#147: Our Retina Futures.
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Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note and iOS development, Apple and the like. I'm your host, David Smith. I'm
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an independent iOS developer based in Herne, Virginia. This is show number 147. Today is
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Friday, October 18th. Developing Perspective is never longer than 15 minutes, so let's
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get started.
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All right, so I've got a couple of little things I'm going to run through. It's going
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to be a bit more of a grab bag show. Like I said, if you're wondering why there was
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no show last week, it's because I was over at the Singleton Symposium in Montreal, which
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which was an excellent time.
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And I got to meet many listeners there.
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So thanks if you were one of the people who stopped by,
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introduced yourself, and let me know that you were a listener
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and talked a little bit about what you do and things.
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It's always just an absolute delight to meet you and talk
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Just to be able to put a face, put a story,
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essentially on a download number, which otherwise
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is about all I get.
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So it was definitely great.
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The actual conference itself is my second time
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going to Singleton and it was great.
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I'm not a huge conference goer.
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I'm not one of these, and I know some people,
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some people I work with or know,
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who especially in the fall it seems
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are going to a different conference every other week
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and they're all over the place.
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I personally, I just, I'm not a huge,
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I don't like that kind of travel too much,
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you know, being away from friends and family
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as well as just in general, they're a tricky thing,
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I think, to find in terms of justifying the time
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and energy and expense of going.
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So I try to limit how many I go to and try
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to be really focused about the ones that I go to
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or the ones that I think I'm going to get the most out of.
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And for Singleton, what I think that I find most interesting
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is that the talks are good.
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And as conferences go, they're very good.
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The thing that I find that's most interesting, though,
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is it seems to self-select for a very good group of people.
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That there's a very solid base of people
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who are doing interesting things, who
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are thinking in interesting ways.
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And so it's kind of awesome to sit down and just spend
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weekend talking to them around the table, in the hotel,
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just throughout the weekend, to be talking about what's going on and to understand from different people's perspective
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what they're thinking about the industry, what they're thinking about their jobs, what they're thinking about in all areas.
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And so that's kind of exciting and that's kind of cool. And so I've been pretty psyched to go and if they do it again next
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year, I'll probably be there again. It's a good time.
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Next thing I want to talk into is--
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this is an expansion of what I talked about last episode,
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two weeks ago, I think it was-- where so pedometer++'s update
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when one was approved.
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And this includes a whole bunch of features and things,
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including the tip jar that I had talked about before.
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And since I submitted it, there's
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definitely been a little bit of a back and forth.
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I've been talking to a lot of different people.
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Some people were like, oh no, that'll never get approved.
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Some people said, oh yeah, I've used apps
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that had to have that same concept or do that same thing.
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And long story short, I said it was approved.
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There was no fuss.
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Apple didn't give me any questions,
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and there was nothing at all.
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And I think just generally, either it's a change in policy,
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or it's more likely than not, it seems,
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it's a change in enforcement in terms of if there ever
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was a time when something like a tip jar or sort of pay
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what you want kind of scheme didn't fly in the App Store,
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that seems to have been passed now.
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That I think at this point, it seems that's OK.
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And I think largely that it probably
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has to do with the general movement in the App Store
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towards things like in-app purchases and consumable in-app purchases and people buying Smurf Berries
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and those types of things.
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And I think generally speaking, the policy now is there are still some restrictions on
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what you can use for in-app purchases.
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You can't use them for charitable donations.
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You can't use them to buy physical goods.
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There's things that if you look in the app review guidelines, there are very specific
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things that it says you can't do.
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But I think otherwise, it's up to us as developers to be creative, to think about how we can
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can you use that to leverage our audience
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and to make a good living from an app,
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or to maximize the income that we get from it.
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It's definitely not like taking the approach that I took
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of having kind of a tip jar, a gratuity,
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kind of a pay what you want type of scheme,
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isn't definitely not for every app.
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There are some apps where it just wouldn't make sense,
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some apps where it wouldn't work.
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I think, for example, of my weather app, Check the Weather,
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which it would be very difficult to have this kind of a scheme
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work because I have to pay for the data sources and things
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that I use for it.
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And so there's a fairly high infrastructure cost per user.
