1: Adapting to the Market
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- We should do the intro.
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I suppose that's the question.
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- I guess we didn't work all that out yet.
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- Didn't work that out, it's fine, it's all right.
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- All right, so this is episode one of Under the Radar.
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I'm Marco Arment.
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- And I'm David Smith.
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- You may know our other podcasts.
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David has been doing Developing Perspective for many years.
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I did Build and Analyze first,
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now I do the Accidental Tech podcast and Top Four.
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And this is gonna be a show about development, basically.
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It's kind of like the sequel, the combination of build and analyze with developing perspective.
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And in the spirit of developing perspective, never being longer than 15 minutes, David,
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how long is this show going to be?
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Never longer than 30 minutes.
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So let's get started.
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Let's get started.
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I think the place to start seems, right now, we're recording just after the Apple TV app
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store launched.
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And it went online I think on last Friday and it's had the usual fanfare and the things
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that go on with that.
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But neither one of us launched anything on day one.
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And for myself, it's the first Apple product I've ever not been in the store on day one
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for, which is interesting.
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Yeah, I'm the same way, I think.
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I mean, I was there for the watch and the Apple TV and I even got one of the early access
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developer units because I thought I might use it and it just literally sat on my desk
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and I was so busy doing other things because I was working on Overcast and trying to get
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the 2.0 update out the door. And that kind of precluded this because if I'm going to
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make an Apple TV app it has to be all about streaming because local storage with the Apple
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TV is so limited and I didn't have the streaming engine done yet. So I worked on the iPhone
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and I've been doing bug fixes on that since,
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and I have literally not even opened
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like an Xcode project with the TV.
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I haven't even seen the TV simulator.
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I have not written a single line of TV code yet.
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- Yeah, I got a developer kit as well,
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and I wrote a version of Pod Wrangler, my podcast client,
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for the Apple TV, and it works, and it plays.
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I didn't spend the time and energy
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get it ready for day one, though.
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But it's an interesting developer platform because it is essentially iOS, just minus
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a bunch of stuff.
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There's a couple of new things, but essentially it's just iOS UI kits with a different input
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mechanism rather than obviously being touch-based.
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It's remote control-based.
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But I used it, and it's fine and easy.
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The thing that ultimately I think slowed me down, though, is I just became...
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There's just so much else to do and so many other things that, like, if I'm trying to
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be on every Apple platform as a one-man shop, it's essentially impossible now.
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And so I looked at the Apple TV and I'm like, "It's gonna be a long time before there's
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a big market there."
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And so I just didn't prioritize it.
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Yeah, and, you know, and I feel like, you know, we're coming at this from two different
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viewpoints here.
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You know, I tend to work on a very small, I tend to work on usually one app for a span
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I very rarely have additional apps.
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I'm not very good at splitting my time
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between multiple apps.
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I pretty much just do one thing,
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and I try to make that one app big and complicated
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and appeal to a ton of people in order to keep it going.
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Whereas the background you come from is,
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I think, much more interesting, honestly,
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because when people, and this is one of the reasons
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I wanted to do the show with you,
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and one of the reasons I wanted to call it Under the Radar,
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because when people do,
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when people think about Apple developers,
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tend to think about the handful of well-known ones who make mass consumer apps that you
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may have heard of. So apps like Tweetbot or Net News Wire or the apps from Panic that
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a lot of developers have heard of or use or are wowed by. And there's this massive number
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of developers who we don't usually hear about in this circle of Apple enthusiasts and tech
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and stuff, and I think you are a very, very good example
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of this massive market, and I think you do it better
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than most people would do it.
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And so what you do is not like the high profile,
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you know, high attention, Mac, blogger,
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long term ecosystem kind of thing.
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You do something way more pragmatic.
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And so can you maybe just go into that briefly
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for anyone who doesn't know you yet,
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who's listening to this for some reason.
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Can you go into what exactly you do and how you got there?
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- So I've been an iOS developer essentially
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since the App Store started, about seven and a bit years ago.
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I didn't quite make the day one of the App Store,
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mostly because of business approval stuff.
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But I've been developing ever since then.
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And since then, I've launched,
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I think I recently worked this out,
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something like 52 unique app concepts in the last seven years.
