#202: Four Quadrants of Ideas
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Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note and iOS development, Apple and the like. I'm your host, David Smith. I'm
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an independent iOS developer based in her, New Virginia. This is show number 202 and
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today is Thursday, November 6th. Developing Perspective was never longer than 15 minutes,
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so let's get started.
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Okay, so I'm going to be talking about ideas today. And this got motivated from several
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There's several conversations I've had recently as I've started to talk more and more publicly
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about my excitement about starting to make apps for Apple Watch.
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And one of the things, of course, when you start talking about things like that, the
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natural question that people then ask, "Oh, what are you going to build?"
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And this is always kind of a funny question.
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When people start asking you what you're going to do, what are you planning to build, what
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ideas do you have?
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And some of this can obviously just get silly, where you have people who are hyperprotective
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of their ideas to a point where it isn't actually productive, as though this is the people who
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will want you to sign an NDA before they tell you their next big thing.
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You can certainly get carried away with thinking that your ideas or the concepts or the things
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that you're thinking about are overvalued.
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But it's also something that you need to be thoughtful about, that there are different
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kinds of ideas and there are different values or importances of keeping something secret.
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And there are reasons to keep something secret beyond just being coy about it.
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Sometimes it's a good idea for marketing reasons or a variety of other things.
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But it's something that I've been thinking about a little bit as a result of kind of
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why do I think some ideas are fine to share, some of them aren't.
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And I tried to kind of formulize this into a more sort of concrete structure.
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I came up with something that I think will be fairly helpful, or at least I hope it will
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be fairly helpful. But before I dive into my formulation, it is something that I did
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want to touch upon. It's easy to--I think it is an obvious, in retrospect, kind of thing
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that the idea in and of itself is not that important. That an idea without execution
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isn't particularly valuable. I always go back to--I think this was best explained by a post
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I think it was by Derek Slivers, who said essentially
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that an idea has sort of a linear value,
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but execution has a multiplicative value.
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So say you imagine that you have an idea--
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and I'll have a link to the actual post to this in the show
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notes-- but conceptually, it's to say that the best idea was
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100, and the worst idea was a 0.
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That's essentially the reasonable scale.
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And as your idea gets better and better, as it gets more and more
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novel, as it gets more and more interesting and useful,
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you can really work your way up.
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But you're always just kind of increasing linearly.
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The actual execution of that idea is a multiplier.
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The best execution you could imagine is like a million.
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And the worst execution you could imagine is like a one.
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And so you can very easily see, if you can kind of imagine in that scale,
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how the execution is far more valuable.
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Like a level five idea with a million execution
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will have much more effectiveness and impact
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than a hundred idea with a 10 execution,
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or however you want to look at it.
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Like it is the actual result of taking that idea from your head
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and putting it into the world that
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is going to make or break whether it is actually
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effective or impactful.
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But the idea is still important.
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is still one of the parts of that equation.
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But it's often very easy to put too much emphasis on the idea
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and understand that the execution is
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the thing that matters most.
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This is honestly, in some ways, the way I've built my business
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is because I tend to be able to very quickly execute on things.
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And so whether or not I have a good idea or not,
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being able to quickly and effectively put something out,
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see if it has any traction, is helpful.
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And so focusing on that rather than necessarily the idea
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has been really helpful for me.
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Very few of the things that I've done are particularly novel
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in terms of they're not like, wow, you see it
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and it blows your mind for how cool it is.
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It's mostly just to say, OK, whoa, I guess that makes sense.
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That's logical.
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It's straightforward.
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But the fact that it exists and the fact that it
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was able to have been created in the first place
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is what has helped to make this somewhat sustainable for me.
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So onto my formalization. And like any good concept or construction, it is of course best
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demonstrated with a two axis graph that breaks the plane into four quadrants. And one of
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my axes for this is going to be talking about the ease at which you can implement or realize
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that idea. So on the one end you can imagine, and I'll have a terrible, I'm sure, picture,
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or a hand-drawn picture of this in the show notes,
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but I imagine you can just kind of follow along with my word
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So on the one side, you have something that is incredibly
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easy to build.
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On the other side, say on the right,
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you have something that is incredibly hard to build.
