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The Incomparable

208: The Good People Are Dead Already

 

00:00:00   the incomparable number 208 artists 2014 [TS]

00:00:11   welcome back everybody to the [TS]

00:00:13   uncomfortable podcast I'm your host [TS]

00:00:14   Jason L our topic in this episode is [TS]

00:00:17   going to be a video game we're back on [TS]

00:00:20   video games with a I think critically a [TS]

00:00:24   loved video game called the last of us [TS]

00:00:27   from from Naughty Dog on playstation and [TS]

00:00:32   i'm going to introduce a fine panel of [TS]

00:00:35   game players who have played this game [TS]

00:00:37   and now are going to talk about it [TS]

00:00:39   they may also use clicks as echo [TS]

00:00:41   location in order to find you and kill [TS]

00:00:43   you but we'll get to that Brianna Wu is [TS]

00:00:46   back and hey Brianna what's up what's [TS]

00:00:50   crack-a-lacking not much or not i don't [TS]

00:00:54   know i don't even up Steve let's also [TS]

00:00:56   here [TS]

00:00:57   hey Steve hey Jason how you doing what's [TS]

00:01:00   crackalackin with you I'm just over here [TS]

00:01:02   surviving and enduring my friend that's [TS]

00:01:04   good that's all we can do we can hope to [TS]

00:01:06   survive indoor live John Syracuse is [TS]

00:01:08   also here [TS]

00:01:09   hello John I'm just so proud of us all [TS]

00:01:11   that we all played a game even if it's a [TS]

00:01:14   game yeah well 13 and networking a [TS]

00:01:16   podcast about it i'm very excited I i [TS]

00:01:18   know i know you like these episodes and [TS]

00:01:20   and its listeners who also listen to the [TS]

00:01:23   accidental text podcast will will know [TS]

00:01:24   that there is a a continuing subplot on [TS]

00:01:27   on that podcast which jon is one of the [TS]

00:01:29   three stars of which is that John and [TS]

00:01:32   his co-host marcos wife Tiffany talk [TS]

00:01:35   about games and Marco I guess goes into [TS]

00:01:39   another room and submitting or something [TS]

00:01:41   while they talk about games and i'm [TS]

00:01:42   happy to report Tiffany Armand is here [TS]

00:01:44   on the uncomfortable [TS]

00:01:45   hello hi hi is such as strange title [TS]

00:01:48   that John's co-host wife Tiffany so the [TS]

00:01:54   last of us this is I'm gonna I'm gonna [TS]

00:01:57   lay my story out front which is we as [TS]

00:01:59   anybody who's listen to this podcast [TS]

00:02:01   before will know I am i am not much of a [TS]

00:02:03   gamer only I is shocker [TS]

00:02:07   although you have every game console [TS]

00:02:09   under the Sun strangely enough the last [TS]

00:02:11   generation of any next-gen consoles you [TS]

00:02:13   know I don't know who does [TS]

00:02:15   well unless you consider wii u and [TS]

00:02:16   next-gen console and we don't take a [TS]

00:02:19   merboy yeah [TS]

00:02:20   yep that's pretty much me i really like [TS]

00:02:22   those short games like journey and [TS]

00:02:24   and brothers and gone home and let me [TS]

00:02:26   tell you the last of us have a short [TS]

00:02:28   game actually quite long and so I'm just [TS]

00:02:32   going to give you my my this is my [TS]

00:02:35   disclaimer up front i'm here to be the [TS]

00:02:36   host [TS]

00:02:37   I played about the first i'm going to [TS]

00:02:39   say twenty percent of this game [TS]

00:02:41   oh and then I boiling over yet and then [TS]

00:02:44   I watched the the mega video version of [TS]

00:02:48   it a little rest of the stories [TS]

00:02:50   themselves and I everyone's uh everyone [TS]

00:02:53   is disappointed in you days haha there [TS]

00:02:55   was I ran out of time there's literally [TS]

00:02:57   no way I was gonna play it I i would [TS]

00:02:59   have to like quit my job and play a [TS]

00:03:01   video game for a weekend and I have [TS]

00:03:03   other thoughts about it that I don't [TS]

00:03:04   think are relevant right [TS]

00:03:07   oh but yes so I'm happy to host I know [TS]

00:03:10   what happens in the game and I played [TS]

00:03:11   some of it but I didn't play all of it i [TS]

00:03:13   just didn't know there was a moment [TS]

00:03:14   where I was being killed by zombies [TS]

00:03:16   repeatedly and I I thought but how far [TS]

00:03:19   am i from the end and I looked up and I [TS]

00:03:21   discovered I was so far from the end [TS]

00:03:24   that I was like not out of the sort of [TS]

00:03:26   second set of like whatever it is eight [TS]

00:03:28   segments in this game and I thought oh [TS]

00:03:29   forget it it's never gonna happen so I [TS]

00:03:32   guess you're never going to play zelda [TS]

00:03:33   game for the podcast because this game [TS]

00:03:35   is what 20 hours or something in Zelda [TS]

00:03:37   you can easily go hundred if you try to [TS]

00:03:38   clear it all out probably not although [TS]

00:03:40   my my wife was playing wind waker in the [TS]

00:03:42   next Real while I was playing this today [TS]

00:03:44   so out of curiosity were you playing on [TS]

00:03:46   easy normal presumably using hard LOL [TS]

00:03:48   okies ok and i was getting creamed [TS]

00:03:51   I gotta say it easy auto targeting on [TS]

00:03:53   yeah this is not an easy game for people [TS]

00:03:55   who do not regularly play a first-person [TS]

00:03:57   shooters will protect ours [TS]

00:03:59   no I console i found it i found it [TS]

00:04:01   extremely difficult and I really have to [TS]

00:04:04   say I was stunned by how much combat [TS]

00:04:06   there was in this game because everyone [TS]

00:04:08   was was praising the story over and over [TS]

00:04:11   again and what it ends up being is a [TS]

00:04:14   very resident evil 4 / 5 like survival [TS]

00:04:18   game with with really excellent story [TS]

00:04:21   parts but it's primarily a like go [TS]

00:04:24   through levels and clear out and [TS]

00:04:25   materials i was holding shoot right [TS]

00:04:27   about that [TS]

00:04:27   yeah full of shoot until you get the bow [TS]

00:04:29   and arrow and then it becomes a stealth [TS]

00:04:30   game that's when it gets awesome but you [TS]

00:04:32   probably never got the bow and arrow [TS]

00:04:33   icon well I saw the video of the person [TS]

00:04:35   with the bow and arrow and I thought [TS]

00:04:36   that looks [TS]

00:04:37   cool now you can appreciate it properly [TS]

00:04:39   unless you actually taken somebody out [TS]

00:04:40   from across a crowded quad yeah I get it [TS]

00:04:44   you know four feet from and another guy [TS]

00:04:46   who's walking totally oblivious [TS]

00:04:48   yeah it doesn't really notice when his [TS]

00:04:50   friends got yes because its whole amount [TS]

00:04:52   by I falls to the floor without gigantic [TS]

00:04:54   splash blood stealth self splash so [TS]

00:04:57   before we get any further along I i [TS]

00:04:59   thought i would i would take a chance [TS]

00:05:01   and see if John syracuse might have an [TS]

00:05:04   opening scene [TS]

00:05:05   no not today as a matter of fact I do [TS]

00:05:08   oh I'm shocked a short one alright so [TS]

00:05:12   broadly speaking of these days I don't [TS]

00:05:15   really like two kinds of video games if [TS]

00:05:16   you listen to this podcast you've [TS]

00:05:17   probably heard me mention these kinds [TS]

00:05:19   one kind of video game is nintendo [TS]

00:05:22   franchise games get your Mario's elders [TS]

00:05:25   your metroid prime that type of thing [TS]

00:05:26   and the second kind of game is your [TS]

00:05:29   artsy-fartsy and/or talkie game like [TS]

00:05:32   journey ego shadow of the colossus gone [TS]

00:05:34   home walking dead and I guess something [TS]

00:05:35   like brothers KRT fartsy yeah and fallen [TS]

00:05:39   short and I i tend not to like any of [TS]

00:05:41   the popular games especially on consoles [TS]

00:05:43   like I don't like first-person shooters [TS]

00:05:44   I call duty battlefield or halo we have [TS]

00:05:46   not played some of those games [TS]

00:05:48   I don't like non-married car racing [TS]

00:05:49   games and I don't like third-person [TS]

00:05:51   action games with waist high walls and [TS]

00:05:53   cover mechanic and so the last house the [TS]

00:05:57   last of us contains pretty much all the [TS]

00:05:59   things that hate about modern [TS]

00:06:00   third-person console games things which [TS]

00:06:03   i will gladly list later if given the [TS]

00:06:04   chance but not in this opening statement [TS]

00:06:07   and yet I was a great note right there [TS]

00:06:09   you know Thanksgiving is because i do [TS]

00:06:11   have a big list of things that I hate [TS]

00:06:12   and yet i'm going to say that the things [TS]

00:06:14   that are good about the last of us are [TS]

00:06:16   so good that they handle the overcome my [TS]

00:06:19   hatred of the entire genre and pull this [TS]

00:06:20   game up from the swamps of popular [TS]

00:06:23   mass-market gaming that I hate into my [TS]

00:06:25   own personal best of lists that's why I [TS]

00:06:27   think this is an exciting game for me [TS]

00:06:30   it's a game that's popular that looks [TS]

00:06:33   like all the other games that I hate but [TS]

00:06:34   i really liked it [TS]

00:06:35   that's cool John you're one of the [TS]

00:06:38   non-horror guys that aren't you [TS]

00:06:40   well I'd have the original resident I [TS]

00:06:41   like resident evil 4 I like I mean you [TS]

00:06:43   can see how I might be inclined to like [TS]

00:06:46   this game as well this so we should say [TS]

00:06:49   for those who have [TS]

00:06:50   gotten this far that this is a this is a [TS]

00:06:52   zombie apocalypse game I the you begin [TS]

00:06:56   its not zombies Jason a fungus [TS]

00:06:59   well they're totally different the [TS]

00:07:01   fungus zombies zombies just that's the [TS]

00:07:04   fungus makes them zombies [TS]

00:07:07   anyway your Joel who is a who in the [TS]

00:07:09   opening scene is a single father and the [TS]

00:07:13   the his daughter is watching TV and [TS]

00:07:16   there's an outbreak of of the zombie [TS]

00:07:19   stuff and I i thought this was actually [TS]

00:07:22   good as somebody who had heard about [TS]

00:07:23   this game vaguely I thought this was a [TS]

00:07:25   great fake out which is I knew that this [TS]

00:07:29   was a game where a man and young girl [TS]

00:07:32   have to go like through a zombie [TS]

00:07:34   apocalypse and so when we meet his [TS]

00:07:37   daughter I think oh ok this is going to [TS]

00:07:39   be the story which tells me that you [TS]

00:07:41   never looked at the front of the box [TS]

00:07:43   yeah i like to say that I didn't know [TS]

00:07:44   it's good he was spoiler-free you didn't [TS]

00:07:46   even know what I look like [TS]

00:07:48   hey John so I fire out the spoiler now [TS]

00:07:51   yes you should we do not want to spoil [TS]

00:07:53   people you haven't played this game [TS]

00:07:54   don't listen to this podcast and we [TS]

00:07:56   should probably tell people what we [TS]

00:07:57   think of it we think it's good go play [TS]

00:07:59   it unless unless you hate combat games [TS]

00:08:01   in which case don't you'll still hate it [TS]

00:08:06   if it's not about what you can add a [TS]

00:08:11   bell I mean for extra measure all right [TS]

00:08:14   we're also gonna bring the spoiler belt [TS]

00:08:16   alright I wasn't really paying attention [TS]

00:08:21   I got to say and it's like I don't know [TS]

00:08:22   whatever and it's a video game think of [TS]

00:08:25   daylight on the cover anyway could be [TS]

00:08:26   totally different but I its I thought it [TS]

00:08:30   was a nice break out in that this is [TS]

00:08:31   what this is not with the story really [TS]

00:08:33   is because his daughter dies and is [TS]

00:08:36   killed not by a zombie but is freaked [TS]

00:08:38   out soldier and uh and then we cut two [TS]

00:08:41   years later and then we follow Joel as [TS]

00:08:44   he's given a mission to escort yong le [TS]

00:08:47   across the u.s. to these uh these [TS]

00:08:50   fireflies people who are who think that [TS]

00:08:53   she's a key to a cure to the zombie [TS]

00:08:55   infection and that's your premise and [TS]

00:08:57   then and then the story continues with [TS]

00:08:59   their relationship growing as well as [TS]

00:09:02   the fact that they have to i was [TS]

00:09:05   thinking of you John actually doing this [TS]

00:09:06   because my mic is capsule the last of us [TS]

00:09:09   would be if you've ever wanted to live [TS]

00:09:12   through a zombie apocalypse and shoot [TS]

00:09:14   zombies and other people and have that [TS]

00:09:17   that full on i'ma I'm just killing [TS]

00:09:21   people and the apocalypse feeling this [TS]

00:09:23   is the game for you because this feels [TS]

00:09:24   exactly like a zombie apocalypse would [TS]

00:09:27   feel to me which is horrible and dark [TS]

00:09:30   and you [TS]

00:09:31   everybody's trying to kill you so but [TS]

00:09:33   that's not what i like about the [TS]

00:09:35   apocalypse I don't like killing the [TS]

00:09:36   other people i like the fact that [TS]

00:09:37   everyone else is dead already so like [TS]

00:09:39   the cities or so and like your shot [TS]

00:09:41   apocalypse you got all this space and [TS]

00:09:43   all this and this one they you know like [TS]

00:09:44   if I was actually in this game I would [TS]

00:09:46   go far away from people instead of going [TS]

00:09:47   to ya is the game has a story that [TS]

00:09:49   involves we're just finishing the job [TS]

00:09:51   started by the time [TS]

00:09:52   that's right there there was so much [TS]

00:09:54   detail and so much work clearly put into [TS]

00:09:56   every second of this that I got to [TS]

00:09:59   boston and i thought i must be [TS]

00:10:00   two-thirds of the way through the game [TS]

00:10:01   yeah you're right how many settings are [TS]

00:10:04   in the sky couldn't spoil myself like [TS]

00:10:05   boy I guess this game mostly takes place [TS]

00:10:07   in boston we're just cool with me even [TS]

00:10:08   though they took like geographic [TS]

00:10:09   liberties [TS]

00:10:10   oh my god that hard drive me crazy [TS]

00:10:12   I thought he did I thought the t station [TS]

00:10:14   looks like a tea station [TS]

00:10:16   I did I did related but if i can borrow [TS]

00:10:18   Boston yeah everything is where it's [TS]

00:10:20   supposed to be but it's fine [TS]

00:10:22   yeah it'sit's I don't know that that [TS]

00:10:23   didn't bother me like you're supposed to [TS]

00:10:25   be here museum and then you're downtown [TS]

00:10:27   like nothing it's like they want Islam [TS]

00:10:30   is our wedding the Rockies ruined the [TS]

00:10:32   mandate yes they moved the museum had [TS]

00:10:34   been lost or the worst arm I'll let's [TS]

00:10:39   see what else it will the lengthening [TS]

00:10:41   actually I i have thought about this [TS]

00:10:42   when I was playing it that I'm that I [TS]

00:10:45   realized that this is how these major [TS]

00:10:48   game titles are done but I what what [TS]

00:10:50   what I started to think was as an [TS]

00:10:53   aficionado of those those artsy fartsy [TS]

00:10:55   as John said little short games [TS]

00:10:57   was it something that actually it's a [TS]

00:10:59   little bit like the walking dead game is [TS]

00:11:01   is doing which is I sort of felt like oh [TS]

00:11:03   I get it this is like a season of a TV [TS]

00:11:05   show like it this is literally like a an [TS]

00:11:08   eight-episode story that happens and you [TS]

00:11:11   could you could literally dole these out [TS]

00:11:13   one a month with cliff hangers and I [TS]

00:11:16   think actually for a player like me it [TS]

00:11:18   would probably work better like that [TS]

00:11:20   like look you just are going to do this [TS]

00:11:22   opening set segment and then you know [TS]

00:11:24   then Pittsburgh is going to come and [TS]

00:11:25   then you're going to be in Wyoming right [TS]

00:11:26   and you just just kind of like each [TS]

00:11:28   episode and and but that's that's when I [TS]

00:11:32   was I would almost you sad Hulk music [TS]

00:11:34   playing and happy as that as the playing [TS]

00:11:36   is playing and then when later watching [TS]

00:11:38   it when i gave up I mean I definitely [TS]

00:11:39   felt like like oh I get it this is this [TS]

00:11:42   is much more episodic because it's so it [TS]

00:11:44   is huge it does you know it felt to me [TS]

00:11:47   as somebody who's played the shorter [TS]

00:11:48   games like I was playing through what i [TS]

00:11:51   felt was like I gotta be getting closer [TS]

00:11:52   to the end now and i was so far from the [TS]

00:11:54   end that I was very sad but there's a [TS]

00:11:57   lot in here and a lot of different [TS]

00:11:59   settings and when you get to the when [TS]

00:12:00   you get to the snow later you get to you [TS]

00:12:03   get to ride some horses you get to shoot [TS]

00:12:06   ya shoot it [TS]

00:12:07   I love more general there's a horse [TS]

00:12:09   level there isn't one [TS]

00:12:11   no mine cart but course so on it you're [TS]

00:12:14   writing that is episodic and it like [TS]

00:12:16   this you know this they do episode by [TS]

00:12:19   city by city which is convenient but [TS]

00:12:21   also you know it within each city it is [TS]

00:12:23   that there's a story visit [TS]

00:12:25   does it smell like chapters in a book [TS]

00:12:26   there's a series of events taking place [TS]

00:12:28   whatever you were trying to do in that [TS]

00:12:30   little section comes to a head and it [TS]

00:12:31   resolves itself in some way and then you [TS]

00:12:33   move on to the next thing the story is [TS]

00:12:34   progressing the entire time and I think [TS]

00:12:37   that that part of the game where you [TS]

00:12:39   feel like you're reading different [TS]

00:12:40   chapters in different settings really [TS]

00:12:42   works well and it builds to something [TS]

00:12:44   exciting which I think TIFF and I have [TS]

00:12:46   talked about this in the past like my [TS]

00:12:48   favorite part of the game was after [TS]

00:12:50   you--after bill to the point where you [TS]

00:12:52   know no matter what you do [TS]

00:12:54   Joel ends up getting grievously injured [TS]

00:12:56   in combat in a half cutscene type thing [TS]

00:12:59   and you don't know and things are [TS]

00:13:01   looking down and like this game is not a [TS]

00:13:03   happy game so things kind of going [TS]

00:13:05   downhill and not working out the way you [TS]

00:13:06   want eventually just like you think like [TS]

00:13:09   alright so first first of all you don't [TS]

00:13:11   know how I just seen a bad ending like [TS]

00:13:13   this happening because I did something [TS]

00:13:14   bad and if i had played better [TS]

00:13:16   this would not have happened to me and [TS]

00:13:18   then I think in that same cutscene is [TS]

00:13:19   like Elias threatened as well it looks [TS]

00:13:20   like both of them are gonna die I'm like [TS]

00:13:22   well I guess this is just a bad ending [TS]

00:13:24   an immuno bad ending cutscene because i [TS]

00:13:26   don't have to go back and replay this [TS]

00:13:27   because obviously I've done something [TS]

00:13:28   wrong [TS]

00:13:29   I and then it sort of fades to black [TS]

00:13:31   instead of giving you another chance to [TS]

00:13:33   play the very next scene is winter in [TS]

00:13:36   the snow and has you creeping up with [TS]

00:13:38   over and look it looks amazing [TS]

00:13:40   maybe a job with the snow as you [TS]

00:13:42   creeping up with the bow as le who you [TS]

00:13:44   have not played as for the the other [TS]

00:13:46   portion the game I realize now it's on [TS]

00:13:47   her to take care of Joel that that [TS]

00:13:50   progression of like one chapter after [TS]

00:13:52   another [TS]

00:13:53   if they had been doled out like like The [TS]

00:13:55   Walking Dead I don't think that those [TS]

00:13:57   story beats would have worked as well [TS]

00:13:58   because i think you really need to [TS]

00:13:59   transition right from that big downer [TS]

00:14:01   right 20 it's on me and I'm a little [TS]

00:14:03   girl and have a bow [TS]

00:14:04   I don't know I thought that was worked [TS]

00:14:06   as a cliffhanger the great thing about [TS]

00:14:07   that too is it's like it's like [TS]

00:14:08   numbering your basic programs 10 20 30 [TS]

00:14:11   because now you've left open these [TS]

00:14:13   little segments where you can slot in [TS]

00:14:14   dlc which they did well yeah I'd love [TS]

00:14:16   for them to do that every single [TS]

00:14:18   cutscene just fill it in with more stuff [TS]

00:14:20   i would like haha all the time and [TS]

00:14:22   they're going to direct action makes [TS]

00:14:24   everything [TS]

00:14:24   yeah I I mean I guess I felt like the [TS]

00:14:27   the way that they told the story it is [TS]

00:14:29   literally exactly the same way that they [TS]

00:14:32   did uncharted one or two uncharted two [TS]

00:14:35   and uncharted 3 and often like the story [TS]

00:14:38   beats at the end are there to like hide [TS]

00:14:40   a level load because they do level [TS]

00:14:42   streaming in it and I don't know I [TS]

00:14:44   thought it was i I almost I can't [TS]

00:14:47   disagree with You Tiffany because I [TS]

00:14:50   wanted this game to be shorter and I [TS]

00:14:52   thought they could have they could have [TS]

00:14:54   tightened it up like i played through [TS]

00:14:56   this game wanting to enjoy the story i'm [TS]

00:14:59   motivated by narrative and I felt like [TS]

00:15:02   there was like twice as much combat and [TS]

00:15:05   say there needs to be so I I think I [TS]

00:15:09   want to move on and talk about the [TS]

00:15:10   characters in the story a little bit but [TS]

00:15:11   I I you know I obviously somebody who [TS]

00:15:13   who crashed and burned at this and [TS]

00:15:15   doesn't love you know I don't love [TS]

00:15:18   combat stuff i'm also not very good at [TS]

00:15:20   it and that's one of the reasons why [TS]

00:15:21   don't love it but I definitely felt like [TS]

00:15:23   there was a lot of that and and maybe as [TS]

00:15:26   we're talking about the tone of it too i [TS]

00:15:27   mean it is it is I relentlessly bleak [TS]

00:15:31   game in that way to and and I found like [TS]

00:15:33   after a while of just kind of running [TS]

00:15:35   around and being afraid of being killed [TS]

00:15:37   by zombies or shot by other humans that [TS]

00:15:40   I was like really you know I really [TS]

00:15:42   loved the dialogue and acting actual [TS]

00:15:45   acting of the characters in the [TS]

00:15:47   cutscenes and then during the combat I [TS]

00:15:49   was like oh yeah more combat ok it was [TS]

00:15:52   not i mean the parts of the game that [TS]

00:15:54   got me excited or not the combat parts [TS]

00:15:56   problems without the combat parts [TS]

00:15:58   there's literally nothing no doing it's [TS]

00:16:00   a movie then we exactly right i mean [TS]

00:16:02   it's this is this is effectively it's [TS]

00:16:04   it's cut scene cut scene you're one [TS]

00:16:07   contribution to their trek across the [TS]

00:16:09   United States is you decide whether they [TS]

00:16:12   survived the next cut scene or die [TS]

00:16:13   horribly [TS]

00:16:14   that's really it that's one choice of it [TS]

00:16:17   with all the combat the cut scenes were [TS]

00:16:19   like a nice relief like we just like [TS]

00:16:21   uh-huh okay I got through that now we [TS]

00:16:23   can like enjoy their little banter and [TS]

00:16:25   you know you're going through and you [TS]

00:16:27   know you can trigger different dialogue [TS]

00:16:30   that the two character has between Joel [TS]

00:16:32   and Ellie and I really like that part [TS]

00:16:33   that you kind of had control over that [TS]

00:16:35   even during a cutscene or [TS]

00:16:37   you know they have the the movie type [TS]

00:16:38   cutscenes and then they had the cut [TS]

00:16:39   scenes where there was no health bar so [TS]

00:16:41   you can still manipulate the the [TS]

00:16:43   characters but you would have no health [TS]

00:16:47   repercussions for it you know like so [TS]

00:16:48   you can just kind of play as them and [TS]

00:16:50   teach her how to whistle and those type [TS]

00:16:52   of things that you could either choose [TS]

00:16:54   to do or not do and I really like that I [TS]

00:16:55   thought that really added to a lot of [TS]

00:16:57   characters there's a lot of ambient [TS]

00:16:58   audio as well like even if you weren't [TS]

00:17:00   in a cutscene if you if you played this [TS]

00:17:02   here's the thing like if you play it [TS]

00:17:04   like like just you know a short [TS]

00:17:07   attention span teenager just go like [TS]

00:17:08   kill kill kill cutscene kill cutscene [TS]

00:17:10   just trying to restore the game you're [TS]

00:17:12   gonna miss out on if you if you play it [TS]

00:17:14   i mean his different listen like [TS]

00:17:16   uncharted two much like I said I played [TS]

00:17:18   some of is that I never really related [TS]

00:17:20   to was a nathan drake or whatever his [TS]

00:17:22   name isn't it an uncharted I never [TS]

00:17:24   really cared about the character so that [TS]

00:17:26   felt like okay I'm just going to sort of [TS]

00:17:28   go I felt like I was going through the [TS]

00:17:29   motions whereas in this game I would [TS]

00:17:30   roll play like playing with little dolls [TS]

00:17:32   right i would role play the characters [TS]

00:17:33   like they were real people so I would [TS]

00:17:36   walk next alley and they would have [TS]

00:17:37   conversations ambient Lee in audio [TS]

