301: We Should Be Developers
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Hello and welcome to Connected, episode 301.
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I had an internal debate if I was going to say 301 or 301.
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Do either of y'all have thoughts on that?
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301, it sounds more professional.
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I thought so too.
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301 is a little casual.
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Because you could mean like 3.01, right?
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Like we could start numbering the show like developers number their releases now.
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It looks like a like a web browser error, like three error,
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three or one like, you know, disconnected or something.
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When whatever podcast it was hit episode 404 for the first time,
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I was very nervous that it was going to break our CMS. But it didn't.
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Yeah, we just hit it for the pen addict a few weeks ago and I was terrified to
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publish that episode.
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Anyway, this is still the intro of a podcast.
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Yes, so welcome to Connected episode 30.1.
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My name is Stephen Hackett.
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This episode is sponsored by our sponsors because they sponsor things Smile, Miro, and
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It's an odd episode, so Myke, you get to go first.
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I would like to request that when you introduce me in the future that you introduce me as
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His Excellency, the Royal Keynote Chairman.
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I'm not gonna do that.
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I have decided that my chairmanship is a Royal chairmanship, as you will see from the @keynotechairman
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account which now features lots of crowns and decrees. And I would like to be known
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as His Excellency, the Royal keynote chairman, Myke Hurley.
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You don't have the lineage for a Royal chairmanship.
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No, it's not something that you can just come up and say.
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You only got it because I had it. You were my son.
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I have Divine Podcasts right. That's what got me here. And so that's what I want. That's
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what I want.
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He wins a single thing and look at what he's done to his head. Like, oh my god.
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His Excellency, the Royal Keynote Chairman, Myke Hurley.
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You know we're gonna call you this for the next 12 months, every single week.
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I will be thrilled to be known as...
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Steven, can you please redo the intro and actually call him? We're gonna put this in
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the document so he's gonna be happy. I'll do it next time. We'll see. I'll just bring
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it up. Okay. Hi Federico. Hey Steven, how are you? Hey. I'm a normal person so I don't
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have any requests. I'm just happy to be here with you. And, what's his name? His Excellency
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the Royal keynote chairman Myke Hurley. Yeah. It's an honor, sir. Thank you, thank you.
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always nice to spend time with the subjects. Wow. It keeps me grounded, you know? Wow, wow, wow,
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we appreciate it. Thank you so much for... You could lose this title anytime. They could have
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another keynote at any moment. Just a heartbeat away from retaining my crown, which I lost in a
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stupid coin flip. I'm retaining the crown. You would be regaining, I don't know, a presidency
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or something. You don't have royalty there.
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Oh, we could. We're sliding towards it. Okay!
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Follow up! Federico, teach me everything you know about Xcode Preview.
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This is fun because, if you recall, one of my passion picks from the previous round of predictions was...
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No, it was your Ricky pick!
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Yes, it was a Ricky pick, but it was made with passion, so it was a passion Ricky.
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Right, right, right, right.
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that Apple was going to introduce a new development tool for iPad that was not with Playgrounds.
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And of course, that did not happen. However, it was recently revealed, we've seen in one
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of the sessions and it was shared by Jordan Singer on Twitter, that Xcode 12, which is
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the new version of Xcode for Mac OS, does come with a new utility app called Xcode Previews
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that you can run on your iPhone, that you can run on your iPad, that allows you to have interactive
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on-device previews of your SwiftUI views. So you can run these Xcode previews utility on your iPhone
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and your iPad, you're going to have a real-time preview of SwiftUI, and you can, you know, it's
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better than just having a simulator, you can actually do it on device. And there's an actual
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icon called Xcode previews, it's a new feature of Xcode, so it is kind of close to having
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a new development tool for iPad. Of course it does not qualify for my Ricky
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pic because it does not let you write code on device. This is a preview
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utility. So it is a developer tool but it does not let you write your
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own code and test your own code on device. It's an Xcode extension
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essentially that lets you preview your code but that code still needs to be
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written on a Mac. So, close, but not what I was actually predicting.
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It is cool, though. I could see this being really useful working in SwiftUI. Not that
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I know about development.
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What is your opinion on SwiftUI, Steven?
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I think it's a UI idiom.
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It's declarative, right?
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Yeah, it declares itself to be Swift.
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It declares!
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Yeah, I mean, if there's one thing we can all agree on is that SwiftUI is declarative.
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can agree on that part. Yeah, yeah. I mean, of course, you know, when it comes to the
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clarity, but yeah. It's like the most declarative UI really. And again, we can all agree that
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that is good for scaling across the platforms, which we want. Sure. I mean, declarative is
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the way to go if you're going to have a, you know, uh, uh, an ecosystem, right? Of modern
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frameworks. Of modern frameworks. You want to make sure that you're like, you're writing
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code and you look at your coding and you're like, is this declarative enough? And if not,
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you know, you gotta really, you gotta reassess your setup.
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You look at the code and you're like, this isn't declaring anything. And then you throw
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it away. Start again.
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We should be developers. I'm just saying.
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We know, we know what we're talking about.
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We do. We do.
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While we're in the lane of WWDC follow up, Apple design awards were held this week. Not
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the week of WWDC, which is kind of, kind of weird, but I guess they could take all the
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time they want. John Voorhees, whoever that is, has an article over on MacStories about
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the winners. No Mac winners, all iOS. Some people are cranky about that. But I think
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the apps here are all really pretty cool.
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It's nice to see a lot of iPad apps, I think, in this year's awards, specifically called
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about. Darkroom, for example, Loom, which is a very fun and innovative animation utility
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for iPad. There's Shaper, which is of course the 3D modeling app. There's StaffPad, I remember
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it being a big deal for professional musicians when it came on the iPad. I think StaffPad
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used to be on Windows before, and they were able to bring out an iPad version as well.
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And then of course there's some Apple Arcade games, we're going to talk about Apple Arcade
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later, I think. But yeah, I think it's nice to see, especially on the productivity side,
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Apple giving these awards to iPad apps. It's a good sign, I like it, personally speaking, of course.
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The lack of Mac awards, we were actually talking about this in private in our group,
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also with John Voorhees. There's a real question of, like, who would you give the award to on the
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the Mac. Sure, stuff like Pixelmator Pro didn't really come out in 2020, though. It was more
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like of a 2019 thing and it received a bunch of...
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I just searched because I was intrigued. There were no Mac winners last year either. There
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was a game that ran on the Mac, but it was an iPhone and iPad game that also ran on the
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Mac. So this isn't new.
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Yeah, like the Apple Arcade ones run on the Mac, but they're not what I consider Mac apps,
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right? They're not cross platformy things. Anyways.
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That's not to say there are no great apps on the Mac, it's just there's a lot fewer
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than them, especially on the Mac App Store.
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In 2018 the app Agenda won for iOS and Mac OS, but let's be honest it probably won for
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I'm like trying to go back, like how far do I need to go back to find an app that was
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just a Mac app?
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like 87 88 you know the least apps were dying off 2017 there weren't the only
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app that ran on the Mac or two actually things in airmail 3 but they were also
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cross-platform so honestly may have not even be considered for their makness
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man you guys keep going but I'm gonna keep searching for this so we'll do some
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real-time follow-up to our follow-up shortcuts got a lot of stuff you know
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it wasn't mentioned in the keynote, wasn't really in the State of the Union, I don't think, but
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turns out there's a lot of cool stuff. We talked about some of it last week, but Federico, we
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wanted to point out one thing in particular here, right? I had no idea that this was actually
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brought back, but it was first noticed by Simon Stovering, who is the developer of Scriptable
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and DataJar on Twitter. He noticed that it is now possible again to import shortcuts as files. So,
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if it used to be possible that you could export an individual shortcut as a .shortcut file.
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And in previous versions of shortcuts before iOS 13, it was possible to basically create these
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local backups, these local copies of your shortcuts, and delete them from the app. And then
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if you wanted to re-import one of those shortcuts, you could just use the file. And this feature was
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removed last year in iOS 13 as part of the stricter security measures in shortcuts.
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And a lot of people, including myself, criticized this decision of not allowing people to back up
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their own shortcuts as individual files offline, instead forcing everybody to use iCloud.com,
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which is a sharing method, it's not a backup method. Those are two different things. Now,
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in iOS 14 you can import your .shortcut files again. So very good news, especially if you like
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me. I have lots of shortcuts and you maybe... maybe you have like a shortcut that is kind of meta, but
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I have a shortcut that backs up all my shortcuts in a zip archive. And I run this regularly, and in
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fact I had so much faith that complaining about this stuff would actually work that I've been
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running this shortcut every month for the past year, even though it wasn't possible
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to import those shortcuts anymore, because I kept my faith. I'm a man of faith. I keep
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my faith in things that I feel strongly about. And my faith has been rewarded, because now,
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well, not that I need to import my backup again, but I was right in feeling that this
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feature would come back. And I think, generally speaking, it feeds into this idea that Apple
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has been listening to power users regarding shortcuts for the past few months. In fact,
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in addition to power user features like this one and the other features that we talked about
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last week, like copy and paste and folders, there's also some really interesting additions for
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developers who want to integrate with shortcuts and do something more than just use like a series
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shortcut to activate like a quick feature. If you're a developer you can now mark some of your
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actions in shortcuts as deprecated. This is quite common for apps that ship a specific shortcuts
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integration and then later the developer wants to do something else but they are stuck with that
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old action. They cannot quite remove it because it would break a shortcut that maybe some people
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have created, but they want to introduce a new version of the same action. Well, now if you're
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a developer, you can say this action is deprecated, it'll break in a future version of my app,
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there's a new action, there's a new different action that you can install in the meantime.
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So that's very nice. And I know that developers like Simon and like Greg Piers of Jafs have been
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asking for this kind of functionality. And the second one, this was actually mentioned in one
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one of the sessions, there's a new API for shortcuts developers. It's called
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In-App Intent Handling, which basically means that if you're a developer and
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you have an intents-based integration, so intents are the
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technology that powers the actions the developers can make for the shortcuts
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app, now you can handle those intents inside of your own app, instead of
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of running the intent inside of the extension.
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Basically, this means that you're not,
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like the end user, you're not gonna notice anything.
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It's more of a technical change.
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But in practice, it means that a lot of actions
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are gonna be a lot more powerful with iOS 14.
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Because running an intent-based extension
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comes with its own limitations,
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in terms of like APIs and frameworks that you can access.
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And now if you run the intent in app,
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you will not have those limitations anymore.
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A good example of this would be again,
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Scriptable by Simon Stovring.
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Previously with the old Intents framework,
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you couldn't use bookmarks, file bookmarks,
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created in Scriptable inside of shortcuts.
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And Simon treated again a video showing how
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it was able to switch to the new
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in-app intent handling in iOS 14,
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and now shortcuts will be able to retrieve and use
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and access all of your file bookmarks
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that you created in Inscriptable,
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because there's no extension in the middle anymore.
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So a lot of these limitations, I believe, will go away
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and will have a lot of actions
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that will be a lot more powerful than before.
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So again, these are very much like technical changes,
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but if you're the kind of developer
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really wants to integrate with shortcuts,
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you should be taking a look at this stuff,
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because both of these, like being able to mark actions
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as deprecated and have a superior handling
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for your intents.
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I know developers like Simon, like Greg,
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have been asking for these features.
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Also Alex of Toolbox Pro, they've
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been asking for these features for the past 12 months.
