265: Old App, New Subscription
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Welcome to Under the Radar, a show about independent iOS app development.
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I'm Marco Arment.
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And I'm David Smith.
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Under the Radar is usually not longer than 30 minutes, so let's get started.
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So it seems like we are in the, you know, any minute now, WWDC announcement kind of part of the year, right?
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Yes. I hope so. I really, really hope so.
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So it is possible that any time between now and mid-May, Apple might announce WBC.
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And so when this happens, I would like to strongly encourage our listeners out there,
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if you're wondering, like, is it worth going?
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Should I go through the hassle and expense and time of getting out there?
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Should I enter what will presumably be some kind of lottery to get to go to the Apple
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campus and go in person?
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I would say treat it like almost like Disney World.
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Like, with the disclaimer I've never actually been
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to Disney World, but treat it like a cool destination
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vacation or a cool pilgrimage in a way.
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I would suggest if you have the means to get yourself there,
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whatever that means for you, and that's a huge if,
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'cause for many people it could be quite a journey
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to get there. I would say if you have the means, going to, assuming they do the same
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thing as they did last year, which is also a big assumption, but I think it's probably
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Going to the Apple Campus and being there in person, seeing Apple Park, like all that
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stuff, you know, that, it was so cool to just be there and see all that stuff. And, you
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know, that, it's a really cool pilgrimage. And so I would say if this gets announced
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between this episode and next, which we're both hoping it will. And if some lottery opens
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up that you can enter to go in person, I would suggest if you can swing it to do so, because
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it's really cool. And it's not so much for the developer content, because that will mostly
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be streamed. They didn't do live sessions last year. It's more of like, here's a cool
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thing you can do in person if you want to. And then the whole conference is actually
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online which we talked about before I think is better in pretty much every way. It's not
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about the content so much as the pilgrimage. And I find the pilgrimage also incredibly
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motivating to go work on my app afterwards because I've been to the mothership and I've
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seen all the people who work on this stuff and it always energizes me to go do awesome
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some stuff in my app and to go work harder and to adopt the new stuff. And so there is
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a very strong just coolness factor to going and there's a very strong motivational factor
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to going. So I strongly suggest if Such a Lottery opens up anytime soon and you're
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able to go, put your name in the hat. It's pretty cool.
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Yeah. And I think I would definitely both concur with that as a recommendation. And
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I mean, there's clearly a reason why every WWDC that I could have gone to in person that
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I have been to since 2009. And that is, in aggregate, certainly quite a bit of expense
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in terms of time and money, but it is something that I continue to do and continue to hope
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to be able to continue doing because it has been so impactful, because it is just a useful
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part of the year. And I think for all the things you're saying, but I think for me,
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the biggest thing too is there is something different about physically moving yourself
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to a different place that is a useful mental reset for the rest of the year. It's like
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it creates this chapter, sort of there's the first half of the year and the second
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half of the year. And from my work life, that has been really helpful to me to be able to
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kind of go there and for a week be completely focused on work and what I'm going to work
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on for the rest of the year, what's interesting. It's very good for being creative and you
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have an idea at WWDC and you can talk it through with three or four people immediately, in
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a way that is just different and very cultivating for new ideas and things that you're going
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to go into. And so I think there is just that. And you could kind of create that yourself,
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in terms of you could go, we talk about going on a working vacation type of situations.
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And going to WWDC would not be something that would be particularly viable for you, trying
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to do something like that, where you go stay in a local hotel for a couple of nights around
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WWDC to have that same sense of like, it's a focused retreat focused on work is just
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something that I've found very, very empowering. But certainly if you can get out to there,
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and it's like, assuming there's going to be an event like they did last year, at least,
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something like that, like, if you I would highly recommend being really positive about
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trying to get there, especially if you haven't before, because maybe it's not for everybody,
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It's definitely for Marco and I.
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And I imagine we are not alone in our finding of its value.
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And I mean, I would even say, like--
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and let me know when you lived on the East Coast of the US
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and had a similar flight situation.
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Even the flights to and from, I always
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got a massive amount of work done.
