Show 5
  
   
 
 
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     Hello and welcome to Developing Perspective. Developing Perspective is a near daily podcast 
     
     
  
 
 
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     discussing the news of Note in iOS, Apple, and the like. I'm your host, David Smith. 
     
     
  
 
 
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     I'm an independent iOS developer based in Herndon, Virginia. This is show number five, 
     
     
  
 
 
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     and today is Wednesday, August 3rd, 2011. The format of Developing Perspective is basically 
     
     
  
 
 
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     that I will cover a handful of links and articles and things that I found interesting in roughly 
     
     
  
 
 
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     the last 24 hours, and then move over into a more general discussion towards the end. 
     
     
  
 
 
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     The discussions and links are oriented towards someone who is interested and involved in 
     
     
  
 
 
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     things like Apple, iOS development, and the like, which is what I do. 
     
     
  
 
 
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     All right, the show will never be more than 15 minutes long and will never include third 
     
     
  
 
 
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     party advertising. 
     
     
  
 
 
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     So without further ado, let's get to it. 
     
     
  
 
 
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     First off, the first link I have is a link entitled "Essential Text-Made Shortcuts, Tips, 
     
     
  
 
 
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     techniques. So as I've mentioned before, I'm an avid TextMate user. I've been using it 
     
     
  
 
 
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     for years and years since my early days in Rails. And there's basically just a walk-through 
     
     
  
 
 
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     of some of the things you may not know that you were able to do in TextMate. Some of them 
     
     
  
 
 
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     I've--were surprised to run into myself. It's definitely worth checking out if you use TextMate. 
     
     
  
 
 
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     A lot of little things that in aggregate will probably dramatically improve your productivity. 
     
     
  
 
 
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     All right, next, over on the giant robot smashing into other giant robots blog, which is just 
     
     
  
 
 
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     an awesome name for a blog. 
     
     
  
 
 
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     There's an article, I think it's a little bit older, but I ran into it the other day, 
     
     
  
 
 
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     called "Streamline Your Git Workflow with Alias." 
     
     
  
 
 
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     And it's just a really good sort of walkthrough of, it's an example of how the guys at Thoughtbot 
     
     
  
 
 
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     use Git in their workflow, and then they create aliases 
     
     
  
 
 
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     to speed that up. 
     
     
  
 
 
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     So rather than having to type a variety of operations-- 
     
     
  
 
 
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     say, for example, when they finished adding functionality, 
     
     
  
 
 
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     they get AA. 
     
     
  
 
 
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     And that removes old files, adds new files. 
     
     
  
 
 
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     Then does it get status? 
     
     
  
 
 
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     And then they have one for creating a new branch, 
     
     
  
 
 
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     one for Git up, for fetching from origin 
     
     
  
 
 
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     and rebasing, those types of things. 
     
     
  
 
 
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     And it's just a really clever way of just saving you 
     
     
  
 
 
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     a little bit of time, and even probably beyond that, 
     
     
  
 
 
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     making it very formulaic and precise about what 
     
     
  
 
 
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     it is you're doing when you're trying 
     
     
  
 
 
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     to go through the various stages of your version control 
     
     
  
 
 
 
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     So for example, rather than having to remember, OK, 
     
     
  
 
 
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     whenever I need to get my upstream changes, 
     
     
  
 
 
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     these are the three to four commands that I need to run. 
     
     
  
 
 
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     You turn that into an alias, and that makes your workflow much 
     
     
  
 
 
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     more repeatable. 
     
     
  
 
 
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     and you're far less likely to forget to accidentally pull 
     
     
  
 
 
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     something in or merge it in the wrong way or something 
     
     
  
 
 
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     like that, or miss a file, for example, when you're adding it. 
     
     
  
 
 
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     So definitely worth checking out if you're a Git user. 
     
     
  
 
 
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     Next, over on Macworld, they published their review 
     
     
  
 
 
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     of the new MacBook Airs. 
     
     
  
 
 
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     And what's mostly significant about this, 
     
     
  
 
 
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     other than just to say the new MacBook 
     
     
  
 
 
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     Airs are amazing machines. 
     