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And it's very good to see that somebody on the shortcuts team
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is still listening, even though they may not
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be as vocal about it on Twitter as before,
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but they're still listening.
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And really, for them, this in theory
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should be low priority stuff. This is not like...
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This is the most power of power users that use these tools. You've got
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Shortcut's power users and then you have power user power users who are using
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like Scriptable and Charti and yeah you know that it's like a... this is not to
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discredit those applications they are fantastic but they are you know they
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really are for specific people which is why they're priced that way as well as
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they should be like they're not cheap applications for that for that reason so
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by the way 2015 again was the last time that an app let me guess which one okay
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they were two two of them yeah one of them is capo incorrect oh no
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Steven, do you want to guess? 2015. 2015.
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Pixelmator or something. Wrong.
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Umm... Reader?
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Fantastical2 and Affinity Designer.
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And they won explicitly for their Mac apps.
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So it's been five years since a standalone straight up Mac app has won an Apple Design award.
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So the fact that people seem surprised this year, there you go, don't be.
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We have some very important follow-up. Myke, I feel like as his Royal Highness you should share this with the people.
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No, this isn't how it works because we don't have these kinds of documents.
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We don't have these kinds of documents in a Royal institution.
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So I think you should do it.
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So big news, Batias over on Twitter has created for us a PDF that is the Bill of Rickeys.
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This is incredible. I cannot believe that this happened so quickly.
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Now I have a question. Was this in the main show? Or was it in the post show?
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I don't, I can't tell the difference.
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But yes, basically, as a joke, as most of the things I say, it was just like a quick joke of
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of like, hey, imagine if all the rules behind our Ricky's and our predictions game that
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we do every year, imagine if it was like presented as like a physical manuscript that looked
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like the bill of rights or the Magna Carta and somebody actually put this together. So
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as you can imagine, it looks like an old document with the handwriting.
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It's very well done. It's very well done. And it begins saying,
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What's the name of when you start one of these documents and the first letter is bigger than
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the rest of the text?
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Maybe. Maybe it's dead. Maybe it is dead.
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Not when it's bigger, when it also has that very specific look.
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Yeah, it's got that look.
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As Jason knows, he was around when they wrote the Constitution.
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It's got that look.
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Well, he was.
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Anyway, it says, "We, the co-hosts of the Connected Podcast, in order to form a more
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perfect podcast, establish justice, foster network tranquility. Boy, tranquility is such
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a good word. Promote the weird fish emoji, uphold technology without borders and secure
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the blessing of Apple related news to ourselves and our listeners. Do ordain and establish
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this bill of rickies for the connected podcast of relay FM. My word, this is perfect. This
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is beautiful.
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It's beautiful. And then it goes on to list all of the rules as they are currently.
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There is a space for us to sign this and I think the three of us should all sign it.
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And we have to sign it and send it around to get real signatures.
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That sounds like a project for me.
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Should we get this notarized? Like actually notarized?
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Yes, we should.
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If you are a listener who is a notary, let us know if this is a crime.
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Is this legal? Like, can you actually notarize this stuff?
00:19:13
◼
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I genuinely would like it notarized. How do we do that? Do we have to get on a Zoom call?
00:19:18
◼
►
No, no, we're doing this wrong. We have to sign this in person. So next time we do a
00:19:23
◼
►
live show...
00:19:24
◼
►
Oh my... Oh, yes. Yes.
00:19:26
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We'll sign it and have it notarized on stage.
00:19:29
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►
You've got to make it big. Like, really big.
00:19:32
◼
►
That we will do. So we will find an Otterie who's willing to come on stage for a live
00:19:37
◼
►
podcast recording.
00:19:39
◼
►
I have another thing, and this should probably be added into the Bill of Rickeys. Whoever
00:19:43
◼
►
wins has to take it home, and it is their property, until the next winner wins. And
00:19:53
◼
►
it then has to be sent to that person to be looked after.
00:19:57
◼
►
Wow, yes. Also, what are your guys' thoughts on having some kind of like medieval style
00:20:06
◼
►
announcer read out the Bill of Rickeys before we declare the winner? Like a jester or like
00:20:14
◼
►
somebody? Well, that's a good, I mean we always read the rules anyway. It could be like either
00:20:19
◼
►
a jester or like, like, like, I don't know, somebody and like there's like also trumpets.
00:20:25
◼
►
A town crier? A town crier with a bell? Yes. Oh my god. Is that another job for Jason?
00:20:32
◼
►
Town crier? As long as they don't have to flip a coin we're fine.
00:20:37
◼
►
We can talk. Alright, so this is continuing to get more and more complicated.
00:20:43
◼
►
So I have a PDF of this in our dropbox and we'll go from there. But this is amazing,
00:20:48
◼
►
thank you so much for this amazing work. We have some follow out. I wanted to point
00:20:55
◼
►
people to upgrade episode 304 or Myke you and Jason had a really cool interview
00:21:01
◼
►
yeah we had the opportunity to interview Bob Borchers and Ronak Shah who work on
00:21:06
◼
►
Apple's product marketing teams and we spoke about Mac OS Big Sur and some of
00:21:12
◼
►
the new features in Safari so if you want to check that out I think it was a
00:21:16
◼
►
really great interview came out really well and yeah I'm really pleased that
00:21:20
◼
►
that we were able to get Apple on the show.
00:21:23
◼
►
Like I guess, spoiler alert,
00:21:25
◼
►
like we're about to, after this break, right,
00:21:28
◼
►
we're gonna have another interview,
00:21:29
◼
►
which we'll talk about in a minute.
00:21:30
◼
►
Stephen, would you like to take a break
00:21:31
◼
►
and we'll introduce that?
00:21:32
◼
►
- Let's take a break and then we'll introduce that.
00:21:35
◼
►
How does that sound?
00:21:39
◼
►
- We're on the same page.
00:21:42
◼
►
- Federico, what do you think?
00:21:45
◼
►
- Yeah, sure.
00:21:46
◼
►
I mean, why not?
00:21:48
◼
►
Mm hmm. Mm hmm. This episode of connected is brought to you by PDF
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All right, so a few days ago, we had the opportunity of sitting down
00:23:15
◼
►
with Jenny Chen and Stephen Tomer from Apple.
00:23:18
◼
►
Stephen is from the product marketing team.
00:23:20
◼
►
And Jenny is an engineer who works on Apple Pencil software.
00:23:24
◼
►
Jenny was in the keynote showing off the new features
00:23:27
◼
►
for the Apple Pencil, which obviously I'm very excited about.
00:23:30
◼
►
So we're going to go to that interview now and you're going to hear all about
00:23:33
◼
►
Apple Pencil and a lot of conversation about iPadOS as well.
00:23:38
◼
►
So for me, definitely both Scribble and the new handwriting and shape recognition features in
00:23:45
◼
►
iPadOS and PencilKit are easily my favorite new features in the entire operating system.
00:23:50
◼
►
So I really want to start talking with these first. So Jenny, do you imagine that these new
00:23:58
◼
►
features are going to make the Apple Pencil even more of a core part of iPad use for a lot of
00:24:05
◼
►
people? Yeah, I mean, definitely. I think one of the really great parts about Apple Pencil and the
00:24:11
◼
►
iPad is, A, the note-taking abilities that we had before, but now we're so much smarter with what
00:24:17
◼
►
you can do with it. Like, you know, we can recognize your handwriting. It's so much easier
00:24:21
◼
►
to select without having to enter any modal type things. And then along with Scribble, it's like,
00:24:28
◼
►
I can go from one to the other, never have to put it down. Yeah, I think that's totally right. And
00:24:33
◼
►
And just to add a little bit more to that is,
00:24:37
◼
►
one of the things we've heard for many years
00:24:39
◼
►
from our very passionate Apple Pencil users is--
00:24:43
◼
►
and I think this is something that you can only
00:24:45
◼
►
appreciate if you really are a passionate Apple Pencil user--
00:24:48
◼
►
is when you're using it, when you're
00:24:50
◼
►
in that flow of drawing or illustration or note taking,
00:24:54
◼
►
putting it down can have that effect of breaking that flow.
00:24:59
◼
►
And you don't want to have to put it down to respond to an i
00:25:02
◼
►
message or do a quick search in maps for, you know, a dinner location or something like
00:25:08
◼
►
And so with Scribble, you don't have to put it away to do those kinds of things.
00:25:12
◼
►
And it keeps you in that pencil state of mind, which is tremendously helpful for people who
00:25:18
◼
►
love being in the flow of using Apple Pencil.
00:25:21
◼
►
And that's kind of the, I think that's really the spirit of bringing Scribble to iPad is
00:25:25
◼
►
keeping you in that flow while you're using Apple Pencil.
00:25:29
◼
►
So when I'm using the Apple Pencil, that's the mode that I'm in at that time.
00:25:33
◼
►
Like I have done things like having the little mini keyboard in the side and using the swipe
00:25:39
◼
►
to enter text on that.
00:25:41
◼
►
So I am like so so happy now about being able to just handwriting the text that I want.
00:25:46
◼
►
It's such a fantastic way of keeping me doing what I'm doing rather than thinking about
00:25:51
◼
►
having to switch to typing now.
00:25:54
◼
►
It really kind of keeps the flow on the device that I love.
00:25:58
◼
►
college we took this user interface class and how efficient the user interface was always
00:26:03
◼
►
judged on how long does it take you to do a task, how many taps does it take, or even
00:26:08
◼
►
in this case, how long does it take me to flip out my keyboard to enter this modal state,
00:26:13
◼
►
enter text again. And I think one of the nice parts about the pencil is that you just put
00:26:18
◼
►
it down. No taps. Quick and easy.
00:26:23
◼
►
So speaking of the flow of working on the iPad, something that I got from watching some
00:26:27
◼
►
of the sessions is this idea of you now have this multiplicity of inputs on iPad.
00:26:34
◼
►
So you have touch, first and foremost it's still a primary touch device, and you have
00:26:38
◼
►
a keyboard and you have the pointer and you have the pencil.
00:26:41
◼
►
And I was wondering, what are some of the challenges of making sure that all of these
00:26:46
◼
►
different inputs can work together so seamlessly on iPadOS?
00:26:49
◼
►
Yeah, so that's actually something that we spent a lot of time refining.
00:26:55
◼
►
I'm sure as you've played with Scribble, you'll notice how the keyboard interacts with it.
00:27:00
◼
►
And so when you start scribbling, the keyboard doesn't start popping up.
00:27:04
◼
►
You stay in this scribble experience, and there's that little palette that shows Go
00:27:10
◼
►
or any of the other quick actions that you may need without the keyboard popping up and
00:27:14
◼
►
getting in your face, even though you clearly aren't using it because you're scribbling.
00:27:19
◼
►
And even with pointer interactions, too, we've done a lot of special things for Scribble
00:27:22
◼
►
to make sure that you know where you're writing, but without it being super in your face.
00:27:28
◼
►
Do you expect that some users will end up in situations where maybe you're using a magic
00:27:32
◼
►
keyboard or an external keyboard and a pencil at the same time? Like, is it something that
00:27:37
◼
►
you see or that you get, like, requests from customers of, "I want to so quickly switch
00:27:42
◼
►
between all these different inputs"? Is that something that you get frequently?