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When I don't usually, like on usually long flights,
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I always think I'm going to get worked on, and I never do.
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But for some reason, the ones to and from WWDC,
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whether it's like the motivation or the fact that it's usually just me without anybody
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else, you know, no companions or family or anything. Like, usually I get a ton of work
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done on those flights. So yeah, it's a pretty cool experience, so if you can do it and if
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the opportunity opens up in the next two weeks, which we assume there's a pretty good chance
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of that just timing-wise for the year, we suggest that you do it.
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So, now onto the actual show topic.
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We, you know, so when you debuted the Podometer++
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major update a couple episodes ago,
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part of that update, among many other things,
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including what appeared to be an almost total rewrite
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of the app, which is no small feat,
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part of that change is you actually changed
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the business model of Podometer++,
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and you adopted a new subscription.
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And, you know, at the time, I believe we said,
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Let's revisit that after a little while when you have some data and you've seen the
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feedback and how the existing users have received that.
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Because this is something that I think a lot of developers face, you have an existing app
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with existing users and you want to move it to a subscription model.
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And we've seen this over and over again in the industry and it's usually really tricky
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to navigate that path.
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And a lot of times users get upset or the press turns against you if you have any press
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or people dump your app for a competitor because they hate subscriptions or whatever. And so
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that's obviously very tricky to manage. And I think you've been really, I think, unusually
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good compared to the industry average in terms of bringing your existing user base along
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through significant changes in the app. And you are more level-headed than most of us.
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you're better at reacting quickly to user feedback than most of us. And so I'm curious
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to see, I haven't, I've intentionally not been like, you know, digging into your reviews,
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so I didn't want any spoilers. How has this gone for you? And what have you learned in
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the process moving pedometer to a subscription?
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Yeah, and I think so. So like, like the high level first is that I think it went well.
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Like it's, it's been basically, yes, like we're basically a month in and I mean, it's
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like, you're never going to get through something like this without some people being grumpy.
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I mean, that is anything, regardless of what I had changed, if I change anything, there
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will be some, you know, group of people who are grumpy. That's just the reality of development
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and improvement and change. So like that, that is not unexpected. But it has been something
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that I think and we can, I mentioned the rest of the episode, we'll be talking about all
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the strategies I use to try and make this transition sort of smooth and easy and hopefully
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painless for my customers, but overall they all seem to have generally worked. And like,
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you know, the subscription is doing well, the general kind of user base seems happy,
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you know, a month in and other than a few minor issues, like I haven't had any crazy
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issues related to the, you know, rewrite side of things, you know, so it's like, overall,
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the update went well. And I think probably a good place to start is to just kind of talk
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through the business model history for Pedometer++ because, I think Overcast has gone through
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the same kind of journey where it has definitely not been a straightforward path from version
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1 to now in terms of what brings me to here and kind of the luggage that that means that
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the app is kind of carrying with it to this point. Because Pedometer++ launched nearly
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ten years ago, which is a wild thing to think about. But it's like in 2013 when the iPhone
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5S launched, I launched Panama WordPress Plus, and initially the app was just completely
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free, no business model, no anything, because it was super simple, did hardly anything,
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and I wasn't even really sure when I shipped it if it was even going to really work, in
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in a practical sense that I had gotten my iPhone 5S, got up at two in the morning, went
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and camped out in front of an Apple store, got my iPhone 5S, did a build and run, it
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worked, I submitted it. That was where I was, and so I had minimal confidence in this app.
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But I thought also it was really cool to be there on day one, to be right there at the
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start. And so that's how the app launched. It was just like a free app out there, like,
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see if there's anything here." And then that was sort of where it began. And then,
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so as a result, in a weird way, like I didn't think about this at the time, but that kind
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of sort of dictated some of the paths that I felt like were available to me, because
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it meant that the paid upfront model, I felt like I was kind of excluded as a result of
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going down that road, which isn't technically true. Like I certainly could have gone down
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that road. But in general, when you take something that was free and make it paid, that is where
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I think the biggest sort of issues and problems you run into in regards to user and customer
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feedback that you take this thing that was free and you make it paid, that is so often
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the root thing that people don't like. So I was like, "Okay, that's not going to be there."
