519: I Got the RGB Going On
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(upbeat music)
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From Relay, welcome to Connected.
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It's the world's greatest low key podcast
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about the Apple devices we take with us.
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This is episode 519.
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It's sponsored by NetSuite, Fitbod, and Backblaze.
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My name is Brendan Bigley.
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I'm no chairman.
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I'm a usurper king, I guess.
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And I'm joined by the one true John.
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- Hello, Brendan, how are you?
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- Oh, I'm just spectacular.
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I'm just spectacular.
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We're also joined, of course, by the man,
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the myth, the legend, it's Federico Vitici.
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Hi, what an intro.
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- Legendary, legendary.
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- I am the only familiar voice on Connected this week.
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I thought we could come up with a funny backstory
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as to where Steven and Mike are, what they're doing.
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Like, have we replaced them?
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And the answer is yes, we have replaced them.
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This is gonna be Connected going forward.
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We thank Mike for their decade of service.
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It's been a pleasure,
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but it's even gonna be more of a pleasure
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with John and Brendan.
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So yeah, these are like--
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- They earned a break, I'd say.
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- Next end of vacation.
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- We're doubling the pleasure here, I'm telling you.
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- Yeah, it's gonna be, it's...
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So we're gonna try and somehow respect
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the traditional structure of the show.
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And yeah, I'm sure we'll hear from Mike and Steven
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at some point over the internet, over iMessage.
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But yeah, this is gonna be Connected.
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So anyway, moving on, follow up.
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This is something that Mike back when we used to do Connected
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we used to play this game where we wanted to predict
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where Apple was going to announce.
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And Mike, in one of his risky predictions,
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predicted that Apple was going to publicly state
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the amount of RAM in the new iPhones.
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And he also said that Apple was gonna do that
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at the keynote for the iPhone,
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and that they were gonna say that it was explicitly
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for powering Apple intelligence.
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Now, they did say that they were,
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they did mention memory during the keynote.
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They did say that it was for Apple intelligence.
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They did not specify the amount of RAM.
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That came a few days ago in an interview with Johnny Srouji
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confirming that all iPhone 16 models
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have eight gigs of RAM, as was expected.
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So yeah, there you go.
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Apple is now openly talking about RAM in iPhones.
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If you asked, I guess, people in this community
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a few years ago, they would have said
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that it was unthinkable that Apple was gonna do this
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for the iPhone.
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- Oh yeah, RAM doesn't matter, right?
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Wasn't that the line for a while?
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- That was the line, that was the line.
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Oh, Android cares about RAM because it runs so bad.
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Which is funny because now everybody cares about RAM
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because that's what powers large language models.
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So yeah, there you go.
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Mike was right, eventually, thanks to an interview.
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We have a tiny topic that it started as fun news
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and then very quickly became very sad news.
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John, what's up?
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- So this is about the legendary iOS game Flappy Bird.
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And if people remember, this game has been gone
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for a very, very long time.
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It took the world by storm.
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It was notoriously difficult to play.
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As you navigated a little bird through obstacles.
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And its developer ultimately pulled the game
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from the app store because of online harassment
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more than anything else.
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He was not happy with the attention
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and he just said, you know what, it's not worth it.
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And pulled the game from the store.
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And it's never been heard from since
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until a couple of days ago.
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He not only pulled the game from the store,
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but he disappeared off of what was then Twitter.
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And last week or maybe five or six days ago,
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Flappy Bird burst back on the scene with a trailer.
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And there was a website and it was called flappybird.org.
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Which in and of itself is kind of a weird URL
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to pick for a game.
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But it was coming back.
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And it was originally reported that this was a group
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of enthusiasts who were taking over the game
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and moving it forward and coming up with new characters
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and all sorts of things, right?
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And what had turned out to be the case
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is that first of all, people started poking around
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and they realized, well, the original developer
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had no part in this whatsoever.
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And in fact, the original developer's trademark rights
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had been swiped from him in I believe a legal proceeding
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in which these new developers got hold
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of the trademark rights because they weren't being used.
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And that's a very common thing with trademark.
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I mean, if you don't use a trademark, you lose it.
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And someone can challenge it and say,
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hey, this person's not using this, we want it.
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And that's effectively what they did.
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So what they did is probably very legal.
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It's not necessarily, it doesn't mean
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it's not a little scummy.
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And there also seems to be some notion
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that this might be adjacent to cryptocurrency
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because there was an old version of the website
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where some people did some digging
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and found references to cryptocurrencies
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and Web3 stuff.
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- Oh no, no.
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- They said it's like the only game
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where you can play and earn simultaneously.
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- And that's because all the other ones
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that claim they could do that have failed.
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- This is very sad.
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Brandon, back in the day, Flappy Bird, yes or no?
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- Oh, huge yes, huge yes.
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I was like a Flappy Bird obsessive.
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I needed to beat the high scores of everyone in my life.
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I was like really on, I was sending screenshots
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of Flappy Bird high scores to all of my friends
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and like just a really overt attempt
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to goad them into competing against me all the time.
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The developer, one of the reasons that he claimed,
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Dong Nguyen is his name,
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one of the reasons he bailed on the app
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outside of the harassment he was receiving,
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both online and offline,
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is that he said that the game was too addicting.
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He didn't want to make a game that was that addicting,
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which I thought was interesting.
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I didn't consider the game to be addicting, honestly,
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but I did consider it to be deeply, deeply fun.
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And like maybe one of the most streamlined iOS apps
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that existed.
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I thought it was like,
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as far as games played on a phone go,
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really, really, really simple
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in a way that was satisfying.
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- Yeah, and the years since,
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I mean, I guess he developed other games.
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He had a game studio and none of them really--
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- Swing Copters was the next one.
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I loved that one too.
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- Right, and none of them really took off
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quite like Flappy Bird,
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and I don't believe any of them
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are being developed any longer.
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- No, can I also just shout out
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that the name of the company of quote unquote enthusiasts
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who are excited about bringing Flappy Bird back to life
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is a company called, and this is for real,
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Game Tech Holdings,
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which sounds like adjacent to the evil company
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from like Alien.
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Like it sounds like--
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- Game Tech Holdings?
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Is that-- - Yeah, it sounds like a bit
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in a sci-fi movie about capitalism,
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Game Tech Holdings.
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- The Game Tech Holdings.
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Okay, wow, this is quite sad.
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I was excited for like five minutes when I saw this,
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and then immediately I saw somebody saying,
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"Well, it looks like the developer is not involved."
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That actually there were legal proceedings against him,
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and that soured the whole story pretty quickly.
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Which is too bad. - It's brutal.
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All right, moving on.
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John, it's September.
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Which means?
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- Which means that Relay is raising money for St. Jude,
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and in just a couple of days as we record this,
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on Friday, Mike, Steven, and the Relay crew
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will be doing their 12-hour podcast-a-thon.
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That's Friday, September 20th,
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to raise money for Childhood Cancer Awareness Month,
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which is the whole month of September.
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Now, if you listen to Connected,
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you probably know a little bit about St. Jude by now,
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I think, but it does incredible things
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for kids and their families who have cancer,
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because not only is it a research hospital
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that is doing all kinds of great research work
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to try to prevent childhood cancer,
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but for the kids who do get sick,
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it's a place where families can go,
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they have housing, they have food,
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they even have teachers there
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from preschool all the way through 12th grade,
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so that when kids go for treatments,
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for up to six weeks, they can get their classwork done
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and stay up to date with school,
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so then when they go back home,
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they're not behind all of their friends.
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So that's a really great thing that they provide.
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It's based in Memphis, Tennessee,
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where Stephen Hackett lives,
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but it's really a worldwide service,
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because they're doing all kinds of collaborations
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with hospitals around the world,
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researchers, doctors, and things like that,
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that make this the kind of place that helps kids,
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whether they're in the United States or really anywhere.
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So during September, Relay's been raising money.
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You can go to the website and make a donation,
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which we'd love you to do.
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The website is stjue.org/relay.
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On Friday, they'll be doing the 12-hour podcast-a-thon,
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which is gonna be streamed on YouTube
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from noon Eastern on Friday all the way till midnight.
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It's always a lot of fun to watch that,
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especially towards the end
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when the guys are really, really tired,
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and it's a perfect time to make your donation,
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because you can send them over goals
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and make them do silly stuff right there live
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because of your donation.
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So check it out today.
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Go to stjue.org/relay and make sure you make a donation.
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- This episode of Connected is brought to you by NetSuite.
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Our thanks to NetSuite for the support of the show.
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- All right, so, John, Brandon, and I, we,
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we do a podcast together.
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It's called MPC on Mac Stories.
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It stands for Next Portable Console,
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and we talk about handhelds.
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And we buy a lot of video game handhelds of all kinds.
00:12:32
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- The obvious ones like a Nintendo Switch
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and the Steam Deck, but we are,
00:12:36
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the three of us were collectively very
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into emulation handhelds.
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Android-based, Linux-based, that's what we do.
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That's what we talk about.
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But I thought, given that it's Apple release week
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for operating systems and hardware,
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I thought that we would talk, take a pause,
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just briefly from gaming.
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We are gonna talk about gaming later in the show.
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- Of course we are.
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- Of course we are.
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I mean, it's the MPC crew, what are we gonna do?
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But at the very least, let's pretend we can also
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be professional about other topics.
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And I thought we would talk about our purchases
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in Apple land this week, if any.
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And I also wanna talk about the new operating systems.
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So I kinda wanted to go over what we ordered.
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If we ordered anything, and Brandon, I wanna hear from you.
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Did you get anything from Apple this week?
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- Okay, so I know why you're going to me for it.
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- No, no, no.
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- I wrote a piece for your website last week.
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It was called, you shouted out--
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- People love that article.
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People love the article, yes.
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- It was very nice.
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It was very nice.
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You shouted out on this show last week as well.
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It was called, "Maybe I'm Not a Pro Anymore."
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And the conceit of the piece was,
00:13:52
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while watching that event, it just started to occur to me
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that because so many of the new interesting tent pole
00:14:01
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features of the Pro phone were also available
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on the base iPhone 16, the reasons to actually upgrade
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to the Pro were pretty slim.
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And the more I kind of ruminated what the vibe was
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between those two, it was like, the Pro phones
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are really actually just for pros now.
00:14:18
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Like they showed somebody filming a music video
00:14:21
◼
►
for the weekend and they were like, yeah,
00:14:24
◼
►
check out also this film set where you can use
00:14:26
◼
►
these different audio modes to isolate people's voices
00:14:31
◼
►
in like a cinematic way, like things like that.
00:14:33
◼
►
It was like, oh, this is all stuff that I'm not gonna use.
00:14:35
◼
►
'Cause I am a person who has gotten the Pro phone
00:14:38
◼
►
since it first existed.
00:14:39
◼
►
And I think like, you could go back and forth on this,
00:14:42
◼
►
but I feel like the iPhone X is weirdly the first Pro phone
00:14:45
◼
►
in a lot of ways.
00:14:47
◼
►
Ever since then, I've been on the Pro track
00:14:49
◼
►
and it's mainly just 'cause I love having the extra lens.
00:14:52
◼
►
So anyway, I wrote that piece about like,
00:14:54
◼
►
hey, I don't know if there's really a reason
00:14:55
◼
►
to upgrade to the Pro phone.
00:14:57
◼
►
And with that, drum roll,
00:14:59
◼
►
I sure did upgrade to the Pro phone again.
00:15:01
◼
►
I ordered the 16 Pro and it's really, truly this year
00:15:07
◼
►
just because it comes in gold.
00:15:09
◼
►
Desert titanium, sorry.
00:15:10
◼
►
- Desert titanium.
00:15:12
◼
►
- But I mean, it sure does look like gold
00:15:13
◼
►
and I just really missed having a gold iPhone.
00:15:15
◼
►
I find that the years I have a gold iPhone,
00:15:19
◼
►
I usually switch off every year
00:15:21
◼
►
between a black phone or gold if they have it.
00:15:24
◼
►
I find that whenever I have a gold phone,
00:15:26
◼
►
it just kind of makes me laugh like for the entire year.
00:15:30
◼
►
I love having it.
00:15:31
◼
►
It's like such a kind of silly color for your phone to be.
00:15:35
◼
►
It just brings me a lot of joy.
00:15:38
◼
►
It brings me a lot more joy, I will say,
00:15:39
◼
►
than the natural titanium,
00:15:41
◼
►
which I didn't love.
00:15:42
◼
►
I was kind of surprised.
00:15:43
◼
►
I thought I was gonna like it a lot more than I did,
00:15:45
◼
►
but I've been using it for a year.
00:15:47
◼
►
- Kind of boring after a while.
00:15:49
◼
►
We started all natural titanium
00:15:52
◼
►
and then after a year, I'm looking at this thing.
00:15:54
◼
►
It's just a piece of metal.
00:15:55
◼
►
It looks like a piece of metal.
00:15:57
◼
►
- It's a little beige actually
00:15:58
◼
►
is really what it comes down to.
00:16:00
◼
►
- Yeah, could have been.
00:16:02
◼
►
Yeah, there you go.
00:16:03
◼
►
Like it's very--
00:16:04
◼
►
- It's like Steven's old computers.
00:16:07
◼
►
- Yeah, it's like an iPhone from the mid '90s or something.
00:16:11
◼
►
- Wait a second though.
00:16:15
◼
►
- I would love that.
00:16:16
◼
►
- Like a beige plastic iPhone.
00:16:19
◼
►
- Could you imagine?
00:16:20
◼
►
- That looks like a Performa from 1992 or something.
00:16:24
◼
►
- Legitimately, that would be very cool.