00:27:46
◼
►
Yeah, Federico, absolutely. And I actually think that's one of the main reasons people
00:27:51
◼
►
by an iPad is it has this incredible versatility of inputs. It's arguably the most versatile
00:27:59
◼
►
device we make at Apple, and that's its superpower, right? So I can, without actually changing
00:28:08
◼
►
anything about the UI, and this is genuinely what I love about iPad, is I can go from a device that's
00:28:14
◼
►
touch first, right? That is the center of gravity for us, is touch first. Then I can put it in the
00:28:19
◼
►
Magic Keyboard and I can use the cursor. And then I can use Apple Pencil in that same flow,
00:28:27
◼
►
and I never once have to change the way the UI works. I don't go from some desktop mode to touch
00:28:34
◼
►
mode. The OS just knows what I'm doing and adapts to that. And I think that is how we think about
00:28:42
◼
►
iPad. That's what our customers love about iPad. And so we work really hard
00:28:48
◼
►
and it's at the engineering level, and Jenny could probably talk more about this, is it's
00:28:54
◼
►
really hard to make that seamless, but that's why we do what we do, right? We don't want the customer
00:29:00
◼
►
to have to have to worry about any of that. They should just be able to use the iPad with any input
00:29:04
◼
►
they want, and it seamlessly adapts to them. I've been playing with the handwriting recognition for
00:29:10
◼
►
a couple of days on my beloved iPad mini. I'm trying to get all my friends back into the iPad
00:29:14
◼
►
Mini Club. Hey I'm back in the iPad Mini Club, I'm right there with you. Yeah I know, it's
00:29:18
◼
►
really just Myke. If they keep talking about it I'm gonna end up doing it. It's like, but
00:29:28
◼
►
then I'll have three iPads in consistent use. I told you it's perfect for reading, the thing
00:29:33
◼
►
is you don't like to read. So that's the problem. Then we'll get you. I've been incredibly impressed
00:29:40
◼
►
with not only the accuracy of the handwriting recognition, but the speed of it as well.
00:29:46
◼
►
Could you talk a little bit about how that's happening?
00:29:48
◼
►
Is it on-device?
00:29:49
◼
►
Is it using machine learning?
00:29:51
◼
►
What's going on behind the scenes?
00:29:52
◼
►
Yeah, I mean, we've obviously done a lot of work on the machine learning side.
00:29:57
◼
►
It's all on-device.
00:29:59
◼
►
We've trained a lot of models with a huge amount of data.
00:30:03
◼
►
And then we have this on-device machine learning that we've made sure is super quick, super
00:30:09
◼
►
We've actually done a lot of work this year because we have all of these super
00:30:13
◼
►
responsive handwriting type features that kind of require, you know, immediate
00:30:17
◼
►
feedback to make sure that everything is smooth and zippy.
00:30:20
◼
►
And then even from the user interface side, you know, there was also a lot of
00:30:24
◼
►
work done in terms of like tuning those animations to make sure they also feel,
00:30:28
◼
►
you know, reactive and zippy as well.
00:30:29
◼
►
And I think the other interesting point on this one is there's no
00:30:34
◼
►
training of this system involved.
00:30:37
◼
►
You don't have to go through a give us your handwriting sample,
00:30:41
◼
►
write the quick brown fox seven times or anything like that.
00:30:45
◼
►
We've really worked hard to make sure that this thing works
00:30:48
◼
►
amazing out of the box.
00:30:51
◼
►
And the processing happens all in real time.
00:30:54
◼
►
So as you're taking notes, you can immediately
00:30:56
◼
►
go into data detectors.
00:30:57
◼
►
You can immediately start selecting text.
00:30:59
◼
►
And I think that's a real testament to the work
00:31:02
◼
►
that Jenny and the team have done on the model training
00:31:05
◼
►
part and the A-series processors right in every iPad that our users have is they're incredibly
00:31:11
◼
►
fast, incredibly powerful, and we can do all of this in real time. And it's when you bring that
00:31:17
◼
►
hardware and software integration together that really makes that experience incredibly seamless
00:31:22
◼
►
for the customers. Two things that I've been super impressed about in my testing so far
00:31:28
◼
►
is one how the system doesn't care if I'm writing in like print or cursive or a mixture of both,
00:31:35
◼
►
which is what I do, which I was so surprised that it didn't care. But also I have quite bad
00:31:41
◼
►
handwriting, doesn't matter. And like seriously hats off to that because like this stuff is
00:31:47
◼
►
incredibly hard to do and especially as you say with no training like that is very impressive.
00:31:52
◼
►
Hey Jenny, do you you might also want to talk a little bit about how
00:31:57
◼
►
You guys worked really hard to make sure it works great when you're writing, you know,
00:32:01
◼
►
not in a straight line and some of the considerations there, because I think that's
00:32:05
◼
►
also, there's some really great details that the team thought about here.
00:32:09
◼
►
Yeah, I mean, I think both are really great points. The fact that it recognizes most people's
00:32:14
◼
►
handwritings, even if maybe a human couldn't even read your handwriting, I think is really impressive.
00:32:20
◼
►
And I think that's really a testament to the amount of work that our machine learning team
00:32:25
◼
►
has done, right, and gathering the corpus of training model data so that when you do write
00:32:30
◼
►
on your device, you don't need to have trained it with your own handwriting already. It kind of
00:32:35
◼
►
already knows. And then, in addition, like Stephen said, you could write in a little spiral and it
00:32:41
◼
►
would still recognize it, which I think is also really impressive. And so we've also done a lot
00:32:45
◼
►
of work tracking your strokes as they go to see what path you might have followed. And you can
00:32:53
◼
►
can see that even when you smart select, right, you know,
00:32:56
◼
►
when you smart select, when you select normal text, it's very
00:33:01
◼
►
linear. But I think that's one of the awesome parts that we
00:33:05
◼
►
have with smart selection with your handwriting is that, you
00:33:08
◼
►
know, how often is my handwriting actually a straight
00:33:11
◼
►
line? Probably never. It always has a slight tilt. And you know,
00:33:16
◼
►
maybe I'm feeling a little fun and want to write in a little
00:33:19
◼
►
spiral or like in a little wave. And I think that's one of the
00:33:22
◼
►
really cool parts about smart selection is that, you know, we can still know that you're
00:33:27
◼
►
writing in this wave and select it like that instead of being constrained to this really
00:33:32
◼
►
linear form.
00:33:51
◼
►
that Scribble uses. And so I feel like it's one of those things where it's like, "Oh, yeah,
00:33:57
◼
►
of course you should be able to select handwriting like this. It works with typed text. Easy peasy,
00:34:02
◼
►
right?" But there's so much machine learning happening under the hood. And then in addition,
00:34:07
◼
►
like, as I said before, one of those challenges is that text is just so linear versus your
00:34:13
◼
►
handwriting. It could be diagrams and drawings, nonlinear text, random arrows pointing everywhere.
00:34:20
◼
►
And so that was definitely one of the challenges of handling
00:34:23
◼
►
selection, smart selection, in Notes.
00:34:27
◼
►
So I was playing around with Scribble on iPad S14
00:34:30
◼
►
on my iPad Pro.
00:34:31
◼
►
And something that I noticed is that-- so I
00:34:33
◼
►
tried to handwrite in a bunch of different text fields.
00:34:36
◼
►
And something that I noticed was that when I opened Music
00:34:39
◼
►
and I went to search for something on Apple Music,
00:34:42
◼
►
and I used Scribble in the search field,
00:34:45
◼
►
the placeholder text inside the search field disappeared.
00:34:48
◼
►
And so then I was watching a session about this,
00:34:51
◼
►
and I wanted to ask you, if I'm a third-party developer,
00:34:55
◼
►
and I wanna integrate, and I wanna offer support
00:34:57
◼
►
for Scribble in my text fields,
00:34:59
◼
►
are there any particular considerations
00:35:01
◼
►
that I should account for, such as, for example,
00:35:04
◼
►
in Apple Music, you got the placeholder text,
00:35:07
◼
►
but it disappears because it doesn't wanna get in the way
00:35:09
◼
►
of your handwriting?
00:35:11
◼
►
- Yeah, definitely.
00:35:12
◼
►
I think your music example is a perfect example of that.
00:35:15
◼
►
Other considerations are if your text field moves.
00:35:19
◼
►
So search is actually a good example of this.
00:35:22
◼
►
So if you type in your Safari search bar,
00:35:25
◼
►
you know, with a normal keyboard,
00:35:26
◼
►
you'll actually notice the search bar moves up
00:35:28
◼
►
as you type to, you know,
00:35:29
◼
►
give more room to surface the search results.
00:35:32
◼
►
But when you use a pencil,
00:35:34
◼
►
you actually don't want that, right?
00:35:35
◼
►
Because if you're writing and then all of a sudden
00:35:37
◼
►
the text, the like search bar moves underneath your pencil,
00:35:40
◼
►
like that's such a jarring experience, right?
00:35:43
◼
►
I think one of those principles that we really want third parties to adhere to is, you know,
00:35:48
◼
►
make sure that your text fields stay where they are when users write. Another consideration, too,
00:35:54
◼
►
is how big your text field is in the space. So if you'll open messages, for example, you have
00:36:01
◼
►
a single line text field on the bottom, which, as you're typing, feels pretty natural, but as
00:36:08
◼
►
your writing can get a little awkward as your hand is, you know, hanging halfway off the iPad,
00:36:13
◼
►
or as you like, you know, start entering a multi-line scenario. And so kind of adjusting
00:36:20
◼
►
your text field so that they feel the most natural that you can for writing. I think one of the great
00:36:25
◼
►
parts that we actually also do for you that you don't have to do as a third-party app developer,
00:36:29
◼
►
but you can customize if you want, is that you can be a little sloppy and right outside the box
00:36:34
◼
►
if you want. So even if I start scribbling and my handwriting is too big for this tiny text field,
00:36:40
◼
►
you can still write outside the lines, don't have to follow the lines like you did in elementary
00:36:44
◼
►
school, and will still know what text box you meant to write in.
00:36:48
◼
►
Yeah, and to add a little bit more to that, Federico, since you brought it up,
00:36:52
◼
►
the other thing the team worked incredibly hard on is making sure that the vast majority of
00:36:57
◼
►
third-party apps don't actually have to do any adoption to get scribble.
00:37:01
◼
►
Right, that was my follow-up.
00:37:02
◼
►
So good. You and I are on the same wavelength, which is no surprise at all. Yeah. So this is
00:37:08
◼
►
something that as we were looking at Scribble internally, we wanted to make sure that adoption
00:37:13
◼
►
was only necessary in the places where we might not be able to do that at the system level. Maybe
00:37:19
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there's something highly custom in the app, but I think you'll find that the overwhelming majority
00:37:23
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of apps will just work with Scribble. And I think that is, and that includes apps that use web views
00:37:29
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►
in their apps and native obviously UI text fields. And I think this is part of really bringing
00:37:35
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►
Scribble to life is it just works and you'll find that and I think that's what users will expect
00:37:41
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►
right when you think about it. You don't think if a keyboard is going to come up when you tap into
00:37:45
◼
►
a text field and Scribble should work exactly the same way and it does. I am also as well a big pen
00:37:52
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and paper nerd but one of the things that I love about when you can intersect these analog and
00:37:58
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digital tools is how they can assist you in places that you would otherwise be lost in.
