50: Maximum Deflection in All Directions


00:00:00   [Music] [TS]

00:00:02   you're listening to hypercritical weekly [TS]

00:00:04   talkshow ruminating on exactly what is [TS]

00:00:06   wrong in the world of Apple related [TS]

00:00:08   technologies and businesses [TS]

00:00:09   nothing is so perfect that it cannot be [TS]

00:00:11   complained about by my co-host John [TS]

00:00:14   siracusa i'm dan benjamin today is [TS]

00:00:17   Friday January 13th Friday the 13th John [TS]

00:00:21   it's episode number 50:50 is like a big [TS]

00:00:24   episode so maybe it'll counteract the [TS]

00:00:27   fact that it is the 13th I'm sure you're [TS]

00:00:30   not superstitious harvest though one of [TS]

00:00:33   our first sponsors and Rackspace another [TS]

00:00:38   sponsor will tell you about more those [TS]

00:00:42   as we continue with our program today we [TS]

00:00:45   also should mention the bandwidth for [TS]

00:00:47   this episode is provided by vid me up [TS]

00:00:49   comm a free service that allows you to [TS]

00:00:51   create your own video cite your videos [TS]

00:00:52   your branding vid me up calm how are you [TS]

00:00:58   John siracusa good do you know what what [TS]

00:01:02   occasion this anniversary is sorry this [TS]

00:01:05   episode is wow I've just told you well I [TS]

00:01:07   mind well my understanding from people [TS]

00:01:09   on Twitter is that this is he apparently [TS]

00:01:11   it's been a year it's been one year [TS]

00:01:13   almost the very first show we recorded [TS]

00:01:16   was was released to iTunes anyway that [TS]

00:01:18   date in iTunes is the 14th of January [TS]

00:01:20   last year it's pretty cool today is the [TS]

00:01:22   13th so this is our one-year anniversary [TS]

00:01:26   I did a little little then select select [TS]

00:01:29   all in iTunes dance or select all in [TS]

00:01:32   iTunes they're very similar to figure [TS]

00:01:34   out what the total amount of audio that [TS]

00:01:36   had been released to the show on iTunes [TS]

00:01:37   said 2.8 days so how 67 hours of audio [TS]

00:01:44   sure does feel like it does is it you [TS]

00:01:47   feel the weight of every one of those [TS]

00:01:48   minutes sitting on your shoulders I do [TS]

00:01:51   yeah it seems like a lot to me do I mean [TS]

00:01:55   it's a been a good year though 50 [TS]

00:02:00   episodes you know it's like what is the [TS]

00:02:01   50th anniversary what do you do for that [TS]

00:02:04   is that is that is that a silver [TS]

00:02:05   particle board I don't know it I'm not [TS]

00:02:09   sure styrofoam I don't I can't keep [TS]

00:02:12   track of something something [TS]

00:02:13   all right we got a one thing I want to [TS]

00:02:16   mention I don't and you said you don't [TS]

00:02:17   know if we'll get to it alright but I [TS]

00:02:19   have I have a clip cued up yes before [TS]

00:02:22   the show John said Dan there's a clip [TS]

00:02:23   that I would like to play is that [TS]

00:02:26   possible I said course it's possible I [TS]

00:02:28   will do everything in my power not to [TS]

00:02:31   also play other clips throughout the [TS]

00:02:33   show that I know that will be hard they [TS]

00:02:35   would be I appreciate your restraint be [TS]

00:02:37   a huge challenge for example when you [TS]

00:02:39   make a point I love it I will do my best [TS]

00:02:42   not to have applause you know if that [TS]

00:02:45   kind of thing I will not yeah I will not [TS]

00:02:47   I will restrain fully restrain myself [TS]

00:02:48   the name of the show is not the mornings [TS]

00:02:50   ooh okay not yet no despite despite my [TS]

00:02:57   suggestion it is not called the morning [TS]

00:02:59   soon yeah so we have a ton of feedback I [TS]

00:03:03   think the last show of where we talked [TS]

00:03:07   about I rambled about video game stuff [TS]

00:03:09   incoherently for a while then at the [TS]

00:03:11   very end did a little tour of video game [TS]

00:03:14   controllers and the point of that was to [TS]

00:03:18   I did have a point my point was to [TS]

00:03:20   complain about the PlayStation [TS]

00:03:21   controller but to do that first I felt [TS]

00:03:23   like I needed to provide some context to [TS]

00:03:25   to illuminate what I was I was saying [TS]

00:03:27   and we got a tremendous amount of [TS]

00:03:30   feedback a lot of people mostly on the [TS]

00:03:32   controller stuff but on all sorts of [TS]

00:03:34   video game related stuff I don't know if [TS]

00:03:35   this is the most feedback we ever got [TS]

00:03:36   for an episode but I think it's the [TS]

00:03:38   highest volume of information and [TS]

00:03:42   quality feedback like if you just do an [TS]

00:03:45   opinion show or bond or not the other [TS]

00:03:47   shows I talked about we get feedback but [TS]

00:03:49   it's kind of like agree disagree or have [TS]

00:03:50   your own opinion but this was just [TS]

00:03:51   filled with people they want to tell [TS]

00:03:53   their stories about their experiences [TS]

00:03:55   with controllers to add information to [TS]

00:03:57   tell me things that I missed huge amount [TS]

00:03:58   of feedback I didn't want to do a whole [TS]

00:04:01   other show about video game controllers [TS]

00:04:03   because I feel like people might be [TS]

00:04:05   getting sick of it but the people who [TS]

00:04:07   are getting sick of it I can tell you [TS]

00:04:08   that we've had other long stretches like [TS]

00:04:10   this where we did like three or four [TS]

00:04:12   shows in a row by programming languages [TS]

00:04:13   you know I'm here to tell you that we'll [TS]

00:04:16   get through it together like it will end [TS]

00:04:18   and there will be another topic and sign [TS]

00:04:20   maybe that will be the topic that you [TS]

00:04:22   like and in several more so hang in [TS]

00:04:24   there I think we have to do one more [TS]

00:04:26   I'm trying to constrain this to just the [TS]

00:04:30   discussion of the previous episode about [TS]

00:04:31   video game controllers because I'm not [TS]

00:04:32   going if I expand it out into like let's [TS]

00:04:34   all talk about video games forever and [TS]

00:04:35   ever like that's that's a whole show [TS]

00:04:36   it's a whole big thing so I'm just going [TS]

00:04:39   to try to confine the feedback to the [TS]

00:04:40   stuff we talked about on the last show [TS]

00:04:42   but even before we get to that I've got [TS]

00:04:44   feedback several shows back or maybe I [TS]

00:04:46   can even keep track of how many shows [TS]

00:04:48   back as well so let's start here this is [TS]

00:04:53   from Matthew Bogart he's calling back to [TS]

00:04:57   the episode where we talked about music [TS]

00:04:59   they're encoding of whether we like to [TS]

00:05:01   listen to music during coding mostly [TS]

00:05:03   about the types of the things we can we [TS]

00:05:05   can do while listening to music with [TS]

00:05:06   lyrics without lyrics like can you write [TS]

00:05:08   prose when you listen listen to music [TS]

00:05:09   can you do programming can you debug and [TS]

00:05:13   he brought up a passage from a book [TS]

00:05:17   about richard fineman it's called what [TS]

00:05:19   do you care what other people think and [TS]

00:05:20   a subtitle is further adventures of a [TS]

00:05:22   curious character there are several [TS]

00:05:23   books about richard fineman he was a [TS]

00:05:25   very smart fellow and a very interesting [TS]

00:05:26   fellow it had a fabulous accent that I [TS]

00:05:29   love and this this is like stories from [TS]

00:05:34   his life I think it's what does it say [TS]

00:05:36   it's Rick Richard Kleiman as told by [TS]

00:05:40   ralph leighton i don't know what as told [TS]

00:05:43   by means i guess they're relaying [TS]

00:05:44   stories that he told them but it's [TS]

00:05:47   written kind of in first person as if [TS]

00:05:48   richard fineman was saying it himself [TS]

00:05:50   and this chapter that he pointed me to [TS]

00:05:53   his call is as simple as one two three i [TS]

00:05:55   have a link to the chapter which you can [TS]

00:05:58   download for free as a PDF from caltech [TS]

00:06:01   for some reason just just the chapter [TS]

00:06:03   and is also an amazon link to the book [TS]

00:06:04   of your honor read the whole book and [TS]

00:06:06   this little anecdote was about a richard [TS]

00:06:09   fineman [TS]

00:06:10   telling a bunch of his friends and [TS]

00:06:11   colleagues all the things that he can do [TS]

00:06:13   while he's counting to himself like he [TS]

00:06:15   can keep an accurate count until i tell [TS]

00:06:18   you when a minute has elapsed while he's [TS]

00:06:19   doing many other things and he said the [TS]

00:06:22   only thing that he absolutely couldn't [TS]

00:06:23   do while counting to himself was talk [TS]

00:06:24   but he could do tons of other stuff [TS]

00:06:26   including a read and one of the other [TS]

00:06:28   people there said i don't believe that [TS]

00:06:30   you can read when you're counting to [TS]

00:06:31   yourself so they tested them they would [TS]

00:06:32   say you know read this passage aloud to [TS]

00:06:35   yourself or whatever and count in your [TS]

00:06:36   head and tell us when you get to one [TS]

00:06:37   minute and this other guy named John [TS]

00:06:39   Tukey said I don't believe you [TS]

00:06:40   read but he said I'll bet you that I can [TS]

00:06:43   talk when I'm counting to myself and [TS]

00:06:44   Richard Fineman I thought that was you [TS]

00:06:47   know interesting that he claimed he [TS]

00:06:49   could do something that he could not and [TS]

00:06:50   so they did this competition and sure [TS]

00:06:52   enough this John Tukey I could count to [TS]

00:06:55   himself fairly accurately while he's uh [TS]

00:06:58   while he's talking which is something a [TS]

00:07:00   rich fireman couldn't do and they and [TS]

00:07:01   they tried to puzzle it out see what's [TS]

00:07:02   going on here and what they figured out [TS]

00:07:05   was that when Tookie was counting in his [TS]

00:07:09   head while he was while he was talking [TS]

00:07:10   he was he was doing it a different way [TS]

00:07:12   than finally what he was doing was [TS]

00:07:14   visualizing a tape with numbers on it [TS]

00:07:16   slowly sliding by in his mind and thus [TS]

00:07:18   not engaging the language centers to [TS]

00:07:20   keep count [TS]

00:07:21   whereas Richard Fineman was counting his [TS]

00:07:23   head he was doing one two you know [TS]

00:07:24   engaging the language centers to count [TS]

00:07:26   in his own head I thought this was [TS]

00:07:29   fascinating that like here are these [TS]

00:07:31   geniuses who are probing the limits of [TS]

00:07:35   what their minds can do and finding out [TS]

00:07:37   that different minds do can do what we [TS]

00:07:39   think the same the same thing I'll [TS]

00:07:41   counting your head everyone does that [TS]

00:07:42   the same way well it's amazing diversity [TS]

00:07:44   of things that go on people's heads when [TS]

00:07:46   we think we're all talking about the [TS]

00:07:47   same thing we're not I think the point [TS]

00:07:48   of the episode was he was thinking about [TS]

00:07:50   what yeah and that's for something [TS]

00:07:52   simple like counting imagine the [TS]

00:07:54   diversity of things that go on in [TS]

00:07:55   people's heads when doing complex [TS]

00:07:57   mathematics or the other things that [TS]

00:07:58   these guys did for a living and for the [TS]

00:08:00   research I must be such a huge [TS]

00:08:02   divergence between what everyone thinks [TS]

00:08:05   is doing the same thing working out an [TS]

00:08:07   equation or whatever that the things [TS]

00:08:09   that happen things that are happening [TS]

00:08:10   people's brains are so wildly different [TS]

00:08:12   so I recommend reading as many books [TS]

00:08:15   about Richard Feynman as you can I've [TS]

00:08:16   read a couple of them and if you even if [TS]

00:08:18   you can don't buy the book there's lots [TS]

00:08:19   of anecdotes you can find on the web [TS]

00:08:20   it's very interesting [TS]

00:08:21   so that thank you to matthew Bogart for [TS]

00:08:24   that I'll do a little bit on maths maths [TS]

00:08:28   as we know is what the English people I [TS]

00:08:32   don't even know what the column see [TS]

00:08:34   they'll just yell at me about that what [TS]

00:08:35   would you like to to try to categorize [TS]

00:08:37   the people who live on the various [TS]

00:08:39   islands to the north of France ah they [TS]

00:08:42   know the British people the English [TS]

00:08:44   people I think I think British sounds [TS]

00:08:46   good all right I'll just say people in [TS]

00:08:50   the UK they say math than in America we [TS]

00:08:52   say math without the S well I [TS]

00:08:54   we did get one good explanation and you [TS]

00:08:56   probably have a note as to who sent it [TS]

00:08:59   but I can't remember if we saw it on [TS]

00:09:00   Twitter or if it was sent via the [TS]

00:09:02   contact form but they said that maths [TS]

00:09:05   plural like that is short for [TS]

00:09:08   mathematics yes I thought that was [TS]

00:09:10   obvious I didn't write the name down [TS]

00:09:11   because yes of course we know I mean you [TS]

00:09:13   did you know is short for mathematics I [TS]

00:09:14   did yes but I having it put that way in [TS]

00:09:18   that context makes sense in that you're [TS]

00:09:23   shortening the word mathematics and it [TS]

00:09:25   shorts down to mass yeah as opposed to [TS]

00:09:27   just math no that's I know the [TS]

00:09:29   explanation I had heard that my time so [TS]

00:09:31   many many people told us that as if we [TS]

00:09:33   didn't know that and then that's why I'm [TS]

00:09:35   X that's the the canonical explanation [TS]

00:09:37   of like well of course it should be [TS]

00:09:38   maths because it's mathematic short and [TS]

00:09:39   they give many other examples of all the [TS]

00:09:41   words and ends and s when you shorten [TS]

00:09:42   them you keep the s you know we know [TS]

00:09:43   that was just not the way it works in [TS]

00:09:46   America and it sounds very strange to us [TS]

00:09:48   that was the only point of that thing [TS]

00:09:49   not that we didn't under that they [TS]

00:09:50   thought it was it does sound crazy to us [TS]

00:09:51   but not crazy as in we can't think of a [TS]

00:09:53   logical reason for it but just because [TS]

00:09:55   if you're brought up hearing something [TS]

00:09:57   in a particular way any other way sounds [TS]

00:09:59   crazy that's why I did put a link in the [TS]

00:10:02   show notes to a wonderful British [TS]

00:10:04   explanation of mass if you would like to [TS]

00:10:06   know from the British television program [TS]

00:10:08   look around you which reveals that maths [TS]

00:10:11   is actually an acronym and it stands for [TS]

00:10:14   an ultra truth justice mathematical [TS]

00:10:16   aunty tell har Sahar farting Septimus so [TS]

00:10:20   I would suggest everyone take a look at [TS]

00:10:22   look around you it's an excellent [TS]

00:10:23   program very educational and brought to [TS]

00:10:27   you by these fine people on those [TS]

00:10:29   islands to the north of France alright [TS]

00:10:35   before we get to controllers we have one [TS]