00:16:25
◼
►
Like I am content, my kingdom for a PlayStation 5
00:16:29
◼
►
that has the same color scheme as the PS1.
00:16:31
◼
►
- Oh my God.
00:16:32
◼
►
Did you see there was a concept image floating around
00:16:36
◼
►
of a PS5 Pro styled like a PlayStation 1 classic?
00:16:40
◼
►
Ah, so good.
00:16:44
◼
►
- I got the 16 Pro.
00:16:45
◼
►
- Not a big phone guy.
00:16:47
◼
►
- No, I am definitely not a big phone guy.
00:16:50
◼
►
I just find that having a big phone, first of all,
00:16:54
◼
►
I just want the thing to fit into my pocket very easily
00:16:57
◼
►
and sometimes the Pro Max does not do that.
00:17:00
◼
►
At least when I've like tried out other people's.
00:17:02
◼
►
But also, I just like, that's what the iPad is for,
00:17:06
◼
►
for me at least.
00:17:07
◼
►
I feel like I don't have a lot of circumstances
00:17:10
◼
►
in which having the Pro Max would be a worthwhile shift
00:17:15
◼
►
for me over having something
00:17:16
◼
►
that's a little bit more compact.
00:17:18
◼
►
I'd be curious, I know you're my expert,
00:17:20
◼
►
I'm curious why Max makes more sense for you
00:17:25
◼
►
than a small one.
00:17:26
◼
►
Like what is the use case for you specifically?
00:17:28
◼
►
- I realized, and there's gonna be a lot of people
00:17:31
◼
►
who are not gonna like this.
00:17:33
◼
►
Sometimes, oh God, it feels good to confess this.
00:17:38
◼
►
Sometimes I watch movies on my phone in bed or TV shows.
00:17:43
◼
►
It's just, you know, it's a silly thing,
00:17:46
◼
►
but it's already in my hand and I can turn it to landscape
00:17:50
◼
►
and it's got a great screen
00:17:52
◼
►
and I don't have to get out of bed and grab my iPad.
00:17:55
◼
►
I don't, like I can just hold it with one hand
00:17:58
◼
►
or I can lay to the side, you know,
00:18:01
◼
►
and look at the phone while I'm--
00:18:03
◼
►
- Very comfortably. - Moving on the side,
00:18:04
◼
►
very comfortably.
00:18:07
◼
►
And I mean, I love my iPad,
00:18:08
◼
►
especially since I moved to the 11 inch,
00:18:10
◼
►
it's so much more comfortable,
00:18:12
◼
►
but sometimes like I watch a lot of YouTube,
00:18:14
◼
►
like generally a lot of YouTube on my phone
00:18:18
◼
►
and the occasional TV shows quite frequently,
00:18:20
◼
►
especially stuff that Sylvia is not into,
00:18:23
◼
►
I just watch on my phone.
00:18:24
◼
►
It's just so much like lower friction
00:18:30
◼
►
than even grabbing an iPad sometimes.
00:18:33
◼
►
It's just, my phone is always with me anyway.
00:18:35
◼
►
And I do like the tallest iPhone possible
00:18:40
◼
►
for browsing the web or reading articles,
00:18:44
◼
►
just seeing more text all at once.
00:18:48
◼
►
It's very comfortable for me.
00:18:49
◼
►
And the final thing I will mention,
00:18:52
◼
►
I also do blog quite a bit from my phone.
00:18:56
◼
►
Like I like, especially like quick posts for Mac stories,
00:19:01
◼
►
just quick things.
00:19:02
◼
►
I love typing them out on the phone.
00:19:04
◼
►
And I think there's something about the fact
00:19:07
◼
►
that you can only use one app at a time when you do that.
00:19:10
◼
►
Like that self-imposed constraint,
00:19:13
◼
►
it really sort of helps creativity
00:19:16
◼
►
because like you just have that text editor open
00:19:19
◼
►
and you gotta be concise
00:19:21
◼
►
and you gotta put together a quick post,
00:19:23
◼
►
might as well just do it on the phone.
00:19:24
◼
►
And so it's kind of counterintuitive maybe,
00:19:28
◼
►
like why would you do that on a phone
00:19:30
◼
►
instead of grabbing your iPad
00:19:31
◼
►
because you have your keyboard and everything,
00:19:34
◼
►
but in a way it sort of helps
00:19:37
◼
►
because that's the only thing you can do, right?
00:19:41
◼
►
- Right. - Yeah.
00:19:42
◼
►
- So yeah, I get the biggest phone possible
00:19:44
◼
►
because I also use it for a lot of entertainment, yeah.
00:19:46
◼
►
- Yeah, the funny thing is that everything
00:19:49
◼
►
you just described is a thing that I also do
00:19:51
◼
►
on my non-Macs phone, but I understand that,
00:19:56
◼
►
it's literally just a subjective opinion between two people.
00:19:59
◼
►
I understand why you would want the bigger one.
00:20:01
◼
►
I do also write a lot of blog posts for my phone
00:20:03
◼
►
as well like sitting on the couch.
00:20:05
◼
►
It is nice, I like doing it.
00:20:06
◼
►
I use IARider specifically,
00:20:10
◼
►
which has the focus mode for when you're writing,
00:20:12
◼
►
which I am obsessed with.
00:20:14
◼
►
I love that app so much, shout out.
00:20:16
◼
►
Shout out IARider team. - Very good app.
00:20:17
◼
►
Very good app.
00:20:18
◼
►
So just the iPhone 16 Pro.
00:20:23
◼
►
- I got, yeah, just the iPhone 16 Pro.
00:20:25
◼
►
I also got another SUTI phone back as my case.
00:20:30
◼
►
- Yeah, they're making the new ones.
00:20:31
◼
►
I got the-- - They're making
00:20:32
◼
►
the new ones, yeah.
00:20:34
◼
►
- I preordered one, I think.
00:20:36
◼
►
Yeah, I preordered one. - Me too.
00:20:37
◼
►
If you don't know SUTI, they make literally,
00:20:40
◼
►
at least until the 16 Pro, they just had these
00:20:42
◼
►
like silicone phone backs that you could get.
00:20:45
◼
►
So it's not a whole case.
00:20:46
◼
►
It's like a MagSafe back on your phone.
00:20:49
◼
►
I got a white one for my natural titanium 15 Pro,
00:20:54
◼
►
which honestly just made the phone look cooler.
00:20:56
◼
►
Like suddenly it looks kind of more futuristic to me
00:20:59
◼
►
in a lot of ways.
00:21:00
◼
►
And ever since SUTI threw that thing out on the web,
00:21:03
◼
►
I feel like a lot of other companies are starting to do it.
00:21:05
◼
►
I feel like Nomad has their own version of this now.
00:21:07
◼
►
- Nomad, they make one.
00:21:08
◼
►
Isn't it called the leather back or something?
00:21:10
◼
►
- I think so. - I think so.
00:21:11
◼
►
Yeah, and they started introducing a bunch of new materials.
00:21:13
◼
►
So now SUTI has their own lineup of new materials.
00:21:16
◼
►
So I got a clear one, which I'm excited about
00:21:19
◼
►
because I buy a gold iPhone.
00:21:20
◼
►
Like it would be, makes sense to have a clear phone back.
00:21:24
◼
►
- I couldn't choose.
00:21:25
◼
►
So I got both the clear and the nano leather material.
00:21:28
◼
►
- Oh, nice. - Oh, interesting.
00:21:31
◼
►
And also the advantage of these cases,
00:21:34
◼
►
you know they're gonna work with the iPhone 16 Pro
00:21:36
◼
►
and the camera button because they don't cover the sides.
00:21:39
◼
►
- It doesn't cover anything.
00:21:40
◼
►
- They don't cover anything at all.
00:21:42
◼
►
- They just cover the back.
00:21:43
◼
►
So you're good to go.
00:21:44
◼
►
- I'm considering getting one of the silicone
00:21:46
◼
►
Apple cases though.
00:21:48
◼
►
The like sapphire glass thing that they're doing
00:21:50
◼
►
with the camera control button, I'm curious about it.
00:21:54
◼
►
I did get an Apple case, but we'll talk about that later.
00:21:58
◼
►
John, what did you get?
00:22:00
◼
►
- So I went with the 16 Pro Max
00:22:03
◼
►
with 512 gigabytes of storage in white.
00:22:08
◼
►
And I think I have only ever had two white iPhones
00:22:14
◼
►
and I've always enjoyed it.
00:22:17
◼
►
I usually get black.
00:22:18
◼
►
I had natural for the 15 Pro Max,
00:22:22
◼
►
but this time I'm going back to white
00:22:24
◼
►
because I've always enjoyed that particular color.
00:22:26
◼
►
And I guess for me, the bigger one,
00:22:29
◼
►
the reason I get the big one
00:22:31
◼
►
is somewhat similar to you Federico.
00:22:33
◼
►
I feel like it's my mini iPad mini.
00:22:36
◼
►
You know, it's the most mini of the--
00:22:39
◼
►
- Is really kind of what it comes down to
00:22:41
◼
►
'cause it's really good for reading.
00:22:43
◼
►
In particular, I do a lot of reading on it,
00:22:45
◼
►
a lot of browsing the web.
00:22:46
◼
►
I don't write articles on it like you guys do,
00:22:49
◼
►
but I do watch a lot of video on my phone too.
00:22:51
◼
►
So that's another good reason for it, I think.
00:22:54
◼
►
But yeah, I don't mind having a big phone.
00:22:57
◼
►
And to me, the biggest screen,
00:22:59
◼
►
I always wanna get the biggest screen that's not too big,
00:23:03
◼
►
which is very, very subjective.
00:23:04
◼
►
Like for a long time,
00:23:06
◼
►
I thought that the 12.9 inch iPad Pro was the one for me.
00:23:11
◼
►
It turned out it wasn't, it's the 11 inch
00:23:13
◼
►
because that's like right at the margin
00:23:15
◼
►
where it's not comfortable to hold anymore.
00:23:18
◼
►
- Yeah, I totally agree.
00:23:19
◼
►
- You know, and I love the iPad mini.
00:23:21
◼
►
I've been using an iPad mini for a long time,
00:23:23
◼
►
but I think I'm gonna kinda settle in
00:23:26
◼
►
with an 11 inch iPad Pro and this big phone.
00:23:30
◼
►
And that's gonna kinda be my iPhone/iPad combo
00:23:33
◼
►
going forward for quite a while.
00:23:35
◼
►
- Yeah, yeah.
00:23:36
◼
►
- You know, Federico,
00:23:37
◼
►
I also got one of the new charging pucks
00:23:38
◼
►
'cause I wanna be able to charge at 25 watts.
00:23:42
◼
►
And so I also got one of those little Anker GaN chargers.
00:23:46
◼
►
It's a little tiny one,
00:23:46
◼
►
like the old iPhone charging bricks,
00:23:49
◼
►
but it can handle 30 watts.
00:23:51
◼
►
So I picked up that as well as the puck to use at my desk.
00:23:57
◼
►
Brandon, didn't ask you about storage.
00:24:00
◼
►
- Oh yeah, 256.
00:24:03
◼
►
- Same here, yeah.
00:24:04
◼
►
- Yeah, I am like constantly bumping up against the edge
00:24:09
◼
►
of it just because of the amount of photos that I take.
00:24:11
◼
►
So it's really just, I need to be diligent
00:24:13
◼
►
about how many photos I'm deleting.
00:24:15
◼
►
But I used to go with 512 back in the day.
00:24:19
◼
►
And then I just found that I never crossed 256 really,
00:24:23
◼
►
usually, but these days,
00:24:24
◼
►
I think just because of the size of photos
00:24:26
◼
►
and how much I'm doing with like ProRes stuff on there,
00:24:30
◼
►
I'm hitting the storage limit a little bit more
00:24:32
◼
►
than I used to, but still not enough
00:24:34
◼
►
to make me wanna upgrade to the 512 personally.
00:24:39
◼
►
- What about you?
00:24:40
◼
►
Where'd you go with Federico?
00:24:41
◼
►
- All right, so it's been a very busy week for me.
00:24:43
◼
►
I got the full slate of things, so.
00:24:47
◼
►
- I love this.
00:24:49
◼
►
- So 16 Pro Max, 256 white.
00:24:53
◼
►
I realized I was only using like 100 gigs
00:24:56
◼
►
of storage on my phone.
00:24:58
◼
►
I use the iCloud, like iCloud for a library online,
00:25:03
◼
►
not locally saved on the phone.
00:25:04
◼
►
So storage doesn't matter.
00:25:06
◼
►
I was only using those 100 gigs
00:25:08
◼
►
for like basically cache of apps,
00:25:10
◼
►
like Spotify, YouTube cache, Safari cache,
00:25:14
◼
►
and a bunch of games.
00:25:15
◼
►
Like I wasn't really using storage.
00:25:17
◼
►
So I got the base model, but yeah, 16 Pro Max in white.
00:25:21
◼
►
It's been a few years since I got a white phone.
00:25:23
◼
►
So I figured, you know, let's just try it.
00:25:25
◼
►
Like I mentioned, I ordered a couple of the SUTI phone backs,
00:25:29
◼
►
but I also couldn't resist
00:25:31
◼
►
and got the very bright yellow Apple silicon.
00:25:36
◼
►
- Oh yeah, that's a nice one.
00:25:37
◼
►
- I forgot what the name of it was, like a super,
00:25:39
◼
►
I thought, you know, I can kind of rock a yellow case,
00:25:42
◼
►
I think I'll do it.
00:25:45
◼
►
Then AirPods 4 with noise cancellation.
00:25:48
◼
►
I was so looking forward to this.
