234: Should You Do It?
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Welcome to Under the Radar, a show about independent iOS app development.
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I'm Marco Arment.
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And I'm David Smith.
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Under the Radar is never longer than 30 minutes, so let's get started.
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So I feel like having been in this industry for like 13 years, there's this natural sort
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of cyclical process that happens where inevitably things will be made, people will create apps,
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things will happen on the App Store, and there'll be a controversy and things will spring up
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around those.
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And I've been through enough of these to know that getting too bogged down into the specifics
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of whatever the current one is, is not particularly helpful, especially when those specific situations
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at a certain point end up just turning into personal attacks and yelling, and that's not
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helpful for anybody.
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But often there is something to be learned from them.
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And so I'm making vague reference to the recent question about sort of Wordle apps in the
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So Wordle was a website that didn't have an app, and then some people decided they wanted
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to make apps for it.
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And I don't think, going to get into the specifics of that, but I think it really is a general
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lesson that we can talk about and potentially learn from that I think is useful to jump
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And that is, it's like, when you have an idea to make an app, should you?
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And so sometimes it's easy to focus on the could I, like, you know, it's the can I make
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something, is it technically interesting, or is there an engineering opportunity or things?
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And there's also the question, I think that equally, or probably in some ways more importantly,
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is to understanding whether you should pursue an opportunity, whether that's something like
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this, where there's something, you know, sort of hip in the culture that you can feel like
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you can take advantage of.
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There's a new iOS version that introduces a new framework or something or whatever idea
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it is that you have.
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You know, there's always this question of like, should you pursue it?
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Because ultimately, you know, you have a limited amount of time to work.
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And so pursuing things that are ultimately going to end in frustration or disappointment
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or conflict are unlikely to be sort of wise choices for things to spend your time on.
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You want to spend your time or at least this is based on my experience, spend your time
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on things that are not going to lead you to those paths.
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They're gonna lead you with things that are, you know, create opportunities, create, you
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know, community or encouragement and are overall sort of like just end up with you in a happy
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And I'm sure there is some business models and developers who kind of are seeking out
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intentionally complicated and tricky and risky apps.
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And I'm sure there is some sort of money to be made there potentially, but it's such so
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high risk, so problematic in so many ways, I wouldn't recommend it.
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And so instead, it's like the thought that I came up with, like trying to learn from
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this is I want to boil down my recommendations.
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It's sort of like there's two questions, and I think we'll unpack what they both mean in
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this episode.
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The first question is like, is this idea actually available?
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And is it actually worthwhile?
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And if you have an idea that is both actually available and is actually worthwhile, it's
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probably worth doing, it's probably worth pursuing, or at least it's worth sort of paying
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you paying attention to.
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But if it isn't either of those, if it isn't actually available to you, or if it isn't
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actually worthwhile, probably don't probably be the downside is going to be far larger
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than the upside.
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And so best to sort of stay away.
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But before we dive into those questions, I was curious, Mark, like, do you have sort
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of general takes on the direction I'm going?
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Yeah, I mean, in general, like, I mean, I've certainly been here a lot.
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You know, I had the whole piece saga, I had the magazine.
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In both cases, you know, I did something because I thought I could, and I was interested in
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the technical side of it, but I didn't really think through or didn't know, like, hey,
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how am I going to feel if this actually becomes a thing?
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Like, in the case of the magazine, it's like, do I want to run a magazine forever that's
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actually not doing that well?
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And in the case of Pease, it's like, oh, crap, I am all of a sudden making a big splash
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in the ad blocking business.
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Do I really want to be making big splashes in the ad blocking business?
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And there's, you know, in both cases, it didn't really go the way I wanted it to.
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And I stepped away from both of them in different ways, because at the end of the day, I had
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done something without really thinking about, like, should I do this?
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And/or the related question of, like, what if this takes off, or what if it doesn't
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take off, but I have to kind of maintain it forever or indefinitely?
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And those are all major questions to ask yourself, some of which we've covered before on the
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And I think it's worth considering, like, you know, our entire job as indie developers,
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usually we are free to try a lot of experiments, because usually we have, you know, those of
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us who are working at other jobs to pay the bills, or those of us who, you know, who have,
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like, our own companies or our own projects that are already going, we're given a lot
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of freedom in our side projects to kind of do whatever we want, build something however
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we want, use a different language, use a different framework, code things a certain way, or try,
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you know, try an experimental something or other, because there's usually less pressure
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in those contexts.
