#182: Unconventional Wisdom, Listen to Spock.
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Hello and welcome to Developing Perspective.
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Developing Perspective is a podcast discussing news of note and iOS development, Apple and
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I'm your host, David Smith.
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I'm an independent iOS developer based in Herndon, Virginia.
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This is show number 182.
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Today is Friday, April 25th.
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Developing Perspective is never longer than 15 minutes, so let's get started.
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All right, first, just a quick update on the t-shirt situation.
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Many thanks to all of you who have purchased some, and I just wanted to remind you that
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I am indeed doing another run of t-shirts for the show.
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If you'd like to get one, by all means, they're at teespring.com/developing.
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They'll be available, I believe, through Monday, Monday evening, something like that.
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So you have a, hopefully if you hear this over the weekend, you will have a chance if
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you'd like to, to go ahead and get one.
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And otherwise, thank you so much.
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All right, so I'm going to keep going on my series called Unconventional Wisdom.
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And it's, I've gotten some pretty good feedback about it.
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I think I've heard from a lot of people who kind of like the approach of taking contrarian
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kind of antagonistic positions against things that are somewhat conventional in our industry
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in the hopes of trying to help us think more critically about it.
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If you have any ideas or thoughts about topics that you'd like me to try and attack, that'd
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be pretty fun.
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And just, you know, just send them along.
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And then also, I'm tempted to, and this is just something I'm floating out there and
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also kind of getting any feedback on, what I may also do is at the end of the series,
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I may go back and revisit all of the different things
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that I've attacked and take the other position,
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take the pro position and sort of talk about
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why I think they're important,
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and kind of see how the two balance out.
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Anyway, so today I'm gonna be diving in
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and talking about customer support.
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And just like last week,
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I'm just gonna take the brief disclaimer
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that what I'm gonna say
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isn't necessarily my actual personal position.
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These are an intentionally contrarian thing
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saying unnuanced statements about a topic.
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So anyway, I'm going to dive in and talk about and kind of dissect the thesis of providing
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good customer support is important for our products and for our business.
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And start off probably fair to say this is a topic and a subject that I hear all the
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time when I'm going at a conference.
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You'll often hear someone get up and talk about how I built my business, how I got to
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And they're talking about, oh, one of the things we pride ourselves is that we provide
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amazing customer support.
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It's a critical part of our business, and it's what we do.
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And that may be true for them, but also, I'm
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always a little bit skeptical when
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someone says that because of the type of company that's
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typically saying it.
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It's usually coming from companies
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that are these larger companies, companies that have big staffs
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and have overheads that can easily support something
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like customer support.
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I very rarely hear support being referred to in those same terms
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by smaller independent shops, perhaps the audience
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of a podcast like this or someone like me.
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And so I'm always a bit skeptical about that.
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And as such, I kind of disagree with that,
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at least in that context.
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If you're not working in a constraint where
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overhead costs are significantly important to your business,
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maybe you can get away with providing good customer support.
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But if you're not in that luxury, maybe you can't.
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And I'm going to start off my attack on this
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by invoking Spock, which would probably sell any matter if you can bring Spock into it,
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and especially on your own side.
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And he famously referred to the needs of the many outweighing the needs of the few, which
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is a core sort of concept, I think.
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It logically makes a lot of sense that you want to do things in your business that benefit
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the many far more than you would do things that benefit and improve the lives of the
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You're almost necessarily, unless you're in kind of some VC environment where you have
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just sort of money thrown at you, you're always going to be operating your business in an
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environment of scarcity.
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You're forced to make trade-offs between how you spend your time and your energy and your
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money, and there's always a constraint on that.
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At least everyone I know is typically working in that environment where they don't have
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infinite resources, infinite time, infinite money, infinite people.
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And so you have to make choices between how you're going to spend your time and your money.
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And if you're spending time, energy, and money on customer support, you're necessarily kind
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of improving the lives of a very small and hopefully vanishingly small percentage of
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your customer base.
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You know, if your customer base is anything larger than a few people, which if you want
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to have a sustainable business probably needs to be, you know, dealing on a one-on-one basis
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with people is going to be very inefficient and not really
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putting your time and energy where it's going to have
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the most impact.
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Making the life better for one customer,
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while it might make you feel good,
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it might be a nice interaction, you're in that same time,
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the thing you're not seeing, the hidden cost of that
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is all the other customers that who use life you did not
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make better by improving your product, by making it better.
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If I have eight hours in a day to sit down and work
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on something. If I spend one hour of it on customer support and seven hours of it on
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make my product better, you know, I'm one eighth of my time isn't actually going to
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affect most of my people, most of my customers, which it probably should, especially because
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the time and energy you put into making your product better will necessarily indefinitely
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improve the experience, you know, for like the 99.99999% of your customers. Whereas doing
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customer support, it only might it's a possibility, you may have someone who's just a curmudgeon
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or someone who just doesn't understand your product
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and who is going to take up a lot of time and energy,
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but not actually end up in a place
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that they're going to be happy about your product.
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That's just the reality.
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And so you're taking your time and energy
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and gambling it on something, whereas you
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have a definite return on the other hand.
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We're kind of relentlessly focusing on making your product
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better and better.