00:10:38   piece of feedback on the show we did a [TS]

00:10:41   while back that covered some of the [TS]

00:10:42   history of Nintendo Jonathan Flynn [TS]

00:10:45   writes in to tell us that the NES didn't [TS]

00:10:47   quite come out of nowhere like when I [TS]

00:10:49   talked about the show I said they made [TS]

00:10:50   playing cards and then they were trying [TS]

00:10:51   to find a way to make money and they [TS]

00:10:52   have done the love hotels and the [TS]

00:10:54   instant rice and all these other things [TS]

00:10:56   and he wanted to point out that there [TS]

00:10:58   are a bunch of things in tender did they [TS]

00:10:59   were not quite as the Virgin as love [TS]

00:11:01   hotels and in rising taxi services there [TS]

00:11:03   were vaguely toy related so there's a [TS]

00:11:05   site called [TS]

00:11:06   the URLs blogged up before [TS]

00:11:08   m├írio calm and it has a huge list of [TS]

00:11:11   the toys and games that Nintendo made [TS]

00:11:15   before making the NES and there's like a [TS]

00:11:18   little baseball type game that you hold [TS]

00:11:20   in your hand mechanical baseball gay and [TS]

00:11:22   a rollercoaster thing some Lego looking [TS]

00:11:25   toys a love tester yes as it's [TS]

00:11:29   electronic device at least toy guns you [TS]

00:11:31   can check out that page and see all the [TS]

00:11:33   toys they may before they got in tendo [TS]

00:11:35   so it's clear they were going in the toy [TS]

00:11:36   direction they just hadn't really found [TS]

00:11:38   anything that's stuck until I got to the [TS]

00:11:40   NES alright time for controllers so [TS]

00:11:48   first some general feedback and [TS]

00:11:51   controllers that I mentioned the [TS]

00:11:53   octagonal surround around joysticks in [TS]

00:11:55   the past show and how I like that uh [TS]

00:11:56   Nintendo's controllers according to Andy [TS]

00:11:59   Herbert the technical term for that is [TS]

00:12:02   octagonal restrictor gate and they [TS]

00:12:04   existed in arcade machines long before [TS]

00:12:06   they existed in NES home devices which [TS]

00:12:08   makes sense if you think about the way [TS]

00:12:09   joysticks work on arcade machines even [TS]

00:12:11   if there wasn't a visible on the surface [TS]

00:12:12   it was underneath so pac-man had a [TS]

00:12:14   four-way once of the pac-man game it had [TS]

00:12:17   what looked like an analog stick but [TS]

00:12:19   there was a restrictor gate under there [TS]

00:12:20   that made it clear when you're going [TS]

00:12:21   exactly up left-right something of worth [TS]

00:12:23   another one said eight way gates on them [TS]

00:12:26   some people like those things some [TS]

00:12:28   people don't we'll talk more about that [TS]

00:12:29   as we go on to later sections on [TS]

00:12:36   controllers controller prototypes which [TS]

00:12:38   I didn't really talk about are actually [TS]

00:12:39   very interesting and this comes up [TS]

00:12:42   because in finding links for the further [TS]

00:12:44   stuff we're going to talk about in [TS]

00:12:45   controllers I found a lot of old links [TS]

00:12:48   to prototype controls and I remember [TS]

00:12:50   being very excited about seeing what the [TS]

00:12:52   new controller would look like on the [TS]

00:12:54   consoles that actually changed our [TS]

00:12:55   controller from generation to generation [TS]

00:12:57   so I put in some links to the prototype [TS]

00:13:00   controllers for the NES and even some [TS]

00:13:05   prototype controllers for the [TS]

00:13:06   PlayStation I want to pull some of those [TS]

00:13:07   up now so I can look at them and discuss [TS]

00:13:10   them so the Sony prototyping tools that [TS]

00:13:13   I'm looking at that I put links into are [TS]

00:13:14   just foam mock-ups and an operational an [TS]

00:13:16   or anything and they do look very [TS]

00:13:18   similar to the [TS]

00:13:21   the current playstation controller or [TS]

00:13:24   the original playstation troll it's got [TS]

00:13:25   deep data lap the little horns two [TS]

00:13:26   circles two shoulder buttons the [TS]

00:13:28   interesting part to me is that the [TS]

00:13:30   buttons on the button portion of the [TS]

00:13:33   controller and at least one model aren't [TS]

00:13:37   exactly north-south-east-west [TS]

00:13:39   perpendicular to the straight line body [TS]

00:13:42   of the controller one of them has four [TS]

00:13:44   buttons and arranged in a very strange [TS]

00:13:45   kind of like a burners on a stove type [TS]

00:13:48   pattern and they're tilted at an angle [TS]

00:13:51   to sort of like the angle your thumb [TS]

00:13:53   might lay over them so it shows that in [TS]

00:13:54   the very beginning before the place they [TS]

00:13:56   can even exist it is a real product [TS]

00:13:57   notice making foam mock-ups they did [TS]

00:14:00   have controllers that you know had some [TS]

00:14:03   acknowledgment of how you might hold [TS]

00:14:06   them versus simply being you know a line [TS]

00:14:10   drawing with everything at right angles [TS]

00:14:11   in some CAD programs somewhere and I [TS]

00:14:14   also put in some links to the gamecube [TS]

00:14:15   controller prototypes you can see that [TS]

00:14:16   they publicly showed a bunch of stuff [TS]

00:14:19   where they fiddled around with the [TS]

00:14:22   buttons on their controllers the handles [TS]

00:14:24   used to be much longer and wider instead [TS]

00:14:26   of having a d-pad below the big analog [TS]

00:14:28   stick they had a model with the head a [TS]

00:14:29   red button down there the kidney shaped [TS]

00:14:32   buttons that surrounded the giant a [TS]

00:14:33   button on the GameCube controller used [TS]

00:14:35   to all be kidneys instead of making the [TS]

00:14:36   B button round there was a couple [TS]

00:14:37   different models that they were actually [TS]

00:14:38   willing to show to the public that [TS]

00:14:40   looked very similar but were different [TS]

00:14:44   in subtle ways it wasn't intended was [TS]

00:14:45   constantly refining this playtesting [TS]

00:14:47   refining play testing and refining all [TS]

00:14:52   right so I got a try-hard on this last [TS]

00:14:56   man what do you do with it when I same [TS]

00:14:57   has two L's in a row it depends on if [TS]

00:14:59   it's a in the begin banish'd name then [TS]

00:15:02   it's a why sound right oh that's a I [TS]

00:15:04   didn't know that I don't know if it's a [TS]

00:15:05   spy don't know who you're the first name [TS]

00:15:08   is Marcelino son Spanish Tim it could be [TS]

00:15:11   Marcelino Yan oh yeah alright we go with [TS]

00:15:15   that yeah so he went dead I was talking [TS]

00:15:18   about why why the NES controller is a [TS]

00:15:20   rectangle and the straight lines and [TS]

00:15:22   these things and he says that sometimes [TS]

00:15:24   the forms of shapes emerge from the [TS]

00:15:25   convenience of the machines that produce [TS]

00:15:27   them so extruding and revolution [TS]

00:15:30   processes molds restrictions and [TS]

00:15:32   sometimes get in the way what you really [TS]

00:15:33   want to make [TS]

00:15:34   and that's especially true back in the [TS]

00:15:36   past right some machines we have now are [TS]

00:15:38   much more complicated advanced than they [TS]

00:15:39   were then so one of the reasons it's not [TS]

00:15:41   just industrial designers like straight [TS]

00:15:43   lines and everything because they're [TS]

00:15:44   easy to draw with their pencils and [TS]

00:15:45   their you know drafting desks in 1962 [TS]

00:15:47   it's because you know computers can do [TS]

00:15:50   curved lines anything but sometimes you [TS]

00:15:51   have to make something can be made by [TS]

00:15:53   the machines there are restrictions on [TS]

00:15:54   what we've got we've got an extrude [TS]

00:15:55   oisin and then the rules of extreme [TS]

00:15:57   oisin is you can't have walls thinner [TS]

00:15:58   than this and you can't have curved [TS]

00:15:59   sharper than that or you can't have [TS]

00:16:00   sharp parts like this because we're [TS]

00:16:01   cracks will forming or you have some [TS]

00:16:03   sort of routing machine that can only do [TS]

00:16:05   certain radius isn't that there are many [TS]

00:16:06   restrictions imposed by the machines if [TS]

00:16:08   you want to get something that's cheap [TS]

00:16:09   to manufacture and yeah the thing that [TS]

00:16:11   makes the cheapest you have an existing [TS]

00:16:12   machine it does the type of move and you [TS]

00:16:14   have to work within the constraints of [TS]

00:16:15   that machine it makes a point at the end [TS]

00:16:17   that modern companies especially [TS]

00:16:20   companies like Apple er are changing [TS]

00:16:22   that by instead of saying well what kind [TS]

00:16:25   of machines do you have for shaping you [TS]

00:16:27   know plastic or metal and then we'll try [TS]

00:16:29   to design something that can be cheaply [TS]

00:16:30   produced by those machines they do it [TS]

00:16:32   the opposite as he says they create the [TS]

00:16:34   machine to create the shape so Apple [TS]

00:16:36   decides what they want the thing to look [TS]

00:16:37   like and then they hire someone to build [TS]

00:16:41   a machine can will make that shape [TS]

00:16:43   efficiently for them like so it's it's [TS]

00:16:45   the reverse process and obviously that's [TS]

00:16:46   much more expensive involves big capital [TS]

00:16:48   investment and tooling and everything [TS]

00:16:49   like that but when you're big company [TS]

00:16:50   like Apple you can do it especially back [TS]

00:16:53   decades ago I think menu ease of [TS]

00:16:55   manufacturing and the type of process is [TS]

00:16:58   available especially for a mass-market [TS]

00:17:01   product like a game console that's been [TS]

00:17:03   mass-produced and sturdy and also had to [TS]

00:17:05   be cheap those were definitely factors [TS]

00:17:08   my wife was listening to the show [TS]

00:17:10   yesterday and the two bits that she [TS]

00:17:13   wanted added was to remind me that the [TS]

00:17:15   listeners cannot see my hand movements [TS]

00:17:16   so apparently during the entire [TS]

00:17:18   controller you were gesturing yes [TS]

00:17:21   gesturing with my hands to show how a [TS]

00:17:23   controller will be held when shape it is [TS]

00:17:25   sketching out things in the air with my [TS]

00:17:27   hand so I apologize to people who could [TS]

00:17:29   not see my hands but trust me that they [TS]

00:17:31   definitely added a lot to the [TS]

00:17:32   explanation maybe we could do I mean you [TS]

00:17:36   know most of the time we don't do video [TS]

00:17:37   we're fully capable of doing video maybe [TS]

00:17:39   the next time that we do something like [TS]

00:17:42   that we could record all of your all of [TS]

00:17:45   your movements and gestures well I [TS]

00:17:48   don't know if that's worth the downsides [TS]

00:17:49   of video but yeah at aliens always talk [TS]

00:17:51   with their hands and I'm no exception [TS]

00:17:52   especially when trying to describe [TS]

00:17:54   something that you hold alright so let's [TS]

00:17:56   get to the meat of the controller stuff [TS]

00:17:58   finally controller omissions lots of [TS]

00:18:00   people wanted to write in to tell me [TS]

00:18:02   about the controllers that I left out or [TS]

00:18:04   the things that I left out about always [TS]

00:18:06   talk about right Andrew yang writes in [TS]

00:18:08   to tell me that I did not mention the [TS]

00:18:09   shoulder buttons on the SNES I thought I [TS]

00:18:11   did but I went back and listened then [TS]

00:18:12   he's right I didn't I should have they [TS]

00:18:16   could and yes NES did have shoulder [TS]

00:18:18   buttons on it ad they that could have [TS]

00:18:21   been some of the explanation for the [TS]

00:18:22   curved corners because your fingers kind [TS]

00:18:23   of wrap around but the shoulder buttons [TS]

00:18:24   were mostly on top so I put in the [TS]

00:18:27   shownotes link to what those shoulder [TS]

00:18:29   buttons look like Sega Genesis [TS]

00:18:33   controller that's one that a lot of [TS]

00:18:35   people wrote in about and that I [TS]

00:18:36   definitely should not have omitted I [TS]

00:18:38   don't know how that slipped my mind [TS]

00:18:41   there but in retrospect it's definitely [TS]

00:18:44   one of the controllers that I should [TS]

00:18:45   have talked about in my tour of of [TS]

00:18:49   significant controllers obviously I [TS]

00:18:50   couldn't get every controller like I [TS]

00:18:51   knew I wasn't going to be able to put in [TS]

00:18:54   something about every single controller [TS]

00:18:55   that uh people want to hear about but [TS]

00:18:59   the Genesis was fairly significant so [TS]

00:19:01   I'll talk a little bit about it now I [TS]

00:19:03   put the picture in the show notes if you [TS]

00:19:05   can pull that up you know what I'm [TS]

00:19:06   talking about and if you're listening [TS]

00:19:07   you can pull it up and know what I'm [TS]

00:19:08   talking about unless you're had a Sega [TS]

00:19:10   Genesis and you already know how do I [TS]

00:19:11   get how do they get to the show notes so [TS]

00:19:13   it's five by five TV slash hypercritical [TS]

00:19:16   slash number of the episode right in [TS]

00:19:18   this case 55 Oh yep and we want to say [TS]

00:19:21   thanks Allah to help spot com for making [TS]

00:19:24   the show notes possible yeah and on the [TS]

00:19:27   show notes the last episode had the [TS]

00:19:28   longest show notes I think by far Vani [TS]

00:19:30   also have ever done and totally huge [TS]

00:19:33   list of Link's is great I think this [TS]

00:19:36   episode will also have a big list links [TS]

00:19:37   they already added a whole bunch on [TS]

00:19:38   there so the Genesis controller predates [TS]

00:19:41   the the SNES controller it has a d-pad [TS]

00:19:44   on the left but it's an eight-way pad [TS]

00:19:46   because you've got the regular d-pad and [TS]

00:19:48   then you've also got like the 45s that [TS]

00:19:49   you can tip it at on the right it's got [TS]

00:19:51   three buttons in kind of an arc on an [TS]

00:19:54   angle to where so your thumb can sweep [TS]

00:19:56   across them and it's got a start button [TS]

00:19:57   up there but the shape of it it's not a [TS]

00:20:00   rectangle it's kind of like a boomerang [TS]

00:20:01   with tiny little sort of nubs instead of [TS]

00:20:04   horns like they weren't ready to go [TS]

00:20:06   full-fledged modern controller horns [TS]

00:20:09   poking up the bottom but it does have [TS]

00:20:11   these little nubs that you could like [TS]

00:20:12   loop your fingers around to get a little [TS]

00:20:14   leverage on the buttons it's much more [TS]

00:20:17   it it's definitely more ergonomic than [TS]

00:20:21   the SNES controller which had things [TS]

00:20:23   kind of at right-angles here and there [TS]

00:20:24   are and it was basically a straight body [TS]

00:20:27   but it's also kind of more organic and [TS]

00:20:29   this is where things get confusing like [TS]

00:20:30   is it there's a distinction between [TS]

00:20:31   organic and organic organic shapes is [TS]