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You know, at your day job, or your main project, or whatever your main source of income is,
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you're like, you're told what to do, or you're pressured to do things a certain
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way just because that's where the money comes from.
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But then a side project or an indie project, you're kind of free to go in all sorts of
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different directions, and we often don't ask ourselves, should I be doing this?
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You know, usually it's more like, hey, I want to try this new framework, I'm going
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to make something right now using that new framework, or I'm going to gut this whole
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section of the app and rewrite it in this new language because I want to, you know,
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rather than thinking, like, is this something I should be doing, or, you know, what's
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the next step?
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If I do this and if I complete this, then what happens?
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You know, or, you know, in the case of what happened with Wurtle and its clones over the
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last couple of weeks, like, you know, is the thing I'm doing a good idea if all of a
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sudden a lot of people see it?
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Like, if a lot of eyeballs fall into this all of a sudden, is that going to be a good
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thing, or could that have negative side effects?
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You know, and that's the kind of stuff that we don't usually ask ourselves nearly
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as often as we should.
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And I'm as guilty of this as anyone, but it's definitely, you know, as I'm getting
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older and hopefully a little bit wiser as I go, this is one of the kind of things where,
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like, I'm asking myself this kind of thing more often, and usually to my benefit.
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And I think it's just the benefit of having that reluctance in it, or skepticism, maybe,
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and really interrogating what the end state you're hoping will happen is and what that
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would look like and what the implications of that fully are.
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It's rather than sort of the, like, if you just sort of hoping for the best.
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There's a world where hoping for the best is good, but in general, hoping for the best
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is setting yourself up for pain in the future, rather than success.
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So I think the first thing to talk about is sort of the availability of an idea.
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And I think this is something that is just a useful thing to sort of interrogate for,
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you know, is what you're going to make available to make?
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Like, is it something that you can reasonably and legally and ethically and morally and
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all those things feel like you can take ownership of?
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That you can make this thing and say that you own that thing and that you made that
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It's like, I feel like there's that internet meme of like someone who makes something and
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someone else takes it and then says, like, "It's mine now."
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And they made the thing.
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It's like, maybe not.
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Like, that's not great.
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And I feel like availability, there's a couple of different ways that you can think about
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Like, the first question absolutely to ask is like, does this overlap with other things
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that already exist?
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And this is, in some ways, you could call this just market research, is understanding
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if you're trying to meet a need, does the need exist?
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Do other things already serve this need or this industry or this niche or whatever it
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is that you're going after?
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Like, what is the existing landscape look like there?
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And that's useful from a marketing perspective in terms of understanding what your competitors
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But also, it's useful, I think, to make sure you understand that is there something in
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this space that you are going to be copying too much with your idea, your implementation,
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your marketing, your branding, whatever it is, is there something else that exists that
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is going to catch you up?
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And if you don't take the time to look around and understand what already exists, you're
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not going to be able to sort of answer the next kind of questions.
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And I think the next one's become like, this sort of hierarchy of, is it legal to make
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this thing that I want to make?
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You know, is it actually available legally?
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And this is usually getting into things like trademarks, copyrights, patents.
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Are there legal protections that would prevent you from doing something?
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And I think in general, it's like trademarks are probably the easiest place to start, that
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it's like if you're trying to brand something with the same name as something else that
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already has that name as its brand, you're starting off in a legally questionable place.
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And so it's like starting off with the just like, am I going to be infringing on someone
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else's trademarks, patents, copyright, if I go down this, and then sort of the next
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level of legal, which is, I think, specific to in some ways, like working in the App Store,
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is this going to pass App Review, which is a certain kind of legality.
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It's not legality in the sense of, you know, a government of a sovereign nation.
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It's legal in the sense of is Apple going to make a fuss about this?
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Is this going to be compliant with the App Store guidelines?
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And obviously, there's an intersection between real legal and App Store legal.
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Apple is trying to, there's certain rules that overlap there that Apple is trying to
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enforce the law of the countries in which they operate.
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And then there's just things that Apple cares about or that they're focused on.
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And then things that you have to do to be compliant there that are distinct from that.