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Not massive by any means, but easily overcome
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by just a basic purchase of the application or something
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But it would be very complicated, I think,
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if I was basing the entire income of the app
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just sort of a vague solicitation for revenue. But one thing that I will mention, and I'll
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probably, I want to give it a couple weeks before I actually kind of draw conclusions
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about its performance. I'd say the Tipjar kind of concept has been performing well,
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in line roughly with what I was hoping you were expecting. But I want to give it a little
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bit because whenever you launch something new, there's always a big spike at the beginning,
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and I want to see where it settles down before I start drawing conclusions. The one thing
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that I do think I can draw some conclusions about, and this was something that I saw in
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the, or I intentionally did in the way I structured it, that I thought would work and it seems
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to have worked, is I split it into three groups. This is kind of the classic, there's an economics
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or a psychology term for this, but essentially what I did is I split it into three groups
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primarily to try and steer people towards the middle group. And so I have it, you know,
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Basically, I think in the app, you can do a $2, a $5, or a $20 tip.
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And I've had some of each.
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And the interesting thing that I find, though, is that the volume of $5 tips,
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the one sort of in the middle, is roughly equal to that of the $2 tips so far.
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And it's sort of what I would have hoped to happen,
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because what I'm trying to do is you're trying to say that if the person is willing to give you any money,
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then there's a good chance they're willing to give you $4 or $5.
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And so I'm raising that up rather than just offer--
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if I just had a tip jar with a $2 thing,
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I wouldn't get quite as much out of that.
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A lot of people want the middle.
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They see the $20, they're like, I'm
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not going to give $20 for an app.
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I've had a few of those, and I'm very appreciative for them.
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But I think by staking out the middle ground,
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then oh, I can just-- I could do $2, $5, or $20?
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Maybe I'll do $5.
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And that seems to have been worked,
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It's just a little validating to see that actually happen.
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And then the last topic I want to talk about
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is the Apple event next Tuesday.
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That's kind of interesting.
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This Tuesday I'll be away on travel,
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and so I won't actually be around to see the event itself
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or the live stream of it or whatever ends up happening.
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If it's a live stream, if it's a live blog, whatever.
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I'll actually just sort of be gone for most of the day.
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And so it'll be kind of interesting.
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I may actually just sit down and watch it
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end-to-end live from the podcast that's distributed afterwards.
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which could be kind of fun.
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I have something I haven't really done ever.
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I've always been just in the moment of it,
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following what's going on on Twitter,
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following the news and the write-ups and the opinion.
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It could be kind of interesting to-- I mean,
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I guess other than when I was actually in the room,
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it's going to be kind of fun to just sit down, sit on a sofa,
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sit back and watch the event.
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But I think it's going to be an interesting event.
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There's a lot going on.
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There's not a huge amount necessarily
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that's super relevant for developers.
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The most relevant developer part,
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as I was thinking about it, beyond just
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like we all want a retina cinema display, we all want Mac Pros,
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those types of things.
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But the thing that I think from a development side
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that I'm most interested in is whether they take the iPad
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Mini and make it retina.
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Because if they do that, I think it will wrap--
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it will help next-- it will sort of be
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the end of non-retina development on iOS
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at some level.
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Because at that point, I believe, all of the new devices
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that they're going to be selling are probably going to be Retina.
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Which is interesting if you are in a situation right now where, for example, on the iPhone
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all devices that support iOS 7 are only Retina devices.
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And so it's kind of an interesting asset in developing where in theory I could remove
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non-Retina assets from the app to save a little space.
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I haven't actually done that because it just feels a little foolish at this point.
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It's a little too early in that there may be instances where they're used or just--I
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don't even know exactly, but it feels a little funny for a savings of not a huge amount because
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the retina assets tend to be the ones that really are the large-sized ones.
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But if they do that on the iPad--and this is actually probably why I keep them in too,
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because if you run an iPhone app, you can still run it on a non-retina iPad.
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But right now, if the mini goes retina,
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then probably the entire lineup
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of currently being sold devices will be retina.
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So I think it'll be interesting to see where that goes.
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I think there will potentially be a point
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where we drop support here,
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where we just sort of drop non-retina graphics.
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And so like add2x becomes this kind of strange thing
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that if you're a new developer,
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you're like, "Why do I have to add 2x to everything?
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And why are we dealing in, why is everything,
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why are all the-- everything's in points,
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but a point is half of a pixel.
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Or, I'm sorry, a point is two pixels.
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And if that's what it always is, it seems kind of silly.
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So I think that's where we'll be heading.
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And if I had-- I bet a sandwich on that's
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where they're heading, because I think
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as I was traveling back from Singleton, we took the train,
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and my wife was reading a book on her iPad Mini, which
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is a great device for that.
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But I was looking at it, and it just seems like, oh, it
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It would be so much nicer if it was a retina display.
