#22 - After the Launch
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Hello and welcome to Developing Perspective.
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Developing Perspective is a near-daily podcast discussing the news of Note and iOS, Apple
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and the like.
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I'm your host, David Smith.
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I'm an independent iOS developer based in Herndon, Virginia.
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This is show number 22 and today is Tuesday, September 6th, 2011.
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The format of Developing Perspective is that I'll cover a handful of links, articles, things
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I find interesting in the first part of the show and then move over to a more general
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discussion towards the end.
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This show will never be longer than 15 minutes.
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Let's get started.
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All right, the first slide I have today
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is just a really interesting thing.
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I think it was linked by Louis Mantilla and his Twitter feed.
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But it's a fascinating Tumblr that someone
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has put together that basically walks
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through a variety of products.
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At this point, it's mostly Apple products and things like that.
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But there's a whole other kind of other things.
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And it essentially analyzes them in terms of the golden ratio,
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which if you're not familiar with,
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is this kind of magical 1 to about 1.6 ratio
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that seems to crop up all over in nature
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and is very, very aesthetically pleasing.
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And it's just kind of fascinating.
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Like when they look at the Mac OS Lion logo even,
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like the icon with the lion in it, it fits that.
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And the iPhone 4 in a variety of ways.
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Just kind of fascinating to watch and look at.
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Next, there's just kind of a funny little joke
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that I saw that I thought would appeal to most developers.
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And I'll link to it, but I'll just read it right here.
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This is called the six stages of debugging.
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And basically, the first one is that can't happen.
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The second one is that doesn't happen on my machine.
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The third is that shouldn't happen.
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The fourth, why does that happen?
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The fifth, oh, I see.
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And the sixth, how did that ever work?
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So just a little bit of a humor to start the week off.
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I've definitely experienced personally all
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of those stages of debugging and can
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vouch for the veracity of that.
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And next, I have a little certificate repository
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that is something that will be helpful for certain people.
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Hopefully many of you don't have to run into this,
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but it's something that I personally needed
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and so I figured I'd share.
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And it's to a project that allows
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you to easily set up Microsoft Internet Explorer
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virtual machines on Mac OS.
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And essentially, it uses--
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if you're not familiar, Microsoft
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publishes these little virtual PC instances
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whose primary purpose is to be Internet Explorer 7, 8, 9,
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which is great.
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But you have to have Microsoft Virtual PC, which
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I don't believe runs on Mac.
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And so it's kind of a bit of a pain.
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And so this essentially configures and converts
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them to work with VirtualBox, which is an open, free,
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virtual environment, which you can also
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for all kinds of other cool things.
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Like, you can run a Lion instance in there
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and all kinds of cool stuff.
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But basically, it's just a nice way,
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if you ever need to do-- if you have a website
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for your application or you're doing website testing,
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it's a way that you can kind of spin up instances
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and try out all the different versions of IE
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without having to actually have a Windows machine kicking
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And lastly, I was just going to point out--
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which many of you probably saw over the weekend--
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but is over on TechCrunch, they had a big thing where--
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I guess, let's see.
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They had a big exclusive where MG Siegler
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was able to get his hands on the upcoming Amazon Kindle tablet.
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And basically, it's a seven-inch tablet
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that runs a forked version of Android.
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It's very focused on using the Amazon ecosystem
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to buy books and movies and all those types of things.
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And it's not necessarily news in the sense
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that it's a lot of things that we've been speculated
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about before, sort of in the past.
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The thing that I'm most interested in and why I'm bringing it up
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is I think for me, who is someone who has apps in the Amazon App Store,
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I think knowing for sure at this point, OK, it's coming.
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It's going to be $250.
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It'll probably do pretty well.
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It's like, all right, the Android apps that I have in the Amazon App Store,
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I think I'll make sure work nicely on a seven inch screen in a way
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that for a while I'd written it off.
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I'd find the Amazon App Store to be very low volume,
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low traffic, not very good.
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Maybe it's worth checking back into.
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So just something that I wanted to put on people's radars
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just in case you have a similar situation that you
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have some Android apps.
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The Amazon App Store may actually
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be a worthwhile thing rather than a bit of a waste of time
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than it was before.