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A good place to start is to understand what the competitive landscape is, and then check
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if it meets those things.
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Like don't need, like anytime you're going to launch an app with it, before you like
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go into App Store, connect and type in the name, go and do a trademark search in a bunch
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of places and make sure that it doesn't exist or even Google search that name in as many
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places, you know, in context as you can and make sure that there's not something that
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you're not aware of, because it doesn't overlap with you.
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But there's going to cause trouble down the road, because that's just the nature of naming
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is that even if it isn't exactly in the same industry, you might sort of be able to get
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away with trademark stuff potentially.
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But it's like you're setting yourself up for a fight if you're naming yourself something
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that it already exists somewhere else in the world.
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There's not a lot of absolute showstoppers for a new idea or a new app for me.
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But if there is some kind of clear trademark conflict or even likely partial trademark
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conflict, I will not proceed until I get a name that is clear.
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And trademark is easy, you know, trademark is trademarks cover names, they don't cover
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ideas, they don't cover icons, they are sort of but they cover mostly names.
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And so it's very, very easy to avoid a trademark problem.
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Just find a name that doesn't conflict.
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And as you said, the trademark search, they're easy, they're free USPTO.gov, and Google even
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has a pretty good one.
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Like there's Google the name, search for the trademark on USPTO, and just make sure there
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are no direct or nearby trademark conflicts to what you're doing.
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So that's easy, easy to avoid.
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Even if you totally clone someone else's app, I'll get to that in a minute, but even if
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you totally clone someone else's app, at least have the courtesy to not infringe upon their
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It's very, very easy not to.
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And so, as for other IP searches, like copyright is pretty easy not to infringe upon.
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Don't copy someone else's icon.
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Like that's basically like your biggest risk as an app developer.
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Like if you have an exact copy of their icon, that's illegal.
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However, if you have a similar concept, that's generally okay.
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Like a similar concept, but like you or someone you hired drew an original drawing of it that
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is not exactly the same looking and doesn't look like an obvious derivative of the other
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one, then you're generally okay with copyright.
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Patents, I would suggest never look because the road software patents is so toxic and
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dysfunctional and has a lot of risks and stuff that you don't even realize.
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It is generally best, don't even bother looking if your app is infringed upon somebody's
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patents because A, you probably won't find it because patents are written in such a way
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to be intentionally obtuse and broad and vague to avoid people finding out whether they're
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infringing so that way the trolls can come up later and attack you.
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So it's really, it's a terrible world.
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Just don't even worry, for God's sake don't file patents because you're either a jerk
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or a fool if you file patents.
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But yeah, just don't stay away from that world entirely and generally you'll be alright.
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So other than that, then you get to things like, you mentioned the legality things.
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Apple can pretty clearly enforce things like icon copyright and they can clearly enforce
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trademark if you have a trademark filed as a trademark owner.
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If you don't have a trademark filed, it's harder for apps, for the app store dispute
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process to enforce things for you.
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This is one of the reasons why I think if you have the means to file a trademark on
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your app name, I strongly suggest you do so.
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It's not that hard, it costs maybe between $1,000 and $2,000 for most of the time.
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It depends on the lawyer you hire to do it.
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But it is something that I strongly recommend, getting a trademark if you can.
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That also protects you from other companies saying, "Hey, you might be infringing upon
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our trademark because if you got USPTO to grant you one, that is a pretty good sign
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that your use of it is considered valid."
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So anyway, all that stuff aside, should you make your app?
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And then I think let's talk about the moral and ethical part.
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Yeah, I feel like the moral and ethical aspect of this is obviously I think where you start
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to get into things that become inherently more gray than the legal side of things.
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That if someone has a trademark for something, you make something that has the same name,
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that's illegal.
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And that's pretty straightforward.
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Moral and ethical is obviously going to be something that varies from person to person.
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And I imagine you and I have, I think based on our experience, I think we have sort of
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strongly overlapping views on something like this.
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But even there, they're probably going to be somewhat different.
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But the reality is, the first question is it's making sure that what you're doing is
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consistent with your views on this, that you are interrogating those feelings and the realities
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of this, and that you're doing something that you're going to ultimately feel good about
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in the future, if you put this out into the world and it's successful and gets attention.
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And is the attention it gets going to be something that you feel comfortable with, defending
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and being a position that you are comfortable with?