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So on the one end, you have something
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that's just a trivial, simple, not a lot of code,
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not a lot of design, basic app.
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Maybe it's even just one screen or one very focused idea.
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On the other extreme, you have something
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very hard to build.
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That's something that has a lot of moving parts,
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has a lot of back end integration,
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syncing, has all kinds of things like this.
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So if you kind of imagine, say, looking at my own products,
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things like Podometer++ is probably
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an easy thing to implement.
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It's taking a bunch-- just reading data from a sensor
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and displaying it on the screen.
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On the other extent, something like Feed Wrangler,
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a RSS syncing system with native apps and web apps
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and crawlers and scrapers and 26 servers, hard to build.
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So on that axis, easy to build, hard to build.
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That isn't making passing any judgment
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on whether the idea is useful or whether it has any value.
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It's just how hard it is to take the idea from your concept
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and put it into reality.
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And then on your other axis, if you're following along
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with my word picture, you go from something that is cheap
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or has a low return to something that is incredibly valuable.
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So if you've imagined starting at the bottom and going up,
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The bottom of this axis is something
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that really has no return.
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It's either going to be free-- it's not actually
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going to make you any money, it's
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going to have very low sales-- to something at the top, which
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is something that's going to be incredibly valuable, that has
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a lot of business justification behind it,
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is something that could really be effective.
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And building a business or mostly just pulling in revenue.
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So that's your four quadrants.
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So you have something that is easy to build and high return.
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You have easy to build and low return.
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You have hard to build and high return.
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And you have hard to build and low return.
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And you can kind of, if you start to think about ideas
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in that grid, you can very quickly
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start to see which are the ideas that are worth pursuing,
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which are the ideas that are worth being coy
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and protective of.
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And you can very quickly also start
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to see the ideas where it really doesn't matter
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if you're secretive or not.
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And so I'm going to kind of walk through those four quadrants
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and talk about some of the attributes of each of those
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in a way that will hopefully kind of make
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this more definite.
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So to start off with, let's talk about easy, high return ideas.
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So if you actually have one of these, which most likely you
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won't, but I'll talk about that in a moment,
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but if you actually have one of these, something
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that is incredibly easy to build and has a really high return,
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you need to be quiet and run as fast as you can to build it.
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because you've that it's sort of like the definition of a gold mine right like
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it like you're walking down the street and it's like wow there is gold on the
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ground all I need to do is pick up pick it up like of course run with that and
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do it be very thoughtful obviously though that's actually the case and it's
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very easy to overemphasize both the return on the truth that you'll be able
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to get from something and it's also even easy to over simplify how hard it is to
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build. But if you did actually have one of these, go for it, run with it, that is really
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cool. Keeping in mind are two things. This is likely going to be hyper-competitive because
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if it's easy to build in high return, everybody's gonna wanna do it. Sorta makes sense, right?
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So especially even after the, if maybe you were the first person to ever have this idea,
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awesome, you rock, immediately everyone else is gonna try and do it because necessarily
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It's easy to do and high return.
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So worry about that.
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Also, be aware of something called multiple discovery
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or simultaneous invention, where it is often the case,
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just historically-- and it's kind of a fascinating thing.
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I linked to the Wikipedia page in the show notes about this.
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But the fascinating thing is over time,
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ideas seem to kind of naturally emerge out of their context.
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And so a lot of people tend to invent the same thing
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at the same time completely a separate of each other,
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just because of the way that as technology improves
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or people's knowledge improves or as people understand things
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differently, it tends-- you're not as unique of a butterfly
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or a snowflake as you actually think you are.
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And so often this is actually going to happen.
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And so if you think you have one of these easy high return
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activities, then run with it as quickly as you can,
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because someone else is almost certainly doing
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the same thing at the same time.
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you just may not be aware of it.
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Next are the easy and low return activities.
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So these are kind of a funny thing.
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These are just sort of the definition of confection in some way.
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This is just something that is easy to build and isn't actually going to go anywhere, isn't
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going to have any return.