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And so then it was like, "Okay, well, what can I do?" And this is 10 years ago, there
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was no in-app purchase subscription for, I don't think, it may not have been for anything,
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but at the very least it definitely wasn't for just like software, whereas in the first
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version of subscriptions it was only for media and content. And so that definitely wasn't
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this. And so the first thing I did was I added a tip jar to Pedometer++, which I think may
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have been one of the very first tip jars in the App Store, at least one of the few that
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I was aware of. And I wasn't even sure if it would get through App Review, but I was
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just like, "Hey, let's just see if that works." So I just added a little thing that was like
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a small, medium, and large tip, and you could kind of just freely give me some money inside
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of the app. And I tried that, and it worked reasonably well. I think the general feedback
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I got from that is that it is a good way of getting a reasonable amount of money from
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your most passionate fans. Ten percent of people who are most excited about your app
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were very supportive and able to get into that. But it also leaves a lot of users who
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are completely unmonetized, and that was problematic. And so then I went and added advertising inside
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the app. Originally it was iAd when Apple introduced that, and then when Apple got rid
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of that I went to AdMob. And advertising became the main business model for the app for a
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long time, and eventually I slightly rebranded the tip jar to be more like "remove ads"
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rather than just a tip jar, because that actually performed a lot better but did a similar kind
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of thing where it's a bit more voluntary rather than being essential. And so that sort
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of brings us to today, where now it's a model where there's a selection of features
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inside the app that I put behind a paywall, and I'm now charging a recurring subscription
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for that. So it's the $2 a month, $20 a year kind of a model for, in pedometer++' case,
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it's essentially all of the workout features. So the iPhone workout tracking, the mapping
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features, downloadable maps, all that kind of thing, as well as some custom icons. And
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I have some plans for things down the road, and that would be most likely be premium features.
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But in kind of just as broad strokes, that's kind of the journey that the app has been
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on to get to today, which hopefully is kind of some useful context before I dive into
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the actual nuts and bolts for like where I am now and how I got here.
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Yeah, I think it's interesting, like, you know, to look back over the history of, you
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know, such a long running app, you know, as you said, I have a similar timeline with Overcast,
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you know, having come out almost nine years ago. And it's interesting, actually, wait,
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almost ten, oh geez, 2014? I forget, I think it's almost nine years ago. Anyway, when
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it's been that long, the difference between nine and ten doesn't really matter that
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much. But it's interesting, you know, like, on one hand, you have to, you know, it's
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useful to know what happened in the past and to know the journey that got you here and
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to keep in mind the lessons learned from the past. But on another level, you can't be
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too concerned with the past because every new person who's coming to your app, like
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your entire source of growth, is coming from people who don't know the app's history,
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who maybe don't even know the history of apps in general back then, and also even if
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they did, probably don't care anymore. You know, like when the App Store first launched,
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almost everything was paid up front for the first few weeks or months. Everything was
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like $5 or $10, and then very quickly went down and down and down, and then eventually
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we got to where we are today.
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But no one today cares that, yeah,
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most apps used to be paid up front
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for the first couple months of the app store.
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No one cares, that's not a thing at all
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that people care about now.
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But your existing customers who were there
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for that part of it, some of them still care.
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Like, one of the issues I have with Overcast,
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and I've had this issue for everything I've ever done,
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is the people who bought it,
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who bought the unlock for the original 1.0 version
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in 2014 still expect all the benefits they bought
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from that unlock to be there today.
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And it's like, okay, yes, thank you,
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you gave me $5, I think it was, I don't even remember,
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I think it was $5.
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It's like, whatever it was, you gave me this amount of money
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in 2014 and I've been maintaining the app
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for this entire time since then,
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running the servers this entire time since then,
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if you gave me five bucks in 2014
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and have been using the app since then,
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if you don't show the ads in the app
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or haven't bought premium,
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I have definitely lost money on you by now,
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but that's my problem, not yours.
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And that's on me to deal with.