00:38:05
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And smart shapes and data detectors are really good examples of that because I can still get the
00:38:12
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►
feeling of drawing myself or writing down something, taking a note myself, but still get to take
00:38:18
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►
advantage of what a computer can do for me. And I thought that that was such a beautiful way of
00:38:25
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►
Bridging the gaps between those two things does that type of stuff ever drive your thinking about trying to find ways to bridge those?
00:38:31
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►
experiences for people oh
00:38:33
◼
►
Absolutely. I mean, I think one of the principles that we have with Apple pencils
00:38:38
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►
we really want to make it, you know, just as easy as
00:38:40
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Picking up a normal pencil and paper right? I put my pencil down
00:38:44
◼
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I'm making marks really easy and like you said, I think at least for me too. There's something really
00:38:51
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memory enforcing about writing something down. Yeah. And so I
00:38:55
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►
take notes aggressively, just so that I can help absorb that
00:38:59
◼
►
information. Another one of those things that we think about
00:39:01
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is, how can we make it as smooth and easy as possible? But then
00:39:06
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what can we also provide you? That makes it even better? Like,
00:39:09
◼
►
why would I reach for an iPad over a pencil and paper, right?
00:39:12
◼
►
And I think these smart features really help build on that a lot,
00:39:17
◼
►
so that it's not just the thing you wrote and, you know, help you absorb this information.
00:39:22
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►
But also you can take action on it. You can do things to it later. You can, you know, I think
00:39:29
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►
one of the great parts is like, "Oh, I needed to insert this whole extra paragraph because I forgot
00:39:35
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►
to write it in." And instead of, you know, drawing those really long arrows and trying to fit things
00:39:40
◼
►
in the margins, I can just like move everything and everything still looks really nice.
00:39:44
◼
►
things like search, right? Paper, you can't search your handwriting. And so yeah, I think
00:39:49
◼
►
Jenny's spot on. We want to provide that friction-free experience you get with paper,
00:39:55
◼
►
but then take it to a whole new place. You know, even scanning documents in, right? You scan a
00:40:01
◼
►
document in and you can search that document now in Notes. And so that's, yeah, we're really excited
00:40:07
◼
►
about this kind of whole new way to work with on iPad. Yeah, I was actually, you know, taking
00:40:12
◼
►
notes the other day and then someone was wrote a website and I was like oh I really want that
00:40:16
◼
►
website and I'd handwritten it and then I was able to like go to the website afterwards and I was
00:40:20
◼
►
like wow this is so useful. When the Apple Pencil came around the first time when we first had it,
00:40:26
◼
►
it was really focused on being a creative tool and an artistic tool and that was like a really
00:40:32
◼
►
fantastic purpose for it but now it's it really feels like these features are helping it become
00:40:38
◼
►
the meeting tool, the note-taking tool that many people I think do use the Apple Pencil for,
00:40:44
◼
►
but these new features really help make that a much, much better experience,
00:40:49
◼
►
which I think is really amazing. Yeah, 100% agree. It's been really fun to watch
00:40:55
◼
►
Apple Pencil grow, right? And I think the principles of it, what's great is they've
00:41:02
◼
►
remain the same. We want low latency, right, versatility. All of those things have helped
00:41:08
◼
►
make it give you that feeling of paper. And I think the other key part of this is,
00:41:15
◼
►
and we talked about this last year at WWDC, where we were able to reduce the latency in software.
00:41:20
◼
►
And I think that's one of the incredible parts about Apple Pencil is that we can continue to
00:41:25
◼
►
improve it, both from the hardware and the software perspective. That's what's been helping
00:41:29
◼
►
it grow and grow and grow into this really incredible way to input on iPad.
00:41:36
◼
►
Yeah, to add to Steven's point too, I think iPad itself has seen this transformation from this
00:41:42
◼
►
creative device to this productivity device as well. I can do so much more on my iPad,
00:41:47
◼
►
and then all these pencil features just help you be more productive as well.
00:41:51
◼
►
So Steven, I'd like to dig in a bit deeper on iPad S14 in general, if you don't mind.
00:41:59
◼
►
Believe it or not, Federico has some questions.
00:42:03
◼
►
Exactly, exactly.
00:42:05
◼
►
Look, I have a long list and I had to cut it down, so bear with me.
00:42:09
◼
►
Just a few questions.
00:42:13
◼
►
So I guess the first one that comes to mind is the home screen, right?
00:42:18
◼
►
And on IPRS 14, we have these new widgets,
00:42:20
◼
►
this new widget kit framework for developers,
00:42:23
◼
►
and these widgets that can be glanceable, can be relevant,
00:42:26
◼
►
and of course you've provided some default widgets.
00:42:29
◼
►
We can try it now with Apple Music and Notes and Reminders,
00:42:32
◼
►
and they look fantastic.
00:42:34
◼
►
Now, on the iPhone, the home screen allows you
00:42:37
◼
►
to intermix these widgets with app icons,
00:42:40
◼
►
and so you can have these very custom layouts
00:42:42
◼
►
with widgets of multiple sizes,
00:42:44
◼
►
and then you can have the icons flow around them.
00:42:46
◼
►
On the iPad, in iPadOS 14, however,
00:42:49
◼
►
the widgets are still placed in the left column.
00:42:51
◼
►
And I was wondering if you could elaborate a little
00:42:54
◼
►
on what was the reasoning behind this difference between the two home screen experiences?
00:42:59
◼
►
Absolutely, glad you asked about that. Before I jump into that, I do think, and I think it's worth
00:43:06
◼
►
kind of noting that aside from the difference in where you can place them, the widgets themselves
00:43:12
◼
►
are identical in terms of capability. So the design, the size, the smarts, which we can talk
00:43:18
◼
►
about as well if you'd like, are all the same, which is great. So it really gives you that nice,
00:43:22
◼
►
consistent experience. The short answer is that this year we really decided to focus the iOS
00:43:30
◼
►
experience on intermixing on the home screen. As you know very well, last year we added the
00:43:35
◼
►
ability to pin widgets to pin the Today View as it were next to your apps on iPad. And we really
00:43:42
◼
►
felt this year that that was the right placement for them because you can have them right there
00:43:47
◼
►
with your apps on iPad, the larger screen on iPad also lends itself better to that so you can get
00:43:53
◼
►
more content on the screen. Whereas on iPhone, if you want that experience, you know, prior to iOS
00:43:58
◼
►
14, you had to swipe over to Today View, which you can still do. But putting them on the home screen
00:44:03
◼
►
gave iPhone users that same immediate benefit of accessing the widgets from the home screen. And so
00:44:08
◼
►
that was why we decided to kind of keep those separate. The other feature that is also only on
00:44:14
◼
►
on the iPhone for now, I believe, is the App Library.
00:44:16
◼
►
So you have this new method of organizing apps automatically
00:44:20
◼
►
for you in different categories.
00:44:21
◼
►
And you have also intelligence there
00:44:23
◼
►
because you have suggestions and you have recently added,
00:44:26
◼
►
but that's only on the iPhone.
00:44:27
◼
►
And now this is my personal theory,
00:44:29
◼
►
and you can correct me if I'm wrong,
00:44:31
◼
►
but between the widgets and the App Library,
00:44:34
◼
►
I feel like the App Library makes more sense on the iPhone,
00:44:37
◼
►
like personally speaking.
00:44:38
◼
►
And that's also part of something that I heard
00:44:40
◼
►
in one of the sessions of that the average person
00:44:43
◼
►
goes back to the home screen over 90 times a day.
00:44:47
◼
►
And that to me feels like an iPhone thing.
00:44:48
◼
►
It feels like an iPhone interaction.
00:44:50
◼
►
Like you pick it up and you navigate back and forth
00:44:52
◼
►
between apps and the home screen.
00:44:54
◼
►
If that's the line of reasoning, I guess it makes sense
00:44:57
◼
►
to have the app library on the iPhone
00:44:59
◼
►
because it's the kind of organizational tool
00:45:01
◼
►
that speeds up these interactions
00:45:04
◼
►
between apps and the home screen.
00:45:05
◼
►
- Yeah, I think that could certainly be part of it
00:45:08
◼
►
for a lot of people.
00:45:09
◼
►
I think the other kind of thing to keep in mind too
00:45:12
◼
►
is on iPad again, and I'll I think that's worth kind of continuing to sort of beat this drum of
00:45:18
◼
►
we have a large screen you can have more apps per page and as you know Federico but I'll say it for
00:45:25
◼
►
you know posterity we've got the dock and I think on iPad the dock is something that you can load up
00:45:31
◼
►
with lots of apps you can access it over apps so it becomes that additional way of switching between
00:45:37
◼
►
apps and as well if you have a hardware keyboard on iPad you can command space and launch apps that
00:45:44
◼
►
way and I think this does come back to a higher level point which is you know we really do think
00:45:48
◼
►
about these experiences independently right how can we create the right experience for iPad how
00:45:54
◼
►
can we create the right experience for iPhone and then of course share those technologies where it
00:45:59
◼
►
makes sense for users but also acknowledge that people use devices in different ways their screens
00:46:04
◼
►
are different sizes and so and that's what drives all of our software design and software
00:46:10
◼
►
development. You know that's why you see this really great distinct experience on iPad.
00:46:14
◼
►
While we're talking about iPad design, a phrase that's kind of been used in some of the sessions
00:46:21
◼
►
is designed for the iPad or the iPad idiom and I wanted to know how you think about that. You know
00:46:27
◼
►
there's a lot of consistency like you just said between the phone and the iPad but now there's
00:46:31
◼
►
also consistency between iPadOS and macOS. So kind of how do you feel, how do you think about those
00:46:38
◼
►
things and where does the iPad sort of fit into that spectrum? Absolutely. Great question. Kind
00:46:42
◼
►
of stepping back just a little bit, I think when we think about those three categories of devices,
00:46:46
◼
►
and of course all the other devices we make like Apple Watch, et cetera, the Uber driving force
00:46:52
◼
►
for us is to deliver the right experience for the right device. I think that is, you know, that's how
00:46:57
◼
►
we think about these things, and as I mentioned before, and figuring out how they are consistent
00:47:03
◼
►
and how do they work well together, because a lot of our users have all those devices,
00:47:07
◼
►
right? And so they should work really well together. Then as we think about iPad, what
00:47:12
◼
►
drives us there is how can we make really efficient use of that large screen to help
00:47:19
◼
►
people get more done faster? And I think a great example of that is, and we talked about
00:47:26
◼
►
a little bit earlier before we got started, which was the addition of sidebars really does speed up
00:47:31
◼
►
that experience because what you end up with is you end up with apps that are able to put
00:47:35
◼
►
all of their core functionality right in the main window. So instead of tapping on something and
00:47:41
◼
►
having another panel open or shifting to another place, you can just tap, tap, tap like in photos
00:47:47
◼
►
or music and the content updates on the right hand side. That's a really powerful and efficient way to
00:47:52
◼
►
to work on an iPad. The other nice thing about the sidebars is they support drag and drop
00:47:56
◼
►
and spring loading, as you saw in the demo, so you can pick things up and move them around
00:48:00
◼
►
really naturally and fluidly. And that's an efficiency that we and that's kind of what
00:48:05
◼
►
drives our thinking, which is how can we let users get more done on this beautiful, large
00:48:11
◼
►
multi-touch display? And then the other benefit there, as you alluded to on the Mac side,
00:48:16
◼
►
is any developers that want to bring those apps over to the Mac via Mac Catalyst, those
00:48:21
◼
►
all of those features translate beautifully to the Mac. So you'll get those great sidebars on the Mac,
00:48:26
◼
►
etc. pull-down menus. And I think that's another way to kind of really help the ecosystem out.