00:25:53
◼
►
So my realization over the past month and a half
00:25:58
◼
►
has actually been a couple of things.
00:26:01
◼
►
The first one was that I still love,
00:26:04
◼
►
and I, Brendan, you wrote about this, I linked to it.
00:26:08
◼
►
I still love the wired earbuds, the ear pods,
00:26:13
◼
►
the Apple ear pods. - Yes, all right.
00:26:16
◼
►
- I bought a little stock of some new ear pods
00:26:21
◼
►
for when the time comes that Apple will discontinue them.
00:26:25
◼
►
I have a few backups in storage.
00:26:27
◼
►
I realized that that shape always worked for my ears
00:26:33
◼
►
and that I was a fan of them.
00:26:35
◼
►
So that's what I've been using
00:26:37
◼
►
with all my video game handhelds.
00:26:39
◼
►
- This is my biggest question about those new ear pods.
00:26:43
◼
►
I'm curious to see how you feel about them.
00:26:45
◼
►
I'm gonna need to trust you with my life on this
00:26:48
◼
►
because I am considering getting them as well.
00:26:50
◼
►
I want to use ear pods so badly
00:26:54
◼
►
and they've never fit in my ears.
00:26:55
◼
►
- So the second realization that I had
00:26:58
◼
►
over the past month and a half was that
00:27:00
◼
►
I've been using AirPods Pro
00:27:04
◼
►
since they came out a few years ago.
00:27:06
◼
►
I thought I was like the biggest AirPods Pro fan,
00:27:10
◼
►
but lately whenever I was leaving them on
00:27:13
◼
►
for like three, four hours,
00:27:15
◼
►
I was always feeling this discomfort in my ears.
00:27:19
◼
►
And I realized I thought I was a fan of AirPods Pro,
00:27:22
◼
►
but actually wearing them for like longer listening sessions
00:27:27
◼
►
or watching a binge in a TV show,
00:27:30
◼
►
like the discomfort of the unique tip
00:27:34
◼
►
was actually bad for me.
00:27:36
◼
►
And I also realized that I was not taking advantage
00:27:40
◼
►
of any of the AirPods Pro specific features.
00:27:43
◼
►
I don't commute,
00:27:46
◼
►
so I don't really need to use noise cancellation.
00:27:48
◼
►
When I'm home, I have two dogs.
00:27:51
◼
►
And so I always want to be able to at least hear
00:27:54
◼
►
if something is going on.
00:27:56
◼
►
Dog owners will understand.
00:27:57
◼
►
Like you need to, like dog is throwing up,
00:28:00
◼
►
you need to know.
00:28:00
◼
►
- Dog owners rise up.
00:28:03
◼
►
You gotta hear that puke. - Exactly.
00:28:04
◼
►
You gotta get the puke and you gotta be fast.
00:28:06
◼
►
You know, especially if you have one of them
00:28:08
◼
►
that for whatever reason, she likes doing it on the sofa.
00:28:12
◼
►
Because I don't know why.
00:28:14
◼
►
At least the other one-
00:28:15
◼
►
- It's happened at this point.
00:28:16
◼
►
It's hard to break a habit.
00:28:17
◼
►
- At least the other one gets down and does it on the floor.
00:28:20
◼
►
But yeah, on the sofa.
00:28:22
◼
►
So you gotta be able to hear, you know, strange noises.
00:28:25
◼
►
And so I realized, well, I'm not using noise cancellation.
00:28:30
◼
►
These tips are not comfortable.
00:28:32
◼
►
I thought, you know, it's been a few years.
00:28:34
◼
►
Why don't I reevaluate the regular AirPods instead?
00:28:39
◼
►
And that was one of the best decisions I've made this year.
00:28:44
◼
►
Just getting the plain AirPods 3 a couple of months ago,
00:28:48
◼
►
life-changing.
00:28:49
◼
►
Like it made me fall in love
00:28:52
◼
►
with the AirPods category all over again.
00:28:55
◼
►
Now I'm fortunate because the, like I said,
00:28:57
◼
►
that shape always worked for my years.
00:29:01
◼
►
Like I guess I'm one of the lucky ones.
00:29:05
◼
►
And so I was anticipating these AirPods 4
00:29:09
◼
►
with a USB-C instead of Lightning.
00:29:11
◼
►
The AirPods 3 still had Lightning.
00:29:13
◼
►
And I thought if they do,
00:29:16
◼
►
if they actually do a version of them
00:29:18
◼
►
with noise cancellation, I will get it.
00:29:22
◼
►
Because there is the occasional time
00:29:24
◼
►
when like maybe I'm on a plane or maybe, I don't know,
00:29:27
◼
►
I'm waiting somewhere
00:29:28
◼
►
and I want to block out external noise.
00:29:30
◼
►
There is the occasional time when I may want to use it.
00:29:34
◼
►
And they did it.
00:29:35
◼
►
They did two versions of AirPods 4,
00:29:38
◼
►
both of them with USB-C.
00:29:39
◼
►
Better sound, it seems from the reviews,
00:29:42
◼
►
but also a version that is slightly more expensive
00:29:45
◼
►
with noise cancellation.
00:29:46
◼
►
And it seems like it's actually pretty decent at that.
00:29:48
◼
►
Not as good as AirPods Pro,
00:29:50
◼
►
but like then again, I don't care.
00:29:52
◼
►
So yeah, I got the AirPods 4 with ANC.
00:29:55
◼
►
And lastly, Apple Watch Series 10,
00:30:00
◼
►
is it the 10?
00:30:01
◼
►
- Yes, it is the 10. - Yes, it is 10.
00:30:03
◼
►
I was, for the past couple of years, I've used the Ultra 1.
00:30:08
◼
►
Never upgraded to the Ultra 2.
00:30:12
◼
►
I like my big watch,
00:30:13
◼
►
but if the big watch can be slimmer
00:30:16
◼
►
and not as rugged as the Ultra on my wrist, I'll go for it.
00:30:21
◼
►
So this one is 46 millimeters instead of 45.
00:30:25
◼
►
So it's actually slightly bigger than the Ultra.
00:30:28
◼
►
I never, ever used the action button on the watch.
00:30:33
◼
►
The thing is I got the Ultra,
00:30:34
◼
►
not because I'm a very active person,
00:30:38
◼
►
like I'm not into any of the sports
00:30:41
◼
►
that the Ultra was designed for.
00:30:44
◼
►
I just got it because it was the big watch
00:30:46
◼
►
with the big display.
00:30:47
◼
►
So if there is a base model watch that has a big display,
00:30:50
◼
►
I'll switch to that.
00:30:52
◼
►
Like I don't need the Ultra.
00:30:54
◼
►
- I think to me, Federico,
00:30:56
◼
►
one of the biggest downsides of the 10
00:30:59
◼
►
that I'm gonna be curious to see
00:31:00
◼
►
how you feel about this is the battery life.
00:31:04
◼
►
When you're coming from an Ultra,
00:31:05
◼
►
one of the things about the Ultra.
00:31:06
◼
►
- Yeah, I guess.
00:31:07
◼
►
- Besides being a big screen is having that battery life.
00:31:11
◼
►
I use the action button myself quite a bit,
00:31:14
◼
►
but that watch, the Ultra, is such an expensive model
00:31:17
◼
►
that it's really not, and I think Apple realizes this.
00:31:21
◼
►
They're not upgrading it on a yearly cycle
00:31:23
◼
►
in the same way they are with the regular Apple Watch
00:31:26
◼
►
because I don't think very many people
00:31:28
◼
►
would upgrade it every single year.
00:31:30
◼
►
My battery is down to like 88% capacity,
00:31:33
◼
►
which is noticeable.
00:31:36
◼
►
It's definitely noticeable,
00:31:37
◼
►
but it started at such a high place
00:31:39
◼
►
that it's still perfectly fine.
00:31:41
◼
►
And so I feel like I will probably go Ultra again,
00:31:45
◼
►
but I do think that I can probably go
00:31:47
◼
►
on like a three or four year schedule at this point.
00:31:50
◼
►
- I think my favorite thing about the Apple Watch
00:31:52
◼
►
as a product category for Apple right now
00:31:55
◼
►
is that they kind of anticipate
00:31:57
◼
►
people aren't upgrading year to year.
00:31:59
◼
►
Although they are upgrading the actual Apple Watch itself
00:32:03
◼
►
year to year, and as you mentioned,
00:32:04
◼
►
the Ultra, it's getting upgraded,
00:32:06
◼
►
or just got an upgrade, finally.
00:32:08
◼
►
It's in black, shout out.
00:32:10
◼
►
I love that I went from the Apple Watch
00:32:12
◼
►
literally series zero to series five,
00:32:16
◼
►
and then I went from that to the eight,
00:32:17
◼
►
and now I'm just hanging out on the eight
00:32:19
◼
►
until I don't know when.
00:32:20
◼
►
I guess when this one's done.
00:32:22
◼
►
I just wear them until they're done.
00:32:24
◼
►
And I love that as a person who generally
00:32:27
◼
►
does upgrade a lot of my Apple stuff very frequently.
00:32:31
◼
►
It's a nice feeling that there's an entire piece
00:32:34
◼
►
of that ecosystem that I don't need to do every year.
00:32:37
◼
►
It's good. - Yeah, absolutely.
00:32:39
◼
►
Absolutely, and I think I got into the habit early on
00:32:43
◼
►
when the Apple Watch is relatively new
00:32:45
◼
►
of doing an annual upgrade,
00:32:47
◼
►
because there were some pretty big leaps and bounds
00:32:50
◼
►
in terms of what the software could do,
00:32:52
◼
►
what the battery life was like,
00:32:54
◼
►
the sensors that were being added,
00:32:56
◼
►
and we're already at a place where the Apple Watch
00:32:58
◼
►
is fairly mature, and so while these are nice upgrades,
00:33:01
◼
►
they're not revolutionary, so I'm totally fine
00:33:04
◼
►
with sticking around with the Ultra One for now.
00:33:08
◼
►
- I'm excited.
00:33:10
◼
►
I'm gonna be that person.
00:33:11
◼
►
I'm excited about the fact that you can use
00:33:12
◼
►
the new Apple Watch with a speaker to listen to stuff,
00:33:16
◼
►
not because I'm gonna bother people.
00:33:18
◼
►
- You're not gonna be that guy
00:33:19
◼
►
at the grocery store, are you? - No, no, no.
00:33:20
◼
►
- Who's listening to a podcast while he's buying bread?
00:33:24
◼
►
- So here's the rule, okay?
00:33:26
◼
►
When I'm around other people, AirPods,
00:33:30
◼
►
and usually one AirPod only at a time.
00:33:33
◼
►
I'm that person, like Steven.
00:33:36
◼
►
- Interesting. - I just wear,
00:33:37
◼
►
yeah, one AirPod in my left ear, usually.
00:33:39
◼
►
- I love that.
00:33:42
◼
►
- If I'm walking the dogs, and so it's during the day,
00:33:45
◼
►
usually in the afternoon, listening to podcasts
00:33:49
◼
►
with my Meta Ray-Ban glasses.
00:33:53
◼
►
So I'm just, I'm walking.
00:33:55
◼
►
Other people may pass in my vicinity,
00:33:58
◼
►
but it's just for a second.
00:33:59
◼
►
So if they hear, "Oh, that guy is listening
00:34:02
◼
►
"to stuff in English," whatever, I don't care.
00:34:05
◼
►
When I'm walking the dogs, I caught up on so many episodes
00:34:08
◼
►
of "Into the Aether" while walking the dogs
00:34:10
◼
►
with the Meta Ray-Bans, it's kinda ridiculous.
00:34:12
◼
►
But when I wake up in the morning,
00:34:16
◼
►
and I'm doing stuff around the house,
00:34:18
◼
►
like I'm doing chores around the house,
00:34:19
◼
►
or I'm cooking lunch or something,
00:34:22
◼
►
like I'm preparing things,
00:34:24
◼
►
I don't put on my Meta Ray-Bans immediately, right?
00:34:28
◼
►
Those are also like sunglasses, so it makes more sense.
00:34:32
◼
►
Like when I wake up in the morning,
00:34:33
◼
►
I grab my regular glasses that I always keep
00:34:36
◼
►
my Meta Ray-Ban stand.
00:34:37
◼
►
And I don't like the idea of wearing AirPods
00:34:42
◼
►
inside the home.
00:34:45
◼
►
I know that's probably a stupid thing,
00:34:46
◼
►
because literally millions of other people do.
00:34:49
◼
►
So the watch, having a speaker, is gonna be perfect for me,
00:34:54
◼
►
for those times when in the morning,
00:34:56
◼
►
I don't have my Meta Ray-Bans on,
00:34:59
◼
►
I am not wearing AirPods, I am doing stuff around the house,
00:35:02
◼
►
so I'm moving between rooms,
00:35:06
◼
►
and I just have the watch with me.
00:35:08
◼
►
I don't have to rely on the phone,
00:35:10
◼
►
I can just listen to podcasts on my wrist,
00:35:14
◼
►
as I'm doing the laundry, or brushing the dogs,
00:35:18
◼
►
like all those things, I just have it on my wrist.
00:35:21
◼
►
- Yeah, I can totally see that.
00:35:22
◼
►
- I'm not bothering anybody.
00:35:23
◼
►
Yeah? - Yeah, I can totally see that.
00:35:24
◼
►
I mean, I do that with my phone now,
00:35:25
◼
►
I just walk around with my phone
00:35:27
◼
►
when I'm doing chores around the house,
00:35:28
◼
►
and it would be easier if it was the watch, I think.
00:35:31
◼
►
- Yeah, yeah.