     
  
 
 
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     I had the privilege of playing around with a couple of them. 
     
     
  
 
 
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     And if you're looking for a small laptop, 
     
     
  
 
 
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     a really better way to say is if you're looking for a laptop, 
     
     
  
 
 
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     definitely get a MacBook Air. 
     
     
  
 
 
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     They're just amazing machines. 
     
     
  
 
 
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     But it's quite impressive that I thought they gave them 
     
     
  
 
 
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     five mouses, which Macworld rates computers and hardware 
     
     
  
 
 
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     and software in mice. 
     
     
  
 
 
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     And so it's the equivalent of giving it five stars, which 
     
     
  
 
 
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     is a pretty impressive thing, given that there's 
     
     
  
 
 
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     very few pieces of technology that have been given five mices. 
     
     
  
 
 
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     So definitely, if you're in the market for a laptop, 
     
     
  
 
 
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     get a MacBook Air. 
     
     
  
 
 
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     If you want a really small one, get an 11. 
     
     
  
 
 
 
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     Doesn't really matter. 
     
     
  
 
 
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     It's a great machine. 
     
     
  
 
 
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     All right, and next, there's an article 
     
     
  
 
 
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     by Nick Farina talking about his experience working on Android. 
     
     
  
 
 
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     And this is an article that's made the rounds a little bit. 
     
     
  
 
 
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     But it's just a really honest and in-depth discussion 
     
     
  
 
 
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     of what it's like at a tactical level being an iOS developer 
     
     
  
 
 
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     trying to get into Android, talking about some 
     
     
  
 
 
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     of the challenges of Eclipse, some of the different API 
     
     
  
 
 
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     changes, using an emulator rather than a simulator, and some of those types of changes that are 
     
     
  
 
 
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     just really interesting. 
     
     
  
 
 
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     And I think his experience is fairly consistent with my experience where it's not necessarily 
     
     
  
 
 
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     that either one of them is categorically better than the other at an engineering level. 
     
     
  
 
 
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     There's some sort of things I'd like to see, you know, which I'll actually get to later 
     
     
  
 
 
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     about some of the marketplace and the actual, you know, the ability to make money on either 
     
     
  
 
 
 
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     From a technical perspective, it's not necessarily that one totally is better than the other. 
     
     
  
 
 
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     There's some things like, for example, the way that Android does layout is far more consistent 
     
     
  
 
 
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     and scalable, which you'd expect it to have to do because of the fragmentation screen 
     
     
  
 
 
 
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     But it's definitely just something that versus what you see on iOS that Android really wins 
     
     
  
 
 
 
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     But overall, if it's just something if you're thinking of doing any amount of Android development, 
     
     
  
 
 
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     I definitely recommend reading this article 
     
     
  
 
 
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     to get a good sense of really what it's like coming from iOS. 
     
     
  
 
 
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     And lastly, there's an article called 
     
     
  
 
 
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     Face Planting, an app launch horror story with a twist. 
     
     
  
 
 
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     This is over on TapTapTap, the makers of all kinds of things, 
     
     
  
 
 
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     Camera Plus, Classics. 
     
     
  
 
 
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     Basically, it's probably some of the people who've made the most-- 
     
     
  
 
 
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     the single company other than some of the large game vendors 
     
     
  
 
 
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     who've made the most money in the app store. 
     
     
  
 
 
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     And they're talking about how the launch of their most 
     
     
  
 
 
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     recent app, Faces, didn't quite go as they may have hoped, 
     
     
  
 
 
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     versus some of their other things. 
     
     
  
 
 
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     On their first day, they only sold 750 units, 
     
     
  
 
 
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     which for most developers would be a great day. 
     
     
  
 
 
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     But for them, it's in contrast to things 
     
     
  
 
 
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     like the heist, which on its first day 
     
     
  
 
 
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     sold almost 90,000 units. 
     
     
  
 
 
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     So it's just kind of an interesting walk-through. 
     
     
  
 
 
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     Even people with that kind of marketing reach, 
     
     
  
 
 
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     with that kind of resources, still have challenges. 
     