00:17:39   whereas if I just run off to search for [TS]

00:17:41   ammo she'd be over there talking and I [TS]

00:17:42   get out of the range of her little sound [TS]

00:17:44   cone right and I wouldn't hear anymore [TS]

00:17:45   and I'd be like blah blah talky-talk let [TS]

00:17:48   me let me search for like little pieces [TS]

00:17:49   of tape and paper and and sugar and [TS]

00:17:52   Explosives because you know but instead [TS]

00:17:53   I role played it like I was really there [TS]

00:17:55   and like these were people who needed to [TS]

00:17:57   be you know like they were together and [TS]

00:17:58   that that made me so I'm sort of like [TS]

00:18:00   puppet acting out the movie not during [TS]

00:18:03   the cutscenes you don't have the same as [TS]

00:18:04   John exactly like that and it was great [TS]

00:18:06   you couldn't hear i loved it they had [TS]

00:18:08   that you could not hear the person if [TS]

00:18:09   you're actually out of range of them but [TS]

00:18:11   they're still talking and you could [TS]

00:18:12   totally miss all of that great detail [TS]

00:18:15   and character development of it as a [TS]

00:18:16   complete us that drove me crazy when you [TS]

00:18:19   have to run elsewhere [TS]

00:18:20   I don't want to sneak closer to those [TS]

00:18:22   guys that are having the conversation [TS]

00:18:23   about all the tourists they killed I [TS]

00:18:25   don't want to get closer but i have to i [TS]

00:18:28   don't want to miss this cutscene well [TS]

00:18:29   see if I was when I was role playing in [TS]

00:18:31   that I'm like what I was here I wouldn't [TS]

00:18:33   need to hear their dialogue sequences [TS]

00:18:35   because i'm not i'm not playing a game [TS]

00:18:36   like my like I need to hear all the [TS]

00:18:38   assets that were put in this game I need [TS]

00:18:39   to hear all the audio it was more like [TS]

00:18:41   if I was in the game and the combat was [TS]

00:18:44   over and I immediately ran away in [TS]

00:18:45   mid-sentence when Ellie was trying to [TS]

00:18:47   ask me a question I would be a jerk and [TS]

00:18:49   so I'm going to sit there and [TS]

00:18:50   talk with her right whether this [TS]

00:18:51   interactive button presses for me to ask [TS]

00:18:53   for something or not even even bill or [TS]

00:18:55   any other people like that was ambient [TS]

00:18:56   conversations happening if you suddenly [TS]

00:18:58   turn your characters back and go off [TS]

00:19:00   into the corner and do something like I [TS]

00:19:01   wish the cat I kind of wish characters [TS]

00:19:03   in video games would be like sometimes [TS]

00:19:05   they do this they have like hey where [TS]

00:19:06   you goin animation or something but I i [TS]

00:19:08   wish everyone would just stop talking to [TS]

00:19:09   you is like this guy's a jerk every time [TS]

00:19:11   we try to me because it runs off into [TS]

00:19:12   the garbage looking for power ups or [TS]

00:19:15   something like who wants to hang out [TS]

00:19:16   with him so I played it like I was the [TS]

00:19:19   person I was role playing it like I was [TS]

00:19:20   the person in the situation and that's [TS]

00:19:22   that's what kept me playing in this game [TS]

00:19:23   and that's what kept me engaged with it [TS]

00:19:25   when like Brianna said like Uncharted [TS]

00:19:27   it's the same mechanics the same you [TS]

00:19:29   know it's probably the same character [TS]

00:19:30   animations in the same cover and the [TS]

00:19:32   same you know like it a lot of it is the [TS]

00:19:34   same but it just felt so different to me [TS]

00:19:36   because the story engage me someone and [TS]

00:19:38   exploring the characters and setting [TS]

00:19:40   engage me so much more than uncharted i [TS]

00:19:42   really like that aspect of I mean I [TS]

00:19:43   charted is basically a it's an action [TS]

00:19:46   movie you know this is real this is Game [TS]

00:19:49   storytelling at its very best I mean it [TS]

00:19:53   moved me that opening lived me the [TS]

00:19:55   ending left me thinking for a long time [TS]

00:19:58   and you each of the side characters i [TS]

00:20:01   thought--like tests i was so sad when [TS]

00:20:04   she got killed and you know or or his [TS]

00:20:07   brother [TS]

00:20:07   I mean it was this really excel like [TS]

00:20:11   when you start thinking about you [TS]

00:20:15   interacting with the people in the game [TS]

00:20:18   at that level like he did John like that [TS]

00:20:20   really means they succeeded and I just I [TS]

00:20:23   think that is what this game does [TS]

00:20:25   excellently i really like that aspect [TS]

00:20:27   where you can you can almost sort of [TS]

00:20:29   tailor the experience you have with the [TS]

00:20:30   game depending on how you want to play [TS]

00:20:32   it I mean John of course you know your [TS]

00:20:34   role play then and got the conversations [TS]

00:20:36   that he wanted to get and not the ones [TS]

00:20:37   that you didn't I [TS]

00:20:39   I'll own this game to a friend who [TS]

00:20:40   played in like three just marathon [TS]

00:20:43   sessions I guess over a couple of nights [TS]

00:20:44   and he never even got the joke book [TS]

00:20:48   pulled out on him [TS]

00:20:49   really which to me it's it's [TS]

00:20:52   mind-blowing that is that is such a [TS]

00:20:54   critical thing that hold that the [TS]

00:20:55   relationship between Ellie and Joel [TS]

00:20:57   changes completely over the course of [TS]

00:21:00   her reading all those horrible puns to [TS]

00:21:02   him [TS]

00:21:02   especially when you play the after Dame [TS]

00:21:04   or whatever you would call that [TS]

00:21:05   what-do-you-call-it know what I think [TS]

00:21:08   you'll see there the DSE yeah because [TS]

00:21:10   that's I mean it brings it all back [TS]

00:21:11   right there with all the jokes and so [TS]

00:21:13   great but he never even he never you [TS]

00:21:15   didn't even know about the joke book I [TS]

00:21:16   said id what do you think about the joke [TS]

00:21:18   book seems that what joke book seen home [TS]

00:21:20   and I was blown away by that but that's [TS]

00:21:22   that's the experience you wanted to have [TS]

00:21:24   you wanted to go through and and blow [TS]

00:21:26   away a bunch of guys and that's what he [TS]

00:21:28   did because they're going to combat is [TS]

00:21:31   compelling and it but if you if you [TS]

00:21:32   wanted to immerse yourself in the story [TS]

00:21:34   and really get every you know every [TS]

00:21:35   every bit of it that you could you could [TS]

00:21:37   do that but it's great that you could [TS]

00:21:38   play both you could do both things are [TS]

00:21:40   pressing the X button during all the [TS]

00:21:42   cutscenes just like like oh look at her [TS]

00:21:44   in conversation XXX gonna get everything [TS]

00:21:46   I don't want anyone but she only pulls [TS]

00:21:49   out that joke book if you're if you're [TS]

00:21:50   crawling around looking for you know [TS]

00:21:52   spare shifts and whatnot haha she cheat [TS]

00:21:56   she waits for a period of downtime and [TS]

00:21:58   she's ok it's time to lighten the mood [TS]

00:21:59   and then she pulls out the book and if [TS]

00:22:01   you're in if you never slowed down [TS]

00:22:02   enough to search every corner you know [TS]

00:22:05   spend time staring at the beautiful [TS]

00:22:07   rendering it ever happens that's the [TS]

00:22:11   thing about the game is that you can [TS]

00:22:12   never quite tell when something is [TS]

00:22:14   scripted like I don't I when I was [TS]

00:22:15   playing the game it is not clear like it [TS]

00:22:18   would she have started pulling that [TS]

00:22:20   thing out and talking no matter what [TS]

00:22:21   happened at this point in the game or is [TS]

00:22:23   it just because like you like you were [TS]

00:22:25   surmising that was in the area are you [TS]

00:22:27   know a sequence of inactivity and I [TS]

00:22:29   don't spend most of my time trying to [TS]

00:22:31   figure out how the game mechanics work [TS]

00:22:32   occasionally get that in combat you do a [TS]

00:22:34   little bit of trying to figure out how [TS]

00:22:35   the game may I work so you can get [TS]

00:22:36   through difficult section but most of [TS]

00:22:38   the time I just wanted to feel [TS]

00:22:39   naturalistic and that's that's the magic [TS]

00:22:41   of moviemaking and storytelling and [TS]

00:22:43   everything is like it's all going to be [TS]

00:22:45   fake and it's all a bunch of lives but [TS]

00:22:46   they have to make you believe it and so [TS]

00:22:47   if you get invested enough in the game [TS]

00:22:49   it just sort of our own unfold naturally [TS]

00:22:50   that's so hard to do because we know [TS]

00:22:52   like in in you know the past generations [TS]

00:22:56   of games everything had some thing that [TS]

00:22:58   you would find it was wrong with [TS]

00:22:59   character repeat the same catch phrase [TS]

00:23:01   over and over again and we get caught on [TS]

00:23:02   a wall and started glitching or like you [TS]

00:23:04   could never find yourself believing it [TS]

00:23:06   and games are getting so much better it [TS]

00:23:08   not showing you that you know what Elly [TS]

00:23:10   is not an actual person she's a series [TS]

00:23:12   of scripts and have recorded audio and [TS]

00:23:14   behaviors based on [TS]

00:23:15   right and it breaks the illusion when [TS]

00:23:17   she does something weird or whatever [TS]

00:23:19   like our time for a brief break to talk [TS]

00:23:21   about our sponsor this week it's Harry's [TS]

00:23:24   welcome back Harry's now I had somebody [TS]

00:23:26   tell me and this is a an accident thing [TS]

00:23:28   that when I had Harry's on a previous [TS]

00:23:30   show they thought it was Harry's like h [TS]

00:23:32   AI r ys it's not it's h Arry is and i'm [TS]

00:23:38   gonna sell my like my in-laws and say [TS]

00:23:40   Harry's is that better [TS]

00:23:43   here's the deal with Harry's Harry's is [TS]

00:23:45   Harry's is about shaving shaving for [TS]

00:23:49   gentlemen i am one of those gentlemen [TS]

00:23:52   who shaves I am NOT a beer too kind of [TS]

00:23:54   person and shaving is not great [TS]

00:23:56   it can be uncomfortable it can scrape [TS]

00:23:58   your face and make your face all stringy [TS]

00:24:00   and sore with razor burn razor blades [TS]

00:24:02   are expensive they're hard to shop for [TS]

00:24:04   you've got the blades with the super [TS]

00:24:07   expensive cartridges that got like a [TS]

00:24:08   million blades in them and then there's [TS]

00:24:11   Harry's which makes everything simpler [TS]

00:24:13   to guys started Harry's they just wanted [TS]

00:24:16   a better product and they didn't want to [TS]

00:24:18   make anybody have to pay an arm and a [TS]

00:24:20   leg to get it and let me tell you it is [TS]

00:24:22   true I got sent some Harry's blades when [TS]

00:24:26   they first advertising the incomparable [TS]

00:24:28   and they're fantastic Harry's makes [TS]

00:24:30   their own blades they bought the factory [TS]

00:24:33   they liked it so much they bought the [TS]

00:24:34   factory that sounds like a razor [TS]

00:24:36   commercial from way back [TS]

00:24:38   the factories in Germany they make their [TS]

00:24:39   own blades they are high-quality [TS]

00:24:40   high-performing German blades it gives [TS]

00:24:44   you a better shave then they've got this [TS]

00:24:46   amazing shaving cream cookies light mint [TS]

00:24:49   scent to it it is great that is actually [TS]

00:24:54   my favorite thing that Harry's makes is [TS]

00:24:56   the shaving cream it is fantastic and [TS]

00:24:58   since it's a little squeeze bottle i [TS]

00:25:00   discovered that i can squeeze it out [TS]

00:25:02   into a little bottle and take it with me [TS]

00:25:04   through airport security and I could [TS]

00:25:06   never do that with my old go to shaving [TS]

00:25:09   cream which came in a big metal can [TS]

00:25:11   so the blades are half the cost of the [TS]

00:25:15   other big brand blades the shaving cream [TS]

00:25:18   is delightful they ship it for free to [TS]

00:25:21   your front door they have a starter set [TS]

00:25:23   that's a great deal for fifteen dollars [TS]

00:25:24   you get the razor you get that wonderful [TS]

00:25:26   shape cream and three razor blade [TS]

00:25:29   sides and your satisfaction is [TS]

00:25:30   guaranteed and let me tell you i was [TS]

00:25:32   incredibly satisfied with this i will [TS]

00:25:34   never go back [TS]

00:25:35   i'm using Harry's fantastic blade i [TS]

00:25:37   love-love-love the shave cream so I [TS]

00:25:39   really can't say enough good things [TS]

00:25:41   about Harry's Harry's you should try [TS]

00:25:43   them out if you're Harry you should try [TS]

00:25:46   Harry's I'll give you five dollars off [TS]

00:25:48   if you visit harrods.com and use our [TS]

00:25:50   special coupon code Snell that's my name [TS]

00:25:53   that's the name of the clean shape and [TS]

00:25:54   guy who's talking to you right now for [TS]

00:25:56   your first purchase use code Snell for [TS]

00:25:58   five dollars off [TS]

00:25:59   harrods.com h.jr ry s.com coupon code [TS]

00:26:04   smell at checkout for five dollars off [TS]

00:26:06   start shaving better today with Harry's [TS]

00:26:08   man i love that shaving cream and thanks [TS]

00:26:11   to harry's for sponsoring the [TS]

00:26:12   uncomfortable i really like to the the [TS]

00:26:14   relationship between those characters [TS]

00:26:17   which builds over time and you know [TS]

00:26:19   somebody mentioned earlier the the [TS]

00:26:20   secondary characters are also all [TS]

00:26:22   different and interesting and the [TS]

00:26:24   performances are great i think the voice [TS]

00:26:25   performances are really good and and I [TS]

00:26:27   was blown away i mean i mentioned this [TS]

00:26:29   earlier i was blown away by the [TS]

00:26:31   performances of the the visual acting of [TS]

00:26:35   the characters like that that I don't [TS]

00:26:37   know whether they shot reference video [TS]

00:26:41   oh it's all know kind of actually it [TS]

00:26:42   looks like it is generated for him [TS]

00:26:44   no no well I mean I don't know whether [TS]

00:26:46   they will emo kept everything or whether [TS]

00:26:48   they just do matches or or how it works [TS]

00:26:50   technically but it was it was a [TS]

00:26:51   legitimate acting performance and a good [TS]

00:26:53   acting performance which I like because [TS]

00:26:55   in a lot of a lot of the video games [TS]

00:26:57   that I've plane you know the characters [TS]

00:26:59   are kind of blobs and they don't move [TS]

00:27:02   like people and it was all very human [TS]

00:27:05   and everybody had different performance [TS]

00:27:07   I i have to admit that i spent the [TS]

00:27:09   entire time casting the actors and [TS]

00:27:12   knowing that this is going to be a [TS]

00:27:13   live-action movie I spent the entire [TS]

00:27:15   time casting actors in the parts i and [TS]

00:27:18   and and so for me joel is lovely josh [TS]

00:27:20   Josh Brolin don't say all night and ends [TS]

00:27:23   and and she would be Ellen Page except [TS]

00:27:25   the old now that's a lawsuit about that [TS]

00:27:28   yeah that could they wouldn't wouldn't [TS]

00:27:29   shock me it felt like that but but am [TS]

00:27:32   well josh brolin should get in on that [TS]

00:27:33   lawsuit because still feels like Josh [TS]

00:27:34   but the jobs voice is out [TS]

00:27:37   I mean maybe I don't play enough of [TS]

00:27:38   these popular games that is said I hated [TS]

00:27:40   but his voice is not sound like the [TS]

00:27:42   typical sort of was an unknown or throws [TS]

00:27:45   all those don't know i don't tell me the [TS]

00:27:47   north is doing the voices now this is [TS]

00:27:48   troy baker but anyway north is a lot of [TS]

00:27:51   weight like the graph video game guy [TS]

00:27:53   voices comet tough guy i'm a big [TS]

00:27:54   adventure i'm a poor man's Indiana Jones [TS]

00:27:56   I'm a space marine I Joel does not sound [TS]

00:27:59   like that at all and his kind of I don't [TS]

00:28:01   know for the Southern drawl but like his [TS]

00:28:03   sort of calm accent like I loved his [TS]

00:28:06   voices but his voice was the first menu [TS]

00:28:07   and you better level he's gonna hear it [TS]

00:28:09   a lot like you know he's sort of your [TS]

00:28:11   proxy and yet good voice acting in games [TS]

00:28:15   who would have thought that happens [TS]

00:28:16   every once in a while I matched up with [TS]

00:28:19   you know the the the actor's performance [TS]

00:28:21   through the you know the motion capture [TS]

00:28:24   all that stuff and and Ellie was good to [TS]

00:28:27   she could have been grading and annoying [TS]

00:28:28   but she wasn't Jen and I do admit there [TS]

00:28:31   was a lot of Ellen Page sort of coming [TS]

00:28:32   through because they do look very [TS]

00:28:33   similar and I kept kind of picturing her [TS]

00:28:35   butt huh that good actor goes a long way [TS]

00:28:37   and like i said i don't i don't like [TS]

00:28:39   games where they do play the game watch [TS]

00:28:41   a movie play the game and watch a movie [TS]

00:28:44   I liked it better when I first like it [TS]

00:28:45   when the cutscenes are in engine and and [TS]

00:28:47   this point the engine is so good that [TS]

00:28:48   even when they're not in the engine Mads [TS]

00:28:50   close right like I think they use the [TS]

00:28:51   the cutscene models in the playstation 4 [TS]

00:28:54   remaster of this so that's almost an [TS]

00:28:55   engine but it's not interactive i like [TS]

00:28:57   it much better when there's not there's [TS]

00:28:59   no gaps between it and this was sort of [TS]

00:29:01   charred to creep up on that a little bit [TS]

00:29:02   with were just talking about what these [TS]

00:29:03   sort of story sequence is happening in [TS]

00:29:06   Game one during round time I wish there [TS]

00:29:09   was more of that but that really that [TS]

00:29:11   really sold it [TS]

00:29:12   yeah I was actually surprised when i [TS]

00:29:14   watch that I didn't get a chance to [TS]

00:29:16   finish on easy when i was playing that [TS]

00:29:18   this week and so I watch the rest of the [TS]

00:29:20   cutscenes and I was surprised by how [TS]

00:29:21   much of the story wasn't in the [TS]

00:29:23   cutscenes I remembered a lot of story [TS]

00:29:25   going on that that I remember toward [TS]

00:29:27   being and cutscenes and they weren't it [TS]

00:29:29   turns out those were in game moments [TS]

00:29:30   yeah so there's just there's a youtube [TS]

00:29:32   video that's called the marathon edition [TS]

00:29:34   that which is the one that I watched [TS]

00:29:35   after I gave up and I i did the [TS]

00:29:38   calculations the marathon edition is six [TS]

00:29:41   hours long and the cutscenes in the game [TS]

00:29:44   are about 90 minutes long but the [TS]

00:29:45   marathon edition is a guy who actually [TS]

00:29:47   did the whole walkthrough and then cut [TS]

00:29:48   out everything that wasn't like [TS]

00:29:50   important combat or the conversations [TS]

00:29:52   that happen [TS]

00:29:53   and there's a lot that happens it's not [TS]

00:29:55   in the cutscene it's alright and he was [TS]

00:29:58   performing that for you essentially [TS]

00:30:00   because during parts that aren't cutting [TS]

00:30:01   he's doing what I was like a little doll [TS]

00:30:03   planning he's he's giving a performance [TS]

00:30:05   himself and that's that's why i like you [TS]

00:30:06   know my favorite type of games like the [TS]

00:30:08   Zelda type games where ya there are [TS]

00:30:09   cutscenes but like for the most part [TS]

00:30:11   everything that I remember about a zelda [TS]

00:30:12   game is something that I did you know in [TS]

00:30:14   service of a linear story is gonna have [TS]

00:30:16   to wait but i feel like i did this thing [TS]

00:30:18   and i thought this thing and i [TS]

00:30:19   discovered this and i found this secret [TS]

00:30:21   room or whatever you feel like that you [TS]

00:30:22   did this not that you were watching a [TS]

00:30:25   movie directed by someone else [TS]

00:30:27   I really like the i really like the [TS]

00:30:29   moment which we alluded to earlier when [TS]

00:30:31   it flips around and joel has been so [TS]

00:30:35   horribly wounded that Ellie needs to [TS]

00:30:36   take care of him which is also actually [TS]

00:30:38   where the left behind dlc level is set [TS]

00:30:41   along with a flashback and I that's a [TS]

00:30:44   great moment you sort of expect that [TS]

00:30:45   it's going to come and I really gonna [TS]

00:30:46   play Joel the whole time and she gets [TS]

00:30:49   the gun and you're thinking about it and [TS]

00:30:50   then there's that moment where he is he [TS]

00:30:53   is impaled on a metal thing and you know [TS]

00:30:57   falls off the horse and and she has to [TS]

00:31:00   take care of him and I i love that I [TS]

00:31:03   love that switch in perspective I I [TS]

00:31:05   thought that was a thought that was [TS]

00:31:06   really great [TS]

00:31:07   I thought y'all might have died to like [TS]

00:31:08   me at that point in the game I was ready [TS]

00:31:10   for him to be dead and the rest of the [TS]

00:31:11   game to just be LA because I would've [TS]

00:31:12   been fine with me [TS]

00:31:13   it could happen and they wanted you to [TS]

00:31:15   at least wonder about that right because [TS]

00:31:16   when they want to cut the winter and [TS]

00:31:18   she's in the snow and she's hunting the [TS]

00:31:19   deer and then she meets a guy until she [TS]

00:31:20   says I need medicine [TS]

00:31:23   yeah you don't know actually I was named [TS]

00:31:26   David super-creepy super creepy [TS]

00:31:28   oh yeah they did a good job on him you [TS]

00:31:30   know he's played by nolan north maybe [TS]

00:31:32   that's why you don't like in time haha [TS]

00:31:33   bad guy about all the women he was he [TS]

00:31:37   was just super creepy and like and [TS]

00:31:39   that's the great thing about that point [TS]

00:31:40   in the game Jason had you played up to [TS]

00:31:42   that point you know pretty much all [TS]

00:31:43   these humans that you meet are like out [TS]

00:31:46   for themselves and the people who do [TS]

00:31:47   well are pretty darn evil and you just [TS]

00:31:49   feel like you're just you're just [TS]

00:31:50   protecting this tiny little light of [TS]

00:31:52   like goodness that you might have in you [TS]

00:31:54   in between strangling people to try to [TS]

00:31:56   protect like your friends and this girl [TS]

00:31:58   in to try to cure everybody or whatever [TS]

00:32:00   and she meets this guy and every [TS]

00:32:02   instinct in your body is saying this guy [TS]

00:32:04   get away like [TS]

00:32:06   you this is not a guide to be near he's [TS]

00:32:08   terrible it's so clear but then the [TS]

00:32:09   other side of you is like have you lost [TS]

00:32:11   all faith in humanity maybe you know [TS]

00:32:12   like everyone is wary of each other they [TS]

00:32:14   do that little dance about like you know [TS]

00:32:15   who's got a gun on who and who wants to [TS]

00:32:17   help who and let me tell me where you [TS]

00:32:19   are [TS]

00:32:19   turns out he is evil your instincts were [TS]

00:32:21   right but like I felt that tension [TS]

00:32:22   during that scene of like should I be [TS]

00:32:24   more trusting maybe and it's so stupid [TS]

00:32:26   because it's like it's not it's not like [TS]

00:32:28   a game like revolution 60 where you [TS]

00:32:29   actually have choices that have the [TS]

00:32:30   consequences to the story like this is [TS]

00:32:32   dragging you through a pretty set story [TS]

00:32:35   but they do it so well that i was [TS]

00:32:37   actually like contemplating maybe I [TS]

00:32:38   should you know how should I react never [TS]

00:32:41   mind that how you react to that person [TS]

00:32:42   really doesn't affect what's going to [TS]

00:32:43   happen you're gonna kidnap one way or [TS]

00:32:44   the other but but I was it was faking me [TS]

00:32:47   out [TS]

00:32:48   yeah I thought that lack of player [TS]

00:32:49   agency really really bothered me through [TS]

00:32:52   the whole game and I I I understand [TS]

00:32:55   where they're going with it because they [TS]

00:32:56   do have very specific story that they're [TS]

00:32:59   trying to tell but like this is what [TS]

00:33:01   game designers call you caught player [TS]

00:33:03   agency like the ability to affect your [TS]

00:33:05   world and you have a decision and how [TS]

00:33:07   you approach combat but you don't really [TS]

00:33:10   have any agency and how the story turns [TS]

00:33:13   out and you know I realize I'm talking [TS]

00:33:15   about this i sound super negative about [TS]

00:33:18   i like this game i would give this game [TS]

00:33:20   a 9.5 like it's just being over at all [TS]

00:33:22   about something I ya know she was a sub [TS]

00:33:25   the graphics were nine [TS]

00:33:26   the graphics are you around the gameplay [TS]

00:33:29   can we talk about you don't like John [TS]

00:33:32   you're talking like do you have any [TS]

00:33:33   faith in humanity at all at this like [TS]

00:33:35   can we talk about Joel's character [TS]

00:33:37   because like Chris plant / polygon wrote [TS]

00:33:40   a fantastic up bad that I really agreed [TS]

00:33:44   with about Joel's a character and he [TS]

00:33:48   believes Joel to be associate path and I [TS]

00:33:51   kind of have to agree with that i mean [TS]

00:33:53   the way I interpret Joel having played [TS]

00:33:56   the game is he so traumatized by his [TS]

00:33:59   daughter staff that he doesn't feel [TS]