00:20:34   like oh there's no straight lines no [TS]

00:20:35   right angles and people tend to think [TS]

00:20:37   things that have organic shapes are [TS]

00:20:39   ergonomically that have organic shapes [TS]

00:20:41   are done for style reasons like the [TS]

00:20:43   bodies of most modern cars have shapes [TS]

00:20:46   that you could say or organic they're [TS]

00:20:47   shaped like like a sack filled with [TS]

00:20:50   water or muscles stretching over [TS]

00:20:51   something or they're curved shapes that [TS]

00:20:54   remind you of living things but no one [TS]

00:20:56   is holding a car in their hand you know [TS]

00:20:58   it's not it's not that shape you know [TS]

00:21:00   aerodynamic something to do with - but [TS]

00:21:01   it's not that shape because someone's [TS]

00:21:03   gripping it in the same way a lot of [TS]

00:21:04   times consumer electronic products are [TS]

00:21:06   made with organic shapes because we have [TS]

00:21:09   the manufacturing technology to be able [TS]

00:21:12   to break out of straight lines and right [TS]

00:21:13   angles but it doesn't necessarily mean [TS]

00:21:17   that they're manufactured with ergonomic [TS]

00:21:18   sin mind for something it's going to [TS]

00:21:20   behold they didn't you know say well [TS]

00:21:22   what does this feel like the hold and [TS]

00:21:23   what's the best way to let it be held [TS]

00:21:27   securely in a way that the fingers can [TS]

00:21:30   touch all the things that they're [TS]

00:21:31   supposed to touch a lot of times it's an [TS]

00:21:33   organic shape that just looked really [TS]

00:21:35   cool to the designer so I think the [TS]

00:21:36   genesis has a little bit of that it [TS]

00:21:37   definitely has a lot of ergonomics in it [TS]

00:21:39   with the layout of the buttons and how [TS]

00:21:41   they're arcing with your thumb and I [TS]

00:21:42   think the little horns they're also kind [TS]

00:21:46   of an ergonomic thing but overall like [TS]

00:21:49   the why is the whole thing curved why is [TS]

00:21:50   the you know why are the top and bottom [TS]

00:21:52   curved what does that really add to it [TS]

00:21:54   or is that I don't know it's kind of [TS]

00:21:56   like on the borderline I'm suspicious [TS]

00:21:57   because of that generation of consoles a [TS]

00:21:59   lot of the consoles themselves also had [TS]

00:22:00   our Ganic shapes and no one's holding [TS]

00:22:02   the consoles themselves in there playing [TS]

00:22:03   so a lot of it is also fashion but [TS]

00:22:05   Genesis was definitely significant [TS]

00:22:07   controller and it was being much more [TS]

00:22:09   daring than the SNES controller in [TS]

00:22:11   general Sega was trying to be more [TS]

00:22:14   daring than [TS]

00:22:15   in ten deterring that periods intended [TS]

00:22:17   was the incumbent and they were trying [TS]

00:22:18   to usurp them yes and a self-described [TS]

00:22:22   Sega fanboy Marco Arment rights to tell [TS]

00:22:26   me that it was shameful that I should [TS]

00:22:28   that I left out the SNA a bid the [TS]

00:22:29   genesis controller as he loved the [TS]

00:22:32   awesome eight way round d-pad then he [TS]

00:22:36   had many other comments on game consoles [TS]

00:22:38   most of them are out of the scope of [TS]

00:22:39   this discussion but I'm glad that uh I [TS]

00:22:42   know this is his outing Marco is a gamer [TS]

00:22:44   I don't think you guys have ever really [TS]

00:22:45   talked about video games on his show no [TS]

00:22:48   we never really have never Brian he [TS]

00:22:51   don't think he's much of a gamer he's [TS]

00:22:52   you know he doesn't owned many of these [TS]

00:22:55   consoles but really he's played them as [TS]

00:22:57   a child so the Genesis has a special [TS]

00:22:58   place in his heart and I apologize to [TS]

00:23:00   people who have great affection for the [TS]

00:23:02   Genesis Genesis that I should have [TS]

00:23:04   included its controller in there what [TS]

00:23:07   made you choose the specific controllers [TS]

00:23:09   that you talked about why why were [TS]

00:23:11   certain ones omitted um [TS]

00:23:15   I mean that's a good question like it [TS]

00:23:17   seemed when I did it I didn't spend a [TS]

00:23:18   lot of time fighting about which ones [TS]

00:23:20   should I include it was like oh I should [TS]

00:23:21   know which ones I should include um and [TS]

00:23:22   if I and again didn't know how genesis [TS]

00:23:24   got locked out probably because I was [TS]

00:23:26   just building up so many links and tabs [TS]

00:23:27   that I was like I gotta trim this and [TS]

00:23:28   then just skipped over it mostly what I [TS]

00:23:30   was looking for was popular consoles so [TS]

00:23:34   it's like I'm going to omit the obscure [TS]

00:23:36   stuff right so things that sold in large [TS]

00:23:37   numbers and if there was ever a conflict [TS]

00:23:40   that would try to pick the most popular [TS]

00:23:41   one from that generation and I wanted to [TS]

00:23:42   show a progression now as I get to the [TS]

00:23:44   modern consoles I tried to do all of [TS]

00:23:45   them so I did 360 ps3 and we are well [TS]

00:23:49   you know a little bit of the Wii [TS]

00:23:51   GameCube type thing there but for the [TS]

00:23:53   older consoles there were so many ones [TS]

00:23:54   that most people are won't remember [TS]

00:23:56   anymore and if if the points that I [TS]

00:23:59   wanted to make were made by the more [TS]

00:24:01   popular console controller I didn't need [TS]

00:24:04   to cover the more obscure one so one of [TS]

00:24:05   the other ones people talked about was a [TS]

00:24:06   Dreamcast controller and there was [TS]

00:24:09   another one that I skipped if I had [TS]

00:24:11   talked about the green Dreamcast [TS]

00:24:13   controller I probably would've been a [TS]

00:24:14   sidebar because I didn't particularly [TS]

00:24:15   like the Dreamcast controller I thought [TS]

00:24:16   it was uncomfortable because it had I [TS]

00:24:19   don't know what you would even call it I [TS]

00:24:21   think I put some pictures in the show [TS]

00:24:23   notes about this but who had kind of [TS]

00:24:24   like the underside was like two long [TS]

00:24:27   rails that were parallel to each other [TS]

00:24:28   that you grip [TS]

00:24:29   it seemed very awkward to me like you [TS]

00:24:30   curled your fingers under the rim of [TS]

00:24:32   them instead of wrapping your hand [TS]

00:24:33   around something you know what I mean [TS]

00:24:35   yeah you see that picture in the [TS]

00:24:36   shownotes now I do I don't know if you [TS]

00:24:37   ever used a Dreamcast controller and it [TS]

00:24:41   also had the what was that thing called [TS]

00:24:43   the V mu was called that the VMS in [TS]

00:24:47   japan this is all for Wikipedia and the [TS]

00:24:48   VM in Europe is the visual memory unit [TS]

00:24:50   had this little slide II in PDA looking [TS]

00:24:54   thing that was a memory card but it also [TS]

00:24:55   had an LCD screen on that you could you [TS]

00:24:57   know take out of one controller and put [TS]

00:24:59   into another it wasn't it wasn't a color [TS]

00:25:02   LCD screen I don't think it looked like [TS]

00:25:04   a little Gameboy itself you can see that [TS]

00:25:06   in the Wikipedia picture that we could [TS]

00:25:09   talk forever about the Dreamcast [TS]

00:25:10   controller and why the Dreamcast didn't [TS]

00:25:12   catch on a lot of people did like the [TS]

00:25:15   Dreamcast controller in my limited use [TS]

00:25:16   of it I found it very uncomfortable to [TS]

00:25:18   you is very uncomfortable to hold those [TS]

00:25:19   rails like that like if you look at the [TS]

00:25:21   shape of the controller from the top [TS]

00:25:22   it's one of the few controllers that I [TS]

00:25:24   can think of where the horns or the [TS]

00:25:26   little like lower things angle in [TS]

00:25:29   instead of out obviously your hands are [TS]

00:25:30   coming from a wider stance than the [TS]

00:25:32   controller so it seems like anything on [TS]

00:25:34   a controller should angle out but these [TS]

00:25:35   were the underside was like parallel I [TS]

00:25:38   found it very awkward but I left that [TS]

00:25:42   one out just because it is a sort of [TS]

00:25:44   obscure less successful thing and the [TS]

00:25:46   point I wanted to make was not wouldn't [TS]

00:25:49   be helped by exploring another control [TS]

00:25:53   that I thought had some problems but it [TS]

00:25:54   did definitely have a lot of innovations [TS]

00:25:56   there and that's true of all the ones I [TS]

00:25:58   skipped I mean I put a link to the game [TS]

00:25:59   consoles page of Wikipedia in the show [TS]

00:26:02   notes people written about Sega Master [TS]

00:26:05   System Atari Jaguar turbo graphx 16 and [TS]

00:26:07   there's other obscure ones that no one [TS]

00:26:10   wrote and about that I also could have [TS]

00:26:11   thrown in there you know the M - does [TS]

00:26:12   anyone the chat room know what the m2 is [TS]

00:26:14   without googling it probably not 3do [TS]

00:26:16   people at least heard of that CDI lots [TS]

00:26:18   of awful unsuccessful game machines with [TS]

00:26:22   controllers that were strange mutant [TS]

00:26:26   derivation of the successful ones or [TS]

00:26:28   sometimes very innovative with [TS]

00:26:29   innovative and scare quotes because they [TS]

00:26:31   were you know innovative to the point of [TS]

00:26:32   being awful and it's it's too big a feel [TS]

00:26:36   so I really just wanted to hit on like [TS]

00:26:37   the major players and that's why I [TS]

00:26:41   picked what I did but Ghent Genesis I'd [TS]

00:26:43   the Genesis was important because it was [TS]

00:26:46   a sort of a rebel incarnation of the [TS]

00:26:49   SNES whereas like well Nintendo dominate [TS]

00:26:51   with NES we're going to end with the [TS]

00:26:52   Genesis we're going to come out to [TS]

00:26:53   market before the SNES and we're going [TS]

00:26:55   to be more daring with our controller [TS]

00:26:56   designs that's why they should have been [TS]

00:26:57   included to show that someone who didn't [TS]

00:27:01   have a you know they had the Sega Master [TS]

00:27:02   System but they were they were trying to [TS]

00:27:04   usurp the leader and they were willing [TS]

00:27:05   to be more innovative in the controller [TS]

00:27:08   designed to do so and we've seen that [TS]

00:27:09   you know modern history we like the Wii [TS]

00:27:11   trying to usurp the dominant force to [TS]

00:27:13   the PlayStation by being very innovative [TS]

00:27:15   with the controller a Logan Hall writes [TS]

00:27:19   in to say the Dreamcast controller [TS]

00:27:20   should have been included because it was [TS]

00:27:21   a big influence on the Xbox Microsoft [TS]

00:27:23   had a significant partnership with Sega [TS]

00:27:26   on the Dreamcast project at one point I [TS]

00:27:29   think they were trying to make the [TS]

00:27:30   Dreamcast on Windows I don't know if it [TS]

00:27:32   ever actually did run any kind of [TS]

00:27:34   Windows offer but there was a [TS]

00:27:35   relationship between those two companies [TS]

00:27:37   and a lot of people have see resemblance [TS]

00:27:40   in the Xbox controller and the Dreamcast [TS]

00:27:43   controller let me squint you can kind of [TS]

00:27:45   see it I guess certainly they didn't do [TS]

00:27:48   the vmu or anything like that and in the [TS]

00:27:50   xbox controller though the other thing I [TS]

00:27:54   got a lot of feedback up about besides [TS]

00:27:55   oh missions were non-standard [TS]

00:27:58   controllers controllers that were not [TS]

00:27:59   included with systems and I was [TS]

00:28:00   intentionally avoiding all those because [TS]

00:28:02   like if you think the world the standard [TS]

00:28:03   control which is big the world of [TS]

00:28:05   aftermarket their body controllers or [TS]

00:28:07   even first party controllers that were [TS]

00:28:08   sold after the fact that's just enormous [TS]

00:28:10   but there are a couple of significant [TS]

00:28:12   innovations that are worth talking about [TS]

00:28:14   I think one of them was the NES max got [TS]

00:28:19   at do I not have the NES max open and [TS]

00:28:21   the thing here I got to find that did [TS]

00:28:26   you ever play with the NES marek never [TS]

00:28:28   now when it came up I'd heard of it [TS]

00:28:32   before but I had the wrong thing in my [TS]

00:28:33   head I was thinking of the NES advantage [TS]

00:28:35   which is the big arcade style joystick [TS]

00:28:39   do you ever play with that I've seen [TS]

00:28:41   that I'd not use that all right all [TS]

00:28:45   right [TS]

00:28:46   actually pull this up because somehow I [TS]

00:28:47   did not get this thing where it should [TS]

00:28:52   be so this was a rien Moonen [TS]

00:28:56   sorry reading I got that [TS]

00:28:57   your first name or last name the NES max [TS]

00:29:00   looked like an NES controller but it had [TS]

00:29:02   kind of horns pokin not not really horns [TS]

00:29:06   that poke down but like little it was [TS]

00:29:08   like an upside down u shape so in that [TS]

00:29:10   respect it was like the genesis [TS]

00:29:11   controller but less organic shape but [TS]

00:29:13   with like more prominent horns poking [TS]

00:29:16   down from it and it was an aftermarket [TS]

00:29:17   controller because it had things like [TS]

00:29:19   turbo buttons on it where you could [TS]

00:29:22   press that button to make it as if you [TS]

00:29:25   were firing the a or the B button faster [TS]

00:29:27   than you could humanly fired unless you [TS]

00:29:28   had really really put in a lot of time [TS]

00:29:30   with summer games and developed a system [TS]

00:29:33   of twitching your muscles such that the [TS]

00:29:35   the your finger was moving imperceptibly [TS]

00:29:37   but repeatedly activating the button and [TS]

00:29:39   that was an important skill to have when [TS]

00:29:41   the aliens come and someone needs to [TS]

00:29:42   press a button hundreds or thousands of [TS]

00:29:44   times a second somewhere some kid who [TS]

00:29:47   had an NES who is not a dolt will be [TS]

00:29:49   ready but anyway it had that feature it [TS]

00:29:51   also had like this slighty disc thing in [TS]

00:29:54   the middle of what where the d-pad would [TS]

00:29:56   be and it has surrounding circular ring [TS]

00:29:59   where you could press in eight different [TS]

00:30:00   directions I never spent any time with [TS]

00:30:02   this so I don't really know how it would [TS]

00:30:03   feel to use that little slightly [TS]

00:30:05   discipling instead of a d-pad but that's [TS]

00:30:07   what did after market is for after [TS]

00:30:08   market is for things that they weren't [TS]

00:30:10   confident enough in to put in the [TS]

00:30:13   standard controller but people might [TS]

00:30:15   enjoy a few people might enjoy might be [TS]

00:30:18   willing to spend a little bit of extra [TS]

00:30:19   money to try it out and then found that [TS]

00:30:23   dnes advantage that I had already [TS]

00:30:25   mentioned was supposed to look like an [TS]

