#31 - Temple Space Verb
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Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note in Apple iOS and things like that. I'm your host, David Smith. I'm an independent
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iOS developer. I'm based in Herner, Virginia. And Developing Perspective is a show where
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I talk about topics of note, topics of interest to iOS developers, people who like iOS, people
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who develop applications, things like that. Today I'm going to be talking about a kind
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of a funny situation that's currently in the App Store. And this specifically is related
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to an application called TempleJump.
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And so TempleJump is what you could probably charitably
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call a bit of a scam.
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It's for a little bit of a back story.
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There's an app called TempleRun, which is incredibly
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popular in the App Store.
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It's currently the number two grossing app.
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It was the number one grossing app for a long time.
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It's typically in the first one or two in the free apps
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category in the US.
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It was written by actually some people I know, some local
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developers in DC, Keith and Natalia, and you know it's a great app. I mean I've
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wasted many a, well wasted is, I've enjoyed many an hour wasting away my
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time, you know, running away from demon monkeys as I escape a temple and you
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know it's a great game. And what someone has done basically is they created an
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app that is seeking to benefit from that success by creating an app that doesn't
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doesn't really do much of anything, but in the same style in terms of the graphics, and
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with a similar name, you know, "Temple Run," "Temple Jump," "Temple space verb."
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And it's kind of an interesting thing, because there's a bit of a brouhaha in the community
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about that, which I think is sort of fair enough and makes sense that it doesn't feel
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this app which is written by a developer called Anton Sineshkov. I brutalized that
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last name but let's call him Anton. You know he is a developer in the App Store
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who has created a couple of apps like this. There's a couple you know he has
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Angry Ninja Birds, he has Tiny Birds! Catch the Birds, Bird Cart,
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Numbers with Friends, Angry Grandpa, Zombie Jump, you know it kind of goes on
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and on that it seems like the way he, you know, he has 68 apps in the App Store that
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kind of seemed to be on this line where he's kind of taking what someone else has done
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and sort of jumping on it.
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It's like he has plants versus zombie rather than zombies.
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And he has a whole variety of these apps that are just, you know, they feel scammy.
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They feel like they're being disingenuous to the user, that they're capitalizing on
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on someone's expectations that they're related
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to something else, but in reality they're not.
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And as an app developer, as someone who makes my living
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here in the app store, this doesn't make me feel good.
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This doesn't, it feels like it cheapens or diminishes
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users' expectations of what they can expect
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from the app store, which is bad for my business,
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is bad for all of our businesses if people start having this expectation that, "Oh, apps
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in the App Store are not so good."
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But it's kind of difficult and complicated though, because when I look at this though,
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I don't think that you can ... Some people say, "Oh, Apple needs to pull this out from
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the App Store."
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And as much as I don't like it, as much as ... I know the people who made the app that
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that they're kind of ripping off and sort of profiteering
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from, you know, they made a great app
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and then someone else is profiting from, you know,
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a bad version of that.
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I struggle with if there's a way to,
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on an institutional basis, sort of take that good taste
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and you look at something like this and you're like,
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that's just not in good taste.
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You know, it's like irrespective of how the app is,
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if it was a great app, if it did awesome things,
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you know, it's like, irrespective of those things,
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it just feels in bad taste to take the work of an independent developer who had a wild
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success which is awesome.
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As an independent developer myself, that's the thing that keeps you motivated is when
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you see people do that.
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And then to kind of cheapen that by being very successful by kind of ripping them off
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and taking it, and a nap that's nowhere near the same level of polish, nowhere near the
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same level of quality, and putting it out there.
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That just doesn't feel right.
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That doesn't feel good.
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But I don't know how you would address that.
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'Cause I mean, the thing is, in this app,
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he's very careful and seems to be very conscious
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that it's not, he's not trying to make people think
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it's Temple Run, which would be certainly clearly wrong.
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Some of his other apps, I think,
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are on the wrong side of that line,
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where it's like Plants vs. Zombie
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versus Plants vs. Zombies,
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That's clearly sort of disingenuous and deceptive.