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And so if I change the business model
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or if I change what those people have access to now,
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they're gonna see that as taking away something of theirs,
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or they're gonna see that negatively in some other way.
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And so it is ultimately my problem to deal with,
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of like, if I want to change the business model
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to match what current customers expect,
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or to match what my current needs are financially
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for the app, or how to cover my current costs
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of running the app, that's really up to me
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and new customers to mostly handle,
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because it's really hard to change what the old customers are getting or have gotten for
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what they paid or didn't pay without really angering your existing user base.
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So on one level, you have to try as much as possible not to care about the past.
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But some of your customers are going to care quite a lot about the past.
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- Yeah, and I think it's very much what you're saying there
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this sort of this duality that you have to keep in your mind when you're doing this kind of work,
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I think is so fundamental to understand and be aware of and respectful of your existing user
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base, who are, you know, presumably the, you know, they're the bread and butter of your app,
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they're the people you've built up over time, hopefully, this, you know, this group of people
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who like the app, who use it regularly, you know, that when we talk about retention, and again,
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you have this retention curve where, you know, whatever 40% of people come back the first day,
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and then it kind of falls off from there. But at some point, you end up with this group of people
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who are committed to your app, who are invested in it into sense of their time and energy and
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attention. And so you want to sort of do right by them. And if you do, you know, like treat them
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well, that they are, you know, there's hopefully enough of them that have enough goodwill that
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they'll support you. But also make sure that you're not catering to them too much at the
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expense of your kind of future potential for growth with new customers who don't have that
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context who are that for, you know, debt day one person. And so I think when I'm going
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into my business model change for this, but the thought I had in my mind, which I don't
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know is, I think it was the sort of the generous and but also like, sort of like safe and wise
00:19:10
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approach as well, was to say, I'm not going to try very hard to not take anything that
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is currently free, and or you could have had access before and put it behind a paywall
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I don't want it to ever feel like this thing that you had, I'm taking it away from you,
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and now starting to charge you money. Instead, I'm going to do the work to build new and
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more compelling features that will augment the existing experience, and all of the new
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stuff is going to be paid. And sort of my rationale for that is that if you are a current
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user, someone who's happy, someone who likes the app, who uses it all the time, and I make
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the app better, you're going to want the things that make the app better because you like
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the app. So why wouldn't you want the app to be better? But if you for whatever reason
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don't want to pay for that, you can continue to still be that person who is happy and is
00:20:06
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using the app and we're all good there. And so that was sort of the way that I intentionally
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structured this, that I didn't take any of the features that existed before, that in
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some ways if it weren't for the visual redesign stuff, like you could just entirely possible
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that some users would never know that anything changed. And those users still have, there's
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still ads in the app, and so they'll continue to kind of support and be monetized in that
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way if they never went, you know, anywhere else in the app. But I'm also going to create
00:20:32
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this new way that if you want the more advanced features, if you want a more robust experience,
00:20:38
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if you want features that are new, then you then you have to be sort of on the subscription
00:20:42
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plan. And that seems to kind of be working well, where, you know, the existing user base
00:20:49
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was fairly happy with that. If you didn't, you could have been completely unaware that this
00:20:53
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happened, the business model changed, but you didn't have to change with it. Or you can kind
00:20:57
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of become aware of that new option subsequently. That is definitely something that is possible
00:21:04
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in this model. But I think overall, that seemed to work. And I think that was the approach I took,
00:21:10
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was consciously with that in mind. And I think not every app has the benefit of that, because it is
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very difficult to pull off because you have to essentially create whole cloth, something
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of value that's worth paying for, in addition to whatever your core value was initially.