00:30:27   arcade stick had a big joystick with a [TS]

00:30:29   ball a top of it poking out just like an [TS]

00:30:31   arcade machine and it was a big thing [TS]

00:30:32   with the metal bottom and rubber feet [TS]

00:30:34   and you put it on a tabletop instead of [TS]

00:30:35   holding in your hands and had two huge [TS]

00:30:37   buttons kind of arcade sized buttons and [TS]

00:30:38   it also had turbos on them with dials [TS]

00:30:41   that you could adjust the rate of the [TS]

00:30:42   turbos there were also slow motion [TS]

00:30:46   things where it would simulate slow [TS]

00:30:48   motion by repeatedly sending the signal [TS]

00:30:50   for the I forget if it's a start or [TS]

00:30:51   select key but one of the keys that [TS]

00:30:52   would pause the games they would like [TS]

00:30:54   pause play pause play pause play to slow [TS]

00:30:56   down the motion in games that you were [TS]

00:30:58   having trouble beating because you lack [TS]

00:31:01   the hand-eye coordination to [TS]

00:31:02   successfully pass that particular level [TS]

00:31:04   in Megaman and I'm sure many kids [TS]

00:31:06   appreciated that although it was kind of [TS]

00:31:08   a hack [TS]

00:31:10   John foggers writes in to tell me that [TS]

00:31:13   the I gave the PlayStation controllers a [TS]

00:31:16   little bit short shrift when I talked [TS]

00:31:18   about the DualShock because there was [TS]

00:31:19   actually an analog stick for the [TS]

00:31:24   PlayStation before the DualShock and [TS]

00:31:27   that was the playstation analog joystick [TS]

00:31:31   as it was called I looked just like a [TS]

00:31:32   DualShock but the handles are longer and [TS]

00:31:37   it was released for a bunch of Japanese [TS]

00:31:39   titles that supposedly benefited from [TS]

00:31:41   analog control but it was kind of like [TS]

00:31:43   it was kind of weird where you're like [TS]

00:31:44   well can I use the analog sticks with [TS]

00:31:46   this particular game has this game been [TS]

00:31:47   designed for the analog sticks other was [TS]

00:31:50   apparently three different analog modes [TS]

00:31:51   that you could put it into it was kind [TS]

00:31:52   of I mean it was an official product but [TS]

00:31:55   it wasn't it wasn't the complete [TS]

00:31:57   revolution like the n64 was where like [TS]

00:32:00   you know of course the game works with [TS]

00:32:02   the analog stick on the n64 it comes [TS]

00:32:05   with the system that you're expected to [TS]

00:32:06   work that this was definitely an [TS]

00:32:07   aftermarket thing and it was released [TS]

00:32:10   the United States after was least in [TS]

00:32:11   Japan as things always were done back [TS]

00:32:13   then but it's very shortly after was [TS]

00:32:15   loose the United States the DualShock [TS]

00:32:16   was released in Japan and then [TS]

00:32:18   eventually dual stock came to the US and [TS]

00:32:19   just wiped out all memory of the analog [TS]

00:32:22   joystick and it can be argued that the [TS]

00:32:24   dual analog controller not the doing [TS]

00:32:29   electronically I've got it now the dual [TS]

00:32:31   analog controller was a a I swapped the [TS]

00:32:34   names for the analog joystick is the [TS]

00:32:36   name of the thing that I'm about to talk [TS]

00:32:37   about so the PlayStation analog joystick [TS]

00:32:39   was too huge like flight stick looking [TS]

00:32:41   things poking out of a thing that you [TS]

00:32:43   put on a table and it can be argued that [TS]

00:32:45   the dual analog controller which was [TS]

00:32:46   kind of like the DualShock without the [TS]

00:32:47   shock and longer horns is simply a [TS]

00:32:49   miniaturized derivation of the dual [TS]

00:32:51   analog controller where they took those [TS]

00:32:54   two giant analog sticks they had for [TS]

00:32:55   flight sim games and robot games and put [TS]

00:32:57   them in miniature form and tack them [TS]

00:33:00   onto their controller there and [TS]

00:33:02   apparently even the dual analog [TS]

00:33:04   controller even had some sort of rumble [TS]

00:33:06   feature so I'm not quite sure why the [TS]

00:33:07   name DualShock only came in later if the [TS]

00:33:09   dual analog controller actually had [TS]

00:33:11   Rumble in it I know but credit where [TS]

00:33:17   credit is due [TS]

00:33:18   Sony did have analog sticks tacked on in [TS]

00:33:20   strange locations before the DualShock [TS]

00:33:24   and I asked I asked onfocus who's he was [TS]

00:33:26   talking about this well and he said he [TS]

00:33:29   hated the the dual analog controller and [TS]

00:33:31   I'm looking at it I'm like well other [TS]

00:33:32   than the longer horns what was the big [TS]

00:33:33   deal it looks doesn't look that much [TS]

00:33:35   different than the DualShock what was [TS]

00:33:36   what was worse about it and why did it [TS]

00:33:38   sort of become extinct and the DualShock [TS]

00:33:40   took its place and he mentioned that the [TS]

00:33:43   weirdly long horns bothered him he [TS]

00:33:47   didn't like the three different analog [TS]

00:33:48   modes there was no push down on the [TS]

00:33:51   analog stick buttons I don't see that as [TS]

00:33:52   a big downside I think those that push [TS]

00:33:54   down the Alec stick buttons are weird [TS]

00:33:56   these sticks themselves were concave on [TS]

00:33:58   the top but were slippery instead of [TS]

00:34:01   having that grippy rubber and it only [TS]

00:34:03   came in gray so his reasons for [TS]

00:34:05   disliking the that the analog it is kind [TS]

00:34:07   of like a transitional like in the and [TS]

00:34:09   earth all branch of the tree that just [TS]

00:34:11   died out and then we had the dual the [TS]

00:34:13   DualShock what who shape came to [TS]

00:34:14   dominate and speaking of strange shapes [TS]

00:34:20   that uh that they're sort of dead ends [TS]

00:34:23   the evolutionary tree a lot of people [TS]

00:34:24   brought up the the Wii classic [TS]

00:34:26   controller have you ever seen that [TS]

00:34:28   yes our Wii classic controller that was [TS]

00:34:31   the thing that came out around the time [TS]

00:34:34   that they announced the ability for you [TS]

00:34:38   to download the classic I guess they [TS]

00:34:41   were SNES and maybe some NES games and I [TS]

00:34:45   guess it wasn't as easy or convenient to [TS]

00:34:48   hold the Wii sideways and use it that [TS]

00:34:51   way and there were some I guess [TS]

00:34:52   functions that were missing from it is [TS]

00:34:53   that is that the premise behind it it's [TS]

00:34:56   confusing to me too because that they [TS]

00:34:58   did design the Wii controller so like [TS]

00:35:00   you said you could hold it sideways and [TS]

00:35:01   if you hold it sideways and you squint [TS]

00:35:03   you can say all that now there's a d-pad [TS]

00:35:06   right and you've got two buttons they're [TS]

00:35:08   in line with each other so it kind of [TS]

00:35:10   looks like an NES control and you can [TS]

00:35:11   play you know you can download Super [TS]

00:35:13   Mario Brothers for the NES and the Wii [TS]

00:35:15   Virtual Console and play it on your [TS]

00:35:16   sideways Wiimote alright at but they [TS]

00:35:20   decided they wanted to have a different [TS]

00:35:23   controller for that I guess and what it [TS]

00:35:25   looks like it's weird [TS]

00:35:28   so if you look at it it looks kind of [TS]

00:35:30   like a blobby [TS]

00:35:31   Lauzon shape and its got a d-pad on the [TS]

00:35:36   left and the primary control [TS]

00:35:37   location and four buttons in a squash [TS]

00:35:39   cross SNES style a B and X and y and [TS]

00:35:43   then tuck down below it insert of the [TS]

00:35:46   PlayStation analog stick location are [TS]

00:35:49   two analog sticks so this weird hybrid [TS]

00:35:52   enter shoulder buttons and all that [TS]

00:35:53   stuff and there's actually a what is it [TS]

00:35:55   called the Classic Controller Pro which [TS]

00:35:58   is that same controller with two horns [TS]

00:36:00   sticking out of it so it's very it's [TS]

00:36:02   kind of odd to me and but the main [TS]

00:36:04   reason I didn't bring it up is I kind of [TS]

00:36:07   alright so it looks like an SNES control [TS]

00:36:09   with two analog sticks right and I kind [TS]

00:36:10   of give it a pass because it's called [TS]

00:36:13   the classic controller and presumably [TS]

00:36:15   you're playing classic games with it so [TS]

00:36:16   if you're going to play an NES game or [TS]

00:36:18   an SNES game it makes sense to have a [TS]

00:36:20   controller shaped like an NES or SNES [TS]

00:36:22   because those games are selling to [TS]

00:36:23   people based on nostalgia and the d-pad [TS]

00:36:25   is the primary control for NES and SNES [TS]

00:36:27   games right so should it not be in the [TS]

00:36:28   primary control spot a lot of people [TS]

00:36:30   saying why didn't you complain about the [TS]

00:36:31   classic controller looks just like a [TS]

00:36:32   PlayStation controller in terms of [TS]

00:36:33   layout albeit without the horn so the [TS]

00:36:36   the pro version does have the little [TS]

00:36:37   horns I get to pass because it's the [TS]

00:36:40   classic controller you're supposed to [TS]

00:36:42   use the d-pad to do you know so it [TS]

00:36:45   should be set up like that [TS]

00:36:48   now the problem comes in where the Wii [TS]

00:36:53   you can play GameCube games on and they [TS]

00:36:57   say oh you know plug in your classic [TS]

00:36:58   control and you can play GameCube games [TS]

00:37:00   with it well aim cube games the analog [TS]

00:37:02   control was the primary control and all [TS]

00:37:03   of a sudden you're telling me to play a [TS]

00:37:05   GameCube game with the Ness NES [TS]

00:37:07   controller basically with analog sticks [TS]

00:37:08   tacked on that makes me angry but the [TS]

00:37:12   Wii has GameCube controller ports on it [TS]

00:37:14   so I never even considered buying [TS]

00:37:15   classic controller because I don't [TS]

00:37:17   really play a lot of the NES and SNES [TS]

00:37:18   games when I play GameCube games I plug [TS]

00:37:20   in one of my many GameCube controllers [TS]

00:37:23   and that's a much better experience I [TS]

00:37:25   would never play a GameCube game with [TS]

00:37:27   the classic control that would just be [TS]

00:37:28   very strange hmm awkward uh but on that [TS]

00:37:33   topic a couple people wrote in to tell [TS]

00:37:34   me god I thought I had this name here [TS]

00:37:36   but apparently I don't to tell me that [TS]

00:37:37   modern-day Weez [TS]

00:37:39   oh it's has been in Norway game it was [TS]

00:37:41   the first one to write this information [TS]

00:37:42   and many others did modern-day we do not [TS]

00:37:45   have GameCube [TS]

00:37:46   support in them the 2012 we's if you [TS]

00:37:48   were to go into a store now and buy a [TS]

00:37:49   Wii console that had shipped [TS]

00:37:50   star in 2012 they removed GameCubes [TS]

00:37:54   apart there's no more GameCube [TS]

00:37:55   controller ports on the side there's no [TS]

00:37:56   more GameCube memory slots nothing the [TS]

00:38:00   the I don't think the drive will even [TS]

00:38:02   let you insert a one of those miniature [TS]

00:38:03   GameCube discs and I have done the [TS]

00:38:06   previous episode we just talked about [TS]

00:38:07   how backward compatibility is kind of [TS]

00:38:09   used as a boon to get people to upgrade [TS]

00:38:11   to the next-generation ball and [TS]

00:38:12   protecting their investment old games [TS]

00:38:13   but that eventually they always drop it [TS]

00:38:15   because it's a well we can make the [TS]

00:38:17   Machine more cheaply if we don't have [TS]

00:38:19   backward compatibility [TS]

00:38:20   it's especially egregious in the case of [TS]

00:38:23   the Wii though because as we discussed [TS]

00:38:25   the Wii is really just the same CPU GPU [TS]

00:38:28   combination as the Gamecube only higher [TS]

00:38:32   clock speed and with a few additional [TS]

00:38:33   features and then a bunch of other stuff [TS]

00:38:35   tacked on to it like Wi-Fi and flash [TS]

00:38:36   memory and stuff like that so it's not [TS]

00:38:39   like in the case of the ps3 where when [TS]

00:38:41   they had ps2 compatibility they had to [TS]

00:38:42   basically stick an entire ps2 on a [TS]

00:38:43   single chip inside the ps3 and that's [TS]

00:38:47   how you get your ps2 compatibility it's [TS]

00:38:48   not really padded Billy they just shove [TS]

00:38:50   the ps2 on the motherboard along with [TS]

00:38:51   the ps3 stuff and it's way cheaper for [TS]

00:38:53   them to just ditch all that and say well [TS]

00:38:55   here's your ps3 no more ps2 support we [TS]

00:38:57   can make this board much cheaper if we [TS]

00:38:58   just amid all those chips in the case of [TS]

00:39:01   the Wii I maybe they could get rid of [TS]

00:39:05   some I Oh controllers for the memory [TS]

00:39:06   cards and for the four controller ports [TS]

00:39:10   but I imagine that was all condensed [TS]

00:39:12   down into a couple of small chips anyway [TS]

00:39:15   but the main thing there getting rid of [TS]

00:39:16   are all those ports themselves and I've [TS]

00:39:18   always heard that adding ports adding [TS]

00:39:21   connectors or slots or anything is [TS]

00:39:23   surprisingly expensive on electronics [TS]

00:39:24   components and the more of those you can [TS]

00:39:26   get rid of the you know it really [TS]

00:39:28   reduces manufacturing costs much more [TS]

00:39:30   than you would think it would was like [TS]

00:39:32   well what's the big deals just in holes [TS]

00:39:33   in a case and some metal connectors just [TS]

00:39:34   everything associated with it with every [TS]

00:39:36   connector really does add cost and [TS]

00:39:38   there's only so far you can get that [TS]

00:39:39   cost down we're just I always thought [TS]

00:39:42   was also one of the reasons that Apple [TS]

00:39:43   wants to reduce the number of ports [TS]

00:39:45   because you know it's that every one of [TS]

00:39:48   those holes every one of those [TS]

00:39:49   connectors on every one of those things [TS]

00:39:50   that has to be durable enough of someone [TS]

00:39:51   to stick something in and out of and not [TS]

00:39:53   catch on fire and not wiggle loose and [TS]

00:39:55   not corrode and be sturdy and have the [TS]

00:39:58   you know the correct analog circuitry to [TS]

00:40:01   avoid arcing and sparks and overloads [TS]

00:40:03   and all its [TS]

00:40:04   often in the kayo control is for that [TS]

00:40:05   stop adds up so it really is a shame I [TS]

00:40:08   think that Nintendo ditched the GameCube [TS]

00:40:11   support but I can kind of see a reason [TS]

00:40:13   for it if they really just want to drive [TS]

00:40:16   the cost of the Wii console down down [TS]

00:40:17   further and further presumably they've [TS]

00:40:20   already got all the chips that make up [TS]

00:40:22   what we consolidated into a very small [TS]