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So it works out to be about one every two months or so.
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It hasn't been exactly that even of a pace, but that's roughly the average.
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But I've been making a good, steady, comfortable living from it for about six and a half of
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those seven years.
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And so I have lots of different products in a lot of different areas.
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I tend to, like at this point, I have probably five or six
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that are like my main income makers,
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and they each, the biggest one of them
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only makes up a third of my income.
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So it's a very diversified type of thing.
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And that's my, the approach that I found
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that works well for me is to make lots of small bets
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and see which one pays off in the store
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rather than trying to take the approach.
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Like with Overcast, if I remember right,
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it's like you spend 18 months working on it.
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as like a big major focus.
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And like for me, the longest I've ever spent
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on a product before I launched it is probably four weeks
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or something along those lines.
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And so it's a very different kind of a focus
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where I'll put something together,
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I'll put it out in the store,
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I try and make it like good in quality
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but very straightforward and see what happens.
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And that approach means that I end up now
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with lots of different products,
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doing a lot of different things.
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And as it's, you know, I have the benefit of diversity
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in terms of stability, but the difficulty in terms
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of keeping up with things when I have such a wide
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sort of portfolio to manage.
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- And one thing I like about the way you work as well
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is that you challenge assumptions that many of us
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in the other half of this community don't challenge.
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Like you will, you make your income in part from IAD.
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I don't know anybody else.
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I don't think I have any other developer friends
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who have a meaningful presence using iAds, and you do.
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And you will challenge assumptions based on things
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like monetization, support, app concepts, design,
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all sorts of stuff that you challenge.
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And I think you benefit from that,
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because while everyone else is locked into this one way
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of thinking and trying to shape the app store into,
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like trying to educate consumers into the way
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they think the App Store should be,
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you are out there actually adapting and thriving
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in what the App Store actually is.
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- Yeah, I mean, I think I try and think of,
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when I look at the App Store,
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I guess at business in general,
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I can't change my customers.
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All I can do is react to them, for the most part.
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Using things like people who should want to pay for software
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as a statement, it doesn't make any sense to me.
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People are going to want to do whatever they want to do.
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My job as a developer, as a businessman,
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is to look at the market that I wanna work in
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and find ways to adapt my business to it.
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And I don't just use IAD or advertising.
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I make the majority of my income from advertising in IAD.
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And that's in some ways been far more stable
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than any of the more paid or subscription or patronage
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or all the other things that I have.
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The most stable income I get is from advertising.
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And I love it because advertising's great because it aligns developer and customer goals.
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My goal is to get them using the app as much as I can because the more they use it, the
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more advertising income I make.
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And if they're using the app a lot, that means they like it.
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And so for me, it was a no-brainer to get started, but it definitely is, I know what
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It's a bit counter to, I think, a lot of the...
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It's not necessarily pretentiousness, but there's definitely that air of you want to
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to sell an Apple-like product in the App Store, but that doesn't necessarily work because
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Apple doesn't even sell Apple-like products in the App Store.
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- Yeah, and I think this was all rooted in the community of nice, craft, Mac-independent
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developers that has existed for quite some time on the Mac before iOS and everything
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became really so big. People like Panic or Delicious Monster, people like that, Brent
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Simmons, Dave Watanabe, there's this crowd of like kind of old school, the old guard
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who have been around for a while, you know Omni Group is a big one, who have been very
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successful at this and many of them continue to be very successful at this, but there was
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this idea for so long that many people still hold that that would translate into iOS and
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that also any developer who would be able to program iOS apps would kind of think that
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that they deserved that same level of success
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if they either just got there at all
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or if they put a lot of work into something.
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And there's many problems with this
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that are way too long to discuss in a 30-minute podcast,
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one of which is that the amount of work
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you put into something does not correlate
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to the value that the market will place on it
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or the amount of money you can make from it.
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But I think it's productive to challenge this notion
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of like, well, you know, is this really the way
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the world should work?
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And regardless of whether I think it should work this way,
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if this is not the way the world works,
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like in practice, what can I do as a developer
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to succeed in this market?
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And sitting around waiting for the market to change
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to benefit you is probably not very productive
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'cause that's just unlikely to happen.