00:34:03   anything towards anyone and he kinda [TS]

00:34:05   wants to protect he wants to protect [TS]

00:34:09   this girl it's not so much about her [TS]

00:34:12   it's about him because he just brutally [TS]

00:34:14   murders everyone in his path [TS]

00:34:16   up in the ending let you know that she [TS]

00:34:19   would have wanted that you know that she [TS]

00:34:21   would have wanted can we talk about the [TS]

00:34:23   ending like again we go sometimes i'm on [TS]

00:34:25   the ending [TS]

00:34:26   yeah I mean she would have wanted to [TS]

00:34:27   give up her life to find a cure and he [TS]

00:34:30   makes that decision for her and lies [TS]

00:34:32   about it and I see joel is a [TS]

00:34:34   tremendously evil character I don't I I [TS]

00:34:37   I don't know do you guys agree with that [TS]

00:34:39   team and I don't I in seattle in here's [TS]

00:34:41   here's the thing with that they I think [TS]

00:34:45   up until the ending and and i should say [TS]

00:34:48   I i really loved almost every aspect of [TS]

00:34:50   this game up into the ending which I i [TS]

00:34:53   basically hated up until the ending I [TS]

00:34:57   think they did a pretty solid job of [TS]

00:34:59   allowing you to approach combat in a [TS]

00:35:02   sort of role-playing way so you could [TS]

00:35:04   determine if you wanted to you could [TS]

00:35:05   take away take off take out people from [TS]

00:35:07   a mile away without knowing what their [TS]

00:35:09   intentions were and just shoot everybody [TS]

00:35:11   kill everybody that you run across [TS]

00:35:12   without finding out whether they were [TS]

00:35:14   good or bad [TS]

00:35:15   naturally if you did approach them kind [TS]

00:35:17   of slowly as though you you're going to [TS]

00:35:19   put out your hands and say friends [TS]

00:35:20   they're gonna shoot you anyway but the [TS]

00:35:23   fact that you had the ability and I [TS]

00:35:25   think they did a really masterful job of [TS]

00:35:27   continuing to give you that that sort of [TS]

00:35:28   ability to rationalize Joel's intentions [TS]

00:35:31   you know your your kind of able to play [TS]

00:35:35   it whichever way you want intel the very [TS]

00:35:37   ending and the end is so problematic for [TS]

00:35:42   me because that's that's the place where [TS]

00:35:44   you completely lose any possibility of [TS]

00:35:47   having any sort of agencies and CS and I [TS]

00:35:51   mean even even as I'm running through [TS]

00:35:53   the hospital i'm thinking okay they're [TS]

00:35:55   gonna give me something at some point [TS]

00:35:56   where it turns out that you know [TS]

00:35:59   removing the fungus from le is only ten [TS]

00:36:03   percent likely to work or you know I [TS]

00:36:05   know that there's there's going to be [TS]

00:36:07   some evil or something that's going to [TS]

00:36:08   justify what I'm doing here and then I [TS]

00:36:11   got into the operating room itself and [TS]

00:36:15   the doctor who is clearly no threat to [TS]

00:36:17   joel is standing there with a scalpel [TS]

00:36:19   and you have no you have no recourse but [TS]

00:36:22   to kill him [TS]

00:36:23   yes and and that was the point at which [TS]

00:36:25   they're there is absolutely no way to to [TS]

00:36:28   not be a cold-blooded murder [TS]

00:36:30   yes kill the doctor that's it well [TS]

00:36:31   something happened to all the games you [TS]

00:36:33   pretend that you weren't you get scalpel [TS]

00:36:35   you can watch out [TS]

00:36:37   that's right him or me you could totally [TS]

00:36:38   disarmed my I don't know I i think there [TS]

00:36:41   are two what Brianna said I think the [TS]

00:36:43   game makes a choice of not making Joel [TS]

00:36:47   seem justified i mean there there's a [TS]

00:36:49   choice in a lot of the brutality that he [TS]

00:36:53   dishes out that i think is them them [TS]

00:36:56   making a point of showing him behave [TS]

00:36:58   like that it's not [TS]

00:37:00   I you know it feels like a very much a [TS]

00:37:02   creative decision and not sort of no no [TS]

00:37:04   that's not what we meant [TS]

00:37:05   I mean you're meant to see the brutality [TS]

00:37:07   right Joel in acts on other people in [TS]

00:37:10   this world he has no there's an early [TS]

00:37:12   conversation between testing him where [TS]

00:37:14   she says face it were shitty people Joel [TS]

00:37:16   and Joel says no we're survivors so that [TS]

00:37:19   dichotomy is better the whole way along [TS]

00:37:20   well yes she's no longer survivor at [TS]

00:37:22   that point [TS]

00:37:23   look at the way he kills Marlene at the [TS]

00:37:25   very end like that is a cold infrared [TS]

00:37:27   and murder yeah right in the flashback [TS]

00:37:30   I mean there's no way to justify that [TS]

00:37:32   like he's acting on his own needs his [TS]

00:37:35   own actions to like keep his own need to [TS]

00:37:39   like protect his daughter and he just [TS]

00:37:42   murdered this woman and I don't see how [TS]

00:37:44   you can interpret eyes something other [TS]

00:37:47   than kind of him being the sociopaths I [TS]

00:37:49   thought the character was consistent [TS]

00:37:50   throughout the story because like the [TS]

00:37:52   whole story in the opening is you know [TS]

00:37:54   you have this character you soon before [TS]

00:37:56   the game began was just a regular good [TS]

00:37:58   person and he's and he's a broken man by [TS]

00:38:00   the time they do the flash forward to [TS]

00:38:02   several years later right and he's [TS]

00:38:04   broken throughout the game and it's all [TS]

00:38:05   things like his relationship with test [TS]

00:38:07   you see that they do have a you know a [TS]

00:38:09   romantic relationship but it's kind of [TS]

00:38:11   like that's the one little part of a [TS]

00:38:13   romantic relationship that hole that [TS]

00:38:15   into his life but kind of barely and [TS]

00:38:16   she's also kind of a hard case to and [TS]

00:38:19   then when Ellie comes into its like he's [TS]

00:38:22   like no I'm still broken i can't have I [TS]

00:38:25   can't have these feelings I can't think [TS]

00:38:26   about these things and he sort of views [TS]

00:38:29   le as a sort of an alien threat to his [TS]

00:38:31   emotional well-being and it's not like [TS]

00:38:33   he softens they're like you oh I'm [TS]

00:38:35   grumpy but then she makes me happy it's [TS]

00:38:36   not it's like that he's trying to come [TS]

00:38:38   to terms with that he doesn't want to [TS]

00:38:40   that he doesn't want to be I can't be [TS]

00:38:41   unbroken he's just completely broken [TS]

00:38:43   really screwed up and she's trying to [TS]

00:38:45   bring him back to the world and he [TS]

00:38:47   doesn't want to come back to the world [TS]

00:38:48   and eventually what he comes back as is [TS]

00:38:50   what I mean like you said it's I think [TS]

00:38:52   it works is it's a selfish thing where [TS]

00:38:54   he's like all right here at some point [TS]

00:38:56   in the game he decides I can have this [TS]

00:38:58   again again and this time I'm not going [TS]

00:39:00   to lose it and i'm going to use all the [TS]

00:39:02   brokenness in me to make sure I don't [TS]

00:39:04   lose it again and so when I got up to [TS]

00:39:06   that doctor seen in the end like again [TS]

00:39:08   this whole game like this what's gonna [TS]

00:39:09   happen is gonna happen no matter what so [TS]

00:39:11   all the the player agency is an illusion [TS]

00:39:14   anyway but when I got there again I'm [TS]

00:39:16   wrapped up enough in the game that when [TS]

00:39:17   I got in there and so the doctors and [TS]

00:39:19   the guys got his hands up on the walls [TS]

00:39:20   and shaking with whatever I had a couple [TS]

00:39:23   moments thought and saying I I thought [TS]

00:39:25   to myself again as if my as if my [TS]

00:39:28   decision we make any difference in this [TS]

00:39:29   game like i was i was involved enough in [TS]

00:39:31   the game that I thought I now have to [TS]

00:39:32   make a decision because of em is it made [TS]

00:39:35   sense to maybe you know from our [TS]

00:39:36   intellectual was pregnant at the end of [TS]

00:39:38   the game that could be two endings like [TS]

00:39:39   this around with games like a revolution [TS]

00:39:41   sixties it's really expensive to do [TS]

00:39:42   multitasking the think so but in the end [TS]

00:39:45   at the end of the game [TS]

00:39:46   maybe you can have the good ending of [TS]

00:39:47   the bed anywhere so I felt like I had to [TS]

00:39:49   make a decision and the decision I made [TS]

00:39:51   role-playing is joel was you know we get [TS]

00:39:53   in there we go over stuff and the guy's [TS]

00:39:56   hands up and I want to get out and I say [TS]

00:39:58   you know what like they never did tell [TS]

00:40:00   like if I was really here i would say [TS]

00:40:02   you don't know whether you're going to [TS]

00:40:04   cure this thing by cutting open this [TS]

00:40:05   person's brain if it was so easy maybe [TS]

00:40:07   you would've done before i have no faith [TS]

00:40:08   that these dislike ragtag group of [TS]

00:40:10   people in this little dingy hospital or [TS]

00:40:12   go ahead they're gonna kill her [TS]

00:40:13   no one's gonna get cured from it and [TS]

00:40:15   nothing's gonna get better and the only [TS]

00:40:17   good thing I have in this world that can [TS]

00:40:18   possibly bring it back to be a function [TS]

00:40:20   person is the girl that table so you [TS]

00:40:21   know what no you're not going to kill [TS]

00:40:22   this girl for what i think is a very [TS]

00:40:24   slim chance of carrying anything and I [TS]

00:40:26   shot him [TS]

00:40:27   I shot him because I thought he deserved [TS]

00:40:28   to die for being willing to kill this [TS]

00:40:30   car so against her well role-playing she [TS]

00:40:32   didn't she didn't sign a consent form [TS]

00:40:34   says yes please take my brain they [TS]

00:40:36   kidnapped her forced only active clearly [TS]

00:40:38   she never woke up between the time that [TS]

00:40:40   she was out I know it's not happening [TS]

00:40:42   under consent and I said this is you [TS]

00:40:43   know I don't know every what's going on [TS]

00:40:45   in this world i don't know if i'm going [TS]

00:40:46   to save the world or anything but I do [TS]

00:40:48   know this person does not deserve to be [TS]

00:40:50   killed without her consent for for some [TS]

00:40:52   slim chance of curing disease so i [TS]

00:40:54   decided to kill him at [TS]

00:40:55   kill her as Joel I didn't like the fact [TS]

00:40:58   that I didn't get a choice in the file [TS]

00:40:59   dialog seen that how I was gonna tell me [TS]

00:41:02   about it but I don't like with the [TS]

00:41:03   choice that Joel made maybe not the [TS]

00:41:06   choice I would have made but it was [TS]

00:41:07   consistent with the character that I had [TS]

00:41:08   created by acting out through jail for [TS]

00:41:10   the rest of the game [TS]

00:41:11   embrace your sociopath John embrace your [TS]

00:41:13   inner city it's not a sociopath is just [TS]

00:41:15   broke it's just a broken person trying [TS]

00:41:17   to trying to become whole again in the [TS]

00:41:19   only way that he can like what certain [TS]

00:41:21   in this world are we gonna save [TS]

00:41:22   everybody is everything gonna be all [TS]

00:41:24   better [TS]

00:41:24   what's certain is that he cares for her [TS]

00:41:26   and she cares for him and together we've [TS]

00:41:28   seen that they can survive and make a [TS]

00:41:29   life for themselves it's not impossible [TS]

00:41:31   it's not like you know everyone is [TS]

00:41:33   doomed couldn't just take a little part [TS]

00:41:34   of her brain they have to take the whole [TS]

00:41:36   area out really nicely saying like the [TS]

00:41:38   fire for the fireflies are not nice [TS]

00:41:39   people like they are like everyone else [TS]

00:41:41   in this work with dr. is trying to [TS]

00:41:44   trying to survive by any means necessary [TS]

00:41:46   they think they have high-minded ideals [TS]

00:41:47   but in the end it's just a bunch of [TS]

00:41:49   people in a bunch of luck trying to [TS]

00:41:50   trying to stay alive and especially [TS]

00:41:52   because like when you collect all the [TS]

00:41:53   little artifacts and if you read the [TS]

00:41:56   papers and then you here Jules responses [TS]

00:41:58   to a lot of them he's always like oh I [TS]

00:42:00   wonder if they got out her [TS]

00:42:02   oh that really sucks for that family you [TS]

00:42:03   know something to that effect so he does [TS]

00:42:05   have moments of caring about other [TS]

00:42:09   people that were in the world but [TS]

00:42:10   obviously all of just like everyone [TS]

00:42:12   keeps saying all the good people are all [TS]

00:42:14   dead already [TS]

00:42:15   you know like you you're in the sewer [TS]

00:42:17   and you see like those little kids that [TS]

00:42:18   died you know like you that all those [TS]

00:42:20   like and he has heat his character [TS]

00:42:23   expresses empathy and and sorrow for for [TS]

00:42:26   those things that he comes across that [TS]

00:42:28   happened in this awful apocalyptic world [TS]

00:42:31   but it but then yeah he does act you [TS]

00:42:35   know extremely aggressively and kind of [TS]

00:42:38   psycho at the end but hey time to take [TS]

00:42:42   another brief break for our second [TS]

00:42:45   sponsor today and it's a new sponsor the [TS]

00:42:48   uncomfortable [TS]

00:42:49   welcome to backblaze so you know people [TS]

00:42:52   are you backing up your data backup is [TS]

00:42:55   important you get lectured about how you [TS]

00:42:57   need to backup your data hard drives are [TS]

00:42:59   unreliable computers are unreliable the [TS]

00:43:02   places you store your computers can be [TS]

00:43:03   unreliable now most people would say I [TS]

00:43:06   plan to back up i'm just going to get [TS]

00:43:08   around to it like I'm [TS]

00:43:09   plan to run a marathon I plan to write a [TS]

00:43:11   novel someday you never do [TS]

00:43:13   and then there are people who have taken [TS]

00:43:14   advantage of something like time machine [TS]

00:43:16   and they've got a hard drive attached to [TS]

00:43:17   the computer they back it up every now [TS]

00:43:19   and then [TS]

00:43:20   that's better and maybe leave that hard [TS]

00:43:22   drive attached all the time and it's [TS]

00:43:23   constantly backing up that's even better [TS]

00:43:25   that's great but what happens if your [TS]

00:43:27   house gets flooded or there's a fire or [TS]

00:43:30   a zombie apocalypse or something like [TS]

00:43:32   that [TS]

00:43:32   an on-site back up where your backup is [TS]

00:43:35   the same place your computer is is not [TS]

00:43:37   safe it can't be the only backup [TS]

00:43:39   solution so whether you're somebody who [TS]

00:43:41   doesn't back up at all or you do backup [TS]

00:43:43   regularly to something like time machine [TS]

00:43:45   on a hard drive at your house at your [TS]

00:43:48   place of business [TS]

00:43:49   it's not enough you need off-site backup [TS]

00:43:51   off-site online backup is the easiest [TS]

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00:43:56   even if something catastrophic happens [TS]

00:43:57   to your computer and your backups [TS]

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00:44:20   android app so you can access your [TS]

00:44:22   backup files from your mobile device and [TS]

00:44:24   share them even when you're not anywhere [TS]

00:44:26   nearby so it's actually a great way to [TS]

00:44:28   remote access your files via the backup [TS]

00:44:30   server which is pretty cool [TS]

00:44:32   backblaze recently announced they have [TS]

00:44:33   backed up more than 100 terabytes of [TS]

00:44:37   data that is a whole lot of data and [TS]

00:44:40   more than 6 billion files have been [TS]

00:44:43   restored to life thanks to back plays if [TS]

00:44:46   you delete a file if a file turns out it [TS]

00:44:48   went bad a little while ago you can [TS]

00:44:50   retrieve the last good version from back [TS]

00:44:54   plays so you should check out back plays [TS]

00:44:56   five dollars a month i highly recommend [TS]

00:44:58   if you're not backing up and even if you [TS]

00:45:00   are backing up at home or at work [TS]

00:45:02   you need an off-site backup backblaze is [TS]

00:45:04   easy to setup they have a really nice [TS]

00:45:06   native mac app five dollars a month [TS]

00:45:08   here's where you go backblaze dot-com / [TS]

00:45:11   incomparable that's backblaze dot-com / [TS]

00:45:15   and comfortable check them out [TS]

00:45:16   it's a really good deal you really need [TS]

00:45:18   to make your data secure and backblaze [TS]

00:45:20   is a great way to do it and thank you so [TS]

00:45:22   much to the good [TS]

00:45:22   people with back plays for sponsoring [TS]

00:45:24   the incomparable what about I mean what [TS]

00:45:26   about Bill what about Henry and Sam and [TS]

00:45:28   what about the the brother and their [TS]

00:45:31   little you know hydroelectric dam that [TS]

00:45:34   civilization that they've got any of [TS]

00:45:36   these are characters that are [TS]

00:45:36   problematic but they're not they're not [TS]

00:45:38   evil i mean there's that moment where [TS]

00:45:40   with with with the brothers where it's [TS]

00:45:42   like hey I you were probably survived [TS]

00:45:45   and now I saved you from drowning [TS]

00:45:46   afterwards so we're good right and a [TS]

00:45:50   bill is cranky and sad that his partner [TS]

00:45:54   has has has left but and died but those [TS]

00:45:58   aren't those aren't um unredeemable [TS]

00:46:00   characters in the same way that that [TS]

00:46:03   David is well within their but they're [TS]

00:46:05   all in on a downward slope like show you [TS]

00:46:07   when you find that place it's like [TS]

00:46:09   something on the kids who died and [TS]

00:46:11   everything when you're going to see all [TS]

00:46:12   those kids who died [TS]

00:46:13   all you did was meet bill halfway [TS]

00:46:14   through to their know being built Bill [TS]

00:46:16   got in a fight with his partner and they [TS]

00:46:19   they split up and then the partner died [TS]

00:46:21   he feels terrible you soon bills gonna [TS]

00:46:22   show the hydroelectric dam looks like [TS]

00:46:24   it's working good i bet that so suicide [TS]

00:46:25   probably think it was working good too [TS]

00:46:27   but eventually it all goes downhill like [TS]

00:46:29   that's why the lesson that Joel takes [TS]

00:46:31   her that I took as Joel through this [TS]

00:46:32   game is that nothing is certain in this [TS]

00:46:34   world you're not going to the only thing [TS]

00:46:36   that's certain is the relationship you [TS]

00:46:37   have the people there with you now [TS]

00:46:39   everything else like planning you know [TS]

00:46:42   like thinking that you know if you if I [TS]

00:46:44   just stay with these people and settle [TS]

00:46:45   down everything we find you just got to [TS]

00:46:47   keep moving keep fighting keep living [TS]

00:46:49   and all you have is like that you know [TS]

00:46:51   there's nothing left to hold onto except [TS]

00:46:53   for that person right there and you care [TS]

00:46:56   about the person that's good enough and [TS]

00:46:57   that's what you're living for and [TS]

00:46:58   everything else is like like I don't [TS]

00:47:00   think he should you know i'll go back to [TS]

00:47:02   the damn i love my brother sure they'll [TS]

00:47:03   be fine there [TS]

00:47:04   mm that's everything else in the game [TS]

00:47:07   has led me to believe they won't be fine [TS]

00:47:09   there something like yeah the first 10 [TS]

00:47:11   minutes he was there he was attacked by [TS]

00:47:12   bandits [TS]

00:47:13   so I'm right and I think that speaks to [TS]

00:47:16   the power of this writing that we can [TS]

00:47:18   have this kind of conversation about it [TS]

00:47:20   and that kind of interpretation with the [TS]

00:47:21   end you know I missed the point [TS]

00:47:23   stiffening is you're going through it up [TS]

00:47:24   like him showing empathy for people so [TS]

00:47:27   maybe that layer to him is there maybe [TS]

00:47:29   I'm wrong that was like that was you [TS]

00:47:31   because you were playing as him it was [TS]

00:47:33   it was really subtle I mean you could [TS]

00:47:35   have totally not seen that and yeah yeah [TS]

00:47:37   like it was it was all very very subtle [TS]

00:47:39   and a lot of times it was only if you [TS]

00:47:41   like satin like zoomed in on the piece [TS]

00:47:43   that you picked up and quote unquote [TS]

00:47:45   read it and then like put it away that's [TS]

00:47:47   when it would trigger but his reaction [TS]

00:47:49   to say something about what he just read [TS]

00:47:51   actually the one there's the one in the [TS]

00:47:53   house i think it was right after Ellie [TS]

00:47:56   rescues him and and you see like the [TS]

00:47:58   diary pieces in the house or like the [TS]

00:48:00   little boy that needed to leave and him [TS]

00:48:02   writing about his family you know having [TS]

00:48:05   to evacuate and get lost in and Joel [TS]

00:48:07   expresses you know some concern about [TS]

00:48:09   this little kid that he's reading about [TS]

00:48:11   when he picks up those pieces of paper [TS]

00:48:13   and I I felt I thought that added some [TS]

00:48:16   really nice layers to his character but [TS]

00:48:18   you know doesn't totally justifies it [TS]

00:48:21   for me to immerse myself properly in [TS]

00:48:23   this game i really need to be able to [TS]

00:48:24   find ways that I could relate to joel it [TS]

00:48:28   was it was kind of the only way I was [TS]

00:48:29   gonna care about this place seeming [TS]

00:48:31   sociopath and i found a lot of those [TS]

00:48:32   places where he does show a touch of [TS]

00:48:34   empathy and in not too you know drag the [TS]

00:48:38   ending out too much but it the immersion [TS]

00:48:40   was gone at the point where you know [TS]

00:48:42   he's it there's there's no way that you [TS]

00:48:44   can find a way to rationalize what he [TS]

00:48:47   does in the hospital I would have liked [TS]

00:48:49   the option to stand down and maybe have [TS]

00:48:51   the bad ending or I need some sort of [TS]

00:48:53   justification for my actions you know if [TS]

00:48:55   they if they want to make if they're if [TS]

00:48:57   they're making a movie and they want to [TS]

00:48:59   make Joel take the make the choices he [TS]

00:49:01   does that's fine as you walk out of the [TS]

00:49:03   movie going well it turns out he was [TS]

00:49:04   kind of a huge selfish bastard all along [TS]

00:49:06   but you but you seem pet the horse I [TS]

00:49:09   mean how could you hate God had a horse [TS]

00:49:11   and a piano so keep it for sharing the [TS]

00:49:13   doctor you don't think the doctors were [TS]

00:49:15   evil for wanting in the gloom I'm the [TS]

00:49:17   bastard that's the problem at least in [TS]

00:49:20   part because I've stuck myself into this [TS]

00:49:22   character and and I just was suddenly [TS]

00:49:24   just snapped out of it completely and [TS]

00:49:25   and I felt I felt ripped off a little [TS]

00:49:28   bit for having I sort of stuck up for [TS]

00:49:31   the game for people who are saying i [TS]

00:49:32   will you got no control over what you [TS]

00:49:34   know that anything that happens in this [TS]

00:49:36   game and at that point I realized you're [TS]

00:49:38   right I don't [TS]

00:49:39   I am i am basically just going through [TS]

00:49:42   this story that somebody else is written [TS]

00:49:44   and I [TS]

00:49:44   no no agency let's say well the fact [TS]

00:49:46   that you didn't make the choice at the [TS]

00:49:48   end i can understand saying that the [TS]

00:49:49   character and I were out of sync at that [TS]

00:49:51   point but saying there's no [TS]

00:49:52   justification for like I said they're [TS]

00:49:54   they're murdering write a girl against [TS]

00:49:56   her will [TS]

00:49:57   for what what is far as we know is and [TS]

00:50:00   slim chance of maybe a cure of something [TS]

00:50:03   like it's not justified like you know [TS]

00:50:05   that note nor nor do they wake her up [TS]

00:50:07   and get her to say you're right [TS]

00:50:09   hey here's what we're going to sign this [TS]

00:50:11   advanced regular please rise John would [TS]

00:50:13   not only that if she was okay with the [TS]

00:50:14   joelyn and Joey I mean he would not have [TS]

00:50:16   argued with her but she said this is [TS]

00:50:17   what you want to do I feel like their [TS]

00:50:18   relationship at that point I dont 16 10 [TS]

00:50:21   because that's what happens at the end [TS]

00:50:22   of the game yeah in that area and she [TS]

00:50:24   basically saying look is that true and [TS]

00:50:26   if he says no it's not true maybe she [TS]

00:50:28   says I'm gonna go back there something [TS]

00:50:30   that way i read that line though is that [TS]

00:50:32   is that she's she's a high-class wing [TS]

00:50:35   Joel to tell her the lineout she 10 [TS]

00:50:39   Jones wants to be told the child has [TS]

00:50:43   really agree with that she is she's [TS]

00:50:45   she's a bright inquisitive girl [TS]

00:50:48   throughout this whole game her defining [TS]

00:50:51   characteristic is she grew up in this [TS]

00:50:54   terrible world she has been having [TS]

00:50:56   scientist or right she's adjusted [TS]

00:50:59   psychologically to like the horror of [TS]

00:51:02   this and she's not broken in the way [TS]

00:51:03   people are around her and she has this [TS]

00:51:06   this beauty inside her and she is so [TS]

00:51:08   inquisitive like that is what drives [TS]

00:51:11   their very nature so to think that she [TS]

00:51:14   would just want to close down and not [TS]

00:51:17   here this like I totally believe she's [TS]

00:51:19   gonna find out the truth and turn on [TS]

00:51:20   Joel yeah like I i could not [TS]

00:51:22   yeah it seems like he felt like [TS]

