#43: Dealing with Delay
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Hello and welcome to Developing Perspectives. Developing Perspective is a podcast discussing
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news of note and iOS, Apple and the like. I'm your host, David Smith. I'm an independent
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iOS and Mac developer based in Herndon, Virginia. Today is Wednesday, May 9th, and this is show
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number 43. Developing Perspective is never longer than 15 minutes, so let's get started.
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All right, for today's show, I'm going to be talking about sort of maybe a sadder part
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of the App Store and the app process. Certainly one that is not as fun or as joy-filled as
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many of the other things that I talk about. Specifically today I'm going to talk about
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being disappointed by the process and how you work through that and how to embrace that
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in some ways. So specifically this is related to yesterday. I was expecting audiobooks to
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reviewed this big update that I've been working on for probably about three or four months
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and it was. You know, it seems Apple's getting pretty consistent about
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its right around seven days kind of review cycle and so I was kind of expecting
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sometime either yesterday or maybe today at the latest it would have been reviewed
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hopefully approved and into the store, big launch, etc.
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And yesterday it was reviewed
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and kind of a funny thing happened. So audiobooks has a free version and it has a
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paid version. The free version is ad supported, the paid version is 99 cents. And one of them
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was approved and the other one wasn't. And the other one, it's not that it was rejected,
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it was just, "It'll take more time." Which is kind of a weird message you get from the
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app review process and you're just kind of like, "Okay, well I don't really know what
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to do with that. It wasn't rejected, so there's nothing for me to fix." It's not like, "Oh,
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the app is rejected because you did XYZ." It's just, "Well, it's going to take some
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more time. And as a developer that's kind of frustrating.
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You know, this is something I've been working on for months and months and months.
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I was all excited, I had my promotional stuff ready, I'm kind of all ready to go
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and I was like, "Oh, actually never mind. You know, just sort of
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you're just going to have to wait. I have no idea how long this will take or whatever
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but you know, that's just kind of what happened." And this isn't the
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first time this kind of thing has ever happened to me. It's, you know, I've been doing this for about
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half years and I've had probably about every sort of hiccup, delay or challenge happen
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that could happen.
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I've had apps pulled from the store, I've had apps rejected outright, I've had major
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updates that say "oh you can't do that", you know all kinds of things.
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And I think maybe it's a maturity thing, maybe it's just an experience thing, at this point
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I'm just kind of used to that and I'm okay with it.
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It certainly is... it would be great if every update I ever submitted was just approved
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and was approved on a repeatable known schedule.
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I submit it on a Friday, it'll be approved by next Wednesday or something like that,
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but that's just not realistic.
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And I've talked about this a little bit this morning, so if you've read that, this is kind
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of hopefully more just to add some color to that.
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But the thing about being an app developer is you can prepare, and your job in many ways
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is to prepare and to prepare and to make all the, sort of get everything in line and make
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all your plans and preparations, but you can never actually really plan on something.
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You can't say, "Well, okay, I'm gonna do, you know, it's like I'm gonna launch on this
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particular day."
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You can kind of guess.
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You can kind of, you know, it's like when I've worked with clients in the past, they're
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like, "Oh, we want to be in by..."
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I want to be in the App Store by June 1st. So I'll say, "Okay, well we're going to need to submit by May 1st."
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In the hopes that over a month we'll be able to get any hiccups or delays worked out.
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And you kind of just get used to this. That you don't have control over that process.
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That Apple is a gatekeeper and as well they should be.
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And by doing what they're doing, they're ultimately sort of making my life better.
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And this is kind of one of those things that I think you can kind of take two ways about
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And one of them is sort of constructive and positive and will make you sane.
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And the other way will kind of just make you sad.
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And so sort of the sad way is when you think, "Oh man, Apple is doing this, that, or the
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Oh man, what are they doing?
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My app's fine.
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Why isn't it just approved?"
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And you can kind of get, you know, just sort of depressed about it.
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And I've seen a lot of developers kind of head down that road.
