#218: Blazing Trails.
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Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note, and I have a development, Apple and the like. I'm your host, David Smith. I'm
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an independent iOS developer based in Herndon, Virginia. This is show number 218. Today is Friday,
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May 8th. Developing Perspective is never longer than 15 minutes. So let's get started. Okay,
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before I dive into the main topic today, just a quick reminder. If you would like a Developing
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Perspective t-shirt this year, with an absolutely dashing blue with words, happy coding on the front
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You can still do that.
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There's about a week left to order.
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There's a link in the show notes,
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or you can go to teespring.com/happycoding.
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All right, the topic I'm going to be diving into today
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is the question about sustainable revenue, I guess,
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and revenue in the App Store.
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And this old perennial topic that I have addressed
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many times on the show, but has recently
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has come back to the surface again, as it always does.
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And it always probably will.
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That's a very, very core part of making a living doing something is understanding the
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dynamics around making a living from something and the financial part of that.
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And there's a whole bunch of links in the show notes.
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And now if you aren't, if you're interested in this topic and there's things in the show
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notes that you haven't read, I highly recommend just kind of going through and skimming them.
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There's a lot of really good articles, a lot of really interesting information that has
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come out in the last couple of weeks that is very helpful in trying to gather a good
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snapshot of where we are in the App Store as developers.
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And I'm going to start off by mentioning the thing
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that Tim Cook said in the earnings call
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that he did a few weeks ago, where he said,
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the App Store has had its best quarter ever,
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with a record number of customers making purchases,
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driving a new record for revenue,
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and 29% year-on-year growth.
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That sounds great, right?
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29% year-on-year growth in revenue in the App Store?
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Like, that sounds like a really, really cool thing
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as someone who makes my living there.
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That's, of course, contrasted with a lot of other stories
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we heard over the last week.
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There was a discussion about the Mac App Store,
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which is somewhat different than the iOS store in a lot of ways.
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It was prompted by Sam Sophis, who
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was talking about the launch of his app ReadRedacted, which
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had a pretty good launch, launched
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pretty high in the charts.
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But the revenue that that generated
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was surprisingly low.
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And there's been a few other people
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who've shared a link in the show notes to RealMax,
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who posted some details about how their rankings compared
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to sales in both the iOS and Mac App Store.
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And generally, the picture you get is that being well ranked
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and top paid is not nearly what it used to be
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and is not necessarily great from a revenue perspective.
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It's not necessarily surprising.
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I think we've all known for a very long time
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that being in top free or top gross paid
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isn't particularly interesting.
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What's interesting in some ways is
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where you are on grossing in terms of the actual money
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that you're making.
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Now, obviously, top grossing is completely
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dominated at this point at the high end
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by things like free to play games,
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by Candy Crush, Clash of Clans, Game of War, whatever.
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I don't really play these games.
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I don't know all their names.
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But there's lots of these types of games
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that are these sort of these free to play things where you buy, I don't know, gems and
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smurf berries and stuff like that.
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And it, you can pour an unlimited amount of money into it.
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And they're designed in a variety of sometimes kind of sketchy ways to create, you know,
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kind of addictive or at least compulsive behaviors.
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And that's kind of tricky.
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And that's a whole topic that I've talked about before.
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And I'm not going to really dive into now.
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But that's where the majority of that revenue
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that Tim was talking about, that 29% year on year growth,
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is going into those types of games.
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And in many ways, that makes sense, simply
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because they're a platform where there
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is an unlimited amount of money that can go into it,
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because consumable in-app purchase is, by its nature,
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never-ending.
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Whereas the types of revenue that most--
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whatever you want to call it-- classic software developers,
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utilities, people who make applications like that,
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very rarely have consumable in-app purchase in them.
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There are some, certainly, and even
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pedometer++, one of my own applications
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has a tip jar, which is a consumable in-app purchase.
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So I'm not saying it's exclusively something
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that's happening in games.