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Especially for those kinds of text oriented and reading
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applications, it would be amazing.
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I think iOS 7 especially looks really--
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it looks pretty rough on a non-retina device,
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because there's a lot of thin lines and a lot of things
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that work well when you have a really high DPI.
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Something that's probably coming.
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Personally, I think as I'm looking to this event,
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the thing that I will-- it's like in rough order of what
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would expect to buy out of it.
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If they do anything new with the Cinema Display,
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I'll almost certainly get one.
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Hopefully it would be a 4K display or something
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like it, a retina Cinema Display.
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Honestly, at almost any price, I'd
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probably buy one of those, because I
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love my Retina MacBook Pro.
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It's a beautiful display, but I end up
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spending most of my time, though,
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sitting in front of a non-retina LED display.
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I think I have the one with the generation
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before the Thunderbolt display, which works well.
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It works well enough, but I really would love to have Retina,
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especially as development is going more and more Retina,
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whenever I run the simulator and it accidentally launches on my non-Retina display,
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it looks, you know, either if it's an iPad, it jumps up to huge.
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A Retina iPad is bigger, essentially, than my massive 27-inch display,
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which is a little bit absurd.
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So I'd definitely buy one of those almost at any cost.
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The Mac Pro is an interesting question.
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I'm not sure if I'll get one.
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I'll definitely wait and see how benchmarks come out,
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how usability of it works out, those types of things.
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And honestly, how the pricing works out, especially
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compared to the Haswell Retina Mac Pros that are likely coming.
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The thing that is funny about a Mac Pro to me
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is that it's not mobile.
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And while I don't work-- increasingly,
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I've been working from one place.
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I've been working from home more since I recently moved house.
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And generally, I can work-- I do probably 80% of my work,
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85% of my work at one place now.
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And so I could probably justify getting a Mac Pro.
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And honestly, the new Mac Pro is small enough
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that if you wanted to take it with you
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on a semi-temporary basis, you probably could pretty easily.
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I mean, you could basically just put it in a backpack,
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it looks like.
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It's not this massive-- the old style one,
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you could never really move around.
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But this guy, hey, maybe just throw in your backpack
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when you're going into the office.
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It's not the kind of thing you can use on the go,
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but if you're kind of moving from one place to another,
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me and him, we could pretty reasonably do it.
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You know, in kind of a crazy way.
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But what I'm very most curious, though,
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is to see where they end up going with the Retina MacBook
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Pro and the Mac Pro.
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If the new displays are only, for example,
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only drivable by the Mac Pro, then they'll probably
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end up getting a Mac Pro.
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If they're drivable by, say, like a new Haswell Retina
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and a MacBook Pro.
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And I'd struggle.
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I'd have to decide exactly which one I want to do.
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I've been very happy with my Retina MacBook Pro.
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And I do like not having to sync files back and forth
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or worry about where things are.
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Though a lot of that gets much simpler now
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that a lot of my files are in Dropbox
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or they're synced in various ways.
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So it's not quite as hard as it used to be,
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but it still got always kind of annoying
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to have to jump between two different machines.
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So I'll have to see.
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Then there's all kinds of other random stuff
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that we never know we'll see.
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It seems like it's going to be kind of a crazy event,
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the number of things that Apple's promised but hasn't shipped yet.
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And we're kind of getting towards the end of the fall.
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Or more honestly, really, we're getting towards the point where they'd want to get everything in, what do they call it, in channel, or in market,
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so that it's there for the holiday season.
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So I think it'll be an interesting event.
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Hopefully, Mavericks will ship those types of things.
00:13:25
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It doesn't really affect me too much.
00:13:27
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I don't do very much Mac development anymore.
00:13:28
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But yeah, so it should be interesting.
00:13:32
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And I think the funny part, of course, is once that happens, once that Apple event happens, more likely than not, there will be a lot of
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not there will be a very long, long radio silence again. I remember last year how it
00:13:38
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was just kind of driving, I think, a lot of the tech press crazy, how Apple did all this
00:13:43
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stuff in the fall and then it was just silent for essentially the whole rest of the year,
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with a few minor updates here and there. But generally speaking, it was very quiet. So
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that's kind of interesting. So we'll see. But anyway, like I said, I'll be traveling
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a little bit more next week. I should have an episode though towards the end, and then
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I think you should settle back into a normal schedule.
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Apologies for missing last week,
00:14:09
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but you know, these things happen.
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If you want to get ahold of me,
00:14:12
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the best way to do that is, of course,
00:14:13
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@_davidsmith on Twitter,