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And that's it for the links today.
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And I was going to move over into our general discussion.
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Today I was going to talk about--
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So this is sort of the third part in our series
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about submitting apps to the App Store, where
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we talked about the provisioning and setup part.
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Then we talked about the second phase, which is actually
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the submitting of the app.
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And I'm going to talk a little bit of what
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happens once you've submitted, once your app's approved
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and released and in the store, some of the things
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that you can expect there and what to look at.
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If you've released an app before,
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this is probably a fairly old hat to you.
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But if you're thinking about it or you're just curious,
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this is my experience having launched dozens and dozens
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apps for how that process goes and things to keep in mind.
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All right, so firstly, immediately
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after you launch an app, it'll go
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into a couple of different spots in the App Store itself.
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And see, these are the different places
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that your users can find you.
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One, obviously, they could search for you.
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They can do direct links.
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So if you create a link directly to your app,
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someone can click on that and take you to there.
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They could find you in the app sorted by release date list,
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which is very prominent on the devices themselves.
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It's a little less prominent in iTunes itself,
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but I think most people get apps from the device itself.
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So it works fairly well there.
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The challenge is that is less helpful than it used to be.
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It used to be when you first launched an app,
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you'd have a nice big bump at the beginning.
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And it was really quite nice because you kind of
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have a day or two where people would be seeing you a lot,
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because you're right at the top of the recently released list,
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which is sort of given equal listing versus top apps.
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And so you get a lot of traffic.
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I found recently, though, that that's very, very muted now.
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It used to be very strong.
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But at this point, the number of apps
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that are released every single day
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is so high that that number just-- in the first day,
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in the first hour, you'll likely be overrun
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by a whole other page of apps.
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And so that's just something that's not really especially
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So for example, and if you're curious about how many apps
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are submitted, the best place to go, I would know,
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is 148apps.biz, which is an app review site primarily.
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But the best part about it is it has a stats area.
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And in here, you can see the number
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of apps that were submitted per day overall and so on.
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As of August, so for the whole month of August,
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it averaged out to 782 apps per day.
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And so you can kind of get a sense for why the new release
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doesn't really help nearly as much as it used to.
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Because if you're looking at something like 32 apps being
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released every hour, your app would be at the top of overall
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for a very short period of time, especially
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because apps are typically reviewed in batches.
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And so anyway, so then the primary way
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that people will find your app is in the top paid or top free.
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These are generally speaking volume-based in terms
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of if you have a very expensive app
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and you're doing very well, you'll
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do high on sort of the top grossing list.
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But you may not necessarily do well on the top paid or top
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free, which are more based on just actual units sold.
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So this is why the race to the bottom happened
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and all those types of things.
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because a $0.99 app is more likely to have a higher
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volume than a $10 app.
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So that's just something to keep in mind.
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Something to-- I think it shouldn't necessarily
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drive your pricing, but it's making sure
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that if you're trying to be successful from visibility,
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then visibility is based on volume and so on.
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So that's why most of the top grossing apps, even now,
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are free with in-app purchases to make money in it,
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or advertising.
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They're primarily in-app purchase.
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because taking that approach allows you a lot of visibility
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in the App Store.
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And so once you're in the App Store,
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one thing I would always recommend that you do
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is that you need to check your app
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description, your screenshots, on a couple
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of different devices.
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Ideally, a retina and a non-retina display,
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those types of things.
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And just be looking for things that you weren't expecting.
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So for example, I've had problems
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where things don't display quite right, awkward breaks in my
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sort of description text where you get awkward line breaks,
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those types of things, things that you want to edit.
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Something else you can look at is how long your app's title is
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and making sure that it doesn't break at an unfortunate point.
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You can end up with sort of strange, misleading words being
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shown at the end because it's cut in half,
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those types of things.
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Just be mindful of that right after launch
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to make sure that you don't have any of those sort of biting
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in the butt.
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And let's see, the last-- let's see, other things about once you're in the App Store
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is that in there, there's always going to be-- your app will get a star rating.
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Your star rating is based on reviews.