00:48:33
◼
►
One other couple other points I wanted to drop in there too, while we're talking about design for
00:48:37
◼
►
iPad elements is, you know, we not only went with sidebars, but we went really deep into the
00:48:44
◼
►
experience. So pull-down menus, which are incredibly efficient. We have a new date picker. So,
00:48:50
◼
►
You know the kind of slot machine style date picker on iPad?
00:48:55
◼
►
That is now a mini calendar where you can type in.
00:48:57
◼
►
I love that so much. I'm so happy.
00:49:01
◼
►
Isn't it awesome?
00:49:01
◼
►
Yeah. I didn't realize that I didn't want the kind of wheel anymore until I started using the
00:49:09
◼
►
trackpad. And then I was like, I have a trackpad and keyboard. I want to type now or tap now.
00:49:15
◼
►
Right. That is really wonderful.
00:49:17
◼
►
Ask and you shall receive.
00:49:20
◼
►
And then the other one is, and Jenny can talk even deeper about this, we now have a system-wide color
00:49:26
◼
►
picker with an eyedropper just like you would expect, and so that will help developers implement
00:49:32
◼
►
this. And the overarching idea here is that we can generalize these tools. Developers can easily
00:49:40
◼
►
integrate them into their apps, including things like Pencil with PencilKit, and our users get this
00:49:47
◼
►
incredibly consistent experience across apps, which is just a great way for them to deliver
00:49:54
◼
►
great apps across all our platforms. While we're here, I'd like to hear a little bit about the
00:50:00
◼
►
color picker. Again, something that's been on the Mac for ages now showing up elsewhere. What
00:50:05
◼
►
considerations went into that? Yeah, I mean, I think, like you said, we kind of take it for
00:50:10
◼
►
granted on the Mac, right? You know, it's this easy to use thing. I can pick colors really easily
00:50:14
◼
►
on the Mac, but at least for on iOS and iPadOS, you know, if you wanted a color picker, you had
00:50:21
◼
►
to implement all of that yourself. And you know, there are lots of different ways to pick colors,
00:50:26
◼
►
there's the grid of colors, there's the spectrum, then you have color spaces and opacity. And all of
00:50:31
◼
►
it is a lot of work to implement as a third party developer and even as a user, right, you know,
00:50:35
◼
►
getting used to different applications, color pickers are kind of a different experience.
00:50:41
◼
►
And so it's really great that we were able to unify this all together so that you don't have to
00:50:45
◼
►
do all this work if you want to just, you know, be able to change colors of like, you know, text
00:50:51
◼
►
or drawings in your app. Something that really stood out to me as soon as I installed the iPad
00:50:57
◼
►
S14 was I look at these sidebars and I look at these pull-down menus and I look at search,
00:51:03
◼
►
and a lot of it felt instantly familiar as somebody who's seen those elements on macOS.
00:51:10
◼
►
but at the same time they also felt like they didn't feel like additions to the iPad
00:51:18
◼
►
didn't make sense for the platform, and I feel like you've struck a really good balance in
00:51:22
◼
►
bringing over these features that maybe are inspired from work that you've done previously
00:51:28
◼
►
on macOS, but they also were adapted to the iPad and they make sense for the platform.
00:51:33
◼
►
And search really stands out to me there, as now you have this floating search bar in the middle
00:51:38
◼
►
of the screen that doesn't hide what you're doing underneath. Can you elaborate on this,
00:51:44
◼
►
sort of, bringing over these elements from the Mac, but while also rethinking their design and
00:51:50
◼
►
their functionality for iPadOS? You know, one of the really unique advantages we have at Apple is
00:51:57
◼
►
we make the world's best phones, the world's best tablets, and the world's best computers. And while
00:52:03
◼
►
we... and we can keep those distinct, and we can share features across them. And as you note,
00:52:08
◼
►
when we share features we don't just bring them over to one device or another. We really do think
00:52:13
◼
►
deeply about how can we take those elements and make them feel kind of exactly as you said Federico
00:52:18
◼
►
considered for that device. And there are some cases where we don't think it's right to bring
00:52:23
◼
►
things over to one platform or the other. Or maybe sometimes we reimagine them completely.
00:52:28
◼
►
I think you're right search is one of those ones that feels instantly familiar. It's the same
00:52:33
◼
►
keyboard shortcut that you're familiar with on the Mac. It does there's kind of some nice fun
00:52:37
◼
►
treatments in there where if you look up an app and you want to open up that app in split view,
00:52:42
◼
►
you can actually drag it out of the search field and over to the side, and that's just a quick way
00:52:47
◼
►
to get into multitasking. And so we really do think about how do we bring these to the platforms
00:52:54
◼
►
and make them feel natural on that platform? How do we make them work great with touch,
00:53:00
◼
►
right? We always come back to this idea iPad is a touch first device. I like to say when you use
00:53:05
◼
►
iPad in its purest form, it's a sheet of glass you hold in your hand, and you should be able
00:53:09
◼
►
to do everything with touch. And then as we layer on other ways to input, like the trackpad
00:53:17
◼
►
and the pencil, those just make the experience better, but everything works with touch. You
00:53:21
◼
►
know, pull-down menus, touch and hold and drag down work fantastic. Of course, if you
00:53:26
◼
►
click on one of those with the new trackpad, it works great too. So we really do think
00:53:31
◼
►
about all of the details there. And I think the result is that that really shows through
00:53:37
◼
►
in the experience.
00:53:39
◼
►
And speaking of those menus, they feel like an evolution of the context menus that you
00:53:46
◼
►
launched last year in iOS 13. And it kind of feels like they have taken over the entire
00:53:51
◼
►
OS because in a bunch of different places, like I was having a phone call with my mom
00:53:55
◼
►
a couple of days ago, and I wanted to switch from the iPhone speaker to one of my home pods,
00:54:02
◼
►
and when I pressed on the speaker icon, I got a pull-down menu. So it does feel like these
00:54:09
◼
►
context menus have sort of taken over, and maybe it's because, as you mentioned, they
00:54:16
◼
►
transition so beautifully from touch input to pointer input. Was that the reason why
00:54:23
◼
►
a lot of menus are now those kinds of pull-down menus?
00:54:26
◼
►
- Yeah, and also there's that,
00:54:28
◼
►
and they're just really an efficient way
00:54:30
◼
►
to pack a lot of functionality into a single location.
00:54:33
◼
►
And I think that, you know, if we've learned something,
00:54:36
◼
►
you know, from our years on the Mac is,
00:54:38
◼
►
context menus can be a great way to give users
00:54:42
◼
►
a lot of functionality right where they need it, right?
00:54:46
◼
►
You don't have to go up to a menu at the top.
00:54:48
◼
►
You can get it immediately in place.
00:54:51
◼
►
And as you probably have noticed,
00:54:53
◼
►
what I love about the iPad context menus is they grow,
00:54:56
◼
►
the animation of they grow right out of where your finger is
00:54:59
◼
►
which gives you that really,
00:55:01
◼
►
that beautiful direct manipulation feeling,
00:55:04
◼
►
whether you're right clicking on the track pad
00:55:05
◼
►
or you're touching and holding.
00:55:06
◼
►
And so I think that really is the spirit of this is
00:55:09
◼
►
they're fast, they're efficient,
00:55:11
◼
►
and they're exactly where you expect them to be.
00:55:14
◼
►
And they just, the context menus just turned out
00:55:17
◼
►
absolutely beautiful.
00:55:18
◼
►
And on iPhone, you'll notice the new menus have a haptic
00:55:22
◼
►
as you move your finger up and down, which is cool.
00:55:24
◼
►
So it gives you that feedback of where you are.
00:55:26
◼
►
And so, yeah, we love these.
00:55:28
◼
►
We think there are great design element for apps.
00:55:31
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There's a lot of stuff going on in iPadOS,
00:55:35
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and which is really great to see.
00:55:36
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Like we were already hoping that the introduction of this new platform
00:55:40
◼
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last year would continue to bring more evolution year over year,
00:55:43
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which it definitely has.
00:55:45
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From a developer's perspective, like we have a lot of developers
00:55:48
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that listen to the show.
00:55:49
◼
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How would you describe what a great iPad app in 2020 will be following iPadOS 14?
00:55:56
◼
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What areas do you think developers should be really put in focus on when it comes to making the best iPad experience?
00:56:02
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Yeah, that's a great question.
00:56:05
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You know, I think what we look for in a great iPad app is a few things.
00:56:09
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Number one, really consider that large screen.
00:56:14
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There is so much you can do on this large screen on iPad
00:56:19
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with three column views and more information
00:56:23
◼
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in the main window.
00:56:24
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I think that is just, when you really kind of consider
00:56:29
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this screen, the app experience can be extremely distinct.
00:56:34
◼
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That's number one.
00:56:35
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Number two is I think, of course,
00:56:37
◼
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we want all of our developers to consider
00:56:39
◼
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implementing size classes so that the app works great
00:56:43
◼
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you're in split view and slide over and all of those elements which is which is what our
00:56:48
◼
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iPad customers are now coming to expect which is they can use the app full screen they can use the
00:56:53
◼
►
app and slide over they can split it multi window right that's becoming another part of being a
00:56:59
◼
►
modern iPad app and what I love about when you build a modern iPad app you don't have to worry
00:57:06
◼
►
about implementing other things like trackpad support because that just comes along right
00:57:12
◼
►
it turns out that if you build a great app for touch on iPad, it'll just work great with the cursor,
00:57:17
◼
►
period, right? And so I think that is that part of it users will come to expect. And then I think
00:57:23
◼
►
actually as we come back around to Pencil, that's another area that Jenny and team and she can talk
00:57:28
◼
►
more about PencilKit because I think PencilKit is another thing that users are going to come,
00:57:34
◼
►
you know, in some contexts come to expect that Pencil will work great in apps and PencilKit is
00:57:39
◼
►
an awesome and easy way for our developers to add that capability to their apps.
00:57:45
◼
►
Yeah, I think one of those things to add to Steven's point is, you know, building your own
00:57:49
◼
►
pencil experience before used to be kind of a lot of effort. And one of the great parts about
00:57:54
◼
►
Pencilkit is that we make it really easy. You can just, you know, I think we advertised in our talk
00:57:59
◼
►
last year that it requires only five lines of code and you can get a pencil experience in your app.
00:58:05
◼
►
And so I think that's part of the,
00:58:07
◼
►
one of the really big parts about making your app
00:58:10
◼
►
more friendly, not only just this, you know,
00:58:12
◼
►
being really friendly with multi-window sizing appropriately,
00:58:15
◼
►
but also, you know, helping support all these inputs
00:58:18
◼
►
that users might want to use to interact
00:58:20
◼
►
with your application in an easier way.
00:58:22
◼
►
- Yeah, I think I can speak for all of us.
00:58:25
◼
►
And we say like, we're super excited about iPadOS this year
00:58:29
◼
►
and can't wait to spend much more time with it.
00:58:31
◼
►
And then as the year goes on,
00:58:33
◼
►
and seeing developers integrate and use all these new tools
00:58:37
◼
►
is going to be amazing.