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TempleJump is a different name, you know, and fair enough, it's trying to associate
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itself with that.
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I mean, I remember back there was the big thing about the Doodle apps and whether DoodleJump
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could kind of copyright doodle something, but then everyone sort of started to do that.
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And it's like, can the Imangi, you know, can Keith and Natalia claim temple verb as whatever,
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you know, sort of that's theirs and they can do what they want with that?
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Or is that too much?
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Is that pulling it in?
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And you look at the app itself, its icon
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is very reminiscent of their one.
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But it's different.
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It looks like it was made by another artist who
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was said, hey, here's an app icon that I like.
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And I'm staying in the style.
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And could you make me something that looks similar to it?
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If you think the best of the guy in terms of his motivations,
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You could almost imagine it as in the same way that, you know, master painters copy other
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master painters to become better at what they do.
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You know, it's, I don't think people consider that necessarily disingenuous.
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It's like you're trying to, you know, Temple Run is one of the best games in the store.
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And so it makes sense that if you're trying to make a game in the store that you would
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be trying to do that.
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Kind of, you know, sort of being in that style, following along.
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I mean, in some ways, the imitation is the sincerest form of flattery kind of a thing.
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So that's fair enough.
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He doesn't seem to be breaking copyright in that way.
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He's more just being deceptive in a sort of disingenuous way.
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And so, if you kind of have those, if it had been like Temple Run!
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I think that'd be totally reasonable for Keith and Natalia to make a copyright or trademark
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Claimed to Apple and Apple's typically in my experience been very good about pulling things and I'm pulling apps down or at least reviewing and investigating
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It's you know when they have complaints like that
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I'm putting this case. It's like what do you do like the app? I haven't downloaded it because
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I'm not last thing I'm gonna do is support someone I think is ripping off
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you know a fellow fellow indie especially local indie but
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You know from kind of accounts. It's it's it's a game. It works
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It has looks like cuz you know somewhat custom artwork in it and things like that
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It's just not very good.
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But it seems kind of harsh to say like, well, because it's not very good, it shouldn't be allowed in the App Store.
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You know, tens of thousands of people have downloaded this app in the last day or two.
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And it seems kind of harsh to be like, well, I'm sorry, your app's not good enough to be downloaded by people.
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Those people shouldn't be allowed to download it.
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Like you start getting the very slippery slope when you start saying, well, this isn't good enough to be in the App Store
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because it isn't as polished as one of the best apps in creation.
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I think that's the thing that I struggle with.
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I don't think this is the case for Anton, but if you think the best of it,
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say for example, it's someone learning to make games.
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They think the App Store is super cool.
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They see a game like Temple Run, they play it, they love it,
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and they decide, "Hey, you know, I want to make something kind of like that.
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I want to learn how to make games, and I want to build something like that."
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And they go off and they work on it and they work on it and they work on it,
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and they make it, and they put it in the app store.
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They're so proud of it.
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Like, should that not be allowed?
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Should they not be able to sort of put an app in the store
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because it's inspired and similar to something else?
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I mean, if you look at Temple Run, and it's like, it's like the stylistically,
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It's clearly based on the Indiana Jones and the Temple of Doom.
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Whichever Indiana Jones begins with him running out of a temple
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with a shrine, with a giant ball rolling, a boulder rolling after him.
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They replace the boulder with demon monkeys, which is a substantial
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difference there.
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But it's in the style.
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It's the guy with the hat and the look of-- it's Indiana Jones.
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and that feels fine.
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That's a remix.
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That is taking something that's part
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of the popular culture and the mindset of people
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and saying, hey, we're going to make a game that's
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kind of fun like that.
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And it's like, they didn't call it--
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their main character's name isn't Indiana,
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or it isn't Illinois.
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It's that they took that and they went far enough away
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that it feels like it's in good taste.
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And what this guy did is he took something and he didn't go far enough away from it,
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is probably the best way to say it.
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And so it's not in good taste.