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If it happens to have a flash in the pan, it's going to be a very short and limited
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is the very short-lived idea. Because if it's easy to build but doesn't actually make any
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money or doesn't have a strong return, then it's kind of hard to justify building something
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like this. So if you have an idea like this, that's like, "Hey, I've got this really easy
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to build thing that wouldn't actually make any money," I wouldn't be too protective or
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pay too much attention to those ideas, because they're just not really a lot of impact. In
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ways this is kind of fun. These are probably good learning experiences, is probably something
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to say that is probably useful in. You know, a lot of good kind of tutorial apps would
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fall into this category, like building a to-do list in some ways. So you could say it's somewhat
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easy, but there isn't necessarily a lot of return on it because it's such a saturated
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market. All right, next quadrant are things that are hard to build but also low return.
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So these are time sinks, labors of loves. These are things that if you think about,
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If someone were to describe an idea to you in those terms, that this is going to be hard
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to build and have very low return, you probably don't want to actually be building that because
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necessarily you're spending a lot of time without getting a lot of reward for it.
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In my experience, this is actually probably 95% of the "Oh, I have a great idea for an
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app" pitches that you get if you tell someone you make apps for a living.
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So you tell someone, "Oh, I make apps."
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It's like, "Oh, wouldn't it be great if you could?"
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and such. The such and such is almost always something like this, where it's an incredibly
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hard problem that if you solved would have a very narrow usefulness and so actually would
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have a very low return. People often will say like, "Oh, why don't you just do this?"
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And the "this" is like index all human knowledge and extract this particular type of information
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or something like that. It is an incredibly hard, subtle problem. They can often be very
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frustrating from a computer science perspective where doing some of the things, there's a
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XKCD that I'll link in the show notes about this, where it's like some problems are really
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easy and you can often be talking to somebody and it's like, "Could you do this? Absolutely.
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Could you do this? Absolutely. Could you do that?" No, that would take the computational
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power of every computer in the universe to operating for a century to do. It is a very
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disjoint thing. So often these really hard problems that have low returns are going to
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kind of fall into that category. And lastly, and this is probably the best place to hang
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hang out and think about is hard problems that have high return. Like this is where
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real businesses are built. This is where you're solving a problem in a way that is hard for
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someone else to recreate, to copy, that there's a lot of work and effort associated with it,
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but that effort and energy does have a tangible return to it. This is something that you can,
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the time you invest into it is going to be justified by a return that you can get out
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of it. This is where real businesses are. And so this is another category where you,
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if you have an idea that kind of falls into this, this is potentially worth pursuing.
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But it's definitely only worth pursuing if you understand the amount of energy and effort
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that's going to go into it and understand that it's going to take that energy and effort
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before you can realize that return that you imagine is possible from it. So this is where
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real businesses are built. And this is, you know, like say maybe something like feed wrangler
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that I built, like an RSS syncing system.
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It's incredibly hard.
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There are some really, really hard problems
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you're trying to solve.
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But if you build it, people will use it.
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And it's useful to people, so people will pay real money
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But at the same time, that's also an idea
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that you don't really need to be too worried about protecting.
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Because if it's hard to build, even
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if there is a high return, people
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can't steal that idea and run with it.
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Everyone knew that I was building feed Wrangler before I
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I announced that Feed Wrangler was available.
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And I wasn't worried about somebody copying that idea,
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because copying that idea is a really hard thing to do.
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And so more power to them if they were actually
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able to do it.
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So that's kind of how I think about ideas.
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And it's really only, though, that first group,
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the easy and high return activities
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that I try and be coy about, that I try and keep
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close to my best.
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Otherwise, in personal interactions,
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I'll tell it to you about the kind of things
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I'm thinking about, the ideas that I have and things.
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But if it's in that early category, and I have a few things that I think might fall
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into that category for Apple Watch, I'll keep it a little close to my best.
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And otherwise, I'll try and just focus on the hard, high return activities.
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That's where real businesses are built.
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All right, that's it for today's show.
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As always, if you have questions, comments, concerns, or complaints, I'm going to underscore
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David Smith on Twitter.
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You can email me, david@developingperspective.com.
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Otherwise, I hope you have a great week, weekend.
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Happy coding, and let's cross fingers for Watch Kit soon.