00:51:24   something was off he needed to know why [TS]

00:51:26   it was all that's the thing i think she [TS]

00:51:27   knows the truth yeah she knows [TS]

00:51:29   something's off it wasn't at the story [TS]

00:51:32   didn't sound right so he needs he wanted [TS]

00:51:34   to know the truth I think she knows the [TS]

00:51:36   truth if she is smart she knows that [TS]

00:51:38   should I mean the story tells us is [TS]

00:51:40   dreadful it it's got miles of holes in [TS]

00:51:43   it and she doesn't she doesn't try to [TS]

00:51:45   poke holes in his story at all and I [TS]

00:51:46   think she knows that he's full of it and [TS]

00:51:49   and at that point I my opinion just [TS]

00:51:51   based on the excellent no facial acting [TS]

00:51:55   of the polygons [TS]

00:51:56   it looked to me like she was pleading [TS]

00:51:59   with him to continue to lie to her [TS]

00:52:01   because she knows she knows that if he [TS]

00:52:05   tells her the truth she knows that she's [TS]

00:52:07   gonna have to go and submit to the [TS]

00:52:09   surgery and be killed basically listen [TS]

00:52:10   is known to submit too busy killer [TS]

00:52:12   killed the document yeah i mean that she [TS]

00:52:13   doesn't know the reason the reason that [TS]

00:52:15   she wanted to be lied to is not because [TS]

00:52:16   she's like I'll protect me from the [TS]

00:52:18   world she doesn't want to believe the [TS]

00:52:19   Joel did this bad thing actually that [TS]

00:52:22   she did what she doesn't want to believe [TS]

00:52:23   the joel is capable of doing the things [TS]

00:52:26   that he actually did so hurt her asking [TS]

00:52:28   her why is that because please Joe don't [TS]

00:52:30   be the kind of person I think you're not [TS]

00:52:32   joel is that kind of person she also [TS]

00:52:34   doesn't want her to believe that he's [TS]

00:52:35   that kind of person so he lies to her so [TS]

00:52:37   it's kind of a and you can imagine why [TS]

00:52:39   not lasting very long as the game [TS]

00:52:40   continues or if there's a sequel or ever [TS]

00:52:42   things would break down because they [TS]

00:52:43   both know it's not true but that's why [TS]

00:52:45   she doesn't want to know not because she [TS]

00:52:46   wants to be protected from the truth and [TS]

00:52:47   not have to go back because she's not [TS]

00:52:49   brave but because she doesn't want to [TS]

00:52:50   believe that Joel just did the things he [TS]

00:52:52   did and Joel's crappy version of a lie [TS]

00:52:55   is like you can see how that's it's [TS]

00:52:56   going to fall apart you know and that's [TS]

00:52:58   it and a in that way it's kind of it [TS]

00:53:00   it's a tragic ending in the joel just [TS]

00:53:02   wanted to hold onto this thing and by [TS]

00:53:03   having to lie to her about it I this [TS]

00:53:07   thing he was trying to hold onto is [TS]

00:53:08   essentially broken anyway yeah their [TS]

00:53:10   relationships already breaking down at [TS]

00:53:11   that point it's pretty clear [TS]

00:53:12   yeah well he's well and he's trying to [TS]

00:53:14   hold on to her and that's the thing that [TS]

00:53:16   is I don't know although i will say that [TS]

00:53:18   i felt while I was while I was watching [TS]

00:53:20   that part that I'm the the writers are [TS]

00:53:24   putting you in that spot right the [TS]

00:53:26   writers are not going to let you have [TS]

00:53:29   the justification of what we have to do [TS]

00:53:31   this or she said it was okay or you know [TS]

00:53:34   anything of that it is this this is how [TS]

00:53:36   it was written is we're going to leave [TS]

00:53:38   her sedated because we're the fireflies [TS]

00:53:39   and we're going to take our whole brain [TS]

00:53:41   not like a little piece of it and you [TS]

00:53:43   know we're going to kick you out thanks [TS]

00:53:45   for bringing her here this guy this bug [TS]

00:53:48   is going to lead you outside and see you [TS]

00:53:49   later spelling smell you later Joel [TS]

00:53:51   thanks for bringing her and so he has [TS]

00:53:53   put in that position because the the [TS]

00:53:55   writers want him to have to do that that [TS]

00:53:58   that mean that is this is the story for [TS]

00:54:00   that character it's a little problematic [TS]

00:54:02   to me that you have the one live patient [TS]

00:54:05   who's survived through an infection [TS]

00:54:09   for you know several months let's kill [TS]

00:54:11   her first thing you need to do is killer [TS]

00:54:12   and lose anything they don't know what [TS]

00:54:13   they're doing it just makes it [TS]

00:54:14   reinforces the notion that like the [TS]

00:54:16   chance of success is so low that is no [TS]

00:54:18   way and like if she was alive I would [TS]

00:54:20   argue to her exactly the same things i [TS]

00:54:22   would say look these are not the world's [TS]

00:54:24   best scientists here why don't know you [TS]

00:54:26   look at this hospital everything is [TS]

00:54:27   disgusting you think this is gonna work [TS]

00:54:29   I think she could be convinced not to [TS]

00:54:31   sacrifice her brain for how about some [TS]

00:54:33   blood tests then write like this how [TS]

00:54:35   about some little going to take the [TS]

00:54:37   brain notice to jump to the brain [TS]

00:54:40   removal this is not spot Spock's brain [TS]

00:54:42   there are other steps along the way that [TS]

00:54:45   we can do here before we take up a whole [TS]

00:54:46   brand and what are the odds of the [TS]

00:54:48   world's best neurosurgeon or you know it [TS]

00:54:50   what do they call the people the CDC [TS]

00:54:51   type people the not epidemiologist but [TS]

00:54:55   anyway what are the odds of those people [TS]

00:54:56   happen to survive it's probably pretty [TS]

00:54:58   low it's just some like probably some [TS]

00:54:59   like you know veterinarian horse doctor [TS]

00:55:01   or something is gonna look at slides are [TS]

00:55:02   brown under microscope and provide oh [TS]

00:55:04   no- maybe something it's mutated I know [TS]

00:55:08   this [TS]

00:55:08   yeah open the brain over the brain [TS]

00:55:11   removed the brain immediately [TS]

00:55:13   should we anymore about the ending or [TS]

00:55:15   should we talk about the the dlc a [TS]

00:55:17   little bit yeah hopefully be a let's [TS]

00:55:20   talk about left behind [TS]

00:55:25   which is a in a flashback from when joel [TS]

00:55:28   is unconscious in the cold shack and and [TS]

00:55:32   then we also get Ellie before before the [TS]

00:55:37   whole story happened with a friend and [TS]

00:55:39   abandoned mall I i think it's so amazing [TS]

00:55:42   like I have to confess i've not played [TS]

00:55:45   this DLC but I've read a lot about it a [TS]

00:55:47   lot of friends were very moved by this [TS]

00:55:49   DLC I think it's so notable for so many [TS]

00:55:52   reasons i think you have two girls that [TS]

00:55:56   are kind of having their own adventure [TS]

00:55:58   together kind of in their own space and [TS]

00:56:01   being able to interact which with each [TS]

00:56:03   other like that which is just not [TS]

00:56:04   something happens in games i also think [TS]

00:56:06   there's a complete lack of you know [TS]

00:56:09   african-american female characters and [TS]

00:56:11   games and tomorrow you get out in the [TS]

00:56:14   main camp right yeah except for the one [TS]

00:56:16   who killed and the ones that you know i [TS]

00:56:17   got get that shot himself in the main [TS]

00:56:20   campaign right guy I thought that was i [TS]

00:56:23   I know that this is a dlc I'm very much [TS]

00:56:26   going to play I think that's important [TS]

00:56:29   an important kind of story to have and I [TS]

00:56:31   just can't wait to experience and I'll i [TS]

00:56:35   really like the the like just the you [TS]

00:56:38   felt juvenile again you're going through [TS]

00:56:40   yeah world with them and playing in the [TS]

00:56:42   mall and it really there was no inherent [TS]

00:56:45   feeling of danger during those parts of [TS]

00:56:47   the scenes in in that part of the game [TS]

00:56:50   and you're just kind of exploring and [TS]

00:56:52   especially when you're in the halloween [TS]

00:56:53   store and trying on masks and doing [TS]

00:56:55   silly things and breaking windows and [TS]

00:56:58   the cars like it just it felt really [TS]

00:57:00   kind of freeing and then comparing it to [TS]

00:57:03   Ellie's struggle on her own trying to [TS]

00:57:07   survive without Joel while he's all laid [TS]

00:57:10   up and she's trying to do what she can [TS]

00:57:11   do to survive and while she's being kind [TS]

00:57:14   of chaste and hunted to like contrast [TS]

00:57:18   the two of her being totally carefree [TS]

00:57:20   with her friend in the mall and just [TS]

00:57:22   playing around like like the world is [TS]

00:57:24   completely normal when it's not outside [TS]

00:57:26   and then you flash back to this hyper [TS]

00:57:30   aware frightened stocked situation and [TS]

00:57:34   and it was [TS]

00:57:36   it made you feel a lot of emotions back [TS]

00:57:38   and forth and it really deep in Delhi's [TS]

00:57:40   character and Maria I'd like to add it [TS]

00:57:43   was very good good addition get one of [TS]

00:57:46   the problems I have with the bioshock [TS]

00:57:48   dlc we played is elizabeth is they [TS]

00:57:50   didn't really change the combat up [TS]

00:57:53   enough for my taste and it was very [TS]

00:57:54   obvious that they just changed the hand [TS]

00:57:57   animations in front of it was mostly say [TS]

00:57:59   today did i succeed at when you do find [TS]

00:58:03   us her in the in the dlc did feel [TS]

00:58:05   different or because I can do you have [TS]

00:58:08   to fight differently because she has the [TS]

00:58:09   bow you no more that he mentioned the [TS]

00:58:12   night go all right [TS]

00:58:13   yes he has the knife like permanently so [TS]

00:58:15   you don't need to try to but you can [TS]

00:58:16   take out a clicker with one with one [TS]

00:58:18   shot with she doesn't differently and [TS]

00:58:20   she controls differently and i think the [TS]

00:58:22   the to Ellie's the sort of the the [TS]

00:58:24   pregame le and we know what's gonna [TS]

00:58:27   happen to the pregame LA because it's [TS]

00:58:28   explained in the game that you actually [TS]

00:58:29   played so that's kind of like a tragic [TS]

00:58:31   on there but the pregame le I mean I [TS]

00:58:32   guess it's the same model same textures [TS]

00:58:34   but like pregame le and like the the the [TS]

00:58:37   the the frozen mall le seem like two [TS]

00:58:40   entirely different characters and jumps [TS]

00:58:41   she seems younger [TS]

00:58:42   yeah but it's about it so emotionally [TS]

00:58:44   different like in the little sequence is [TS]

00:58:46   not sure of herself you know she doesn't [TS]

00:58:48   feel ya she doesn't she doesn't act the [TS]

00:58:50   same way and like I don't want to ruin [TS]

00:58:51   the the deals anti-labor for Briana but [TS]

00:58:54   i mean i guess i will because like you [TS]

00:58:56   should play on spoiling my god I had no [TS]

00:58:58   just like the tag along in that [TS]

00:59:00   situation but don't like a lot of a lot [TS]

00:59:02   of the gameplay with with the pregame [TS]

00:59:04   with the younger le is not just is not [TS]

00:59:06   combat like it you quickly learned that [TS]

00:59:08   this is not going to be combat into [TS]

00:59:10   different environments it's got that you [TS]

00:59:12   you spend a lot of first of all you do [TS]

00:59:13   combat in a fighting game that doesn't [TS]

00:59:14   work because there's no electricity or [TS]

00:59:17   whatever and it's like I mentally [TS]

00:59:18   narrated fighting game you there is a [TS]

00:59:20   working picture photograph machine with [TS]

00:59:23   facebook integration which is creepy and [TS]

00:59:24   I didn't like that but you spend a lot [TS]

00:59:26   of the gate of the the younger le doing [TS]

00:59:30   things that are essentially play play [TS]

00:59:32   and this is a relationship thing [TS]

00:59:34   happening there that an undercurrent of [TS]

00:59:36   tension with it it sort of it you know [TS]

00:59:38   where we talked about for like the cut [TS]

00:59:40   scenes where that ambient Lee unfold [TS]

00:59:42   with you play acting as the people not [TS]

00:59:44   cutting that this dlc is almost entirely [TS]

00:59:46   that [TS]

00:59:47   and you can go through this whole big [TS]

00:59:48   joke book on the carousel I I you know [TS]

00:59:51   it telling all the different jokes to [TS]

00:59:53   each other and chasing each other around [TS]

00:59:55   with masks on and playing hide-and-seek [TS]

00:59:56   and shooting with the water guns and it [TS]

00:59:58   builds up to a you know set [TS]

00:59:58   builds up to a you know set [TS]

01:00:00   my conclusion you know what's gonna [TS]

01:00:01   happen you're going to chase by zombies [TS]

01:00:02   you're gonna get bit [TS]

01:00:03   how many times did you do the magic [TS]

01:00:04   8-ball yeah okay spending spending for [TS]

01:00:07   the times [TS]

01:00:09   yeah maybe even your and you are [TS]

01:00:10   essentially you are playing it is it is [TS]

01:00:12   just play in service of the story and [TS]

01:00:15   being able to do that is essentially [TS]

01:00:16   giving you giving you a little doll [TS]

01:00:19   playset to roleplay through this story [TS]

01:00:21   without having to worry about every [TS]

01:00:23   three seconds having to take these [TS]

01:00:24   people and that's contrasted with the [TS]

01:00:25   mall the final mall battle scene the [TS]

01:00:27   frozen ball bouncing it was really hard [TS]

01:00:29   for me even on easy i found it difficult [TS]

01:00:31   because the enemies were there are [TS]

01:00:33   numerous they were they were clever i [TS]

01:00:35   did have limited ammo at that was a [TS]

01:00:37   tough combat and I i had had to [TS]

01:00:39   formulate i went through that a couple [TS]

01:00:41   times to formulate busy of a time limit [TS]

01:00:42   is trying to break through the lock to [TS]

01:00:44   get to the room where Joel was so even [TS]

01:00:45   if i could take them all out sometimes [TS]

01:00:47   the time expired and execution of my [TS]

01:00:48   plan that was such a great contrast with [TS]

01:00:51   the you know running around with super [TS]

01:00:53   soakers in the desert on the desert mall [TS]

01:00:55   was you know all the greats all the [TS]

01:00:57   things i love about the apocalypse [TS]

01:00:58   everything all still there at all empty [TS]

01:01:01   and kind of creepy but kind of like you [TS]

01:01:03   know we were all alone here that it's [TS]

01:01:06   the best episodic content i've played [TS]

01:01:09   excluding I guess the walking dead games [TS]

01:01:11   which are very different things that [TS]

01:01:12   love the degree of difficulty for you [TS]

01:01:15   know realistically rendered environment [TS]

01:01:18   compared to sort of the cartoonish [TS]

01:01:20   walking dead thing with like dialogue [TS]

01:01:21   trees and stuff like that it does the [TS]

01:01:24   dlc alone is is I think i would put this [TS]

01:01:27   game high up on my list of best games [TS]

01:01:28   ever [TS]

01:01:29   just because it was so it was so [TS]

01:01:30   different than the the actual game just [TS]

01:01:32   what it wasn't just more of the game [TS]

01:01:34   that you like are you sold me $14 I [TS]

01:01:37   thought it was interesting I really like [TS]

01:01:38   that they did some different things with [TS]

01:01:40   it [TS]

01:01:40   I i thought the video game sequence was [TS]

01:01:43   fantastic how you have hired absolutely [TS]

01:01:45   love that but ultimately I thought from [TS]

01:01:48   a story perspective it was kind of an [TS]

01:01:49   essential mean it didn't really add [TS]

01:01:51   anything to the story we didn't already [TS]

01:01:53   know I was it was background filler and [TS]

01:01:55   the fact he had split timelines into [TS]

01:01:58   different malls really didn't come too [TS]

01:01:59   much that the really the only parallels [TS]

01:02:02   between the more that they were both in [TS]

01:02:03   malls it almost felt like they only did [TS]

01:02:05   that so they have a reason to include [TS]

01:02:06   some combat sequences alongside the [TS]

01:02:08   other you know that the play stuff [TS]

01:02:12   and then that the relationship with [TS]

01:02:15   Ellie and Riley almost seemed like a [TS]

01:02:16   retcon mainly because in the main game [TS]

01:02:21   she doesn't seem all that bothered by [TS]

01:02:23   the fact that a few weeks previously she [TS]

01:02:25   lost her closest friend she didn't hear [TS]

01:02:27   about it yet that sequence and the game [TS]

01:02:30   he talks about the friend said she lost [TS]

01:02:32   and is depressed about the whole like [TS]

01:02:33   how she got bitten and she didn't die [TS]

01:02:36   but her friend that's a very intently [TS]

01:02:38   survivors remorse and it's it's the very [TS]

01:02:40   end of the game and it's it's played [TS]

01:02:41   incidentally I'm you never get the [TS]

01:02:43   feeling that she's walking around [TS]

01:02:44   lovelorn you know for instance it's not [TS]

01:02:47   love Laura assistant like she is like [TS]

01:02:49   like Rihanna said like she is a child of [TS]

01:02:51   a world in which people die all the time [TS]

01:02:52   and so it's she she is she's more [TS]

01:02:57   emotionally fraught in the scenes where [TS]

01:02:59   her friend is mad at her then later in [TS]

01:03:01   the scenes better friend is dead as [TS]

01:03:02   people die all the time but someone who [TS]

01:03:04   you might have a relationship doesn't [TS]

01:03:05   get mad at you all the time so to her [TS]

01:03:06   that is more severe than the fact that [TS]

01:03:09   she died she does have survivor's guilt [TS]

01:03:11   and talks about the end but i think that [TS]

01:03:12   that is consistent with their character [TS]

01:03:14   that she's not just moping around all [TS]

01:03:15   the time because she's a child in the [TS]

01:03:17   world but like she's gotta scramble [TS]

01:03:18   around the rocks to stay alive like you [TS]

01:03:20   know survival instinct people dying all [TS]

01:03:23   the time [TS]

01:03:24   keep your head up do what it takes to [TS]

01:03:25   stay alive baby you know it be be spunky [TS]

01:03:29   and B have sort of a can-do attitude [TS]

01:03:32   she's prepared for that she's not [TS]

01:03:34   prepared for what happens that mall with [TS]

01:03:36   her friend she's not prepared for her [TS]

01:03:37   friend like her feelings and leave and [TS]

01:03:39   not understand why not understand she's [TS]

01:03:41   feeling that she's having everything so [TS]

01:03:42   that I just feel like the importance of [TS]

01:03:45   that relationship was just kind of added [TS]

01:03:47   clearly after the fact that she I mean [TS]

01:03:49   she pulls out no pun intended to in the [TS]

01:03:52   main campaign to to you know regale Joel [TS]

01:03:55   with those awful puns there's there's [TS]

01:03:57   not even pause there that she's pulling [TS]

01:03:59   out the book that our friend gave her on [TS]

01:04:00   the day that she died but like isn't the [TS]

01:04:03   whole fact that she's on this journey to [TS]

01:04:04   like kind of go sacrifice herself a [TS]

01:04:06   little bit saying that you know she is [TS]

01:04:09   doing this in a way of like she's given [TS]

01:04:11   up for because of what happened to her [TS]

01:04:14   friend you know like you only kind of go [TS]

01:04:16   on a quest like that we know [TS]

01:04:17   everything's gone like yeah i guess i [TS]

01:04:20   can say i can i can do this thing you [TS]

01:04:22   know otherwise when would you be like oh [TS]

01:04:24   we're going to deliver you to a hospital [TS]

01:04:26   and so don't worry girl just come with [TS]

01:04:27   us you'd be like hell no i'm at here and [TS]

01:04:29   like just leave and hide but she goes [TS]

01:04:31   along with it so it's almost like that's [TS]

01:04:33   that's her form of giving up in the [TS]

01:04:36   whole time you know that the whole [TS]

01:04:37   entire campaign the hole in the main [TS]

01:04:40   game [TS]

01:04:40   well that's how I see it yeah I could [TS]

01:04:42   see that I just it just didn't seem like [TS]

01:04:44   it was entirely necessary to the story [TS]

01:04:47   which well it's not just finally feels [TS]

01:04:49   like it sits beside story is the best [TS]

01:04:51   kind of content where you wanted to fill [TS]

01:04:52   in the things that you know happened but [TS]

01:04:54   you don't know how they happened and [TS]

01:04:55   that's why I'm glad it wasn't just a [TS]

01:04:57   series of like the regular game okay [TS]

01:04:59   because you'd be like one of my [TS]

01:05:00   playthrough already know the beginning [TS]

01:05:01   the story I don't know the end of the [TS]

01:05:03   story you have to make the stuff in the [TS]

01:05:04   middle different compelling and I [TS]

01:05:06   thought the stuff with yong le was very [TS]

01:05:08   different from the regular game and [TS]

01:05:09   compelling i will say i really [TS]

01:05:11   appreciated the fact that they managed [TS]

01:05:12   to pack i think more comedy into the dlc [TS]

01:05:15   than they did in to the entire main [TS]

01:05:17   campaign there's there's something sadly [TS]

01:05:20   hilarious about that that smiling doctor [TS]

01:05:23   on the cardboard cutout side that says [TS]

01:05:25   we have flu shots and pharmacy and then [TS]

01:05:29   that the American princess dolls store [TS]

01:05:31   there's unicorn riding lessons among the [TS]

01:05:33   menu of services that you can get and [TS]

01:05:36   then there's a there's a case of [TS]

01:05:37   football lager beer on the amazing one [TS]

01:05:41   of the houses which i think is my [TS]

01:05:42   favorite fake brand-name item having i [TS]

01:05:44   just looked at the video of the of the [TS]

01:05:48   dlc with the thing that impressed me [TS]

01:05:49   about that i'm a sucker for the tricks [TS]

01:05:52   of color and like film grading and I [TS]

01:05:54   really liked the fact that when were [TS]

01:05:56   before the game starts in the flashback [TS]

01:05:58   the colors are all warm and nice and and [TS]

01:06:03   then they're not in the abandoned wintry [TS]

01:06:06   moment is literally freezing cold and [TS]

01:06:07   they had a side story in the mall even [TS]

01:06:09   have like that the the whoever was the [TS]

01:06:11   private or corporate or whatever hooray [TS]

01:06:13   infected and his friends staying with [TS]

01:06:15   them and how that plays out in your [TS]

01:06:16   reading I mean I guess I was different [TS]

01:06:18   dr. work and he's all up here reading [TS]

01:06:21   all the different diary entries and [TS]

01:06:23   hearing a little audio journals which is [TS]

01:06:24   a little like oh you found an audio [TS]

01:06:26   recorder and someone happened to but I [TS]

01:06:27   know it's a little you know that game [TS]

01:06:29   cliche but I i enjoyed that even even in [TS]

01:06:31   the mall even as they still said there [TS]

01:06:33   were other people here if you would like [TS]

01:06:35   to know how things turned out for them [TS]

01:06:37   other than the fact that they died you [TS]

01:06:38   can find out that they were they were [TS]

01:06:39   real people too and they tried to make [TS]

01:06:42   choices and try to do things and here's [TS]

01:06:44   exactly how it didn't work out for them [TS]

01:06:46   I've always like that style of [TS]

01:06:47   storytelling ever since I think System [TS]

01:06:49   Shock pioneered it where you're you're [TS]

01:06:51   you're witnessing something really awful [TS]

01:06:54   has happened here and then you pick up [TS]

01:06:55   scraps of it in the people in the voice [TS]

01:06:56   of the people who actually lived through [TS]

01:06:58   it along the way I think that's great [TS]

01:07:00   it's really powerful stuff it's like a [TS]

01:07:02   little miniature version of gone home [TS]

01:07:03   inside this game essentially it's cheap [TS]

01:07:05   to produce to so actually although yeah [TS]

01:07:09   i mean it may not be may be cheap but [TS]

01:07:11   getting someone who can write and people [TS]

01:07:12   who can do the voice acting and not [TS]

01:07:14   sound terrible like it witness of this [TS]

01:07:16   wizard came from the moon like you know [TS]

01:07:17   even you have a master of trouble with [TS]

01:07:19   like it's I you know it's so we take it [TS]

01:07:23   for granted especially if you don't play [TS]

01:07:25   games love it if you play enough games [TS]

01:07:26   like the fact that the the all of the [TS]

01:07:28   voice acting was at the very least [TS]

01:07:30   competent and you're like rejoice [TS]

01:07:32   this is amazing I can't believe this [TS]

01:07:33   happened some of it is really good and [TS]

01:07:35   it you are the master of unlocking I I [TS]

01:07:38   hear what you're saying it's you know [TS]

01:07:40   like you're bringing a voice actor in [TS]

01:07:41   your Studios and super expensive i mean [TS]

01:07:44   that these are like real Screen Actors [TS]

01:07:46   Guild people here but it's it's cheaper [TS]

01:07:49   like write some things and have them [TS]

01:07:51   read out to like create a scripted [TS]

01:07:53   sequence through you're doing like let [TS]

01:07:55   me set the perimeter here of the player [TS]

01:07:58   crosses in or out of it then other [TS]

01:08:00   variables are going to track like a tool [TS]

01:08:02   hut it's much cheaper to do it feels [TS]

01:08:04   more naturalistic to actually because [TS]

01:08:06   you wouldn't yeah like I it there's not [TS]

01:08:08   much if you it all happens in your head [TS]

01:08:10   it's like reading a book if you did find [TS]

01:08:11   and read it you can you can make it in [TS]

01:08:13   your head how it would go rather than [TS]

01:08:15   you know them trying to show you that [TS]

01:08:18   happening in a flashback or having [TS]