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And having that be your sole focus necessarily
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will also reduce your need for that customer support.
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By putting your time and energy into making your product
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better, by kind of ignoring or diminishing the time and energy
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you put into one-on-one interactions,
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you may actually reduce the need for those
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to a point, which is something that I'll reinforce a bit
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And next, kind of along those lines,
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I mean, it's kind of a horrible and unscalable hourly rate.
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If your product is available in the iOS App Store,
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the revenue you're going to get from it per customer
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is likely kind of small and is likely somewhere between maybe
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$0.70 if you're selling a $0.99 app, maybe $2.10 if you're a big baller selling your
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And these are optimistic numbers.
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A lot of apps are even worse than that if it's free with ads within a purchase or free
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You may see much smaller numbers.
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So say you spend 15 minutes helping these customers.
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You're kind of looking at an hourly rate for that interaction of maybe it's $2.80, up to
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maybe $8 an hour.
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At this point, you'd be better off burning coffee and mispronouncing names that cut Starbucks.
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you're not really making a great return on your money.
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And hopefully, your goal is to have a life and a lifestyle
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and a business that's bigger than that,
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that can give you a bigger return on your effort.
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And it also just doesn't really scale,
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because if you want to provide that level of support
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to somebody, to your customers, and your customer base
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continues to grow and grow and grow,
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you're going to need to ultimately bring
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on additional people and help to work on that.
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And it's going to be pretty hard to necessarily justify just providing somebody to do help
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desk because each of those interactions isn't necessarily going to give you a strong return.
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Next I was also going to unpack the concept of really them being your worst customers,
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the ones that you're helping.
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Just from a business perspective, the best customers you have for your business are the
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ones who give you lots of money and don't expect very much from you. I mean, that's
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just sort of, I guess, an addition and subtraction. You know, what you want are customers who
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are delighted to give you large sums of money and then expect as little from you in exchange
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for that. The more you have that as your business, the more likely you are going to be able to
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sustain and grow your business because you're getting a lot of money for not a lot of work.
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I guess what sort of the core of having a successful business
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is that your input succeeds your expenses.
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The customers who require the least work
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are going to be the ones who are best able to help you do that.
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So you want to make probably-- make your best customers happy
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rather than your worst customers.
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And I'm not saying worst in the sense of these
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are actually like worst people.
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They're just more expensive.
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They're not the people who are making your business grow
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if you wanted to apply the 80/20 rule,
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you want to optimize and focus the experience on that 80%
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rather than on that 20%.
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You want to make that 80% of your customers
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as happy as possible.
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And in this context, I'm saying making them happy by doing not
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necessarily-- by having a product,
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by setting things up in such a way
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that they don't need customer support,
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that they're happy to just take your product and use it as is.
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And lastly, another thing that I wanted
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to settle on a little bit, you probably don't need good customer support. I'm often struck
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by how the most wildly successful apps in the App Store often don't provide any customer
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support whatsoever. And largely I'm thinking of games in this instance where, you know,
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you almost, I can think of very few games that have like a contact us button or a get
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support button or those types of things. It seems like they just kind of spend the time
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and energy and effort up front, making a solid app,
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deploying it to the marketplace, and then
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reaping the benefit from that.
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And you could argue, oh, no, but productivity apps
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are different.
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And I would ask to that, are they?
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What makes them different?
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Are we just kind of lazily using that as a crutch to say,
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well, I don't need to make a product that is really
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thoughtful and robust and does all the things in a way
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that customer support isn't necessary.
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I can just fix those later.
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It's kind of like the old thing with photography or videography
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where you're just like, oh, I can just fix that in post.
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Is that what we're doing when we're creating an environment
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where we expect to provide extensive customer support?
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Is that what we're doing?
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Are we just saying, oh, I'll just fix it later.
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I'll just fix it later.
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If someone has any problems, I'll just let them email me
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and I'll deal with them then.
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Is that kind of lazy?
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Are we making products that aren't
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as good as they could be because we're kind of allowing
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ourselves to fix it later?
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And it kind of makes me wonder if that's really what it is.
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Like the necessity of providing customer support
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is probably just a symptom of not really building
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your product out in as thoughtful of a way.
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Maybe we're not thinking of all the different ways
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that our app could be used, or we're not marketing it
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correctly, or we're not providing the right copy
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or framing it to our customers in such a way
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that they'll get it, and they'll use it, and it'll be fine.
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Are we making our products more overly complicated?
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Are we trying to tackle things in ways
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that are kind of beyond our grasp.
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Maybe we are.
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Maybe we should just focus our time
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on getting it right the first time and putting it out there,
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and then not needing to provide customer support
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in the first place.
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All right, so that's my attack on customer support.
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Hopefully you found that interesting.
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Like I said, I think it'll be fun to kind of also
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in a couple of weeks do the flip side of that
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and talk about why customer support is important.
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But hopefully I got you thinking.
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And anyway, that's it for today's show.
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As always, if you have questions, comments,
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concerns or complaints. I'm _DavidSmith on Twitter. You can email me, David@developingperspective.com.
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Otherwise, we have a great weekend. Happy coding, and I look forward to talking to you
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again next week. Bye.