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- Yeah, and the interesting thing,
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I was wondering what you think about this
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'cause I'm seeing the spread of your app career
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in the App Store, like you're starting an Instapaper,
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which was paid up front $10, if I remember right?
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- Yeah, the whole first year it was 10 bucks,
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and I dropped it to five, yeah.
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- And then it's like following the progression,
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then I think your income started to shift in some ways
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more to subscription and in-app purchase,
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and then switching entirely to Overcast,
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where it became, it was free with in-app purchase
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for features, and then now it's entirely free
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with like patronage support,
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you've essentially followed the trajectory
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of the App Store in that way, right?
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You're starting with like the old school kind of,
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well, it's premium software, I should charge a lot of money,
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to it's still good software,
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but the way you pay for it is completely different.
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- Right, and most of that has again just been because
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I am like, I'm not like thinking I'm like,
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treading new ground and being an explorer.
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no I'm usually coming to these changes late actually.
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Like Instapaper, holding the price at $10
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for the whole first year was a mistake.
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When I dropped it to five, sales went up considerably.
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And then later on it dropped to three I think,
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I held it for a while, three or four.
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And then sales were pretty good then,
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I started experimenting and then shifting to subscription,
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that ended up making way more money
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than I thought it would and doing very well.
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And then with Overcast coming out at free
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with in-app purchase and now with patronage,
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like those have all done better than I expected them to.
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And this is all about just adapting to what the market is.
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Many people blame the market on Apple
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not implementing upgrade pricing
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or the App Store not having good enough discovery or search.
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And all of those things are valid complaints,
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but they're not the biggest problem.
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The biggest problem is there's just a huge oversupply
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of developers and apps who are all trying to compete
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for the same dollars and the same roles
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and the same time and attention.
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And so, you know, back in the olden days,
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when you'd have like Panic and Omni selling Mac apps
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for 50 bucks, that worked in part because of what they were
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and what people use Macs for and who was buying Macs,
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but also that worked in part because there just weren't
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that many developers doing it.
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If you would have had 10,000 developers trying to make
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the same handful of nice consumer high profile Mac apps, you would have had the exact same
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problem back then. It isn't that the market has gotten stupider or cheaper or anything
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like that, it's that this is now the mass market of what developers do. It wasn't.
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Back in 2006, most developers weren't working on Mac apps. Now, most developers are working
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on iOS and web apps. I think the shift from web to iOS apps is really pretty significant.
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And so if you think about it,
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that's what so many developers are working on.
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Of course there's gonna be a massive oversupply,
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and of course there's gonna be tons of competition,
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and a race to the bottom in pricing.
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And that's not because Apple is doing something wrong.
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Apple is not helping in certain ways,
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but they're not the cause of this problem.
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And again, pragmatically, it is useful to think of yourself,
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not as somebody who all you need to do
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is ship a nicely designed polished app
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and money will start flowing in.
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But as somebody who has to really fight,
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like really work hard and fight hard and be lean
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to try to attract any kind of attention
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and any kind of money from what is a very crowded
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hyper-competitive market.
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- And I think it's also the biggest trap
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that I know I struggled with for years
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was this feeling of overvaluing my own work,
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that if I spent a long time working on something,
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that everybody should then sort of,
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somehow intrinsically that makes it more valuable to people.
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That they look at something and it's like,
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whereas when people are gonna part with money
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in whatever form that is,
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or I guess part with something,
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like their attention, their money,
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they're exchanging something for that.
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Like they need to feel like
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they're getting something in return.
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And the funny thing is, I think a lot of people think that software intrinsically should feel
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Like, as the classic, "Oh, they will spend $5 on a latte, but they won't spend $5 on
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And it's like, well, maybe they actually want the latte more than they want your app.
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Like your app may not actually be that valuable to them, and that's why they don't want to
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spend that money on it.
00:15:18
◼
►
Like you have to be able to wrap your arms around what they're actually buying with that.
00:15:23
◼
►
Is it entertainment?
00:15:24
◼
►
Is it productivity?
00:15:26
◼
►
Is it amusement?
00:15:29
◼
►
Are they exchanging goodwill for money?