01:08:20   something happened mechanically like [TS]

01:08:22   yeah like and it's I think it's [TS]

01:08:24   effective that's not the main thing is [TS]

01:08:25   going on and you don't have to read any [TS]

01:08:27   of that stuff you can just continue [TS]

01:08:27   playing through the game kill the people [TS]

01:08:29   try to get roll out but if you're the [TS]

01:08:31   type of person who likes to sort of like [TS]

01:08:33   in-game archaeology to find out what [TS]

01:08:35   happened and that that I think speaking [TS]

01:08:37   of you know affecting how how you play [TS]

01:08:39   joel is how you thank them [TS]

01:08:41   well if you as Joel do not do those [TS]

01:08:43   things it makes Joel not the kind of [TS]

01:08:45   person who does those things you know [TS]

01:08:46   meantime if you happen to continue as [TS]

01:08:48   Joel seek out these things like tip was [TS]

01:08:50   due [TS]

01:08:50   and I was doing I'm just like really [TS]

01:08:51   like it changes how you think of Joel [TS]

01:08:54   because you're like oh joel really cares [TS]

01:08:55   about how these people live pigs [TS]

01:08:57   commentary control every single draw in [TS]

01:08:58   every bedroom look for little scraps of [TS]

01:09:00   paper [TS]

01:09:01   yeah absolute the anything else we [TS]

01:09:03   should talk about that we haven't we [TS]

01:09:05   haven't covered i have a whole pilot [TS]

01:09:06   notes but I can't go through them all [TS]

01:09:08   I didn't want to say the I just wanted [TS]

01:09:12   to give some props to the menu screen [TS]

01:09:14   alright i love it you're right i was [TS]

01:09:15   that I had animals as well it's one of [TS]

01:09:17   my only BB locative it's fantastic I [TS]

01:09:19   mean it's just it's that shot of the [TS]

01:09:21   window you've got the nice you know not [TS]

01:09:23   overbearing music playing you're looking [TS]

01:09:25   at paint flaking off the rotting walls [TS]

01:09:26   you're looking at ivy growing through [TS]

01:09:28   the shattered window pane there's flies [TS]

01:09:30   and dust motes sort of drifting about [TS]

01:09:31   curtains are watching gently in the [TS]

01:09:33   breeze it [TS]

01:09:35   it conveys everything that is wonderful [TS]

01:09:37   and awful about the game's world in a [TS]

01:09:39   single image [TS]

01:09:40   yeah and it's not an image of like a guy [TS]

01:09:42   with a gun standing in front of an [TS]

01:09:44   exploding zombie like it just it is no [TS]

01:09:46   people on the scene at all you know and [TS]

01:09:48   that's that's the confidence to put that [TS]

01:09:50   as their splash you not to have like [TS]

01:09:52   rock-and-roll music and a picture of [TS]

01:09:53   drills gruff face with Ellie off [TS]

01:09:55   standing off to the side or something [TS]

01:09:56   like that is not what this game is about [TS]

01:09:57   no people at all and that you can tell [TS]

01:10:00   that was once a happy home like with the [TS]

01:10:02   white right fence and everything like [TS]

01:10:03   that and it's still kind of happy home [TS]

01:10:06   but not like its decaying and the wind [TS]

01:10:08   is blowing but the Sun is out and like [TS]

01:10:10   later when you get the dlc this little [TS]

01:10:11   nice and in the thing you know what [TS]

01:10:13   forget about the whole thing and put a [TS]

01:10:14   knife that it changes after you after [TS]

01:10:16   you get through the DLC or maybe when [TS]

01:10:18   you finish the game to have something [TS]

01:10:19   else there [TS]

01:10:20   I didn't notice that it's plain that [TS]

01:10:21   spare the spare music that also is the [TS]

01:10:24   soundtrack which we should mention [TS]

01:10:25   people generally love which is by a [TS]

01:10:27   Academy award-winner gustavo Santa hola [TS]

01:10:32   gustavo sure [TS]

01:10:35   Mustafa your body like that establish so [TS]

01:10:38   he was 12 best scores and he did that [TS]

01:10:40   and i like i like how spare it is and [TS]

01:10:42   when it comes in [TS]

01:10:43   it just makes me feel sadder than I [TS]

01:10:46   already feel about how it's the end of [TS]

01:10:48   the world and everybody [TS]

01:10:49   I'm going to kill me and even the combat [TS]

01:10:51   musical have the Stinger that plays like [TS]

01:10:52   it eventually you unconsciously come to [TS]

01:10:55   recognize the audio cues the game gives [TS]

01:10:57   you to indicate that enemies are our [TS]

01:10:58   around like you don't have to use the [TS]

01:11:00   listening thing or whatever and you hear [TS]

01:11:02   the same things and it's repeated [TS]

01:11:04   throughout the entire game it doesn't [TS]

01:11:05   get old but you do not come to notice it [TS]

01:11:08   but it is very effective musically and [TS]

01:11:10   that is not like all of a sudden it's [TS]

01:11:12   time for the drums to pick up on but [TS]

01:11:13   it's not like that it's more like the 1i [TS]

01:11:15   think i can do an impression of that [TS]

01:11:16   stinger but like its it makes the hairs [TS]

01:11:19   on the back of your neck stand up [TS]

01:11:20   because you know [TS]

01:11:21   Oh something's up here and I have to I [TS]

01:11:24   have to go into a different mode if you [TS]

01:11:25   had just been conversing or you know [TS]

01:11:27   looking at the giraffes or whatever you [TS]

01:11:29   were doing before like now now it's time [TS]

01:11:31   its survival mode and I thought that was [TS]

01:11:32   a good musical proxy for the way people [TS]

01:11:36   who are alive before the apocalypse must [TS]

01:11:37   feel and that like there's the old you [TS]

01:11:39   who had the old you set of instincts and [TS]

01:11:42   is the new you who has the new you set [TS]

01:11:44   of I have to survive something might be [TS]

01:11:46   killing me set of instincts and that [TS]

01:11:47   music was the transition point at least [TS]

01:11:49   in my fictionalized version of Joel of [TS]

01:11:51   like if he was drifting back into like [TS]

01:11:53   his own humanity or whatever when the [TS]

01:11:55   music when he's like no actually you're [TS]

01:11:57   you're caged animal trying to survive [TS]

01:11:59   here and it's time for you to get back [TS]

01:12:01   down to business [TS]

01:12:02   there was a there was a quote that when [TS]

01:12:05   trent reznor's doing the the soundtrack [TS]

01:12:07   to the original quite so it wasn't [TS]

01:12:10   really the soundtrack as much as it was [TS]

01:12:11   the sound effects and treszura said [TS]

01:12:14   there is there is we're not having music [TS]

01:12:17   are levels trust me you're not gonna [TS]

01:12:20   want music and I didn't understand that [TS]

01:12:22   at the time and when i was playing this [TS]

01:12:24   game i kept thinking about that quote [TS]

01:12:27   because there's so much exploring but [TS]

01:12:31   there isn't that musical bridge if like [TS]

01:12:33   you know cool jazzy tunes they keep you [TS]

01:12:36   going [TS]

01:12:37   it's just quiet as the ambient noise and [TS]

01:12:39   I thought it really spoke to the the [TS]

01:12:43   confidence that the that they had in the [TS]

01:12:45   actors and in the ambient sounds around [TS]

01:12:48   you that they didn't really need to give [TS]

01:12:51   you a lot of music even in battles i [TS]

01:12:53   even battles with bosses like i was i [TS]

01:12:56   was amazed there wasn't that hard core [TS]

01:12:58   you know tree attract coming in with a [TS]

01:13:01   lot of minor [TS]

01:13:02   words it was it was very minimal and I [TS]

01:13:04   thought that really spoke to I thought [TS]

01:13:06   was a good choice [TS]

01:13:07   yeah environmental sounds of the [TS]

01:13:09   soundtrack really i like the fact that [TS]

01:13:11   the one load screen at the beginning [TS]

01:13:13   which is just the cloud of infectious [TS]

01:13:15   spores blowing through sort of felt like [TS]

01:13:17   a parody of the standard ps3 theme seems [TS]

01:13:23   to move in a similar way and I thought I [TS]

01:13:24   wonder if they're taking a little you [TS]

01:13:25   know the poke at the standard theme [TS]

01:13:27   there i'm a long time watching as [TS]

01:13:29   Article III like it's mesmerizing effect [TS]

01:13:32   was yeah it is i mean you know it's a [TS]

01:13:34   loading screen whatever right and [TS]

01:13:35   sometimes they have you play a little [TS]

01:13:36   ROK game but like I found myself [TS]

01:13:38   sufficiently entertained [TS]

01:13:40   I thought insurance I those little flex [TS]

01:13:42   yeah i was then you're great too because [TS]

01:13:44   that represents death that's blown by [TS]

01:13:46   you there basically i just want to [TS]

01:13:49   mention a few more things I appreciated [TS]

01:13:51   the fact that the outdoor chef in the [TS]

01:13:53   Boston quarantine zone was really doing [TS]

01:13:56   some excellent spatula work on the rat [TS]

01:13:57   is friday haha they didn't they didn't [TS]

01:14:01   have to end animate the guy like [TS]

01:14:03   flipping the rat over and like padding [TS]

01:14:05   it down with a spatula but they didn't [TS]

01:14:06   have impressed the rabbit makes all the [TS]

01:14:08   juices go it's true that's the problem [TS]

01:14:10   but you know these guys they're not [TS]

01:14:11   sophisticated chefs they just they do [TS]

01:14:13   what they have to like the fact that [TS]

01:14:15   tucked away in one corner of the Boston [TS]

01:14:17   qz there's a little girl playing with a [TS]

01:14:18   stuffed giraffe which is nice for [TS]

01:14:20   shadowing for the big brass yeah that's [TS]

01:14:22   that and there's also in the toy store [TS]

01:14:25   where they find a little transformer toy [TS]

01:14:26   there's a there's a rack that's knocked [TS]

01:14:28   over that has a giraffe painting on it [TS]

01:14:30   is that there are several giraffe [TS]

01:14:31   references throughout which is kind of [TS]

01:14:33   cool [TS]

01:14:34   I thought the whole sequence where [TS]

01:14:36   you're hanging upside down from the [TS]

01:14:37   chain and Lincoln is is really great and [TS]

01:14:40   disorienting even though yes basically [TS]

01:14:42   lifted whole cloth from dead alive but [TS]

01:14:43   still so good that I didn't mind that [TS]

01:14:45   it's fun to shoot upside down it is I've [TS]

01:14:48   it really changes things a lot more than [TS]

01:14:49   you would think I thought it was a [TS]

01:14:52   really interesting creative choice that [TS]

01:14:53   they decided not to change pittsburgh at [TS]

01:14:55   all [TS]

01:14:56   no no just like that wanted to give [TS]

01:15:00   props to my favorite line of dialogue [TS]

01:15:03   which is Ellie is the little girl that [TS]

01:15:04   broke your finger [TS]

01:15:06   no yeah that's great where she snaps [TS]

01:15:08   David's finger off at the knuckle that's [TS]

01:15:10   good stuff [TS]

01:15:11   it strikes me that if you're trying to [TS]

01:15:13   keep your secret guerrilla group a [TS]

01:15:15   secret maybe the [TS]

01:15:15   go dog tags and armbands are the best [TS]

01:15:17   idea they can't help themselves i have [TS]

01:15:20   the tag like a 3d artist might just be [TS]

01:15:22   me [TS]

01:15:22   did you see the painting of the so they [TS]

01:15:24   basically rendered the the snow scene [TS]

01:15:27   with Ellie with the bow and the deer and [TS]

01:15:29   then put a picture of that without Elly [TS]

01:15:31   and it as a painting and one of the [TS]

01:15:32   houses that you find I'm really yeah [TS]

01:15:35   that's what i get from wandering the [TS]

01:15:37   halls looking at every single they have [TS]

01:15:39   so much stuff that like we have in our [TS]

01:15:41   house like I saw things in the the [TS]

01:15:44   houses that we have in our house like [TS]

01:15:46   some of the kids toys on my commission [TS]

01:15:47   clean their house that doesn't have one [TS]

01:15:51   Jeffrey drafting now I know one of those [TS]

01:15:54   I'm pushcarts like it's like a car that [TS]

01:15:56   you can push them in they had like those [TS]

01:15:58   in the they also have only one door that [TS]

01:16:00   works and nobody ever close it [TS]

01:16:02   it's weird doesn't know i was when i was [TS]

01:16:06   playing on easy I was desperately [TS]

01:16:07   looking for the window from the menu [TS]

01:16:09   screen it's gotta be there somewhere [TS]

01:16:11   ah I'm sure somebody is founded at this [TS]

01:16:13   point on the internet but I was little [TS]

01:16:14   all the windows are the menu from the [TS]

01:16:16   menu screen yeah but there's they all [TS]

01:16:18   have subtle differences i was really [TS]

01:16:19   looking for it and I would have run [TS]

01:16:21   across it yet but I feel like it's gotta [TS]

01:16:22   be there somewhere it's not they missed [TS]

01:16:24   out [TS]

01:16:24   I i think that is a custom rendered [TS]

01:16:26   window for the the opening scene i'm not [TS]

01:16:28   sure like i don't know if they if they [TS]

01:16:30   have like a downsampled version of that [TS]

01:16:32   I think oh yeah the details obviously [TS]

01:16:33   has way too much to actually be in Game [TS]

01:16:35   looking exactly like that but it's that [TS]

01:16:37   the window itself you know the basics of [TS]

01:16:39   it has to be somewhere if if they if [TS]

01:16:41   they didn't do that they missed a huge [TS]

01:16:42   opportunity [TS]

01:16:43   well okay so we have covered a lot of [TS]

01:16:45   ground here and I think it's been a [TS]

01:16:47   great conversation and we're going to [TS]

01:16:50   wrap it up so I'd like to thank my [TS]

01:16:51   guests for this nice conversation about [TS]

01:16:54   a really depressing i gotta say [TS]

01:16:56   everything God back to the end of the [TS]

01:16:58   world kind of a beautiful but depressing [TS]

01:17:01   this that we talked about the apocalypse [TS]

01:17:03   all the time this we have our apocalypse [TS]

01:17:04   book club and here we gotta pockets game [TS]

01:17:06   club but so thank you to my fellow [TS]

01:17:09   survivors of the Apocalypse Steve let's [TS]

01:17:12   thanks for being here [TS]

01:17:13   glad to be here Jason for playing it [TS]

01:17:15   thanks for playing the second time to [TS]

01:17:16   remind yourself of planet it was I got [TS]

01:17:18   to admit it's a little hard to get back [TS]

01:17:20   to this game after playing at once it's [TS]

01:17:22   a it's something where you really need [TS]

01:17:24   to take a break from time to time and [TS]

01:17:26   kind of go smell some flowers see some [TS]

01:17:28   sunshine [TS]

01:17:29   yeah you know hug your kids remind [TS]

01:17:30   yourself that the zombie apocalypse has [TS]

01:17:32   not yet happened trying to cram it all [TS]

01:17:34   into the last few days has been a little [TS]

01:17:36   rough but it's ok alright open hope [TS]

01:17:38   you're better soon I'll be better soon [TS]

01:17:40   yeah Brianna would thank you for being [TS]

01:17:42   here thank you if you like me rambling [TS]

01:17:45   on about technical stuff in video games [TS]

01:17:47   i was showing 5 by 5 which is I think [TS]

01:17:49   that metric so you might hear me do this [TS]

01:17:52   every week every single that's a great [TS]

01:17:54   show [TS]

01:17:55   I'm listening I'm a regular listener are [TS]

01:17:57   you really am I think we have a lot of [TS]

01:17:59   fun on that show it is shows that in [TS]

01:18:02   panda references [TS]

01:18:03   I you know I can't speak for what's up [TS]

01:18:05   with Georgia with that stuff will just [TS]

01:18:06   wishin that's fair enough [TS]

01:18:09   tiffany our med thank you so much for [TS]

01:18:11   coming on and talking about this game [TS]

01:18:12   with us thank this is super is my new [TS]

01:18:14   favorite hobby so all went next [TS]

01:18:17   I'm ready I don't know we're going to [TS]

01:18:19   we're recruiting more people who [TS]

01:18:20   actually play games i need something to [TS]

01:18:22   do during nap so nice not my nap my [TS]

01:18:25   son's nap and John siracusa thank you [TS]

01:18:28   very much as always I know you liked [TS]

01:18:30   this video game episodes when we finally [TS]

01:18:31   do them we did one book [TS]

01:18:34   yeah the one thing I ever had to say [TS]

01:18:35   about this game speaking of Steve having [TS]

01:18:37   taking breaks is that the way I played [TS]

01:18:39   this i'm all about the atmosphere [TS]

01:18:40   i plated at night with all the lights [TS]

01:18:43   off when my wife was out of town so now [TS]

01:18:45   you get the sense of loss that my family [TS]

01:18:47   was gonna sleep my wife is out of town [TS]

01:18:50   she's been away for a week she's been [TS]

01:18:52   traveling a lot recently [TS]

01:18:53   that's how I played this entire game did [TS]

01:18:55   you break out some windows and turn over [TS]

01:18:57   the furniture and that's what i would [TS]

01:18:58   recommend you play this game with the [TS]

01:19:00   lights on [TS]

01:19:01   you're doing it wrong and you can't have [TS]

01:19:03   anybody in the room with you either that [TS]

01:19:04   completely destroys it and it and if [TS]

01:19:05   your spouse can be out of town at the [TS]

01:19:07   same time and you could be sad because [TS]

01:19:08   you missed them that also helps enhance [TS]

01:19:10   the recommended alright and thanks [TS]

01:19:14   everybody out there for listening to the [TS]

01:19:15   uncomfortable talking about the last us [TS]

01:19:17   for all this time we'll see you next [TS]

01:19:19   time i'm your host Jason spell goodbye [TS]

01:19:20   say yeah [TS]

01:19:37   you know I try to not have episodes [TS]

01:19:46   being comfortable last two hours but we [TS]

01:19:48   went for about two-and-a-half hours with [TS]

01:19:49   the last of us so you've reached the end [TS]

01:19:52   of the real episode the official little [TS]

01:19:55   more than an hour length but we have a [TS]

01:19:57   whole lot more so I'm just attaching to [TS]

01:20:00   the end of this episode [TS]

01:20:01   this isn't even like a bonus track this [TS]

01:20:03   is like a whole alternate episode where [TS]

01:20:05   we talked a lot about gameplay and how [TS]

01:20:07   the the game has put together a lot more [TS]

01:20:10   technical stuff about gameplay on a lot [TS]

01:20:12   less about storytelling so if you want [TS]

01:20:15   more of the last of us just keep [TS]

01:20:17   listening so can I ask [TS]

01:20:19   has anyone else here played the [TS]

01:20:21   uncharted games particularly uncharted 2 [TS]

01:20:23   and 3 i've played most of uncharted two [TS]

01:20:26   and i don't like it [TS]

01:20:27   so yeah what you know um you're like [TS]

01:20:30   many of you guys I didn't play this was [TS]

01:20:33   released last year was in the middle of [TS]

01:20:34   ship it's been shrink wrap on my shelf [TS]

01:20:36   for literally a whole year and you know [TS]

01:20:39   I i heard that this was like a wonderful [TS]

01:20:42   story game and I heard things like every [TS]

01:20:45   single encounter is going to make you [TS]

01:20:47   feel like really terrified and animals [TS]

01:20:51   can be really really scarce and I heard [TS]

01:20:53   that over and over again and as someone [TS]

01:20:56   who makes video games for a living I was [TS]

01:20:58   really surprised to put this game in and [TS]

01:21:02   to see it having so much in common with [TS]

01:21:06   uncharted I especially with the combat [TS]

01:21:09   on it feels practically the same like [TS]

01:21:12   youryour it's the same static mesh [TS]

01:21:14   libraries like they've dirty them up is [TS]

01:21:16   literally some of the same assets from [TS]

01:21:18   the other game like as you're going [TS]

01:21:20   through the Boston Museum it's the same [TS]

01:21:22   thing and I was severely disappointed by [TS]

01:21:26   how much combat was in this game [TS]

01:21:29   I mean you're just murdering everything [TS]

01:21:31   in sight and it's like I was really [TS]

01:21:35   expecting something that would be a [TS]

01:21:36   tense thriller where I would really try [TS]

01:21:40   to avoid combat and it's just not that [TS]

01:21:42   game at all it's just as action packed [TS]

01:21:45   as a resident evil 5 yeah I found like [TS]

01:21:47   even well even though when you're not [TS]

01:21:49   like you know aggressively killing [TS]

01:21:51   people you still [TS]

01:21:51   have to like sneak around but you still [TS]

01:21:53   end up killing people in the end after [TS]

01:21:55   your sneaking like you can't just get by [TS]

01:21:57   and let everyone alive although i didn't [TS]

01:22:00   mind that but that's me but there's not [TS]

01:22:02   that many people to kill like it's not [TS]

01:22:04   like it's not like serious sam or [TS]

01:22:06   something we have a million enemies [TS]

01:22:08   flying at you like each encounter has it [TS]

01:22:10   and they're not infinitely responding [TS]

01:22:12   enemies either so each encounter has a [TS]

01:22:13   set number of people that you have to [TS]

01:22:14   deal with sometimes that number is very [TS]

01:22:16   low and i found especially early on in [TS]

01:22:18   the game I was also surprised by the the [TS]

01:22:21   difficulty of the combat be especially [TS]

01:22:23   in the early levels you figure all that [TS]

01:22:24   ramp up slowly but in the beginning of [TS]

01:22:26   the game i was I found like even even [TS]

01:22:29   just feel like one like one or two of [TS]

01:22:32   the one of the slow-moving that's one or [TS]

01:22:33   two stalkers plus a clicker and I was [TS]

01:22:35   actually like afraid of the clickers [TS]

01:22:36   because they were much more threatening [TS]

01:22:38   enemy and it was like three people on [TS]

01:22:39   the whole map and so even though it [TS]

01:22:41   seems like all this a lot of combat and [TS]

01:22:42   it is difficult this gets back to the [TS]

01:22:44   whole skill barrier to enjoyment that I [TS]

01:22:45   totally understand a lot of people like [TS]

01:22:47   Jason who would find the combat [TS]

01:22:50   difficult enough even on the super easy [TS]

01:22:51   settings that it just ruins the game for [TS]

01:22:53   them because there is a lot of it and if [TS]

01:22:55   you can't do it you're spending the [TS]

01:22:56   whole game frustrated with the fact that [TS]

01:22:58   you can move on to the next story beat [TS]

01:23:00   but it was too and reasonably well for [TS]

01:23:02   me and that I get a room with three [TS]

01:23:05   enemies in it one of which was one of [TS]

01:23:06   the tougher kind that was enough to make [TS]

01:23:08   an enjoyable encounter for me and if I [TS]

01:23:10   think about all the other games that I [TS]

01:23:11   play where you really do like mow down [TS]

01:23:12   you know dozens of people like it's [TS]

01:23:14   nothing even again like half-life you're [TS]

01:23:16   mowing our way more people than this [TS]

01:23:18   I I thought it'd work now there's a [TS]

01:23:20   little bit of sameness in that like okay [TS]

01:23:22   there's only a couple of enemy types [TS]

01:23:23   you're going to see them repeatedly and [TS]

01:23:25   a certain point you're like alright i [TS]

01:23:26   would really just like to get to the [TS]

01:23:27   next story beat instead of having to go [TS]

01:23:29   through these two people but you know [TS]

01:23:31   like Steve said eventually you get [TS]

01:23:32   interesting weapons and you can try [TS]

01:23:33   alternate strategies you can't go full [TS]

01:23:35   like no-kill stealth to complete this [TS]

01:23:37   game as far as i know well there are [TS]

01:23:39   places where you can there are certain [TS]

01:23:41   counters where you can sneak out without [TS]

01:23:42   without necessarily having to kill [TS]

01:23:44   everybody like when you're in that [TS]

01:23:45   subway and down in the subway you can [TS]

01:23:47   likes me through most right yeah and [TS]

01:23:48   there's get the basement of the hotel [TS]

01:23:50   where you can you can actually if you [TS]

01:23:52   can avoid the stalkers you can get out [TS]

01:23:53   of there without taking out everybody [TS]

01:23:55   have to i think actually have to get [TS]

01:23:57   past a bloater at one point if you're [TS]

01:23:59   normal [TS]

01:24:00   and you can actually avoid him and and [TS]

01:24:03   the rest of the guys in that section but [TS]

01:24:05   sometimes you have to kill you don't you [TS]

01:24:07   don't know which is which you don't know [TS]

01:24:08   is that those times where I have to kill [TS]

01:24:10   or is this one of those times where i [TS]

01:24:11   can sneak by right the first yeah it was [TS]

01:24:13   in the high school right [TS]

01:24:15   this is the second one this is the one [TS]

01:24:16   down in the youth you fall [TS]

01:24:19   did I later collaterally get a huge run [TS]

01:24:21   past and you can just get out of there [TS]

01:24:22   right that's right you know generator [TS]

01:24:24   yeah i mean i agree with you John [TS]

01:24:26   especially for the for the first third [TS]

01:24:28   of the game like while you're in boston [TS]

01:24:30   i found that combat excellent like [TS]

01:24:32   sneaking up on people do I have enough [TS]

01:24:34   shelves to like take on this clicker [TS]

01:24:36   right I thought that was awesome but [TS]

01:24:38   where the game fellow um I will say fell [TS]

01:24:40   apart [TS]

01:24:41   where where the thing I enjoyed the most [TS]

01:24:43   about the game stopped being in the game [TS]

01:24:46   was as soon as you got the shotgun and [TS]

01:24:49   then it was like you're near clicker [TS]

01:24:51   like I'm constantly giving shotgun am [TS]

01:24:53   out like let's just wait for them to get [TS]