00:35:32
◼
►
- I'm using AirPods for that these days.
00:35:34
◼
►
AirPods have become my walking around the house thing,
00:35:37
◼
►
although now I'm obviously going back to the early 2000s
00:35:41
◼
►
and getting them caught on every single thing in my house,
00:35:44
◼
►
anytime I try and do anything,
00:35:45
◼
►
smashing them into the washing machine door and stuff.
00:35:49
◼
►
- Isn't it nice though, that you can just plug those in,
00:35:53
◼
►
and you don't have to care about anything else?
00:35:57
◼
►
- I love it, I love it so much,
00:35:58
◼
►
and also, because they're not noise canceling anything,
00:36:01
◼
►
I can still hear everything perfectly,
00:36:03
◼
►
although I do find, as a person who does commute,
00:36:06
◼
►
they are not conducive at all to my commute.
00:36:09
◼
►
I do need, I don't know if I need noise cancellation,
00:36:12
◼
►
but I do need a tighter seal, I think, when I'm commuting.
00:36:16
◼
►
I use the Beats Fit Pro right now,
00:36:18
◼
►
is kind of my main headphone when I'm walking around.
00:36:20
◼
►
They have the wing tips,
00:36:20
◼
►
so they stay locked in my ears, basically,
00:36:23
◼
►
but I usually don't have noise cancellation turned on.
00:36:25
◼
►
I just kind of, I don't even have transparency mode on.
00:36:27
◼
►
I just rock 'em normal.
00:36:29
◼
►
Can I go back quickly to both of you
00:36:33
◼
►
having the max phones, and ask you the big question,
00:36:36
◼
►
based on all the rumors about maybe
00:36:37
◼
►
the next couple years of Apple stuff?
00:36:40
◼
►
- I, for about six months, had the Pixel Fold,
00:36:44
◼
►
and was obsessed with it.
00:36:45
◼
►
Where are you guys at on that?
00:36:48
◼
►
'Cause that serves both masters.
00:36:50
◼
►
You're getting the big display,
00:36:52
◼
►
and you're getting the pocketable form factor.
00:36:54
◼
►
I loved it to death, but I couldn't use it,
00:36:57
◼
►
because it had a bunch of issues right when it came out,
00:36:59
◼
►
where the battery was draining super fast,
00:37:01
◼
►
and I was about to go to Japan,
00:37:02
◼
►
and there's no world in which I'm gonna go to Japan,
00:37:05
◼
►
and wake up, and find out that the thing didn't charge
00:37:07
◼
►
because of a bug, and I'm just stuck, lost,
00:37:10
◼
►
wandering around in a place where I don't know the language.
00:37:12
◼
►
But where are you guys at on the folding iPhone?
00:37:14
◼
►
- There are two products I want Apple to make.
00:37:19
◼
►
Glasses, like the ones I'm wearing now,
00:37:22
◼
►
the metal ray lens, but made by Apple,
00:37:25
◼
►
and a foldable device.
00:37:28
◼
►
The dream for me is a folding iPhone
00:37:31
◼
►
that is a regular phone, and then you open it up,
00:37:34
◼
►
and it's like a small iPad.
00:37:35
◼
►
I am so jealous of the new generation
00:37:42
◼
►
of the Samsung foldables, but even the new Pixel,
00:37:46
◼
►
what's it called, Pixel 9 Pro Fold, Pixel Pro 9?
00:37:48
◼
►
- That is the full name, it's the Pixel 9 Pro Fold.
00:37:51
◼
►
- Yeah, that one.
00:37:52
◼
►
It looks so good, and the idea of a hybrid device from Apple,
00:37:57
◼
►
so with the ecosystem of the apps that I like,
00:38:00
◼
►
like all the indie apps that I love,
00:38:02
◼
►
with that design and the fact that it's like
00:38:06
◼
►
a phone on the outside, but then you open it up
00:38:08
◼
►
and you've got some basic multitasking going on,
00:38:11
◼
►
that's the dream for me.
00:38:12
◼
►
And as soon as Apple announces that sort of device,
00:38:15
◼
►
if they ever announce that sort of device,
00:38:17
◼
►
even if compared to a Pro Max, it's smaller,
00:38:21
◼
►
as a phone on the vertical side,
00:38:24
◼
►
I'm immediately upgrading to that device, no matter how,
00:38:29
◼
►
I mean, sure, if it costs $10,000, no,
00:38:33
◼
►
I am not gonna get it for $10,000, but for like,
00:38:35
◼
►
here's my hot take, for the price of a Vision Pro, yeah.
00:38:41
◼
►
- Wow. - I would do it.
00:38:41
◼
►
I would do it. - Wow.
00:38:42
◼
►
- I mean, I got a Vision Pro.
00:38:45
◼
►
- Yeah, you did. - And it's like
00:38:46
◼
►
in the closet behind me, because I never use it.
00:38:50
◼
►
- Yeah, that's unfortunate.
00:38:51
◼
►
- I would generally use a foldable phone.
00:38:54
◼
►
- I'm with you on the foldables.
00:38:55
◼
►
I do think that the form factor folded
00:38:58
◼
►
should be smaller than the Pro Max, though.
00:39:00
◼
►
I think it should be closer to just the iPhone Pro,
00:39:04
◼
►
because when you unfold it, you'll get a really nice size.
00:39:07
◼
►
It's pretty close to an iPad Mini,
00:39:10
◼
►
and that's really what I'd like,
00:39:11
◼
►
is basically to have an unfolded iPad Mini
00:39:14
◼
►
and a folded regular phone.
00:39:15
◼
►
Even if it's a little thicker, that's all right with me too.
00:39:18
◼
►
- You have me really wondering
00:39:19
◼
►
how much I would spend on this, Federico.
00:39:21
◼
►
I'm like, I almost don't want to admit it to myself
00:39:24
◼
►
or to the listeners of this podcast,
00:39:26
◼
►
what number floated into my head.
00:39:28
◼
►
But I think it's around what you're talking about.
00:39:31
◼
►
I think it's like Vision Pro.
00:39:33
◼
►
- If they're gonna do it, they're gonna pitch it
00:39:34
◼
►
as like this futuristic nobody's ever done it before.
00:39:37
◼
►
Spoilers, they have done it before.
00:39:39
◼
►
But it's coming from Apple, right?
00:39:41
◼
►
And it's gonna be the nicest looking foldable thing ever.
00:39:45
◼
►
And so like, I'm just gonna ask you.
00:39:47
◼
►
So assuming that we are staying below
00:39:50
◼
►
Mac Pro pricing territory, would you rather spend $3,500
00:39:55
◼
►
on a Vision Pro or a super premium,
00:39:58
◼
►
fancy looking foldable phone?
00:40:00
◼
►
I get the foldable phone immediately.
00:40:02
◼
►
- Yeah, phone, no question.
00:40:03
◼
►
- Yeah, that's pretty easy.
00:40:04
◼
►
That's an easy decision.
00:40:05
◼
►
- Especially if they're pairing it alongside
00:40:08
◼
►
something related to the iPad.
00:40:11
◼
►
If they're saying like, this is both an iPad and an iPhone.
00:40:13
◼
►
And that means hypothetically,
00:40:15
◼
►
like an M chip in there or something.
00:40:17
◼
►
- Oh my God.
00:40:18
◼
►
- I mean, I'll pay MacBook Pro prices for that.
00:40:22
◼
►
It's the most important device I own
00:40:24
◼
►
and the most important device I will always own.
00:40:26
◼
►
And I want to take that as one.
00:40:27
◼
►
- And also, they gotta make up for the fact
00:40:30
◼
►
that you're not gonna buy a phone
00:40:33
◼
►
and an iPad individually anymore.
00:40:35
◼
►
- Yes, exactly.
00:40:36
◼
►
- You're buying two.
00:40:38
◼
►
- That's why it's gonna be at least 2,500, you would think.
00:40:41
◼
►
- At least, because then it doesn't matter
00:40:43
◼
►
that you're not buying two Apple products.
00:40:45
◼
►
You're buying a really expensive single Apple product.
00:40:48
◼
►
Brandon, did you see the tri-fold Huawei device?
00:40:55
◼
►
- That thing's wild.
00:40:57
◼
►
- So now actual hands-on videos have started coming out
00:41:01
◼
►
and it's real.
00:41:04
◼
►
Now durability is a big concern.
00:41:08
◼
►
- Big question.
00:41:09
◼
►
- The folding screen, when it's closed,
00:41:13
◼
►
it's gonna be outside.
00:41:14
◼
►
- It's on the outside, yeah.
00:41:16
◼
►
I think that that's a really bad decision.
00:41:18
◼
►
- It's all kinds of stuff is gonna get
00:41:22
◼
►
underneath that display and that plastic
00:41:24
◼
►
is gonna be exposed to the outside world.
00:41:27
◼
►
So durability there will be a concern.
00:41:30
◼
►
But just conceptually speaking though,
00:41:34
◼
►
a phone that transforms into a 10-inch tablet,
00:41:38
◼
►
mm, it's, you know, it's pretty hot.
00:41:40
◼
►
- With almost a cinema aspect ratio
00:41:43
◼
►
so you can watch movies the way they were intended
00:41:46
◼
►
- Not like a phone.
00:41:47
◼
►
If Martin Scorsese were to look at what I do in bed
00:41:51
◼
►
with my phone watching movies on my Pro Max.
00:41:53
◼
►
- He would not be happy.
00:41:55
◼
►
- Not be happy, but here I am.
00:41:57
◼
►
Sorry, Martin, that's what I do.
00:41:59
◼
►
All right, well, so yeah, that's what we're getting
00:42:03
◼
►
this week and we'll see how we like these things.
00:42:08
◼
►
I'm sure we'll come up for a gaming angle
00:42:11
◼
►
for the new iPhones on MPC.
00:42:12
◼
►
- Oh, there's always a gaming angle.
00:42:15
◼
►
It's always a sad gaming angle.
00:42:16
◼
►
- Do we need to buy new controllers?
00:42:18
◼
►
Do we need to buy new controllers for the phones?
00:42:20
◼
►
- I doubt it.
00:42:21
◼
►
They're not that much bigger.
00:42:22
◼
►
- Right, okay.
00:42:23
◼
►
Oh yeah, they're not that much bigger.
00:42:24
◼
►
All right, cool.
00:42:25
◼
►
- The GameSir is still gonna work
00:42:27
◼
►
and that's the one that matters to me.
00:42:28
◼
►
The Galileo.
00:42:29
◼
►
- The Galileo, the G8, yes.
00:42:32
◼
►
- That's the one I'm using.
00:42:33
◼
►
- And the Razer Ultra.
00:42:34
◼
►
- The Razer Ultra.
00:42:36
◼
►
- John is a pro gamer and is a Razer Ultra.
00:42:38
◼
►
- I got the RGB going on.
00:42:41
◼
►
- This episode of Connected is brought to you by Fitbaud.
00:42:48
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When you want to change your fitness level,
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That's one of my favorite things about this app.
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Those demonstration videos are really, really helpful.
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Plus it integrates with the Apple Watch,
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WearOS smartwatches, and apps like Strava,
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Our thanks to Fitbaud for their support of the show
00:44:52
◼
►
and of Relay.
00:44:52
◼
►
- All right, Federico.
00:44:56
◼
►
We have been beating around the bush
00:44:59
◼
►
this entire episode so far,
00:45:01
◼
►
because this of course was a very big week.
00:45:03
◼
►
Apple dropped, in kind of an unprecedented way,
00:45:07
◼
►
all of its OS updates on a single day on a Monday.
00:45:11
◼
►
And I think, I will, you know,
00:45:13
◼
►
I'm not gonna break my arm,
00:45:14
◼
►
but I'll pat ourselves on the back
00:45:15
◼
►
for kind of sensing that this was gonna happen
00:45:17
◼
►
all the way back in June, and kind of,
00:45:19
◼
►
and being ready for it.
00:45:21
◼
►
But we had a whole series of reviews out this week
00:45:24
◼
►
on Mac stories.
00:45:25
◼
►
The, you did iPhone and iPad OS 18,
00:45:29
◼
►
I did Mac OS Sequoia,
00:45:31
◼
►
Devin did Vision OS 2,
00:45:34
◼
►
and Jonathan did Watch OS 11.
00:45:37
◼
►
And I wanted to dig in a little bit with you
00:45:40
◼
►
to talk to you about your review this week,
00:45:43
◼
►
because it was a really different,
00:45:46
◼
►
a really different approach than we've had in past years.
00:45:48
◼
►
And you and I talked about this a little bit
00:45:50
◼
►
on app stories already.
00:45:53
◼
►
But, you know, we,
00:45:55
◼
►
the biggest thing, I think the thing people will notice
00:45:57
◼
►
the moment they open the page,
00:45:59
◼
►
is they'll say, instead of like some sort of motion graphics
00:46:02
◼
►
of realistic looking iPhones with screenshots on them,
00:46:05
◼
►
they see illustrated art.
00:46:08
◼
►
- Yeah, yeah.
00:46:09
◼
►
Brandon is actually responsible here.
00:46:12
◼
►
- He is, hello.
00:46:15
◼
►
Well, so yeah,
00:46:17
◼
►
Brandon is the person we need to thank here,
00:46:22
◼
►
because it was Brandon who introduced us months ago
00:46:24
◼
►
to the incredible artist that is Scout Wilkinson.
00:46:28
◼
►
Scout did, we worked with Scout for the podcast artwork
00:46:33
◼
►
for "Comfort Zone," which is the other show
00:46:37
◼
►
that we introduced alongside MPC Mac stories back in May.