00:15:31
◼
►
I think when you start to get into, like I have an app with a tip jar in it, or you have
00:15:36
◼
►
patronage in Overcast now, your extents there, you're providing a mechanism for people to
00:15:40
◼
►
exchange goodwill for money is really what you're doing there.
00:15:44
◼
►
And unless you're able to really wrap your arms around that, it's hard to really be okay
00:15:48
◼
►
with saying, "That's okay.
00:15:49
◼
►
I do advertising because for a lot of my apps, the app itself isn't particularly valuable
00:15:55
◼
►
to the person.
00:15:56
◼
►
It's useful, but it's not necessarily valuable in a way that for a lot of people, they would
00:16:01
◼
►
want to put money into it directly.
00:16:03
◼
►
Once they use it for a while and like it, they are willing to spend money, but they're
00:16:09
◼
►
not spending money for the functionality.
00:16:11
◼
►
They're spending money to be able to express the goodwill they have towards me for the
00:16:14
◼
►
benefit I've given them, but that's different than it being intrinsically valuable to them.
00:16:20
◼
►
Because when they started, they didn't see it as valuable.
00:16:22
◼
►
They wanted it to be free.
00:16:23
◼
►
And if it wasn't free, I don't think, like, my pedometer app, Pedometer++, wouldn't have
00:16:28
◼
►
sold at all, or at least not in large quantity that it has to this point.
00:16:32
◼
►
Yeah, and even as a consumer of apps now, I find myself, even as somebody who has been
00:16:37
◼
►
a proponent of paid apps for so long and sold one for so long, when I search for something
00:16:42
◼
►
in the App Store and I see the search results list,
00:16:45
◼
►
if I needed something that I'm not looking for
00:16:47
◼
►
a specific name, where I'm just looking for
00:16:49
◼
►
a specific type of app, so a pedometer,
00:16:51
◼
►
a step count or whatever, if I searched the App Store
00:16:54
◼
►
and the first 20 entries in the search are all free,
00:16:58
◼
►
and entry number 21 is four bucks,
00:17:01
◼
►
that one doesn't stand a chance.
00:17:03
◼
►
And that's just the reality of how people
00:17:06
◼
►
search the App Store, and it's very important,
00:17:09
◼
►
as you said, to recognize that.
00:17:12
◼
►
And to recognize that not every app
00:17:16
◼
►
that every developer makes is going to be worth
00:17:20
◼
►
a non-trivial number of customers
00:17:22
◼
►
spending $2 on it or whatever.
00:17:24
◼
►
I mean, I've seen so many apps that do things
00:17:27
◼
►
that I don't really need.
00:17:29
◼
►
So many apps that are things like coffee timers.
00:17:33
◼
►
Well, if a coffee timer is really good and it's free,
00:17:36
◼
►
I might use it, or I can just use the built-in timer
00:17:41
◼
►
on the device that's not as good, but it works.
00:17:44
◼
►
And I think a lot of people go through
00:17:45
◼
►
a similar kind of thought process of,
00:17:47
◼
►
you know, if free is such a different barrier
00:17:50
◼
►
than any price, and if you're looking at an app,
00:17:54
◼
►
the alternative isn't just every other app
00:17:56
◼
►
that's in the store that does that same thing,
00:17:58
◼
►
the alternative is also just non-consumption,
00:18:01
◼
►
it's not buying the app at all, not buying any app,
00:18:04
◼
►
and just going without that role in your life.
00:18:06
◼
►
And as we get more and more and more apps in the store,
00:18:10
◼
►
which is only, you know, that's been going on forever now,
00:18:13
◼
►
as we get more and more apps in the store
00:18:15
◼
►
and more and more demands for people's attention
00:18:16
◼
►
and more alternatives that they can do,
00:18:19
◼
►
like if they don't download your app,
00:18:20
◼
►
they can go check Twitter for a few minutes or play a game.
00:18:24
◼
►
And as we get more and more of those things,
00:18:26
◼
►
more and more competition for everything,
00:18:28
◼
►
non-consumption is also a big problem.
00:18:30
◼
►
And so anything you can do to address non-consumption,
00:18:34
◼
►
to address people just bailing out
00:18:35
◼
►
and abandoning this search or this idea
00:18:37
◼
►
they might have had that this thing they wanted to do,
00:18:39
◼
►
And going free is a huge hit against that.