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And so it feels dirty and scammy.
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And I wish it wasn't in the app store.
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But I can't think of a way to make it go away in a way that, if you institutionalized, would
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be reasonable.
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Wherever you draw the line, people are going to be sitting there constantly trying to find
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because as soon as you, there's a tremendous amount of money
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to be made just on the razor edge on the other side
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of that line.
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And I mean, in some ways I'd love for Apple to move
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that line really far along.
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I mean, you can think of all kinds of crazy things
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that they could do.
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It's like maybe if they, you know, you cost $1,000
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to submit an app to the app store.
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Rather than $100 per year, it's like it's $1,000
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to make a new app.
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Then the number of people who just kind of throw things
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up there and hope they work, I mean, this gentleman
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has made 68 apps that a lot of them kind of look like
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they're kind of have that vibe of it.
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It was like, well, let me throw something in,
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let me see if this works, see if that works,
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see if this works.
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You know, it's like if that had a substantial
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financial cost, that would likely be, you know,
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sort of dramatically reduced.
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Or, you know, but at the same time,
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that would really hurt smaller indie shops who,
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you know, couldn't, maybe not indie shops,
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but just individuals, kind of people learning the platform,
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learning how to do things, it's kind of fun
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to be able to put something in the store.
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You know, so then you're like, well,
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should there be like two different stores?
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Should there be a fancy store and a not so fancy store?
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And so that kind of feels weird too.
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Like, can you really say, well, it's like,
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well, this is where we put all the really good apps,
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and all the really good apps are in this store,
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and then here's kind of like the sketchy side neighborhood
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where all the bad apps hang out,
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or an app has to sort of prove itself there,
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and we pull over the cream of the crop from that.
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But, you know, I just don't see it.
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And so it's frustrating, but I think I'd rather
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live in a world and work in a world
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where Apple is reviewing apps to get rid of.
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I think I imagine they're cutting out 90%
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of just horrific apps that I'm sure are being submitted,
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and then only letting through the good stuff.
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And that may feel kind of,
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when you see something like this get through,
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you're like, "Ah, man, I wish they kind of had pulled that."
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But I don't know if you can kind of do that
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in a systematic way that doesn't feel unfair,
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that doesn't feel, you know, to someone else who
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is making an app that is, you know,
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has the best intentions.
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And sort of to cut them out,
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I think I'd rather let the market sort it out,
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that apps like this get toasted,
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and it currently has 315 one-star reviews
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and 28 five-star reviews.
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Clearly, it's not a good app.
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Maybe that's the way Apple should handle it,
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that rather than doing rankings based on charts,
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based on sales and volume,
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it's like to have some weighting there for quality
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and basing that on, say, customer reviews,
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which is not the best measure,
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but you can throw that in there and say,
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even if you've got lots of sales,
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you kind of have this, if you're really poorly reviewed,
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there's kind of like an anchor around your neck,
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but you'd have to have tremendous volume
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to kind of offset that.
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Maybe that's the way to do it.
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I mean, that seems pretty reasonable to me,
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and maybe that's kind of where I'll conclude this,
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and to kind of say, Apple, please do something like that,
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so that low quality apps don't make it high in the charts,
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'cause then it kind of self, it feeds on itself.
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And I think there's a number of apps
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that come to mind that would meet that criteria.
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You have all the very scammy
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flashlight or lock screen apps or things like that
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that just don't,
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aren't very high quality,
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but if you could find the way into the top list
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and then just live there forever
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because once you're in the list,
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that's what's easy to stay there.
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Anyway, I'd love to hear your thoughts on this.
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That's it for today's show.
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You can hit me up on Twitter.
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I'm @_davidsmith.
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And otherwise, my blog at david-smith.org.
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I'll probably be talking about this a bit more today.
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Hope you enjoyed the show.
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If you like it, please tell a friend.
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That's the best thing you can do.
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Rate it on iTunes if you want.
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Or just generally enjoy it.
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And I'll talk to you later.
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Happy coding.