#34: Clear
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Hello, and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note in iOS, Apple, and the like. I'm your host, David Smith. I'm an independent
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iOS developer based in Washington, DC. Today is February 15th. It's Wednesday, and this
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is show number 34.
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All right. Today, I'm going to be discussing Clear, which is a new app that just launched
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this morning in the App Store and talking through really the two big implications that
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I see of this app and kind of what they mean for independent developers in the App Store
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And I think there is something to learn sort of for all of us in this, so it's kind of
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So first off, I'm going to talk a little bit about what Clear is and how it does some things
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and how it may change kind of how people think about apps.
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And then also just talk a little bit about what its success means for other developers.
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So at its core, Clear is a very simple application.
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It is a to-do list manager.
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There are probably thousands of those in the App Store, wouldn't surprise me.
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And that's basically all it does.
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It lets you have a collection of lists, those lists, you can add items to the list, you
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can cross items off the list, you know, that's really all it is.
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It's a very traditional classic to-do list manager.
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But it does its user interaction in a very kind of novel way.
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It is entirely gesture-based.
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Really, the only thing that isn't a gesture, that isn't a gesture in the broad sense, is
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that you can tap on a certain number of items to go into things, you know, so those act
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like buttons.
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But all the rest of your operations are gesture-oriented.
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To cross something off, you slide it to the left.
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If you want to delete something, you slide it to the right.
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If you want to add an item in the bottom, you sort of pinch.
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If you want to add something to the top, you slide down.
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If you want to flip lists, if you want to clear it, you slide up.
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There's all kinds of these cool things.
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I'll have a link to the website for it in the show notes for you to look through.
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But it's a pretty clever, interesting thing.
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For me, what I really like about this application is that it's very clean, it's very simple.
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You can tell it was designed thoughtfully and meaningfully, but it isn't doing some
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crazy overly skeuomorphic design pattern where it's like "oh this should look like an actual
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piece of note paper with a pen that you're writing across it in" and it's entirely...
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it reminds me actually a lot of the Metro UI which is what's in Windows Phone 7 in the
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sense that it's a very simple, clean, stark, maybe isn't a better word for it, where you
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You have just big, large blocks of light colors with a few little garnishes, I guess you could
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say, between items and little icons here and there.
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But overall, it's very simple.
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I think that's good.
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I think it's a good response to the overly skeuomorphic view that a lot of people have
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had, especially following Apple's lead.
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And I think it shows that you don't need to have that kind of a look and feel for an app
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to look good and feel good.
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Now, I'm not saying it's easy for what they did.
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I imagine it took some very talented people a lot of time to make it look like that.
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But it's nice to see what you can do with less rather than with more.
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So those are the two things that I think are helpful in terms of thinking how that would
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may change how you think of applications that you can look at and say, you know,
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it's a reminders app, it's a to-do list manager, but they made it really simple-looking,
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and that actually worked really well. Okay, and then so the second thing I wanted to talk about,
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and this is probably what I'll talk about a little bit longer on today's show, but it'll
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probably be a pretty short show, is that it was very encouraging to me this morning that right
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now, as of about 9 a.m., clear as the number one app in the App Store.
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But that means it's the top paid, you know, it's the number one top paid app.
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It is not, let's see, and it comes out in terms of grossing at number nine, as of right
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So that's nine hours after it launched, basically, because I think it launched about midnight
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in the United States.
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And so basically what that means, what that says to me though is, this is an application
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that's not one of these, you know, it's not doing anything scammy. It's not using in-app
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purchase. It's not freemium and then trying to extract money out of people. It's not built
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by some big development house, or it's not EA or someone like that doing something. It's
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sort of a big development house, and the guys behind it are pretty well known. But it's
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It is a simple app, precisely executed, and therefore, and it has thus far been able to
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succeed. And that's incredibly encouraging to me as an independent developer. Every now
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and then, I've been kind of recently like, "Oh, man. Is the market, is the app store
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kind of going downhill?" There's all these, there's the scam and sort of copycat apps
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that have been making the rounds, you know, round and round. There's a couple of sort
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of bad stories going around of, you know, user experiences and things of, you know,
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the store being overrun, discoverability problems, all these kinds of things. And it's very
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encouraging to see, you know, it's a simple app. It does one thing well, and they're doing
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very well. You know, they're being number eight and grossing in the store is incredibly,
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I don't know exactly how much money that is, but I imagine it is probably more than I make
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in a week. So they're doing really well. And that's encouraging to me to think, like, maybe
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I could write an app like that, something simple, something impressive, and pay attention
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to the details and be rewarded for that. And more power to them. Phil, who's the head of
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marketing, I guess, for it, has done a tremendous job on the marketing side of things. It is
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It is amazing to see what he did and how he executed that in terms of building up the
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hype, building up the anticipation.
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You know you're doing it well when I think last week there was a copycat app that was
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approved in the store, which is pretty wild.
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To think that from when it was preannounced to when it was actually launched, someone
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had created a copy of it and put it in the store.
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It was ultimately pulled, thankfully, but that's kind of remarkable.
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You know you're doing something well with your hype and press machine when a developer
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has already ripped you off before you even launched.
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So that was pretty interesting.
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So that's kind of, I think, sort of my thoughts for this morning.
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And just kind of go from there.
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I mean, I think it makes me think a little bit about these sort of, I was thinking about
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the successes that the TapTapTap guys have.
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This isn't a TapTapTap app.
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It's this new thing called impending, I think, which is a combination of a couple of other
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real Mac software.
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I guess some of the guys from tap tap tap, I think there's some guys in the icon factory
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kind of working together on it.
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But I think what is interesting is it.
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So many of their apps that have been very successful are very simple in what they do.
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And they're sort of recreating built in functionality on the phone.
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So things that come to mind is obviously so clear as a to do list, which is currently
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available as reminders. And then there's things like CameraPlus, which is just a camera app.
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I say just a camera app, not to be dismissive, but that's what it does. I think of something
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like, I mean, Tweetbot is a small application that replaces essentially a native application,
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the Twitter client. And they have a calculator that did very well and things like that. There's
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There's a lot of opportunity, I think, for re-implementing main things, basic apps, you
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know, in novel, clean, impressive ways.
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And so I think that's encouraging.
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So I guess on that sort of encouraging note, I'll wrap this show up.
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Like I said, I'm going to have a lot more time to be able to focus on doing podcasts,
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so if you have any thoughts, things you want me to elaborate on, to think about, talk about,
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I'd love to do that.
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Just hit me up on Twitter.
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I'm @_davidsmith.
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And otherwise, I hope you have a good day.
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Happy coding, and I'll talk to you later.