01:24:55   close and bam shoot him in the head and [TS]

01:24:57   I felt like at that point it really just [TS]

01:25:00   turned into it was so close to the [TS]

01:25:02   Uncharted combat engine at that point [TS]

01:25:05   where literally its bullet sponge [TS]

01:25:07   enemies again like enemies shooting [TS]

01:25:09   ahead two or three times of the pistol [TS]

01:25:11   that our clickers like they're just [TS]

01:25:14   normal people and they'll still come [TS]

01:25:15   after you [TS]

01:25:16   I mean it just it breaks the illusion [TS]

01:25:18   for me there's a lot of stuff breaking [TS]

01:25:20   the illusion here but it's like he used [TS]

01:25:22   allowed weapon like that wouldn't you [TS]

01:25:24   know this warm cum like every i was [TS]

01:25:26   saying you must be a heck a lot better [TS]

01:25:27   with shocked than I am because I wanted [TS]

01:25:29   firing shotguns I've got like 14 14 [TS]

01:25:33   stalkers or runners chasing ya then I'm [TS]

01:25:35   just taking off [TS]

01:25:36   yeah you have to kill themself Lee [TS]

01:25:38   otherwise you know you're looking really [TS]

01:25:40   is a lot of crowd my name in the lot of [TS]

01:25:42   crowd management in the game where you [TS]

01:25:44   have to sort of have situational [TS]

01:25:45   awareness with that silky they have to [TS]

01:25:47   say how many people are here where are [TS]

01:25:48   they and heard them sort of like if I do [TS]

01:25:51   this you know you have like I spent a [TS]

01:25:53   lot of the game doing that silly thing [TS]

01:25:54   where you throw a little rock and it [TS]

01:25:55   makes a noise and then they go over [TS]

01:25:56   there like you every time I try to just [TS]

01:25:58   run in with guns blazing it didn't work [TS]

01:26:01   out well for me like you know maybe if [TS]

01:26:04   you had you know I don't know if you're [TS]

01:26:06   better at this type of control scheme [TS]

01:26:08   i'm not good at this time because we [TS]

01:26:09   don't like it but i would i would plan [TS]

01:26:11   my attacks and I would sort of her [TS]

01:26:13   the enemy's nobody even humans like you [TS]

01:26:14   could hurt because they're silly i right [TS]

01:26:16   so you can you can figure out what their [TS]

01:26:17   awareness radius as an end and formulate [TS]

01:26:19   a plan of attack now even though I [TS]

01:26:21   enjoyed that and it was an egg and i [TS]

01:26:23   would say it's not like resident evil 4 [TS]

01:26:24   wasn't uniforms like zombies coming you [TS]

01:26:26   have to kill them there's a million of [TS]

01:26:28   the coming at you like it's much more [TS]

01:26:29   intense in that way this was like [TS]

01:26:31   therefore guys out there especially [TS]

01:26:33   humans i found the humans much more [TS]

01:26:35   threatening and dangerous to me than the [TS]

01:26:36   zombies because once you figure out the [TS]

01:26:37   zombies and how to deal with them you [TS]

01:26:39   can kind of plan it out the human AI was [TS]

01:26:41   much more aggressive to say the very [TS]

01:26:44   least I am I had you know I had to [TS]

01:26:45   really plan my attacks against the [TS]

01:26:47   humans especially I thought in the I [TS]

01:26:49   think this was in the dlc which we'll [TS]

01:26:50   talk about in the end a lot of human [TS]

01:26:52   encounters they're really gave me [TS]

01:26:53   trouble and I was turning it down too [TS]

01:26:55   easy because I was like I again I wanted [TS]

01:26:57   to get through the game and I'd the [TS]

01:26:58   combat was not my reward it wasn't like [TS]

01:27:00   that i like the visceral experience of [TS]

01:27:02   combat but I did like the fact that i [TS]

01:27:03   felt threatened by a small numbers of [TS]

01:27:05   enemies humanae I would be stealthy to [TS]

01:27:07   they would they would think for [TS]

01:27:09   themselves and they would they would get [TS]

01:27:10   behind objects in other flank you it's [TS]

01:27:12   yeah they would like to work in teams [TS]

01:27:14   and tell each other where to go i use [TS]

01:27:16   that listening feature so much to get on [TS]

01:27:18   well together levels like you it and I i [TS]

01:27:20   found kind of your only hope really it [TS]

01:27:22   was good that your lack of ammo ammo the [TS]

01:27:25   stealth it made you use this the stealth [TS]

01:27:28   ability instead of just going in guns [TS]

01:27:29   blazing and killing everything and I [TS]

01:27:31   really like that part of the game [TS]

01:27:33   I thought it was great because there are [TS]

01:27:34   a couple games out there that you know [TS]

01:27:36   they have those features but if you just [TS]

01:27:38   go in and you're quick with a knife and [TS]

01:27:40   started stabbing everybody you can just [TS]

01:27:41   like plowed through a level but this [TS]

01:27:43   daily wasn't like that i mean the stuff [TS]

01:27:45   was always the most efficient way to [TS]

01:27:47   kill somebody right because then you're [TS]

01:27:49   not upsetting a crowd then you're not [TS]

01:27:51   having you know it's all quiet so when [TS]

01:27:53   you were able to sneak up on somebody [TS]

01:27:56   and do that like that was the best [TS]

01:27:58   um I guess maybe it just comes down to [TS]

01:28:01   the way we played it like I played so [TS]

01:28:03   much resident evil 4 5 & 6 at this point [TS]

01:28:06   that maybe I'm kind of going in akron [TS]

01:28:08   when I didn't need to i think that's [TS]

01:28:10   probably because I felt it was I thought [TS]

01:28:13   that was pretty well well balanced for [TS]

01:28:15   me anyway and I don't play a lot of of [TS]

01:28:18   this type of game without a mouse and [TS]

01:28:20   keyboard so that probably added to it a [TS]

01:28:23   little bit for me but in terms of [TS]

01:28:26   taking me out of the game by the combat [TS]

01:28:28   didn't really do that for me the fact [TS]

01:28:29   that my my teammates were invisible to [TS]

01:28:34   it i really enjoyed the fact that that [TS]

01:28:37   the tests and Ellie and some of the [TS]

01:28:39   later NPCs are actually contributing in [TS]

01:28:42   combat [TS]

01:28:43   yeah and that seems really really cool [TS]

01:28:45   to me right up until the moment that I [TS]

01:28:46   realized that they were like running [TS]

01:28:48   around making loud circles around the [TS]

01:28:50   clickers in the subway area and then [TS]

01:28:52   we're completely not being noticed [TS]

01:28:54   we're standing right out in the open as [TS]

01:28:56   it as a as an enemy was sort of [TS]

01:28:58   gradually creeping up on them right out [TS]

01:29:00   in plain sight now I i mentioned in my [TS]

01:29:03   confession that I played this uneasy and [TS]

01:29:06   failed [TS]

01:29:07   what was the difficulty level that all [TS]

01:29:09   you used used in this i think if you [TS]

01:29:10   were you were on my on difficult brag [TS]

01:29:13   about it come [TS]

01:29:14   yeah yeah play the whole thing on hard [TS]

01:29:15   yeah look at that awesome awesome [TS]

01:29:18   yeah well that's just my ass is the way [TS]

01:29:20   I like to play games back i just [TS]

01:29:21   realized our if I can no get this i can [TS]

01:29:23   make it through the hard then I feel [TS]

01:29:25   like I completed the game I don't do it [TS]

01:29:26   again another survival you need to do it [TS]

01:29:29   again [TS]

01:29:29   yeah i know they have two different [TS]

01:29:31   survival and then there's one over there [TS]

01:29:32   is any when they added I think [TS]

01:29:34   afterwards is part of a pattern we [TS]

01:29:36   should insane level and I didn't even [TS]

01:29:38   try them yet i didn't even know you get [TS]

01:29:40   one bullet is that you have no health [TS]

01:29:43   you just if they shoot you you die which [TS]

01:29:45   i did notice you ladies gonna shoot this [TS]

01:29:47   guy and he dies they shoot me like five [TS]

01:29:49   times i'm still working [TS]

01:29:51   that's easy i guess but i have to say i [TS]

01:29:52   went through a lot of the sections like [TS]

01:29:54   I it took me some of them very long time [TS]

01:29:57   I did them over and over and over again [TS]

01:29:58   till I got it right i mean i think the [TS]

01:30:00   game took me 25 hours total because I [TS]

01:30:02   just so it's not bad i was i was just i [TS]

01:30:05   just needed to get through it all and [TS]

01:30:06   also I'm a collector if you're playing [TS]

01:30:08   on that level you have to be looking at [TS]

01:30:09   every spare corner for a moment only [TS]

01:30:11   worn out out to class i'm such a hoarder [TS]

01:30:14   and I love games that make you like [TS]

01:30:15   hoard things like that it's a fantastic [TS]

01:30:18   I was so into that part I like building [TS]

01:30:20   weapons i like finding little pieces of [TS]

01:30:22   paper that help you open up little safes [TS]

01:30:24   and getting upgrades and I just feel all [TS]

01:30:27   Pat myself on the back that i found all [TS]

01:30:28   these hidden things you know so i'll [TS]

01:30:30   spend a lot of time in games finding all [TS]

01:30:32   that stuff and i like that i like it [TS]

01:30:34   because there's a level designer that [TS]

01:30:36   works really really hard to create every [TS]

01:30:38   single part of that game and for me the [TS]

01:30:40   fun it's like going through there and [TS]

01:30:42   seeing the way that they have placed all [TS]

01:30:44   there static meshes they did their [TS]

01:30:46   lighting in different places so that's a [TS]

01:30:48   mechanic i really like 22 like explore [TS]

01:30:52   the the limits of the world that created [TS]

01:30:54   but also because i also have that [TS]

01:30:55   hoarding tendency sit i love seeing all [TS]

01:30:58   the empty rooms too [TS]

01:30:59   yes nothing in there but it's so [TS]

01:31:01   beautiful and like intricate and [TS]

01:31:03   detailed may spend all this time making [TS]

01:31:04   an empty room that had nothing in it it [TS]

01:31:07   was just fun to explore and they didn't [TS]

01:31:09   look too repetitive either if there are [TS]

01:31:10   a lot of sections where you you just [TS]

01:31:12   have to run through there's no way you [TS]

01:31:13   can even stop and and experience the [TS]

01:31:15   rooms and yet they're there you can turn [TS]

01:31:17   into a blind alley and find this [TS]

01:31:19   gorgeously rendered beautiful room full [TS]

01:31:21   of interesting trash and body parts and [TS]

01:31:24   and it's just there because somebody [TS]

01:31:26   made it you know but you you never [TS]

01:31:29   expected to spend any time in there it's [TS]

01:31:30   just the level of detail is just amazing [TS]

01:31:32   yeah I can ever seven points when I just [TS]

01:31:34   stopped and thought I cannot believe [TS]

01:31:36   like the level of detail in this in this [TS]

01:31:38   and they just its relentless like [TS]

01:31:40   they're there every corner you go around [TS]

01:31:42   there there are more impressive details [TS]

01:31:45   in these sets the are ya i was i was [TS]

01:31:48   kind of blown away by that was that was [TS]

01:31:50   pretty impressive everybody else's [TS]

01:31:51   normal difficulty the IBI normal for the [TS]

01:31:54   same reason that Brianna said which is I [TS]

01:31:58   think he's bringing a move that [TS]

01:32:00   basically if that's normal than that [TS]

01:32:02   sort of the default level that's the [TS]

01:32:04   level that they are expecting most [TS]

01:32:05   people to play at so yeah if I went for [TS]

01:32:07   easy i felt like i would presumably be [TS]

01:32:09   missing something and it worked out [TS]

01:32:11   perfectly for me it's just about the [TS]

01:32:12   right level of difficulty think i had to [TS]

01:32:14   replay a few combat sequences two or [TS]

01:32:16   three times and some of the harder ones [TS]

01:32:18   who love few more than that but it it [TS]

01:32:20   never got horribly frustrating and again [TS]

01:32:23   at when i played it this week is kinda [TS]

01:32:26   run-up to this podcast is to sort of [TS]

01:32:28   remind myself because I played a long [TS]

01:32:29   time ago I played on easy because i [TS]

01:32:31   wanted to blast through it and i was i [TS]

01:32:33   was amazed at how how many fewer things [TS]

01:32:36   there actually are coming after you and [TS]

01:32:38   the easy level it's it's much less [TS]

01:32:40   difficult like that i was talking about [TS]

01:32:42   that bloater in the hotel in in [TS]

01:32:44   Pittsburgh and it's just not there on [TS]

01:32:47   easy his his little den with all of the [TS]

01:32:49   the fungus growing on the wall that [TS]

01:32:51   looks like [TS]

01:32:52   being a bloater central is there but he [TS]

01:32:54   doesn't pop up and I was all braced [TS]

01:32:56   walking down that hallway towards the [TS]

01:32:57   the the card reader dork ok the blood is [TS]

01:33:00   coming to bloggers come and I know he's [TS]

01:33:01   coming [TS]

01:33:01   I remember he was there last time that I [TS]

01:33:03   got to the end I was like huh [TS]

01:33:05   so I ran my little card through and I [TS]

01:33:08   was like oh ok it is easy welcome to my [TS]

01:33:10   world steve i started i started the game [TS]

01:33:13   on normal but I switched to easy once I [TS]

01:33:15   felt like okay I've gotten I understand [TS]

01:33:17   this game's combat now I've seen all the [TS]

01:33:19   different enemies i bought them all in [TS]

01:33:20   many different groups informations now I [TS]

01:33:22   just I'm more i'm more interested in the [TS]

01:33:24   progression of the game and the settings [TS]

01:33:26   in the story than i am and having yet [TS]

01:33:28   another knockdown drag-out like [TS]

01:33:29   eventually my tolerance for doing a [TS]

01:33:31   combat more than once went down to zero [TS]

01:33:33   and I was like well let me switch too [TS]

01:33:35   easy so and I don't mind like if if I'm [TS]

01:33:37   in a game where I get through every [TS]

01:33:39   combat encounter without dying on the [TS]

01:33:41   first try [TS]

01:33:42   that's ok with me like it's it's kind of [TS]

01:33:44   like you know especially if the game is [TS]

01:33:46   narrative I yeah it's like not having to [TS]

01:33:49   go back and re-read chapter eight if [TS]

01:33:50   you're in it for the combat like if [TS]

01:33:51   someone like tiff whose get getting [TS]

01:33:53   mostly roared out of the combat then [TS]

01:33:55   it's not then it's good it's good to [TS]

01:33:56   have to redo it because they're getting [TS]

01:33:57   more the thing you like but it a certain [TS]

01:33:59   point I just want to progress so i [TS]

01:34:00   switched to easy i'll even redo a level [TS]

01:34:02   if i didn't feel like i did a good job [TS]

01:34:04   like you guys like today and I don't [TS]

01:34:05   think I did a good job like oh I can [TS]

01:34:07   feel like I way that I had that feeling [TS]

01:34:08   that some times where like if I did if I [TS]

01:34:10   didn't get enough it's a kind of game [TS]

01:34:12   that has like if you get through this [TS]

01:34:13   level in a certain way and come out of [TS]

01:34:15   it with this amount of health will [TS]

01:34:16   really help you later this items that [TS]

01:34:17   will help you later in the game and then [TS]

01:34:19   I feel like I have to replay that [TS]

01:34:20   because i feel like a go through without [TS]

01:34:21   getting hit or getting these two items [TS]

01:34:23   not lose but this game didn't have that [TS]

01:34:25   that thing going for me so I feel like [TS]

01:34:27   if I got through level and I was alive I [TS]

01:34:28   was fine and I had that our thing well I [TS]

01:34:31   needed on the warmer down [TS]

01:34:33   yeah i did i did find myself collecting [TS]

01:34:34   the diary entries and some things that [TS]

01:34:36   contributed to the story I i found [TS]

01:34:38   myself searching for those i did find [TS]

01:34:40   myself wandering through the world a lot [TS]

01:34:41   looking at the detail this game like it [TS]

01:34:43   should be said this is like essentially [TS]

01:34:45   the swan song of the previous generation [TS]

01:34:47   of game consoles this is a game made by [TS]

01:34:49   a company hit that is essentially [TS]

01:34:51   mastered the ps3 like they have the [TS]

01:34:53   entire life of the ps3 to figure out [TS]

01:34:54   that game they did all the uncharted [TS]

01:34:56   games they know how it works they have [TS]

01:34:58   an engine they have a workflow to have [TS]

01:35:00   artists it is the best looking game i've [TS]

01:35:02   ever seen on the ps3 is really Hilarion [TS]

01:35:04   of [TS]

01:35:04   the life I haven't seen a lot of ps3 [TS]

01:35:06   games but I i think it looks amazingly [TS]

01:35:08   good it did it does have bathtub levels [TS]

01:35:10   like they are all bathtubs I mean the [TS]

01:35:11   old days with smaller consoles you would [TS]

01:35:13   see all this level is a giant bathtub [TS]

01:35:15   because so I can't see you know [TS]

01:35:16   everything at the edge of the level has [TS]

01:35:19   giant walls invisible otherwise our [TS]

01:35:21   mountains and trees or something that's [TS]

01:35:22   fencing me and the bathtub is huge in [TS]

01:35:24   this but it's still a bathtub and so you [TS]

01:35:26   can kind of see how are they able to [TS]

01:35:28   render render this amount of detail on a [TS]

01:35:30   ps3 well a lot of his fake with you know [TS]

01:35:33   that's really just kind of a matte [TS]

01:35:34   painting over there and you can't really [TS]

01:35:36   go it's not it's not an open-world game [TS]

01:35:38   you can't wander anywhere you want it is [TS]

01:35:39   fairly linear and you are going through [TS]

01:35:41   a series of bathtubs but the bathtub [TS]

01:35:42   look awesome i think so i guess the way [TS]

01:35:45   I felt is someone that does cysts this [TS]

01:35:48   stuff is I felt I it's like when you [TS]

01:35:52   make games it ruins your ability to like [TS]

01:35:54   see it actually the way other people do [TS]

01:35:56   but I saw I saw them recycling tons of [TS]

01:36:00   their static meshes from uncharted games [TS]

01:36:03   and I was really impressed with the vert [TS]

01:36:06   count they were able to like crammed [TS]

01:36:08   into individual sections but I saw them [TS]

01:36:10   constantly using light tricks to like [TS]

01:36:13   hide a lack of detail in some places and [TS]

01:36:16   I saw fog to like stop you from like not [TS]

01:36:19   looking at low res textures I saw like a [TS]

01:36:23   poster water effect that thought was not [TS]

01:36:25   the best in the world and I i was [TS]

01:36:28   impressed with the level designers the [TS]

01:36:31   way they took their static mesh library [TS]

01:36:33   and kind of pieced it together like with [TS]

01:36:35   ivy growing on walls so it looks like a [TS]

01:36:37   natural barrier for you in [TS]

01:36:40   I mean don't get me wrong i think this [TS]

01:36:41   is i would give this game and 9 out of [TS]

01:36:43   10 but I I don't know I you're like a [TS]

01:36:47   magician who knows how that how most of [TS]

01:36:49   the tricks are done because i would i [TS]

01:36:51   would say isn't that first pitch made [TS]

01:36:52   understanding of the of a well magicians [TS]

01:36:55   don't usually make sausage but I totally [TS]

01:36:57   get your point i think it wants to give [TS]

01:37:00   you a little bit [TS]

01:37:01   you don't even know how to get it is [TS]

01:37:02   where that sausage come from so nobody [TS]

01:37:05   else would know that you don't want to [TS]

01:37:06   know this is what John was sort of [TS]

01:37:08   saying I think it's like those are some [TS]

01:37:09   of the tricks they used to hide the [TS]

01:37:11   limitations of what you did right is a [TS]

01:37:13   little bit of acid repetition within the [TS]

01:37:15   game itself like I don't haven't played [TS]

01:37:16   enough of the uncharted games to know [TS]

01:37:18   if they came from the game within the [TS]

01:37:19   game like the amazing thing is that the [TS]

01:37:21   sheer amount of content that's in this [TS]

01:37:23   game like you said yourself it's a long [TS]

01:37:25   game it has multiple settings and they [TS]

01:37:27   did look they're going for is [TS]

01:37:29   essentially realism so anytime they [TS]

01:37:30   repeat the same chair or desk or [TS]

01:37:32   wallpaper pattern you're going to notice [TS]

01:37:34   and they do it but that like some poor [TS]

01:37:36   sucker had like just the amount of human [TS]

01:37:38   effort in putting all this content in [TS]

01:37:41   these levels like you said those things [TS]

01:37:42   you run past that you never even gonna [TS]

01:37:43   look at someone put all the content in [TS]

01:37:45   there and they don't look like cookie [TS]

01:37:46   cutter rooms I mean I guess I'd [TS]

01:37:48   occasionally you'll see the same soda [TS]

01:37:49   can or the same little dirty corner [TS]

01:37:51   texture or whatever i thought i would [TS]

01:37:53   see way more of that I thought I would [TS]

01:37:55   see way more Oh every time I go into [TS]

01:37:57   room always do know the dirty car looks [TS]

01:37:58   like this right because it's just you [TS]

01:38:00   know wanted to like there's just so much [TS]

01:38:02   content in this game that I forgive [TS]

01:38:04   anything if there's some hidden little [TS]

01:38:05   corner where it looks like this a bad [TS]

01:38:07   see more like they put everything in [TS]

01:38:09   super dark lighting so you can see how [TS]

01:38:10   terrible it looks this I I just every [TS]

01:38:12   time I look at this game like wow some [TS]

01:38:14   poor guy had to arrange all these things [TS]

01:38:16   and paint all the unique textures and [TS]

01:38:18   make all these little animations and [TS]

01:38:20   make sure like all the data stream [TS]

01:38:21   movies angles know yet [TS]

01:38:23   i-i-i forgive almost any sort of lysine [TS]

01:38:27   this thing because like i said it's not [TS]

01:38:28   an open-world game it's not like they're [TS]

01:38:29   doing procedurally-generated anything [TS]

01:38:30   some somebody hand may each one of these [TS]

01:38:32   levels lovingly and I basically i see [TS]

01:38:35   every dollar they spend on this game up [TS]

01:38:37   on the screen especially when it's on [TS]

01:38:38   the ps3 of previous gen console i really [TS]

01:38:41   enjoyed the fact that Ellie and tests [TS]

01:38:43   and all these people didn't die for the [TS]

01:38:46   most part if you didn't take care of [TS]

01:38:47   them like you what you didn't spend your [TS]

01:38:49   entire time babysitting them you didn't [TS]

01:38:50   have to repeat level over and over again [TS]

01:38:52   because Ellie died because that would [TS]

01:38:53   have killed the game and really when i [TS]

01:38:54   was fighting i was you know she would [TS]

01:38:57   try to stay near me and she would like I [TS]

01:38:58   would I didn't have to worry about our [TS]

01:38:59   new she would like stick to my side I [TS]

01:39:01   didn't have to worry that she would go [TS]

01:39:02   off and decided to try to kill things in [TS]

01:39:04   another room and died because we weren't [TS]

01:39:05   communicating like I Saudi it's not ego [TS]

01:39:09   is what you're saying [TS]

01:39:10   well and obviously any goes it's a [TS]

01:39:12   different related to this interesting [TS]

01:39:13   your and you get to pull handle or [TS]

01:39:15   whatever but like it's I like the fact [TS]

01:39:17   that it like because when when your [TS]

01:39:19   psyche character dies like this whenever [TS]

01:39:20   he hates escort missions I it takes you [TS]

01:39:23   out of the game is you're like oh a [TS]

01:39:24   person wouldn't have done that why you [TS]

01:39:26   going off and doing something you know [TS]

01:39:28   it's a bit unicode thanks for coming to [TS]

01:39:29   get her but anyway [TS]

01:39:30   I I felt like she was a real person [TS]

01:39:34   there because i didn't have to engage [TS]

01:39:36   with her as an npc as a videogame npc I [TS]

01:39:39   could engage with her as a regular [TS]

01:39:42   person [TS]

01:39:43   ah during the sort of naturalistic [TS]

01:39:44   cutscenes and during the combat I got to [TS]

01:39:46   concentrate on let's get us through this [TS]

01:39:48   by me taking out these people without [TS]

01:39:50   worrying so much about it she caught on [TS]

01:39:52   a corner back there and didn't actually [TS]

01:39:54   follow me right because her pathfinders [TS]

01:39:55   crappy sometimes you can even be an [TS]

01:39:57   asset she gave me health a whole bunch [TS]

01:39:59   of times that she should thank you [TS]

01:40:01   yeah I don't think once you got when she [TS]

01:40:02   had the gun shoots things and which is [TS]

01:40:05   which is a nice character progression I [TS]

01:40:07   mean definitely when we talk about the [TS]

01:40:08   characters here you know joel is I mean [TS]

01:40:12   that it's a really nice build because [TS]

01:40:13   he's reluctant to go he's just doing it [TS]

01:40:15   to get to to get the you know mo or [TS]

01:40:18   whatever he's going to get that he and [TS]

01:40:20   uh and tests are going to get and he's [TS]

01:40:22   reluctant and then over while you know [TS]

01:40:24   what's gonna happen hehe he warms up to [TS]

01:40:26   her and he's trying to take care of her [TS]

01:40:28   but he doesn't want to shoot there's [TS]

01:40:29   this feeling like you know whether you [TS]

01:40:31   know whether he doesn't want to ruin her [TS]

01:40:32   innocence or whether he doesn't trust [TS]

01:40:34   her with weaponry and then and then [TS]

01:40:36   there's that progression where she has [TS]

01:40:38   to use what is it a rifle for the first [TS]

01:40:42   thing that she uses and then he finally [TS]

01:40:43   gives her gives her a gun and and [TS]

01:40:45   lectures her about how to use it and [TS]

