:07
◼
►
confinement in some way and and and
[TS]
00:27:10
◼
►
that's where i start with it and it's
[TS]
00:27:11
◼
►
like yes these trucks are the the
[TS]
00:27:14
◼
►
trucks from the you know it's the pits
[TS]
00:27:16
◼
►
the police from a prison or whatever and
[TS]
00:27:18
◼
►
it's the trucks that are I don't even
[TS]
00:27:20
◼
►
know what the story is but I'm trying to
[TS]
00:27:22
◼
►
piece it together and they're like
[TS]
00:27:23
◼
►
setting dogs on him and liked i know
[TS]
00:27:25
◼
►
right um and all of its like it's just
[TS]
00:27:27
◼
►
darker and darker why won't he go laughs
[TS]
00:27:29
◼
►
haha if he wasn't at first you think
[TS]
00:27:31
◼
►
like he's trying to get out from the
[TS]
00:27:33
◼
►
inside and just finally realized that he
[TS]
00:27:35
◼
►
is going to the inside for a game called
[TS]
00:27:39
◼
►
inside you to spend a lot of the outside
[TS]
00:27:42
◼
►
let's talk about this journey that this
[TS]
00:27:45
◼
►
taken because this this boy that you
[TS]
00:27:47
◼
►
control as a player he starts out sort
[TS]
00:27:49
◼
►
of on a run from guards and dogs and
[TS]
00:27:52
◼
►
cars and and all of that and then and
[TS]
00:27:56
◼
►
then you cross a road and then things
[TS]
00:27:57
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start to change and the story you end up
[TS]
00:28:00
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there's a there's a farmer which seems
[TS]
00:28:03
◼
►
kind of pleasant at first although top
[TS]
00:28:06
◼
►
for while the dead pics before you get
[TS]
00:28:08
◼
►
to the farm all take part and then there
[TS]
00:28:10
◼
►
were dead pigs
[TS]
00:28:11
◼
►
you know I think the salient point is
[TS]
00:28:13
◼
►
when you when you start this game as you
[TS]
00:28:15
◼
►
have a little boy you realize you have
[TS]
00:28:16
◼
►
to write this immediately
[TS]
00:28:18
◼
►
everything in this game is trying to
[TS]
00:28:20
◼
►
trying to get the boy whether it's to
[TS]
00:28:22
◼
►
kill him or to incapacitate him like
[TS]
00:28:26
◼
►
like limbo like the first thing you
[TS]
00:28:27
◼
►
learn this game is that the world is not
[TS]
00:28:29
◼
►
your friend
[TS]
00:28:30
◼
►
the people in the world are not your
[TS]
00:28:32
◼
►
friends I hit the dogs in the world are
[TS]
00:28:34
◼
►
not your friends that people are looking
[TS]
00:28:36
◼
►
at you and you're under the water like
[TS]
00:28:38
◼
►
the environment just everything and so
[TS]
00:28:40
◼
►
that is the overwhelming all these games
[TS]
00:28:42
◼
►
like you are pursued you are you are
[TS]
00:28:45
◼
►
costed the world is against you that you
[TS]
00:28:47
◼
►
are fleeing it is not fight or flight
[TS]
00:28:49
◼
►
it's mostly flight and everything in the
[TS]
00:28:51
◼
►
world is out to get you and the world
[TS]
00:28:53
◼
►
doesn't look too Pleasant even the dead
[TS]
00:28:54
◼
►
pig farm it's rainy and overcast and
[TS]
00:28:57
◼
►
that's the part 2 where it starts making
[TS]
00:28:59
◼
►
you wonder since you are you know
[TS]
00:29:00
◼
►
immersion this character and you give
[TS]
00:29:02
◼
►
them what agency they have when it comes
[TS]
00:29:04
◼
►
time to start making choices about doing
[TS]
00:29:06
◼
►
things I always felt a little
[TS]
00:29:08
◼
►
trepidatious because i didn't want it
[TS]
00:29:10
◼
►
like I think the first thing I'm
[TS]
00:29:12
◼
►
thinking of is never seen in the farm
[TS]
00:29:13
◼
►
where you have to like put the chicks in
[TS]
00:29:16
◼
►
like a machine
[TS]
00:29:17
◼
►
yeah that's the first I'd say difficult
[TS]
00:29:19
◼
►
puzzle in terms of having to realize
[TS]
00:29:21
◼
►
what you have to do which is you have to
[TS]
00:29:22
◼
►
throw chickens in that in that giant
[TS]
00:29:25
◼
►
have them blown out and I really thought
[TS]
00:29:27
◼
►
it was gonna grind the music so that's
[TS]
00:29:29
◼
►
gonna do it
[TS]
00:29:30
◼
►
John you beat the puzzle but did not
[TS]
00:29:32
◼
►
pass the void content know as I expected
[TS]
00:29:34
◼
►
a little chicken bits to go out and hit
[TS]
00:29:35
◼
►
the little thing like you can see where
[TS]
00:29:36
◼
►
they were going about this game is good
[TS]
00:29:37
◼
►
about showing like look here's an inlet
[TS]
00:29:39
◼
►
and there's dust on the ground you can
[TS]
00:29:41
◼
►
see it's sucking even before you put in
[TS]
00:29:42
◼
►
there you know this is fucking things up
[TS]
00:29:44
◼
►
and where the things that suck up come
[TS]
00:29:45
◼
►
out they come out there that is aimed
[TS]
00:29:47
◼
►
right at block mechanically yes I
[TS]
00:29:49
◼
►
understand that but I didn't want to do
[TS]
00:29:50
◼
►
it you don't want to kill the chicken i
[TS]
00:29:52
◼
►
also didn't want to do it i mean at this
[TS]
00:29:54
◼
►
point I didn't know that they were
[TS]
00:29:55
◼
►
chickens so only find out how relatively
[TS]
00:29:58
◼
►
recently guys I feel terrible like that
[TS]
00:30:01
◼
►
I've killed so many zombies and people
[TS]
00:30:03
◼
►
in all kinds of things in games and I'm
[TS]
00:30:05
◼
►
like whatever move on and like that one
[TS]
00:30:07
◼
►
little dead chick out it would crush me
[TS]
00:30:09
◼
►
please the chicks don't have the law of
[TS]
00:30:11
◼
►
parasites coming out of their heads like
[TS]
00:30:12
◼
►
all the pigs
[TS]
00:30:13
◼
►
yeah they're so cute PP just want to
[TS]
00:30:15
◼
►
follow you
[TS]
00:30:16
◼
►
I I wasn't sure of the the physics or
[TS]
00:30:19
◼
►
indeed the ethics of firing the chicks
[TS]
00:30:21
◼
►
have a to make it fall off I mean the
[TS]
00:30:23
◼
►
physics are dubious there but the
[TS]
00:30:25
◼
►
gameplay were all that make sense yeah
[TS]
00:30:27
◼
►
yeah but there's like 20 of them i don't
[TS]
00:30:29
◼
►
have much that would weigh and how much
[TS]
00:30:31
◼
►
of a love/hate way p equals angry there
[TS]
00:30:34
◼
►
they shoot out at high speed
[TS]
00:30:35
◼
►
that was the that was the one basic
[TS]
00:30:37
◼
►
physics in the game that was sort of I
[TS]
00:30:39
◼
►
wasn't entirely sure about and
[TS]
00:30:40
◼
►
everything else the physics all seem to
[TS]
00:30:42
◼
►
feel right
[TS]
00:30:43
◼
►
yeah but yes only worked and it knocks
[TS]
00:30:45
◼
►
the bale of hay off and only one chick
[TS]
00:30:48
◼
►
dies and i think that's sort of that
[TS]
00:30:50
◼
►
happens to everyone
[TS]
00:30:51
◼
►
it's not like there's something you
[TS]
00:30:53
◼
►
could have done a timing slightly
[TS]
00:30:55
◼
►
differently and save that chick I think
[TS]
00:30:57
◼
►
it's just showing you the stakes if
[TS]
00:30:59
◼
►
being ripped apart yeah dogs make an
[TS]
00:31:01
◼
►
omelet you gotta break some chicks
[TS]
00:31:02
◼
►
yeah Oh John so like the threats or
[TS]
00:31:06
◼
►
story-wise if you know this is from
[TS]
00:31:07
◼
►
limbo and you played limbo and you
[TS]
00:31:09
◼
►
wander past pig and the pigs have these
[TS]
00:31:11
◼
►
little Wiggly parasites you may be
[TS]
00:31:13
◼
►
thinking like tippers
[TS]
00:31:14
◼
►
uh yeah this this developer lovely
[TS]
00:31:16
◼
►
parasites coming out of things like you
[TS]
00:31:19
◼
►
might just think it's a weird
[TS]
00:31:19
◼
►
coincidence but you move on because they
[TS]
00:31:21
◼
►
don't they don't emphasize that much of
[TS]
00:31:23
◼
►
that point you do wrangle the pig who is
[TS]
00:31:25
◼
►
mad with the parasites and yank the
[TS]
00:31:27
◼
►
parasite out of the pig and the pink its
[TS]
00:31:28
◼
►
normal again
[TS]
00:31:29
◼
►
but still you're not quite sure where
[TS]
00:31:32
◼
►
the story is going other than I am
[TS]
00:31:34
◼
►
fleeing the world is against me
[TS]
00:31:36
◼
►
this is not seem like a nice place to
[TS]
00:31:37
◼
►
live that this might be part of the not
[TS]
00:31:40
◼
►
sitting close to the TV thing but I
[TS]
00:31:41
◼
►
wasn't sure what the pig if he yanked a
[TS]
00:31:43
◼
►
parasite or he pulled its tail off
[TS]
00:31:46
◼
►
yeah me too Taylor and grant slimy yeah
[TS]
00:31:48
◼
►
that color blind and my class not an
[TS]
00:31:52
◼
►
example game didn't see green but it was
[TS]
00:31:54
◼
►
it was glowing and wiggling after you
[TS]
00:31:57
◼
►
pulled it out of you know the magic
[TS]
00:31:59
◼
►
pigtail what are you talking about
[TS]
00:32:00
◼
►
well I don't know oh no did something to
[TS]
00:32:03
◼
►
the pig we don't know the rules of this
[TS]
00:32:04
◼
►
world I mean I know chickens running
[TS]
00:32:06
◼
►
around when you cut their heads off but
[TS]
00:32:07
◼
►
I don't know pigtail still wiggle butt
[TS]
00:32:10
◼
►
but then he drags the pig backwards and
[TS]
00:32:12
◼
►
it doesn't seem to be particularly
[TS]
00:32:13
◼
►
wanting to be dragged and I'm gonna be I
[TS]
00:32:16
◼
►
just looked like he pulled his tail off
[TS]
00:32:18
◼
►
and was manhandling it or pick handling
[TS]
00:32:20
◼
►
it back into position around about this
[TS]
00:32:22
◼
►
time is also the time when the first
[TS]
00:32:24
◼
►
secret start appearing did any of you on
[TS]
00:32:26
◼
►
your first or subsequent playthroughs
[TS]
00:32:28
◼
►
pursue secrets or religious I'm
[TS]
00:32:31
◼
►
different view of the man last time yeah
[TS]
00:32:33
◼
►
I seriously got yellow cords that lead
[TS]
00:32:35
◼
►
to the orbea right again the language of
[TS]
00:32:38
◼
►
gameplay it is a giant yellow line in a
[TS]
00:32:40
◼
►
game where nothing else is brightly
[TS]
00:32:41
◼
►
colored good acted but it's a little bit
[TS]
00:32:43
◼
►
dim so sometimes people don't see it but
[TS]
00:32:45
◼
►
me Marco miss them completely
[TS]
00:32:47
◼
►
yeah I don't see I only found a couple
[TS]
00:32:48
◼
►
and I did not pursue I pursued a couple
[TS]
00:32:51
◼
►
and I think there are others where I was
[TS]
00:32:53
◼
►
you know should I go and look at this
[TS]
00:32:54
◼
►
thing or is that distraction from where
[TS]
00:32:57
◼
►
I'm trying to go you know right that's
[TS]
00:32:59
◼
►
two different types of play people that
[TS]
00:33:00
◼
►
people do right it's either like plow
[TS]
00:33:02
◼
►
through and let me see what's going on
[TS]
00:33:03
◼
►
and not go to all the little side things
[TS]
00:33:05
◼
►
or you kind of like scavenge around and
[TS]
00:33:07
◼
►
open every box and you know just depends
[TS]
00:33:09
◼
►
on how you want to play
[TS]
00:33:10
◼
►
yeah until I knew what kind of game this
[TS]
00:33:12
◼
►
was I was pursuing the secrets as a
[TS]
00:33:14
◼
►
matter of course in terms of I can tell
[TS]
00:33:16
◼
►
when the game I could tell when there
[TS]
00:33:17
◼
►
was an option to go left the game on me
[TS]
00:33:19
◼
►
to go right and that of course means
[TS]
00:33:20
◼
►
that there's a secret left but i didn't
[TS]
00:33:22
◼
►
know if that was going to be essential
[TS]
00:33:23
◼
►
for gameplay until I found the first few
[TS]
00:33:25
◼
►
with the orbs and then I said alright
[TS]
00:33:26
◼
►
these are all obviously optional extras
[TS]
00:33:28
◼
►
and their the yellow cords and really
[TS]
00:33:30
◼
►
for the first playthrough i just want to
[TS]
00:33:31
◼
►
see everything but the pig section 1 of
[TS]
00:33:33
◼
►
the orbs is you end up inside a barn you
[TS]
00:33:35
◼
►
see a huge number of other pigs and now
[TS]
00:33:38
◼
►
it is i did find out one of the first
[TS]
00:33:39
◼
►
playthrough on like this is a pig focus
[TS]
00:33:42
◼
►
the game consists of a lot of things
[TS]
00:33:43
◼
►
like there was a there was a bunch of
[TS]
00:33:45
◼
►
dead pigs pigs in a cart there was a pic
[TS]
00:33:47
◼
►
i had to battle with her now the secret
[TS]
00:33:48
◼
►
is in a room with like hundreds of pigs
[TS]
00:33:50
◼
►
pigs in a blanket
[TS]
00:33:51
◼
►
I mean this is not yeah i mean that that
[TS]
00:33:54
◼
►
that whole sexually we jump off the top
[TS]
00:33:56
◼
►
of the bomb had the only way to survive
[TS]
00:33:59
◼
►
is to land in the box of pigs
[TS]
00:34:02
◼
►
you know i mean it's it's like a sort of
[TS]
00:34:04
◼
►
weird the pig focus essence cream haha
[TS]
00:34:09
◼
►
there was a lot of detail put into some
[TS]
00:34:11
◼
►
of the places that you never ever go to
[TS]
00:34:13
◼
►
like when sometimes when you fall down a
[TS]
00:34:15
◼
►
couple of the alleys or your you know
[TS]
00:34:16
◼
►
you go in a different direction it's the
[TS]
00:34:18
◼
►
wrong way there is a lot of intricate
[TS]
00:34:21
◼
►
detail like drawn into those scenes that
[TS]
00:34:24
◼
►
I was I was always were a little worried
[TS]
00:34:26
◼
►
about getting lost two and so I felt
[TS]
00:34:27
◼
►
like okay I want to come back and check
[TS]
00:34:29
◼
►
this out but i also want to like move on
[TS]
00:34:31
◼
►
and solve the puzzles so i'm not really
[TS]
00:34:33
◼
►
sure right we're going to do these
[TS]
00:34:35
◼
►
things i think most of the secrets for
[TS]
00:34:37
◼
►
fair there was only two I had to look up
[TS]
00:34:39
◼
►
on the internet on my second playthrough
[TS]
00:34:41
◼
►
because I couldn't figure out one of
[TS]
00:34:42
◼
►
them I was right in front of and hydras
[TS]
00:34:44
◼
►
just doing the wrong thing which I think
[TS]
00:34:46
◼
►
it's perfectly fine for a secret because
[TS]
00:34:47
◼
►
they're optional extras and the other 1i
[TS]
00:34:49
◼
►
just plain missed entirely so that one
[TS]
00:34:51
◼
►
on the beach with all the dogs that was
[TS]
00:34:52
◼
►
brutal to get through just for that
[TS]
00:34:54
◼
►
you're my favorite how's my favorite 1i
[TS]
00:34:56
◼
►
want to watch mice i watch my son play
[TS]
00:34:58
◼
►
that I'm familiar with the secret is
[TS]
00:34:59
◼
►
that you're going through it and there's
[TS]
00:35:00
◼
►
a torch on the wall which you haven't
[TS]
00:35:02
◼
►
seen any place else in the entire me
[TS]
00:35:03
◼
►
never seen a torch and when you walk
[TS]
00:35:05
◼
►
past it
[TS]
00:35:06
◼
►
the little boy's head turns and looks up
[TS]
00:35:08
◼
►
at the torch like it's the most like the
[TS]
00:35:10
◼
►
game screaming to you
[TS]
00:35:11
◼
►
hey torch this is probably important i
[TS]
00:35:15
◼
►
watch my son play he ran right past 18
[TS]
00:35:16
◼
►
by dogs over and over again that's the
[TS]
00:35:20
◼
►
Syracuse of parenting style son eaten by
[TS]
00:35:22
◼
►
dogs they might as well had starburst
[TS]
00:35:25
◼
►
coming out of the thing and he's like
[TS]
00:35:26
◼
►
well this isn't fair i mean by the dogs
[TS]
00:35:29
◼
►
like starch touch it was a fun i did
[TS]
00:35:32
◼
►
anybody spot the trapdoor in the
[TS]
00:35:34
◼
►
cornfield and that's part of the secret
[TS]
00:35:36
◼
►
switch well yes I know but it was like
[TS]
00:35:38
◼
►
as I was running through that I can't
[TS]
00:35:40
◼
►
see how you could have seen it unless
[TS]
00:35:43
◼
►
there was a big color thing that I
[TS]
00:35:44
◼
►
didn't see but if you enter the
[TS]
00:35:46
◼
►
cornfield and are thinking to yourself
[TS]
00:35:48
◼
►
this cornfield has a lot of foreground
[TS]
00:35:50
◼
►
plains of
[TS]
00:35:51
◼
►
animation going by this is probably
[TS]
00:35:53
◼
►
where they had a secret and you
[TS]
00:35:54
◼
►
especially at the action button every
[TS]
00:35:55
◼
►
two feet
[TS]
00:35:56
◼
►
that's enough it was pretty beautiful
[TS]
00:35:57
◼
►
running through those cornfields oh that
[TS]
00:35:59
◼
►
one yeah I love that agree that at least
[TS]
00:36:01
◼
►
doping chase but cakes
[TS]
00:36:03
◼
►
alright so one of the one of the first
[TS]
00:36:05
◼
►
real kind of gasp moments happens when
[TS]
00:36:10
◼
►
you end up so there are places we have
[TS]
00:36:14
◼
►
to climb right so you you jumping up to
[TS]
00:36:17
◼
►
climb on a rope or a chain or something
[TS]
00:36:18
◼
►
like that and there's a moment where
[TS]
00:36:20
◼
►
there's something that looks like maybe
[TS]
00:36:21
◼
►
it's something that you can climb and
[TS]
00:36:23
◼
►
you jump up and instead what happens is
[TS]
00:36:26
◼
►
you kind of your head kind of goes in
[TS]
00:36:28
◼
►
this cap thing thats hanging down it
[TS]
00:36:32
◼
►
looks like it might be a light or
[TS]
00:36:33
◼
►
something but it's not bad it's a thing
[TS]
00:36:35
◼
►
that goes on your head
[TS]
00:36:36
◼
►
what you think he is when i first did I
[TS]
00:36:38
◼
►
thought of you have to like swing-off
[TS]
00:36:39
◼
►
yeah yeah that was it i was jumping up
[TS]
00:36:41
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in order to figure to climb or swing on
[TS]
00:36:43
◼
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this thing and instead my the top of the
[TS]
00:36:46
◼
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the head goes right in the little the
[TS]
00:36:48
◼
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little dome of the thing and something
[TS]
00:36:50
◼
►
amazing happens which is it turns on a
[TS]
00:36:54
◼
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remote control and and these uh zombie
[TS]
00:36:58
◼
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guys basically they arise and begin
[TS]
00:37:01
◼
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walking under your command and it's a
[TS]
00:37:04
◼
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moment where you think to yourself
[TS]
00:37:06
◼
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whoa whoa what just happened what is
[TS]
00:37:08
◼
►
this game that I'm playing now it's a
[TS]
00:37:09
◼
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completely different mechanic then I
[TS]
00:37:11
◼
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expect and that would that was my first
[TS]
00:37:14
◼
►
incredibly memorable moment of that this
[TS]
00:37:16
◼
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game is more than I thought it was going