00:21:31
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Because I think very often where apps get into trouble is when you have a business model
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for the core part of your app, and then you now suddenly want to start charging for that
00:21:42
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core part of the app, and now you're taking something away from someone. And, you know,
00:21:46
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necessarily and obviously and like, quite reasonably, people are going to be upset if
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you take something away from them rather than sort of add something extra that they now
00:21:54
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have to pay for. And so it's definitely difficult. Like, it would have been great if I just decided,
00:21:58
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"Hey, I'm just going to make the app subscription based." And interestingly, like as a sort
00:22:04
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of a point of comparison, like I've in the industry that I work in, in terms of step
00:22:09
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counting. There have been a number of apps that were created, did reasonably well, and
00:22:14
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then got bought by—I don't know what kind of companies you'd call it. I don't know if
00:22:19
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it's venture or how it's sort of funded, but there's these companies that come in and they
00:22:23
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buy an app, and then it's just like, put everything behind a paywall. It's all about using the
00:22:28
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existing search optimization for the app in the App Store. And it's just like, every time
00:22:32
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you open the app, it's showing you a paywall. It's very aggressive. And I'm sure it makes
00:22:35
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some money, but it also ruins the user experience. And so that is the other extent of this, where
00:22:41
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I see that and it's like, maybe there's more money there. Maybe if I'd gone that route,
00:22:44
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that would have been potentially overall more income, but it would have been way less satisfaction
00:22:49
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for myself and my users. So instead, it's like taking this approach of let's put in
00:22:53
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the work to build features that are worth paying for and then charge money for them,
00:22:57
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which I think ultimately sounds kind of simplistic and superficial, but that's what I did and
00:23:02
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it seemed to work. I think there were a few dozen people who were upset about this thing
00:23:08
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or saying, "Oh, now you're just one of these apps always wanting to ask for a subscription,
00:23:13
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asking for money, greedy and selfish." It's like a dozen people. It's not the vast majority
00:23:20
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of people who seem pretty fair about this, that I'm just presenting this value proposition.
00:23:25
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Here are some new features that I spent a while building, and if you want them, awesome.
00:23:29
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is what they cost. And that makes it very straightforward. Everything you had before,
00:23:33
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if you paid to remove ads in like 10 years ago, it still works today. So remove your
00:23:39
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ads. I'm just sort of grandfathering in all the features from before and that seems
00:23:44
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That's really good. I'm really glad to hear that. Because your competitors' apps
00:23:49
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that you were talking about, about how they're just kind of ad crap fests to just… It's
00:23:55
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like strip mining attention on the App Store.
00:23:57
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Just like, we don't care how terrible
00:23:59
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we make this experience, we're just gonna mine
00:24:02
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these people for as much crappy ad money that we can get,
00:24:05
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and when the app becomes a rotting husk of itself,
00:24:09
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who cares, we'll move on to the next one.
00:24:12
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And that is a huge economy, and that is a huge part
00:24:14
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of the App Store, a part of the App Store
00:24:16
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that still both baffles and disappoints me
00:24:19
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that Apple allows to exist at all
00:24:21
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through the process of app review
00:24:22
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that's protecting us from bad experiences
00:24:24
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in theory. But, you know, setting that aside, Apple permits this and profits heavily from
00:24:31
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this because what that industry is mostly for is we're going to buy as many installs
00:24:37
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as we can, oftentimes using search ads where Apple profits, again, thanks for that. So,
00:24:43
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you know, lots of, you know, money going in to buy installations because they know they're
00:24:49
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going to strip mine the attention for ad money once it's installed until the user realizes,
00:24:55
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"Oh God, I'm so tired of these stupid ads," and moves on.
00:25:00
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And that's a game that if you cross into the purely cynical revenue maximizing mode, you
00:25:12
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play that game then, and then you're competing with all of those people and all of those
00:25:15
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apps. And the fact is, they're probably better than you with that game, because you
00:25:20
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care too much about people and quality. So if you want to, you can play that game, like
00:25:29
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if that's your industry and you want to play that game, you can play that game. And
00:25:32
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look, someone wins that game. It could be you, maybe not, but it could be you. But when
00:25:37
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you're instead focused on the quality market, that's a different game that you're playing,
00:25:43
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a very different market.
00:25:45
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And that is a much smaller part of the App Store by volume,
00:25:50
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but it's also, I mean, for me, it just feels a lot better
00:25:53
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to play in that game.