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And I feel like for me, in terms of is it available, is this overlapping other things
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that people are doing?
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A lot of it is from a moral and ethical reason for me is it's like, is what I'm doing trying
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to take away from someone else?
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Or is it sort of running parallel?
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Or is it sort of subtractive to someone else?
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And as soon as it becomes subtractive to someone else, that I'm trying to take something that
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someone else has done, and sort of take it for my own, it starts to feel not so great.
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It starts to feel like you're stealing.
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And stealing is a complicated word for something like this.
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It's intellectual property, it doesn't physically exist, but it's still gonna have financial
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But whatever you want, however you want to sort of phrase it with whatever words you
00:16:40
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want to use, there's that sense of, is this additive to the world?
00:16:45
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Or is this subtractive to someone else?
00:16:47
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►
Am I just trying to clone and copy what someone else has done and confuse people into thinking
00:16:54
◼
►
my thing is their thing or taking something away from someone?
00:16:58
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Or is it, I have a remix on that, that I think is interesting and additive and meaningfully
00:17:05
◼
►
different than the source material?
00:17:08
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►
Because the reality is, is there's always going to be some amount of combination of
00:17:12
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things that exist previously to whatever it is you're doing.
00:17:16
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That is just the nature of creative work that you are building on past influences, and hopefully
00:17:22
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building on them in a way that is constructive and additive and creating your own new thing
00:17:27
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that someone else could be inspired by in the future.
00:17:30
◼
►
And the more you're going down that way, the stronger ground you are on sort of morally
00:17:36
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and ethically.
00:17:37
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►
Like when you made Overcast, there existed dozens of other podcast players.
00:17:43
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►
Within each of those, probably every feature and function in Overcast in some form to some
00:17:48
◼
►
degree exists, and you are combining them and you're adding more to them and you're
00:17:52
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implementing them in a way that is additive and creative.
00:17:55
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And I think Overcast did a great job of that, of not just being, you know, just like one
00:18:00
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other podcast player.
00:18:02
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But you could have gone down a road very much sort of different to that, where it became,
00:18:06
◼
►
felt much more just straight derivative copy, taking someone else's work and passing it
00:18:11
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►
off as your own.
00:18:12
◼
►
And that's where for me it would start to feel like, hmm, this doesn't feel very moral
00:18:16
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►
or ethical to do.
00:18:17
◼
►
Yeah, I think the key differentiator for me, whether something is like, you know, a rip
00:18:22
◼
►
off bad copy or whether something is like a good new concept and remix or whatever,
00:18:27
◼
►
is how much are you drawing inspiration from just one other app?
00:18:34
◼
►
If your entire app is "inspired" only by one other app, that's going to be uncomfortable.
00:18:41
◼
►
If it looks like your app is basically just that app or a copy of that app or something
00:18:47
◼
►
that is trying to be a copy of that app, you're probably not in a good spot.
00:18:52
◼
►
Whereas if you're taking diverse influences from lots of different places and combining
00:18:58
◼
►
those in a new way that they have not been clearly combined in before, and hopefully
00:19:05
◼
►
you're adding some of your own stuff to it as well, but if you have a diverse selection
00:19:10
◼
►
of inspiration sources, if it's multiple things being combined or showing influence,
00:19:16
◼
►
you're generally okay.
00:19:18
◼
►
That's the big thing.
00:19:19
◼
►
If it's all just like, so in the case of Wordle, if your app looks exactly like Wordle
00:19:24
◼
►
and pretty much nothing else, then you're in a bad spot.
00:19:28
◼
►
Whereas if you just make a word game that has a similar mechanic but maybe introduces
00:19:33
◼
►
other things to it and isn't called Wordle, maybe it's called Wordsmith, who knows,
00:19:39
◼
►
if you're making something that is in the ballpark but doesn't try to be Wordle and
00:19:47
◼
►
isn't trying to trick people into thinking it is the official Wordle app, then you're
00:19:52
◼
►
generally safe.
00:19:53
◼
►
If you're drawing multiple inspiration sources and not trying to confuse people into thinking
00:19:58
◼
►
it is that other app, that's a good place to be.
00:20:01
◼
►
And that's totally fine.
00:20:02
◼
►
And there's nothing wrong.