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they just kind of get mad when the app review process doesn't go how they like or they start
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complaining about it and it's like, "Oh, Apple's stifling innovation. Apple's doing this and
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And it's like, I've so rarely seen anything that I'd say where that's the case. I mean,
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there are policy questions that you could sort of talk about, you could debate about
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and say, "Well, is that best for customers? Is that best for developers?" But by and large,
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I've never seen anything that I think didn't make sense if you look at it through the lens
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of Apple's goal is to protect the end users and the customers from bad, nefarious, and
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just sort of negative experiences in the App Store.
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I think their goal, you could say, is simply to make the App Store the safest and best
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place to get software for a smartphone, period.
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If you look at it from that perspective, I think they do a great job of that.
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I think they don't do a perfect job, they don't do it every single time in a perfect
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way, but they do it very consistently.
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And I have experience working on other platforms that don't have a review process, for example
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on Android Market.
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And when I first started out there, it's like, "Oh, this is great."
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Whenever it's ready, I hit submit and it's in the store.
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I remember that was crazy.
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I think I was on an instant message conversation with one of my developers at the time, getting
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getting ready to launch our app. He was doing the actual submission in Android Marketplace
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and it's like, you know, he's like, "Oh, submitted. I open up, you know, Android Market on my
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testing device and there it is." It was instantaneous and that was like, "Oh, this is awesome. This
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is great. You know, I can plan around this. I can make, you know, I know exactly what's
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going to happen." But my experience beyond that in Android Market is just that creates
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just a horrible experience for the users because anything can get in and things get pulled
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but and things only get pulled after a certain number of users have had a horrible experience
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and so those users are probably going to be much more sort of disinclined to download
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apps to you know get new things to play the sort of to play around in the app store because
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they got burned. And fair enough, you got millions and millions of users, but if that
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experience continues and continues and continues, there's a point at which there's just not
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as much of a viable market, and you end up in a place like with Android Market where
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all these users just aren't going to be downloading apps, especially not ones that they pay for.
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And so you're going to say, "Okay, well, they'll only ever get free stuff, because, well, what
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have they lost then? Just a little bit of time." And so these are just kind of, you
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know, that's the cost of having this great place where we can make this living. And as
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a developer, you just have to be patient. You just have to kind of expect this, not
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in a way that you want to kind of be fatalistic about it, but you want to be, you sort of
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expect that things will not go as you would potentially like them to go, as your hopes
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and dreams or just expectations would be, that you can just be realistic and say, you
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know, is what I'm doing something that is pushing a boundary? Is what I'm doing is something
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that is complicated? Is what I'm doing something that, you know, is trying, is playing in a
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gray area? And most often I know with, with sort of typically developers, you know, there
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are certainly stories that are counter to this, but most often developers who get apps
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rejected or who get things delayed or pushed around, have some expectation that what they're
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doing is not dubious in a nefarious way, but is pushing a boundary or doing something in
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a way that they're trying to test a limit. They're kind of seeing where that boundary
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is because they see, well, sort of the biggest profits, the most money I can make is at that
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Because if mine's the app that does this thing to the max, then I'm able to make more and
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more money from that.
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Which you kind of know going into it.
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I mean, I'm thinking, reminded of, I think, Launch Center, which is David Bernard's app
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that he was launching, trying to launch before Christmas.
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And he was doing something which was essentially making the notification center into a place
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that you could launch tasks from.
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which is kind of, you know, it's just clever and interesting and novel and an interesting use of some of the new APIs in iOS 5.
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But it's definitely something where you're kind of pushing a limit and you're pushing a boundary.
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And, you know, it's like one of his competitors' apps got approved, but his didn't, and, you know, kind of went round and round.
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And he ended up, he pulled it out, and then, you know, so it was rejected, and then he changed some of the functionality
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so it was more of a basic launcher. And, you know, it's like that's frustrating as a developer.
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as a developer, that's kind of infuriating sometimes. But more often than not, if you
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know, if you're trying to make your money from that, from testing a boundary, from pushing
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something, you just kind of expect it. I mean, audiobooks, my guess is the challenge is something
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around in-app purchase, because I do something with in-app purchase in audiobooks that I
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don't think a lot of apps do. I think audiobooks right now has about 850 in-app purchases.