00:18:43
◼
►
If you can remove that barrier of price up front,
00:18:46
◼
►
then it's so much easier for people to say,
00:18:48
◼
►
"You know what, yeah, I'll give it a try."
00:18:50
◼
►
- And it's, I guess, and the reality is
00:18:52
◼
►
that's how I think we've both been able to continue
00:18:56
◼
►
in the App Store at this point.
00:18:57
◼
►
I mean, we've been doing it for a long time.
00:18:59
◼
►
'Cause I, anecdotally, it seems like fewer and fewer
00:19:04
◼
►
smaller or more independent companies
00:19:07
◼
►
and where people are able to do it.
00:19:09
◼
►
And I do think a lot of it is that it's a lack of pragmatism,
00:19:12
◼
►
that a lack of just like, what is it gonna take
00:19:15
◼
►
to make a living in this market?
00:19:17
◼
►
And if you ultimately don't like the answer to that,
00:19:19
◼
►
if you're in your mind, you only wanna sell software
00:19:22
◼
►
in like a premium app store, it's like, okay,
00:19:24
◼
►
well you might need to do something else then,
00:19:26
◼
►
because that may not exist.
00:19:28
◼
►
- Yeah, and you need to be in the right place
00:19:29
◼
►
at the right time.
00:19:30
◼
►
If you want that, you know, if you will not budge in that,
00:19:32
◼
►
like so right now, so getting back for a second
00:19:34
◼
►
to the Apple TV, which just came out now,
00:19:37
◼
►
the Apple TV app store has almost nothing in it.
00:19:39
◼
►
it is very, very sparse.
00:19:41
◼
►
And if you are looking for something,
00:19:44
◼
►
so I got this Apple TV, I plugged it in, set it up,
00:19:47
◼
►
and I went right to the App Store to say,
00:19:49
◼
►
"Hey, what can I get here?"
00:19:50
◼
►
And I saw a couple of basics, you know,
00:19:52
◼
►
Netflix, HBO Now, whatever, and then,
00:19:54
◼
►
"Okay, let me try some games.
00:19:56
◼
►
"I got this cool thing, I'm in the mood
00:19:57
◼
►
"of trying new things, let me go to the App Store
00:19:59
◼
►
"and try some games."
00:20:01
◼
►
And I went and I spent, I don't know,
00:20:02
◼
►
10 bucks maybe total on a couple of games,
00:20:05
◼
►
and I didn't even think about it,
00:20:07
◼
►
because I'm in this buying mood,
00:20:08
◼
►
because I just got this new device, it's brand new,
00:20:10
◼
►
has me excited, and also there's hardly anything
00:20:13
◼
►
there to buy.
00:20:14
◼
►
And of the very small number of games that were there to buy
00:20:17
◼
►
almost all of them I think were paid,
00:20:20
◼
►
or at least many of them were.
00:20:21
◼
►
So I had no problem spending that money
00:20:24
◼
►
because of the context of this isn't a tremendous app store
00:20:28
◼
►
filled with millions of apps, most of which are free.
00:20:31
◼
►
This is a very, very small app store that, right now,
00:20:35
◼
►
that has only very few apps on it.
00:20:37
◼
►
And that's the reason I was able to charge 10 bucks
00:20:40
◼
►
for Instapaper in 2008, but then I couldn't in 2009
00:20:43
◼
►
'cause the App Store was too full.
00:20:44
◼
►
That's gonna happen with the Apple TV also.
00:20:47
◼
►
If this thing takes off, if this succeeds,
00:20:49
◼
►
and it looks like it's probably going to,
00:20:51
◼
►
I mean it might take a few years before it has like
00:20:53
◼
►
tons and tons of units out there,
00:20:55
◼
►
but it's probably going to succeed.
00:20:57
◼
►
And if that happens, or as that happens,
00:20:59
◼
►
the App Store is gonna be way more crowded than it is now,
00:21:03
◼
►
and it is going to get harder and harder to sell games
00:21:06
◼
►
and apps for the Apple TV for money
00:21:08
◼
►
once there is competition for that same role
00:21:11
◼
►
in people's lives.