[TS]
00:37:18
◼
►
to be I think I gasped audibly oh yeahh
[TS]
00:37:21
◼
►
two more yeahh up for this start
[TS]
00:37:23
◼
►
okay i'm going to put my uh that's weird
[TS]
00:37:25
◼
►
oh my god and your little feet your
[TS]
00:37:28
◼
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little feet move as you hang there too
[TS]
00:37:29
◼
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yeah yeah yeah yeah yeah great and it
[TS]
00:37:32
◼
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was very well designed to get you to do
[TS]
00:37:34
◼
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that exactly know so that your head
[TS]
00:37:36
◼
►
because it's lit up it's the only thing
[TS]
00:37:38
◼
►
that's lit up with this specific
[TS]
00:37:40
◼
►
signature color of yellow yellow ones
[TS]
00:37:41
◼
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are and ride that will see you again
[TS]
00:37:43
◼
►
later like there's such a clear visual
[TS]
00:37:45
◼
►
language design because everything is so
[TS]
00:37:47
◼
►
muted everything in the game has a color
[TS]
00:37:49
◼
►
and a purpose and even though there's
[TS]
00:37:50
◼
►
like a haze of like low-contrast over
[TS]
00:37:53
◼
►
the entire game you can still pick out
[TS]
00:37:55
◼
►
the different things in different color
[TS]
00:37:57
◼
►
coding of everything that's involved
[TS]
00:37:59
◼
►
it's almost like you know we know that
[TS]
00:38:01
◼
►
that's going to the first time for the
[TS]
00:38:02
◼
►
game but you know you want it
[TS]
00:38:04
◼
►
and you don't even know what you want
[TS]
00:38:05
◼
►
because nothing really for you to swing
[TS]
00:38:06
◼
►
too but this is the puzzle you have to
[TS]
00:38:08
◼
►
actually like use the report pig is like
[TS]
00:38:10
◼
►
a as a thing to jump up on or whatever
[TS]
00:38:12
◼
►
like it's a surprising number of steps
[TS]
00:38:14
◼
►
because at this point you're immersed in
[TS]
00:38:16
◼
►
the game you like that thing is
[TS]
00:38:18
◼
►
different than everything else I've seen
[TS]
00:38:19
◼
►
this game so far and i'm going to get to
[TS]
00:38:20
◼
►
that thing and yet when the animated
[TS]
00:38:22
◼
►
corpses come up same deal I got just a
[TS]
00:38:24
◼
►
giant smile on the face like oh so
[TS]
00:38:26
◼
►
that's how it's gonna be huh
[TS]
00:38:29
◼
►
it's just such a great moment where you
[TS]
00:38:31
◼
►
really and and then you realize now I'm
[TS]
00:38:32
◼
►
steering this and yes the little legs
[TS]
00:38:34
◼
►
are kind of twitching on the boy as he
[TS]
00:38:37
◼
►
he's walking around these guys and then
[TS]
00:38:39
◼
►
you realize they're out
[TS]
00:38:40
◼
►
yeah and and you realize that this is
[TS]
00:38:43
◼
►
this is your new set of puzzles is how
[TS]
00:38:45
◼
►
do you steer these people to do what
[TS]
00:38:48
◼
►
what you need them to do to solve the
[TS]
00:38:50
◼
►
puzzle and now you've got sort of
[TS]
00:38:51
◼
►
multiple pieces that are solving the
[TS]
00:38:53
◼
►
puzzle simultaneously which is a the
[TS]
00:38:56
◼
►
whole time you're kind of like a
[TS]
00:38:57
◼
►
suspended mine
[TS]
00:38:58
◼
►
yeah i'm not sure what the actual
[TS]
00:39:01
◼
►
in-game justification for having this
[TS]
00:39:04
◼
►
like mind control helmet stuck in the
[TS]
00:39:07
◼
►
middle of nowhere they keep a beat CD
[TS]
00:39:09
◼
►
use them to command the workers to do
[TS]
00:39:12
◼
►
that exactly it's it's how they get how
[TS]
00:39:15
◼
►
one person can control bunch of people
[TS]
00:39:17
◼
►
to accomplish just that one person
[TS]
00:39:18
◼
►
couldn't command command control yeah i
[TS]
00:39:20
◼
►
mean i play somebody for game design why
[TS]
00:39:22
◼
►
do they always create surrounded by all
[TS]
00:39:23
◼
►
these rolling things on tracks and stuff
[TS]
00:39:26
◼
►
but the in-universe explanation like
[TS]
00:39:27
◼
►
this is a game it doesn't want to tell
[TS]
00:39:28
◼
►
you anything it's not going to cut seem
[TS]
00:39:30
◼
►
to explain to you the world you're just
[TS]
00:39:32
◼
►
gonna have to figure it out from seeing
[TS]
00:39:34
◼
►
the environments that support and you
[TS]
00:39:35
◼
►
just kind of have to subtract out the
[TS]
00:39:37
◼
►
gameplay parts of it and figure out what
[TS]
00:39:39
◼
►
is trying to tell you about this world
[TS]
00:39:40
◼
►
which is actually surprisingly difficult
[TS]
00:39:41
◼
►
this game is not interested in
[TS]
00:39:43
◼
►
completely explaining its world's you
[TS]
00:39:45
◼
►
it leaves a lot open to interpretation
[TS]
00:39:46
◼
►
but i think there's enough that bike
[TS]
00:39:48
◼
►
even the most absurd things start to
[TS]
00:39:51
◼
►
make sense in the universe as you play
[TS]
00:39:52
◼
►
through the game
[TS]
00:39:53
◼
►
yeah I feel like all the sound cues to
[TS]
00:39:55
◼
►
kind of tell you how you're supposed to
[TS]
00:39:56
◼
►
feel in these situations you know like
[TS]
00:39:58
◼
►
the the sound that comes in the pulse
[TS]
00:40:01
◼
►
kind of heartbeat rythm to the whole
[TS]
00:40:04
◼
►
thing it really guide you and in how
[TS]
00:40:07
◼
►
your spot like the amount of anxiety
[TS]
00:40:08
◼
►
you're supposed to feel at each turn or
[TS]
00:40:11
◼
►
if you're supposed to feel bad about
[TS]
00:40:12
◼
►
these guys because the first time you
[TS]
00:40:13
◼
►
control you pull you walking on some
[TS]
00:40:15
◼
►
golf legend he plops down the ground
[TS]
00:40:17
◼
►
then comes up and like it's clear that
[TS]
00:40:19
◼
►
you're not supposed to feel too bad
[TS]
00:40:21
◼
►
about the fact that you're hurling these
[TS]
00:40:23
◼
►
bodies in various scenarios and they're
[TS]
00:40:26
◼
►
pretty resilient than the end it's sort
[TS]
00:40:28
◼
►
of in comic for comic effect like one
[TS]
00:40:30
◼
►
guy is holding his head under his arm as
[TS]
00:40:31
◼
►
he runs around yeah he's a little worse
[TS]
00:40:33
◼
►
for wear but it's clear as you move
[TS]
00:40:36
◼
►
around like these are these are like
[TS]
00:40:38
◼
►
labor like animals and you're not
[TS]
00:40:40
◼
►
supposed to feel super good about that
[TS]
00:40:42
◼
►
but on the other hand you kind of need
[TS]
00:40:43
◼
►
them to solve the puzzle so it's a thing
[TS]
00:40:45
◼
►
is leading you to feel slightly
[TS]
00:40:46
◼
►
conflicted about the whole endeavor
[TS]
00:40:48
◼
►
until everything goes off the rails were
[TS]
00:40:49
◼
►
they people or would like to start with
[TS]
00:40:52
◼
►
who were like intelligent people who
[TS]
00:40:53
◼
►
were zombified or where they like that
[TS]
00:40:56
◼
►
grown as well they're all wearing
[TS]
00:40:57
◼
►
different clothes and the acid i think
[TS]
00:41:00
◼
►
if it was just your zombie workforce he
[TS]
00:41:02
◼
►
would you give them standard uniform and
[TS]
00:41:05
◼
►
sometimes hard hats and stuff they're
[TS]
00:41:07
◼
►
just funny for like one of those
[TS]
00:41:08
◼
►
carrying his head goes got a hard head
[TS]
00:41:09
◼
►
on it's like well what are we really
[TS]
00:41:10
◼
►
protecting here this is there are series
[TS]
00:41:13
◼
►
of puzzles that involve these army guys
[TS]
00:41:15
◼
►
too including ones where you have to you
[TS]
00:41:19
◼
►
know you have to get them in the right
[TS]
00:41:20
◼
►
places and you have to figure out like
[TS]
00:41:21
◼
►
they they slide you around on a track so
[TS]
00:41:24
◼
►
that you can move around and then you
[TS]
00:41:25
◼
►
have to get you have used them to place
[TS]
00:41:27
◼
►
you in the right place where that you
[TS]
00:41:28
◼
►
can go down and then move them to to
[TS]
00:41:31
◼
►
somewhere else and then move through
[TS]
00:41:33
◼
►
there's a series of those there's a
[TS]
00:41:35
◼
►
there's a UH one where it's chained
[TS]
00:41:38
◼
►
where you end up having to figure out
[TS]
00:41:40
◼
►
that there's a box that's got another
[TS]
00:41:42
◼
►
zombie guy in it and that if you jump
[TS]
00:41:45
◼
►
your zombie guy into another helmet then
[TS]
00:41:47
◼
►
that then you can chain react through
[TS]
00:41:49
◼
►
that helmet to the other zombie guy and
[TS]
00:41:51
◼
►
get him to do what you want and we have
[TS]
00:41:53
◼
►
to kind of enter into the nested
[TS]
00:41:54
◼
►
parentheses and then come back out one
[TS]
00:41:56
◼
►
of the time to solve the puzzle just a
[TS]
00:41:58
◼
►
whole bunch of interesting things that
[TS]
00:42:00
◼
►
happen is you're moving through this
[TS]
00:42:02
◼
►
factory or whatever it is with these
[TS]
00:42:04
◼
►
with these zombies guys just so creepy
[TS]
00:42:07
◼
►
and clever at the same time I love this
[TS]
00:42:10
◼
►
whole section of the game that didn't
[TS]
00:42:12
◼
►
that's the direction this could have
[TS]
00:42:13
◼
►
gone but didn't which is the nested
[TS]
00:42:15
◼
►
parentheses the first time that you know
[TS]
00:42:17
◼
►
they did that then like oh and I thought
[TS]
00:42:18
◼
►
I think I thought that I
[TS]
00:42:20
◼
►
it's other where this is going but then
[TS]
00:42:21
◼
►
I'm like no kiseki you know some games
[TS]
00:42:23
◼
►
like what is that game where you had the
[TS]
00:42:25
◼
►
the portal gun not portal that the
[TS]
00:42:27
◼
►
portal like game i can't remember name
[TS]
00:42:29
◼
►
amazing game grade confusing now an
[TS]
00:42:31
◼
►
upgrade there was there was a game with
[TS]
00:42:33
◼
►
like a portal gun where you can like
[TS]
00:42:34
◼
►
duplicate yourself and I was like okay
[TS]
00:42:36
◼
►
this is a fun way to solve platforming
[TS]
00:42:38
◼
►
puzzles where you can make a portal
[TS]
00:42:40
◼
►
Minister a duplicate of you comes out
[TS]
00:42:41
◼
►
and you teleport around but that game
[TS]
00:42:43
◼
►
took it to the extreme it's like Nessa
[TS]
00:42:45
◼
►
parentheses you haven't seen this the
[TS]
00:42:46
◼
►
parentheses in 20 layers deep was like
[TS]
00:42:49
◼
►
the swapper yes the swapper yes and that
[TS]
00:42:53
◼
►
you know this game could have done that
[TS]
00:42:54
◼
►
but it does it does the second level of
[TS]
00:42:57
◼
►
nesting and there's a musical cue for
[TS]
00:42:59
◼
►
the second loan nothing because if you
[TS]
00:43:00
◼
►
think about it too hard it's like wait
[TS]
00:43:01
◼
►
what am I even doing here I'm gonna find
[TS]
00:43:03
◼
►
the guy was controlling the guy was
[TS]
00:43:04
◼
►
controlling the guys but they never take
[TS]
00:43:07
◼
►
it like they never keep going with it
[TS]
00:43:09
◼
►
because they know it's that that's not
[TS]
00:43:10
◼
►
the kind of game they want to make you
[TS]
00:43:11
◼
►
take it just far enough to to like
[TS]
00:43:13
◼
►
tickle your mind and be like super
[TS]
00:43:15
◼
►
interesting but that's not the game
[TS]
00:43:16
◼
►
they're building where like by five
[TS]
00:43:18
◼
►
levels from now you're gonna be 17
[TS]
00:43:20
◼
►
levels deep in mr. parentheses they
[TS]
00:43:22
◼
►
don't tend to repeat a lot of the puzzle
[TS]
00:43:24
◼
►
types in this I mean this is obviously
[TS]
00:43:26
◼
►
similar elements that come up but you
[TS]
00:43:29
◼
►
never really doing the same thing more
[TS]
00:43:31
◼
►
than one or two times
[TS]
00:43:32
◼
►
yeah they don't want to didn't want to
[TS]
00:43:33
◼
►
do it if they don't have a new idea then
[TS]
00:43:35
◼
►
have a new idea they don't do the old
[TS]
00:43:37
◼
►
back there more telling a story than
[TS]
00:43:39
◼
►
trying to make you feel like you can't
[TS]
00:43:42
◼
►
figure out this game you know sometimes
[TS]
00:43:44
◼
►
I feel like game makers are like I'm
[TS]
00:43:46
◼
►
gonna be way smarter than my player and
[TS]
00:43:48
◼
►
I'm gonna really mess them up and make
[TS]
00:43:50
◼
►
them work really hard for this and like
[TS]
00:43:52
◼
►
like a game like braid would do that
[TS]
00:43:54
◼
►
where I just feel like I don't want to
[TS]
00:43:56
◼
►
play anymore because it's making me feel
[TS]
00:43:58
◼
►
bad about myself
[TS]
00:43:59
◼
►
where is a game that lets you succeed
[TS]
00:44:02
◼
►
and get through and then be able to
[TS]
00:44:04
◼
►
enjoy the story and the beautiful art in
[TS]
00:44:07
◼
►
the beautiful music and the beautiful
[TS]
00:44:08
◼
►
sound like I feel like that that is a
[TS]
00:44:11
◼
►
different type of reward but I I'll I
[TS]
00:44:13
◼
►
appreciate that in this game that they
[TS]
00:44:14
◼
►
aren't trying to make you feel
[TS]
00:44:17
◼
►
inadequate when with the gameplay
[TS]
00:44:20
◼
►
getting so complicated they they hold
[TS]
00:44:22
◼
►
back and that they could so easily have
[TS]
00:44:24
◼
►
gone that way i feel like with this game
[TS]
00:44:26
◼
►
and they do want you to enjoy their new
[TS]
00:44:28
◼
►
ideas like when they have a new idea or
[TS]
00:44:30
◼
►
way we could have a guy who control the
[TS]
00:44:31
◼
►
guy who controls the guy they have the
[TS]
00:44:32
◼
►
idea they want you to enjoy it right
[TS]
00:44:34
◼
►
like just like you said like that nice
[TS]
00:44:35
◼
►
little tickle it makes you feel good it
[TS]
00:44:37
◼
►
gives you the endorphins that like rash
[TS]
00:44:38
◼
►
you want to get playing but yet it
[TS]
00:44:40
◼
►
doesn't take it so far that you're like
[TS]
00:44:42
◼
►
okay I this is beyond i'm done like
[TS]
00:44:44
◼
►
because once you get the reward from the
[TS]
00:44:46
◼
►
idea if they did it five levels deep
[TS]
00:44:48
◼
►
that you already got the benefit of that
[TS]
00:44:50
◼
►
you already got the benefit of a good
[TS]
00:44:51
◼
►
idea you got the fun gameplay you got
[TS]
00:44:53
◼
►
the clever you know twinkle in your eye
[TS]
00:44:55
◼
►
you got the smile you do it 17 levels
[TS]
00:44:57
◼
►
deep now you're just turning into a new
[TS]
00:44:59
◼
►
meta game which is really just figured
[TS]
00:45:01
◼
►
out how to get like you have already
[TS]
00:45:02
◼
►
seen that idea now what you're doing is
[TS]
00:45:04
◼
►
building on it and testing me and seeing
[TS]
00:45:06
◼
►
how well I can do it where is this thing
[TS]
00:45:07
◼
►
every puzzle they have here is like one
[TS]
00:45:10
◼
►
new idea top of even a simple as like
[TS]
00:45:12
◼
►
moving the crate they do like 17
[TS]
00:45:14
◼
►
variations are moving to create starting
[TS]
00:45:15
◼
►
with the most simple just moving to
[TS]
00:45:16
◼
►
create to climb up something and like
[TS]
00:45:18
◼
►
the dumpster in the beginning they never
[TS]
00:45:20
◼
►
repeat them for the most part they say
[TS]
00:45:21
◼
►
we have one new idea you're gonna do it
[TS]
00:45:23
◼
►
once and then the next one is going to
[TS]
00:45:24
◼
►
be another new ideas sometimes they
[TS]
00:45:25
◼
►
build on each other or subvert the
[TS]
00:45:27
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previous one but never like okay so
[TS]
00:45:29
◼
►
you're going to move creates well here's
[TS]
00:45:30
◼
►
a room full of crates build the giant
[TS]
00:45:32
◼
►
pyramid in giza that's not what they're
[TS]
00:45:34
◼
►
into the game developers are flirting
[TS]
00:45:35
◼
►
with you that's what they're doing yeah
[TS]
00:45:37
◼
►
that the best way you had to pretend to
[TS]
00:45:39
◼
►
be a zombie
[TS]
00:45:40
◼
►
yeah so I thought that was a bad child
[TS]
00:45:44
◼
►
States welcome but it was only I think
[TS]
00:45:45
◼
►
about it was like three different three
[TS]
00:45:48
◼
►
maybe four different states that you had
[TS]
00:45:50
◼
►
to go through on that right and it's
[TS]
00:45:51
◼
►
like it's fairly obvious the rules just
[TS]
00:45:54
◼
►
looking at all those markings on the
[TS]
00:45:55
◼
►
ground clearly a you know I need to need
[TS]
00:45:59
◼
►
to jump when they're jumping then I need
[TS]
00:46:01
◼
►
to turn around and then I can't remember
[TS]
00:46:03
◼
►
what the other ones what was it just
[TS]
00:46:05
◼
►
walking jumping and turnaround yeah in
[TS]
00:46:07
◼
►
the right in the right rhythm and center
[TS]
00:46:09
◼
►
and then towards the end of it you have
[TS]
00:46:10
◼
►
to break you have to break from the
[TS]
00:46:12
◼
►
sequence you have to know when it's time
[TS]
00:46:13
◼
►
to leave the line because if you are
[TS]
00:46:15
◼
►
just like I have to stay very still or
[TS]
00:46:16
◼
►
they'll get me and you just a very
[TS]
00:46:18
◼
►
simple augenstein zone don't notice me
[TS]
00:46:20
◼
►
if I stay very still nope you gotta run
[TS]
00:46:22
◼
►
gotta know when to run dogs can tell
[TS]
00:46:24
◼
►
zombies
[TS]
00:46:25
◼
►
yeah but Kenny Rogers taught me that
[TS]
00:46:26
◼
►
John ya gotta know when to hold them
[TS]
00:46:29
◼
►
yeah almost things you gotta know
[TS]
00:46:31
◼
►
alright so that then we get to another
[TS]
00:46:32
◼
►
thing that happens which is the water
[TS]
00:46:35
◼
►
suddenly got there's a lot as the best
[TS]
00:46:38
◼
►
there's a lot of marine of water the
[TS]
00:46:41
◼
►
creepiest moment for me happen in the
[TS]
00:46:43
◼
►
yeah there's a lot of creepy moment
[TS]
00:46:46
◼
►
pressure that first moment when that the
[TS]
00:46:48
◼
►
shadow passes that the jumps here
[TS]
00:46:50
◼
►
totally got me
[TS]
00:46:52
◼
►
you know you're playing the game right
[TS]
00:46:53
◼
►
at that jump skip the jokes here doesn't
[TS]
00:46:54
◼
►
get you your not sufficiently immersed
[TS]
00:46:56
◼
►
in the game but that's why you have to
[TS]
00:46:58
◼
►
play on one sitting just imagine you
[TS]
00:46:59
◼
►
just picked it up after putting it down
[TS]
00:47:01
◼
►
like you know you just picked it up in
[TS]
00:47:02
◼
►
the first two minutes of gameplay you
[TS]
00:47:03
◼
►
got that that's not the way to do you
[TS]
00:47:05
◼
►
got to be like so into the game that you
[TS]
00:47:07
◼
►
can't even see the outside world and
[TS]
00:47:08
◼
►
that thing shoots by reminds me of the
[TS]
00:47:10