00:40:24   number [TS]

00:40:25   I usually pretty good about doing that [TS]

00:40:26   from the beginning I should have put [TS]

00:40:28   that in the show it's one of my favorite [TS]

00:40:30   motherboard and of course we all have [TS]

00:40:31   favorite motherboards right [TS]

00:40:33   it means Steve Jobs one of my favorite [TS]

00:40:36   motherboards ever was the Nintendo [TS]

00:40:39   GameCube motherboard the Gamecube maybe [TS]

00:40:40   my favorite console ever in terms of [TS]

00:40:42   hardware design in terms of balancing [TS]

00:40:45   cost of manufacturing with the power [TS]

00:40:47   that you get from it you know this [TS]

00:40:48   compromises and every time you're making [TS]

00:40:49   some of this you want to make it cheap [TS]

00:40:50   enough to buy you want to be powerful [TS]

00:40:52   but you want it to be easy to program [TS]

00:40:53   but you want it to be sturdy and small [TS]

00:40:56   and not too noisy and just you know it's [TS]

00:40:59   a series of compromises but underneath [TS]

00:41:01   all this it's amazing to me that you'd [TS]

00:41:03   be the motherboard for the Gamecube is [TS]

00:41:05   just such a beautiful object if I could [TS]

00:41:08   get one of those in a frame I would I [TS]

00:41:09   mean google it now do you know what it [TS]

00:41:14   looks like off an not offhand why don't [TS]

00:41:17   want while you google it were 40 minutes [TS]

00:41:19   in let me do our first sponsor ok [TS]

00:41:21   harvest it's a painless way to track [TS]

00:41:23   time and keep track of your project [TS]

00:41:24   budget send your clients beautiful [TS]

00:41:26   professional invoices via email PDF or [TS]

00:41:29   on the web you can accept online credit [TS]

00:41:32   card and check payments and more and [TS]

00:41:34   there's even a free companion iPhone and [TS]

00:41:36   Android app so you can track time and [TS]

00:41:38   expenses on the go basically you take a [TS]

00:41:40   picture of your receipt and uploads [TS]

00:41:41   right into the app is very cool and this [TS]

00:41:45   all integrates seamlessly with your [TS]

00:41:46   favorite small business apps like you [TS]

00:41:48   know Google Apps Basecamp [TS]

00:41:49   you name it you can try it free for 30 [TS]

00:41:51   days figure out just how it works [TS]

00:41:54   because it will help you run your [TS]

00:41:56   business better 2012 you don't need a [TS]

00:41:58   credit card you don't you know they [TS]

00:41:59   don't tie you into a long-term [TS]

00:42:02   obligation at all and here's what you do [TS]

00:42:04   you go to get harvest calm / 5 by 5 get [TS]

00:42:07   harvest calm / 5 by 5 sign up for the [TS]

00:42:11   free 30-day trial and after that use the [TS]

00:42:13   code 5x5 TV when you check out and get [TS]

00:42:15   50% off [TS]

00:42:17   your first month you get it you got to [TS]

00:42:20   get in there before January 31st 2012 [TS]

00:42:23   harvest I was going to say that I think [TS]

00:42:29   I have on my hard drive somewhere my own [TS]

00:42:31   personally saved high-resolution copy of [TS]

00:42:34   the of a picture of the Gamecube [TS]

00:42:36   motherboard because I loved it so much [TS]

00:42:37   and I probably do so maybe I will [TS]

00:42:38   actually upload that and put in the show [TS]

00:42:40   notes but for now I found one on Google [TS]

00:42:42   Image Search [TS]

00:42:42   it just Google for a GameCube [TS]

00:42:44   motherboard you'll find it so if you [TS]

00:42:46   look at like the PlayStation 1 or 2 what [TS]

00:42:50   did I do an article in it someone KJ [TS]

00:42:52   healing a chatroom is found it's found [TS]

00:42:53   an article that I wrote about it there [TS]

00:42:55   you go I wrote a whole article about how [TS]

00:42:56   much I love the motherboard from the fat [TS]

00:42:59   pits blog 5 years ago that's why I [TS]

00:43:01   didn't remember I'm an old man I'll put [TS]

00:43:03   that in the show notes if you look at [TS]

00:43:06   like the PlayStation 2 with the Xbox [TS]

00:43:07   motherboard somebody's really good about [TS]

00:43:09   this well they will they will launch [TS]

00:43:10   their console where they can just you [TS]

00:43:11   know just make it manufacturable and I [TS]

00:43:13   usually lose money on it in the first [TS]

00:43:15   iteration and then they constantly [TS]

00:43:18   refine it how can we get this to be [TS]

00:43:20   fewer chips of the process shrinks and [TS]

00:43:21   everything let's combine these things [TS]

00:43:23   that used to be two chip chips into one [TS]

00:43:24   chip let's combine those four chips into [TS]

00:43:25   one chip and just keep going till you [TS]

00:43:26   can get your entire previous generation [TS]

00:43:28   console on a single chip right and [TS]

00:43:31   Nintendo has it has done a little bit of [TS]

00:43:35   that in recent years and certainly done [TS]

00:43:36   that with the remakes of the NES and the [TS]

00:43:39   iterations of the Gamecube but with [TS]

00:43:41   their consoles they've always been [TS]

00:43:42   historically of the opinion that they [TS]

00:43:44   should make profit from day one that [TS]

00:43:46   they should not make a console that cost [TS]

00:43:48   them five hundred dollars to build they [TS]

00:43:49   sell for 200 bucks and just rely on the [TS]

00:43:51   fact that Moore's law will make that [TS]

00:43:52   thing cheaper to manufacture so the down [TS]

00:43:54   the line they can be making money and [TS]

00:43:57   they'll make it up in games in Tendo has [TS]

00:43:58   always been kind of especially this [TS]

00:43:59   smells to me like Hiroshi emojis [TS]

00:44:03   Yamauchi sorry his sort of mo we're like [TS]

00:44:06   why should we lose money we have such a [TS]

00:44:08   fabulous product we're awesome we should [TS]

00:44:10   pay us and we should make money on every [TS]

00:44:11   console we build from day one and if [TS]

00:44:13   it's too expensive won't find a way to [TS]

00:44:16   make it less expensive because I'm not [TS]

00:44:17   going to take a loss on the console why [TS]

00:44:18   would I take a loss this is an awesome [TS]

00:44:20   thing that we're building they should [TS]

00:44:21   pay us and we should make money like a [TS]

00:44:22   very as a Vince to go says a very Apple [TS]

00:44:26   like thinking like you know we should [TS]

00:44:28   make money shouldn't wait let's make [TS]

00:44:29   money so in 10 [TS]

00:44:31   supposedly again we don't know for a [TS]

00:44:32   fact because Nintendo keeps us stuff [TS]

00:44:34   pretty close to the best but supposedly [TS]

00:44:35   has always made money on its consoles [TS]

00:44:36   from day one which is flies in the face [TS]

00:44:38   of what everyone else the industry is [TS]

00:44:39   done and you can look at that's another [TS]

00:44:42   reason I think they're impressive if you [TS]

00:44:44   look at the GameCube motherboard this [TS]

00:44:46   was the Gamecube motherboard on day one [TS]

00:44:48   of the Gamecube obviously the the thing [TS]

00:44:50   looks vaguely cube shaped so the [TS]

00:44:52   motherboard is basically a square in the [TS]

00:44:54   center of the square is one almost [TS]

00:44:58   centered exactly the square is one big [TS]

00:44:59   giant chip which is the GPU by ATI and a [TS]

00:45:04   bunch of other stuff TechEd in there and [TS]

00:45:05   then above it centered again slightly [TS]

00:45:07   smaller square is the IBM PowerPC CPU [TS]

00:45:11   and then below the big square thing in [TS]

00:45:14   the middle are what I believe the two [TS]

00:45:17   memory chips and then there's a bunch of [TS]

00:45:20   diodes and resistors another surface [TS]

00:45:22   mount things and through holes for all [TS]

00:45:25   the i/o connectors but that's basically [TS]

00:45:26   the whole motherboard did you pull up [TS]

00:45:27   this picture yet yes is that not a thing [TS]

00:45:30   of beauty [TS]

00:45:30   what CPU GPU - chips of memory square [TS]

00:45:34   motherboard and that's basically I mean [TS]

00:45:36   obviously stuff on the underside and as [TS]

00:45:38   all the connectors and all the analog [TS]

00:45:39   components and the power supply and a [TS]

00:45:41   lot of stuff but this thing is a thing [TS]

00:45:42   of beauty and to imagine like this is [TS]

00:45:44   not revision 17 of this where they came [TS]

00:45:47   out with this on day one this is an [TS]

00:45:48   amazing triumph of engineering I'm [TS]

00:45:50   probably I'm just repeating everything [TS]

00:45:51   that's in my in the article here anyway [TS]

00:45:53   I encourage everyone to read it like [TS]

00:45:55   this is bowed down before it in the yes [TS]

00:45:57   and it is it is a nice-looking [TS]

00:46:02   motherboard sure yeah I mean that's [TS]

00:46:04   that's kind of it reminds me of the [TS]

00:46:06   Steve Jobs stories like I don't like how [TS]

00:46:07   the traces on this motherboard look [TS]

00:46:09   let's redesign them the engineers were [TS]

00:46:10   like that's crazy and they basically [TS]

00:46:11   ignored him it's amazing when it all [TS]

00:46:14   comes together when you can say we're [TS]

00:46:15   going to make a machine that is more [TS]

00:46:17   powerful than the dominant leader it's [TS]

00:46:19   more powerful in the PlayStation 2 which [TS]

00:46:20   people can argue about with the size the [TS]

00:46:22   disk enough but I think it was easy to [TS]

00:46:25   program for relative to our competition [TS]

00:46:28   make a profit from day one sell it more [TS]

00:46:31   cheaply and have such a beautiful board [TS]

00:46:34   that like combining it you'd have to [TS]

00:46:36   combine the CPU and GPU which we're all [TS]

00:46:37   I know they eventually did but like it's [TS]

00:46:40   pretty it's pretty minimal you know that [TS]

00:46:41   I think later in the article I linked to [TS]

00:46:43   the Xbox motherboard [TS]

00:46:45   to contrast it to the Gamecube [TS]

00:46:48   motherboards it's a wide difference god [TS]

00:46:50   I cannot calm these tangents we never [TS]

00:46:51   get through this yeah so we can read the [TS]

00:46:55   article about the GameCube motherboard [TS]

00:46:58   there another third-party controller now [TS]

00:47:00   we're getting to the monitor many people [TS]

00:47:02   sent me links to mad Katz's major league [TS]

00:47:05   gaming pro circuit controller the Xbox [TS]

00:47:07   360 Mad Catz by the way is conveniently [TS]

00:47:10   ends in an S CA TZ nicely sidestepping [TS]

00:47:13   the s apostrophe s issues the iPad right [TS]

00:47:16   so like it Z you just do apostrophe s no [TS]

00:47:18   fuss this incidentally is the same Cano [TS]

00:47:25   this is not the same thing all right [TS]

00:47:26   I'll get to that the next thing alright [TS]

00:47:27   so if you look at this what it looks [TS]

00:47:29   like is an Xbox 360 controller with the [TS]

00:47:31   analog stick up on the left and then a [TS]

00:47:33   secondary analog stick down below the [TS]

00:47:36   buttons which are in a nice cross shape [TS]

00:47:37   and then this little d-pad the tricky [TS]

00:47:40   bit about it is that all those controls [TS]

00:47:42   the two analog sticks and the d-pad are [TS]

00:47:45   removable they're like they're in [TS]

00:47:47   sockets so you can take the faceplate [TS]

00:47:49   off and take the D to D pads the two [TS]

00:47:52   analog sticks and d-pad out of their [TS]

00:47:54   sockets and rearrange them any way you [TS]

00:47:55   want so if you want both your analog [TS]

00:47:57   sticks down and kind of the PlayStation [TS]

00:47:58   location because that's comfortable to [TS]

00:48:00   you you can put them there if you want [TS]

00:48:01   them styled like an Xbox you can in [TS]

00:48:03   theory I guess you could probably put [TS]

00:48:04   the two analog sticks next to each other [TS]

00:48:06   on the left side although I'm not sure [TS]

00:48:07   how you would use them this is a serious [TS]

00:48:10   piece of hardware obviously any time you [TS]

00:48:12   have configurable controllers it reminds [TS]

00:48:14   me that the Razer mice that are that are [TS]

00:48:16   configured with different weights inside [TS]

00:48:17   them and stuff like that and okay they [TS]

00:48:20   even have different analog sticks if you [TS]

00:48:22   prefer convex analog stick to a concave [TS]

00:48:24   one you can just take them you know swap [TS]

00:48:25   them out for each other there are weight [TS]

00:48:27   clips that you clip on to it to give it [TS]

00:48:29   the right balance and weight that you [TS]

00:48:30   want this is some serious stuff and I [TS]

00:48:32   this is what third party controller [TS]

00:48:34   should be there shouldn't be cheap [TS]

00:48:35   pieces of crap that try to imitate [TS]

00:48:36   imitate the first party controllers and [TS]

00:48:38   fail and feel cheap they should be like [TS]

00:48:41   you know high-end type of things are [TS]

00:48:44   more advanced intelligent something [TS]

00:48:45   that's better than the first party [TS]

00:48:47   controller was so many third party [TS]

00:48:48   control to historically have not been [TS]

00:48:49   better than the first party controller [TS]

00:48:51   isn't it and the only point would be [TS]

00:48:52   like well you can save ten bucks now so [TS]

00:48:55   I applaud Mad Catz for this this product [TS]

00:48:57   and the other one I want to talk about [TS]

00:48:58   is the [TS]

00:48:58   and control adventure this is the one [TS]

00:49:01   that had the big blowup with Penny [TS]

00:49:04   Arcade recently it wasn't the company [TS]

00:49:05   that makes the controller it was the [TS]

00:49:07   person that I had doing near PR and a [TS]

00:49:11   bad in a bad way yeah and so you can [TS]

00:49:14   link to the Penny Arcade story and this [TS]

00:49:15   is kind of a sideshow but he was a bad [TS]

00:49:17   PR person but the controller itself is [TS]

00:49:19   very interesting how to describe it it's [TS]

00:49:24   not really a controller so much as a [TS]

00:49:26   thing that attached your controller kind [TS]

00:49:28   of like the alien attaches to faces that [TS]

00:49:30   the face huggers right this thing is the [TS]

00:49:32   controller is interesting uh and I saw [TS]

00:49:36   many pictures of this and I said I was [TS]

00:49:38   like how how the hell is this thing even [TS]

00:49:39   gonna work are you looking at a picture [TS]

00:49:41   of it now yes it looks like us like what [TS]

00:49:44   are those tubes they have liquid in them [TS]

00:49:45   is it I don't how does it what is the [TS]

00:49:48   advantage of this or why would you ever [TS]

00:49:49   want to do this it looks like it control [TS]

00:49:51   that it's strapping onto your thing and [TS]

00:49:53   it's it's got these little devices that [TS]

00:49:54   are poised over the buttons on your xbox [TS]

00:49:56   you have this an engine that's already [TS]

00:49:58   here oh I got all this yeah don't you [TS]

00:50:00   know dad uh yeah it's a very weird uh [TS]