00:46:41
◼
►
And I loved working with Scout,
00:46:45
◼
►
the process, the back and forth,
00:46:47
◼
►
the ideas, the brainstorming, everything.
00:46:49
◼
►
The process was just fantastic.
00:46:51
◼
►
- Hire Scout.
00:46:52
◼
►
- Yes, hire Scout.
00:46:54
◼
►
And so when the time came when Apple announced iOS
00:46:59
◼
►
and Apple OS 18 at WWDC,
00:47:01
◼
►
and I saw Apple intelligence
00:47:02
◼
►
and the generative features of Apple intelligence,
00:47:07
◼
►
specifically those,
00:47:08
◼
►
like those are the kinds of AI features
00:47:12
◼
►
that I have a really strong stance on,
00:47:16
◼
►
and it wasn't sitting right with me.
00:47:19
◼
►
It was something that is pretty much antithetical
00:47:23
◼
►
to all the things I believe in,
00:47:24
◼
►
in terms of like creating stuff on the web,
00:47:27
◼
►
being creative on the web,
00:47:29
◼
►
and sharing your work on the internet with people.
00:47:32
◼
►
I find it very gross being able to generate images
00:47:37
◼
►
and replacing human input with an AI model,
00:47:40
◼
►
and I don't like it.
00:47:42
◼
►
And the whole thing was putting me in a bad mood in June,
00:47:47
◼
►
going into the summer,
00:47:48
◼
►
knowing that I had this massive project ahead of me.
00:47:52
◼
►
I didn't want to do it.
00:47:53
◼
►
I felt like I was stuck,
00:47:55
◼
►
because the whole community of Mac stories readers
00:47:58
◼
►
was waiting for me to work on my 10th annual review,
00:48:02
◼
►
and I was dreading the feeling.
00:48:05
◼
►
I didn't want to do it.
00:48:06
◼
►
And so I started thinking, well, I have to do it.
00:48:10
◼
►
We also have a sponsor lined up.
00:48:12
◼
►
I gotta do it, but how?
00:48:16
◼
►
And so I realized, instead of feeling down about it,
00:48:20
◼
►
I thought, you know what I'm gonna do?
00:48:21
◼
►
I'm gonna put a different spin on this thing,
00:48:24
◼
►
where Apple may, at the time,
00:48:27
◼
►
we still sort of thought that Apple Intelligence
00:48:29
◼
►
was gonna launch in September.
00:48:31
◼
►
They delayed the features later,
00:48:33
◼
►
but at the time it was gonna launch in September.
00:48:35
◼
►
And I thought, well, what I'm gonna do is,
00:48:37
◼
►
in the same OS that has the feature
00:48:39
◼
►
that lets you generate images,
00:48:41
◼
►
and that has the feature that lets you take a sketch
00:48:43
◼
►
in Apple Notes and turn it into a, quote unquote,
00:48:46
◼
►
"beautiful artwork" using AI,
00:48:49
◼
►
I am gonna do something different.
00:48:51
◼
►
I am gonna hire an actual artist, a real person,
00:48:54
◼
►
and I'm gonna ask them to create art for the review,
00:48:58
◼
►
to illustrate the review.
00:49:00
◼
►
And that was, just like using regular AirPods again,
00:49:05
◼
►
one of my best decisions this year,
00:49:08
◼
►
like working with Scout.
00:49:11
◼
►
- Scout and AirPods, there we go, that's a duo.
00:49:13
◼
►
- What a combo.
00:49:15
◼
►
She was better than the AirPods, I'll give you that.
00:49:19
◼
►
But just the whole process of working with her
00:49:24
◼
►
researching, coming up with ideas for the chapters,
00:49:29
◼
►
and with that process, with that back and forth,
00:49:33
◼
►
it also led me to this very different place
00:49:39
◼
►
for the conclusion of the story,
00:49:41
◼
►
where there is the usual recap
00:49:44
◼
►
and looking ahead at what's coming next,
00:49:47
◼
►
but it's more of this conclusion
00:49:49
◼
►
that sets the tone for what I think,
00:49:51
◼
►
regarding what's the role of Mac stories,
00:49:54
◼
►
and our approach to creators, right?
00:49:58
◼
►
Developers, designers, artists,
00:50:02
◼
►
what can we do as Mac stories to celebrate those people
00:50:08
◼
►
and to be useful to our readers
00:50:13
◼
►
with content, articles that are useful,
00:50:16
◼
►
but also at the same time celebrating creativity.
00:50:19
◼
►
And so I am very happy,
00:50:21
◼
►
I am very happy with that conclusion.
00:50:24
◼
►
Because it's the sort of conclusion
00:50:28
◼
►
that was the result of this three month process
00:50:31
◼
►
of working with an artist and working with,
00:50:34
◼
►
surrounding myself with people
00:50:36
◼
►
that helped me in this process.
00:50:38
◼
►
And it's a little blog post, the conclusion, basically,
00:50:43
◼
►
it's about 1,500 words,
00:50:46
◼
►
but it's the sort of thing where it doesn't matter
00:50:49
◼
►
if you disagree with me, because it's what I think,
00:50:53
◼
►
and when you believe strongly in what you think,
00:50:55
◼
►
people may disagree with you, people may ignore you,
00:50:57
◼
►
but you're still gonna feel good about what you think.
00:51:01
◼
►
It's like, if I say, "Oh, you know what?
00:51:03
◼
►
I like cheese."
00:51:05
◼
►
And you come to me and you say, "You know, you're wrong.
00:51:06
◼
►
Cheese sucks."
00:51:07
◼
►
And I'm like, "I don't care, I like it."
00:51:09
◼
►
And so when you have an opinion
00:51:10
◼
►
and you believe strongly in it, it doesn't matter.
00:51:13
◼
►
And so, yeah, the fun fact that I wanted to mention,
00:51:17
◼
►
not that Brandon is here,
00:51:20
◼
►
the idea for using a first-person perspective
00:51:24
◼
►
for the artwork,
00:51:25
◼
►
Scout was coming up with a bunch of different ideas.
00:51:30
◼
►
Initially, the direction was gonna be,
00:51:32
◼
►
"We're gonna feature this Apple Steve Jobs-like mini mascot,
00:51:37
◼
►
like this cute little guy with an apple head
00:51:41
◼
►
wearing a turtleneck, sort of like Steve Jobs."
00:51:44
◼
►
And it was gonna be in all the shots.
00:51:46
◼
►
But then we were also talking about,
00:51:49
◼
►
how do we convey this idea of like,
00:51:51
◼
►
this review usually helps people discover
00:51:54
◼
►
a bunch of features of iOS?
00:51:56
◼
►
And so we were sort of brainstorming this idea
00:51:59
◼
►
of an instruction manual.
00:52:00
◼
►
And Scout, at some point, she said,
00:52:03
◼
►
"Why don't we draw an actual like instructional manual?"
00:52:08
◼
►
And that sort of, that idea sparked something in my mind.
00:52:12
◼
►
And so I sent her screenshots of "Firewatch,"
00:52:16
◼
►
the video game.
00:52:18
◼
►
And I told her, "I don't know if you ever played 'Firewatch,'
00:52:20
◼
►
but what if we do something like in the game
00:52:23
◼
►
where when you need to open the map,
00:52:25
◼
►
you actually see the animation in first person
00:52:28
◼
►
with your hands reaching into your pocket
00:52:30
◼
►
and unfolding the map in front of your eyes?"
00:52:32
◼
►
And she loved it.
00:52:33
◼
►
And so that's how she came up with all the other shots
00:52:37
◼
►
in first person, including the one that is my favorite.
00:52:40
◼
►
There's a very meta shot of, in first person,
00:52:44
◼
►
of the iPad that Scout is drawing on.
00:52:49
◼
►
And if you look inside the iPad,
00:52:50
◼
►
there's Procreate with the images of my dogs
00:52:53
◼
►
that are featured in other images of the story.
00:52:56
◼
►
- I love that.
00:52:57
◼
►
I love that so much.
00:52:58
◼
►
- That's the backstory working with Scout.
00:53:01
◼
►
And I'm so glad I did.
00:53:02
◼
►
You should hire Scout.
00:53:03
◼
►
She's incredible.
00:53:05
◼
►
- I love two things about this.
00:53:06
◼
►
First of all, and the silliest one of the two
00:53:10
◼
►
to get it out of the way,
00:53:11
◼
►
is that we can now trace the lineage of your iOS review
00:53:14
◼
►
all the way back to the success
00:53:17
◼
►
and then failure of Far Cry 2,
00:53:20
◼
►
because your review is inspired by Firewatch,
00:53:25
◼
►
which is made by Campo Santo.
00:53:28
◼
►
Campo Santo made up of the hosts
00:53:31
◼
►
of no longer existent video game podcast, Idle Thumbs,
00:53:35
◼
►
who were obsessed with Far Cry 2,
00:53:38
◼
►
which kind of revolutionized this idea
00:53:40
◼
►
of you never break first person.
00:53:42
◼
►
You are always in first person throughout the entire game.
00:53:44
◼
►
- Great game.
00:53:45
◼
►
Played it a couple months ago.
00:53:46
◼
►
- It's a great game.
00:53:47
◼
►
- Great game.
00:53:48
◼
►
I love that.
00:53:49
◼
►
I love that we can now go back
00:53:51
◼
►
and say Clint Hocking in some way
00:53:53
◼
►
had some kind of influence on your iOS review.
00:53:55
◼
►
The other thing I want to mention,
00:53:56
◼
►
and this is more serious,
00:53:58
◼
►
it's a thing you talked about on App Stories
00:53:59
◼
►
and the thing you're touching on here,
00:54:00
◼
►
and it's centered around your conclusion specifically.
00:54:03
◼
►
I really appreciate your embracing of subjectivity.
00:54:07
◼
►
I think that that's a huge thing for me personally as well.
00:54:12
◼
►
I think over time what I've learned
00:54:14
◼
►
about the people who I like to read
00:54:16
◼
►
and the opinions I trust online
00:54:19
◼
►
are embracing the idea of being opinionated.
00:54:23
◼
►
I think there's this real fallacy to the idea
00:54:26
◼
►
that anyone can be objective really about anything.
00:54:28
◼
►
- Yes, oh my God.
00:54:29
◼
►
- The making of a person leading up to their decision
00:54:34
◼
►
to have an opinion about something
00:54:36
◼
►
influences that opinion and therefore is subjective.
00:54:40
◼
►
Even if you're trying to remove your own opinion from it,
00:54:43
◼
►
you are in fact imbuing it with a different opinion.
00:54:47
◼
►
So I feel like at the end of the day,
00:54:49
◼
►
the embracing of subjectivity is really important
00:54:52
◼
►
I think for most people who create.
00:54:54
◼
►
And I'm glad to see you doing that.
00:54:57
◼
►
As your friend and collaborator,
00:54:58
◼
►
I think that's a really exciting future
00:55:00
◼
►
for you to be going down.
00:55:02
◼
►
'Cause the people whose work I respect the most these days
00:55:05
◼
►
are the people who are not reviewing video games
00:55:09
◼
►
and just saying like graphics, 10 out of 10,
00:55:12
◼
►
sound, nine out of 10, fun factor, whatever out of 10.
00:55:16
◼
►
And then like not-- - This is my honest review.
00:55:18
◼
►
This is my honest-- - Yes, yes.
00:55:19
◼
►
Saying like, yes, this is my honest opinionated
00:55:23
◼
►
but objective review is like that.
00:55:25
◼
►
None of that is real. - Yeah.
00:55:27
◼
►
- None of that is real.
00:55:28
◼
►
I think we're seeing people start to approach
00:55:32
◼
►
tech journalism and film and video game criticism
00:55:37
◼
►
and music criticism with this idea of who I am
00:55:41
◼
►
and who I have been makes up how I feel about this thing.
00:55:44
◼
►
And I think that's a really powerful sentiment.
00:55:46
◼
►
And I think that also bleeds into your decision
00:55:49
◼
►
to work with more creatives across the board.
00:55:51
◼
►
People like Scout, which I think is a really smart decision.
00:55:54
◼
►
I think this idea of like,
00:55:56
◼
►
let's get as many minds as we can together
00:55:58
◼
►
because the collective influence will make something new
00:56:01
◼
►
is really powerful.
00:56:03
◼
►
So good work.
00:56:05
◼
►
- Thank you.
00:56:06
◼
►
Yeah. - I liked it.
00:56:07
◼
►
- Yeah, thank you. - It was fun to read.
00:56:09
◼
►
- Thank you.
00:56:10
◼
►
Yeah, that was also like,
00:56:11
◼
►
it was also part of it like trying to write from,
00:56:16
◼
►
and this is something that I,
00:56:18
◼
►
that I still learning how to do.
00:56:22
◼
►
When I started doing these IIS reviews, right,
00:56:26
◼
►
10 years ago, I like to think that I,
00:56:30
◼
►
I'm still young and I feel young.
00:56:32
◼
►
I'm 36, but I still feel very young from my age
00:56:36
◼
►
compared to other people around me.
00:56:37
◼
►
I think I look younger and I feel younger
00:56:40
◼
►
than some of them.
00:56:41
◼
►
But I was a younger person at the time, obviously.
00:56:46
◼
►
And I mean, let's face it, my role model at the time was,
00:56:51
◼
►
what I was telling myself was,
00:56:53
◼
►
oh, I wanna be the John Siracusa of IOS reviews.
00:56:58
◼
►
That was my goal, right?
00:56:59
◼
►
And I feel like I fell into this trap
00:57:04
◼
►
of trying to be as detailed and objective
00:57:09
◼
►
and cold maybe as possible.