◼
►
similar thing that probably was supposed
[TS]
00:47:12
◼
►
to be jump-scare think i mentioned
[TS]
00:47:13
◼
►
before the little girl and ribbon when
[TS]
00:47:16
◼
►
she came on the screen after like
[TS]
00:47:18
◼
►
playing hours and hours of a game that
[TS]
00:47:20
◼
►
was basically it's like the sequel to
[TS]
00:47:21
◼
►
Myst you know a bunch of static screens
[TS]
00:47:22
◼
►
for the most part and the tiny animated
[TS]
00:47:24
◼
►
girl comes up I'd really hit the ceiling
[TS]
00:47:26
◼
►
was a little girl so scared
[TS]
00:47:28
◼
►
hey just don't know if this is a little
[TS]
00:47:32
◼
►
girl has long hair but you know if
[TS]
00:47:34
◼
►
you're under forgot time without your
[TS]
00:47:36
◼
►
clothes you could your hair grow like
[TS]
00:47:37
◼
►
but man that's awesome that just
[TS]
00:47:39
◼
►
inspires me to do so much fanart for
[TS]
00:47:41
◼
►
this like it's not love it's so creepy
[TS]
00:47:43
◼
►
it still gives me the chills
[TS]
00:47:44
◼
►
so I I don't know what you all call this
[TS]
00:47:47
◼
►
your adversary whoo-wee whoo-wee face at
[TS]
00:47:49
◼
►
many points in here i just called it
[TS]
00:47:50
◼
►
called it the mermaid creepy creepy
[TS]
00:47:52
◼
►
mermaid i had made as well I also said
[TS]
00:47:54
◼
►
not an adversary it's a friend some
[TS]
00:47:57
◼
►
misunderstanding it's always the most
[TS]
00:47:58
◼
►
evil scary mermaid but when she appears
[TS]
00:48:02
◼
►
and I was like oh she seems nice light
[TS]
00:48:04
◼
►
back it's a girl looks like a boy to me
[TS]
00:48:06
◼
►
well I thought it was a girl although
[TS]
00:48:08
◼
►
yeah I'm to later on this but I thought
[TS]
00:48:11
◼
►
it was about mate and then as I know she
[TS]
00:48:12
◼
►
seems nice maybe she's good like that
[TS]
00:48:14
◼
►
and it was started your summary breaking
[TS]
00:48:18
◼
►
through the window and the glass
[TS]
00:48:20
◼
►
cracking eventually yes I just the way I
[TS]
00:48:22
◼
►
was like all right you're not my friends
[TS]
00:48:25
◼
►
nothing is my friend this sound effect
[TS]
00:48:27
◼
►
of the water getting sucked in the glass
[TS]
00:48:29
◼
►
cracking cracking sound effects are
[TS]
00:48:30
◼
►
going to shrimp into it so good so
[TS]
00:48:33
◼
►
terrible i love them where he's looking
[TS]
00:48:35
◼
►
through the window and sees the one
[TS]
00:48:37
◼
►
floating like oh that's so so eerie ya
[TS]
00:48:41
◼
►
know and this is nothing but you know
[TS]
00:48:42
◼
►
they spent so much time to get just just
[TS]
00:48:44
◼
►
the right animations of the hair and the
[TS]
00:48:46
◼
►
body and the lighting effects with the
[TS]
00:48:48
◼
►
the light shining on them and you just
[TS]
00:48:49
◼
►
if you spend some time there and shine
[TS]
00:48:51
◼
►
the light on on that
[TS]
00:48:52
◼
►
well dude and watch like his animations
[TS]
00:48:54
◼
►
when the lights into space and the hair
[TS]
00:48:56
◼
►
waving around so incredibly well done
[TS]
00:48:58
◼
►
for a deeper just right it's simple it's
[TS]
00:49:00
◼
►
mostly like a plain background two
[TS]
00:49:02
◼
►
characters on screen one submarine but
[TS]
00:49:04
◼
►
such loving attention to detail and
[TS]
00:49:07
◼
►
every ounce of that animation that it
[TS]
00:49:08
◼
►
just it just feels so hold in part of
[TS]
00:49:10
◼
►
the world you gotta shine the light of
[TS]
00:49:12
◼
►
so you get the personal submarine and
[TS]
00:49:13
◼
►
and you have to learn that it can go up
[TS]
00:49:16
◼
►
and down it's got a light that you can
[TS]
00:49:18
◼
►
shine around and it's got a turbo
[TS]
00:49:19
◼
►
basically that you can you can do that
[TS]
00:49:22
◼
►
will slam into things and make your or
[TS]
00:49:24
◼
►
make you fly out of the water and you
[TS]
00:49:25
◼
►
you get you there are little simple
[TS]
00:49:27
◼
►
puzzles where you have to use all those
[TS]
00:49:29
◼
►
things but also you discovered that this
[TS]
00:49:31
◼
►
mermaid or whatever is a repelled by the
[TS]
00:49:34
◼
►
light so you're able to use that to kind
[TS]
00:49:36
◼
►
of get across and keep pushing it back
[TS]
00:49:38
◼
►
and then you have to get out at one
[TS]
00:49:40
◼
►
point swim and it chases you
[TS]
00:49:42
◼
►
it's very Street this is the most
[TS]
00:49:44
◼
►
stressful part of the game to me I felt
[TS]
00:49:46
◼
►
like absolutely scary mermaid was trying
[TS]
00:49:48
◼
►
to kill me but that's also some of the
[TS]
00:49:50
◼
►
best time to moments too and you're like
[TS]
00:49:52
◼
►
swimming and you're just about to get up
[TS]
00:49:53
◼
►
to those ropes like a little bit later
[TS]
00:49:55
◼
►
on and then she's like right there and
[TS]
00:49:57
◼
►
then she's not and then then she's right
[TS]
00:49:59
◼
►
there again soon as you're climbing out
[TS]
00:50:01
◼
►
of oh it's so well timed it just it
[TS]
00:50:03
◼
►
creates maximum anxiety you know if
[TS]
00:50:06
◼
►
we're going through those doors to like
[TS]
00:50:07
◼
►
get away and get the door closed in time
[TS]
00:50:10
◼
►
the big crushed by the doll and that's
[TS]
00:50:12
◼
►
some great well-timed gameplay to make
[TS]
00:50:14
◼
►
you feel like that and there's a thing
[TS]
00:50:16
◼
►
where like it prevents you from getting
[TS]
00:50:18
◼
►
bored because you're like oh now I see
[TS]
00:50:20
◼
►
another door all this is the same puzzle
[TS]
00:50:22
◼
►
again I just you know hit the switch and
[TS]
00:50:24
◼
►
go into the door i'll make it the last
[TS]
00:50:25
◼
►
minute because the game is designed for
[TS]
00:50:26
◼
►
me to make the last minute haha speed
[TS]
00:50:28
◼
►
romantic and you try to do it and you
[TS]
00:50:29
◼
►
die you wait a second I thought I
[TS]
00:50:31
◼
►
figured out this puzzle you gotta know
[TS]
00:50:32
◼
►
like that's not the way this game rolls
[TS]
00:50:34
◼
►
they're gonna do it slightly different
[TS]
00:50:36
◼
►
this time you can't do what you did last
[TS]
00:50:37
◼
►
time and make that because just when you
[TS]
00:50:39
◼
►
start to get bored with the carefully
[TS]
00:50:41
◼
►
orchestrated dramatic moment in the game
[TS]
00:50:42
◼
►
like oh yeah blah blah all do this and i
[TS]
00:50:45
◼
►
know i'll just make it the game says no
[TS]
00:50:47
◼
►
there's one more little thing you have
[TS]
00:50:48
◼
►
to learn this time at the switch first
[TS]
00:50:49
◼
►
then go back this time where the guy
[TS]
00:50:51
◼
►
back and then go for you know and every
[TS]
00:50:53
◼
►
every step it doesn't let doesn't repeat
[TS]
00:50:55
◼
►
the same puzzle exactly the same way and
[TS]
00:50:57
◼
►
it punishes you for thinking that the
[TS]
00:50:59
◼
►
game is not as good as it is because you
[TS]
00:51:00
◼
►
start to think the game is simple and
[TS]
00:51:02
◼
►
just play it like any old dumb game you
[TS]
00:51:04
◼
►
right terrible ways which is great I i
[TS]
00:51:06
◼
►
really like the the submarine and I was
[TS]
00:51:08
◼
►
quite sad when I thought we were leaving
[TS]
00:51:10
◼
►
it behind
[TS]
00:51:11
◼
►
oh yeah that's the best rewards use at
[TS]
00:51:13
◼
►
the end of the sublevel no it's not get
[TS]
00:51:15
◼
►
more whole bit more the submarine and
[TS]
00:51:18
◼
►
then then sadly you have to you know
[TS]
00:51:21
◼
►
when it i think it washes up on the
[TS]
00:51:22
◼
►
beach or something like okay then you
[TS]
00:51:25
◼
►
know it's time for you could shoot
[TS]
00:51:26
◼
►
yourself onto the beach it feels pretty
[TS]
00:51:28
◼
►
yeah I think I did that you're like yeah
[TS]
00:51:31
◼
►
nailed an attraction and love my little
[TS]
00:51:33
◼
►
sub that was another of these moments
[TS]
00:51:35
◼
►
where you know you get the submarine and
[TS]
00:51:36
◼
►
you sort of people around the submarine
[TS]
00:51:38
◼
►
and it's like oh this is another kind of
[TS]
00:51:40
◼
►
they might want to do a little separate
[TS]
00:51:42
◼
►
game and I was like no we will put the
[TS]
00:51:44
◼
►
ideas into this I just a and this is my
[TS]
00:51:47
◼
►
where I want pause and say we are now
[TS]
00:51:50
◼
►
talking about the stress of your driving
[TS]
00:51:53
◼
►
your cool submarine and maybe swimming
[TS]
00:51:55
◼
►
and you also to shine your light on the
[TS]
00:51:56
◼
►
murderous mermaid or it's going to get
[TS]
00:51:58
◼
►
you and i'll just point out this is the
[TS]
00:52:00
◼
►
same game that not too long ago you were
[TS]
00:52:01
◼
►
right you were running in a in a farm
[TS]
00:52:03
◼
►
and jumping on the back of a pig i spent
[TS]
00:52:05
◼
►
a lot of time trying to figure out what
[TS]
00:52:07
◼
►
the building is that you're going
[TS]
00:52:09
◼
►
through for a large portion of that yeah
[TS]
00:52:10
◼
►
there's a lot of the underwater part
[TS]
00:52:12
◼
►
whereas like feels like it's a school
[TS]
00:52:14
◼
►
almost like I kept thinking it look like
[TS]
00:52:16
◼
►
a high school or something like that
[TS]
00:52:18
◼
►
I don't know why it's just true maybe
[TS]
00:52:19
◼
►
that's just the anxiety triggers feet
[TS]
00:52:21
◼
►
because because you went to a flooded
[TS]
00:52:23
◼
►
high school obviously but that's the
[TS]
00:52:25
◼
►
best part about the water in this game
[TS]
00:52:26
◼
►
is that like you can tell that it's like
[TS]
00:52:28
◼
►
a drowned world like it's not just your
[TS]
00:52:30
◼
►
in an ocean or something you're so like
[TS]
00:52:32
◼
►
fart but yeah you go ahead and go under
[TS]
00:52:34
◼
►
there and you see like stairs and like
[TS]
00:52:36
◼
►
wait this is the building this is like
[TS]
00:52:38
◼
►
43 of a building you're like how deep
[TS]
00:52:40
◼
►
does this go
[TS]
00:52:41
◼
►
you know that now that hole that's again
[TS]
00:52:43
◼
►
with the whole world thing like where am
[TS]
00:52:44
◼
►
I even that you said before like you
[TS]
00:52:45
◼
►
started outdoors you start to question
[TS]
00:52:47
◼
►
like what I outdoors and the giant dome
[TS]
00:52:49
◼
►
like The Truman Show like where is this
[TS]
00:52:51
◼
►
place why I shouldn't have filled with
[TS]
00:52:52
◼
►
water and are these dogs trying to kill
[TS]
00:52:54
◼
►
me all the time
[TS]
00:52:55
◼
►
yeah but if that ya eligos a drowned
[TS]
00:52:57
◼
►
science facility that's what I I think I
[TS]
00:52:59
◼
►
I later I later sort of got to that
[TS]
00:53:02
◼
►
point but yeah for a while there it is
[TS]
00:53:03
◼
►
just the incredible depth because a
[TS]
00:53:06
◼
►
certain point I feel like you start to
[TS]
00:53:07
◼
►
lose at least I starts loser of my
[TS]
00:53:09
◼
►
bearings I'm like wait how far have I
[TS]
00:53:11
◼
►
gone down and then I'm because at some
[TS]
00:53:14
◼
►
point to go up and it but like I I sort
[TS]
00:53:17
◼
►
of lost my
[TS]
00:53:18
◼
►
z axis Y X I don't know my y-axis
[TS]
00:53:20
◼
►
bearing of like how how
[TS]
00:53:22
◼
►
where am i right like where was drowned
[TS]
00:53:25
◼
►
0 vs where i am now and that's it's very
[TS]
00:53:28
◼
►
disconcerting
[TS]
00:53:29
◼
►
well that's light later on in the game
[TS]
00:53:30
◼
►
they show that like you're there is no
[TS]
00:53:33
◼
►
bearings because this water on the
[TS]
00:53:34
◼
►
freaking ceiling like him there what are
[TS]
00:53:36
◼
►
you and I had went to sea level for your
[TS]
00:53:38
◼
►
point let me show you the water on the
[TS]
00:53:39
◼
►
ceiling there's no sea level here
[TS]
00:53:41
◼
►
there's no you know there's no top
[TS]
00:53:42
◼
►
there's no bottom is just a continuum of
[TS]
00:53:46
◼
►
that's probably what went wrong in the
[TS]
00:53:47
◼
►
first science facility than messing up
[TS]
00:53:49
◼
►
my flight I want to shout out to the
[TS]
00:53:51
◼
►
number to the number 19 might maybe my
[TS]
00:53:54
◼
►
favorite thing in this entire game is
[TS]
00:53:56
◼
►
the not because it's it's hard but
[TS]
00:53:58
◼
►
because it's complicated and fun to step
[TS]
00:54:00
◼
►
through is the the you you flip the
[TS]
00:54:02
◼
►
switch and the number 19 comes up and
[TS]
00:54:04
◼
►
you realize you need to put 20 bodies on
[TS]
00:54:06
◼
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this platform you have to solve it no
[TS]
00:54:08
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little life and it's an enormous map
[TS]
00:54:12
◼
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where you have to keep on rounding up
[TS]
00:54:14
◼
►
zombies and sliding the training powers
[TS]
00:54:17
◼
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around this whole thing you have you
[TS]
00:54:20
◼
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have to scour this entire area on
[TS]
00:54:23
◼
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multiple life uses three levels or maybe
[TS]
00:54:26
◼
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four levels in order to get everybody
[TS]
00:54:29
◼
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you need together get your band together
[TS]
00:54:31
◼
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and get them to the right place where
[TS]
00:54:33
◼
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you can put them all on that platform
[TS]
00:54:36
◼
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and i love the whole thing and I went
[TS]
00:54:38
◼
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through one point I was like how about
[TS]
00:54:40
◼
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now and it was like 16 or whenever I
[TS]
00:54:43
◼
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went round 23 Mike know where one of my
[TS]
00:54:47
◼
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missing
[TS]
00:54:48
◼
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it's alright if either it you get to the
[TS]
00:54:50
◼
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point where you've got 19 and right
[TS]
00:54:52
◼
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you're one short ya in awhile because
[TS]
00:54:54
◼
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what are you don't nobody else is
[TS]
00:54:55
◼
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running around and then I was like oh
[TS]
00:54:57
◼
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wait there's a guy on the ground there i
[TS]
00:54:59
◼
►
could just pick him up and check him up
[TS]
00:55:01
◼
►
yeah but I felt kind of bad that i did
[TS]
00:55:03
◼
►
not get I feel like what the gameplay
[TS]
00:55:05
◼
►
want with the game wanted me to do was
[TS]
00:55:07
◼
►
to get one short and think there is no
[TS]
00:55:09
◼
►
people left unfortunately as soon as I
[TS]
00:55:10
◼
►
saw that guy up there I knew that my
[TS]
00:55:13
◼
►
head like I didn't get to get that part
[TS]
00:55:14
◼
►
of the game like I was LA and she didn't
[TS]
00:55:17
◼
►
get to experience that part because I
[TS]
00:55:18
◼
►
was ahead of that's the shame of being
[TS]
00:55:19
◼
►
ahead of it is you don't you know that
[TS]
00:55:21
◼
►
they want you to have the experience
[TS]
00:55:22
◼
►
they want you to be staying there
[TS]
00:55:24
◼
►
triumphantly and see the last little
[TS]
00:55:25
◼
►
zombie go on and see that number to
[TS]
00:55:26
◼
►
still be on one can be frustrated and
[TS]
00:55:28
◼
►
I didn't get that part I think I think I
[TS]
00:55:30
◼
►
got him earlier to know I got him at the
[TS]
00:55:32
◼
►
end it was predominantly and like the
[TS]
00:55:34
◼
►
whole time you're walking through and
[TS]
00:55:36
◼
►
you're sorry that was very New York me
[TS]
00:55:38
◼
►
let me do that again you're walking
[TS]
00:55:39
◼
►
through and who are finding all these
[TS]
00:55:42
◼
►
you and I i loved the whole mechanic of
[TS]
00:55:45
◼
►
them helping you jump tossing you over
[TS]
00:55:49
◼
►
on your grave and jump
[TS]
00:55:51
◼
►
it's creepy to they're always like
[TS]
00:55:53
◼
►
especially when you have to be in that
[TS]
00:55:55
◼
►
crowd of them as then they sort of like
[TS]
00:55:57
◼
►
a lift you out of it and you have to
[TS]
00:55:59
◼
►
make them do that part humanize them a
[TS]
00:56:01
◼
►
little bit more you know what I mean
[TS]
00:56:02
◼
►
like it made me feel like I'm working in
[TS]
00:56:04
◼
►
a group and i'm working in a team and
[TS]
00:56:05
◼
►
then when they hoist you up to that last
[TS]
00:56:07
◼
►
room and that body is like lying there
[TS]
00:56:10
◼
►
you go over to it and you think it's
[TS]
00:56:11
◼
►
going to stand up and it doesn't and the
[TS]
00:56:13
◼
►
light coming in from the window and like
[TS]
00:56:15
◼
►
the dust that's flying in the light like
[TS]
00:56:17
◼
►
it is and the music chips changes and
[TS]
00:56:20
◼
►
then you have to drag that body and then
[TS]
00:56:22
◼
►
drop it over the cliff like while the
[TS]
00:56:24
◼
►
the whole posse is standing there on the
[TS]
00:56:26
◼
►
other edge watches your friend just
[TS]
00:56:28
◼
►
plopped down there like I don't know it
[TS]
00:56:30
◼
►
just that moment just it so many feels
[TS]
00:56:32
◼
►
right there
[TS]
00:56:33
◼
►
you know it's just I feel like it really
[TS]
00:56:35
◼
►
again i'm playing in a dark room on a
[TS]
00:56:38
◼
►
laptop you know I have the heat of the
[TS]
00:56:40
◼
►
laptop on my lap I have my headphones on
[TS]
00:56:42
◼
►
so it's really you know just all the
[TS]
00:56:44
◼
►
swelling and that the hitching of the
[TS]
00:56:46
◼
►
breath of the character is it's all just
[TS]
00:56:49
◼
►
right there surrounding you and that was
[TS]
00:56:51
◼
►
a big big moment for me in this entire
[TS]
00:56:53
◼
►
game like that just it shifted how I saw
[TS]
00:56:56
◼
►
all of those faceless zombie people and
[TS]
00:57:00
◼
►
nobody it made them like oh my gosh
[TS]
00:57:02
◼
►