00:50:03   it's a very weird looking thing it [TS]

00:50:05   almost looks like you've use your knees [TS]

00:50:06   to bump it boom yeah I'm like you've [TS]

00:50:09   ever seen something in a car where [TS]

00:50:12   perhaps somebody who doesn't have full [TS]

00:50:15   use of their limbs or something they [TS]

00:50:16   have an attachment that allows them to [TS]

00:50:18   drive without maybe foot controls or [TS]

00:50:20   something it like like that it almost [TS]

00:50:23   looks like something like that like if [TS]

00:50:24   you had an extra appendage leave that to [TS]

00:50:28   your imagination but an extra bandage [TS]

00:50:31   that you wanted to use to control some [TS]

00:50:33   of the games there's little levers and [TS]

00:50:35   other things coming out of it extra [TS]

00:50:37   buttons extra things it it really looks [TS]

00:50:40   like something from buckaroo banzai and [TS]

00:50:42   some of the stories that I click to [TS]

00:50:44   through reading the Penny Arcade you [TS]

00:50:47   know PR Fiasco with that PR guy yeah [TS]

00:50:49   where are people saying that this [TS]

00:50:51   controller was of interest to disabled [TS]

00:50:53   gamers who have you know a lady ghost of [TS]

00:50:55   some more their limbs and so I was I was [TS]

00:50:57   trying to get a handle alright so is [TS]

00:50:59   this something let's people who have [TS]

00:51:00   have limited use of their hands or some [TS]

00:51:02   other physical problem it helps them to [TS]

00:51:04   be able to play games or is this [TS]

00:51:05   something like like the Mad Catz [TS]

00:51:07   controller where it's like for super [TS]

00:51:08   duper pros it seems like it's both and I [TS]

00:51:11   that I had it explained to me by [TS]

00:51:12   googling around and finding videos of [TS]

00:51:14   people demonstrating this so I put one [TS]

00:51:16   of the YouTube video in the show notes [TS]

00:51:17   link and you can see the person you know [TS]

00:51:21   demonstrating how to play with it and [TS]

00:51:23   why you might want to do it and the [TS]

00:51:24   upshot for me I think is that it allows [TS]

00:51:27   obviously if you can't do the movements [TS]

00:51:30   that are required to hold a regular Xbox [TS]

00:51:32   controller this thing uses different [TS]

00:51:34   movements and if that you find those [TS]

00:51:35   movements easier you know for your range [TS]

00:51:38   of physical abilities that's that's good [TS]

00:51:39   so it's good for disabled people in that [TS]

00:51:40   way but for pro people the the sale [TS]

00:51:44   seems to be have both of your thumbs on [TS]

00:51:47   the analog sticks when you're playing a [TS]

00:51:48   first-person shooter because you know [TS]

00:51:50   one is your movement and one is where [TS]

00:51:51   you look right and don't have to move [TS]

00:51:53   them and most first-person should just [TS]

00:51:55   try to do that they try to say okay put [TS]

00:51:56   your left thumb here but your right [TS]

00:51:57   thumb there move look at you know [TS]

00:51:59   without having to move those and then [TS]

00:52:01   use your trigger fingers to fire your [TS]

00:52:03   gun and hit shoulder buttons and stuff [TS]

00:52:04   like that ah the trouble is those [TS]

00:52:07   daren't face buttons because you've [TS]

00:52:09   already got both your thumbs occupied [TS]

00:52:11   and underneath you've got your fingers [TS]

00:52:12   using the triggers and shoulders but the [TS]

00:52:15   game's inevitably use those face buttons [TS]

00:52:17   so to switch weapons to to duck to go [TS]

00:52:20   into different stances to do you know to [TS]

00:52:21   lean toward you all the things that you [TS]

00:52:23   might do and so what do you hit those [TS]

00:52:25   with your tongue alright so this this [TS]

00:52:28   setup allows you to keep both your [TS]

00:52:30   thumbs on the the analog sticks use your [TS]

00:52:34   fingers below for the triggers but also [TS]

00:52:36   use your fingers below you know so using [TS]

00:52:38   your fingers to pull on the triggers and [TS]

00:52:39   shoulder buttons but to push your [TS]

00:52:41   fingers outwards to hit a series of [TS]

00:52:43   levers which will transfer transform [TS]

00:52:46   that motion into downward motion on the [TS]

00:52:48   buttons is actually even elastic strings [TS]

00:52:51   on the bottom that you twitch those [TS]

00:52:53   elastic strings and that pulls the [TS]

00:52:54   triggers for you so you get more of a [TS]

00:52:55   hair-trigger effect and the little [TS]

00:52:57   things that are poised over the buttons [TS]

00:52:58   on the face of the controller have [TS]

00:52:59   adjustable little dials on them to get [TS]

00:53:01   them you know you spin them down so this [TS]

00:53:03   just almost to the contact point of the [TS]

00:53:05   X button so you just barely need to [TS]

00:53:07   flick that thing to hit the X button to [TS]

00:53:08   you know switch weapons or change [TS]

00:53:09   stances or something this is a really [TS]

00:53:12   interesting third-party product to me so [TS]

00:53:13   I can see what everyone was excited [TS]

00:53:15   about it and the Penny Arcade thing was [TS]

00:53:17   kind of a sideshow or it's like no the [TS]

00:53:19   product itself that we're not [TS]

00:53:20   controlling about it's this one PR guy [TS]

00:53:22   who was a jerk um [TS]

00:53:24   although apparently there have been [TS]

00:53:25   delays in getting this product to people [TS]

00:53:27   I think the popularity of it has perhaps [TS]

00:53:29   exceeded their expectations or or maybe [TS]

00:53:33   there's just some sort of manufacturing [TS]

00:53:34   problem but some people have had it in [TS]

00:53:36   their hand so I suggest everyone who is [TS]

00:53:37   interested in this look at that video if [TS]

00:53:39   you haven't seen it already I put it in [TS]

00:53:40   the show notes of someone demonstrating [TS]

00:53:41   how this thing works and it is really [TS]

00:53:43   interesting and innovative and amazing [TS]

00:53:46   of course what it says to me is it [TS]

00:53:49   reinforces to my my personal notion that [TS]

00:53:52   first-person shooters are much better [TS]

00:53:54   play with a mouse a keyboard that they [TS]

00:53:57   did controller is not the right tool for [TS]

00:53:59   that job and attaching this facehugger [TS]

00:54:02   to the controller perhaps makes it [TS]

00:54:04   better suited and gives you an edge when [TS]

00:54:05   playing these type of games but I would [TS]

00:54:08   still much rather play a first-person [TS]

00:54:09   shooter with the mouse and a keyboard [TS]

00:54:10   and it can be argued the keyboard is a [TS]

00:54:11   crappy tool for this too but at the very [TS]

00:54:13   least you know the mouse gives you [TS]

00:54:16   freedom to look round on the keyboard [TS]

00:54:18   you have five fingers and many different [TS]

00:54:19   keys and you can arrange things in many [TS]

00:54:21   different ways and customize them and [TS]

00:54:23   get custom keypads so I think with a [TS]

00:54:26   stock mouse and keyboard is a better [TS]

00:54:28   tool for a Brooklyn shooter than a stock [TS]

00:54:29   controller but maybe this thing maybe [TS]

00:54:31   this thing gives a it narrows that gap [TS]

00:54:33   slightly alright is this going to be the [TS]

00:54:37   last one and we'll see so on the [TS]

00:54:43   playstation controller which I [TS]

00:54:45   complained about in the last show there [TS]

00:54:47   were as expected some defenders of the [TS]

00:54:49   playstation controller some of them gave [TS]

00:54:52   me replies on Twitter and emails I [TS]

00:54:54   couldn't tell if they were trying to [TS]

00:54:56   make a joke by exactly saying things [TS]

00:54:58   that I said that PlayStation fans would [TS]

00:55:00   say sometimes word-for-word or if they [TS]

00:55:03   were just serious and I thought they [TS]

00:55:04   were serious but I think some of the [TS]

00:55:07   more serious but you know the the reason [TS]

00:55:09   I said I know you're going to say X Y [TS]

00:55:11   and Z's because I thought that's what [TS]

00:55:12   they were going to say and they did so I [TS]

00:55:14   don't know its self-fulfilling prophecy [TS]

00:55:16   but one of them [TS]

00:55:18   Dave Cheney from our chat room D singing [TS]

00:55:21   the chatroom gave a very long very nice [TS]

00:55:24   very well composed reply did you see his [TS]

00:55:27   email and I did get so much feedback [TS]

00:55:29   from all the different shows I I know I [TS]

00:55:31   do and I have it I have it here there's [TS]

00:55:33   I have about a hundred 200 emails [TS]

00:55:37   in the hypercritical folder and his his [TS]

00:55:43   had inline pictures is that correct then [TS]

00:55:45   let me pull this one out I'm trying to [TS]

00:55:47   there it is [TS]

00:55:48   this one was sent on the no I'm looking [TS]

00:55:51   at an older one from him hold on me but [TS]

00:55:53   pull up the newer one actually when what [TS]

00:55:56   does this one date it oh I gotta look it [TS]

00:56:00   up I had it open in my window by the [TS]

00:56:01   night bunch from this guy yeah this one [TS]

00:56:04   is dated two days ago the 11th no I [TS]

00:56:09   don't have this one that one on this [TS]

00:56:10   machine all right well can you really [TS]

00:56:12   eroded he formatted he included photos [TS]

00:56:15   to demonstrate his points interspersed [TS]

00:56:17   with the writing big high-resolution [TS]

00:56:19   photos and I think it's he deserves [TS]

00:56:23   airtime for this all he sent it straight [TS]

00:56:26   to me saying he didn't send it through [TS]

00:56:27   five of us why'd you cancel I think this [TS]

00:56:29   I have one well I actually have one from [TS]

00:56:31   him talking about Steve Jobs name the [TS]

00:56:34   apostrophe s that but I do not have to [TS]

00:56:36   this one yes he's a longtime listener [TS]

00:56:39   I'll send this one so it so he said yes [TS]

00:56:42   it's always that they always say that [TS]

00:56:44   when they want to be read on their well [TS]

00:56:46   I'm not going to read it so much longer [TS]

00:56:47   to address his points because it was a [TS]

00:56:49   very long email because I think I think [TS]

00:56:50   this this level of effort in feedback [TS]

00:56:52   deserves airtime so he's going to get [TS]

00:56:55   his air time and all right so his first [TS]

00:57:02   comment is complaining about how I said [TS]

00:57:04   that the position of the analog controls [TS]

00:57:05   was not the natural place that my thumbs [TS]

00:57:07   would fall when holding the controller [TS]

00:57:09   and I there's two aspects of this one [TS]

00:57:15   was talking about the assumption that [TS]

00:57:17   where the d-pad is on a Playstation [TS]

00:57:19   krohler is the primary control position [TS]

00:57:21   I always keep using that term it's like [TS]

00:57:23   you know that's that's the optimal place [TS]

00:57:25   to put the controls right and he says [TS]

00:57:28   that that's not necessarily safe [TS]

00:57:31   assumption why do you think where the [TS]

00:57:33   d-pad is and the PlayStation controller [TS]

00:57:34   is the is the best location just because [TS]

00:57:37   that's where they put things and as you [TS]

00:57:38   pointed on their own show lob the [TS]

00:57:39   decisions they made for the PlayStation [TS]

00:57:41   control may have seen his control we're [TS]

00:57:42   not based on ergonomics so why is it [TS]

00:57:44   that you think that that is the primary [TS]

00:57:47   that primary control location is the [TS]

00:57:49   best place for the controller maybe the [TS]

00:57:50   other place [TS]

00:57:51   is better um and he demonstrates that by [TS]

00:57:53   providing pictures of his own hands [TS]

00:57:55   holding a PlayStation controller I can't [TS]

00:57:56   tell if it's a dual Dual Shock 2 or [TS]

00:57:58   three but they look the same which was [TS]

00:58:00   kind of my point holding the PlayStation [TS]

00:58:02   controlled to show that really is a [TS]

00:58:04   natural position so he shows himself [TS]

00:58:06   grabbing the controller putting his [TS]

00:58:08   fingers underneath it you know and then [TS]

00:58:09   laying his hands on top of it and says [TS]

00:58:10   look see it's it's perfectly natural [TS]

00:58:12   with my thumbs fall exactly on the thumb [TS]

00:58:14   sticks my comment on this is that [TS]

00:58:20   bristle everyone's hands are different [TS]

00:58:22   so and different sizes and things are [TS]

00:58:25   comfortable to different people all [TS]

00:58:27   controller design is a compromise of [TS]

00:58:30   some kind where you're trying to make it [TS]

00:58:31   control if it's as many people's hands [TS]

00:58:33   as possible I however do not buy the [TS]

00:58:35   notion that these that the position that [TS]

00:58:39   the d-pad is in is not the primary [TS]

00:58:41   control location and I think his own [TS]

00:58:42   picture demonstrates that if you look at [TS]

00:58:44   his final picture in a series did you [TS]

00:58:45   get this email yet by the way I just [TS]

00:58:47   have a brand new email from you [TS]

00:58:50   forwarded from him [TS]

00:58:52   yeah can you the picture show for you [TS]

00:58:54   there is a picture and in his hands and [TS]

00:58:56   perhaps it's the way the dis angles uh [TS]

00:58:58   he looks he looks a little bit like [TS]

00:59:00   Andre the Giant with the way that his [TS]

00:59:02   ears are sized it's the controller looks [TS]

00:59:04   he's sort of again people are not able [TS]

00:59:07   to send maybe never see this so here's [TS]

00:59:10   the jeff'd imagine imagine Andre the [TS]

00:59:11   Giant holding a matchbox you know if for [TS]

00:59:17   the for those of you have never held a [TS]

00:59:19   matchbox these are things that very old [TS]

00:59:20   people used to use uh it's he's sort of [TS]

00:59:23   balancing the matchbox on the middle [TS]

00:59:26   fingers of his of his hand it's that [TS]

00:59:29   tiny I don't even know how somebody this [TS]

00:59:32   large would use regular household [TS]

00:59:35   objects like you could imagine you know [TS]

00:59:37   the largest sized mug that the normal [TS]

00:59:39   person would say is far too big to use [TS]

00:59:41   for him that's a teacup [TS]

00:59:43   he's clearly enormous alright so look at [TS]

00:59:46   the very last pictures three pictures in [TS]

00:59:48   there see the last picture where his [TS]

00:59:49   hands are kind of in the final position [TS]

00:59:51   how could he you that's reducing this [TS]

00:59:57   isn't real nobody sigil illusion cos [TS]

00:59:59   here [TS]

00:59:59   here [TS]

01:00:00   they're closer to the camera it has got [TS]

01:00:02   huge it's freakish the point I want to [TS]

01:00:04   make about this this final position is [TS]

01:00:06   showing showing how the hands are in a [TS]

01:00:07   natural position there is that in this [TS]

01:00:10   final shot there's no way he can use the [TS]

01:00:12   shoulder buttons with this index fingers [TS]

01:00:14   and that's kind of that's true what I'm [TS]

01:00:16   what I'm getting at is that if you grip [TS]

01:00:18   the thing in a natural way actually [TS]

01:00:20   gripping a little horn right how do you [TS]