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It has a lot of in-app purchases. It has a lot of content that you can upgrade and you
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buying as professional audio books and all these things that
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i don't think a lot of people do and so is kind of used to the fact that okay
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that's going to be tricky that a lot of people
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or that apples can when look at that more closely because
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there's eight hundred and fifty opportunities for someone for me to ask
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someone for money in a way that
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uh... means you know skirt a policy or
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you treat something in a way
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and i've been as a result of that i'm also very careful about what i do
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I've read through those in-app purchasing guidelines so many times to make sure there's
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nothing I'm doing that is against that.
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But that is what it is.
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So "Out of Your Books" is in limbo for, who knows, a couple of days, a couple of weeks,
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I don't know.
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And so that's going to lead me into the last little topic for the show, and that's kind
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of what do you do about this?
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How do you deal with this?
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And the way that I've been, especially if this is your living, if this is how you make
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your money, it's kind of an important thing that you can have some dependability, some
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planning, even if you can't make proper plans and say, "Oh, I'm going to launch on day X."
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You want to be able to sort of manage this uncertainty and a little bit of anxiety you
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have. And what I've done for that is to diversify, has been the way that I've been able to manage
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that most effectively, where I have a large variety of apps in the App Store that I make
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my living from. And only really two of them are making me, you know, two apps make the
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vast majority of my income, my recipe book and audiobooks. But the rest of my apps, I
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have a lot of little apps that make me a little bit of money. And in aggregate, having ten
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apps that make you five dollars a day, you know, makes you fifty dollars a day, which
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is enough to kind of, you know, smooth out some of these bumps that, you know, otherwise,
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pretty very detrimental was often people who seem exasperated and
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sort of challenges when you're kind of
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if you put all your eggs in one basket
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and then that has to get stuck in turn you know server view limbo
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it's gonna be a little awkward that's going to be difficult and he's i think
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of what happened with readability
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uh... kind of immunity
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aside from all but the crew the other things that happened with them
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when they reserve visit you know when they work in this after working this
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they approved a submitted it and it got rejected went back and forth back and
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and i mean i imagine a huge amount of money was burned on that process
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you know they're never going to get back that
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is difficult because of kind of it's like well that's their thing that's
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their one half
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and you know it's fair enough they're not an independent and so they're you
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they make their money in a different way than i do but
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afford to have my main bread and butter
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sort of where I'm getting my money from just unavailable.
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So I've just diversified.
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I mean, you just kind of think of different things
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that you can do to kind of diversify your process,
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make somewhat you kind of end up in a place
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where you make smaller investments.
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So rather than making one app that took me a year to do,
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I'm making smaller apps that maybe took a month,
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maybe took two months to make, that helped
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me learn new APIs and frameworks and things, which is just sort of good for my personal
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development, and then I put them in the store and I make a little money from them. And that
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smooths out these little bumps that are just inevitable. And as soon as you can kind of
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just accept that that's inevitable and that this is part of the process, it's great when
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you're pleasantly surprised and, you know, I submit something and it's approved a day
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later and it's great. But, you know, these things where these problems are going to happen,
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these hiccups, and you just kind of accept, move on, and, you know, don't get too wrapped
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up and romped around the axle about it. Alright, that's today's show. I hope you enjoyed it,
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I hope it's helpful and useful. I've made almost every mistake or had every problem
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that could happen in the App Store. So if you have any other questions, thoughts, things
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that you've run into or things that you're worried about in the App Store, certainly,
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you know, by all means hit me up with a question and I'd be happy to kind of address it here.
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I've probably made every mistake. The only area of the App Store I don't know much about
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is games. So anything that's not game-related, I could probably speak with some authority.
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And as always, if you want to hit me up with comments, questions, concerns, I'm on Twitter
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@_davidsmith.
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You can read my blog at david-smith.org.
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And I just wanted to let you guys know that I've created a Twitter feed for the podcast.
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So that's Dev Perspective, D-E-V Perspective.
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Developing Perspective is just too long for a Twitter username.
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But essentially it's just the RSS feed for the podcast posted in Twitter, if that's how
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you prefer to kind of be aware of when new episodes are available.
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So I just wanted to let you know about that.
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But otherwise, if you have a good week, I hope you write some good code.
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Happy coding, and I will talk to you later.
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