these are people real people to me but I
[TS]
00:57:04
◼
►
mean are they helping you if you're
[TS]
00:57:06
◼
►
lying you're controlling them yes to do
[TS]
00:57:08
◼
►
that that's our empathy right that's you
[TS]
00:57:10
◼
►
you're seeing there are those bodies are
[TS]
00:57:12
◼
►
acting as if they are trying to help you
[TS]
00:57:15
◼
►
and thatthat's a that human day does it
[TS]
00:57:17
◼
►
makes you a better humanizes them or
[TS]
00:57:19
◼
►
giving you empathy for them that they
[TS]
00:57:21
◼
►
were people once and now they're just
[TS]
00:57:24
◼
►
your you know zombie helper soror it
[TS]
00:57:26
◼
►
just dehumanizes me that I was thinking
[TS]
00:57:29
◼
►
how more people for Lila yes that room
[TS]
00:57:32
◼
►
with the I think this is the room with
[TS]
00:57:33
◼
►
the body in it where the dust is pulsing
[TS]
00:57:35
◼
►
i think that is enough
[TS]
00:57:36
◼
►
I think that room is one thing about
[TS]
00:57:38
◼
►
another example of what this game does
[TS]
00:57:39
◼
►
so well which is sort of foreshadow the
[TS]
00:57:42
◼
►
next stage of the game because that room
[TS]
00:57:44
◼
►
that whole section there's a dull pulse
[TS]
00:57:46
◼
►
in the background yes not here unless
[TS]
00:57:47
◼
►
you have lots of bass are wearing
[TS]
00:57:49
◼
►
headphones
[TS]
00:57:49
◼
►
yeah and that last guy but what the one
[TS]
00:57:51
◼
►
they want you to get last essentially
[TS]
00:57:52
◼
►
the body because they wanted to be like
[TS]
00:57:53
◼
►
oh I'm missing a guy let me go get that
[TS]
00:57:55
◼
►
body and you need the people to check
[TS]
00:57:56
◼
►
you over to it anyway when you go there
[TS]
00:57:58
◼
►
you're in this room and there's the
[TS]
00:58:00
◼
►
pulsing is a little bit louder here and
[TS]
00:58:02
◼
►
every time a pulse comes the little air
[TS]
00:58:03
◼
►
filter things that are going to the wall
[TS]
00:58:05
◼
►
puff out yet us comes out because that
[TS]
00:58:07
◼
►
right across right through that door
[TS]
00:58:08
◼
►
that you're going to open with 19 is the
[TS]
00:58:10
◼
►
explosion area my favorite place in the
[TS]
00:58:11
◼
►
entire game and that just it makes you
[TS]
00:58:16
◼
►
feel like there's something more coming
[TS]
00:58:20
◼
►
and it's not going to be totally
[TS]
00:58:21
◼
►
mysterious it was in fact you will
[TS]
00:58:23
◼
►
realize the entire time you've been
[TS]
00:58:24
◼
►
solving this very long 20-person puzzle
[TS]
00:58:26
◼
►
you've been hearing the next thing I
[TS]
00:58:28
◼
►
haven't really been thinking about it
[TS]
00:58:30
◼
►
and the other aspect is when you get
[TS]
00:58:32
◼
►
there you can bring your character up to
[TS]
00:58:33
◼
►
that window and your character will put
[TS]
00:58:35
◼
►
his little hands against the window wide
[TS]
00:58:36
◼
►
open around that but you can't see what
[TS]
00:58:39
◼
►
he sees this happened several times in
[TS]
00:58:40
◼
►
the game which I find frustrating but
[TS]
00:58:42
◼
►
also a little bit delightful and that
[TS]
00:58:44
◼
►
you're like every character in this game
[TS]
00:58:45
◼
►
especially the last part sees what
[TS]
00:58:47
◼
►
they're what they're all looking at the
[TS]
00:58:48
◼
►
surrounding this tank or not but he's
[TS]
00:58:50
◼
►
looking through the window and he sees
[TS]
00:58:51
◼
►
with that what's going on with that
[TS]
00:58:52
◼
►
exploded but I can't see cuz i can only
[TS]
00:58:54
◼
►
look at the side of his head and that's
[TS]
00:58:55
◼
►
just like a weird perverse gameplay type
[TS]
00:58:58
◼
►
of thing but nevertheless makes you
[TS]
00:58:59
◼
►
can't Eliza like I want to know what the
[TS]
00:59:01
◼
►
heck is going on in there was this
[TS]
00:59:02
◼
►
posting them a giant door opens and you
[TS]
00:59:05
◼
►
find out what's going on there
[TS]
00:59:06
◼
►
the best love the explosion and that's
[TS]
00:59:08
◼
►
where we end up next is that there's
[TS]
00:59:10
◼
►
lots of like loud blasts that will blast
[TS]
00:59:15
◼
►
you into smithereens unless you can hide
[TS]
00:59:17
◼
►
behind various shelters and there you
[TS]
00:59:19
◼
►
know you gotta run across a platform and
[TS]
00:59:21
◼
►
and you've gotta hide behind a shelter
[TS]
00:59:23
◼
►
and then you have to realize that you
[TS]
00:59:24
◼
►
have to deploy one of them in order to
[TS]
00:59:26
◼
►
hide behind it and then get across to
[TS]
00:59:28
◼
►
the other side and then there's another
[TS]
00:59:29
◼
►
one way to climb up a ladder and you
[TS]
00:59:32
◼
►
have the time everything right and move
[TS]
00:59:33
◼
►
around and hit the right button so that
[TS]
00:59:36
◼
►
the the shields are in the right places
[TS]
00:59:38
◼
►
at the right time so that you can move
[TS]
00:59:39
◼
►
from place to place to get across that
[TS]
00:59:41
◼
►
whole thing without being blasted into
[TS]
00:59:43
◼
►
little bits at that point I'm like what
[TS]
00:59:45
◼
►
am i fighting my way into
[TS]
00:59:47
◼
►
why am I didn't I see like I'm not
[TS]
00:59:50
◼
►
getting away from trouble so much yeahh
[TS]
00:59:52
◼
►
two more trouble
[TS]
00:59:53
◼
►
good to see where we have the giant
[TS]
00:59:55
◼
►
deadly pulse hope you like this room
[TS]
00:59:56
◼
►
every house should have room at the
[TS]
01:00:00
◼
►
I powers in the distance that wave when
[TS]
01:00:01
◼
►
the pulse goes by the amazing work on
[TS]
01:00:03
◼
►
the shader they did to make like the
[TS]
01:00:05
◼
►
scenery blur when the shock wave comes
[TS]
01:00:07
◼
►
through like these details are not easy
[TS]
01:00:09
◼
►
to accomplish just to make it all hold
[TS]
01:00:11
◼
►
that the shrapnel and stuff that flies
[TS]
01:00:13
◼
►
away in there and even just a death
[TS]
01:00:15
◼
►
animation which is just a minute limbo
[TS]
01:00:17
◼
►
was great about creepy death animations
[TS]
01:00:18
◼
►
but this is like could be 3d death
[TS]
01:00:20
◼
►
animation to see yourself just blown to
[TS]
01:00:23
◼
►
smithereens and parts and blood just
[TS]
01:00:24
◼
►
flying everywhere highlights for
[TS]
01:00:26
◼
►
different sizes the power of happiness I
[TS]
01:00:29
◼
►
felt like that was the point was like
[TS]
01:00:30
◼
►
yeah this is this is a game that would
[TS]
01:00:33
◼
►
not be suitable for everybody i know you
[TS]
01:00:35
◼
►
liked that part of it be gruesome death
[TS]
01:00:37
◼
►
of the small child would probably turn
[TS]
01:00:39
◼
►
some people off probably all the bodies
[TS]
01:00:41
◼
►
sitting in the chairs for you know that
[TS]
01:00:43
◼
►
last unit test dummies it's like what
[TS]
01:00:45
◼
►
are they even testing here that it could
[TS]
01:00:47
◼
►
be testing the pulse it's a really good
[TS]
01:00:49
◼
►
pulse like you don't know me works it'll
[TS]
01:00:51
◼
►
likely thumbs up guys on the pulse
[TS]
01:00:54
◼
►
really just don't have to switch it off
[TS]
01:00:57
◼
►
which i think is like hold our
[TS]
01:00:58
◼
►
experiments right exactly it's like well
[TS]
01:01:00
◼
►
just seal this place off with the door
[TS]
01:01:02
◼
►
that takes 19 bodies to open it will be
[TS]
01:01:03
◼
►
fine i'll be who's gonna who's gonna
[TS]
01:01:05
◼
►
find 20 bodies it's not gonna happen so
[TS]
01:01:07
◼
►
that I mean that's the gameplay part we
[TS]
01:01:08
◼
►
have to cover you have to subtract out
[TS]
01:01:10
◼
►
the absurdity of the door that takes
[TS]
01:01:11
◼
►
night because it's a fun puzzle to solve
[TS]
01:01:12
◼
►
and really what you're thinking about is
[TS]
01:01:14
◼
►
over the pulse thing like technologies
[TS]
01:01:16
◼
►
that they don't understand that you
[TS]
01:01:17
◼
►
don't understand maybe it is performing
[TS]
01:01:19
◼
►
useful purpose in this area but the
[TS]
01:01:20
◼
►
other hand also seems to be blowing
[TS]
01:01:21
◼
►
everything apart that they've made here
[TS]
01:01:23
◼
►
so not so good at security though the
[TS]
01:01:26
◼
►
next section is fascinating because in
[TS]
01:01:27
◼
►
the next section
[TS]
01:01:29
◼
►
you know you do something you do some
[TS]
01:01:30
◼
►
more swimming and stuff but then you end
[TS]
01:01:31
◼
►
up in this moment where you you crash
[TS]
01:01:34
◼
►
all the way to the bottom now it's after
[TS]
01:01:36
◼
►
you tried to impart you're thinking of
[TS]
01:01:37
◼
►
his one-year you go down the elevator
[TS]
01:01:39
◼
►
you do some stuff in the end like you've
[TS]
01:01:40
◼
►
gotten done a lot of climbing you're
[TS]
01:01:42
◼
►
doing like manager nathan drake stuff
[TS]
01:01:43
◼
►
and then like you can't make it through
[TS]
01:01:45
◼
►
a bunch of climbing you leap onto a
[TS]
01:01:47
◼
►
chain like just a routine chain a giant
[TS]
01:01:49
◼
►
me train you could easily get it slips
[TS]
01:01:51
◼
►
out of your hand and you fall in the
[TS]
01:01:52
◼
►
water like I'm just about ready to go
[TS]
01:01:54
◼
►
that was stupid let me just start the
[TS]
01:01:55
◼
►
level over again but know it you go down
[TS]
01:01:58
◼
►
the water a and I get you and it doesn't
[TS]
01:02:01
◼
►
reset you and say hey try that puzzle
[TS]
01:02:03
◼
►
games you didn't do anything wrong like
[TS]
01:02:04
◼
►
this is another slight cheat in the game
[TS]
01:02:06
◼
►
it's like but I jumped on the chain was
[TS]
01:02:08
◼
►
fine if you're gonna make me die and
[TS]
01:02:09
◼
►
it's a puzzle and I have to actually
[TS]
01:02:10
◼
►
fasten the chain with a switch or
[TS]
01:02:12
◼
►
something fine let me do it
[TS]
01:02:13
◼
►
don't said you just fall and that's when
[TS]
01:02:16
◼
►
ya a little below guy you've been
[TS]
01:02:18
◼
►
running away from the water for so long
[TS]
01:02:19
◼
►
gets you like there's no way to avoid
[TS]
01:02:20
◼
►
him getting you and doesn't cut away
[TS]
01:02:22
◼
►
stays on and you go you go down
[TS]
01:02:25
◼
►
ya know Mike and there's another smile
[TS]
01:02:26
◼
►
moment from the game like oh yeah like
[TS]
01:02:28
◼
►
that you know just when you thought you
[TS]
01:02:30
◼
►
knew what was going on with these guys
[TS]
01:02:31
◼
►
that's right knee down and down and he's
[TS]
01:02:34
◼
►
got the little orange glow anything you
[TS]
01:02:35
◼
►
know what orange glowing means that's
[TS]
01:02:37
◼
►
their magic control technology and he
[TS]
01:02:38
◼
►
plugs it into you and you still going
[TS]
01:02:40
◼
►
down and down and then plugs and you go
[TS]
01:02:42
◼
►
down and down and down and shaking
[TS]
01:02:44
◼
►
around you they're feeling you like so
[TS]
01:02:46
◼
►
it's just gonna want to let me watch the
[TS]
01:02:48
◼
►
eelinators checking you out
[TS]
01:02:50
◼
►
they're not where they're going to be
[TS]
01:02:51
◼
►
eating your pretty strongly because
[TS]
01:02:52
◼
►
you're not moving at this point and the
[TS]
01:02:53
◼
►
fisher all around and then you just jerk
[TS]
01:02:55
◼
►
to life in the fish all scatter what a
[TS]
01:02:57
◼
►
great moment and he still still tries to
[TS]
01:02:58
◼
►
like catch his breath he still yeah
[TS]
01:03:00
◼
►
those are any reason the only reason oh
[TS]
01:03:03
◼
►
I can all I can bring it straight the
[TS]
01:03:05
◼
►
water now and I feel like at that moment
[TS]
01:03:06
◼
►
I understood that I called little troll
[TS]
01:03:08
◼
►
doll guys like well I understand like
[TS]
01:03:10
◼
►
how the whole time that like it's the
[TS]
01:03:12
◼
►
reason they're not killing they just
[TS]
01:03:13
◼
►
want to get into the submarine because
[TS]
01:03:15
◼
►
they need to fix you
[TS]
01:03:16
◼
►
they need to say now here we are
[TS]
01:03:17
◼
►
underwater come join us it's a good
[TS]
01:03:19
◼
►
place to be
[TS]
01:03:20
◼
►
I just need to get that don't stay on
[TS]
01:03:21
◼
►
that submarine you're not doing it right
[TS]
01:03:22
◼
►
come on the water with me it's just the
[TS]
01:03:24
◼
►
other ones didn't have access to the
[TS]
01:03:26
◼
►
little glowy tech to plug into you but
[TS]
01:03:27
◼
►
this one does
[TS]
01:03:28
◼
►
that's very charitable interpretation
[TS]
01:03:30
◼
►
yeah that makes its ok then why do you
[TS]
01:03:32
◼
►
think they want to get into the
[TS]
01:03:34
◼
►
submarine where you are I kill you to
[TS]
01:03:36
◼
►
kill you they're not going to kill you
[TS]
01:03:38
◼
►
that are none of them kill you they just
[TS]
01:03:39
◼
►
grabbed you they're trying to take you
[TS]
01:03:41
◼
►
and i think it's it's Telegraph later
[TS]
01:03:43
◼
►
when your close blow off and you realize
[TS]
01:03:45
◼
►
oh all i need to do is stay under here
[TS]
01:03:46
◼
►
until my hair gets long and I'm one of
[TS]
01:03:47
◼
►
those guys in fact all of them probably
[TS]
01:03:49
◼
►
started off as me but I don't want to be
[TS]
01:03:51
◼
►
those guys especially that that was the
[TS]
01:03:55
◼
►
most stressful bit for me was the
[TS]
01:03:56
◼
►
section just before that way you have to
[TS]
01:03:58
◼
►
basically dangled yourself and yes some
[TS]
01:04:01
◼
►
kind of his bday to lure oh it's so well
[TS]
01:04:04
◼
►
done 2 and the way the water the the
[TS]
01:04:06
◼
►
chain or the ropes Kim's the top of the
[TS]
01:04:08
◼
►
heart like that and i do that many times
[TS]
01:04:11
◼
►
that's good that's good design because
[TS]
01:04:12
◼
►
they make you go to the very very end of
[TS]
01:04:14
◼
►
the chain if you don't go to have to
[TS]
01:04:16
◼
►
change your feet don't touch the water
[TS]
01:04:17
◼
►
so you have to like you don't want to go
[TS]
01:04:18
◼
►
in the water the water is scary you've
[TS]
01:04:20
◼
►
been running away from these guys in the
[TS]
01:04:21
◼
►
past seven screens but you have to go to
[TS]
01:04:23
◼
►
very end of the chain and a your little
[TS]
01:04:25
◼
►
toesies in there it really does create
[TS]
01:04:27
◼
►
maximum and dieting it's that was one of
[TS]
01:04:29
◼
►
my turn it off i have to come back in
[TS]
01:04:31
◼
►
mind too because i just i could not I I
[TS]
01:04:34
◼
►
was just having so much trouble with it
[TS]
01:04:35
◼
►
and I kind of yeah I need to detach
[TS]
01:04:37
◼
►
myself and then come back and view it
[TS]
01:04:39
◼
►
sort of did you know what it wanted you
[TS]
01:04:40
◼
►
to do and just couldn't executor could
[TS]
01:04:42
◼
►
not figure out what I want some of it
[TS]
01:04:43
◼
►
for a while it was I could not figure
[TS]
01:04:45
◼
►
out exactly what I was supposed to do
[TS]
01:04:46
◼
►
and then once I did figure out I had a
[TS]
01:04:48
◼
►
lot of trouble with the timing and so
[TS]
01:04:51
◼
►
that took me i think i need to come back
[TS]
01:04:52
◼
►
and sort of just detach myself from my
[TS]
01:04:54
◼
►
like feeling to invest in some ways area
[TS]
01:04:57
◼
►
i was getting through it i didn't have
[TS]
01:04:59
◼
►
to stop I kind of you know got through
[TS]
01:05:00
◼
►
it I maybe had to redo like one or two
[TS]
01:05:02
◼
►
spots but I feel like the whole thing
[TS]
01:05:04
◼
►
was just amping up my anxiety so much i
[TS]
01:05:07
◼
►
really was getting like a stomachache
[TS]
01:05:09
◼
►
based on this feeling about this part of
[TS]
01:05:11
◼
►
the game
[TS]
01:05:12
◼
►
it's always like don't you watch the
[TS]
01:05:14
◼
►
walking dead and i just need to read
[TS]
01:05:16
◼
►
spoilers like during the episode because
[TS]
01:05:18
◼
►
I can't handle what's about to come up
[TS]
01:05:19
◼
►
and the height is like if I just know if
[TS]
01:05:21
◼
►
I just know what's gonna happen i'll be
[TS]
01:05:22
◼
►
ok but yeah so I I loved loved this part
[TS]
01:05:26
◼
►
and i think the section that we're
[TS]
01:05:28
◼
►
coming up to is the bit whether it's
[TS]
01:05:31
◼
►
through the weird gravity yes sir on the
[TS]
01:05:33
◼
►
ceiling and then because the sum of that
[TS]
01:05:35
◼
►
in limbo as well towards the end like up
[TS]
01:05:38
◼
►
is down and down is open and yeah that's
[TS]
01:05:40
◼
►
the point where i'm thinking okay like
[TS]
01:05:42
◼
►
everything is out the window in terms of
[TS]
01:05:45
◼
►
reality hear what was going on was gone
[TS]
01:05:49
◼
►
for X Files that was the scene writer
[TS]
01:05:51
◼
►
exhales you have a huge level where
[TS]
01:05:53
◼
►
you've got the boxes that you have to
[TS]
01:05:55
◼
►
pull them and then they shoot up and you
[TS]
01:05:57
◼
►
have to like shoot and shoot up on the
[TS]
01:05:59
◼
►
one box to the other box to open it up
[TS]
01:06:01
◼
►
and there and pull it open and our turn
[TS]
01:06:04
◼
►
it on and then you have to go down and
[TS]
01:06:06
◼
►
then pull your box again and then jump
[TS]
01:06:07
◼
►
back up and then grab and then it jumps
[TS]
01:06:09
◼
►
up and all that and there's that whole
[TS]
01:06:11
◼
►
thing which I really liked which was
[TS]
01:06:12
◼
►
kind of involved and then you go from
[TS]
01:06:15
◼
►
there to the first of the you've got
[TS]
01:06:17
◼
►
water above air things where you have to
[TS]
01:06:20
◼
►
drive you have to wait for the guards to
[TS]
01:06:21
◼
►
go past and then you drop down in and
[TS]
01:06:23
◼
►
then and then from there you end up at
[TS]
01:06:25
◼
►
also at the lab where you can actually
[TS]
01:06:27
◼
►
control with whether the water follows
[TS]
01:06:29
◼
►
goes so you can float the crate yeah you
[TS]
01:06:32
◼
►
can go down or up so you can flow
[TS]
01:06:33
◼
►
creates over and float yourself over and
[TS]
01:06:35
◼
►
all sorts of strange things you have to
[TS]
01:06:37
◼
►
that puzzle too so that's when it gets
[TS]
01:06:38
◼
►
even weirder right that's the it's very
[TS]
01:06:42
◼
►
strange stuff that is happening i have
[TS]
01:06:43
◼
►
the bodies connected to the the boxes
[TS]
01:06:45
◼
►
with a little orange glow light
[TS]
01:06:47
◼
►
indicating the color of this tech like
[TS]
01:06:48
◼
►
the bodies are upside down in the water
[TS]
01:06:50
◼
►