01:00:22   get your fingers around gripping in a [TS]

01:00:24   handshake type grip your thumbs fall on [TS]

01:00:26   where the d-pad is and the reason they [TS]

01:00:28   have to fall there is because well then [TS]

01:00:30   if they don't have the hell you're gonna [TS]

01:00:31   reach l1 and l2 and r1 and r2 right [TS]

01:00:33   right and technically he could probably [TS]

01:00:35   reach it with his fingertips likes those [TS]

01:00:37   fingers one of those double-jointed [TS]

01:00:39   people who can can bend just the very [TS]

01:00:42   top part of your finger can you do that [TS]

01:00:45   you strike me as a double-jointed person [TS]

01:00:47   no you can't do that where you bend the [TS]

01:00:50   first knuckle backwards no you put your [TS]

01:00:53   fingers straight up yeah and so if you [TS]

01:00:54   look at your fingers as little does this [TS]

01:00:55   hinges in them so the the very first [TS]

01:00:57   place where your finger can bend yeah [TS]

01:00:59   starting from your finger right just [TS]

01:01:01   bend your finger there don't bend it [TS]

01:01:02   anywhere else no I can't do that [TS]

01:01:04   no double-jointed people can do that can [TS]

01:01:06   you die no I cannot I thought maybe the [TS]

01:01:08   guitar thing with a lot of guitar [TS]

01:01:10   players have uh very dexterous fingers I [TS]

01:01:12   can I know I can do I can do that kind [TS]

01:01:14   of thing with my fingers but I can't I [TS]

01:01:15   can't just Bend just that yeah by itself [TS]

01:01:19   so anyway that that's my point that if [TS]

01:01:22   you grip the thing in that manner where [TS]

01:01:24   you think your hands are comfortable on [TS]

01:01:27   the thing you can't reach the shoulder [TS]

01:01:28   buttons and detuning the chat room says [TS]

01:01:30   I'm gripping it too hard it's not about [TS]

01:01:31   hard gripping it's about being able to [TS]

01:01:33   operate the shoulder bones lots of games [TS]

01:01:35   use the shoulder buttons at the same [TS]

01:01:36   time as used analog stick and if but if [TS]

01:01:38   you sort of what I consider a natural [TS]

01:01:40   grip is like a handshake grip and lots [TS]

01:01:41   of ergonomic things are made to like be [TS]

01:01:43   you know a hand shit you know how your [TS]

01:01:45   hands work naturally just like Greta and [TS]

01:01:46   I'll grabbing a tree branch or Gladys [TS]

01:01:48   guy take the picture if he's holding a [TS]

01:01:51   head mount camera you don't know what I [TS]

01:01:53   was know it's like a little headband you [TS]

01:01:56   just the camera dancer so large he could [TS]

01:01:58   do he could enter a contest or something [TS]

01:02:00   they're huge it's an optical illusion [TS]

01:02:03   alright so so I do think that the [TS]

01:02:05   location of the d-pad is the primary [TS]

01:02:07   control location and I think you see [TS]

01:02:09   most people hold the PlayStation [TS]

01:02:10   controller especially if they have to [TS]

01:02:12   use the shoulders they want their [TS]

01:02:13   to curl around the shoulder buttons and [TS]

01:02:15   then they have to deflect their thumbs [TS]

01:02:17   from the natural position if you talk to [TS]

01:02:19   any hand doctor about you know how you [TS]

01:02:21   injure your tendons and everything is [TS]

01:02:23   that it this is a straight way that your [TS]

01:02:25   tendons go through your Anatomy and as [TS]

01:02:27   you deflect your your limbs or your [TS]

01:02:29   digits or any other thing now you're [TS]

01:02:31   making that tendon which slides back and [TS]

01:02:33   forth slide through a bend and that's [TS]

01:02:35   the more you deflect your joints and [TS]

01:02:37   then make this tendon slide back and [TS]

01:02:39   forth the more irritated those things [TS]

01:02:40   get so I Nix that point the octagon [TS]

01:02:45   shaped hole his point about the octagon [TS]

01:02:49   surround I mean there's this room to [TS]

01:02:51   quibble on this one because it it is a [TS]

01:02:54   different experience having an octagon [TS]

01:02:55   thing there I talked about how it [TS]

01:02:57   provides tactile feedback that isn't [TS]

01:03:00   provided on 3d analog sticks that used [TS]

01:03:03   to be provided on the d-pad so in the [TS]

01:03:05   deep end you get always tell where [TS]

01:03:06   up-down left-right where regardless of [TS]

01:03:07   where your hands bar where regardless of [TS]

01:03:09   where you're holding the controller now [TS]

01:03:11   you can't as much because you might lose [TS]

01:03:13   track of where things are because the [TS]

01:03:14   analog sticks just waving down there in [TS]

01:03:15   the wind but the octagonal surround will [TS]

01:03:16   let you feel where that is and this [TS]

01:03:18   point is that the visual feedback on the [TS]

01:03:20   screen is what really matters [TS]

01:03:22   and the directional indicators aren't [TS]

01:03:25   accurate or fast enough to provide the [TS]

01:03:28   feedback the visual input pen my point [TS]

01:03:30   in that is that the visual feedback on [TS]

01:03:32   the screen is all well and good but you [TS]

01:03:33   still have to know what input do I [TS]

01:03:36   provide to to change the things on the [TS]

01:03:39   screen so lots of like for example 3d [TS]

01:03:42   platformer games the [TS]

01:03:43   control scheme is push the stick in the [TS]

01:03:45   direction you want the guy to go on the [TS]

01:03:46   screen so if you're depending on where [TS]

01:03:48   the camera is the direction you push on [TS]

01:03:50   the stick makes the guy run a different [TS]

01:03:52   way so what you want to know is all [TS]

01:03:55   right when I look at the screen [TS]

01:03:57   straight ahead on the screen like above [TS]

01:03:59   me on the screen if you're looking you [TS]

01:04:00   know a camera view from boga is where I [TS]

01:04:02   want to go so I want to push straight [TS]

01:04:04   ahead on my stick and the octagonal [TS]

01:04:06   surround lets you know where straight [TS]

01:04:07   ahead is on your stick it's not so much [TS]

01:04:10   that you're not relying on the visual [TS]

01:04:11   feedback the screen you are but you then [TS]

01:04:13   want to know okay given what I've seen [TS]

01:04:14   on the screen which direction do I push [TS]

01:04:16   my stick to make him go you know but you [TS]

01:04:19   need to basically mentally align the [TS]

01:04:21   axis of the stick like you have to line [TS]

01:04:23   north on North on your controller with [TS]

01:04:24   north on your TV screen and you can do [TS]

01:04:27   that without look [TS]

01:04:27   your controller and without having your [TS]

01:04:28   controller constantly directly in front [TS]

01:04:30   of you like if you've got it you know [TS]

01:04:31   way up in the air like I said with your [TS]

01:04:33   tongue sticking out of the corner of [TS]

01:04:33   your mouth or you know under you know [TS]

01:04:35   way down lower who knows people do all [TS]

01:04:37   sorts of contortions with their [TS]

01:04:38   controllers in their playing I just [TS]

01:04:39   always make fun of my wife playing Mario [TS]

01:04:41   Kart in the GameCube because she would [TS]

01:04:42   try to steer with the controller if she [TS]

01:04:44   was going too far one direction she [TS]

01:04:46   would lean and turn the controller like [TS]

01:04:47   the steering wheel and turned her I [TS]

01:04:48   would say it doesn't it doesn't know [TS]

01:04:50   that you're turning it you have to move [TS]

01:04:51   the stick if you want to you know and of [TS]

01:04:53   course that would come back to bite me [TS]

01:04:55   later with the Wii when turning the [TS]

01:04:56   controller actually is how you control [TS]

01:04:58   the game but for GameCube controllers [TS]

01:05:00   and other things you don't actually have [TS]

01:05:02   to turn the controller to make a turn [TS]

01:05:04   but people do that naturally and so what [TS]

01:05:06   I'm saying is that when you're doing [TS]

01:05:07   that just you know naturally because [TS]

01:05:09   you're getting into the game you still [TS]

01:05:11   need to know where exactly straight up [TS]

01:05:13   is on the controller and to some degree [TS]

01:05:14   the shape the unchanging shape of the [TS]

01:05:16   controller itself gives you that type of [TS]

01:05:20   feedback because you can feel where the [TS]

01:05:22   edges are whatever the octagonal [TS]

01:05:23   surround is an additional aid to that [TS]

01:05:27   and the other thing is that all right so [TS]

01:05:29   the disadvantage that people say for the [TS]

01:05:31   octagonal surround is that it's not G [TS]

01:05:35   like you can feel straight ahead you can [TS]

01:05:37   feel the 45s and you know and you feel [TS]

01:05:39   the 90s but in between there you don't [TS]

01:05:41   have the same fine control as you want [TS]

01:05:43   and I'll get to that and the next point [TS]

01:05:45   but before I get to that I want talk [TS]

01:05:46   about the the gold standard game the [TS]

01:05:49   testing game for how good is your analog [TS]

01:05:51   stick and that game is Super Monkey Ball [TS]

01:05:53   on the Gamecube the only control in that [TS]

01:05:56   game is the analog stick have you ever [TS]

01:05:58   played this game mmm I'm sure I have I [TS]

01:06:01   done bring had not show you how because [TS]

01:06:03   it was kind of obscure was a GameCube [TS]

01:06:05   game you can get it and play it on your [TS]

01:06:06   way of your Wii has game compatibility [TS]

01:06:08   and I think they made Wii versions I [TS]

01:06:09   think I actually have the Weaver but the [TS]

01:06:10   first Super Monkey Ball not super monkey [TS]

01:06:12   ball - and not the Wii version I've [TS]

01:06:14   played this thing it was it you're a [TS]

01:06:16   monkey and a ball surprise uh and the [TS]

01:06:20   only control is the analog stick buttons [TS]

01:06:22   do nothing shoulder buttons do nothing [TS]

01:06:24   see stick does nothing d-pad does [TS]

01:06:26   nothing just you know other than pausing [TS]

01:06:28   the game with the select button so like [TS]

01:06:29   this is the stick is the control right [TS]

01:06:31   Super Monkey Ball won the very first [TS]

01:06:32   game uh and what you ostensibly what [TS]

01:06:35   you're doing with that stick is tilting [TS]

01:06:37   the board that you're on but that's like [TS]

01:06:39   you know are you tilting the ball [TS]

01:06:42   order you making the ball go forward and [TS]

01:06:43   moving the camera at the same time it's [TS]

01:06:45   like a relativity type problem but a [TS]

01:06:50   Super Monkey Ball and and in other games [TS]

01:06:52   like that one of the camera controls [TS]

01:06:54   that you might have is bring the camera [TS]

01:06:55   directly behind me and in Super Monkey [TS]

01:06:59   Ball in particular that's important [TS]

01:07:00   because that the levels get harder and [TS]

01:07:02   harder until you're trying to navigate [TS]

01:07:03   this ball on very skinny [TS]

01:07:05   you know paths floating in space right [TS]

01:07:07   so if you want to successfully navigate [TS]

01:07:12   a very skinny path what you want to do [TS]

01:07:14   is get the camera swinging directly [TS]

01:07:16   behind you so that the path is exactly [TS]

01:07:18   straight ahead into the screen you know [TS]

01:07:20   3d speaking and then push the control [TS]

01:07:22   stick exactly ahead and how do you know [TS]

01:07:25   if you're pushing the control stick [TS]

01:07:26   exactly ahead without the octagonal [TS]

01:07:27   surround you might be close but not [TS]

01:07:31   quite close and like in most games that [TS]

01:07:32   doesn't matter but in games especially [TS]

01:07:34   platformers and very particularly Super [TS]

01:07:37   Monkey Ball it makes a big big [TS]

01:07:38   difference whether you're going exactly [TS]

01:07:40   straight ahead now I think the analog [TS]

01:07:42   stick in the game controller is awesome [TS]

01:07:43   for lots of reasons whether I toggle [TS]

01:07:44   surround puts it over the top for games [TS]

01:07:46   like Super Monkey Ball because I can't [TS]

01:07:48   imagine playing that game on a [TS]

01:07:50   Playstation control I think I might've [TS]

01:07:51   actually come out for the PlayStation or [TS]

01:07:52   any other kind of control that is around [TS]

01:07:54   because that game is so precise that [TS]

01:07:56   game is entirely about the precise [TS]

01:07:58   control of this one little ball on this [TS]

01:08:01   maze of levels where you're just trying [TS]

01:08:03   to keep this ball from falling off the [TS]

01:08:04   edge of these increasingly skinny paths [TS]

01:08:06   and in the earlier levels many of those [TS]

01:08:08   paths are in straight lines or they're [TS]

01:08:10   straight lines up hills or anyone who's [TS]

01:08:12   played Super Monkey Ball hope can [TS]

01:08:14   hopefully appreciate the the precision [TS]

01:08:17   required by this game and the purity of [TS]

01:08:19   the game the end the amount of hand [TS]

01:08:21   sweat produced by the game the end the [TS]

01:08:25   side here so Super Monkey Ball has a [TS]

01:08:27   scoring system where you get play points [TS]

01:08:29   it's one of those Sega terms that [TS]

01:08:30   doesn't really make any sense or maybe [TS]

01:08:31   it's probably translated but you get you [TS]

01:08:33   get points for playing and achieving [TS]

01:08:34   certain things and supposedly the [TS]

01:08:37   maximum number of play points you can [TS]

01:08:39   get in Super Monkey Ball is 9999 if you [TS]

01:08:42   get every banana and do every level and [TS]

01:08:43   never die and the the greatest video [TS]

01:08:47   game thumb dexterity triumphs I've ever [TS]

01:08:51   seen on video are thee I think as many [TS]

01:08:54   of these maybe is just one guy [TS]

01:08:55   is a u-tube playthrough of someone [TS]

01:08:58   playing Super Monkey Ball and getting [TS]

01:09:00   9999 play points that means he plays [TS]

01:09:02   through every single level and never [TS]

01:09:03   dies and gets every single thing right [TS]

01:09:06   it's kind of like the pac-man perfect [TS]

01:09:08   game or like all I got every fruit I got [TS]

01:09:10   every dot and never died by the ghosts I [TS]

01:09:11   made it up to the kill screen oh there's [TS]

01:09:13   no kill screen at the end of Super [TS]

01:09:14   Monkey Ball you just finish the game [TS]

01:09:15   this probably is kind of like a golf [TS]

01:09:18   where you're not really interested in [TS]

01:09:20   golf if you haven't ever played it [TS]

01:09:22   that's been my experience most people [TS]

01:09:23   who have never played golf ah find it [TS]

01:09:25   boring to watch and aren't interested in [TS]

01:09:27   tennis is a similar way well if you've [TS]

01:09:29   never played Super Monkey Ball watching [TS]

01:09:31   this video will be boring and not make [TS]

01:09:32   any sense to you but if you have ever [TS]

01:09:33   played serious monkey ba serious Monkey [TS]

01:09:36   Ball super monkey ball in anger where [TS]

01:09:38   you're not just like whoa let me talk [TS]

01:09:40   around with this game for two seconds [TS]

01:09:41   like you're an actual gamer and you said [TS]

01:09:42   I'm gonna play this game and I'm going [TS]