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But by and large, whenever you don't place a limit
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on the size of the revenue that you
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can get from an application, from an individual user,
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there's more and more possibility for it to grow.
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And we're seeing that.
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And I think the amazing quarters that the iPhone has had
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recently in terms of sales has definitely, I'm sure,
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spurred this on where more and more people have phones.
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And more people have phones, more people
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can download apps, et cetera.
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And so that's kind of what we're seeing.
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But obviously, that is only somewhat helpful
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as somebody like myself who makes
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their living from the App Store to know kind of what's
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going on on the high end.
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I'm nowhere near the top grossing chart in the App Store.
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That's not somewhere that I hang out, and I'm OK with that.
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That's fine.
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But what does that mean for me as I'm
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trying to build a business, or keep and maintain
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a business on this platform?
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Some interesting stats that I thought
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were kind of interesting in terms
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of giving some context for where I was going
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is I looked up in April, so in the last month,
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how many apps were added to the App Store.
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And according to the Pocket Gamer biz,
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they have a metric site that I'll link in the show notes to.
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In April, 1,561 apps were added to the App Store every day,
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In the whole month, that was about 36,000 non-games
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and about 12,500 games, for a grand total of just over 48,000
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applications, which is a lot. The fact that that pace is continuing, in spite of the challenges
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on the financial side, is in and of itself kind of remarkable. When it speaks, I think,
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to the the the comparative low barrier to entry that I think app developers face these
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days, that developing on this platform has gotten to a point that it is very mature and
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very relatively straightforward.
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That there was a time, I remember when I first got started, and I was in this boat myself,
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just learning Objective-C and learning COCO and learning how to build an application,
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how to use Xcode and code signing and all these things were genuinely difficult, were
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genuinely hard problems that I had to work through to even get to the point of submitting
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something and put it on the store.
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At this point, while it's not like the tools are perfect
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or the tutorials or the documentation or things
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are without fault, things are pretty stable.
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Things are very straightforward.
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If you have an app idea and you want to build it,
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that process is much more straightforward now,
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in some ways, than it has ever been.
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I would say the bar for making a really good application
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has probably gone up because of the complexities we now face
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and how many-- if you want to build an application that spans
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from Apple Watch, iPhone, iPad, all the different sizes
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of iPhone, maybe with some syncing,
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all these things that go into a typical application these days,
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the bar is higher.
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But the bar for just putting something together
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and putting it on the store is probably lower
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than it has ever been.
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And so we're seeing tremendous growth
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in terms of even just the number of apps.
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In that same report, there's something like 1.6 million
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applications on the App Store at this point, which is almost
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staggering to think about.
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If you think about how long it would take to even just go
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to the App Store and download them all-- that was your goal.
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You're just going to go to the App Store app,
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and I'm going to download every single application.
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That would probably be insane.
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But I don't know if you could reasonably--
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you couldn't reasonably do that over the course probably
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of a year, of two years.
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I don't even know how many hours it would take to sit there
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and physically download every application.
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The store is vast.
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Even if you just wanted to load the description page
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and look at every application in the store,
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it would take forever.
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So the store is vast.
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It's growing every day at a pace that is remarkable
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and does not seem to be slowing down.
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If anything, the pace at which the apps are being submitted
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to the store is probably growing.
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Revenue on the high end continues
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to grow and grow and grow.
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And so where does that leave us?
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I make my living from the App Store.
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I have for many years.
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That is where I make my primary living, from the money that
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comes in from the applications that I put on the iOS App
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That's my primary source of revenue.
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And it is lower now than it has been in a while.
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But the interesting thing is that it is somewhat stable.
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The funny thing that it's easy to get
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lost in what's going on on the high end
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is the degree to which it is somewhat still stable on the low end. The bottom hasn't fallen
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out in my experience. It's not one of these things where we are seeing month after month
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just catastrophic reductions in income. It's a very gradual, slow process where over time,
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you know, revenue from each of my applications is going down for the most part, with occasional
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exceptions. But in general, it's going down. And it's always been doing that.