like yeah very so creepy so we're
[TS]
01:06:53
◼
►
looking at you later on when you have to
[TS]
01:06:55
◼
►
let all the bodies fall down as part of
[TS]
01:06:56
◼
►
the following possibly change the level
[TS]
01:06:58
◼
►
may just go splat splat splat was
[TS]
01:07:00
◼
►
horrible squishy noise is right and also
[TS]
01:07:02
◼
►
some that part with the like this you
[TS]
01:07:04
◼
►
hide behind that box and it's almost
[TS]
01:07:06
◼
►
like a shipping part of the oh yeah
[TS]
01:07:08
◼
►
because they come in they come into the
[TS]
01:07:10
◼
►
the doors and they're looking for you
[TS]
01:07:11
◼
►
and you have to hide behind the box
[TS]
01:07:13
◼
►
well like they have the they have like
[TS]
01:07:15
◼
►
the cage full of like the zombie people
[TS]
01:07:17
◼
►
don't come in with a forklift to like
[TS]
01:07:19
◼
►
move it out i found it extremely
[TS]
01:07:20
◼
►
disturbing that is that the extra people
[TS]
01:07:23
◼
►
yeah people have like kids with them as
[TS]
01:07:26
◼
►
they're like choosing their zombie you
[TS]
01:07:28
◼
►
know workers that that's what I'm
[TS]
01:07:30
◼
►
assuming is happening inside your son to
[TS]
01:07:31
◼
►
work day
[TS]
01:07:32
◼
►
oh it says it's so weird that those
[TS]
01:07:34
◼
►
little kids are standing there like
[TS]
01:07:35
◼
►
holding hands with their parents its oh
[TS]
01:07:37
◼
►
it's weird this part of the game by the
[TS]
01:07:39
◼
►
way especially like in apart right for
[TS]
01:07:42
◼
►
almost everything under the Sun but
[TS]
01:07:43
◼
►
especially the part where you get a
[TS]
01:07:44
◼
►
little orange plug put into and you go
[TS]
01:07:46
◼
►
through the netting at the bottom that I
[TS]
01:07:48
◼
►
get a very big vibe of the old aperture
[TS]
01:07:51
◼
►
science facility and portal yes me too
[TS]
01:07:53
◼
►
and you're going to be doing those
[TS]
01:07:54
◼
►
underground chambers deeper and deeper
[TS]
01:07:56
◼
►
and this is big cavernous places with
[TS]
01:07:58
◼
►
lots of cement structures and everything
[TS]
01:08:00
◼
►
like that vibe is very strong in this
[TS]
01:08:02
◼
►
this world has gone way over past that
[TS]
01:08:04
◼
►
precisely i'm not saying that but like
[TS]
01:08:06
◼
►
similar field of like concrete 60 style
[TS]
01:08:09
◼
►
structures in like enormous places that
[TS]
01:08:12
◼
►
just seems so large maybe that's why i
[TS]
01:08:13
◼
►
thought some of it was a high school for
[TS]
01:08:15
◼
►
a while after science started with
[TS]
01:08:16
◼
►
potatoes and these people started with
[TS]
01:08:18
◼
►
pigs so yeah yeah more advanced so
[TS]
01:08:21
◼
►
what's left
[TS]
01:08:22
◼
►
we go into the room and it's like war
[TS]
01:08:24
◼
►
office worker yes some more office the
[TS]
01:08:26
◼
►
office with people like regular people
[TS]
01:08:29
◼
►
are in this office and and people
[TS]
01:08:32
◼
►
standing around a viewing area in
[TS]
01:08:34
◼
►
looking down into some thing
[TS]
01:08:37
◼
►
yeah that's that's I think that started
[TS]
01:08:38
◼
►
as you go through the office area
[TS]
01:08:39
◼
►
eventually you see people run past you
[TS]
01:08:41
◼
►
in the same direction as you who are not
[TS]
01:08:43
◼
►
paying attention to what kind of Jumbo's
[TS]
01:08:45
◼
►
you see like an adult man running by
[TS]
01:08:47
◼
►
cohen he's gonna grab because every
[TS]
01:08:48
◼
►
other adult man you seen up
[TS]
01:08:50
◼
►
that playing a game including the one
[TS]
01:08:51
◼
►
who comes up with his kid by the
[TS]
01:08:52
◼
►
forklift as soon as they see you they
[TS]
01:08:54
◼
►
run and get you the shoot you they taze
[TS]
01:08:56
◼
►
you were they running like wrestle you
[TS]
01:08:57
◼
►
to the ground or whatever like it's no
[TS]
01:08:59
◼
►
game over here to start over from the
[TS]
01:09:00
◼
►
previous checkpoint but someone runs
[TS]
01:09:02
◼
►
past you like bumping the chairs and you
[TS]
01:09:03
◼
►
see that everybody know people are no
[TS]
01:09:05
◼
►
longer interested in you don't
[TS]
01:09:06
◼
►
understand running over and looking at
[TS]
01:09:07
◼
►
whatever the heck is behind those
[TS]
01:09:08
◼
►
glasses things and you can run right up
[TS]
01:09:10
◼
►
to the glass with them and Williams
[TS]
01:09:11
◼
►
against it and look but you can't see
[TS]
01:09:13
◼
►
what's there and that's as far right as
[TS]
01:09:15
◼
►
you can go until you it's another one of
[TS]
01:09:17
◼
►
those go left go right thanks because
[TS]
01:09:18
◼
►
you have to go left and realize well I'm
[TS]
01:09:20
◼
►
industrious i played through this entire
[TS]
01:09:22
◼
►
game i know i'm not stuck here i can
[TS]
01:09:24
◼
►
pull this cart which has wheels and help
[TS]
01:09:26
◼
►
when it goes over go get the green
[TS]
01:09:27
◼
►
hornet shakes yeah but I totally wrote
[TS]
01:09:30
◼
►
that down like i love when the car goes
[TS]
01:09:31
◼
►
over the great that was yeah and it and
[TS]
01:09:34
◼
►
the gameplay design is like you can't
[TS]
01:09:35
◼
►
bring it to the right because they have
[TS]
01:09:36
◼
►
a little bumper that stops you bring it
[TS]
01:09:38
◼
►
there anyway it's very leading you
[TS]
01:09:39
◼
►
towards that hop on there go up on the
[TS]
01:09:41
◼
►
tube climb up because you you are
[TS]
01:09:42
◼
►
industrious person like these people who
[TS]
01:09:44
◼
►
don't feel like they can go any farther
[TS]
01:09:45
◼
►
and that's how you proceed in the
[TS]
01:09:47
◼
►
gameplay as the reward for you
[TS]
01:09:48
◼
►
understanding how this world works but
[TS]
01:09:51
◼
►
yeah this is where things start to sort
[TS]
01:09:52
◼
►
of go off the rails and by the way
[TS]
01:09:53
◼
►
before that and before that when you're
[TS]
01:09:55
◼
►
going into the facility in the
[TS]
01:09:56
◼
►
background as you go i think at this
[TS]
01:09:59
◼
►
point you have a pretty big policy with
[TS]
01:10:00
◼
►
you as you go you see at one point you
[TS]
01:10:02
◼
►
look down you see a bunch of people
[TS]
01:10:03
◼
►
running up a ramp and then when you get
[TS]
01:10:05
◼
►
there you run up the ramp yourself you
[TS]
01:10:06
◼
►
see in the background other people also
[TS]
01:10:07
◼
►
running up ramps a lot of other people
[TS]
01:10:09
◼
►
are running from left to right in
[TS]
01:10:11
◼
►
different planes that you can't travel
[TS]
01:10:13
◼
►
to because of the gameplay reasons that
[TS]
01:10:14
◼
►
you see that you are not the only one
[TS]
01:10:16
◼
►
going from left to right
[TS]
01:10:18
◼
►
other people are doing it as well and
[TS]
01:10:19
◼
►
you start to really think about that but
[TS]
01:10:21
◼
►
what is going on here and then you gonna
[TS]
01:10:24
◼
►
still need to run right right and then
[TS]
01:10:26
◼
►
you see up then you see all the people
[TS]
01:10:27
◼
►
at the tank and looking at something in
[TS]
01:10:29
◼
►
there and you continue but I feel like
[TS]
01:10:30
◼
►
this is where the game starts to reveal
[TS]
01:10:31
◼
►
itself and start to try to show a little
[TS]
01:10:33
◼
►
bit more of its hand about what is going
[TS]
01:10:35
◼
►
on here who are you and what role are
[TS]
01:10:38
◼
►
you playing in this game is you're
[TS]
01:10:39
◼
►
running from left to right
[TS]
01:10:41
◼
►
oh I do want to meet up before we get
[TS]
01:10:43
◼
►
into what about the people were seeing
[TS]
01:10:45
◼
►
the right before you get in there John
[TS]
01:10:47
◼
►
when you were saying earlier that
[TS]
01:10:48
◼
►
someone like the Sami people are like
[TS]
01:10:50
◼
►
walking around with their head in our
[TS]
01:10:51
◼
►
hand and their little hats on its up the
[TS]
01:10:53
◼
►
part after you kind of dropped the water
[TS]
01:10:57
◼
►
on the ceiling and release everybody
[TS]
01:11:00
◼
►
they kind of start following you but you
[TS]
01:11:02
◼
►
don't have on one of the little girl
[TS]
01:11:04
◼
►
we hat that was another twist in the
[TS]
01:11:05
◼
►
gameplay where it's like previously you
[TS]
01:11:08
◼
►
had learned that the only way to control
[TS]
01:11:09
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these things to get the little hat and a
[TS]
01:11:10
◼
►
second twist was all that broke off and
[TS]
01:11:12
◼
►
now your mobile with a unicycle place
[TS]
01:11:14
◼
►
and third places you know there is no
[TS]
01:11:16
◼
►
hat and also humanizes them even further
[TS]
01:11:18
◼
►
because now they are following you as
[TS]
01:11:20
◼
►
opposed to your controlling them to
[TS]
01:11:22
◼
►
follow you kind of don't know I feel
[TS]
01:11:24
◼
►
like it's more you're one of them
[TS]
01:11:26
◼
►
yeah this library that you run through
[TS]
01:11:28
◼
►
before you get to the big tank that
[TS]
01:11:29
◼
►
everyone's looking in you see like these
[TS]
01:11:31
◼
►
classrooms that have cameras pointed at
[TS]
01:11:33
◼
►
them and chairs all sitting around then
[TS]
01:11:35
◼
►
again like the crash test dummies like
[TS]
01:11:37
◼
►
what science exactly are we doing here
[TS]
01:11:39
◼
►
where we all sit in chairs and we look
[TS]
01:11:42
◼
►
at the poor zombies Bang itself up
[TS]
01:11:43
◼
►
against the glass and leading that
[TS]
01:11:45
◼
►
leaving a big bloody stain and you're
[TS]
01:11:46
◼
►
filming it like it's like you see in all
[TS]
01:11:48
◼
►
these sort of x files are developing
[TS]
01:11:50
◼
►
sci-fi movies where everyone is always
[TS]
01:11:52
◼
►
you know let's observe this terrible act
[TS]
01:11:55
◼
►
together and call it science and you
[TS]
01:11:57
◼
►
know it works if the mood is right it
[TS]
01:11:59
◼
►
kind of works here we could think about
[TS]
01:12:00
◼
►
it too much like y yr old who set up
[TS]
01:12:03
◼
►
these folding chairs into normally
[TS]
01:12:04
◼
►
cinnamon
[TS]
01:12:05
◼
►
what are you actually studying and
[TS]
01:12:06
◼
►
learning here they're doing evil science
[TS]
01:12:08
◼
►
John it's evil science there's a grant
[TS]
01:12:10
◼
►
they got granted to do what we must
[TS]
01:12:11
◼
►
because we can I understand
[TS]
01:12:13
◼
►
yeah well no is the person running the
[TS]
01:12:14
◼
►
the little zombie person running into
[TS]
01:12:16
◼
►
the door because no one's there because
[TS]
01:12:17
◼
►
everyone's looking in the glass window
[TS]
01:12:19
◼
►
yeah well no nose without diapers
[TS]
01:12:20
◼
►
whatever the experiment happened that
[TS]
01:12:22
◼
►
they're hurting themselves because
[TS]
01:12:23
◼
►
they're like stuck in there like they
[TS]
01:12:25
◼
►
don't they don't mean to be ya think ya
[TS]
01:12:27
◼
►
anyway now we enter into the water tank
[TS]
01:12:30
◼
►
and find this it's a giant blob of arms
[TS]
01:12:37
◼
►
and legs and stuff all kind of fuse
[TS]
01:12:40
◼
►
together attached to mind control helmet
[TS]
01:12:44
◼
►
as soon as we get into the the big bowl
[TS]
01:12:47
◼
►
of science and your clothes go flying
[TS]
01:12:49
◼
►
off literally the first thing i did
[TS]
01:12:51
◼
►
ignoring the the thing in the middle was
[TS]
01:12:55
◼
►
I just swam up to the window to give
[TS]
01:12:57
◼
►
them all the good look
[TS]
01:12:58
◼
►
haha yeah i saw after the window and
[TS]
01:13:00
◼
►
tried to pull the plugs because I said
[TS]
01:13:02
◼
►
genetic plugs over there so I'm naked
[TS]
01:13:04
◼
►
and I had the big smile is like you
[TS]
01:13:06
◼
►
basically become one of those water
[TS]
01:13:07
◼
►
things now because hey you can breathe
[TS]
01:13:08
◼
►
underwater
[TS]
01:13:09
◼
►
you don't have any clothes you look like
[TS]
01:13:10
◼
►
a little boy you just here needs to grow
[TS]
01:13:12
◼
►
out but yeah I ran right to vote to
[TS]
01:13:14
◼
►
those people and start yanking on those
[TS]
01:13:15
◼
►
plugs and and
[TS]
01:13:16
◼
►
in this game it's great that it doesn't
[TS]
01:13:18
◼
►
let you know immediately whether you can
[TS]
01:13:19
◼
►
or can't do something because and
[TS]
01:13:21
◼
►
various other points when you pull on
[TS]
01:13:22
◼
►
the board nothing will happen until Yuki
[TS]
01:13:24
◼
►
bullet right in the morning which is a
[TS]
01:13:26
◼
►
great of that gameplay feature and this
[TS]
01:13:28
◼
►
one pulling I gotta say that pulled
[TS]
01:13:29
◼
►
those place for a little longer than
[TS]
01:13:31
◼
►
most people who normally phone plugs in
[TS]
01:13:32
◼
►
like I gotta put these plugs out and
[TS]
01:13:34
◼
►
like all right I guess I can't do it and
[TS]
01:13:36
◼
►
then most I went over and saw the giant
[TS]
01:13:38
◼
►
fleshy blob I realized there's there's
[TS]
01:13:40
◼
►
there's some help against is that well
[TS]
01:13:42
◼
►
let's just free this crew and buggy and
[TS]
01:13:45
◼
►
flesh nightmare
[TS]
01:13:46
◼
►
what could possibly go wrong yeah yeah
[TS]
01:13:49
◼
►
and so that that's what you can do
[TS]
01:13:50
◼
►
though right i mean that's this game is
[TS]
01:13:52
◼
►
like you're gonna do what you're able to
[TS]
01:13:53
◼
►
do which is free this thing I I don't
[TS]
01:13:56
◼
►
know I felt I felt like the time spent
[TS]
01:14:00
◼
►
with the zombies had made me pity them
[TS]
01:14:02
◼
►
so when I see this quivering mass of
[TS]
01:14:04
◼
►
flesh that's attached to these
[TS]
01:14:06
◼
►
mind-control helmets like it's a it's
[TS]
01:14:09
◼
►
like they're I don't even know what it's
[TS]
01:14:10
◼
►
a horrible obscene experiment that I was
[TS]
01:14:13
◼
►
behind what Mike character could do at
[TS]
01:14:15
◼
►
this point which is put to pull the plug
[TS]
01:14:17
◼
►
to just unplug this thing and free it
[TS]
01:14:20
◼
►
from whatever they have it doing but
[TS]
01:14:22
◼
►
it's it tries to grab you there yeah
[TS]
01:14:24
◼
►
when you put the first plug is trying to
[TS]
01:14:26
◼
►
grab and also when you buy the window
[TS]
01:14:27
◼
►
when I was by the one trying to pull the
[TS]
01:14:28
◼
►
plug up the people on the other side of
[TS]
01:14:30
◼
►
the glass are motioning to you they're
[TS]
01:14:32
◼
►
saying go there not just telling you to
[TS]
01:14:34
◼
►
get away from the glass they're not
[TS]
01:14:35
◼
►
concerned you're gonna pull the plugs
[TS]
01:14:36
◼
►
yes no you can't pull the weather trying
[TS]
01:14:38
◼
►
to tell you is no go over there like
[TS]
01:14:40
◼
►
that was the creepy thing to me because
[TS]
01:14:41
◼
►
when they're pulling plugs I realized
[TS]
01:14:43
◼
►
the people who are outside want me to go
[TS]
01:14:45
◼
►
over to that flat they're not they're
[TS]
01:14:46
◼
►
not trying to stop me arrow like yo I
[TS]
01:14:48
◼
►
yell or whatever right there encouraging
[TS]
01:14:50
◼
►
me go go over there like watch their
[TS]
01:14:52
◼
►
animation so I'm like all right well
[TS]
01:14:53
◼
►
I'll go
[TS]
01:14:54
◼
►
and I was going to free the flesh-eating
[TS]
01:14:55
◼
►
anyway you know so I'll go over there
[TS]
01:14:57
◼
►
and start pulling plugs and it's
[TS]
01:14:58
◼
►
reaching for me and pulling out mean
[TS]
01:15:00
◼
►
like chill chill blob I'm just trying to
[TS]
01:15:02
◼
►
help you out here and then the game once
[TS]
01:15:04
◼
►
again subvert expectations when you're
[TS]
01:15:05
◼
►
not the last plug but i think it's like
[TS]
01:15:07
◼
►
a second-class plug the blob is like you
[TS]
01:15:09
◼
►
belong to me
[TS]
01:15:10
◼
►
yep and you get sucked into the blob and
[TS]
01:15:12
◼
►
for the rest of the game you're a giant
[TS]
01:15:14
◼
►
fleshy blob this horrifying is awesome
[TS]
01:15:20
◼
►
for the rest of the game with my mouth
[TS]
01:15:22
◼
►
like my job
[TS]
01:15:23
◼
►
we're just like oh my god it was that
[TS]
01:15:27
◼
►
last 20 minutes half an hour god I so
[TS]
01:15:29
◼
►
wanted to tell everybody what it was a
[TS]
01:15:33
◼
►
buyer and I couldn't say you have to
[TS]
01:15:36
◼
►
play this for the last 20 minutes
[TS]
01:15:37
◼
►
because then you go into it knowing that
[TS]
01:15:40
◼
►
there was some big thing at the end but
[TS]
01:15:42
◼
►
I was like just just play the game play
[TS]
01:15:44
◼
►
the game
[TS]
01:15:45
◼
►
I and yeah it was that it was just I
[TS]
01:15:48
◼
►
thought they'd managed to support things
[TS]
01:15:50
◼
►
enough to that point I was quite happy
[TS]
01:15:52
◼
►
with it and then you get this like this
[TS]
01:15:55
◼
►
last big which is part sort of body
[TS]
01:15:59
◼
►
harder part cathartic release party
[TS]
01:16:02
◼
►
monster movie because you are the money
[TS]
01:16:04
◼
►
you're giving your given the cathartic
[TS]
01:16:06
◼
►
release part though is that you are you
[TS]
01:16:07
◼
►
have powers now because your first love
[TS]
01:16:09
◼
►
you lots of limbs you can grab things
[TS]
01:16:11
◼
►
and all that but you're big you can just
[TS]
01:16:12
◼
►
smash their stuff that before you
[TS]
01:16:14
◼
►
couldn't get through that now you just
[TS]
01:16:15
◼
►
smashed through it it's really quite
[TS]
01:16:17
◼
►
enjoyable and we get to go left you get
[TS]
01:16:19
◼
►
the old to go last a long time do a lot
[TS]
01:16:21
◼
►
of left and there's a lot of destruction
[TS]
01:16:23
◼
►
and you destroy that office area and
[TS]
01:16:26
◼
►
it's so screaming it's so great right
[TS]
01:16:29
◼
►
you're like her I the monster now ranged
[TS]
01:16:32
◼
►
loved it I loved it the scientists
[TS]
01:16:34
◼
►
they're kind of helping you get out
[TS]
01:16:36
◼
►
yes now you see you go we don't want you
[TS]
01:16:39
◼
►
here anymore
[TS]
01:16:40
◼
►
my favourite bit in that entire segment
[TS]
01:16:42
◼
►
is the part where there's a security
[TS]
01:16:44
◼
►
guard or a contractor selling and
[TS]
01:16:46
◼
►
there's a door he needs to open for ya
[TS]
01:16:48
◼
►
anything towards him you like run away
[TS]
01:16:51
◼
►
from the door and just feel like go far
[TS]
01:16:53
◼
►
away and he'll like group over and start
[TS]
01:16:55
◼
►