00:21:13
◼
►
And so if you were gonna be the kind of person
00:21:15
◼
►
who wanted to sell a premium app for money,
00:21:18
◼
►
you just had a window to do that on the Apple TV.
00:21:21
◼
►
Almost no one has taken up that opportunity.
00:21:23
◼
►
But you just had that opportunity right now
00:21:26
◼
►
and it won't come again on the Apple TV probably ever.
00:21:29
◼
►
Like this product has now done that
00:21:31
◼
►
and it probably won't come again.
00:21:33
◼
►
And so you have to wait 'til the next big wave
00:21:35
◼
►
and you have to be in one of those positions where
00:21:38
◼
►
if you're not going to be the kind of person
00:21:42
◼
►
who can thrive in an ultra competitive,
00:21:44
◼
►
low priced environment like the web has pretty much
00:21:47
◼
►
always been and like the iOS app store is now,
00:21:50
◼
►
then you have to follow the trend and be early to things.
00:21:54
◼
►
Be there on day one when new things happen.
00:21:56
◼
►
Be able to figure out and guess which new things
00:21:59
◼
►
will take off which is a hugely risky process
00:22:01
◼
►
that you will often get wrong and it will often
00:22:03
◼
►
go completely to waste.
00:22:05
◼
►
and be there in those less competitive markets.
00:22:08
◼
►
But then as soon as the market becomes more competitive,
00:22:10
◼
►
you have to either adapt or leave.
00:22:12
◼
►
- Yeah, and I think the difficulty honestly with Apple TV
00:22:14
◼
►
and why I, well I think I agree that like the best time
00:22:16
◼
►
to have sold big software would have been like
00:22:19
◼
►
if being there on day one.
00:22:20
◼
►
My suspicion is the narrowness of the window
00:22:23
◼
►
where there's gonna have that kind of general rush
00:22:26
◼
►
in people being okay with buying things
00:22:29
◼
►
is narrow enough that I'm very skeptical
00:22:32
◼
►
if it would actually be financially successful
00:22:35
◼
►
for most people, that if they had spent a lot of time,
00:22:39
◼
►
made a nice big premium game or something like that,
00:22:42
◼
►
especially designed specifically for the Apple TV,
00:22:45
◼
►
the window in which they were gonna be able to sell
00:22:48
◼
►
into a kind of a premium group of people,
00:22:50
◼
►
like people who obviously were excited enough
00:22:52
◼
►
about the product to get it on day one,
00:22:54
◼
►
they're very, they've just spent, in Apple terms,
00:22:58
◼
►
a relatively small amount of money for it.
00:23:00
◼
►
They're not nearly as expensive as a lot
00:23:03
◼
►
other products that, you know, like an iPhone is $700 or something, whereas this is $100
00:23:07
◼
►
and something, or $200.
00:23:09
◼
►
And so that window is going to be very narrow.
00:23:12
◼
►
And so if your app requires that you then have big sustained sales over the next few
00:23:21
◼
►
months, my suspicion is that's going to be a losing proposition.
00:23:26
◼
►
And so that's interesting.
00:23:28
◼
►
And the Apple TV, I think, will be a nice,
00:23:32
◼
►
sort of in many ways like the watch.
00:23:34
◼
►
It's just an add-on to the main product that Apple sells,
00:23:38
◼
►
like which is the iPhone.
00:23:39
◼
►
It's like the iPad in many ways, the watch,
00:23:42
◼
►
now the Apple TV.
00:23:43
◼
►
These are all just add-ons to the iOS ecosystem
00:23:46
◼
►
that exists for the iPhone.
00:23:48
◼
►
- Yeah, and I think the value that you can get
00:23:53
◼
►
out of being there, I think you make a very good point
00:23:55
◼
►
about that window being fairly narrow.
00:23:57
◼
►
I think how narrow it is depends on how easy it is to develop for it and how many people
00:24:03
◼
►
realize how quickly they need to be developing for it or they want to be developing for it.
00:24:08
◼
►
So with the iPhone, that was very, very quick, really, because the iPhone already had a massive
00:24:13
◼
►
installed base.
00:24:14
◼
►
There was tons of pent-up demand to develop for it and people knocked the doors down to
00:24:18
◼
►
Most platforms don't work that way.
00:24:21
◼
►
The watch, I think, has kind of fizzled out.