00:58:38
◼
►
So we want to thank you both for taking the time
00:58:40
◼
►
to talk to us today and to share all of this with our listeners.
00:58:43
◼
►
It's been amazing.
00:58:44
◼
►
Thank you so much.
00:58:45
◼
►
Thanks for having us.
00:58:46
◼
►
Yeah, thank you, guys.
00:58:47
◼
►
This was a lot of fun.
00:58:48
◼
►
We always love talking about this stuff.
00:58:50
◼
►
So thanks for carving out some of your time in your day
00:58:52
◼
►
to talk to us.
00:58:55
◼
►
So that was a lot of fun.
00:58:56
◼
►
I enjoyed this interview.
00:58:57
◼
►
It was really cool.
00:58:58
◼
►
Yeah, I was really happy for the time.
00:59:01
◼
►
had lots of questions, obviously about the Apple pencil stuff because as I've said, and
00:59:06
◼
►
I've I'll keep saying it. It's my favorite feature of iPad OS right now. So like I'm
00:59:13
◼
►
super into it. And I was really happy with the information that we got from Steven and
00:59:17
◼
►
Jenny. So I want to thank them and everybody at Apple who made that possible for us.
00:59:22
◼
►
We've got some more stuff to talk about. Up next we're going to spend some time in the
00:59:26
◼
►
Apple Arcade minds. But first, let me tell you about our second sponsor. This episode
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of connected is brought to you by Miro. Miro is an online whiteboard that brings teams
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relay FM. Alright so a few weeks ago we spoke about Apple Arcade a little bit on
01:00:57
◼
►
the show because Federico cancelled his Apple Arcade subscription and spoke a
01:01:02
◼
►
little bit about being unsatisfied with the overall kind of crop of games. So was
01:01:07
◼
►
Apple because there's been a strategy change for Apple Arcade as reported by
01:01:12
◼
►
Jason Schreier from Bloomberg. This was Jason Schreier's first piece for
01:01:16
◼
►
Bloomberg right? I think working with Mark Gurman, Jason was at Kotaku is
01:01:21
◼
►
Is that right Federico?
01:01:22
◼
►
Yes, you used to be a Kodaku.
01:01:25
◼
►
And so I'm actually really intrigued to see what Jason will bring to Bloomberg as somebody
01:01:29
◼
►
who's been in the games industry for such a long time.
01:01:32
◼
►
But the two of them worked together on this piece that there's been a strategy change.
01:01:35
◼
►
Apple want to see better engagement and retention for the games and Apple Arcade.
01:01:40
◼
►
They have been canceling some contracts and looking for new places for games that can
01:01:47
◼
►
fit this new strategy.
01:01:49
◼
►
the contracts that have been made with developers for upcoming games.
01:01:53
◼
►
Apparently Apple paid developers based on quote
01:01:56
◼
►
"achieved milestones" that have been hit and also told them that they would work
01:02:00
◼
►
with these companies again if they were willing to make the types of games that
01:02:04
◼
►
they were now looking for which is quote from the article
01:02:07
◼
►
"Apple is increasingly interested in titles that will keep
01:02:11
◼
►
users hooked so subscribers stay beyond the free trial
01:02:15
◼
►
of the service. So I wanted to just preface this by saying I am not diametrically opposed to
01:02:24
◼
►
this approach that Apple now wants to take. I agree with everything I'm sure Federico will say
01:02:32
◼
►
in the opposite to this, although I will also preface this by saying Federico was clearly
01:02:36
◼
►
unhappy with the games that were in Apple Arcade already. But the way that I look at what Apple
01:02:42
◼
►
was trying to do here now is to make in-app purchase games without purchase like IAP without
01:02:49
◼
►
P is how I'm thinking of it. Like that they will want to now be funding and publishing the types of
01:02:56
◼
►
games that will keep people hooked. So there was a hope and there are people that say that they
01:03:05
◼
►
They wanted Apple to change the quality of mobile gaming.
01:03:10
◼
►
But I would say for myself, the games that have been on Apple Arcade that are like that,
01:03:15
◼
►
that are either a) trying to be a console experience or games that are better with a
01:03:19
◼
►
controller on any platform, you know, like games that are platformer games that I think
01:03:25
◼
►
tend not to work very well with onscreen controls for myself.
01:03:28
◼
►
I don't want to play those types of games on my iOS devices or my Apple TV.
01:03:34
◼
►
Will play those types of experiences on a games console. I want games that feel like mobile games on
01:03:41
◼
►
My phone so the games that I have liked the most from Apple arcade games like
01:03:47
◼
►
Grindstone round guard what the golf they feel like mobile games and mobile experiences
01:03:54
◼
►
But there were these games. It was like that under the sea game, right?
01:03:58
◼
►
And Nick and I know people love this game, but it's not for me like ocean horn
01:04:02
◼
►
like I'll just play Zelda. If I want kind of big titles I will play them on a console where they
01:04:10
◼
►
can be bigger for whatever reason. The games that I have liked could easily fit into the free to
01:04:19
◼
►
start world, like the in-app purchase world. You can imagine that very easily. In fact, Apple
01:04:25
◼
►
have been citing Grindstone as an example of what they think is a successful title for them going
01:04:30
◼
►
forward when talking to developers. And you can imagine a game like Grindstone very easily
01:04:36
◼
►
with in-app purchase parts of like, oh you've lost a level a bunch of times, pay or wait
01:04:42
◼
►
two hours before you can play again. You can imagine that mechanic fitting very well into
01:04:46
◼
►
that. And a lot of Apple Arcade's original launch titles, you could feel that they were
01:04:52
◼
►
clearly games that were designed around having in-app purchase in them and that was removed.
01:04:58
◼
►
there were games where the Frogger game had different outfits. Why would you do that?
01:05:03
◼
►
Because you wanted people to pay for them, probably.
01:05:06
◼
►
So for me, I think games that work on the App Store that are built to make people engage
01:05:14
◼
►
with them, even though they at times use questionable tactics, they do give people a level of enjoyment.
01:05:25
◼
►
enjoy playing those games. So if you can still give people that enjoyment or that dopamine
01:05:30
◼
►
hit without at the same time gouging them for $50 gems, I would ask, is that such a
01:05:38
◼
►
It's not a bad thing per se. I think it makes a lot of sense, right? I just think it's kind
01:05:46
◼
►
of sad when you consider how Apple Arcade was pitched and presented. And when you consider
01:05:54
◼
►
the technological advancements that Apple is bringing to gaming on iPad, I
01:06:00
◼
►
just think it's said that when that Apple Arcade is changing in a way where
01:06:04
◼
►
the only metric that matters is retention. And of course, I mean, it's a
01:06:09
◼
►
service, right? And of course Apple wants to make sure that the people are using
01:06:13
◼
►
the service and continuing to pay for the service. However, what makes me sad to
01:06:20
◼
►
hear this, to read this report, is the fact that Apple is shutting down other ideas because
01:06:29
◼
►
they're not addictive enough, because they're not that kind of game that makes you hooked
01:06:36
◼
►
and pushes you to keep playing. Because when Apple Arcade was... Here's why, for me, this
01:06:43
◼
►
is kind of a letdown. When Apple Arcade was presented, it offered this unique vision of
01:06:49
◼
►
a mix of the games that you just covered, those arcade games without inner purchases,
01:06:55
◼
►
combined. That was the thing for me, because those games were combined with other kinds of games, like those
01:07:02
◼
►
games with the vision, games that had a story to tell, games that are a particular mechanic
01:07:07
◼
►
that wouldn't make sense on consoles, and I'm talking about things like War Cards Fall,
01:07:13
◼
►
Skate City, Mutazione, Over the Alps, Neocap, all these games that some of them eventually
01:07:20
◼
►
also came out on consoles, but games that, you know, by all metrics, they wouldn't be
01:07:26
◼
►
considered addictive games. They are, and of course, Beyond the Steel Sky, which was
01:07:31
◼
►
one of the original announcements, and then it just launched, it finally came out last
01:07:37
◼
►
week, which is kind of weird timing considering this, you know, this is story-based games or games
01:07:44
◼
►
that are like a particular angle, a particular artistic vision, and the promise of Apple Arcade
01:07:50
◼
►
was $5 a month, your one-stop place for gaming on the App Store, and you're gonna find all kinds of
01:07:59
◼
►
games. We're gonna fund games that are easy to play, so puzzle games, platformers, multiplayer games,
01:08:06
◼
►
sports games, family games, but you're also going to find these more sophisticated experiences. Maybe
01:08:12
◼
►
that's a good way to describe it, sophisticated experiences, these more artistic indie games,
01:08:18
◼
►
you know? And to hear that in the end, according to this article, again this is just rumors, but,
01:08:26
◼
►
you know, Jason knows what he's writing about when he writes about video games.
01:08:31
◼
►
In the end it just resolves itself as well,
01:08:34
◼
►
"Yeah, we tried, but we're not addictive enough,
01:08:37
◼
►
so sorry, we're gonna pay you for your milestones,
01:08:39
◼
►
but we're not gonna find any more games."
01:08:41
◼
►
And by the way, if you're looking for a game
01:08:44
◼
►
to make for Apple Arcade, look at this one.
01:08:45
◼
►
Look at this puzzle game. - Make this game.
01:08:47
◼
►
- I mean, it's an amazing game.
01:08:48
◼
►
But to actually go out and say,
01:08:49
◼
►
"Well, we're actually looking for more of this,
01:08:52
◼
►
please and thank you."
01:08:53
◼
►
Like, that's, I don't know,
01:08:54
◼
►
it just makes me kind of sad, you know?
01:08:57
◼
►
Because that was such a good promise,
01:09:00
◼
►
such a good angle to say it's a subscription and you're gonna find all kinds of experiences.
01:09:08
◼
►
And of course some of them are not addictive in a way that going to, you know, going to a museum
01:09:15
◼
►
is not addictive as like watching, you know, reality television could be. Like, those are
01:09:21
◼
►
different kinds of experiences and in life it's, you know, we have different kinds of experiences
01:09:26
◼
►
And so in a arcade you could find the puzzle game, you know, the quip, like what's the name of those games like
01:09:33
◼
►
Myke, you know, infinite clickers, like what's the name?
01:09:38
◼
►
Yeah, you can get like the clicker games, there are like match three games
01:09:42
◼
►
which grindstone is.
01:09:44
◼
►
Super easy games that are perfect for mobile and I'm not criticizing those games because there's a place for those but also
01:09:52
◼
►
there was a place for other types of stories and other types of games and now
01:09:56
◼
►
it looks like there won't be anymore because there, you know, the retention for those is not good enough.
01:10:02
◼
►
So it makes me sad because
01:10:05
◼
►
it's, I just find it
01:10:08
◼
►
artistically speaking kind of sad that a company is shutting down
01:10:12
◼
►
potentially really good ideas
01:10:16
◼
►
Especially now that, you know, with iOS and iPadOS 14, we're gonna have even deeper support
01:10:22
◼
►
for controllers and even, you know, mouse and trackpad and keyboard support for gaming
01:10:30
◼
►
Now those developers, you know, they will not be funded by Apple.
01:10:34
◼
►
If they will want to make their game on the App Store, they will gonna have to go to traditional
01:10:39
◼
►
route like set it for price on the App Store.
01:10:42
◼
►
>> Or get a publisher.
01:10:44
◼
►
>> Or get a publisher.