trying to open the keypad for you
[TS]
01:16:57
◼
►
I thought that was just amazing like
[TS]
01:16:58
◼
►
it's your they throw you the launch a
[TS]
01:17:00
◼
►
box from up on the gas
[TS]
01:17:01
◼
►
yes yes they're like here take it oh my
[TS]
01:17:04
◼
►
god suddenly suddenly you're powerful
[TS]
01:17:06
◼
►
like when you see like the get a bard or
[TS]
01:17:09
◼
►
the previously we had together a posse
[TS]
01:17:10
◼
►
to help you with you just grab it with
[TS]
01:17:12
◼
►
all your mighty hand yeah French the
[TS]
01:17:14
◼
►
thing on it because it's a it's a nice
[TS]
01:17:16
◼
►
release although i was kinda
[TS]
01:17:17
◼
►
disappointed when you go back outside to
[TS]
01:17:18
◼
►
all your dudes hanging out there that
[TS]
01:17:20
◼
►
you don't absorb them and get bigger
[TS]
01:17:21
◼
►
with oh yeah very direct about it i mean
[TS]
01:17:25
◼
►
i thought the this side the other
[TS]
01:17:26
◼
►
scientists I didn't think they were
[TS]
01:17:28
◼
►
really helping you because they try and
[TS]
01:17:29
◼
►
trap you later on in the level we're
[TS]
01:17:32
◼
►
going to any other yeah that was a black
[TS]
01:17:33
◼
►
mirror moment them in another big tank
[TS]
01:17:36
◼
►
I thought they were afraid for their
[TS]
01:17:37
◼
►
lives and they were trying to get you
[TS]
01:17:38
◼
►
away from them more than anything else
[TS]
01:17:40
◼
►
but also but sort of but they the the
[TS]
01:17:44
◼
►
links to which they go
[TS]
01:17:45
◼
►
that's true like like throwing down the
[TS]
01:17:47
◼
►
box like it does that mean real teams
[TS]
01:17:48
◼
►
weirdly helpful right like i agree i
[TS]
01:17:50
◼
►
started out thinking that way like oh
[TS]
01:17:52
◼
►
yeah they just want to get rid of me but
[TS]
01:17:54
◼
►
it didn't
[TS]
01:17:55
◼
►
after a while the the tone of it doesn't
[TS]
01:17:58
◼
►
quite fit bad and I i'm still not even
[TS]
01:18:01
◼
►
quite sure I guess what's going on some
[TS]
01:18:03
◼
►
scientists are a little more Center
[TS]
01:18:04
◼
►
better get lunch and stuff right and
[TS]
01:18:06
◼
►
they're like looking at you from the
[TS]
01:18:07
◼
►
little tower and they're like whoa
[TS]
01:18:08
◼
►
something my bad i have many theories
[TS]
01:18:10
◼
►
about this but I want to save them to
[TS]
01:18:12
◼
►
the very end right and this is part one
[TS]
01:18:13
◼
►
of my favorite things when you fall down
[TS]
01:18:15
◼
►
a big shaft and you end up in a diorama
[TS]
01:18:16
◼
►
of the facility you don't relax yeah
[TS]
01:18:18
◼
►
you're getting at but realize that from
[TS]
01:18:21
◼
►
the game but it's so this part like so I
[TS]
01:18:23
◼
►
had all those same feelings like
[TS]
01:18:24
◼
►
smashing through things or whatever but
[TS]
01:18:25
◼
►
but the sequence continues like it
[TS]
01:18:27
◼
►
doesn't end like alright so this you
[TS]
01:18:29
◼
►
know like that's the last 20 minutes it
[TS]
01:18:30
◼
►
keeps going right in a certain point
[TS]
01:18:32
◼
►
there's a puzzle with the with the fire
[TS]
01:18:34
◼
►
three fire thing you have the crate
[TS]
01:18:36
◼
►
right where the giant furnace and let me
[TS]
01:18:37
◼
►
tell you the first time i played through
[TS]
01:18:39
◼
►
this game when I i'm running headlong
[TS]
01:18:41
◼
►
this is just like one big continuous
[TS]
01:18:43
◼
►
thing like the franticness is just going
[TS]
01:18:45
◼
►
going even though it's a fairly long
[TS]
01:18:46
◼
►
amount of gameplay involves from great
[TS]
01:18:47
◼
►
puzzle i'm just running headlong as
[TS]
01:18:49
◼
►
giant blob and I'm I'm concerned because
[TS]
01:18:51
◼
►
i started to identify with a little boy
[TS]
01:18:53
◼
►
and I feel like I was that little boy
[TS]
01:18:54
◼
►
and have trapping the hob and I got to
[TS]
01:18:56
◼
►
level with the big furnace thing and I
[TS]
01:18:58
◼
►
pried open the door use whatever switch
[TS]
01:19:00
◼
►
to open the thing and you know what I
[TS]
01:19:01
◼
►
immediately did I tried to throw myself
[TS]
01:19:03
◼
►
into furnace to burn myself having
[TS]
01:19:05
◼
►
meetings and we get that was an
[TS]
01:19:07
◼
►
abomination and i thought i did not need
[TS]
01:19:08
◼
►
to exist now
[TS]
01:19:09
◼
►
and guess what it doesn't let you throw
[TS]
01:19:11
◼
►
yourself in the first I it almost lets
[TS]
01:19:13
◼
►
you like you've got to squeeze
[TS]
01:19:15
◼
►
it wouldn't let me and I was like no you
[TS]
01:19:18
◼
►
must live as a blog i also tried to
[TS]
01:19:21
◼
►
squeeze into the furnace a double cup
[TS]
01:19:23
◼
►
same here because you feel like polly
[TS]
01:19:25
◼
►
shouldn't be right i get your community
[TS]
01:19:27
◼
►
have a mobster you're looking for the
[TS]
01:19:29
◼
►
sweet embrace of death right like that
[TS]
01:19:31
◼
►
that's where you're going
[TS]
01:19:32
◼
►
instead you have to throw a flaming box
[TS]
01:19:34
◼
►
over a bunch of sprinklers it's like
[TS]
01:19:35
◼
►
know your puzzles to solve even if the
[TS]
01:19:38
◼
►
giant blog you might highlight a bit
[TS]
01:19:40
◼
►
where you push somebody out the window
[TS]
01:19:42
◼
►
yes I can't handle your biz like the CEO
[TS]
01:19:44
◼
►
of the company
[TS]
01:19:45
◼
►
yeah you cannot stop this and then you
[TS]
01:19:48
◼
►
spend the rest of the level covered in
[TS]
01:19:50
◼
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yeah yeah yeahs this splatter mark i
[TS]
01:19:53
◼
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tried to clean it off in the water
[TS]
01:19:54
◼
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didn't work
[TS]
01:19:55
◼
►
yeah you could never get that Cosatu
[TS]
01:19:57
◼
►
only got so I'm sorry for CEOs say I
[TS]
01:20:02
◼
►
figured out
[TS]
01:20:03
◼
►
okay so I need to take this box I need
[TS]
01:20:05
◼
►
to set it on fire and i know i need to
[TS]
01:20:07
◼
►
throw it back into that thing to the
[TS]
01:20:09
◼
►
right of the flame logo on it right yeah
[TS]
01:20:11
◼
►
speaking my son did not recognize that
[TS]
01:20:13
◼
►
as a flame I said what does that symbol
[TS]
01:20:15
◼
►
is like I don't know like doesn't look
[TS]
01:20:16
◼
►
like anything to you he could not
[TS]
01:20:17
◼
►
identify this fire and then you run
[TS]
01:20:20
◼
►
through the sprinklers go off and you go
[TS]
01:20:21
◼
►
okay I know what I need to do his life
[TS]
01:20:23
◼
►
stuff for a blog now come on my blog
[TS]
01:20:26
◼
►
guys cut me a break the sprinklers
[TS]
01:20:27
◼
►
really but i love the animation that it
[TS]
01:20:30
◼
►
sort of just flows were over things and
[TS]
01:20:33
◼
►
ran things yeah I can't imagine how you
[TS]
01:20:35
◼
►
begin to animate something like that
[TS]
01:20:37
◼
►
squeezes through small buildings it
[TS]
01:20:39
◼
►
sounds it makes our so to swing all the
[TS]
01:20:42
◼
►
grunting I sound like the people inside
[TS]
01:20:44
◼
►
are suffering are you from great heights
[TS]
01:20:46
◼
►
and you you falling you don't die but
[TS]
01:20:48
◼
►
you realize that you like bones are
[TS]
01:20:50
◼
►
breaking and it's 200 and just be like
[TS]
01:20:55
◼
►
you're just that boy trying to do the
[TS]
01:20:57
◼
►
right thing you were like you know what
[TS]
01:20:59
◼
►
I can go save that blob and then oh why
[TS]
01:21:02
◼
►
are you inside and then you you meet up
[TS]
01:21:04
◼
►
with some dogs and like for the help
[TS]
01:21:07
◼
►
better the game about the previous but
[TS]
01:21:09
◼
►
the game you've been like in fear of
[TS]
01:21:11
◼
►
these dogs and the dogs just sort of
[TS]
01:21:13
◼
►
like a freaking out barking at yeah and
[TS]
01:21:16
◼
►
they can't do a thing to right now you
[TS]
01:21:17
◼
►
can't be bothered to even pay attention
[TS]
01:21:18
◼
►
to them yeah I'm factor in the puzzle
[TS]
01:21:21
◼
►
even i thought i was going to squish
[TS]
01:21:23
◼
►
yeah he seemed to just absorb them into
[TS]
01:21:26
◼
►
your your feet short blocking dog had
[TS]
01:21:29
◼
►
that coming out of the blob
[TS]
01:21:30
◼
►
yeah so they do put you in another tank
[TS]
01:21:32
◼
►
like you you fall into the tank but then
[TS]
01:21:35
◼
►
of course you can get out with your many
[TS]
01:21:37
◼
►
ARMs you see that there's things so
[TS]
01:21:38
◼
►
that's that's the the teasing you with
[TS]
01:21:39
◼
►
the what he called teasing with the box
[TS]
01:21:41
◼
►
bit where you enter a room is like a
[TS]
01:21:43
◼
►
spotlight is a gigantic black mirror
[TS]
01:21:44
◼
►
audience sitting there and the boxes on
[TS]
01:21:47
◼
►
a chain there dangling it and I second
[TS]
01:21:49
◼
►
playthrough I tried to see what you can
[TS]
01:21:50
◼
►
do with that i can go elsewhere in the
[TS]
01:21:51
◼
►
room or whatever but inevitable you have
[TS]
01:21:53
◼
►
to try to get the box and as soon as you
[TS]
01:21:54
◼
►
do the trap door opens up and you fall
[TS]
01:21:56
◼
►
in a big tank
[TS]
01:21:57
◼
►
yeah but then you realize you can get
[TS]
01:21:58
◼
►
out of the tank and after that point in
[TS]
01:22:00
◼
►
the tank you don't see any of the
[TS]
01:22:02
◼
►
facility operators anymore like I feel
[TS]
01:22:05
◼
►
like the facility operators thought that
[TS]
01:22:07
◼
►
tank is the end of you you're in the
[TS]
01:22:09
◼
►
tank we're good to go it's so clear that
[TS]
01:22:10
◼
►
they had arranged this for you to fall
[TS]
01:22:12
◼
►
into the tank but then you find your way
[TS]
01:22:13
◼
►
out because you're resourceful blob and
[TS]
01:22:15
◼
►
you go into sort of the back backstage
[TS]
01:22:18
◼
►
area of the facility and there's no more
[TS]
01:22:19
◼
►
people there and you bang your way out
[TS]
01:22:21
◼
►
of the facility and come out into the
[TS]
01:22:22
◼
►
forest and and and tumble down to the
[TS]
01:22:25
◼
►
end of the game but I feel like that's
[TS]
01:22:26
◼
►
it that is the only thing that that is
[TS]
01:22:29
◼
►
clear that like you are you're off the
[TS]
01:22:33
◼
►
plan that people have for you they want
[TS]
01:22:35
◼
►
you to follow this tank and there they
[TS]
01:22:36
◼
►
think they're done with you when
[TS]
01:22:38
◼
►
actually you know you all right you're
[TS]
01:22:40
◼
►
disobeying them
[TS]
01:22:41
◼
►
yep and that's where you and you were a
[TS]
01:22:43
◼
►
blob laying on the shore of the the
[TS]
01:22:46
◼
►
water in the Sun and that's the end was
[TS]
01:22:50
◼
►
anyone else disappointed that point that
[TS]
01:22:52
◼
►
the credits rolled well I stayed on that
[TS]
01:22:54
◼
►
screen for a long time
[TS]
01:22:55
◼
►
yes wondering if the credits were going
[TS]
01:22:57
◼
►
to roll i did play the last 20 minutes
[TS]
01:22:59
◼
►
with my mouth open so
[TS]
01:23:01
◼
►
ya know it's kinda felt like okay I
[TS]
01:23:03
◼
►
thought there might be something up
[TS]
01:23:04
◼
►
something after the credits i was I
[TS]
01:23:06
◼
►
stuck around the whole way I was
[TS]
01:23:08
◼
►
thinking I'm not gonna fit into a
[TS]
01:23:09
◼
►
submarine again how my god across this
[TS]
01:23:12
◼
►
we're gonna need a bigger boat but
[TS]
01:23:14
◼
►
because the sunlight is there is the
[TS]
01:23:15
◼
►
visual into the whole rest of the game
[TS]
01:23:17
◼
►
everything is over Gaston dark and rainy
[TS]
01:23:19
◼
►
and somber there is no ray of sunlight
[TS]
01:23:21
◼
►
anywhere there's only the cold blue
[TS]
01:23:23
◼
►
light of your submarine shining on the
[TS]
01:23:25
◼
►
troll dolls in the water and everything
[TS]
01:23:26
◼
►
and you get in the sunlight is pretty
[TS]
01:23:27
◼
►
clear that this is the resolution of the
[TS]
01:23:29
◼
►
game and you're not dead at that point
[TS]
01:23:31
◼
►
because you're still moving and
[TS]
01:23:32
◼
►
twitching but you're finally content you
[TS]
01:23:34
◼
►
kind of just want to feel the Sun right
[TS]
01:23:36
◼
►
like that's that's right i'm so that I
[TS]
01:23:38
◼
►
think we can slide this right into like
[TS]
01:23:40
◼
►
what that is going on theories of what
[TS]
01:23:43
◼
►
the deal is with this game before i spew
[TS]
01:23:45
◼
►
forth on my various theories you guys
[TS]
01:23:47
◼
►
have ideas so that's the whole do you
[TS]
01:23:50
◼
►
want to go into the second ending stuff
[TS]
01:23:53
◼
►
yeah if you if you down the second
[TS]
01:23:54
◼
►
ending like if you get all the secrets
[TS]
01:23:56
◼
►
that if the second ending plays into how
[TS]
01:23:57
◼
►
you interpret the game fine but even
[TS]
01:23:59
◼
►
without the secrets you can I think you
[TS]
01:24:00
◼
►
can arrive at the same interpretation
[TS]
01:24:03
◼
►
well I mean it's you know the the sort
[TS]
01:24:05
◼
►
of theme of the game seems to be
[TS]
01:24:07
◼
►
controlled in various forms and you know
[TS]
01:24:10
◼
►
whether you're in control or somebody
[TS]
01:24:13
◼
►
else's in control or you're controlling
[TS]
01:24:15
◼
►
people and and yeah i mean the the
[TS]
01:24:19
◼
►
facility seems to be as we've said sort
[TS]
01:24:22
◼
►
of aperture science style crazy
[TS]
01:24:23
◼
►
experimentations the go wrong and I
[TS]
01:24:27
◼
►
think the flesh nightmare is just their
[TS]
01:24:28
◼
►
latest you know if it prefers flash mare
[TS]
01:24:32
◼
►
thank you
[TS]
01:24:33
◼
►
it is just the latest in a long line of
[TS]
01:24:36
◼
►
things that should have got the place
[TS]
01:24:37
◼
►
closed a long time ago but yes so that
[TS]
01:24:42
◼
►
the the secret ending once you collect
[TS]
01:24:45
◼
►
all 13 of them i think it is and then
[TS]
01:24:50
◼
►
you go back to the cornfield because you
[TS]
01:24:53
◼
►
can do all the secret stuff in any order
[TS]
01:24:55
◼
►
and it's very nice that the game just
[TS]
01:24:57
◼
►
lets you sort of go to any bit and have
[TS]
01:24:59
◼
►
an explorer and then you go back to the
[TS]
01:25:02
◼
►
cornfield you find the the hatch and
[TS]
01:25:06
◼
►
then there's the musical note sequence
[TS]
01:25:08
◼
►
which you have to pick up which i didn't
[TS]
01:25:11
◼
►
i got this i'm afraid from YouTube
[TS]
01:25:13
◼
►
just that plays a various points in the
[TS]
01:25:17
◼
►
game that tells you what you need to do
[TS]
01:25:19
◼
►
with the control and then you go into
[TS]
01:25:22
◼
►
the sequence where you're in this
[TS]
01:25:24
◼
►
underground bunker and you go in and as
[TS]
01:25:27
◼
►
a bunch of computers in the background
[TS]
01:25:29
◼
►
and there's a sort of mind control
[TS]
01:25:30
◼
►
helmet and the body goes because it back
[TS]
01:25:36
◼
►
to being about that goes to the socket
[TS]
01:25:39
◼
►
on the wall pulls the sake a and the
[TS]
01:25:42
◼
►
room darkens and the boy goes limp just
[TS]
01:25:45
◼
►
like the zombies do when they get
[TS]
01:25:47
◼
►
unplugged and to me that implies that
[TS]
01:25:50
◼
►
either the blob was controlling the boy
[TS]
01:25:54
◼
►
the whole time to get the boy to help it
[TS]
01:25:57
◼
►
escape and when you die like when you
[TS]
01:26:02
◼
►
get dragged down by the mermaids and
[TS]
01:26:04
◼
►
things that you're now properly dead at
[TS]
01:26:07
◼
►
this point but still being controlled
[TS]
01:26:08
◼
►
like the zombies and that I said as you
[TS]
01:26:12
◼
►
unplug it
[TS]
01:26:13
◼
►
you know you're basically unplugging
[TS]
01:26:15
◼
►
either the the boy is being unplugged
[TS]
01:26:18
◼
►
from the blob or is being unplugged from
[TS]
01:26:20
◼
►
the player
[TS]
01:26:20
◼
►
mhm yeah the players in German I mean
[TS]
01:26:23
◼
►
just based on your description of it it
[TS]
01:26:25
◼
►
sounds like well the game's over
[TS]
01:26:26
◼
►
you don't need to control me anymore so
[TS]
01:26:28
◼
►
that's the signal with the the fact that
[TS]
01:26:29
◼
►
it's a bunch of computers back there i
[TS]
01:26:31
◼
►
think the yellow wires are all going to
[TS]
01:26:32
◼
►
the computers to but you can definitely
[TS]
01:26:33
◼
►
be interpreted both ways like one is the
[TS]
01:26:35
◼
►
cheeky fourth wall breaking kind of
[TS]
01:26:37
◼
►
thing that's like your kind of
[TS]
01:26:38
◼
►
controlling the player to write so when
[TS]
01:26:40
◼
►
we unplug this your computer won't be
[TS]
01:26:42
◼
►
able to control the guy anymore but i
[TS]
01:26:44
◼
►
think that is just the second level fun
[TS]
01:26:47
◼
►
winking sort of that way i think the
[TS]
01:26:50
◼
►
alternative way of looking at it is that
[TS]
01:26:52
◼
►
is not the boy being unplugged but you
[TS]
01:26:55
◼
►
being unplugged and now that you are
[TS]
01:26:57
◼
►
free now that you've followed all the
[TS]
01:26:59
◼
►
tasks that you've been given you can go
[TS]
01:27:03
◼
►
about your life
[TS]
01:27:04
◼
►
yeah but I think that's a subject that
[TS]
01:27:05
◼
►
the text is that throughout this entire
[TS]
01:27:08
◼
►
facility these yellow wires are running
[TS]
01:27:10
◼
►
to these orbs these orbs that admit that
[TS]
01:27:12
◼
►
you blow the glow that controls things
[TS]
01:27:14
◼
►
why would you need a bunch of orbs lined
[TS]
01:27:16
◼
►
along the entire run of this game unless
[TS]
01:27:18
◼
►
there was something controlling
[TS]
01:27:20
◼
►
something along and
[TS]
01:27:21
◼
►
run of this game i think it's the
[TS]
01:27:22
◼
►
in-universe text meaning of the the
[TS]
01:27:25
◼
►
secret ending is trying to explain to
[TS]
01:27:27
◼
►
you that you are in fact being
[TS]
01:27:29
◼
►
controlled by the blob which you will
[TS]
01:27:31
◼
►
rejoin and that your entire purpose in
[TS]
01:27:35
◼
►
this run-through of this is a big
[TS]
01:27:37
◼
►
facility is being brought there by the
[TS]
01:27:40
◼
►
blob to to set it free and all of the
[TS]
01:27:43
◼
►
parallel tracks in the different z axes
[TS]
01:27:46
◼
►
that you see in the background are other
[TS]
01:27:48
◼
►
people running the same thing
[TS]
01:27:51
◼
►
presumably to go to their blobs in the
[TS]