00:57:14
◼
►
And I don't, and in looking back, I don't like it.
00:57:21
◼
►
I mean, obviously these reviews were successful,
00:57:24
◼
►
but I feel like they have remained successful
00:57:28
◼
►
because I was able to tone that down
00:57:30
◼
►
and progressively embrace who I am
00:57:35
◼
►
as a person with opinions and my stupid jokes,
00:57:40
◼
►
my silly references.
00:57:43
◼
►
And I just feel like it makes for a better creative output
00:57:47
◼
►
to fully embrace the person you are
00:57:49
◼
►
and the things you're into, even when,
00:57:52
◼
►
and especially when other people may think those are weird
00:57:56
◼
►
because the internet's a pretty big place
00:57:59
◼
►
for there to be other sickos like you
00:58:02
◼
►
and other weirdos like you
00:58:04
◼
►
who are gonna appreciate the strange things you may say
00:58:07
◼
►
and how you may be able to jump from one topic
00:58:11
◼
►
and a serious thing to a totally stupid, ridiculous
00:58:15
◼
►
kind of joke that maybe a 12-year-old would laugh at.
00:58:18
◼
►
But it doesn't matter.
00:58:19
◼
►
And so over the years, I have tried,
00:58:23
◼
►
and it seems to be working
00:58:25
◼
►
because people tell me this,
00:58:26
◼
►
and at some point I gotta believe what people say,
00:58:29
◼
►
it seems that it makes for this better balance
00:58:34
◼
►
of information but also with character.
00:58:38
◼
►
And that is a healthier,
00:58:42
◼
►
at the end of the day, it's a healthier thing for me to do
00:58:45
◼
►
for this sort of project.
00:58:47
◼
►
- I think it connects more with people, Federico.
00:58:49
◼
►
I mean, I've kind of been along for the ride
00:58:51
◼
►
for a lot of these reviews,
00:58:53
◼
►
and I can see it's good to be influenced
00:58:58
◼
►
or inspired by other people,
00:59:00
◼
►
but it's also easy to fall into a trap
00:59:03
◼
►
where that inspiration becomes imitation.
00:59:06
◼
►
And I think maybe that's kind of a little bit
00:59:08
◼
►
of what you're describing.
00:59:10
◼
►
And I think as you put more of you into these reviews,
00:59:14
◼
►
that's where you really, I think,
00:59:15
◼
►
not only teach people what these OSSs are about,
00:59:19
◼
►
but you also connect with them on a different level
00:59:21
◼
►
because there is a segment of people
00:59:26
◼
►
who really like that high level of detail
00:59:29
◼
►
and technical analytical analysis
00:59:32
◼
►
because after all, a lot of people who read Mac stories
00:59:34
◼
►
are like developers.
00:59:35
◼
►
People have that kind of technical mindset.
00:59:38
◼
►
But I think even they,
00:59:39
◼
►
even people coming from that background,
00:59:41
◼
►
often will connect more with the material
00:59:43
◼
►
when it's also got more of you
00:59:45
◼
►
and your personality in it too.
00:59:47
◼
►
- Yeah, and look, like also from a purely financial
00:59:52
◼
►
and economical perspective,
00:59:57
◼
►
I got so much competition these days,
01:00:00
◼
►
not anymore in websites.
01:00:02
◼
►
My biggest competition is in YouTube,
01:00:04
◼
►
and I have so many competitors doing, in fact,
01:00:09
◼
►
a much better job than me,
01:00:13
◼
►
listing 500 features.
01:00:18
◼
►
I've seen a three hour long video by Brandon Butch,
01:00:23
◼
►
I wanna say, we're gonna put a link in the show notes.
01:00:25
◼
►
Like people like them,
01:00:28
◼
►
they do such a better job than me
01:00:31
◼
►
at listing and documenting and visually showing you
01:00:35
◼
►
all the new things.
01:00:37
◼
►
So instead of competing with them,
01:00:40
◼
►
and there used to be a time when I could say,
01:00:43
◼
►
you know, all the features in this YouTube video
01:00:46
◼
►
are also mentioned in my review.
01:00:48
◼
►
But instead, I think there's more value
01:00:50
◼
►
in having something that is maybe,
01:00:52
◼
►
it maybe doesn't mention 500 features,
01:00:56
◼
►
and maybe it doesn't, you know,
01:00:58
◼
►
it's not as extensive as a documentary,
01:01:01
◼
►
like a mini movie about iOS 18, but it's fine.
01:01:04
◼
►
Because I think what I hope that I can bring to the table
01:01:08
◼
►
is a lot of historical context,
01:01:11
◼
►
because I've been doing this for a long time,
01:01:13
◼
►
and the perspective of someone who lives and breathes iOS
01:01:18
◼
►
and iPadOS, and has for the past 15 years,
01:01:23
◼
►
and I still like to have fun with it.
01:01:26
◼
►
And especially now, you know, working with other people,
01:01:30
◼
►
and it's sort of that feedback, right?
01:01:33
◼
►
That feedback look like I'm working with Scout
01:01:35
◼
►
and Scout mentioned, so you know,
01:01:36
◼
►
I've done this on the iPad using Procreate,
01:01:38
◼
►
and actually there's time lapses for each chapter.
01:01:42
◼
►
And then I had an idea of like,
01:01:44
◼
►
what can we do with these videos?
01:01:45
◼
►
And then I talked to James Thompson, shout out to James,
01:01:48
◼
►
the developer of Peacock and Dice by Peacock,
01:01:51
◼
►
two excellent apps.
01:01:52
◼
►
And James was able, you know, a different type of art form,
01:01:57
◼
►
James deals with code, but he was able to turn those videos
01:02:00
◼
►
into a screensaver on Mac OS.
01:02:02
◼
►
And so like, I think this approach
01:02:06
◼
►
of working with creative people around me,
01:02:09
◼
►
and surround, again, it's all about surrounding myself
01:02:13
◼
►
with like, people like John and Devon, who edit my reviews,
01:02:17
◼
►
Scout making the art, Silvia working on the eBooks,
01:02:21
◼
►
James working on this screensaver,
01:02:25
◼
►
like it's been an incredible process, and so invigorating.
01:02:29
◼
►
You know, just, it felt good for these past three months
01:02:34
◼
►
to work on this, and it never felt like a slog,
01:02:38
◼
►
is what I'm trying to say.
01:02:39
◼
►
And so yeah, those YouTube videos,
01:02:41
◼
►
they are so much better than this review,
01:02:43
◼
►
if all you care about are the list of the features.
01:02:49
◼
►
- Mine's a little different, with a little more opinion,
01:02:52
◼
►
a little more color, quite literally.
01:02:55
◼
►
I mean, go take a look at those illustrations,
01:02:56
◼
►
they're beautiful.
01:02:57
◼
►
And yeah, that's it.
01:02:59
◼
►
I, you know, ultimately, I'm happy.
01:03:03
◼
►
Like, I'm really, really happy.
01:03:07
◼
►
- Well, happy 10th anniversary on your review.
01:03:09
◼
►
- Thank you, thank you, thank you.
01:03:11
◼
►
Now, oh, come on.
01:03:13
◼
►
All right, enough about me.
01:03:18
◼
►
Next, we're gonna talk about this fun idea that I had.
01:03:23
◼
►
What if we had infinite power and infinite money at Apple,
01:03:29
◼
►
and we wanted to fix gaming at Apple?
01:03:32
◼
►
We're gonna talk about this after the break.
01:03:34
◼
►
This episode of Connected is made possible
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by our friends over at Backblaze.
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and all of Relay.
01:05:36
◼
►
- All right, so as I was saying,
01:05:40
◼
►
we wanted to come out, given that we are the MPC crew,
01:05:43
◼
►
we wanted to come out with a gaming angle
01:05:46
◼
►
for at least one of the topics on connected.
01:05:49
◼
►
And I was thinking about like,
01:05:50
◼
►
oh, do you want to talk about controllers?
01:05:52
◼
►
But no, we talked about controllers before.
01:05:54
◼
►
You don't want to talk about handhelds
01:05:56
◼
►
because obviously-- - Don't get me started
01:05:57
◼
►
with controllers, Federico.
01:05:58
◼
►
- No, exactly, also John has all the controllers.
01:06:01
◼
►
Like, it's gonna become a monologue
01:06:04
◼
►
and we don't want to have a monologue.
01:06:06
◼
►
I thought, okay, we always talk about this in private.
01:06:10
◼
►
So what if we had infinite power,
01:06:14
◼
►
infinite money to spend at Apple?
01:06:16
◼
►
It's not our money, it's Tim Cook's money.
01:06:19
◼
►
And so one day we wake up and we have been blessed
01:06:23
◼
►
with the power of fixing, improving gaming at Apple
01:06:28
◼
►
with no questions asked, just infinite resources.
01:06:32
◼
►
What do we do?
01:06:34
◼
►
Brandon, your app first.
01:06:36
◼
►
- Yeah, I think it's twofold.
01:06:38
◼
►
Number one is invest some more resources
01:06:43
◼
►
in your Proton compatibility layer-like thing
01:06:46
◼
►
with the Apple Boarding Toolkit.
01:06:48
◼
►
- Yeah, that was also mine, yeah.
01:06:50
◼
►
- Yeah, that's like the obvious slam dunk here.
01:06:52
◼
►
I've been using Whiskey a lot on my Mac studio.
01:06:54
◼
►
- Oh, you have?
01:06:55
◼
►
Okay. - Oh, yeah.
01:06:57
◼
►
And it's weird what games it works for
01:07:00
◼
►
and which ones it doesn't work for.
01:07:01
◼
►
Like if you want to play Elden Ring on your Mac,
01:07:03
◼
►
you can use Whiskey to play it.
01:07:05
◼
►
If you want to play Fields of,
01:07:10
◼
►
oh man, I just forgot the name,
01:07:11
◼
►
Fields of Mystria, yes, the new great magic-based farm sim
01:07:16
◼
►
that's like Echoes of Stardew Valley does not even boot.
01:07:20
◼
►
- Really? - Really?
01:07:21
◼
►
That's weird.
01:07:22
◼
►
It's really just very hit or miss.
01:07:23
◼
►
So my experience has been like,
01:07:26
◼
►
I'm interested in playing this game.
01:07:27
◼
►
I'll download it, see if it works.
01:07:29
◼
►
Maybe it works, maybe it'll work a little bit.
01:07:31
◼
►
Maybe it won't work at all and see how that functions.
01:07:35
◼
►
But I feel like they are so close
01:07:37
◼
►
to just having the Steam thing.
01:07:40
◼
►
My big question about that is what happens
01:07:43
◼
►
to the App Store?
01:07:44
◼
►
Like, will you need to purchase all of your games
01:07:47
◼
►
through the Apple App Store?
01:07:49
◼
►
And will developers be cool with that?
01:07:52
◼
►
Versus something like allowing, I don't know,
01:07:55
◼
►
developers to include something like the porting toolkit
01:07:58
◼
►
through Steam so you could just download all your games
01:08:01
◼
►
through Steam as you were able to before,
01:08:03
◼
►
but this time it's using a compatibility layer
01:08:05
◼
►
to make it run on Apple hardware.
01:08:07
◼
►
That feels like a little in the weeds.
01:08:10
◼
►
I feel like Apple's gonna want to make it
01:08:11
◼
►
like as easy quote unquote as possible,
01:08:13
◼
►
and by doing so, end up making it too hard for developers.
01:08:16
◼
►
That's one feeling.
01:08:18
◼
►
The other feeling that I have about this,
01:08:20
◼
►
really at the end of the day is,
01:08:23
◼
►
and I know you're gonna talk about this, John,
01:08:25
◼
►
so sorry to steal your thunder a little bit.
01:08:26
◼
►
It's a taste thing.
01:08:28
◼
►
It's like, it's totally a taste thing.
01:08:30
◼
►
And the thing that's really bouncing around my head
01:08:33
◼
►
thinking about this is the entirety of Annapurna Interactive
01:08:37
◼
►
all just walked out like literally this week.
01:08:41
◼
►
Yes, all just bailed.
01:08:44
◼
►
They were working on spinning off Annapurna Interactive
01:08:47
◼
►
into its own entity outside of Annapurna.
01:08:50
◼
►
Talks fell through, didn't go very well.
01:08:53
◼
►
You have 25 of the best taste makers
01:08:56
◼
►
in the industry right now who made,
01:08:59
◼
►
and it should be noted and published,
01:09:01
◼
►
some incredible games for Apple Arcade's launch,
01:09:05
◼
►
and some of the sustainment there,
01:09:07
◼
►
who are now free agents looking to form a new entity.
01:09:13
◼
►
And it's not even just Arcade,
01:09:14
◼
►
because Stray, for instance, is an Annapurna game,
01:09:17
◼
►
and Stray's on the Mac too.
01:09:19
◼
►
Yeah, I mean, this is, the taste thing to me
01:09:22
◼
►
is the big question, because part of me wants to say
01:09:25
◼
►
I kind of quarrel with this premise from the get-go,
01:09:28
◼
►
which is you can't really buy taste.
01:09:30
◼
►
You can't, you know, you can't, you can't,
01:09:32
◼
►
money's not gonna fix taste, but it can hire people.
01:09:34
◼
►
You can hire people with taste, yes.
01:09:36
◼
►
Yes, you can, you can.
01:09:37
◼
►
And here's the thing that, to me,
01:09:39
◼
►
the greatest mystery of all is that Apple has spent
01:09:42
◼
►
an extraordinary amount of money
01:09:45
◼
►
and hired a lot of really talented people
01:09:48
◼
►
to develop movies and TV shows,
01:09:51
◼
►
and they can't do something similar with video games
01:09:53
◼
►
for the life of them.