01:10:46
◼
►
Right, but like, I will just say, these games already existed and you weren't interested in them, right?
01:10:54
◼
►
So like, Apple's current crop, which include these games that you think are really awesome,
01:10:59
◼
►
like, that was not enough to get you to keep your subscription.
01:11:03
◼
►
And I think that's kind of...
01:11:05
◼
►
Because they wouldn't come out anymore, because like, Beyond the Seal of Sky came out last week.
01:11:10
◼
►
We both had the point of saying there's a backlog of games that we just never got to.
01:11:16
◼
►
So the content was there, but I think it's just not grabbed either of us.
01:11:21
◼
►
And speaking for myself, the only games that I have really truly enjoyed,
01:11:26
◼
►
I think are the types of games that Apple would still fund, honestly.
01:11:29
◼
►
All those ones that I mentioned, like What the Golf, and I really enjoyed Grindstone
01:11:37
◼
►
and those types of games, I think that they fit with the type of stuff that they're talking about.
01:11:42
◼
►
So I get the point that you're making, but I think if I was going to continue to offer
01:11:48
◼
►
counterpoints, which I will, if people aren't playing them, you know, it's a business. It's
01:11:56
◼
►
not a charity. The point that you made about comparing it to museums, I like that point,
01:12:04
◼
►
But people weren't playing these games or Apple would not be making this move.
01:12:10
◼
►
And it's not like that didn't try.
01:12:12
◼
►
Like they made a tab in the App Store for these and put a ton of marketing behind it.
01:12:18
◼
►
Like, I don't know how much more they could have done to try and get these games in front of people.
01:12:25
◼
►
And it hasn't worked.
01:12:28
◼
►
I don't know. Some things take time.
01:12:30
◼
►
And I just think, you know, it doesn't even be in a year.
01:12:33
◼
►
and now they're already pulling the plug on those because, you know, the numbers were not good enough.
01:12:39
◼
►
I don't know, maybe, you know, maybe...
01:12:42
◼
►
Look, it could be, right, like, they might come back to it.
01:12:46
◼
►
Maybe this is an idealistic vision of we're just gonna keep funding them because it's good for the art of it.
01:12:54
◼
►
And I get it, like, maybe it doesn't make sense.
01:12:56
◼
►
Okay, so this part of Apple, they're not doing things for art right now, you know, like...
01:13:02
◼
►
No art would exist. No art would exist if you looked at numbers. Like sometimes,
01:13:07
◼
►
I don't know, you can make this some argument for music, right? But then again, Apple doesn't run a
01:13:12
◼
►
music studio, so you know, you can be a musician and put up music even though, like, very few
01:13:18
◼
►
people are going to listen to it, but you just do it because it's right. And now I get it. Apple is
01:13:23
◼
►
in a very weird spot because they're not the promoters of art necessarily. They actually fund
01:13:29
◼
►
it. They spend money on it. So they need to sell these subscriptions. Like this is the growth part
01:13:35
◼
►
of their business is selling these subscriptions. Now like you know I think maybe Apple Arcade
01:13:45
◼
►
is feeling the crunch more than Apple TV+ is, right? Because like they're both suffering from
01:13:54
◼
►
the same problem which is neither TV+ or Arcade has had a runaway success, right?
01:13:59
◼
►
But we haven't seen stories of Apple TV+ shows not being renewed, so Apple Arcade is
01:14:09
◼
►
kind of feeling the brunt of this maybe a little bit more, or maybe the situation is much worse.
01:14:17
◼
►
Yeah, I don't know. I just feel like having variety is always good. Maybe Apple is a lot more
01:14:24
◼
►
strict about this than I thought they were. Look, there is also the thing that you must always
01:14:31
◼
►
consider, right, is that the people who have told this story are the people that have had this told
01:14:40
◼
►
to them. Right. Right. So yeah, of course. There could still be a selection of games,
01:14:46
◼
►
which are the games that you want to see, coming to Apple Arcade. But maybe fewer of
01:14:51
◼
►
them. Yeah, maybe fewer of them. I can understand that. That would actually make sense. Instead
01:14:56
◼
►
of just saying... Yeah, like saying like, no, we're not going to do this, but like less
01:15:01
◼
►
of these. And what we need is more games to drive the user base and keep people wanting...
01:15:07
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►
There are a lot of other games that they have spoken about, like the ones that you've mentioned,
01:15:10
◼
►
like Beyond a Steel Sky.
01:15:12
◼
►
You complete it and you're done with it.
01:15:14
◼
►
Now that's not a subscription service, right?
01:15:17
◼
►
You need to have bingeable content, good, like this is the Netflix model, right?
01:15:22
◼
►
Bingeable content, great back catalogue content that people want to keep coming back to.
01:15:26
◼
►
So you need these almost like IAP games to get people really in on the system and have
01:15:33
◼
►
this base of games that are considered good that you can play infinitely. And then also
01:15:39
◼
►
have these narrative games to sit alongside it. And I don't think they found that balance
01:15:46
◼
►
yet. And that's maybe what they are retooling to do. I do not deny that there are people
01:15:54
◼
►
that have been told exactly what they have been told. But we can't say for sure right
01:16:01
◼
►
now that this is the case for every developer of every game at Apple Arcade.
01:16:06
◼
►
Yeah, I get it. Makes sense.
01:16:09
◼
►
Like, okay, so Annapurna Interactive, who published Sayonara Wild Hearts, they obviously
01:16:14
◼
►
loved that game and it did well for them because they gave it a design award. So if they want
01:16:19
◼
►
to make Sayonara Wild Hearts 2, I bet Apple will fund that.
01:16:23
◼
►
Right, I hope so.
01:16:26
◼
►
You would expect so, right? Like, they liked it enough to award it. So, I don't know. I
01:16:31
◼
►
don't know. It's difficult.
01:16:33
◼
►
This story doesn't sit well with me because it reaches to this bigger idea that I really
01:16:42
◼
►
dislike of creating anything art-related or content-related based on numbers. Because
01:16:52
◼
►
Because if I live my life like that, I wouldn't publish the articles that I publish, because,
01:16:57
◼
►
you know, some of them I'm really happy with, and they don't do really well.
01:17:00
◼
►
All three of us here have podcast projects that we do, that make no money, but we do
01:17:06
◼
►
them for fun.
01:17:08
◼
►
So this idea, having to consider this for games and Apple Arcade, something that I was
01:17:13
◼
►
so excited about, like, the principle of it makes me kind of sad.
01:17:20
◼
►
I want to believe that maybe this happened and there's gonna be a shift but maybe Apple will be able to find that balance of
01:17:26
◼
►
Yeah, we're gonna have you know more of those like types of games like grindstone
01:17:31
◼
►
Like stuff like Sonic Racing, you know this kind of stuff that is very
01:17:36
◼
►
consumer ready and we're gonna continue investing on some of these deeper and like more unique
01:17:45
◼
►
unique experiences but fewer of those
01:17:48
◼
►
But even if that is the way it goes, which is definitely our own manufactured best case scenario,
01:17:54
◼
►
because that's not what this report says, that is still keeping true to the report,
01:18:00
◼
►
which is saying that there has been a change in strategy, because there are games that they were
01:18:06
◼
►
funding that they are no longer funding for these reasons. So there is a change, and I guess we'll
01:18:12
◼
►
just have to hope that there'll still be a balance in the future. Steven, do you like games?
01:18:17
◼
►
They're fine.
01:18:18
◼
►
Good. They're fine. This episode of Connected is also brought to you by Pingdom. While you've
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01:19:55
◼
►
There is a story going around based on some rumors that the next iPhone will not feature a charger
01:20:04
◼
►
in the box. So I'll put a link in the show notes to an article on The Verge by Dieter
01:20:09
◼
►
Bohn and also to a tweet thread from MKBHD. But I want to read Marques's tweets because
01:20:17
◼
►
he summed up that he basically said there are two sides to this argument and I think that he
01:20:22
◼
►
pitched them both perfectly and it's a good way to get into this conversation.
01:20:26
◼
►
Reaction number one. Is this a joke? $1,000 for a phone and the most necessary accessory
01:20:32
◼
►
is sold separately. Has a phone ever shipped with no charger in the box? This is a new
01:20:36
◼
►
level of greed. Classic Apple about to make a lot of money creating a problem and selling
01:20:41
◼
►
the solution. That would be take one.
01:20:45
◼
►
Take two, reaction two, is good. Less e-waste at scale. Almost everyone has a charger already
01:20:51
◼
►
anyway. If people want a faster wireless charger, they can still get one. Around 300,000 tonnes
01:20:58
◼
►
of e-waste came from just inbox charges last year.
01:21:03
◼
►
And that is a statistic taken from a Dieter Bohn's article, I think, which is basically
01:21:08
◼
►
saying that there are people that don't need charges who get charges.
01:21:14
◼
►
And if you think about the amount of time, effort, resources that are put into manufacturing
01:21:22
◼
►
and shipping and then being discarded, it is a lot of waste.
01:21:26
◼
►
So that is the setup to this.
01:21:28
◼
►
I would like to ask you both, from a top level, what do you think about the idea of there
01:21:34
◼
►
being no charger in the box with the next iPhone?
01:21:36
◼
►
Yeah, I mean, it's kind of awkward, right?
01:21:40
◼
►
That you buy something and it doesn't come with a charger.
01:21:43
◼
►
I do, but I do understand the e-waste argument.
01:21:46
◼
►
I think that angle makes a lot of sense.
01:21:48
◼
►
And I honestly don't know how to feel about it because it, I don't know.
01:21:54
◼
►
I just think it's a bit awkward having to explain why you buy it.
01:22:00
◼
►
It doesn't have a charger inside, but I think it's one of those things that, if explained
01:22:04
◼
►
well on stage, that it's good for the environment and that most people have duplicate and duplicate
01:22:10
◼
►
chargers and that most people actually...
01:22:12
◼
►
Like I know that I leave my old chargers in the box of each iPhone that I buy every year
01:22:17
◼
►
because I already have my own charger.
01:22:21
◼
►
So yeah, I always leave them in the box.
01:22:24
◼
►
I don't use them, might as well not put them in there. I just think the principle of it
01:22:30
◼
►
is kind of awkward, because if you do this you open yourself up to all kinds of criticisms,
01:22:35
◼
►
especially if you're Apple and a lot of people already have some preconceived notions about
01:22:40
◼
►
the company, like they're greedy and all this stuff costs too much, all the things that
01:22:45
◼
►
people say. So maybe of all companies, Apple is in the worst position to do this, even
01:22:52
◼
►
though the angle is right, I think they're going to catch a lot of criticism. Just like
01:22:56
◼
►
when they did with the headphone jack. They were sort of right eventually, but they are,
01:23:05
◼
►
you know, of all companies, they're going to have the toughest time justifying this.
01:23:09
◼
►
Like Samsung could do it. And a lot of people would say, oh yeah, Samsung, great job for
01:23:13
◼
►
the environment. You know, great argument. If Apple does it, they may be right and it
01:23:18
◼
►
it could be the right angle, but because it's Apple, they're going to catch a lot of negative
01:23:24
◼
►
It will be the headline. Charger gate. And they could be doing like what I believe they
01:23:32
◼
►
did with the headphone jack is like, so we spoke some time ago about a portless iPhone.
01:23:38
◼
►
Maybe that's the next one. Maybe that's 13, maybe that's 14. They get rid of the charger
01:23:42
◼
►
now for the portless iPhone in the future. But Steven, what do you think about this?