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As a developer, I would say it's worth initially taking a look at that and making sure that
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there's no immediate big problems, especially looking at your one-star reviews.
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But overall, after a period of time, I found that it's very kind of-- it's just demoralizing
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to look in that. Because you have such a variety of users. You have some people who are, you
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know, it's like, "Oh my goodness, this app is amazing. It changed my life and I'm a better
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person because of it." And then the next, you know, five stars. Next review, one star.
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I can't believe this developer even considers themselves a developer. They should be ashamed
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of themselves. And it's just kind of non-constructive, I find, typically, to look through, spend
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too much time looking through your reviews,
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just focus on making your apps better.
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And probably more constructive is
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to focus on responses that you get from users in email
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or those types of support forms.
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Those users have made a bit more of an effort,
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and so they tend to be at least somewhat constructive.
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You've still got a few flaming trolls coming in saying,
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oh, it's terrible, oh, it's terrible.
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But you get a little less of that
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than you do just in the App Store reviews.
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So just something I'd recommend, because for a while
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I used to get really depressed and, oh, I
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wish I could contact this person.
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What's going on?
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But ultimately, there's just people who like being grumpy,
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and they feel entitled to--
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I mean, especially to say, I have a free app, right?
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So they've got something for free,
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and they're making it sound as though I've just robbed them
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of their life savings.
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So anyway, so that's sort of how you--
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so now you've launched your app.
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You're hopefully ranking fairly well.
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Kind of funny little notes from a ranking perspective
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is you'll notice distinct breakpoints
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in terms of revenue you'll get at different points in ranking.
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And it's kind of a funny thing.
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But basically, obviously, if you're the number one app,
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you'll do very well.
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Then there's sort of a level below that,
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which is sort of the one through five of the App Store, which
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is the first screen that shows up in your category
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or in any of the lists if you just open it up.
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And so that's without any scrolling, you're visible.
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So it's all about visibility.
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Then there's a slight drop for the one
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on the bottom of that, which I think is the fifth, which is
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And then the first 25 is another break point.
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We are kind of getting another sort of--
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I'm not saying these are consistent.
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Like you're making the same at each of these levels.
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But there's kind of these very distinct sort of stair steps.
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So rather than just sort of being a linear fall off
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with rank, it's like you have these very sort of abrupt
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jumps at these various points.
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And then the next break point runs
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to the 25, which is the first page.
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And then for each page thereafter,
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there's a fairly similar rank.
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So that's just something to keep in mind.
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And you can often end up-- sometimes it's worth--
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Overall it's probably not worth in the long run playing these games, but it's sometimes
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something that I found helpful is if you're at launch and you find yourself right on a
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cusp and say your app's $2.99, maybe it's worth for a weekend or two, like stay on a
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Friday right before weekends.
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For my apps I get best traffic on Sundays, so my Sunday rank is very important.
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Sometimes on a Friday I'll drop the price a buck just to kind of get over that hump
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so that for my profitable days, I've
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sort of ranked slightly higher.
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You'll often find that you'll lose money initially
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with that, obviously, because you probably
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won't make up the difference in volume for what you
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did from the price change.
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But it's just a little trick that you can sometimes
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play with just to kind of help that process out a little.
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But generally, like I said, don't do that too much.
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But sometimes it's very helpful, and sometimes it's worth doing,
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especially just at launch when you're
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trying to get traction.
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All right, so that's it, I think, for the App Store.
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The only other thing that you'll have to do once your app's
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launched is update it.
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The process is very straightforward.
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You go into iTunes Connect, say I have a new version,
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give it a new version number, say it would change,
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submit the update.
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But otherwise, that's it.
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And that's it for this kind of three episode arc,
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talking about submitting an app.
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Hopefully that was helpful.
00:13:23
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If you have any questions, comments, thoughts, complaints,
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either hit me up in my contact form on the website,
00:13:29
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or just developing perspective.com/contact.
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Or you can hit me up on Twitter.
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I'm @_davidsmith.
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Otherwise, I hope you like the show.
00:13:40
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If you like it, tell a friend, tell two, tell three.
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It's the best way to say thanks to me.
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And otherwise, have a good Tuesday.
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Happy coding, and I will talk to you later.