00:24:24
◼
►
The watch, I think, is kind of at a standstill right now.
00:24:25
◼
►
I don't know of any really interesting stuff
00:24:28
◼
►
that's happened on the watch in the last month, say.
00:24:30
◼
►
You know, it seems like not a lot is going on there,
00:24:33
◼
►
and we'll talk about that in future episodes, I'm sure.
00:24:36
◼
►
- And the TV is now out, but it's starting
00:24:38
◼
►
from an installed base of zero for a product
00:24:41
◼
►
that people are excited about, but not so excited
00:24:43
◼
►
that they're gonna go out and like,
00:24:45
◼
►
raid all the stores and deplete all the stock on day one.
00:24:47
◼
►
So it's gonna, that's gonna have a slower buildup.
00:24:50
◼
►
And so if that buildup is slower,
00:24:52
◼
►
also on the developer supply side,
00:24:53
◼
►
where fewer developers are jumping in,
00:24:55
◼
►
so soon, so quickly, then I think you do have
00:24:58
◼
►
a wider window, like I would say the biggest sales day
00:25:02
◼
►
for Apple TV apps this year is gonna be
00:25:03
◼
►
the day after Christmas, and if you are there,
00:25:06
◼
►
I think you can still sell a nice $10 game
00:25:09
◼
►
the day after Christmas in big volumes this year,
00:25:12
◼
►
but probably not next year.
00:25:14
◼
►
- We'll see, yeah, I would say I'm more
00:25:17
◼
►
on the skeptical side of that, but I think you're right
00:25:19
◼
►
insofar as that's a reasonable, it's going to,
00:25:23
◼
►
this next few months will be interesting for it.
00:25:26
◼
►
And I think the Apple TV,
00:25:28
◼
►
I will ultimately develop for it though,
00:25:30
◼
►
and which is probably a good place to wrap up,
00:25:31
◼
►
is to say, I expect to make apps for it,
00:25:34
◼
►
mostly because having a nicely rich,
00:25:38
◼
►
it's a checkbox that I can check
00:25:41
◼
►
for some of my applications to say,
00:25:43
◼
►
make them just that little bit more appealing to somebody.
00:25:46
◼
►
If someone was on the fence about downloading my app,
00:25:48
◼
►
and they're like, oh, it'll work for the Apple TV, awesome,
00:25:51
◼
►
then it's like that little, little thing.
00:25:53
◼
►
But it's not a priority for me insofar as I don't think
00:25:56
◼
►
it's gonna ever be a primary driver for my business.
00:25:58
◼
►
It's like same as the watch.
00:26:00
◼
►
I make watch apps for a lot of my apps,
00:26:01
◼
►
mostly just so that it's like,
00:26:02
◼
►
if someone, for the narrow group of people,
00:26:04
◼
►
for that's all they needed to go over the edge,
00:26:07
◼
►
then it was worthwhile for me.
00:26:08
◼
►
But in and of itself, it's probably not.
00:26:10
◼
►
- Yeah, and that could be a whole episode right there.
00:26:13
◼
►
And I totally agree with everything you just said
00:26:15
◼
►
that I'm also, I expect to launch Xcode for the first time
00:26:19
◼
►
make an Apple TV app probably this week. I'd like to see how easy it is to get Overcast
00:26:24
◼
►
to run on it. But again, it's like, it's kind of a value add, to use a business term, I'm
00:26:28
◼
►
sorry. It's kind of that for Overcast on iOS in general rather than like, I don't expect
00:26:34
◼
►
to make a lot of money on the Apple TV by itself. But anyway, we are running out of
00:26:37
◼
►
time this week so we want to keep the show nice and short so people can listen to it
00:26:41
◼
►
quickly and don't feel overloaded by it. So, let's wrap it up this week. David, thank you
00:26:46
◼
►
I guess? I don't know. We've never done an ending before. We don't have a song. So what
00:26:50
◼
►
are we going to do? Just stop?
00:26:53
◼
►
All right. Thanks for listening, whoever's listening to this. And hopefully we will see
00:26:57
◼
►
you again for the next episode.
00:26:58
◼
►
Yep. See you under the radar.
00:27:00
◼
►
[BLANK_AUDIO]