00:20:03
◼
►
Occasionally, I steal features from people because they do them and they're really
00:20:08
◼
►
And it's like, okay, you know what?
00:20:09
◼
►
I have to do that feature now.
00:20:10
◼
►
My customers are now demanding that feature.
00:20:12
◼
►
When I do that, I try to do it in a way that is respectful of whatever app invented at
00:20:15
◼
►
first or whatever apps are out there that currently have it.
00:20:19
◼
►
And I try to do it in my own way.
00:20:21
◼
►
Like I go around, take screenshots of the other apps that have it, and I'm like, all
00:20:23
◼
►
right, let me just make sure I'm doing it in a way that doesn't look like a direct
00:20:26
◼
►
clone of somebody else or it doesn't take exactly their name or icon for this thing
00:20:32
◼
►
if I don't need to.
00:20:33
◼
►
Stuff like that, you know?
00:20:35
◼
►
And it's important for me, like right before I launched Overcast, I changed the icon because
00:20:41
◼
►
there was another podcast app at the time called Instacast that had recently changed
00:20:45
◼
►
their icon into what I was about to launch as my icon.
00:20:49
◼
►
And I'm like, well, even though we both came upon this independently, I can't do that.
00:20:55
◼
►
I can't launch a podcast app that has a very, very similar icon to this other existing podcast
00:21:01
◼
►
So I changed the icon.
00:21:02
◼
►
No big deal.
00:21:03
◼
►
That's the kind of stuff you have to be aware of.
00:21:04
◼
►
Like if it looks like a direct copy of something else, you're in trouble.
00:21:08
◼
►
If you're bringing your own stuff to it from lots of different inspiration sources and
00:21:11
◼
►
it doesn't look just exactly like something else, you're probably in the clear.
00:21:15
◼
►
I think too, this is an area where I would say that because it is the squishiest and
00:21:19
◼
►
the slightly like you'll know it when you see it kind of thing is it's a great place
00:21:22
◼
►
to get is white of a diversity of opinions from people you trust and know.
00:21:28
◼
►
If you're in any way unsure as to like, is this a good idea?
00:21:32
◼
►
I think it might be a good idea.
00:21:33
◼
►
I'm not sure.
00:21:34
◼
►
Is it a good idea?
00:21:35
◼
►
If you start asking yourself that question a lot, ask a bunch of people that you know
00:21:38
◼
►
and trust and see if you get a consistent voice out of that or if you get like a variety
00:21:43
◼
►
of opinions, if you get different perspectives, because I feel like it is so easy to sometimes
00:21:48
◼
►
because you want something to be a certain way, you can start to rationalize it yourself.
00:21:53
◼
►
But when you have to explain it to someone else or someone else has to see it and look
00:21:57
◼
►
at what you're saying, it puts it in a very different light that can be very helpful and
00:22:01
◼
►
constructive in making sure that you're not missing something or overly just justifying
00:22:06
◼
►
something that you want to believe but isn't actually how you really believe.
00:22:09
◼
►
That if someone else says the same words back to you from an outside perspective, something
00:22:13
◼
►
sometimes it can sound very different.
00:22:15
◼
►
You're like, "Oh, no.
00:22:16
◼
►
Yeah, you're right.
00:22:17
◼
►
I shouldn't do this.
00:22:18
◼
►
This is a bad idea."
00:22:19
◼
►
I think the world thing is also, it brings an interesting little area of questionable
00:22:22
◼
►
behavior because world doesn't have an app.
00:22:26
◼
►
It's just a web page and there is no app in the App Store and lots of people search for
00:22:30
◼
►
it in the App Store, which is why all those clone apps were able to get so many downloads
00:22:34
◼
►
You could argue like, well, they're just addressing the demand that the creator doesn't address.
00:22:39
◼
►
But in that case, that seems like a justification but in reality, that's the creator's prerogative
00:22:47
◼
►
to take that with their name and their design and their app, they can choose where to do
00:22:53
◼
►
Just like no one else is free to make an Overcast clone called Overcast on Android just because
00:22:58
◼
►
I refuse to address that market.
00:23:00
◼
►
That doesn't make it okay for someone else to do that.
00:23:03
◼
►
Same thing with this kind of context.