     
  
 
 
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     Things like they launched it-- it turned out 
     
     
  
 
 
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     they launched it on Lion Day, which 
     
     
  
 
 
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     has a variety of challenges and problems with it, 
     
     
  
 
 
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     because I think people weren't as 
     
     
  
 
 
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     interested in new applications. 
     
     
  
 
 
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     But definitely just an interesting walkthrough 
     
     
  
 
 
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     to kind of discuss and see what it's like. 
     
     
  
 
 
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     Even if you have all of those resources, 
     
     
  
 
 
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     you can still make mistakes, and hopefully there's 
     
     
  
 
 
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     something there to learn from for the rest of us. 
     
     
  
 
 
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     All right, and lastly, I'm going to talk a little bit 
     
     
  
 
 
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     about probably the biggest bit of news 
     
     
  
 
 
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     yesterday, which was a blog post that 
     
     
  
 
 
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     was made by the Shifty Jelly guys who make Pocket Casts, 
     
     
  
 
 
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     which originally I believe was an iOS app. 
     
     
  
 
 
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     Then recently they ported it over to be an Android app. 
     
     
  
 
 
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     And this talks about some of the challenges and problems 
     
     
  
 
 
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     they've recently run into, where basically they 
     
     
  
 
 
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     were presented by Amazon with an opportunity. 
     
     
  
 
 
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     Would you like your app to take part 
     
     
  
 
 
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     in our free app of the day feature placement? 
     
     
  
 
 
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     Which essentially means that for one day, 
     
     
  
 
 
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     their application will be given away for free to anybody 
     
     
  
 
 
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     who wants it. 
     
     
  
 
 
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     And in return for that, Shifty Jelly 
     
     
  
 
 
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     agreed to give Amazon 0% revenue share, or essentially, 
     
     
  
 
 
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     Amazon is going to give away their app 
     
     
  
 
 
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     and they will receive $0 for that. 
     
     
  
 
 
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     And it talks about just some of the challenges and things 
     
     
  
 
 
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     they ran into with that. 
     
     
  
 
 
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     There's increased support costs and all of these things. 
     
     
  
 
 
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     And just generally how it's just a bad experience for them, 
     
     
  
 
 
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     where they were all of a sudden-- 
     
     
  
 
 
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     they had 100,000 copies of their app given away, 
     
     
  
 
 
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     and they didn't make anything from it. 
     
     
  
 
 
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     Now fair enough, they decided to do this. 
     
     
  
 
 
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     It wasn't that Amazon went behind their back to do it. 
     
     
  
 
 
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     But still, they had basically a whole bad experience, 
     
     
  
 
 
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     and it's definitely a sour taste in their mouth about it. 
     
     
  
 
 
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     And generally, they talk that the Amazon App Store is just 
     
     
  
 
 
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     awful place to do work. I have some apps in there myself, and I couldn't agree more with 
     
     
  
 
 
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     that. I sort of have a blog post on my side talking about sort of some of the challenges 
     
     
  
 
 
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     about it. But I think at the end of the day that I think is most striking is just that 
     
     
  
 
 
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     there isn't really a market on the Amazon side. If you look at, for example, there on 
     
     
  
 
 
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     their blog posts, they talk about, oh, we have, you know, sort of what their sales were 
     
     
  
 
 
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     to date. And they have, you know, two sales, two sales, 14 sales, 20 sales, and then the 
     
     
  
 
 
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     it was featured, they had 100,000 sales. 
     
     
  
 
 
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     So fair enough, at the high end, with the most visibility 
     
     
  
 
 
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     in the store on a free app, the best you could do 
     
     
  
 
 
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     is 100,000 downloads. 
     
     
  
 
 
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     That seems pretty small. 
     
     
  
 
 
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     I mean, I think, as best I understand, 
     
     
  
 
 
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     many of the top 25 paid apps on the App Store 
     
     
  
 
 
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     do that kind of volume every day. 
     
     
  
 
 
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     And so if that's the best you can do as the most featured 
     
     
  
 
 
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     app for free on the Amazon side, you're 
     
     
  
 
 
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     of getting a sense of just how small that market is 
     
     
  
 
 
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     and how likely as a developer it's not really worthwhile. 
     