00:25:55
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And that's, I think when we are talking about
00:25:59
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the wonderful life of being an indie app developer,
00:26:03
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that's more what we're thinking of than the, you know,
00:26:07
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strip mining people's attention for as many ads
00:26:11
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as you can get before they get tired of your app
00:26:12
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and delete it because it doesn't quite do what they wanted and it's full of so many
00:26:16
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ads they can't get anything done. Like, we've all seen those apps in the App Store. Oftentimes,
00:26:22
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like, on our kids' devices that we have to delete or filter or whatever, or our relatives
00:26:27
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or whatever. But it's much nicer to not play that game if you don't have to. And fortunately
00:26:34
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with Podometer, you don't have to. And you don't play that game with any of your apps.
00:26:37
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And I don't either. And I'm really happy not to play that game. And so I think it's important
00:26:42
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when you are looking at revenue strategies,
00:26:45
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ad strategies, et cetera, to recognize
00:26:47
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which of these games you're actually playing
00:26:49
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and which one you want to be playing
00:26:52
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and which one you are potentially good at
00:26:54
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or want to be good at because if you push too hard
00:26:59
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and you fill everything with ads
00:27:00
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and you maximize every opportunity,
00:27:02
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again, that puts you in a different category of app
00:27:05
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and the quality market will abandon you.
00:27:08
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And then you're just competing with the pump and dump market
00:27:11
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and they're going to be better at it than you.
00:27:13
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Yeah, and I think too it's the sense of are you trying to build a business that can
00:27:20
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last for years and years that, you know, like I, you know, and making this change in Pedometer
00:27:27
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++ 10 years almost into its life and I am sort of making this change to hopefully make
00:27:35
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the next 10 years of this app viable. And that's just a different mentality. That's
00:27:40
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a different mindset that what I want is a core group of users who love the app, who
00:27:47
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care a lot about it, who are my marketing division, essentially. I don't have to do
00:27:53
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marketing because my customers do my marketing for me because they like the app and they'll
00:27:57
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tell it to a friend or show it to someone or those kinds of things. That's what I'm
00:28:01
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buying with that. That goodwill turns into these other divisions of I don't have a
00:28:07
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growth marketing team. I don't have a market, you know, all these things that you could
00:28:11
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imagine if you start to go in a different direction that you would need. Like I'm instead
00:28:17
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building that, you know, paying for those with goodwill instead. And I think my hope
00:28:20
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is to just have a model that is sustainable. And I think ultimately for the, you know,
00:28:25
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the indie life, I think sort of having ads plus a small sort of not inconsequential,
00:28:33
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But to have a subscription that is available for your most interested users seems like
00:28:39
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a great model.
00:28:40
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It seems sustainable.
00:28:41
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It seems like it creates consistent revenue over time, which means that I can continue
00:28:46
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to focus on improving and my incentives are aligned with my customers' incentives that
00:28:50
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if they're happy, I'm happy, rather than working at any way across purposes.
00:28:55
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And I think that is the thing that ultimately is a great guiding principle as you're thinking
00:28:59
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through business model changes or how you're going to structure things.
00:29:03
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would I respond to this if I was a user? How would I think about this? Would I be happy?
00:29:08
◼
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Would this increase the satisfaction I would have in using this app?" And if that's the
00:29:12
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case, if you're doing things that are only going to make people happy, like, "Oh, wow,
00:29:15
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that's a great new feature. I want that. Oh, it cost me money. That's cool," in a way that
00:29:21
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I'm never taking things away or trying to create these moments of disappointment or
00:29:25
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sadness because it's a different kind of disappointment if you see a cool feature and you say, "Oh,
00:29:31
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oh wow, it costs something, versus the disappointment
00:29:34
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of going to check your steps in a day
00:29:35
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and they're just like not there.
00:29:37
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Like that's a very painful, different kind of
00:29:40
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just sort of discouragement that I chose to avoid
00:29:42
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and maybe I'm leaving some money on the table
00:29:43
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but I will leave that money on the table
00:29:45
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and walk away happy as a result.
00:29:47
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- And sleep at night.
00:29:50
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- Thanks for listening everybody
00:29:51
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and we will talk to you in two weeks.