01:09:55
◼
►
And that I don't really get.
01:09:56
◼
►
And I think it comes down to treating game developers
01:10:00
◼
►
like app developers, and I don't think
01:10:02
◼
►
that that's the right approach.
01:10:04
◼
►
You need to be treated more like movie creators,
01:10:07
◼
►
TV show creators, that sort of thing.
01:10:10
◼
►
Yeah, I feel like almost institutionally,
01:10:14
◼
►
there's this idea at Apple that games are not an art form,
01:10:19
◼
►
and I don't wanna have the discussion,
01:10:22
◼
►
"Ooh, are video games art?"
01:10:23
◼
►
I mean, I feel like we're past that, from my perspective.
01:10:27
◼
►
Obviously, they are.
01:10:28
◼
►
But I feel like institutionally at Apple,
01:10:31
◼
►
they think of games as just software,
01:10:34
◼
►
and yes, it is software.
01:10:37
◼
►
- So are movies these days, really,
01:10:39
◼
►
when you think about it, right?
01:10:40
◼
►
- Right, exactly, especially with Dolby Atmos
01:10:43
◼
►
and all the fancy audio and video stuff.
01:10:45
◼
►
But like, Elden Ring or a, I don't know,
01:10:50
◼
►
a Final Fantasy VII are fundamentally different
01:10:53
◼
►
from a calendar app and a task manager.
01:10:57
◼
►
Like, something, on the one hand,
01:11:00
◼
►
you have entertainment and an art form,
01:11:03
◼
►
and on the other, you have a productivity tool, a utility.
01:11:08
◼
►
It would be like comparing a hammer to a painting.
01:11:13
◼
►
Like, yes, both are objects,
01:11:16
◼
►
and I guess this is the problem with, right?
01:11:19
◼
►
Because this is the problem with Apple.
01:11:20
◼
►
They're thinking of both forms as digital objects, right?
01:11:25
◼
►
It's like saying, "Oh, a hammer, a hammer, it's an object.
01:11:29
◼
►
A painting, yes, it's an object on the wall.
01:11:31
◼
►
Both are physical objects."
01:11:33
◼
►
Like, they're fundamentally different.
01:11:35
◼
►
- I think that is the core of the issue would be,
01:11:39
◼
►
first off, like, before the money
01:11:41
◼
►
and before the infinite power,
01:11:43
◼
►
you need to institutionally understand
01:11:45
◼
►
that you're dealing with something fundamentally different
01:11:48
◼
►
from a calendar app or Snapchat or whatever.
01:11:53
◼
►
Like, there's apps and there's games,
01:11:54
◼
►
and those are two separate things.
01:11:56
◼
►
And dealing with the creators
01:11:59
◼
►
of those two different types of software
01:12:04
◼
►
requires two different approaches.
01:12:06
◼
►
- Yeah, I agree.
01:12:07
◼
►
I think one of the traps that Apple fell into
01:12:09
◼
►
is they got into gaming by mistake.
01:12:12
◼
►
I think that once they had the free downloads
01:12:16
◼
►
with in-app purchases,
01:12:17
◼
►
they stumbled into a business model
01:12:20
◼
►
of kind of the candy crushes of the world,
01:12:22
◼
►
and it has made them an extraordinary amount of money
01:12:27
◼
►
that they don't really understand
01:12:28
◼
►
how they ended up where they are,
01:12:31
◼
►
but they don't want to screw that up in some way.
01:12:35
◼
►
And I also feel like it's going too far
01:12:39
◼
►
to say that there's no taste in Apple,
01:12:41
◼
►
because there are good games on the App Store,
01:12:43
◼
►
on the Mac App Store.
01:12:44
◼
►
I think the balance is off.
01:12:46
◼
►
I think that the problem is is that there's one person
01:12:49
◼
►
in the corner advocating for artistic indie games,
01:12:53
◼
►
and they lose more often than they don't.
01:12:55
◼
►
- Yeah, and I feel like we had
01:13:01
◼
►
high hopes for Apple Arcade to sort of become
01:13:05
◼
►
the symbol of that balance of like,
01:13:08
◼
►
yeah, you can have the easy to play,
01:13:12
◼
►
family-friendly games, but also it can be a place
01:13:16
◼
►
for the more niche indie,
01:13:21
◼
►
artsy games that the press loves to talk about
01:13:26
◼
►
and the sort of games that we knew are words, right?
01:13:31
◼
►
But the balance has quickly started to feel off
01:13:36
◼
►
in Apple Arcade to the point where Netflix
01:13:39
◼
►
is actually doing a better job, maybe, with that balance.
01:13:42
◼
►
Like, yeah, they have the games for, you know,
01:13:45
◼
►
what's the TV show that also has a game for Netflix?
01:13:52
◼
►
- They have a Stranger Things game on there.
01:13:54
◼
►
- They have the video game tie-ins for--
01:13:55
◼
►
- They have a lot of dating game type.
01:13:57
◼
►
- Lot of dating games.
01:13:57
◼
►
- Like Love Island, I think, and stuff like that.
01:13:59
◼
►
- Yeah, yeah, but also they are cutting deals
01:14:03
◼
►
with developers of actually, like,
01:14:07
◼
►
I don't wanna, serious maybe doesn't quite describe it,
01:14:10
◼
►
but like the sort of indie games that, you know,
01:14:13
◼
►
are more, are traditionally covered
01:14:16
◼
►
in mainstream video game press
01:14:19
◼
►
and the sort of games that you see at the game awards
01:14:21
◼
►
and the win awards, you know, around the world.
01:14:24
◼
►
- The people making the decisions over at Netflix games are,
01:14:27
◼
►
I mean, they have taste coming out of every pore.
01:14:32
◼
►
Like having immortality available on Netflix,
01:14:36
◼
►
that is, it was, you know, it was a big deal.
01:14:38
◼
►
Video game got nominated for some game awards stuff,
01:14:41
◼
►
but by all accounts, like not a huge, huge, huge video game,
01:14:46
◼
►
but the choice to have that thing ported to mobile
01:14:49
◼
►
was incredible.
01:14:50
◼
►
Same thing with like Into the Breach.
01:14:52
◼
►
The fact that Netflix is the reason
01:14:53
◼
►
we have Into the Breach on mobile,
01:14:56
◼
►
I could not thank them more vocally for that
01:14:59
◼
►
'cause that is one of the best mobile games
01:15:01
◼
►
I think ever made.
01:15:02
◼
►
And I remember thinking that when it came out on Switch,
01:15:04
◼
►
like, man, I wish this was on my phone
01:15:06
◼
►
and Netflix made that happen.
01:15:07
◼
►
And I feel like Apple should be making that happen.
01:15:10
◼
►
To launch with something like the new RPG
01:15:14
◼
►
by the creator of Final Fantasy,
01:15:16
◼
►
who is looking back on his entire career
01:15:18
◼
►
and deciding to make one last magnum opus
01:15:22
◼
►
and now to be in a place where I'm like,
01:15:25
◼
►
you know, I'm excited that there's a new retro bowl out,
01:15:28
◼
►
but I was having enough fun with the original retro bowl.
01:15:34
◼
►
Here's a question for you guys.
01:15:36
◼
►
What do you think about the push into the AAA space
01:15:40
◼
►
that Apple has seemed to be really pushing at its events?
01:15:43
◼
►
Because it seems to me that to kind of get this house
01:15:47
◼
►
in order, if we're spending Apple's money,
01:15:49
◼
►
I think they ought to be starting with the kind of things
01:15:52
◼
►
that Netflix is doing first,
01:15:54
◼
►
because we know those kinds of games typically can run
01:15:57
◼
►
a lot better on an iPhone or a Mac or an iPad,
01:16:01
◼
►
whereas they're really struggling
01:16:02
◼
►
with some of this AAA stuff,
01:16:04
◼
►
whether it's, you know, Assassin's Creed
01:16:06
◼
►
or Death Stranding or some of the other things.
01:16:10
◼
►
I know I just played Frostpunk 2,
01:16:14
◼
►
which is out on Steam.
01:16:17
◼
►
And I haven't played it a lot yet.
01:16:18
◼
►
I did fire it up on my Mac on a very high-end MacBook Pro,
01:16:22
◼
►
and it really struggled to get over 20, 25 frames per second.
01:16:27
◼
►
I mean, not to get really too deep in the weeds
01:16:30
◼
►
on things like frames per second,
01:16:32
◼
►
but the fans spun up immediately, got really hot,
01:16:36
◼
►
and the battery just started dropping precipitously.
01:16:38
◼
►
I mean, it was having a hard time.
01:16:40
◼
►
And I just don't think that Apple Silicon
01:16:42
◼
►
is really quite ready yet for AAA-type titles.
01:16:46
◼
►
- Yeah, I mean, we've seen some,
01:16:50
◼
►
I think rumored, not confirmed numbers, right,
01:16:53
◼
►
from Capcom's Resident Evil endeavors,
01:16:56
◼
►
some pretty small numbers of attach rate
01:17:00
◼
►
when it comes to those games having sell-through.
01:17:03
◼
►
And that's a bummer.
01:17:05
◼
►
I think one of the big things here that is worth noting,
01:17:09
◼
►
and this is true, I think,
01:17:10
◼
►
of pretty much any endeavor like this,
01:17:13
◼
►
is it's all about time.
01:17:16
◼
►
Like, you need to continue doing it,
01:17:17
◼
►
just because the new Assassin's Creed didn't sell well
01:17:22
◼
►
doesn't mean, okay, we tried that,
01:17:23
◼
►
and now we move on to the next thing.
01:17:25
◼
►
You need to make a continued concerted effort
01:17:27
◼
►
to court these developers
01:17:28
◼
►
and give them enough visibility
01:17:33
◼
►
into the fact that this stuff is available on Apple devices
01:17:36
◼
►
to continue to push against the now two-decade-old narrative
01:17:41
◼
►
that you can't play games on Apple hardware.
01:17:45
◼
►
Like, it's been going for so long at this point
01:17:48
◼
►
that the only thing that you can do
01:17:50
◼
►
to combat the time that it took
01:17:52
◼
►
to build that view in people's heads
01:17:55
◼
►
is reverse the flow of time
01:17:58
◼
►
by continuing to push back against it.
01:17:59
◼
►
And I would like that to be a world in which we live.
01:18:05
◼
►
I would like a world in which the next version
01:18:08
◼
►
of the Apple TV or something
01:18:10
◼
►
allowed you to play that stuff as well.
01:18:14
◼
►
I think it's all right there.
01:18:17
◼
►
This is the big frustration point for me, at least,
01:18:19
◼
►
is, and I don't know how you two feel about it,
01:18:22
◼
►
it feels like it's right there for the taking.
01:18:24
◼
►
Like, they are so close to having a world
01:18:28
◼
►
in which Apple is like a serious other competitor
01:18:32
◼
►
against even Xbox and PlayStation if they want to be,
01:18:36
◼
►
and it's just like somebody internally there
01:18:40
◼
►
doesn't want to or doesn't know how to just reach out
01:18:45
◼
►
and grab it, you know?
01:18:46
◼
►
- Yeah, yeah, I agree.
01:18:48
◼
►
I mean, it's to the point now where even though
01:18:49
◼
►
you can do streaming game services on iOS and iPadOS,
01:18:54
◼
►
no one's doing it because I think that those bridges
01:18:57
◼
►
have been kind of burned with the old rules on the App Store
01:19:02
◼
►
and I could see a world where, yeah,
01:19:04
◼
►
you could play GeForce Now on the Apple TV,
01:19:07
◼
►
maybe you would get Xbox streaming on there,
01:19:10
◼
►
Apple could do its own thing.
01:19:12
◼
►
I would love Apple to make a controller.
01:19:14
◼
►
I think a lot of the technologies that are in things
01:19:16
◼
►
like the AirPods would make for an amazing game controller.
01:19:20
◼
►
You know, instead, it's very un-Apple-like
01:19:22
◼
►
when you think about it.
01:19:24
◼
►
I mean, I'd give them credit for the deep support
01:19:26
◼
►
for the DualSense and the Xbox controller,
01:19:29
◼
►
but really, that's not a very Apple-like thing to do,
01:19:33
◼
►
to be relying on third parties for that important
01:19:35
◼
►
input device for gaming on the Mac or on the Apple TV.
01:19:41
◼
►
I feel like, so the big thing for me was gonna be
01:19:47
◼
►
if I had infinite money and power at Apple,
01:19:50
◼
►
I would build, and this is something that Brandon said,
01:19:53
◼
►
I would build something like Proton.
01:19:55
◼
►
If there's a company that I would trust to know
01:19:58
◼
►
how to build a translation API,
01:20:03
◼
►
you know, I mean, look at Apple and their history,
01:20:06
◼
►
what they've done with Rosetta,
01:20:08
◼
►
with the intro transition, what they have done,
01:20:11
◼
►
what they have done, once again,
01:20:12
◼
►
with the transition to Apple Silicon.
01:20:14
◼
►
This is a company that has, over the years,
01:20:16
◼
►
historically built multiple translation layers
01:20:20
◼
►
to make sure that their platforms could continue
01:20:23
◼
►
working for users, and they have shown some signs of that
01:20:28
◼
►
with the, what's it called, the game porting toolkit.
01:20:31
◼
►
- Yeah, yes.