     
  
 
 
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     Especially some of the other challenges 
     
     
  
 
 
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     that I think you're going to run into, 
     
     
  
 
 
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     the actual terms of the developer agreement with Amazon 
     
     
  
 
 
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     is very restrictive, and specifically 
     
     
  
 
 
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     in relation to how you can then do things on Google Market. 
     
     
  
 
 
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     Technically, if I remember correctly, 
     
     
  
 
 
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     in order to remove your app from one, 
     
     
  
 
 
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     you'd have to remove it from both. 
     
     
  
 
 
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     So if you add an app to the Amazon App Store, 
     
     
  
 
 
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     You then, in theory, need to-- you cannot remove it unless you 
     
     
  
 
 
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     move it from all marketplaces, which is a pretty rough thing 
     
     
  
 
 
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     that Amazon can exert that much control over you. 
     
     
  
 
 
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     Similarly, Amazon has some crazy things where 
     
     
  
 
 
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     they can adjust your price however they want. 
     
     
  
 
 
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     You say, oh, it's a $10 app. 
     
     
  
 
 
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     And they can say, actually, maybe it 
     
     
  
 
 
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     should be a 99 cent app. 
     
     
  
 
 
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     And you really don't have any control over that. 
     
     
  
 
 
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     So it's definitely just something that I would say, 
     
     
  
 
 
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     at this point, if you're a developer, 
     
     
  
 
 
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     if you're thinking about getting into Android 
     
     
  
 
 
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     and you're thinking about Amazon and Google Market, at this point, it's just stay away. 
     
     
  
 
 
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     It's just not worth your time, your effort, you're not going to make nearly enough money 
     
     
  
 
 
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     from it to for it to be worthwhile in general. And then moreover to that, unless Amazon is 
     
     
  
 
 
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     able to expand its reach, it's just not going to be worthwhile. If the absolute max that 
     
     
  
 
 
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     you can from a volume perspective is 100,000 copies a day. So when you get towards the 
     
     
  
 
 
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     a long tail of that. 
     
     
  
 
 
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     If you're not all the way at the peak, 
     
     
  
 
 
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     you're looking at very small revenues for your application. 
     
     
  
 
 
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     And so it's just not going to be worthwhile. 
     
     
  
 
 
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     Maybe if Amazon comes out with an Android device, a tablet, 
     
     
  
 
 
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     something new comes out in this holiday lineup, 
     
     
  
 
 
	 00:10:30
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     and so they start having a bit more pull, 
     
     
  
 
 
	 00:10:31
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     like all the new Kindles have the App Store on them 
     
     
  
 
 
	 00:10:35
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     or those types of things, it may be worthwhile. 
     
     
  
 
 
	 00:10:38
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     But at this point, I would just say stay away. 
     
     
  
 
 
	 00:10:41
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     If you're going to do Android, focus primarily 
     
     
  
 
 
	 00:10:43
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     on Google Market, which has its own problems, 
     
     
  
 
 
	 00:10:45
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     but is at least generally a lot better. 
     
     
  
 
 
	 00:10:48
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     And in general, I would just still say, 
     
     
  
 
 
	 00:10:50
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     if you're starting out, if you're like, 
     
     
  
 
 
	 00:10:52
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     hey, mobile development's what I want to do, 
     
     
  
 
 
	 00:10:54
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     just stick with iOS. 
     
     
  
 
 
	 00:10:55
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     You'll have a far more nice time, 
     
     
  
 
 
	 00:10:58
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     higher chance of success, and generally just probably 
     
     
  
 
 
 
	 00:11:01
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     Unless Android's the thing you like for other reasons. 
     
     
  
 
 
	 00:11:05
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     Anyway, so that's my general discussion 
     
     
  
 
 
	 00:11:07
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     talking about my thoughts on their experience. 
     
     
  
 
 
	 00:11:10
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     If you have any sort of thoughts, comments, corrections, hit me up on Twitter. 
     
     
  
 
 
	 00:11:14
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     I'm @_davidsmith. 
     
     
  
 
 
	 00:11:15
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     Otherwise, have a good day. 
     
     
  
 
 
	 00:11:17
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     I'll talk to you tomorrow, and happy coding.