01:27:53
◼
►
end of their runs various times your
[TS]
01:27:56
◼
►
killed like in the propellers the
[TS]
01:27:57
◼
►
propeller section you get chopped up
[TS]
01:27:58
◼
►
even if you get through that the first
[TS]
01:28:00
◼
►
time without dying
[TS]
01:28:02
◼
►
you see other bits of redshirted little
[TS]
01:28:04
◼
►
boys float by when the propeller spin up
[TS]
01:28:06
◼
►
of the other boys who have come before
[TS]
01:28:08
◼
►
you try to traverse this facility to get
[TS]
01:28:11
◼
►
to their blob to be free like it seems
[TS]
01:28:13
◼
►
so clear to me that this entire run
[TS]
01:28:16
◼
►
through the facility is towards the blob
[TS]
01:28:18
◼
►
and the people running the facility know
[TS]
01:28:21
◼
►
that you're coming know that you're
[TS]
01:28:22
◼
►
trying to get to the blob don't want to
[TS]
01:28:24
◼
►
make it easy for you many people die
[TS]
01:28:25
◼
►
trying they want to stop you if they can
[TS]
01:28:27
◼
►
but it always ends the same blob know
[TS]
01:28:31
◼
►
they are there are lots of different the
[TS]
01:28:33
◼
►
axes hurt and like father and the screen
[TS]
01:28:35
◼
►
it must be 12 different blog because
[TS]
01:28:36
◼
►
they're not going to your live maybe
[TS]
01:28:37
◼
►
you're the only one who makes it through
[TS]
01:28:38
◼
►
them well but there but that if they're
[TS]
01:28:40
◼
►
stuck on the same two-dimensional
[TS]
01:28:42
◼
►
gameplay they can't come to my blog
[TS]
01:28:43
◼
►
because 24 close to the screen that they
[TS]
01:28:45
◼
►
can only go along their parallel tracks
[TS]
01:28:47
◼
►
right but the fact that they have a room
[TS]
01:28:49
◼
►
with an audience with a box dangling
[TS]
01:28:50
◼
►
from a thing in a trapdoor that's the
[TS]
01:28:52
◼
►
end of the game for the blob thing I'll
[TS]
01:28:55
◼
►
someone made it and they brought the
[TS]
01:28:56
◼
►
blob out and maybe they didn't expect
[TS]
01:28:58
◼
►
the blob to go crazy and squish
[TS]
01:28:59
◼
►
everybody but in the end they had a way
[TS]
01:29:00
◼
►
to control because the whole you know
[TS]
01:29:01
◼
►
they're pulling the box for you the open
[TS]
01:29:03
◼
►
the door for you they're waving you on
[TS]
01:29:05
◼
►
there's an audience like it's so clearly
[TS]
01:29:07
◼
►
orchestrated to to be the end of the
[TS]
01:29:09
◼
►
game also the fact that there's the
[TS]
01:29:11
◼
►
diorama of the whole sort of end area up
[TS]
01:29:14
◼
►
in that office i think i might later
[TS]
01:29:16
◼
►
wink but i don't have to
[TS]
01:29:18
◼
►
yeah i-i-i thought it was just you know
[TS]
01:29:20
◼
►
they're planning out and it's like right
[TS]
01:29:22
◼
►
so well you know we'll have the the the
[TS]
01:29:24
◼
►
sonic boom level here will have this
[TS]
01:29:26
◼
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here and then you know and then I don't
[TS]
01:29:29
◼
►
think it's like a game playing see
[TS]
01:29:30
◼
►
that's the larger question is what's the
[TS]
01:29:32
◼
►
deal with this world and i think
[TS]
01:29:33
◼
►
table this world is this is not just
[TS]
01:29:35
◼
►
like aperture science where it's like a
[TS]
01:29:36
◼
►
strange facility but the rest of the
[TS]
01:29:38
◼
►
world is more or less normal
[TS]
01:29:40
◼
►
this is like the entire world is gone
[TS]
01:29:42
◼
►
all that's left on this planet whatever
[TS]
01:29:44
◼
►
this planet is is this type of stuff is
[TS]
01:29:46
◼
►
very few people left there is these
[TS]
01:29:48
◼
►
people running this weird science at a
[TS]
01:29:49
◼
►
facility that is clearly they probably
[TS]
01:29:51
◼
►
didn't even make that is clearly in
[TS]
01:29:52
◼
►
disrepair like everyone on this planet
[TS]
01:29:53
◼
►
is dead because i like that you know
[TS]
01:29:55
◼
►
everyone else is gone the whole world is
[TS]
01:29:57
◼
►
a mess and they're trying to crawl back
[TS]
01:29:59
◼
►
up from the ashes by developing this
[TS]
01:30:01
◼
►
technology may be left over by the
[TS]
01:30:02
◼
►
aliens that wiped out the right like the
[TS]
01:30:04
◼
►
whole idea is not a shopping mall around
[TS]
01:30:05
◼
►
the corner if you went across that water
[TS]
01:30:07
◼
►
there's not a bunch of people going to
[TS]
01:30:08
◼
►
their jobs in their homes like this is
[TS]
01:30:10
◼
►
it for the whole world which is why all
[TS]
01:30:13
◼
►
the people act weird like how can you
[TS]
01:30:14
◼
►
have your kid and like this thing like
[TS]
01:30:16
◼
►
this is the normal this is normal for
[TS]
01:30:17
◼
►
them whatever they're doing on this
[TS]
01:30:18
◼
►
planet trying to figure out this tech
[TS]
01:30:20
◼
►
experimenting with the technique
[TS]
01:30:22
◼
►
probably didn't even making facilities
[TS]
01:30:23
◼
►
they probably don't really understand
[TS]
01:30:24
◼
►
that are falling apart all the time
[TS]
01:30:26
◼
►
this is the state of the world and
[TS]
01:30:28
◼
►
that's why everything that goes on is
[TS]
01:30:29
◼
►
more or less acceptable because
[TS]
01:30:30
◼
►
otherwise you're like what you know how
[TS]
01:30:32
◼
►
can you allow this to go on how can you
[TS]
01:30:34
◼
►
will tell you know enjoy watching boys
[TS]
01:30:36
◼
►
try to get to this blob and and
[TS]
01:30:38
◼
►
squishing everybody in your running
[TS]
01:30:39
◼
►
fleeing from and you don't want to dive
[TS]
01:30:41
◼
►
on the other hand everything else about
[TS]
01:30:43
◼
►
this thing you think is normal like
[TS]
01:30:44
◼
►
chasing a kid and letting him die and
[TS]
01:30:46
◼
►
shooting him and second dogs i'm like
[TS]
01:30:47
◼
►
the only way that can be normal is like
[TS]
01:30:49
◼
►
that the whole world is gone and
[TS]
01:30:51
◼
►
everything is crap and they're just you
[TS]
01:30:54
◼
►
know it's normalized because there isn't
[TS]
01:30:56
◼
►
there is no regular world outside this
[TS]
01:30:58
◼
►
game the whole world is like this one or
[TS]
01:31:00
◼
►
that you were or that you weren't like
[TS]
01:31:02
◼
►
really even a person to begin with but
[TS]
01:31:04
◼
►
rather like the workers there's always
[TS]
01:31:06
◼
►
people like you were growing of that and
[TS]
01:31:08
◼
►
you know because where did you come from
[TS]
01:31:09
◼
►
and why are you wearing a red shirt and
[TS]
01:31:11
◼
►
why do people come before you wear red
[TS]
01:31:12
◼
►
shirt to wear to the other people who
[TS]
01:31:13
◼
►
are running coming from I guess the fuck
[TS]
01:31:15
◼
►
the science facilities I kind of see as
[TS]
01:31:17
◼
►
they were trying to create some sort of
[TS]
01:31:22
◼
►
alternate technology for getting work
[TS]
01:31:24
◼
►
done and getting things done that's like
[TS]
01:31:26
◼
►
when you look at the pigs they started
[TS]
01:31:27
◼
►
experimenting with them and how to kind
[TS]
01:31:29
◼
►
of reanimate these pigs and they're all
[TS]
01:31:32
◼
►
they're all dead everywhere because
[TS]
01:31:33
◼
►
their experiments have failed and that
[TS]
01:31:35
◼
►
was more of a they use the farm the more
[TS]
01:31:38
◼
►
primitive situation to kind of start
[TS]
01:31:41
◼
►
those experiments and then the
[TS]
01:31:42
◼
►
facilities that you kind of go through i
[TS]
01:31:45
◼
►
see is failed facilities
[TS]
01:31:47
◼
►
that something went wrong just like the
[TS]
01:31:49
◼
►
blob went wrong at this last one we're
[TS]
01:31:52
◼
►
now it's flooded and you have these more
[TS]
01:31:55
◼
►
people that are attacking things like oh
[TS]
01:31:57
◼
►
that went wrong and they turned into
[TS]
01:31:59
◼
►
these you know mermaid people that can't
[TS]
01:32:02
◼
►
come out of the water so they kind of
[TS]
01:32:04
◼
►
abandoned that facility and then moved
[TS]
01:32:05
◼
►
on and it almost feels like it's a
[TS]
01:32:07
◼
►
post-apocalyptic kind of situation of
[TS]
01:32:11
◼
►
just new technology just like James was
[TS]
01:32:15
◼
►
saying that that does feel like it's
[TS]
01:32:16
◼
►
earth its people its you know there's
[TS]
01:32:18
◼
►
corn and there's trees and there's dogs
[TS]
01:32:20
◼
►
but it's more of like this
[TS]
01:32:23
◼
►
something went horribly wrong where we
[TS]
01:32:24
◼
►
all of a sudden needed this type of
[TS]
01:32:26
◼
►
strange workforce this big a perjury
[TS]
01:32:29
◼
►
science facility decided to let's start
[TS]
01:32:32
◼
►
testing and figuring out how to do this
[TS]
01:32:33
◼
►
and you're kind of going through the
[TS]
01:32:35
◼
►
layers of their failed tests and it
[TS]
01:32:39
◼
►
seems like you are a type of person that
[TS]
01:32:41
◼
►
knew what was going on in here and you
[TS]
01:32:46
◼
►
felt the need to kind of get in and i
[TS]
01:32:50
◼
►
don't know like if you knew the blobs
[TS]
01:32:53
◼
►
existed or you at least knew that there
[TS]
01:32:55
◼
►
are weird enslaved kind of zombie people
[TS]
01:32:59
◼
►
that are happening and and being created
[TS]
01:33:02
◼
►
and maybe you had some sort of guilt or
[TS]
01:33:04
◼
►
I don't know a superhero complex about
[TS]
01:33:08
◼
►
like I can be the one that gets back in
[TS]
01:33:10
◼
►
there and stops this maybe you were a
[TS]
01:33:12
◼
►
little boy shopping for a zombie with
[TS]
01:33:13
◼
►
your father and you're like you know
[TS]
01:33:15
◼
►
what this is really kind of messed up
[TS]
01:33:17
◼
►
and I'm i think i'm gonna go take this
[TS]
01:33:18
◼
►
down so I that's kind of how i see it on
[TS]
01:33:22
◼
►
a very surface level if you don't kind
[TS]
01:33:23
◼
►
of like you know really dive in but you
[TS]
01:33:25
◼
►
know the more nuanced I guess
[TS]
01:33:29
◼
►
psychological aspect of it seems to just
[TS]
01:33:32
◼
►
be like you know this the oppression and
[TS]
01:33:35
◼
►
you know stopping the man and don't let
[TS]
01:33:37
◼
►
things get out of hand with the
[TS]
01:33:39
◼
►
experiment saturno/the the depth of it
[TS]
01:33:42
◼
►
i'm not quite sure of yet i just know
[TS]
01:33:44
◼
►
that it was a really great game to play
[TS]
01:33:46
◼
►
but I i don't see it so much as a
[TS]
01:33:48
◼
►
parallel universe is a alien situation
[TS]
01:33:53
◼
►
legs on like John do you think there's a
[TS]
01:33:55
◼
►
rift you think there's a regular world
[TS]
01:33:57
◼
►
outside of everything we've seen this
[TS]
01:33:58
◼
►
game is there a place where people just
[TS]
01:34:00
◼
►
going to
[TS]
01:34:00
◼
►
small and going to the jobs anywhere and
[TS]
01:34:01
◼
►
i think there are but they have liked
[TS]
01:34:03
◼
►
but they have like these zombie people
[TS]
01:34:05
◼
►
like working in their house
[TS]
01:34:06
◼
►
you know what I mean like these are kind
[TS]
01:34:08
◼
►
of like the these these people this
[TS]
01:34:11
◼
►
experiment it's kind of the tools of the
[TS]
01:34:13
◼
►
world and it's it's kind of a means to
[TS]
01:34:16
◼
►
get those who are more fortunate to use
[TS]
01:34:20
◼
►
those who are they think of us just like
[TS]
01:34:22
◼
►
fleshy bits i guess and this little boy
[TS]
01:34:25
◼
►
is kind of trying to expose that like
[TS]
01:34:27
◼
►
this is wrong and weird so that that's
[TS]
01:34:31
◼
►
how I guess I'm kind of seeing it like a
[TS]
01:34:32
◼
►
like a is if you had a robot Butler you
[TS]
01:34:35
◼
►
know I think that's kind of what I think
[TS]
01:34:37
◼
►
it's just too wrong and weird like that
[TS]
01:34:39
◼
►
the things that go on here would not be
[TS]
01:34:40
◼
►
acceptable in any surrounding civilized
[TS]
01:34:42
◼
►
world unless they're completely secret
[TS]
01:34:43
◼
►
and it's too big to be completely secret
[TS]
01:34:45
◼
►
so I think that like everyone has to
[TS]
01:34:46
◼
►
know this is going on that just can't be
[TS]
01:34:48
◼
►
a world of suburbs and target outside of
[TS]
01:34:50
◼
►
that just can't be because everything is
[TS]
01:34:52
◼
►
too much of a mess even the facility
[TS]
01:34:53
◼
►
itself is not together it's it's slanted
[TS]
01:34:56
◼
►
there's huge explosions it's flooded
[TS]
01:34:58
◼
►
like nothing is even the part that's
[TS]
01:35:00
◼
►
kind of put together and has chairs in a
[TS]
01:35:01
◼
►
cafeteria even that's a mess so I feel
[TS]
01:35:03
◼
►
like that has to be the best this world
[TS]
01:35:05
◼
►
gets like the cafeteria
[TS]
01:35:06
◼
►
that's that's as good as it gets in this
[TS]
01:35:08
◼
►
world because i can't imagine that is
[TS]
01:35:09
◼
►
going on that I mean like I don't think
[TS]
01:35:11
◼
►
it's like babe I think it's like more
[TS]
01:35:12
◼
►
post-apocalyptic like this is kind of
[TS]
01:35:14
◼
►
necessary that we need this to survive
[TS]
01:35:16
◼
►
and society whether i'm saying
[TS]
01:35:17
◼
►
apocalypse could have been aliens
[TS]
01:35:19
◼
►
because they don't seem to understand
[TS]
01:35:20
◼
►
the orange glow e-tech like that's why
[TS]
01:35:22
◼
►
they keep doing these absurd things with
[TS]
01:35:23
◼
►
it and putting things into pigs to try
[TS]
01:35:25
◼
►
figure it out and if they had made
[TS]
01:35:26
◼
►
themselves I think they would understand
[TS]
01:35:28
◼
►
it more than they wouldn't need two
[TS]
01:35:29
◼
►
people put people in class things and
[TS]
01:35:31
◼
►
film then have like this crash test
[TS]
01:35:33
◼
►
dummies by the big pulses dude they
[TS]
01:35:35
◼
►
would understand this stuff better I
[TS]
01:35:36
◼
►
feel like maybe they're trying to make
[TS]
01:35:37
◼
►
the zombies better like slowly or some
[TS]
01:35:39
◼
►
sort of like real really weird messed-up
[TS]
01:35:41
◼
►
like monsters inc lab you know where
[TS]
01:35:43
◼
►
it's like when they don't really know
[TS]
01:35:44
◼
►
you're okay yeah like we're scaring
[TS]
01:35:45
◼
►
children and we don't know why we're
[TS]
01:35:47
◼
►
scaring children we just are and we know
[TS]
01:35:48
◼
►
it helps us you know I think but later
[TS]
01:35:51
◼
►
on they find out all we actually don't
[TS]
01:35:52
◼
►
have to scare children let you know
[TS]
01:35:54
◼
►
switches around so just gonna yeah
[TS]
01:35:57
◼
►
exactly so you know it could be
[TS]
01:35:58
◼
►
something like that but really messed up
[TS]
01:36:02
◼
►
so the limbo connection is the is the
[TS]
01:36:06
◼
►
limbo has the same global slugs and if
[TS]
01:36:08
◼
►
you want to put these in the same
[TS]
01:36:09
◼
►
universe i think what ya mean I'm not
[TS]
01:36:11
◼
►
necessarily have to but if you do you
[TS]
01:36:12
◼
►
have to kind of decide is limbo before
[TS]
01:36:14
◼
►
or after inside and level is definitely
[TS]
01:36:16
◼
►
darker than inside and it just has the
[TS]
01:36:19
◼
►
the mind-control slugs but you don't see
[TS]
01:36:22
◼
►
and you see like you know signs and
[TS]
01:36:24
◼
►
building so you can tell it was a bunch
[TS]
01:36:26
◼
►
of normal kind of normal earth like
[TS]
01:36:27
◼
►
human inhabited world but things seems
[TS]
01:36:29
◼
►
to have gone pretty far down hill then
[TS]
01:36:31
◼
►
go in there are giant spiders so it's
[TS]
01:36:33
◼
►
hard to really put them in the same
[TS]
01:36:35
◼
►
universe but if i had to put in i would
[TS]
01:36:37
◼
►
probably put limbo after after so much
[TS]
01:36:39
◼
►
as crumbled there's not even that
[TS]
01:36:41
◼
►
facility left anymore and it's just the
[TS]
01:36:43
◼
►
slugs in a scared boy a giant spider but
[TS]
01:36:45
◼
►
i'm not entirely sure you could wedge
[TS]
01:36:47
◼
►
them into the same universe because you
[TS]
01:36:49
◼
►
know that John syracuse it does have
[TS]
01:36:50
◼
►
extensive hit can and about some things
[TS]
01:36:53
◼
►
like doing a lot of ideas about this
[TS]
01:36:55
◼
►
yeah I don't know if they don't they all
[TS]
01:36:57
◼
►
fit with the evidence is every time I
[TS]
01:36:58
◼
►
come up with a theory i think of yeah
[TS]
01:37:00
◼
►
but why was that guy not helping me or
[TS]
01:37:03
◼
►
why was that guy costing like how does
[TS]
01:37:05
◼
►
it make sense that your pursuit through
[TS]
01:37:06
◼
►
the woods but on the other hand once you
[TS]
01:37:08
◼
►
get into the facility they totally want
[TS]
01:37:09
◼
►
you to get the blob know you're new to
[TS]
01:37:10
◼
►
the blog because they have a plan for
[TS]
01:37:12
◼
►
when you get to the blog but it's there
[TS]
01:37:14
◼
►
it's not internally all the theories
[TS]
01:37:16
◼
►
I've heard none of them explain
[TS]
01:37:18
◼
►
everything that happens in the game just
[TS]
01:37:20
◼
►
you just kind of have to pick something
[TS]
01:37:21
◼
►
when you're in the facility was kind of
[TS]
01:37:23
◼
►
you know you're there and so people
[TS]
01:37:24
◼
►
assume like you know when you when you
[TS]
01:37:26
◼
►
exert Authority people assume that oh
[TS]
01:37:28
◼
►
yes but you can cause I'm going outside
[TS]
01:37:31
◼
►
they're like oh man obviously there's
[TS]
01:37:33
◼
►
some creeper going through the woods
[TS]
01:37:34
◼
►
he's not supposed to be here because i
[TS]
01:37:35
◼
►
was told to shoot anything that's moving
[TS]
01:37:37
◼
►
through the woods right that they are
[TS]
01:37:38
◼
►
the outside guards are like on top of it
[TS]
01:37:40
◼
►
and all the inside scientists are like
[TS]
01:37:42
◼
►
dododo this looks normal cool right so
[TS]
01:37:44
◼
►
you know i think the the normal ending
[TS]
01:37:47
◼
►
the non secret ending where you end up
[TS]
01:37:49
◼
►
on the little thing in the sun is it
[TS]
01:37:52
◼
►
anything i think frustrates traditional
[TS]
01:37:55
◼
►
people want a traditional ending of a
[TS]
01:37:56
◼
►
game they want to see you try and put
[TS]
01:37:58
◼
►
the facility explodes and you escape and
[TS]
01:38:00
◼
►
you go on a boat and you're going to
[TS]
01:38:01
◼
►
help happily-ever-after obviously
[TS]
01:38:02
◼
►
happily-ever-afters not gonna happen
[TS]
01:38:03
◼
►
once you become a blob there's no way to
[TS]
01:38:05
◼
►
avoid becoming blah blah blah Blee ever