01:20:32
◼
►
- But like, and something like Proton,
01:20:35
◼
►
which is a very low level, sort of this,
01:20:37
◼
►
Proton, for those unaware, it's what the Steam Deck uses,
01:20:39
◼
►
for example, to let you play all sorts of PC games
01:20:42
◼
►
on a Linux-based machine, and it's a collaboration
01:20:45
◼
►
between Valve and Code Weavers, I wanna say,
01:20:49
◼
►
to basically take Wine, which is this piece of software
01:20:52
◼
►
that translates some low-level Windows APIs,
01:20:55
◼
►
like DirectX and Direct3D, to Vulkan-based APIs on Linux.
01:21:00
◼
►
And so, an Apple version of that, where you have Mac OS,
01:21:05
◼
►
or even just like any Apple platform,
01:21:08
◼
►
becoming capable of translating Windows APIs,
01:21:11
◼
►
because let's face it, developers are gonna build games
01:21:15
◼
►
on Windows, it's their biggest addressable market,
01:21:18
◼
►
and Apple needs to start from that recognition, right?
01:21:21
◼
►
They're not gonna build Mac-native games,
01:21:24
◼
►
but if Apple could only build the equivalent of Proton
01:21:29
◼
►
for Apple devices, that would immediately,
01:21:33
◼
►
and work with Valve, obviously, to get that going,
01:21:36
◼
►
and I wouldn't, I don't think Valve would be against it,
01:21:41
◼
►
because yes, they have the Steam Deck,
01:21:44
◼
►
but at the end of the day, they're running a store,
01:21:46
◼
►
and the more copies they can sell--
01:21:48
◼
►
- Yep, that's where they're making the money.
01:21:49
◼
►
- And the more money they can make off of commissions,
01:21:51
◼
►
I have a feeling they're gonna be happy,
01:21:53
◼
►
which is why they're already teaming up
01:21:55
◼
►
with third-party manufacturers to build native
01:21:59
◼
►
Steam Deck alternatives, they're just,
01:22:01
◼
►
yeah, you won't buy a Steam Deck,
01:22:03
◼
►
but you're still gonna use Steam,
01:22:05
◼
►
and you're still gonna buy those games on Steam,
01:22:08
◼
►
and so imagine if I had infinite money cutting a deal
01:22:11
◼
►
with Valve and working on an Apple version of Proton,
01:22:15
◼
►
and getting the entire Steam library over time running
01:22:19
◼
►
on Apple devices, that's the dream,
01:22:22
◼
►
and at the same time, having a cultural change,
01:22:27
◼
►
where you have a service like Apple Arcade,
01:22:30
◼
►
where the mobile-first games have a much better balance,
01:22:33
◼
►
something more akin to Netflix games, for example,
01:22:37
◼
►
having that two-pronged approach of like,
01:22:40
◼
►
there's the desktop gaming, and there's also a better,
01:22:43
◼
►
more balanced take on Apple Arcade for families,
01:22:47
◼
►
and for people who wanna buy iOS and iPadOS originals
01:22:52
◼
►
in Apple Arcade, that's the dream for me.
01:22:55
◼
►
- What would you think, Federico,
01:22:57
◼
►
of Apple buying a publisher?
01:23:00
◼
►
Bringing Annapurna in-house, basically,
01:23:02
◼
►
having a group like that.
01:23:03
◼
►
- I thought about that.
01:23:04
◼
►
I also thought about, like, should Apple be a publisher?
01:23:07
◼
►
- That's what I mean, yeah.
01:23:09
◼
►
- And I don't know, given the circumstances, right,
01:23:13
◼
►
and given the developer relations now,
01:23:16
◼
►
and the stories that we have seen
01:23:18
◼
►
from developers dealing with Apple Arcade,
01:23:21
◼
►
seems like a scary prospect, but again,
01:23:25
◼
►
there needs to be a cultural change, right?
01:23:27
◼
►
- Right, right.
01:23:28
◼
►
- And the thing is, why would Apple do it, right?
01:23:34
◼
►
- They did it for movies, right?
01:23:35
◼
►
- They did it for movies, and it's not making them
01:23:39
◼
►
a huge amount of money.
01:23:40
◼
►
- Yes, but it supports the hardware sales.
01:23:42
◼
►
If you have stuff that can push the hardware,
01:23:44
◼
►
then you can sell more hardware.
01:23:47
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- I also think, in some ways, and I know that, you know,
01:23:50
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at the end of the day, it's all about
01:23:52
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how much money they're bringing in,
01:23:53
◼
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but I do think there is a little bit of long-term thinking
01:23:55
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when it comes to Apple TV, specifically,
01:23:57
◼
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where them being able to build themselves up
01:23:59
◼
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as a reputable place to see the best television available,
01:24:04
◼
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you know, now that HBO has become what it has,
01:24:08
◼
►
I think there's a huge value in continuing
01:24:12
◼
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to pump out great television over time,
01:24:16
◼
►
because eventually, that will, again,
01:24:19
◼
►
push through to hardware sales, right?
01:24:22
◼
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- And then you've got a catalog,
01:24:23
◼
►
and that's really what it's, you know,
01:24:24
◼
►
that's where it started talking about,
01:24:25
◼
►
which is having a long-term view of this stuff,
01:24:27
◼
►
which is building up a catalog, and right now,
01:24:29
◼
►
it kind of feels like a lot of Apple Arcade stuff.
01:24:32
◼
►
It comes on to great fanfare, it sticks around for a while,
01:24:35
◼
►
but then it leaves, 'cause an awful lot of games have left
01:24:38
◼
►
and either gone back to the paid app store
01:24:40
◼
►
or are available on other platforms now.
01:24:43
◼
►
- I don't know if this is true about Apple,
01:24:45
◼
►
but I know that there's been a lot of reporting
01:24:47
◼
►
to kind of confirm this about what it's like
01:24:50
◼
►
working internally, at least at Google,
01:24:52
◼
►
where there's a lot of, as you were saying, fanfare
01:24:56
◼
►
when you release a product,
01:24:58
◼
►
and getting a product through to release
01:25:01
◼
►
is the thing that gets you promoted in-house
01:25:03
◼
►
and then moved on to another product,
01:25:05
◼
►
but if you are part of the, like, sustainment crew
01:25:07
◼
►
that gets left behind to continue working on a thing
01:25:10
◼
►
after it's launched, you kind of get no ribbons
01:25:12
◼
►
for that whatsoever, and I'm curious
01:25:15
◼
►
if there's something similar at Apple,
01:25:17
◼
►
if that's a similar internal vibe.
01:25:20
◼
►
It may be, it may not be,
01:25:22
◼
►
but with the way Apple Arcade was introduced
01:25:25
◼
►
to great fanfare and then totally fell off so quickly,
01:25:28
◼
►
I'm concerned that it's more of like
01:25:32
◼
►
an internal culture thing than anything else.
01:25:37
◼
►
Well, I think we did it.
01:25:41
◼
►
Not only did we fix gaming at Apple,
01:25:43
◼
►
but we also did a successful episode.
01:25:46
◼
►
We did, but we also did a successful episode
01:25:49
◼
►
of "Connected" with this new lineup.
01:25:51
◼
►
- Well done, well done, team.
01:25:53
◼
►
- Well done, well done, good job,
01:25:55
◼
►
and, you know, we were successful.
01:25:58
◼
►
I'm gonna try and wrap everything up.
01:26:02
◼
►
This was episode 519.
01:26:04
◼
►
I wanna thank our sponsors again.
01:26:06
◼
►
Those were NetSuit, Feedbod, and Backblaze.
01:26:10
◼
►
Go check out the links in the show notes
01:26:14
◼
►
for Relay's fundraising for St. Jude
01:26:17
◼
►
with the upcoming podcastathon on Friday, September 20th.
01:26:21
◼
►
It's gonna be a 12-hour livestream
01:26:24
◼
►
featuring Mike and Steven
01:26:26
◼
►
and a selection of other Relay hosts and friends
01:26:28
◼
►
doing crazy things and doing it for the kids
01:26:31
◼
►
because cancer for kids sucks.
01:26:33
◼
►
And so if you can, you know, donate,
01:26:36
◼
►
go check out the links, make a donation,
01:26:38
◼
►
big or small, it doesn't matter.
01:26:39
◼
►
Obviously the bigger it is, the better, you know?
01:26:41
◼
►
I mean, let's face it, you know, more money is better,
01:26:44
◼
►
but, you know, any amount helps.
01:26:46
◼
►
And you can go to stjude.org/relay to do so.
01:26:49
◼
►
I wanna thank Brandon for joining us
01:26:54
◼
►
on this special episode of "Connected."
01:26:56
◼
►
- I wanna thank you also.
01:26:58
◼
►
- Well, you're welcome.
01:27:00
◼
►
You can find Brandon, you can find Brandon
01:27:04
◼
►
in a bunch of places.
01:27:05
◼
►
First off, you can find Brandon at Wavelengths.Online,
01:27:09
◼
►
this rejuvenated blog and YouTube channel
01:27:14
◼
►
and video series/podcast that I absolutely love.
01:27:20
◼
►
- Thank you.
01:27:21
◼
►
- Your video on the PS5 Pro is really good.
01:27:25
◼
►
- Oh, I love the Nintendo predictions one too.
01:27:27
◼
►
- I love the Nintendo Switch predictions video,
01:27:31
◼
►
which we're gonna talk about at some point.
01:27:33
◼
►
But yeah, Wavelengths.Online.
01:27:35
◼
►
You can also find Brandon podcasting into the aider.
01:27:39
◼
►
That's into the cast.online.
01:27:41
◼
►
As you can see, Brandon is very online in a lot of places.
01:27:45
◼
►
- It's one of our people.
01:27:47
◼
►
- One of our people.
01:27:48
◼
►
Into the other excellent video game show.
01:27:50
◼
►
It's a low key video game podcast.
01:27:52
◼
►
It is my favorite, personally speaking.
01:27:56
◼
►
And you can also find Brandon with the two of us,
01:27:59
◼
►
actually at MPC.
01:28:01
◼
►
That's on Mac Stories.
01:28:02
◼
►
Just go to macstories.net/mpc.
01:28:05
◼
►
And that's where we talk about how we spend our money
01:28:07
◼
►
on handhelds and portable consoles and portable devices.
01:28:11
◼
►
And Brandon is also on Threads and Mastodon.
01:28:13
◼
►
And there's gonna be links in the show notes
01:28:15
◼
►
because I cannot be bothered to repeat the username.
01:28:17
◼
►
Just click the link and you can find the profile.
01:28:20
◼
►
- Click the linky.
01:28:22
◼
►
- Yeah, links are good.
01:28:23
◼
►
Hyperlinks are a nice piece of technology.
01:28:26
◼
►
You can find Jon in also a bunch of places.
01:28:30
◼
►
Jon runs Mac Stories with me.
01:28:32
◼
►
App Stories, we do Unwind.
01:28:36
◼
►
Jon is also very much online as a person.
01:28:39
◼
►
You can find Jon on Threads and Mastodon.
01:28:42
◼
►
You know Jon, you know, so I don't think--
01:28:44
◼
►
- I'm hanging around.
01:28:45
◼
►
You don't need to explain me too much.
01:28:46
◼
►
- He's always around.
01:28:47
◼
►
I don't need to explain Jon.
01:28:48
◼
►
I also don't need to explain me.
01:28:50
◼
►
I'm always me.
01:28:51
◼
►
I've always been me.
01:28:52
◼
►
- You've always been teaching.
01:28:53
◼
►
- Go check out the iOS and iPadOS 18 review if you want.
01:28:57
◼
►
There's a bunch of bonus features that you can pay for,
01:29:00
◼
►
which I'd love you to check out.
01:29:01
◼
►
Like I mentioned, the illustrations from Scout
01:29:03
◼
►
are available as wallpapers, which look glorious.
01:29:07
◼
►
And you can also get them as a screensaver on your Mac
01:29:10
◼
►
if you're a Mac person.
01:29:11
◼
►
I'm not a Mac person, but I installed the screensavers.
01:29:14
◼
►
And so whenever my Mac is connected, after a while,
01:29:16
◼
►
it just boops and goes into the screensaver
01:29:18
◼
►
with the time lapse.
01:29:19
◼
►
It's very nice looking.
01:29:20
◼
►
Do I need to thank anybody else?
01:29:22
◼
►
Well, I guess we need to thank Mike and Steven,
01:29:24
◼
►
even though they're not here, for gifting us connected.
01:29:29
◼
►
And that's it for this week's episode.
01:29:33
◼
►
It's the first time in 10 years that I've done this show
01:29:36
◼
►
that I have done the outro.
01:29:38
◼
►
So, you know, and also if you want to get
01:29:42
◼
►
a longer ad-free version of this show
01:29:44
◼
►
that has a pro segment before it,
01:29:48
◼
►
and that typically people can listen to live also,
01:29:51
◼
►
but not in this case, you can get Connected Pro
01:29:54
◼
►
at getconnectedpro.co, I believe is the URL.
01:29:57
◼
►
- This week we talked about our superpowers.
01:29:59
◼
►
So that's a very good one to listen to.
01:30:01
◼
►
- Oh, yes, we talked about our superpowers
01:30:04
◼
►
and Jon as a weird one.
01:30:06
◼
►
- Of course I do.
01:30:09
◼
►
- So that being said, say goodbye, Brandon.
01:30:11
◼
►
- Yours is just creepy.
01:30:13
◼
►
- No, mine is not creepy, okay?
01:30:14
◼
►
No, it's not creepy.
01:30:16
◼
►
- It's just adjacent to what soldiers did in World War I.
01:30:20
◼
►
- There we go.
01:30:21
◼
►
- That being said, say goodbye, Brandon.
01:30:25
◼
►
- Goodbye, Brandon.
01:30:27
◼
►
- Say goodbye, Jon.
01:30:29
◼
►
Are you there too?