01:40:48   it's this really nice progression that [TS]

01:40:50   leads to her having to take care of him [TS]

01:40:51   but she's you know she suddenly is very [TS]

01:40:54   useful once she actually has begun in [TS]

01:40:56   fact i found myself saying give the girl [TS]

01:40:58   a gun [TS]

01:40:59   I need some help i would like some help [TS]

01:41:01   on this level give her a gun but not yet [TS]

01:41:03   we had to waste management Joel was [TS]

01:41:05   threatened for much of the game to it's [TS]

01:41:07   not like girls like stand aside the lady [TS]

01:41:09   I don't always have to constantly in [TS]

01:41:10   fear of death as well like we're all in [TS]

01:41:12   this together everyone is and I was [TS]

01:41:14   feeling the same thing it's like [TS]

01:41:15   whatever you know sort of paternalistic [TS]

01:41:18   instinct has towards her [TS]

01:41:20   it's like it's getting me killed I would [TS]

01:41:21   be happier if she had a gun and come [TS]

01:41:22   back me up in this scenario you know [TS]

01:41:24   see I couldn't help but see that is like [TS]

01:41:26   I mean have you guys played resident [TS]

01:41:28   evil 4 with like Ashley who nearly ruins [TS]

01:41:31   the game because she's constantly [TS]

01:41:33   getting killed and I saw it just like [TS]

01:41:35   there were times when I would fire a [TS]

01:41:38   shotgun next to like a player that was [TS]

01:41:41   near me and I'm [TS]

01:41:42   no that would hit them in the game would [TS]

01:41:44   magically hit the zombie instead and I [TS]

01:41:47   saw that it's like a consequence of [TS]

01:41:49   playtesting where I would imagine like [TS]

01:41:52   some build you would cost damage to your [TS]

01:41:54   your AI partners and they just said [TS]

01:41:57   forget it people just wanna have fun [TS]

01:41:59   let's just not have these characters [TS]

01:42:00   getting hurt [TS]

01:42:02   occasionally they'll be a plus sign near [TS]

01:42:04   the meaning they need help but I i saw [TS]

01:42:06   that is just like a consequence of [TS]

01:42:08   playtesting just like making them never [TS]

01:42:11   endanger said it's a better choice than [TS]

01:42:13   what other games do friendly fire where [TS]

01:42:15   you accidentally hit one of your [TS]

01:42:16   teammates in the back of the head and [TS]

01:42:17   the go-go al quit shot yelled at me like [TS]

01:42:20   that just by your attention to it like [TS]

01:42:23   because if you like in the heat of [TS]

01:42:24   combat you're not thinking about the if [TS]

01:42:26   you're not mentally aiming at friendlys [TS]

01:42:28   it shouldn't let you accidentally hit [TS]

01:42:30   them like that's not a friendly [TS]

01:42:32   sometimes like run directly in front of [TS]

01:42:34   you and kneel down an inch from Yeah [TS]

01:42:35   right right yeah she seems younger she [TS]

01:42:38   seems less capable again I don't have to [TS]

01:42:40   use the right in the same enemy i think [TS]

01:42:42   it's is the brush past that they did not [TS]

01:42:43   that's how they age joel is the same [TS]

01:42:45   skeletal mesh things did zbrush pass on [TS]

01:42:48   zebra case we actually makes it look [TS]

01:42:51   more weather didn't ring yeah I like [TS]

01:42:52   painting painting the creases into his [TS]

01:42:55   his million years I that's just a normal [TS]

01:42:57   map that was faking that kind of death I [TS]

01:43:01   going back to the combat against she [TS]

01:43:03   does control differently than then Joel [TS]

01:43:04   does she does fight differently and it [TS]

01:43:06   was just that was just enough of like [TS]

01:43:08   you know what i did enjoy the combat in [TS]

01:43:10   this game and that the final mall [TS]

01:43:11   sequence with the time limit in and all [TS]

01:43:13   the different enemies and even in [TS]

01:43:14   between things like shooting people in [TS]

01:43:16   the bone a sporting goods store and [TS]

01:43:17   everything that was just enough combat [TS]

01:43:19   for me like the amount of carbon and I [TS]

01:43:21   don't like the whole game could have had [TS]

01:43:23   that amount of combat and like I i took [TS]

01:43:25   a break between playing the main game [TS]

01:43:26   playing the dlc so yeah he's gonna say [TS]

01:43:28   it would have been nice if I had a [TS]

01:43:29   little bit of a break between playing [TS]

01:43:31   and playing left behind because I done [TS]

01:43:33   that I might have gone all yeah i [TS]

01:43:34   remember how much I like this combat in [TS]

01:43:36   small doses but that's when the combat [TS]

01:43:39   is the best is when it goes when it goes [TS]

01:43:40   completely sideways and you've got to [TS]

01:43:42   improvise I mean that's when it gets [TS]

01:43:43   interesting it's far less entertaining [TS]

01:43:46   when you're just picking people offer or [TS]

01:43:48   sneaking up on them one at a time and [TS]

01:43:49   definitely go sideways for me in that [TS]

01:43:51   mall i found myself like backing up [TS]

01:43:52   throwing well it almost had to [TS]

01:43:54   try any of these things they really mean [TS]

01:43:56   it out the the ammo i think various very [TS]

01:43:58   sparingly in that last combat which is [TS]

01:44:00   great and it goes on a lot longer than [TS]

01:44:02   you expect it to so you're being a [TS]

01:44:03   little bit a little bit free and easy [TS]

01:44:05   with your ammo and then all the sudden [TS]

01:44:06   there's a bunch more guys coming inside [TS]

01:44:08   oh god what do i do I got to kill him [TS]

01:44:10   with a brick [TS]

01:44:11   wasn't there like a new type of zombie [TS]

01:44:12   also introduced when she's down [TS]

01:44:16   underneath that the flooded garage and [TS]

01:44:18   had to find the gas can and like siphon [TS]

01:44:20   knows what stalkers there there in the [TS]

01:44:23   main campaign but they're very rare [TS]

01:44:24   no though this the ones that just ran [TS]

01:44:27   right at you the other sort their sort [TS]

01:44:29   of my age again I could hide hide hide [TS]

01:44:30   and then they'd run at you i don't [TS]

01:44:33   remember those in the main campaign i [TS]

01:44:34   just played the hotel sequence in the [TS]

01:44:37   basement and there in that so I don't [TS]

01:44:40   think they're they're rare they're [TS]

01:44:41   definitely a lot rarer than the runners [TS]

01:44:42   and maybe they're just in flooded [TS]

01:44:43   basement that could be that makes a lot [TS]

01:44:46   of sense for a good night Randy and [TS]

01:44:47   their turn that generator on and got my [TS]

01:44:49   ass out of there and they like [TS]

01:44:50   generators that's what it thinks i was [TS]

01:44:53   reading how they were able to like add [TS]

01:44:55   new features to the combat and like have [TS]

01:44:58   you tricking the aif like the infected [TS]

01:45:00   versus normal people and having them [TS]

01:45:02   battle each other we just found also [TS]

01:45:04   knows a big part of that final level is [TS]

01:45:06   like you realize that a certain point I [TS]

01:45:08   don't have another stuff to take out all [TS]

01:45:10   these people like rise to many of them [TS]

01:45:12   they're gonna flank me the mall is not [TS]

01:45:13   the the most defensible position because [TS]

01:45:15   it's like escalators up and all the [TS]

01:45:16   sides and so I was totally running these [TS]

01:45:19   these things into each other and you [TS]

01:45:20   find yourself breaks like look over here [TS]

01:45:22   that you find yourself picking off the [TS]

01:45:24   side that has more guys before use [TS]

01:45:26   before you start that combat if you're [TS]

01:45:28   playing through a second time after [TS]

01:45:29   failing go out the the live humans [TS]

01:45:32   managed to take off his obvious produce [TS]

01:45:34   great better scab a couple before i [TS]

01:45:36   start off this gob I don't migrate into [TS]

01:45:38   the enemy's if you hit someone with an [TS]

01:45:40   arrow like if you got a direct hit you [TS]

01:45:41   can pull the arrow back out of them and [TS]

01:45:43   you do but if you miss it's broken so it [TS]

01:45:46   encourages you to to get i tell you i [TS]

01:45:48   tried to use the bow because i love the [TS]

01:45:50   bow and tomb raider I just I could not [TS]

01:45:53   maybe I'm just not using your fright but [TS]

01:45:55   i did not find it to be an effective [TS]

01:45:57   weapon i could use it will help with [TS]

01:45:59   Ellie I could make simple things okay [TS]

01:46:02   huh it felt like a different style of [TS]

01:46:05   game but like the the joel options were [TS]

01:46:07   not options for le like the sort of like [TS]

01:46:09   bash people to death in like you know [TS]

01:46:10   like the all those things that come [TS]

01:46:12   behind them and choke them and using the [TS]

01:46:13   shield like that was just didn't feel [TS]

01:46:15   like the only style of play so with the [TS]

01:46:16   bow with her again it was totally shoot [TS]

01:46:18   the guy retrieve the arrow sneak around [TS]

01:46:20   shoot the other guy retrieve the arrow [TS]

01:46:21   and he didn't have the power behind her [TS]

01:46:23   to to accomplish a lot of stuff that [TS]

01:46:25   jewel could with my right hand [TS]

01:46:27   yeah like I said it takes to it takes [TS]

01:46:29   two stabs with the knife that she's [TS]

01:46:31   carrying to take out the clickers so [TS]

01:46:33   unlike with the ship where you can [TS]

01:46:34   dispatch them if you have a ship [TS]

01:46:36   immediately [TS]

01:46:36   you have to take them twice with the [TS]

01:46:38   knife which kind of it up the challenge [TS]

01:46:40   quite a bit [TS]

01:46:41   i I didn't know if they you know they [TS]

01:46:43   have like some sort of physics plug in [TS]

01:46:45   here like when you walk over the bridge [TS]

01:46:47   and you'll see like a paint can knock [TS]

01:46:49   over and the lid will not cover it with [TS]

01:46:51   like realistic physics I'm sitting there [TS]

01:46:53   watching that and like did they have [TS]

01:46:55   like some sort of particle engine here [TS]

01:46:58   that they render all of that out like I [TS]

01:47:00   don't know who's very very convincing [TS]

01:47:02   yeah magicians just trying to guess the [TS]

01:47:04   tricks that small that's how you think [TS]

01:47:07   now you can ever a break and what the [TS]

01:47:09   ever since i wrote a a novel [TS]

01:47:12   yeah I can't read novel you wrote a [TS]

01:47:14   novel by well it anyone can write a [TS]

01:47:16   novel Steve publishing it is the hard [TS]

01:47:18   part [TS]

01:47:18   oh but I that experience means that I [TS]

01:47:23   can't read novels the same way because I [TS]

01:47:25   i am trying to reverse engineer the [TS]

01:47:27   tricks that go into building is so you [TS]

01:47:29   don't absolutely and you certainly can [TS]

01:47:31   see how they're built and that's why I [TS]

01:47:33   feel so belly john i'm sitting here [TS]

01:47:34   listening to you and you have so much [TS]

01:47:36   passion for it and you're able to [TS]

01:47:37   evaluate its like a piece of art and I [TS]

01:47:40   feel like I'm a terrible person because [TS]

01:47:42   all I'm thinking about her like the [TS]

01:47:44   seams in the game and reliving screens [TS]

01:47:46   are like how did you get this many [TS]

01:47:48   static meshes in this high-level texture [TS]

01:47:50   here where the PlayStation really only [TS]

01:47:53   has 512 megs of ram here and 512 here [TS]

01:47:56   you know like it's talking and thinking [TS]

01:47:59   about as I'm playing it so don't become [TS]

01:48:01   a game developer having better i mean [TS]

01:48:03   like i don't need to try to make movies [TS]

01:48:05   either [TS]

01:48:06   I find myself and doing the same thing [TS]

01:48:07   in movies like I don't know anything [TS]

01:48:08   about making movies or anything about [TS]

01:48:09   film but if the movie is really good [TS]

01:48:11   all it doesn't matter but if the movie [TS]

01:48:13   isn't bad i know enough about [TS]

01:48:14   moviemaking or if the game is bad i know [TS]

01:48:16   enough about games that i will start [TS]

01:48:17   picking that stuff so I think it's all [TS]

01:48:18   about whether whether you get swept up [TS]

01:48:20   in the thing because every maybe doesn't [TS]

01:48:23   bother me as much but the game doesn't [TS]

01:48:25   have me get swept up in the story or in [TS]

01:48:28   the experience of playing it then yeah [TS]

01:48:30   I'll find myself pick things apart and [TS]

01:48:31   same thing with movies you like all that [TS]

01:48:33   was you know like I don't think I don't [TS]

01:48:35   know much about special effects but if I [TS]

01:48:36   find myself picking on the special [TS]

01:48:37   effects or how well like the compositing [TS]

01:48:39   was done in the scene or anything like [TS]

01:48:41   that i know that the rest of the movie [TS]

01:48:43   wasn't working for me and that's kind of [TS]

01:48:45   like a fallback so i would hope that [TS]

01:48:47   even if even if you're game developer [TS]

01:48:48   the only way the only difference is if [TS]

01:48:49   it's your own kin which you have [TS]

01:48:50   experienced this is about obviously it's [TS]

01:48:52   your own game you played a thousand [TS]

01:48:53   times you can't ever experienced in [TS]

01:48:54   there in the real way but i think that [TS]

01:48:56   even anybody was a hardcore game [TS]

01:48:58   developer should be able to get swept up [TS]

01:49:00   it in the game if it's the right game [TS]

01:49:02   for them [TS]

01:49:02   no i mean like i don't i don't think [TS]

01:49:04   you're hopeless I wasn't swept up in the [TS]

01:49:08   opening i was i I don't know I i would [TS]

01:49:11   be clear I really did like this game i [TS]

01:49:13   do you think it's a masterpiece of the [TS]

01:49:14   last generation um I just think I like [TS]

01:49:17   two little bit less than you and tiff [TS]

01:49:19   tiff so you know we're talking about [TS]

01:49:22   like the little nitpicky things that we [TS]

01:49:24   did like and I just got swept up in in [TS]

01:49:26   the we were talking about the dialogue [TS]

01:49:28   of the characters but also their [TS]

01:49:30   emotions and their the things that they [TS]

01:49:32   did in the game and oh yeah maybe you [TS]

01:49:34   could like you a illuminate a little bit [TS]

01:49:36   more on shower how likely this is to [TS]

01:49:39   happen a lot of other games but like [TS]

01:49:41   things like they would pick up parts [TS]

01:49:43   with both of their hands or like Kelly [TS]

01:49:46   when she get her knife dirty he'd wipe [TS]

01:49:48   it off on her jeans you know like there [TS]

01:49:50   were things that a human would do that [TS]

01:49:52   that the characters in the game just [TS]

01:49:54   naturally did and I thought that really [TS]

01:49:56   brought not a human element to the whole [TS]

01:49:58   thing in in addition to all the dialogue [TS]

01:50:00   and in addition to like in the cutscenes [TS]

01:50:02   you know of course you see them doing [TS]

01:50:04   things like i said before playing the [TS]

01:50:06   piano and putting the horse but you know [TS]

01:50:09   it's like that it was those little like [TS]

01:50:11   I wrote notes about them because they [TS]

01:50:12   stood out to me for being just just so [TS]

01:50:15   beautiful you know those little moments [TS]

01:50:17   that even if you just look [TS]

01:50:19   the way you're looking at another part [TS]

01:50:20   of the game you would totally miss a [TS]

01:50:22   character doing that because maybe they [TS]

01:50:23   did it once you know they would they [TS]

01:50:25   wouldn't keep repeating the act [TS]

01:50:27   besides picking things up about their [TS]

01:50:28   hands they did keep repeating that but [TS]

01:50:30   that's more like a human thing usually [TS]

01:50:32   you see a game character just like [TS]

01:50:33   grabbing it with their two big hand [TS]

01:50:36   their hands are always so big why is [TS]

01:50:37   that they always have disproportionate [TS]

01:50:39   hand to the rest of their body and [TS]

01:50:40   you're like that looks awful but they [TS]

01:50:42   they didn't they had normal sized hands [TS]

01:50:44   and they use both of them to do things [TS]

01:50:45   it wasn't just one handed everything and [TS]

01:50:48   I I just that kind of help sweet me and [TS]

01:50:52   and a series of if that's a so our [TS]

01:50:55   attention to yeah yeah when one of the [TS]

01:50:57   things i think of what I think naughty [TS]

01:50:59   dog is I think of first-class procedural [TS]

01:51:02   like digital effects and I also think of [TS]

01:51:05   of this this magazine spread that saw an [TS]

01:51:08   uncharted two it was showing nathan [TS]

01:51:11   drake reloading his pistol it was [TS]

01:51:14   showing like 30 different variations on [TS]

01:51:17   it because I naughty dog dog does do [TS]

01:51:20   mocap for all of this and I don't know [TS]

01:51:23   this for sure because i didn't develop [TS]

01:51:25   the game but I'm guessing they have two [TS]

01:51:27   sets of skeletal meshes for the [TS]

01:51:28   character like one is the super like [TS]

01:51:32   detail rigged with lots of bones in [TS]

01:51:35   their face and they bring that in for [TS]

01:51:37   the cutscenes where it's like crazy [TS]

01:51:39   crazy crazy mocap do you see the [TS]

01:51:42   littlest details and actor spaces and [TS]

01:51:45   then for the rest of the game and i [TS]

01:51:47   would strongly suspect they have more [TS]

01:51:49   simplified rig that's just your wrist [TS]

01:51:52   here bones here all three of the last [TS]

01:51:54   fingers on your hand like all moving on [TS]

01:51:56   the same joint and it mocap with all [TS]

01:51:59   these and then spending all your RAM on [TS]

01:52:02   like various and I'm sets to to see do [TS]

01:52:05   have that variation with it and I didn't [TS]

01:52:08   know that I was its what Naughty Dog [TS]

01:52:10   does they excel at that kind of stuff [TS]

01:52:12   and having like in this generation of [TS]

01:52:15   the previous generation of consoles [TS]

01:52:16   having the ability to interpolate [TS]

01:52:17   between animations in a believable way [TS]

01:52:19   and having the feet the feet like land [TS]

01:52:21   on the ground and stuff like all that [TS]

01:52:23   stuff goes a long way towards getting [TS]

01:52:24   you over that hump of like in either [TS]

01:52:26   just one generation ago like the [TS]

01:52:28   character speed would be going upstairs [TS]

01:52:29   but there he'll be suspended over midair [TS]

01:52:31   they'd be going up a hill but their feet [TS]

01:52:33   would still be perpendicular to the to [TS]

01:52:35   gravity instead of the the surface they [TS]

01:52:37   were on or they start one animation and [TS]

01:52:39   then you do some action that would [TS]

01:52:40   trigger know that would jump immediately [TS]

01:52:41   to the other animation with no like you [TS]

01:52:43   know interpolating between the fact that [TS]

01:52:45   we have the technology now to do not [TS]

01:52:48   make to not break you out of it by [TS]

01:52:49   making it is almost cute mocap animation [TS]

01:52:51   of like you know we just have the guy [TS]

01:52:53   was wearing ping-pong balls over his [TS]

01:52:55   entire body reload his gun 31 times [TS]

01:52:56   right but what if while he's reloading [TS]

01:52:58   his gun you decide to turn around and go [TS]

01:52:59   run over there or something you don't [TS]

01:53:01   want them to something glitch out of [TS]

01:53:02   their gun reloading animation and then [TS]

01:53:04   start going into the running animation [TS]

01:53:05   you have to have a way to them to [TS]

01:53:07   transition so they feel like an actual [TS]

01:53:08   person and we're just now getting to the [TS]

01:53:11   point where in a full-fledged game that [TS]

01:53:13   is that has lots of people on the screen [TS]

01:53:15   and big and everything you know that you [TS]

01:53:16   can do it in the believable way and [TS]

01:53:18   playstation 4 like this game has been [TS]

01:53:20   remastered as they call for playstation [TS]

01:53:22   4 i do if they scattered made for places [TS]

01:53:26   for it could be even better for only [TS]

01:53:28   different playstation 4 things you know [TS]

01:53:29   upraised everything and like i said [TS]

01:53:31   before they took the the models that [TS]

01:53:33   they use in the cutscenes that had more [TS]

01:53:35   polygons and better textures they use [TS]

01:53:37   them in the whole game now so [TS]

01:53:39   oh I can so I can only imagine what like [TS]

01:53:42   at the end of the ps4 generation what a [TS]

01:53:44   game like this let it but you know you [TS]

01:53:46   know linear bathtub style not a dog and [TS]

01:53:49   adventure game could look like but by [TS]

01:53:53   that end and its really getting to the [TS]

01:53:54   point where the actors performances they [TS]

01:53:56   spend a lot of time on the green in [TS]

01:53:57   front of the green screen with ping-pong [TS]

01:53:59   balls on them can add so much to the [TS]

01:54:01   game in a way that seems seamless to you [TS]

01:54:04   that you don't but you don't see it as a [TS]

01:54:05   series of canned animations they get [TS]

01:54:07   triggered a response and think that [TS]

01:54:08   feels more like a little person doing [TS]

01:54:10   stuff I I do feel compelled to to say [TS]

01:54:13   here like mocap is great now everyone i [TS]

01:54:16   know that does mocap professionally is [TS]

01:54:19   at the top of their game and the people [TS]

01:54:21   that go into you know like [TS]

01:54:24   but levels of joint influence and [TS]

01:54:27   skeletal meshes and stuff their level of [TS]

01:54:29   genius that I just I can't even process [TS]

01:54:31   that said they still do have armies of [TS]

01:54:36   animators that go through by hand and [TS]

01:54:38   smooth the stuff out because the [TS]

01:54:39   technology will never be awesome enough [TS]

01:54:42   that you don't you know have some Shake [TS]

01:54:45   in the mocap like you can put on the [TS]

01:54:47   mocap suit and look at where the joints [TS]

01:54:49   are interpreted it just is bumpy [TS]

01:54:51   so you know it's not just that [TS]

01:54:53   performance like you have you have [TS]

01:54:55   armies of people going through cleaning [TS]

01:54:56   it up after the fact so but you know [TS]

01:54:59   also like the ps3 like is so crazy ram [TS]

01:55:03   constrained that's why I could not [TS]

01:55:04   believe about this game like the [TS]

01:55:07   playstation 3 only has 512 of system [TS]

01:55:09   round I'm sorry 256 of city of system [TS]

01:55:12   ram and then the video card has another [TS]

01:55:14   256 and they have to figure out how much [TS]

01:55:16   the engine is going to take a figure out [TS]

01:55:18   how much the get whatever physics like [TS]

01:55:21   simulator the running on top of that [TS]

01:55:22   like the fact that they were able to [TS]

01:55:24   cram as many textures as that is higher [TS]

01:55:27   resolutions that were in this game i was [TS]

01:55:29   amazed by it i think that the dirt [TS]

01:55:32   everywhere is kind of hiding some of the [TS]

01:55:35   low rest of the textures like if it's if [TS]

01:55:37   it's science fiction everything super [TS]

01:55:39   clean then you are going to notice like [TS]

01:55:42   everything that isn't like super sharp [TS]

01:55:44   and here they were able to like spray [TS]

01:55:45   dust on top of everything so I thought [TS]

01:55:47   it was more forgivable was very little [TS]

01:55:50   pop in like their level of detail [TS]

01:55:52   yesterday was not like you go around the [TS]

01:55:54   corner and there would be a stutter or [TS]

01:55:56   you'd see like the textures pop in there [TS]

01:55:58   something building would appear like [TS]

01:55:59   again a lot of that is the clever clever [TS]

01:56:02   sight lines with the bathtub making it [TS]

01:56:03   so you don't see that but yeah it's it's [TS]

01:56:05   amazing to me that this game is a [TS]

01:56:07   PlayStation 3 game not because like a [TS]

01:56:09   bit everyone's a pc gamers gonna be like [TS]

01:56:11   well you know I I I played you know the [TS]

01:56:14   place version of far cry two looks ten [TS]

01:56:16   times better than this right like [TS]

01:56:17   obviously it's not you know I don't know [TS]

01:56:19   resolution is it it's a television game [TS]

01:56:21   on a previous gen console or whatever [TS]

01:56:23   but i keep going back to games like [TS]

01:56:24   metroid prime for example that the [TS]

01:56:26   textures and number of polygons night [TS]

01:56:28   game is nothing and it's another it's [TS]

01:56:30   talk about a bathtub game it's like you [TS]

01:56:32   know a simple game where you're in the [TS]

01:56:33   little symbols connected by portals it [TS]

01:56:35   doesn't matter if the experience of [TS]

01:56:37   playing it like [TS]

01:56:38   looks amazing it looks real to you like [TS]

01:56:39   artistry matters so much more than the [TS]

01:56:41   technology things and I think the last [TS]

01:56:43   of us had his work cut out for it in [TS]

01:56:46   committing to doing realistic no big [TS]

01:56:48   hands like Delano cartoonish features [TS]

01:56:50   normally proportion humans [TS]

01:56:52   realistic-looking environments on the [TS]

01:56:54   playstation 3 and it seems like just a [TS]

01:56:56   formula for disaster but they they [TS]

01:56:58   pulled it off [TS]

01:56:59   what's even more amazing to me like [TS]

01:57:01   there's a scene in the game where you're [TS]

01:57:03   standing and you look out over the [TS]

01:57:05   football field and you look way off in [TS]

01:57:07   the distance you see like this high [TS]

01:57:09   school and you can you get a real [TS]

01:57:12   close-up of you see all the detail of it [TS]

01:57:15   and then you zoom back in your where you [TS]

01:57:18   are and what I found so amazing about [TS]

01:57:20   that is in naughty dog doesn't work with [TS]

01:57:23   unreal or Crytek like as i'm pretty sure [TS]