[TS]
01:38:07
◼
►
i do but what but i think that that
[TS]
01:38:11
◼
►
ending it tries to be challenging which
[TS]
01:38:14
◼
►
i think is is fun and it doesn't give
[TS]
01:38:16
◼
►
you the satisfaction you expect but I
[TS]
01:38:18
◼
►
think the magic
[TS]
01:38:19
◼
►
even ignoring all the silly secrets in
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01:38:21
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headcanon what else is going on
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01:38:22
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automatically having and it's very
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01:38:25
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simple but having a game where you are
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01:38:29
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facing adversity for the entire thing
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01:38:30
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and it's super dark and creepy and
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01:38:33
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you're always going from left to right
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01:38:34
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and ending it where you get to be
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01:38:36
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motionless in the sun is an oddly
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01:38:39
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satisfying on an emotional level if not
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01:38:42
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on an intellectual level because you get
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01:38:43
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to rest your resting in the Sun it's a
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01:38:46
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beautiful place you're no longer costed
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01:38:48
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and it feels like the natural ending to
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01:38:51
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the emotional journey of the game but it
[TS]
01:38:53
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is not an ending to the plot story of
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01:38:56
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the game did not not not a traditional
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01:38:58
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lending to the plot story of the game so
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01:39:00
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it's a game that challenges you to be
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01:39:01
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satisfied with the emotions even as you
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01:39:06
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are not satisfied with not understanding
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01:39:07
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what was going on and not understanding
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01:39:09
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what the point of it all was and not
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01:39:10
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really knowing if you've succeeded or
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01:39:12
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not and not really knowing whether you
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01:39:14
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should identify with and almost we're
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01:39:15
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trying to shove this blob into the
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01:39:16
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furnace like 10 minutes before this and
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01:39:19
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so it in that way i think it is a it's
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01:39:21
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an interesting ending that is
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01:39:23
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challenging in in ways that I i find it
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01:39:27
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more satisfying than a more traditional
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01:39:29
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lending would be because it did it
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01:39:32
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separates max potations one final time
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01:39:34
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and then the game ends and I think
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01:39:35
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that's great I i think they should have
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01:39:37
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allowed you to get into the incinerator
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01:39:38
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you know like a Firewatch has a an
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01:39:42
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alternate bleak ending you can go for as
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01:39:45
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well I i would like to have had the
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01:39:48
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option to just end the whole and destroy
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01:39:52
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this terrible monster
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01:39:54
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maybe they did that in too many people
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01:39:55
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died and never get to see the actual all
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01:39:58
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right I think we've covered it this is a
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01:40:01
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this is a good game people should play
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01:40:03
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it but of course if they're listening to
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01:40:04
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this they should have already played it
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01:40:06
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people come on James thank you for
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01:40:10
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suggesting it
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01:40:10
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this was this was exactly the kind of
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01:40:12
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thing that I was looking for is a game
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01:40:14
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that I could play like I said that's it
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01:40:15
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it's it's artsy-fartsy as John said it's
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01:40:18
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a beautiful to look at it's not
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01:40:20
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incredibly difficult to play and it also
[TS]
01:40:23
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doesn't take forever and it was a real
[TS]
01:40:26
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trip to to experience it so thank you
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01:40:29
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for recommending it to us
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01:40:30
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well you're welcome it
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01:40:32
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it definitely I it was purely selfish
[TS]
01:40:35
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need to want to talk to people about it
[TS]
01:40:38
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i would encourage people by the way if
[TS]
01:40:39
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you played the whole game within the
[TS]
01:40:41
◼
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soul podcast but you haven't done all
[TS]
01:40:42
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the secrets inside as in so many things
[TS]
01:40:44
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is so nice and forgiving and that if you
[TS]
01:40:47
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want to go and get the secrets like I
[TS]
01:40:48
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would encourage you to do it because you
[TS]
01:40:49
◼
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can skip to any point in the game really
[TS]
01:40:51
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really easily and it's fun to find the
[TS]
01:40:55
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secrets and maybe go look up a guide to
[TS]
01:40:57
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give you an idea of what checkpoint you
[TS]
01:40:59
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have to start at but all the secrets are
[TS]
01:41:01
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surprisingly satisfying interesting
[TS]
01:41:03
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especially the one that we already spoke
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01:41:04
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with the torch in the dogs
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01:41:06
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it's not that bad it's not the type of
[TS]
01:41:08
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game really go if you wanted the secrets
[TS]
01:41:10
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you gotta do a perfect run through the
[TS]
01:41:11
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whole game and find everything no you
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01:41:12
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►
don't have to it's totally random access
[TS]
01:41:14
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you can go at your leisure
[TS]
01:41:15
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you can go to the scoreboard room and
[TS]
01:41:16
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see exactly which ones you haven't
[TS]
01:41:18
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haven't found how do you do that can you
[TS]
01:41:20
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explain how to do that
[TS]
01:41:21
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it's the listeners will know yes and
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01:41:24
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right before you go into the big giant
[TS]
01:41:25
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tank with the blobby thing and when
[TS]
01:41:27
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you're outside the tank I'm kind of like
[TS]
01:41:28
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a you get there going like a forklift
[TS]
01:41:30
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thing it's like a little crazy and have
[TS]
01:41:32
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to play for the whole game in order to
[TS]
01:41:34
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get their know if you can skip to any
[TS]
01:41:36
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point after you finish the game you can
[TS]
01:41:38
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skip to any point in the game you've
[TS]
01:41:39
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been previously so just go to the
[TS]
01:41:40
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checkpoint puts you to check my right
[TS]
01:41:42
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here and it's a very long vertical red
[TS]
01:41:44
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ladder on the right edge of the screen
[TS]
01:41:45
◼
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you can go by both up the ladder and
[TS]
01:41:47
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down you go down you can't go up anymore
[TS]
01:41:49
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but if you go up the ladder you'll see
[TS]
01:41:51
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some yellow wires you follow them
[TS]
01:41:52
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through and you'll end up in the thing i
[TS]
01:41:54
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just put in the chapel just a little
[TS]
01:41:55
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room with a giant harp
[TS]
01:41:56
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►
when you've done all the secrets and you
[TS]
01:41:58
◼
►
enter that room the door to the orbit is
[TS]
01:42:00
◼
►
open and that's how you the last one
[TS]
01:42:02
◼
►
there's a sort of netflix tile interface
[TS]
01:42:04
◼
►
where you can just sort of skip through
[TS]
01:42:06
◼
►
visually scene-by-scene nails LOL kinda
[TS]
01:42:10
◼
►
cool like I don't even try that and you
[TS]
01:42:12
◼
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can so you can go back and forward and
[TS]
01:42:14
◼
►
you can look at stuff in any order and
[TS]
01:42:16
◼
►
if you get a secret or if you get the
[TS]
01:42:20
◼
►
orb then that's it done and you know
[TS]
01:42:22
◼
►
it's not like you you have to know us a
[TS]
01:42:25
◼
►
you want to play the game again you just
[TS]
01:42:26
◼
►
go to the thing get the Armistice yank
[TS]
01:42:28
◼
►
the plug out of it
[TS]
01:42:29
◼
►
you're done you can go back and load up
[TS]
01:42:30
◼
►
everything is totally random access it
[TS]
01:42:32
◼
►
can be a little bit confusing and scary
[TS]
01:42:33
◼
►
and that when you pull the 14th plug all
[TS]
01:42:36
◼
►
the lights go out except for the second
[TS]
01:42:38
◼
►
one which is telling you have to go back
[TS]
01:42:39
◼
►
to the place where you found the second
[TS]
01:42:40
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►
one so don't think that you've undone
[TS]
01:42:42
◼
►
all your progress because you haven't
[TS]
01:42:43
◼
►
but it's it's so forgiving it's the most
[TS]
01:42:45
◼
►
forgiving like know sometime I don't go
[TS]
01:42:47
◼
►
back and find all the secrets unless
[TS]
01:42:49
◼
►
it's a very short game are really into
[TS]
01:42:51
◼
►
it but this game makes it so easy and so
[TS]
01:42:53
◼
►
forgiving to do that is just a fun
[TS]
01:42:54
◼
►
puzzle to say where is it there in order
[TS]
01:42:56
◼
►
so you can see I did secret number four
[TS]
01:42:58
◼
►
and i did see what number 65 gotta get
[TS]
01:43:00
◼
►
in between them so just start by secret
[TS]
01:43:02
◼
►
number four and go forward 45 minutes
[TS]
01:43:04
◼
►
like the gaps aren't that big
[TS]
01:43:05
◼
►
it's they're fun to find just look for
[TS]
01:43:07
◼
►
yellow wires let's say goodbye to our
[TS]
01:43:09
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►
james thompson thanks for being here and
[TS]
01:43:12
◼
►
suggesting this unplug me Jason I'm done
[TS]
01:43:14
◼
►
okay will do
[TS]
01:43:15
◼
►
dan moore and thank you gonna sit here
[TS]
01:43:17
◼
►
and enjoy that being with sunlight
[TS]
01:43:19
◼
►
yep Tiffany arm and watch out for the
[TS]
01:43:22
◼
►
mermaid yeah yeah / nightmare my and
[TS]
01:43:26
◼
►
Jon's siracusa thank you for talking
[TS]
01:43:29
◼
►
about the giant fleshy blob with us you
[TS]
01:43:32
◼
►
know what I'm so glad that all of us
[TS]
01:43:34
◼
►
actually didn't put ourselves into the
[TS]
01:43:36
◼
►
furnace guy here this part of how we
[TS]
01:43:38
◼
►
tried with your science
[TS]
01:43:39
◼
►
thanks everybody out there for listening
[TS]
01:43:40
◼
►
to the incomparable we'll see you next
[TS]
01:43:42
◼
►
time bye
[TS]
01:43:43
◼
►
[Music]
[TS]
01:43:49
◼
►
[Music]
[TS]