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Back from, you know, from, from back several years ago, I probably you may have heard me talk
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about the way in which I, you know, probably three or four years ago decided to I was going to need
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to structure my business where every year I need to add one new thing, sort of on top of the layer
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cake that is my portfolio. That's the way that I make, I'm able to make a sustainable living every
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year, the existing applications that I have in the store make a little bit less and less,
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and so it compresses down. And so every year I add something on top, and that bolsters
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things a little bit, and then it'll slowly compress more and more, and so on and so on.
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But the approach works, and I've talked about it at length. That's why I have so many applications,
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and yet I've still been able to keep doing what I'm doing.
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But I'm starting to feel, and this is why I thought it would be interesting to actually
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talk about this today, that even that process is perhaps even changing somewhat subtly.
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And there's an article that I wrote, which is hopefully interesting for you to read,
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which I'll have a link to in the show notes, called "Learning to Ride a Bicycle Again."
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And the actual premise of the article got started from this video where someone learned
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to ride a backwards bicycle.
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And that process of training yourself to ride something like-- running a bicycle is something
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that we kind of do naturally after you have learned to do it.
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But if you take a bicycle and you put gears on the handlebars, so when you turn to the
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left, the wheel actually turns to the right, it's basically impossible to ride without
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retraining your brain.
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You have all these built-in assumptions, all these built-in biases, all these things that
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you expect to happen that suddenly don't, and you can't necessarily be aware of them
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until you're put in a situation where what you were doing before no longer works.
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And I thought that was an interesting parallel for where I think I find myself.
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the lesson that I thought would be good as sort of the culmination of this discussion
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today, I'm increasingly of the opinion that I need to be ever more open-minded about the
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approaches and the expectations that I have for making my living in the App Store, whether
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or not even that is what I continue to do.
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I think the problem I run into now, having been doing this for so long, is that there
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There is, oh, I have certain expectations for how the App Store works.
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What is important?
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What is not important?
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What are the things that go into making a sustainable living?
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What are the things that go into building an application in the first place?
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And I'm not sure if the App Store that I have in my mental model is actually the App Store
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that is currently in existence.
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I think the App Store and the typical users of it, the expectations of those users and
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the ways in which those users expect to part with their money are different.
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And it's a gradual process, but it is something that I think is transitioned in a way that
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I am now, I'm still trying to ride the old App Store bicycle, but the bicycle that I'm
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riding is now backwards.
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It's different.
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And exactly all of those ways are hard to unpack in the two minutes that I've left on
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the show, and I probably will over the next however many episodes, maybe I'll talk about
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But the thing that I'm struck by is I think I need to be more shrewd, maybe is the right
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word for it, and look at what I'm doing in a bit less, slightly less, I hate to use the
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word artistic, artisanal or something like that.
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But a lot of what I am coming from is a background where that was kind of the approach that you
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took, that you are trying to make things, you're trying to
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Google is to make great things. And those great things will find
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their audience because they are great. And as I said, it's a bit
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highfalutin. And I'm not sure I've made truly great things.
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But that was sort of the goal and the expectation. But I think
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the reality of the App Store now is that there is a much stronger
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urgency around business around advertising and cost management,
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and me being worried both on the revenue and the expense side of
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of my business, those kinds of things.
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And looking in very detailed ways at customer acquisition
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and the costs associated with that.
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I'm delighted that we finally got iTunes Analytics.
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And I've only just barely seen the tip of the iceberg
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in terms of the information I can get out of that.
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But I think that is the perspective and the direction
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that I need to head to make sure that I'm
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going to stay relevant and I'm going
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to be able to continue to do what it is that I love to do.
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That's it for today's show.
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As always, if you have questions, comments, concerns,
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or complaints, you can find me on Twitter.
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underscore David Smith there. You can email me at David at developing perspective.com.
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And otherwise, I have a great week. Happy coding and I will talk to you next week. Bye