01:57:26   i remember this correctly they use their [TS]

01:57:28   own proprietary engine mean level of [TS]

01:57:30   detail main level streaming meeting all [TS]

01:57:32   these technical trips they have written [TS]

01:57:35   their own proprietary engine for it and [TS]

01:57:37   to have it running at that level where [TS]

01:57:39   you can just like Elodie and see [TS]

01:57:41   something way off in the distance and [TS]

01:57:43   come back and it's looking perfect i [TS]

01:57:45   mean that's really technically [TS]

01:57:46   impressive you can stream the textures [TS]

01:57:48   in that quickly and I just like there's [TS]

01:57:51   a reason there's some of the best [TS]

01:57:53   technical artist and the entire games [TS]

01:57:55   industry and I think they're they're [TS]

01:57:57   genius really showed here [TS]

01:57:58   naughty dog will always mean crash [TS]

01:58:00   bandicoot to me they're little better [TS]

01:58:04   nowadays don't know if I think was my [TS]

01:58:06   first exposure to him that's really [TS]

01:58:08   ancient do you know what my first [TS]

01:58:10   professional run-in with naughty i was [TS]

01:58:12   at my first GDC and i didn't know what i [TS]

01:58:14   was doing and one of their artists sat [TS]

01:58:17   down with me for solid hour explain to [TS]

01:58:20   me some procedural effects and it was it [TS]

01:58:24   was a moment for me where someone in the [TS]

01:58:26   game industry took a minute to show me [TS]

01:58:28   some kindness and to kind of make me [TS]

01:58:31   feel like I could do this and for that [TS]

01:58:33   reason I will always love naughty talk [TS]

01:58:35   so i think they are fantastic people [TS]

01:58:37   over there [TS]

01:58:38   alright naughty done yeah so naughty dog [TS]

01:58:42   yeah yeah [TS]

01:58:43   good dog did anyone else get really [TS]

01:58:45   annoyed that nobody closed doors in this [TS]

01:58:47   game also [TS]

01:58:48   yeah I wanted was a lot of energy [TS]

01:58:50   after you and we're going to you run [TS]

01:58:52   into a house and no one closes the door [TS]

01:58:54   not a door knobs work all the wood is [TS]

01:58:56   rotted windows are all nite jewel you [TS]

01:58:59   could go like I'm gonna close the door [TS]

01:59:00   but if you're with a whole bunch of [TS]

01:59:01   people like you're with those that guy [TS]

01:59:03   and his is his kid brother whoever he [TS]

01:59:05   was no they're all helping you know [TS]

01:59:07   you're all run away and no one is [TS]

01:59:09   closing doors just leave yourself open [TS]

01:59:11   I didn't like a lot of their supposedly [TS]

01:59:13   fortified positions for not particularly [TS]

01:59:15   well for 25 because serious as soon as [TS]

01:59:17   the zombies governments like well this [TS]

01:59:18   place is Swiss cheese what do you have [TS]

01:59:20   to be like if you play and let him that [TS]

01:59:23   everyone closes the doors like everyone [TS]

01:59:24   closed doors in Florida but yeah I would [TS]

01:59:29   assess the scripting with down letting [TS]

01:59:32   character so you don't get trapped like [TS]

01:59:34   something was impressive to me as I was [TS]

01:59:35   going through hallways or up ladders was [TS]

01:59:38   the sophistication that algorithm to [TS]

01:59:40   figure out where your characters were so [TS]

01:59:42   if they're leaving them open maybe [TS]

01:59:44   that's because you they don't know if [TS]

01:59:46   characters are going to be near you or [TS]

01:59:48   crossing through with you so I didn't [TS]

01:59:49   have enough door opening animation [TS]

01:59:51   because it's very difficult to get girls [TS]

01:59:53   line up at the door handle and all right [TS]

01:59:54   all right all right now closing doors [TS]

01:59:57   behind you with the AI characters are [TS]

01:59:58   constantly having dude [TS]

01:59:58   constantly having dude [TS]

02:00:00   who they're passing through it you're [TS]

02:00:01   joking but i think that's the truth [TS]

02:00:03   snow i'm not joking I'm serious like [TS]

02:00:05   that isn't it seems like an easy thing [TS]

02:00:07   to do but if that's not a necessary part [TS]

02:00:09   of your gameplay having to animate that [TS]

02:00:10   from all the different angles and all [TS]

02:00:12   different doors and all the different [TS]

02:00:13   doorknob fights with all the different [TS]

02:00:14   people trying to go through the door at [TS]

02:00:15   the same time that's the next generation [TS]

02:00:17   that had this type of darkness and [TS]

02:00:19   technologies only possible to [TS]

02:00:20   playstation 4 xbox guys once the zombie [TS]

02:00:23   apocalypse happens nobody's closing [TS]

02:00:24   doors anymore [TS]

02:00:25   yeah about the whole door guys don't [TS]

02:00:27   forget around and no one can close the [TS]

02:00:29   door [TS]

02:00:29   I was like come on well least they put [TS]

02:00:31   all those bags go around smelling the [TS]

02:00:32   doors I feel like people just duck down [TS]

02:00:35   let me close was doing just be glad you [TS]

02:00:37   left all that cover for you [TS]

02:00:38   yeah that's true it's good to have cover [TS]

02:00:40   can I go through my list of things that [TS]

02:00:41   hit all right do it they would ask us [TS]

02:00:43   were all we're all turn into pumpkins [TS]

02:00:45   but yes go ahead things i hate about [TS]

02:00:47   third-person console games all right [TS]

02:00:48   kind of like college guys you guys [TS]

02:00:51   really funny and clogged up complex [TS]

02:00:55   actions triggered by single button press [TS]

02:00:56   like I i press the the melee attack [TS]

02:00:58   button and the character screen does [TS]

02:01:00   like this five-step move it like puts [TS]

02:01:01   their enemy's head onto my knee and [TS]

02:01:03   throws him down the ground and in the [TS]

02:01:05   process the entire character has turned [TS]

02:01:07   around the end up facing a different [TS]

02:01:08   direction I didn't choose to do that [TS]

02:01:09   move i just hit one button i want [TS]

02:01:11   control and hit that better John that [TS]

02:01:13   was in it but even if it's a limited [TS]

02:01:15   moveset I want to feel like a good [TS]

02:01:17   example be like twilight princess where [TS]

02:01:19   link gets this is increasingly [TS]

02:01:20   complicated moveset over the course the [TS]

02:01:21   game but I choose which move i doing [TS]

02:01:23   when I want two more like a fighting [TS]

02:01:24   game and less like a press this button [TS]

02:01:26   to make this really complicated [TS]

02:01:27   animation unfold into the death because [TS]

02:01:30   reasons if you don't have chef sorry [TS]

02:01:32   instant death by the clicker like it's [TS]

02:01:34   like I don't care how good you are [TS]

02:01:35   punching and moving i said instant death [TS]

02:01:37   clicker no shoveling sand LOL i feel [TS]

02:01:38   like i should have a chance the clicker [TS]

02:01:40   comes I don't have a show if I'm good [TS]

02:01:42   with my fists or with a brick I should [TS]

02:01:44   be able to live it shouldn't just decide [TS]

02:01:45   no sorry rock-paper-scissors clicker no [TS]

02:01:47   ship equals death QuickTime events the [TS]

02:01:49   press X not to die nobody likes them as [TS]

02:01:52   few of them in this game I still don't [TS]

02:01:53   like them i don't like pressing X not to [TS]

02:01:55   die a frustrating third-person anything [TS]

02:01:57   with literal know little or no control [TS]

02:01:59   over the initial position of the aiming [TS]

02:02:01   it's always like going to aiming mode [TS]

02:02:03   see what the hell crazy position they [TS]

02:02:04   put the crosshair on moves to the target [TS]

02:02:06   as fast as you can before you get shot [TS]

02:02:08   and then go back undercover and then you [TS]

02:02:09   repeat this process you come back up [TS]

02:02:11   going to anymore [TS]

02:02:12   where you can put the cursor now I'm not [TS]

02:02:14   where I wanted to put that's why I auto [TS]

02:02:16   aim in this game I feel like is an [TS]

02:02:17   essential feature because at least you [TS]

02:02:18   have some idea where that freakin cross [TS]

02:02:20   was going to be this is just a problem [TS]

02:02:22   all 3rd person games the pointless [TS]

02:02:24   crafting system i know some people love [TS]

02:02:25   around I kind of like the two but like [TS]

02:02:27   searching for items is so artificial [TS]

02:02:29   they might as well be entirely symbolic [TS]

02:02:31   like a rag blade explosive sugar and [TS]

02:02:33   they get combined in ways that like even [TS]

02:02:35   a minecraft player would sneak around [TS]

02:02:37   like finding plus blade equals ship what [TS]

02:02:39   you've got a blade why do you need [TS]

02:02:41   binding just stab them with the blade [TS]

02:02:43   you've got a shipment the alchemist [TS]

02:02:44   whole blade [TS]

02:02:46   yeah I want some sort of hills there's [TS]

02:02:48   and then I don't know what I'm saying [TS]

02:02:49   you're hanging around to this is there [TS]

02:02:50   alcohol plus rag equals health kit it's [TS]

02:02:53   like I have alcohol but it's useless to [TS]

02:02:55   me without a rag you're wearing clothes [TS]

02:02:56   I can you need a rag I should you know [TS]

02:02:58   if that's gonna be the health thing and [TS]

02:02:59   the items are so hard to see because [TS]

02:03:01   everything is realistically rendered so [TS]

02:03:02   one little pair of scissors is not gonna [TS]

02:03:04   stand out so they have to make [TS]

02:03:06   everything glow with this artificial [TS]

02:03:07   glow that totally black breaks the [TS]

02:03:09   illusion of reality they spend all this [TS]

02:03:10   time and effort making you convinced [TS]

02:03:13   that it's real and then things glow why [TS]

02:03:14   because you would never find them [TS]

02:03:15   otherwise because they look realistic [TS]

02:03:17   it's just like why not just let me find [TS]

02:03:19   health kits instead of that point I [TS]

02:03:20   don't need to craft them like the end [TS]

02:03:22   suppose attention between like oh the [TS]

02:03:23   same thing used to make healthcare can [TS]

02:03:25   also help it can also be used to make [TS]

02:03:26   offensive weapons and you have to choose [TS]

02:03:27   is like that's not worth me trying to [TS]

02:03:30   just give me health care and give me [TS]

02:03:31   items the weapons upgrades that with [TS]

02:03:34   these highlighted parts that you only [TS]

02:03:35   get to use when you find a special [TS]

02:03:36   workbench like that is so artificial and [TS]

02:03:38   again it doesn't fit in with the [TS]

02:03:39   realistic world to have this you know [TS]

02:03:40   this all you can only you can only [TS]

02:03:42   upgrade your weapons when you find one [TS]

02:03:43   of these benches I can upgrade them [TS]

02:03:45   anywhere from these magical parts might [TS]

02:03:46   just sit down the road and upgrade them [TS]

02:03:48   and the upgrades aren't really [TS]

02:03:49   meaningful until the end of the game [TS]

02:03:50   anyway because you slowly upgrade your [TS]

02:03:52   weapon and only really makes a [TS]

02:03:53   difference if you get difference if you [TS]

02:03:55   fully upgraded one of your favorite [TS]

02:03:56   weapons then at the end of the game for [TS]

02:03:57   like two levels you finally get to use [TS]

02:03:59   the weapon that you've worked so hard on [TS]

02:04:00   it makes a huge difference in certain [TS]

02:04:02   respects if you're playing on normal i [TS]

02:04:04   will say that because I having having up [TS]

02:04:06   a larger clip size on some of those [TS]

02:04:08   weapons is essential to using hard to it [TS]

02:04:11   makes a huge difference but and I [TS]

02:04:13   reloading time for him but but like I [TS]

02:04:15   feel like even you know that to work [TS]

02:04:17   your way through the upgrades to finally [TS]

02:04:19   have a fully upgraded weapons i feel [TS]

02:04:20   like the in-between stages are just like [TS]

02:04:22   marginally better and [TS]

02:04:23   and the final stages maybe what you [TS]

02:04:25   really want especially have to choose [TS]

02:04:26   between like lips eyes and reload time [TS]

02:04:28   you like [TS]

02:04:29   yeah I don't know and finally like that [TS]

02:04:31   you know all these all these darn game's [TS]

02:04:33   story told mostly through a [TS]

02:04:35   non-interactive cutscenes last us a [TS]

02:04:36   better job than most things but I don't [TS]

02:04:38   want to watch a movie I want to play a [TS]

02:04:39   game which is why I don't like final [TS]

02:04:41   fantasy games and other things that have [TS]

02:04:43   hours and hours of cutscenes that I [TS]

02:04:45   don't want to watch [TS]

02:04:46   that's my list and this game does almost [TS]

02:04:48   all these things and i guess i could put [TS]

02:04:50   in the cover systems and the waist high [TS]

02:04:52   walls which I find a little bit silly [TS]

02:04:54   entire sum but despite all this I really [TS]

02:04:56   likely that's so funny hearing you list [TS]

02:04:59   that because all the things you said you [TS]

02:05:00   hated I thought I really liked and put [TS]

02:05:02   in my notes but now the way that you [TS]

02:05:04   said them i also hate that this is how [TS]

02:05:07   John makes us not like things we like [TS]

02:05:09   anything they're just as tropes like [TS]

02:05:11   this is just like the standard trips and [TS]

02:05:12   I think these tropes like if if you look [TS]

02:05:14   at the artsy-fartsy games that i like i [TS]

02:05:16   like them because they break all these [TS]

02:05:17   rules like there's no HUD or items do [TS]

02:05:19   not glow you do not flash red when [TS]

02:05:21   you're hit there are no health bars like [TS]

02:05:23   I'll take all the troops of games you [TS]

02:05:24   remove them so i can feel like it's a [TS]

02:05:26   more realistic world to play-act with [TS]

02:05:28   these little dolls that I you know what [TS]

02:05:29   I mean like that i don't i don't want to [TS]

02:05:31   do stuff i don't want to be reminded [TS]

02:05:32   that is that I have to find these little [TS]

02:05:34   symbols to combine to the silly pattern [TS]

02:05:36   to craft this thing does that feels that [TS]

02:05:38   doesn't feel like the realistic world [TS]

02:05:39   that's being drawn on my screen I i [TS]

02:05:41   don't agree with us too [TS]

02:05:42   haha no respect ya these tropes [TS]

02:05:46   structure reason people like them like [TS]

02:05:47   they work they did their therefore [TS]

02:05:49   important gameplay reasons understand [TS]

02:05:50   like that's that's the reason I like [TS]

02:05:52   these weird games [TS]

02:05:53   yeah that's as I'm listening to it i'm [TS]

02:05:55   thinking like this exists as a gameplay [TS]

02:05:58   system like the crafting system and like [TS]

02:06:01   it's not realistic you can't do you have [TS]

02:06:03   to like a ship hopefully last one or two [TS]

02:06:05   times when you found somebody with it [TS]

02:06:07   that's a joke but it's it feeds into [TS]

02:06:09   this crafting Mechanic because I thought [TS]

02:06:11   that like exploring was fun and I i [TS]

02:06:15   don't know i think it crap crafting and [TS]

02:06:17   exploring is fun it's just like you can [TS]

02:06:19   make a system if these don't fit in with [TS]

02:06:21   the game like a sophisticated crafting [TS]

02:06:23   system in a game where everything is [TS]

02:06:25   sort of of the same level of abstraction [TS]

02:06:27   like if everything super abstract is [TS]

02:06:29   just a bunch of weird shapes and [TS]

02:06:30   everything is wacky then it's like [TS]

02:06:32   you're playing a video game version of [TS]

02:06:33   adventure time then [TS]

02:06:34   anything goes but if you're playing in [TS]

02:06:36   the Super Graham realistic world I but [TS]

02:06:38   you still want people to find pieces [TS]

02:06:40   that little scissors so you have to make [TS]

02:06:41   everything glow that it doesn't it [TS]

02:06:43   doesn't mesh for me it's not it's not [TS]

02:06:44   the existence of these these tropes and [TS]

02:06:46   his mechanics that are bad that's how [TS]

02:06:48   they're implemented in this particular [TS]

02:06:49   game was was off-putting and if you like [TS]

02:06:51   these mechanics and find a game where [TS]

02:06:52   they really fit in then go for it but I [TS]

02:06:55   I don't think I like the mechanics in [TS]

02:06:57   any type again I would much rather play [TS]

02:06:58   like eco where there's like no mechanics [TS]

02:07:01   and all you go again [TS]

02:07:02   yeah I like it I don't like the fact [TS]

02:07:05   that the shoes become more durable when [TS]

02:07:06   you find the training manual that gives [TS]

02:07:08   you the brilliant idea to sharpen up [TS]

02:07:09   yeah who wouldn't yeah prolly right i [TS]

02:07:12   mean so that's a mechanical like finding [TS]

02:07:14   training manuals to tell you things that [TS]

02:07:16   like you would think you would already [TS]

02:07:17   know from living five years ago zombie [TS]

02:07:18   apocalypse but apparently you go until [TS]

02:07:20   you find some dusty magazine tells you [TS]

02:07:22   when you start off as a guy who thinks [TS]

02:07:23   he needs a rag in order to use a knife [TS]

02:07:25   so yeah yeah any binding the magic of [TS]

02:07:29   binding i think yes useful when Lord of [TS]

02:07:33   the Rings was all about John you or I [TS]

02:07:35   would call the to bind them [TS]

02:07:37   yeah i was thinking it's going to be [TS]

02:07:39   like the I can't even think about now [TS]

02:07:40   you gotta help me Jason the pan-flute [TS]

02:07:42   santa fe refrigerator magic refrigerator [TS]

02:07:46   a fellow the name of the wind yeah [TS]

02:07:49   yes they have to process is finding in [TS]

02:07:52   there too sure [TS]

02:07:53   yeah that's also trapper keepers their [TS]

02:07:54   binders so alright lightning round [TS]

02:07:57   I was I don't have a serious set ask [TS]

02:08:00   lengthy list of complaints i was really [TS]

02:08:02   bothered by the windows there's this [TS]

02:08:04   this thing that games do when they don't [TS]

02:08:06   want to draw or create levels like [TS]

02:08:09   behind something that they'll like cheap [TS]

02:08:12   a window in this way of putting aspect [TS]

02:08:15   map on it so it's kind of glowing and it [TS]

02:08:17   looks kind of frosted but no matter what [TS]

02:08:19   angle you're walking like at looking at [TS]

02:08:22   it you'll never be able to see what's [TS]

02:08:23   behind it and they did that everywhere [TS]

02:08:26   everywhere in this game it's like I know [TS]

02:08:28   the ps3 can handle freaking transparency [TS]

02:08:31   you've got all these static meshes [TS]

02:08:32   loaded like it just it broke the [TS]

02:08:35   illusion for me everywhere because [TS]

02:08:37   everything looks photo-realistic [TS]

02:08:38   generally speaking or its it you believe [TS]

02:08:42   you're in that world but then like you [TS]

02:08:44   see these windows everywhere and you [TS]

02:08:46   just can't see through them [TS]

02:08:47   it's just that really broke the [TS]

02:08:49   benevolent something behind them then [TS]

02:08:51   like they can make that ok could save a [TS]

02:08:53   lot for this that almost all for being a [TS]

02:08:55   clue to get sued print out and they [TS]

02:08:57   don't have to worry about rendering that [TS]

02:08:58   all i think they were at the objects [TS]

02:08:59   like so I i mean i forgiven I'd rather [TS]

02:09:01   have them do that than to do the thing [TS]

02:09:03   where there are no windows because then [TS]

02:09:05   you really feel like you're in a bathtub [TS]

02:09:06   that you really like is this a submarine [TS]

02:09:08   or is just like you know hotel like just [TS]

02:09:10   everything closed off and that glow for [TS]

02:09:13   all the silliness of the effect if you [TS]

02:09:14   didn't if you didn't spend your time [TS]

02:09:16   inspecting the window [TS]

02:09:17   anytime you glanced over there like it's [TS]

02:09:19   realistic i would get i would get kind [TS]

02:09:20   of a glow off of that and if you didn't [TS]

02:09:22   notice it's kind of like how many people [TS]

02:09:24   play like the original marathon is Jason [TS]

02:09:26   he's played this game and notice that no [TS]

02:09:29   matter how much you rotate around a [TS]

02:09:30   weapon that's on the ground and always [TS]

02:09:32   you always look at it from the same [TS]

02:09:33   angle that john wants brah right [TS]

02:09:35   oh how many people play through marathon [TS]

02:09:37   for decades or however long it and never [TS]

02:09:39   noticed that [TS]

02:09:39   like that's the magic the magic of a [TS]

02:09:41   moviemaking in game making that I think [TS]

02:09:43   regular people will just not know even [TS]

02:09:45   something as obvious as you can never [TS]

02:09:47   get around to the backside of that gun [TS]

02:09:48   is always facing you you know what's up [TS]

02:09:50   with that the windows here are far below [TS]

02:09:53   that and I i think that was an [TS]

02:09:54   attractive fake-out frosty glow effect [TS]

02:09:57   though I give it a thumbs up there in [TS]

02:10:00   one place where the window I i found a [TS]

02:10:02   window that was opaque and i turn the [TS]

02:10:04   flashlight on it and suddenly I could [TS]

02:10:05   see through to what was behind it which [TS]

02:10:07   seemed a little froggy taking you out [TS]

02:10:09   there they have to add that one for [TS]

02:10:10   Briana and she didn't find it it was odd [TS]

02:10:13   explicit you doubted us or what was [TS]

02:10:14   behind all it was a staircase is like a [TS]

02:10:17   like a fire escape kind of thing I [TS]

02:10:21   thought they are the flashlights effect [TS]

02:10:23   was so impressive like I want I want [TS]

02:10:26   whoever look at the person naughty dog [TS]

02:10:28   that coated that flashlight effect click [TS]

02:10:31   dynamic lighting is is listening to this [TS]

02:10:33   please talk to me on Twitter so we don't [TS]

02:10:36   know how you did that like if you see at [TS]

02:10:38   the center of it would like grow or [TS]

02:10:40   shrink depending on your distance to the [TS]

02:10:42   wall it's not a texture that they're [TS]

02:10:46   growing through I don't know if it's [TS]

02:10:47   like some programmable shaders that they [TS]

02:10:50   did mixed with the dynamic like comb or [TS]

02:10:53   what it was really like just like it's [TS]

02:10:55   like a cone because I whatever angle [TS]

02:10:56   intersects and they're just buzzing out [TS]

02:10:58   the the region that intersects at but [TS]

02:11:00   like I whoever did that flashlight [TS]

02:11:02   really needs to work on the contacts [TS]

02:11:03   that every once in a while you got to [TS]

02:11:04   shake the controller to get the light go [TS]

02:11:06   back i know they wanted that to be like [TS]

02:11:08   in a moment of tension that would happen [TS]

02:11:10   but it always happen to me in a moment [TS]

02:11:11   that there was no tension i was like [TS]

02:11:12   this yeah it sucks Shakespeare we gotta [TS]

02:11:16   work in the motion control somehow [TS]

02:11:18   no I like the I like the fact that the [TS]

02:11:20   it actually bug me but i liked it that [TS]

02:11:22   the flashlight dish is a shaky it's [TS]

02:11:25   handshake it's not [TS]

02:11:26   yeah it's not like robotic light beam of [TS]

02:11:30   exactly where you're facing it's all [TS]

02:11:31   kind of like moving around with your [TS]

02:11:33   hand and it doesn't really tracks you [TS]

02:11:36   late and i like that it felt very [TS]

02:11:38   organic even though it frustrated me [TS]

02:11:39   because I wanted perfect lighting and a [TS]

02:11:41   little goes a long time because I'm such [TS]

02:11:43   a wimp in games that are dark i have the [TS]

02:11:45   light on all the time like flashlights [TS]

02:11:47   in the room was remotely damn flashlight [TS]

02:11:48   flashlight got to see enemies like maybe [TS]

02:11:50   I'm taking away from the atmosphere and [TS]

02:11:52   like dhoom3 force me not to do that with [TS]

02:11:54   their stupid flashlight Irgun choice [TS]

02:11:57   they made a right but it in this game [TS]

02:11:59   like I would just flashlight everyone [TS]

02:12:00   like broad daylight i realized i have [TS]

02:12:02   the flashlight just like a security [TS]

02:12:03   blanket for myself that is a game dhoom3 [TS]

02:12:06   where they could really have used one of [TS]

02:12:07   those binding training manuals feel the [TS]

02:12:09   flashlight alert and enemies at all [TS]

02:12:12   sometimes yeah i think it did ya did the [TS]

02:12:15   the human enemies right humans zombies [TS]

02:12:18   conveniently do not care about light [TS]

02:12:20   yeah they would put the little little [TS]

02:12:21   tips of the game to tell you by the way [TS]

02:12:23   you can use your flashlight here it'll [TS]

02:12:25   be okay yep it was a nice touch i think [TS]

02:12:27   that they actually gave the user [TS]

02:12:29   friendly characters and animation where [TS]

02:12:31   they avert their gaze from the [TS]

02:12:32   flashlight if you shine it right in [TS]

02:12:33   their face [TS]

02:12:34   yeah when we playin next I'm ready [TS]

02:12:37   actually if you want friend me on PS [TS]

02:12:39   Plus like we will make the most [TS]

02:12:41   hard-core gamer like the dlc guys on 55 [TS]

02:12:44   I threatened him to a Gears of War like [TS]

02:12:47   throw down so if you want to join our [TS]

02:12:49   clan [TS]

02:12:50   can go kick their butt sometimes I would [TS]

02:12:52   be without you you're probably a lot [TS]

02:12:53   easier to play within the 12 year olds [TS]

02:12:55   on there that like totally agree out I'm [TS]

02:12:57   not just a little nicer so excellent [TS]