00:23:05
◼
►
Just because if you are taking someone's videos that aren't on YouTube and putting them on
00:23:09
◼
►
YouTube on your own channel because they didn't address the YouTube demand, that's still a
00:23:16
◼
►
Do your own thing even if the creators of the thing that you're trying to copy are not
00:23:20
◼
►
taking an opportunity.
00:23:22
◼
►
I think that's just that sense of that's just not available for you.
00:23:26
◼
►
It may be an unmet need but it's not available for someone else to capitalize on.
00:23:31
◼
►
Just because it exists doesn't mean that it's available.
00:23:34
◼
►
The lesson they're learning is if I won't bring a good podcast app to Android, maybe
00:23:39
◼
►
there's a market for other good podcast apps on Android.
00:23:42
◼
►
Create a good podcast app.
00:23:43
◼
►
Don't create Overcast.
00:23:45
◼
►
If this word game is exploding as just a web page and there's all this unaddressed demand
00:23:49
◼
►
on the App Store, you know what?
00:23:50
◼
►
Make a good word game on the App Store and you have a good chance of success.
00:23:54
◼
►
That's what this shows you.
00:23:55
◼
►
Not copy this game with this name.
00:23:58
◼
►
That's a very different thing.
00:23:59
◼
►
I think a good place to close too is understanding even if you get through that sense of this
00:24:03
◼
►
is an available idea, it's something that's worth doing, it's ethical, it's moral, it's
00:24:06
◼
►
moral, it's legal, it's all those things, should you actually do it?
00:24:10
◼
►
I think the questions that I started asking myself about this is the sense of it's like,
00:24:15
◼
►
do I have a unique opportunity or take on this idea?
00:24:19
◼
►
And the key thing there is unique.
00:24:21
◼
►
Am I actually adding something that is truly unique into this area?
00:24:26
◼
►
If I do, then that's awesome.
00:24:27
◼
►
If I don't, then maybe it's not actually worthwhile me doing.
00:24:31
◼
►
Is this going to be long-term sustainable?
00:24:34
◼
►
And in that sense, what I mean is I've spent a little bit of time in my career, whatever,
00:24:38
◼
►
60 apps I've launched, where sometimes I've been chasing after very narrow opportunities
00:24:43
◼
►
where things were like adding an emoji keyboard when keyboards were a thing.
00:24:49
◼
►
That app existed and had its very brief moment in the sun and then immediately was like Sherlock
00:24:54
◼
►
by Apple and fell apart.
00:24:56
◼
►
And it's like, that did not have a long-term sustainable model.
00:24:59
◼
►
And maybe you could make money in the short term with that, but I would say in general,
00:25:02
◼
►
if it's not long-term sustainable, it's probably not worth it.
00:25:05
◼
►
Next question is like, is it actually interesting to you?
00:25:07
◼
►
Is this an app that you would enjoy making?
00:25:09
◼
►
Are you making something purely because you think someone else will like it or there's
00:25:15
◼
►
this market opportunity?
00:25:17
◼
►
If you're not actually excited about it, if you're not actually interested in it, it's
00:25:20
◼
►
going to be really hard to be excited about and working on it on version 1.1 and version
00:25:25
◼
►
You're setting yourself up for a future of annoyance and frustration, I think.
00:25:30
◼
►
And then lastly is understanding, it's like, if this succeeds, if this is popular, am I
00:25:35
◼
►
setting myself up and creating sort of liabilities for myself?
00:25:38
◼
►
And the things that come to mind for me with this is always, does this involve user-generated
00:25:43
◼
►
And it's like, if it does, am I willing to take on the responsibility of moderating,
00:25:48
◼
►
managing, dealing with all of what that means?
00:25:52
◼
►
And in general, it's probably not worthwhile.
00:25:56
◼
►
There's a popular app right now called Lockit, which is a widget app, so I was very aware
00:26:02
◼
►
And what it does is it lets you have a widget that you and someone else share.
00:26:07
◼
►
You have a widget where someone else can put a photo into your widget and someone else
00:26:13
◼
►
can put a photo into yours.
00:26:14
◼
►
And it's kind of a way that if you would imagine a couple to be able to send these little pictures
00:26:20
◼
►
of each other throughout the day, I see that and I'm like, "That is a cool idea.
00:26:25
◼
►
I can understand why it's popular."