01:23:48
◼
►
would you feel? I think Federica is right that even if their heart's in the right
01:23:52
◼
►
place when they do this they already have the reputation for being stingy and
01:23:55
◼
►
this is not going to help that. Now it's Apple's fault that that's their
01:24:00
◼
►
reputation because they have been stingy, right? No one put them in that
01:24:05
◼
►
corner, they put themselves in that corner. I was thinking about how do you
01:24:09
◼
►
mitigate that? How do you do this? It's the right thing to do. Maybe it's you
01:24:15
◼
►
have something in the box that's like hey we know talking about e-waste and
01:24:20
◼
►
promoting the recycling program and saying look we don't put a power charger
01:24:23
◼
►
in here anymore because of these issues and you know some people no matter what
01:24:30
◼
►
they do some people will still lean on the side of apples being stingy but I
01:24:33
◼
►
think there's ways you could get people kind of in the middle on your side so
01:24:36
◼
►
some sort of messaging not only in the keynote but in the box on the box saying
01:24:41
◼
►
"Look, this is why we've made this change."
01:24:44
◼
►
There was another rumor that I think I saw last night
01:24:47
◼
►
or today of the next iPhone box being super thin.
01:24:51
◼
►
- Yeah, that's part of this.
01:24:54
◼
►
- Right, 'cause it would take less fuel and plane space,
01:24:58
◼
►
et cetera, to move these things around the world.
01:25:01
◼
►
Apple, back in the iPod days,
01:25:03
◼
►
when they were doing a new iPod refresh every year,
01:25:07
◼
►
several times that came up, like,
01:25:08
◼
►
"Look, the packaging is 42% smaller,
01:25:11
◼
►
"so we can put more of them on planes."
01:25:13
◼
►
They talk about that with MacBook Air boxes
01:25:15
◼
►
and all sorts of stuff.
01:25:16
◼
►
So you also have that to consider as well.
01:25:19
◼
►
They can do this, but they've just gotta know,
01:25:22
◼
►
they gotta know two things.
01:25:22
◼
►
One, some people are just gonna be mad,
01:25:24
◼
►
and that's just how it's gonna be.
01:25:26
◼
►
But two, or B, I don't know if I said one or A.
01:25:29
◼
►
The second point being,
01:25:31
◼
►
is communicate it somehow to customers who don't pay--
01:25:32
◼
►
- Another point. - Another point!
01:25:34
◼
►
Communicate to customers
01:25:36
◼
►
who aren't paying attention to the keynote.
01:25:38
◼
►
Yeah, I think that there is also the possibility
01:25:41
◼
►
of reducing the iPhone price a little,
01:25:44
◼
►
saying that this is why, right, whether it is or it isn't.
01:25:47
◼
►
But they may be able to reduce the iPhone price
01:25:50
◼
►
while still keeping their margins,
01:25:51
◼
►
and maybe even increasing their margins
01:25:53
◼
►
if it's cheaper to produce these things,
01:25:56
◼
►
cheaper to ship them, all that kind of stuff.
01:25:58
◼
►
- I would go back to the previous argument
01:26:00
◼
►
that Apple is stingy.
01:26:03
◼
►
They're not gonna, I don't think they're gonna reduce
01:26:05
◼
►
the price of the iPhone because of this.
01:26:06
◼
►
They reduced, well, okay, but it might not be because of this.
01:26:09
◼
►
They did reduce the price of the iPhone this last time.
01:26:13
◼
►
So they could still do that.
01:26:16
◼
►
They could make the iPhone thirty dollars cheaper for a million reasons.
01:26:19
◼
►
But this could be one of them.
01:26:21
◼
►
And they could also say this is the reason if they want to.
01:26:23
◼
►
They could also and should also
01:26:27
◼
►
make it a part of the buying process to easily add a charger.
01:26:32
◼
►
Right. So like when you buy your iPhone,
01:26:36
◼
►
say hey, they need to be cheaper, the chargers need to be cheaper if they're going to do this.
01:26:41
◼
►
Chargers, Apple's chargers are way too expensive right now. If they're going to make it a
01:26:46
◼
►
requirement, that crappy slow charger that they put in the box, they need to make it available on
01:26:53
◼
►
the store for a cheaper price than it currently is. It needs to be a small cost to people if
01:26:59
◼
►
they're going to do this. Because look, I bet that there is some statistic that tells them
01:27:05
◼
►
the amount of people using those charges is going down, right?
01:27:10
◼
►
More people were using wireless charges.
01:27:12
◼
►
More people were using third party charges.
01:27:15
◼
►
You know that they know those numbers.
01:27:18
◼
►
I'm not saying that it's a small percentage of people that are using those
01:27:22
◼
►
but if 97% of Apple's customers are using the charger that comes in the box,
01:27:28
◼
►
this would be a really silly thing to do because you would have so many people
01:27:33
◼
►
upset at you, right?
01:27:35
◼
►
So like they must, I'm sure they must know that less people are,
01:27:38
◼
►
and there must be a story for it now, right? Like it makes sense that there is a
01:27:42
◼
►
strong potential that more and more people were using other charging options
01:27:47
◼
►
than the one that comes in the box. Yeah. Right.
01:27:51
◼
►
Cause you know, so many of their customers, it's not their first phone.
01:27:54
◼
►
So many of their customers are using Qi. So many of their customers are using,
01:27:59
◼
►
like, and again, if you are a third party manufacturer,
01:28:03
◼
►
What a great opportunity for you, right?
01:28:05
◼
►
Oh, yeah. Anchor. Oh, man.
01:28:07
◼
►
Yeah, it's Christmas for them.
01:28:08
◼
►
Like, if you sell a cheaper charger than Apple's one,
01:28:12
◼
►
you are going to be rolling in it.
01:28:15
◼
►
Talk about the opposite of antitrust, right?
01:28:17
◼
►
Like, you are just having the greatest time.
01:28:21
◼
►
So I personally, if they are going to do this, I would love
01:28:25
◼
►
what I would love to see them say is like,
01:28:28
◼
►
we're doing it for environmental reasons
01:28:31
◼
►
and the iPhone is going to be a little bit cheaper this year.
01:28:33
◼
►
Do I think that they will do both of those things?
01:28:38
◼
►
But that's what I would like to see.
01:28:42
◼
►
But I don't know if it's the right thing to do because you're inviting the criticism.
01:28:47
◼
►
But it will be way worse if they don't talk about it
01:28:51
◼
►
and then people get that little piece of paper in the box.
01:28:55
◼
►
That's a worse story. I'm almost convinced of that.
01:28:58
◼
►
Because that has the ability of going viral, right?
01:29:02
◼
►
Like that has more of, I feel, that kind of ability
01:29:05
◼
►
than if they said upfront like, "Hey, we're doing this."
01:29:09
◼
►
I think that that could end up being less
01:29:11
◼
►
of a blowback situation.
01:29:13
◼
►
- They gotta do all of that.
01:29:14
◼
►
They have to tell people as much as they can
01:29:18
◼
►
before they get the phone in their hands,
01:29:19
◼
►
that it's the case.
01:29:20
◼
►
Keynote, I love your idea about having on the checkout page,
01:29:23
◼
►
you could even have, look, if you want a five watt charger,
01:29:26
◼
►
it's really slow, but it's this much,
01:29:28
◼
►
and then that you can always upsell--
01:29:29
◼
►
- It's $15. - Yeah.
01:29:30
◼
►
You can always upsell to the faster charger.
01:29:32
◼
►
Like I don't use a 15 watt charger for any,
01:29:34
◼
►
or anything anymore, a five watt charger, excuse me.
01:29:37
◼
►
I'm all in on faster charging.
01:29:39
◼
►
And I think a lot of people don't even know
01:29:41
◼
►
faster charging is a thing.
01:29:42
◼
►
Like I agree with you that a lot of people
01:29:44
◼
►
will probably just leave them in the box,
01:29:46
◼
►
but I think they're leaving them in the box
01:29:47
◼
►
because they're using an old five watt charger.
01:29:50
◼
►
- So yeah, you can tell them, hey look,
01:29:51
◼
►
if you do this one, it's 30 bucks,
01:29:52
◼
►
but you can charge in half the time,
01:29:54
◼
►
then you've had an upsell.
01:29:56
◼
►
And Apple loves an upsell.
01:29:57
◼
►
- Like at the moment, a cable is $19.
01:30:02
◼
►
And the 18 watt charger is $29.
01:30:06
◼
►
Yeah that's way too much and those Apple cables and chargers are not really great.
01:30:11
◼
►
And the 5 watt charger is $19.
01:30:14
◼
►
Yeah that's... no. Just no.
01:30:17
◼
►
If you're gonna do this you gotta make a better option.
01:30:21
◼
►
That's not worth... that 5 watt charger is not worth $20.
01:30:25
◼
►
Even if you offer a one-time discount at purchase, right, that you can get the whole thing for 15
01:30:34
◼
►
bucks instead of like 35, I think that might go a long way as well. And like, if you want to charge
01:30:41
◼
►
people more for extra options, you can go for that. But my favorite meme that I saw about this was
01:30:48
◼
►
everyone was asking Apple for a faster charger put in the box and instead they just take the charger
01:30:53
◼
►
way. Which is an incredibly Apple move to do and we can make that joke because it goes
01:31:03
◼
►
into the idea of them being like that kind of company. They make these decisions and
01:31:09
◼
►
we can call it courage and many people will, right? Bring that old joke back again. But
01:31:15
◼
►
I think there are this one, this is a story I can get on board with way easier than the
01:31:20
◼
►
headphone jack removal. The headphone jack didn't change the environment. It doesn't
01:31:25
◼
►
affect any environment. But I can buy that. I genuinely can buy that. They can have whatever
01:31:31
◼
►
reason they want to have for why they do it, but if they say it's because we want to reduce
01:31:35
◼
►
this waste, that is a cause and effect type thing I will accept personally. Other people
01:31:41
◼
►
may or may not, but I never really felt like there was a good reason given for why the
01:31:46
◼
►
headphone jack went away but this is a like a we've done this why have we done
01:31:51
◼
►
this because we want to be but we want to continue our commitment to the
01:31:56
◼
►
environment okay I don't know what they're gonna do this could be like a
01:32:00
◼
►
little flash-in-the-pan story that go out hand or it could be true but I think
01:32:05
◼
►
the reason that it has gained some steam is because it's very conceivable to
01:32:10
◼
►
imagine that this is going on could go on I think that's it yep if you
01:32:16
◼
►
want to find links to all the stuff we spoke about head on over to relay.fm/connected/301.
01:32:25
◼
►
While you're there, there's some fun activities you can take part in. If you're not a member,
01:32:30
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you can become a member and you will get a bunch of cool perks including connected Pro,
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which is an ad free version of the show each week. It also includes pre and post show segments,
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which are a lot of fun.
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Check that out.
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You can join monthly for $5
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or an annual membership is $50.
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You can send us an email with any feedback or follow up.
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And of course you can find us all on Twitter.
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You can find Myke there as I-M-Y-K-E.
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You can find Federico there at Vitici, V-I-T-I-C-C-I.
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You can find me online as ISMH.
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I thank our sponsors this week, Smile, Miro and Pingdom.
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Until next week, gentlemen, say goodbye.
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I'll be there too.