00:26:27
◼
►
I don't want to go anywhere near that because I'm transferring photos, essentially personal
00:26:33
◼
►
photos between two people and then having to navigate and manage the responsibility
00:26:38
◼
►
for that to some degree.
00:26:39
◼
►
And even if I do this in a way that I don't have that data at all, there's a certain responsibility
00:26:43
◼
►
I'm taking on for myself.
00:26:44
◼
►
And so it's creating a liability that's like, "I just don't want to go near that."
00:26:48
◼
►
So these are the questions you need to ask because you need to imagine not sort of the
00:26:54
◼
►
– like will you be comfortable doing this at scale if it is successful, if it does take
00:27:01
◼
►
What are the implications of that and would it still be worthwhile to do in that case?
00:27:05
◼
►
Again, this is like what happens if this succeeds?
00:27:09
◼
►
What happens if this takes off or even not only is it just like what happens if this
00:27:14
◼
►
explodes and gets number one in the App Store, but just like what happens if this just has
00:27:18
◼
►
moderate success and I have to maintain it over time to serve the customers?
00:27:21
◼
►
Like there are so many loads that that can create on somebody and obligations like, "Hey,
00:27:27
◼
►
maybe publishing a magazine every two weeks forever is not a thing I'm going to enjoy
00:27:32
◼
►
And as you mentioned, is this even a business I want to be in if I succeed?
00:27:37
◼
►
I can't tell you how many ideas I've had for other content blocking methods and ways
00:27:42
◼
►
to make the web more tolerable, but you know what?
00:27:45
◼
►
I hate the modern web.
00:27:48
◼
►
If I made an app that was like make the web more tolerable, it would feel like janitorial
00:27:54
◼
►
It's like, "You know what?
00:27:55
◼
►
Now every day I have a new pile of crap that the web has given me that I have to figure
00:27:57
◼
►
out how to deal with."
00:27:58
◼
►
And that's just like a negative life for me.
00:28:01
◼
►
I don't want that.
00:28:04
◼
►
And there are so many things like podcast hosting ideas or podcast tooling ideas that
00:28:09
◼
►
I've had where it'd be like, "Well then my customers would be like people's fine
00:28:15
◼
►
workflow details or getting in the way of them and their money."
00:28:19
◼
►
Things that like, "I don't want to be in that position."
00:28:22
◼
►
So yeah, this is an area where it's hard to think this way when you have this great
00:28:28
◼
►
idea you want to do in your mind and that's really pushing you, but it really does benefit
00:28:32
◼
►
a lot to be able to step back before you plow forward with an idea to be like, "Okay,
00:28:37
◼
►
should I do this?
00:28:39
◼
►
What will happen if this works?
00:28:41
◼
►
What position will I then be in?
00:28:42
◼
►
And am I going to want to deal with a certain type of thing forever?"
00:28:48
◼
►
And not forever, but indefinitely into the future.
00:28:50
◼
►
"Am I going to want to have to do X, Y, Z every day or every week or every two weeks?
00:28:55
◼
►
Am I going to want to deal with the emails or legal problems this might bring on me?"
00:29:01
◼
►
And I think hopefully you can find opportunities that meet both of these things that are available
00:29:06
◼
►
and you feel good about doing.
00:29:08
◼
►
They're worthwhile.
00:29:09
◼
►
Those are going to create a long-term sustainable thing that you're going to enjoy and be
00:29:12
◼
►
interested in without a lot of negativity and bad downside to it.
00:29:18
◼
►
And if you can, awesome.
00:29:19
◼
►
Run with that.
00:29:20
◼
►
Be excited about it and pursue it.
00:29:21
◼
►
And that's where I feel like you're going to be able to have the most satisfying work,
00:29:26
◼
►
opportunity, and stay away from these barbed wire fences on either side that sometimes
00:29:32
◼
►
can look nice, that there are opportunities there.
00:29:35
◼
►
But going down there is inevitably just going to lead to a lot of conflict and difficulty
00:29:38
◼
►
and setting yourself up for hardship in the future.
00:29:41
◼
►
Yeah, just make a nice word game.
00:29:43
◼
►
People love them.
00:29:44
◼
►
Thanks for listening, everybody.
00:29:45
◼
►
We'll talk to you in two weeks.
00:29:47
◼
►
[BLANK_AUDIO]