01:09:43   to excel and achieve in this game right [TS]

01:09:46   if you've ever done that you know how [TS]

01:09:49   hard this game is and to watch what I [TS]

01:09:52   assume is an actual human being playing [TS]

01:09:54   and not like a bot or an emulator or [TS]

01:09:57   something an actual human being playing [TS]

01:09:58   Super Monkey Ball and achieving nine I'm [TS]

01:10:00   gonna be very sad if someone writes in [TS]

01:10:01   tells me you know that was a bot it was [TS]

01:10:03   an emulator and and you've been fooled [TS]

01:10:04   but this video existed when the Gamecube [TS]

01:10:07   was new so it seems if someone actually [TS]

01:10:09   built a device to automatically play [TS]

01:10:12   GameCube by you know actuating the [TS]

01:10:13   controller and looking at the TV screen [TS]

01:10:15   I guess I'll still give them kudos I'll [TS]

01:10:16   be very sad as a simulation but it is an [TS]

01:10:20   amazing it's something you didn't think [TS]

01:10:21   was possible that's that's the big thing [TS]

01:10:23   about video game movies on the web [TS]

01:10:26   whenever you're stuck in a video game or [TS]

01:10:28   whenever I'm stuck in a video game I [TS]

01:10:29   like to look at someone you know like I [TS]

01:10:32   know what to do I just can't do it like [TS]

01:10:33   in a Mario level or I know I have to [TS]

01:10:34   jump from here to here to there and hit [TS]

01:10:36   that in blah blah and it's frustrating [TS]

01:10:37   me and I can't get past it I like to [TS]

01:10:39   watch a video of somebody else doing it [TS]

01:10:41   not because it's gonna tell me something [TS]

01:10:42   new it's like yeah I know you got to [TS]

01:10:43   jump on that and then before the thing [TS]

01:10:44   comes you gotta go over there and then [TS]

01:10:46   don't let that thing kill you and don't [TS]

01:10:47   touch that and move over there I just [TS]

01:10:49   like seeing someone else do it to [TS]

01:10:51   convince myself that it can be done and [TS]

01:10:54   you watch it over and over again it's [TS]

01:10:56   kind of like positive visualization for [TS]

01:10:57   athletes like you see it being done like [TS]

01:11:00   it can be done look look it's just a [TS]

01:11:02   simple series of movements look at this [TS]

01:11:03   person doing it but if you look at the [TS]

01:11:05   Super Monkey Ball video it has an [TS]

01:11:08   opposite effect you're like that's not [TS]

01:11:09   poss [TS]

01:11:09   no human can do that it's yeah I was [TS]

01:11:12   like half an hour long 40 minutes long [TS]

01:11:14   split up into parts it is unbelievable [TS]

01:11:16   they should show it it's their chart on [TS]

01:11:19   movie screens for people who played [TS]

01:11:21   Super Monkey Ball and say come see the [TS]

01:11:22   pinnacle of human achievement is like [TS]

01:11:24   the the quad satiric of uh oh wait a [TS]

01:11:28   minute [TS]

01:11:28   doing reverence yeah I didn't I've seen [TS]

01:11:32   doom oh I read the book too uh it is [TS]

01:11:36   unbelievable I highly endorse this this [TS]

01:11:39   movie if anyone has ever seen if [TS]

01:11:41   anyone's ever played Super Monkey Ball [TS]

01:11:42   people who haven't I'm sorry for wasting [TS]

01:11:44   your time all right so hold on let's do [TS]

01:11:46   it let's do our second sponsor all right [TS]

01:11:49   now can we do it yes you can all right [TS]

01:11:51   yeah [TS]

01:11:52   Rackspace these guys you've gotta think [TS]

01:11:55   of them think of them three three boxes [TS]

01:11:57   draw three boxes in your mind in the [TS]

01:11:59   first one put managed hosting this is [TS]

01:12:02   this is the best first-class managed [TS]

01:12:04   hosting in the business this is servers [TS]

01:12:05   that are racked on demand configured the [TS]

01:12:08   way you want them with human beings [TS]

01:12:09   waiting to help you restart them [TS]

01:12:12   reinstall operating systems configure [TS]

01:12:15   them the way you want what every one [TS]

01:12:16   second box cloud hosting you'll know [TS]

01:12:18   what that is [TS]

01:12:19   these guys are the masters of cloud [TS]

01:12:21   hosting the third box hybrid hosting [TS]

01:12:24   combination they're the only the only [TS]

01:12:26   company out there that I'm aware of that [TS]

01:12:28   that offers both and that interconnects [TS]

01:12:31   them and that understands both so what [TS]

01:12:34   that might mean is for some reason maybe [TS]

01:12:38   you've got some super intensive [TS]

01:12:39   application that you really don't don't [TS]

01:12:42   need the scaling stuff for it but later [TS]

01:12:44   you do or a different aspect of your [TS]

01:12:46   business does they can tile this [TS]

01:12:48   together the only ones doing that as far [TS]

01:12:50   as I know they're there for you when [TS]

01:12:53   your business grows too that's the thing [TS]

01:12:54   you can't out scale Rackspace when it [TS]

01:12:58   comes to growing your business so go to [TS]

01:12:59   Rackspace comm / 5x5 [TS]

01:13:01   they have special deals there for you [TS]

01:13:03   guys on cloud servers CDN scaling [TS]

01:13:05   services all that stuff and I just while [TS]

01:13:06   we were doing the show I don't make it a [TS]

01:13:08   habit to check my email but you told me [TS]

01:13:10   to go and look for this DCE email with [TS]

01:13:12   the hands so right in there came in 20 [TS]

01:13:18   minutes ago my buddy Michael over at [TS]

01:13:21   Rackspace here's what he says [TS]

01:13:23   hey Dan were hiring a senior UX person [TS]

01:13:25   at Rackspace this could be in San [TS]

01:13:27   Antonio could be in Austin could be in [TS]

01:13:30   San Francisco he says this is an awesome [TS]

01:13:32   job literally turning Rackspace come [TS]

01:13:35   into world-class websites he says would [TS]

01:13:37   you mind sharing this with your peeps [TS]

01:13:39   he actually said teeps he says I figure [TS]

01:13:42   5x5 listeners might be really interested [TS]

01:13:44   so what I'm going to do there is there [TS]

01:13:45   is a link here and I'm going to to drop [TS]

01:13:48   this into the into the show notes this [TS]

01:13:50   looks like a really cool awesome job so [TS]

01:13:53   go check it out thanks to Rackspace calm [TS]

01:13:56   such five-by-five for making this show [TS]

01:13:59   possible [TS]

01:13:59   I just realized when you said the name [TS]

01:14:03   of the person who sent the email that I [TS]

01:14:05   have been reading the last letter as an [TS]

01:14:06   N not an H and saying sheeny it's not [TS]

01:14:09   sheeny it's according to the man himself [TS]

01:14:11   it's GE what's up she ok AG - and three [TS]

01:14:17   years in a row is his explanation of how [TS]

01:14:19   to pronounce so I apologize for mangling [TS]

01:14:20   your name and calling you sheeny [TS]

01:14:21   Ellucian he would be easier to pronounce [TS]

01:14:23   so consider changing like Martin Cheney [TS]

01:14:25   yeah Martin Cheney it's like there it's [TS]

01:14:27   something is very Martin Sheen II when [TS]

01:14:28   it's you know it's exactly what I was [TS]

01:14:31   thinking yeah so back to that octagonal [TS]

01:14:35   surround I said I was gonna get back to [TS]

01:14:37   one of the other complaints about it [TS]

01:14:39   besides being nachi he says that the [TS]

01:14:42   Octagon hole won't help until the sticks [TS]

01:14:44   has reached full deflection but that [TS]

01:14:45   time it's probably too late and the [TS]

01:14:46   target has probably been overshot so the [TS]

01:14:49   idea is that you're you only touch that [TS]

01:14:52   octagonal surround when you're going [TS]

01:14:53   when you hit the the limits of your your [TS]

01:14:56   reach so why would you you know if [TS]

01:14:59   you're going to instantly go to full [TS]

01:15:00   deflection when I use a digital pad [TS]

01:15:02   instead of analog stick huh this I think [TS]

01:15:06   ties into how you know the octagonal [TS]

01:15:12   surround prevents fine-tuned movement my [TS]

01:15:16   experience when you need to do fine [TS]

01:15:18   movement of you know slight changes [TS]

01:15:21   you're not at full deflection because if [TS]

01:15:24   you read full deflection you're just [TS]

01:15:25   slamming in one direction or the other [TS]

01:15:27   I find I can make fine adjustments you [TS]

01:15:29   just slide it along the flat the flat [TS]

01:15:31   you know sides of the octagon you can [TS]

01:15:35   make small adjustments like that but [TS]

01:15:36   most [TS]

01:15:37   making small junctions I don't have it [TS]

01:15:38   at full deflection so I think the [TS]

01:15:39   octagonal surround doesn't say why not [TS]

01:15:40   just use a d-pad because you've still [TS]

01:15:41   got the full range of motion in there [TS]

01:15:43   and lots of games the other aspect of [TS]

01:15:49   this is it enough lots again so some of [TS]

01:15:51   the games that I play lots of games do [TS]

01:15:54   use full deflection movement in analog [TS]

01:15:56   games but you still do require fine [TS]

01:15:58   control so a good example are 3d Mario [TS]

01:16:00   platformers where you're routinely going [TS]

01:16:02   at full deflection when you're just [TS]

01:16:03   running in a particular direction or [TS]

01:16:04   another and a complication on this or a [TS]

01:16:08   subtlety of this is that in some Mario [TS]

01:16:10   platformers not so much now but in the [TS]

01:16:12   past like mario sunshine on the Gamecube [TS]

01:16:14   one of the things you can do is you can [TS]

01:16:16   lock the directional stick in you know [TS]

01:16:20   straight ahead right and then basically [TS]

01:16:23   steer Mario or you know you control [TS]

01:16:27   where he goes on the screen by using [TS]

01:16:28   this C stick the camera stick because [TS]

01:16:30   what you're doing is just saying I'm [TS]

01:16:32   just going straight ahead but I'm going [TS]

01:16:33   to use the c stick small deflections and [TS]

01:16:35   seasick not at not at the extremes you [TS]

01:16:37   know the regular analog stick and your [TS]

01:16:39   left thumb it is fully deflected going [TS]

01:16:41   straight forward and you are steering [TS]

01:16:43   with small subtle movements to the [TS]

01:16:44   camera stick because as you turn the [TS]

01:16:46   camera because of the way a relative [TS]

01:16:48   motion works you know as you turn the [TS]

01:16:50   camera straight ahead becomes a [TS]

01:16:52   different direction in the 3d world so [TS]

01:16:54   that's that's another example of where [TS]

01:16:56   full deflection is needed in analog gain [TS]

01:16:58   with fine-tune control and the other [TS]

01:17:00   thing important points out is that if [TS]

01:17:01   full deflection is required an octagonal [TS]

01:17:04   surround prevents it in some directions [TS]

01:17:06   I don't think that's necessarily the [TS]

01:17:08   case if you can imagine the the range of [TS]

01:17:11   motion of an analog stick where a zero [TS]

01:17:13   is in the middle and then at one of the [TS]

01:17:16   extremes there's you know your gear 1 or [TS]

01:17:18   something just look at the octagon and [TS]

01:17:20   draw a circle that fits within the [TS]

01:17:23   octagon that is maximum deflection in [TS]

01:17:25   all directions the fact that you can go [TS]

01:17:27   past maximum deflection just continues [TS]

01:17:28   to send the maximum value out through [TS]

01:17:30   the you know to the to the system so [TS]

01:17:31   you're not you're not actually missing [TS]

01:17:33   maximum deflection in some directions [TS]

01:17:35   maximum deflections achievable in all [TS]

01:17:37   directions it just so you can go past it [TS]

01:17:39   when you go into the vertices this is [TS]

01:17:42   another instance where I'm waving my [TS]

01:17:43   hands around I hope you can visualize an [TS]

01:17:45   octagon with a circle inside of it and [TS]

01:17:48   understand what I'm saying [TS]

01:17:50   sharp edges he says I mentioned [TS]

01:17:52   something about sharp edges and a dual [TS]

01:17:53   shock and he has no idea what I'm [TS]

01:17:54   talking about there no sharp edges on [TS]

01:17:55   his controller so I've got my dual shock [TS]

01:17:58   3 here in front of me the sharp edges [TS]

01:18:00   that I were talking about where the [TS]

01:18:02   holes that r1 and l1 come out of so I'll [TS]

01:18:06   run l1 of the shoulder buttons there are [TS]

01:18:08   holes in the case and the shoulder [TS]

01:18:10   buttons poked out of them when you press [TS]

01:18:11   the shoulder buttons the shoulder runs [TS]

01:18:13   press in to basically be flush with [TS]

01:18:15   those holes the holes themselves are [TS]

01:18:17   kind of beveled where it's not just like [TS]

01:18:19   a hole cut in anything piece of oven [TS]

01:18:21   thin plastic wall there's actually a [TS]

01:18:22   bevel there but the edge of the bevel [TS]

01:18:25   kind of like the edge of a macbook pro [TS]

01:18:27   is sharp now it's on an angle so it's [TS]

01:18:30   like you know the surface of the [TS]

01:18:31   controller and then there's a bevel on [TS]

01:18:32   an angle but where those two things meet [TS]

01:18:34   where the direction of the surface [TS]

01:18:35   changes from being you know parallel to [TS]

01:18:38   the surface of the button to tucking in [TS]

01:18:39   on that bevel that thing is sharp enough [TS]

01:18:42   that I can imagine you could you know [TS]

01:18:44   cut something with it if you were to [TS]

01:18:45   remove the button from the hole and [TS]

01:18:46   where where I interact with that is in [TS]

01:18:50   games that require a lot of holding down [TS]

01:18:52   of r1 so for example Shadow of the [TS]

01:18:53   Colossus where r1 is the gripping button [TS]

01:18:56   isn't it basically the main mechanic of [TS]

01:18:58   that game and for the most of the entire [TS]

01:19:00   game you'll be trying to hold down r1 in [TS]

01:19:01   various sequences and it's a tense game [TS]

01:19:03   and you will find yourself holding on r1 [TS]

01:19:05   you know using more force than is [TS]

01:19:08   necessary though and I think it might [TS]

01:19:09   actually be for sensitive so maybe [TS]

01:19:10   they're encouraging this does anyone in [TS]

01:19:12   the chatroom know if r1 and Eleanor are [TS]

01:19:13   pressure sensitive on the DualShock 3 [TS]

01:19:16   anyway the point is I'm holding it down [TS]

01:19:18   for a long time and in a league on hard [TS]

01:19:21   maybe I wasn't holding on hard that edge [TS]

01:19:22   is there and it irritates your hand [TS]

01:19:24   because it's something that you're the [TS]

01:19:25   fleshy part of your finger is pressing [TS]

01:19:27   against for for you know hours on and [TS]

01:19:30   off but mostly on during a very tense [TS]

01:19:33   game and I've got that little sharps [TS]

01:19:35   around on the r1 digging into my fingers [TS]

01:19:37   so you say oh you're holding it too hard [TS]

01:19:38   or you're the fleshy part of your finger [TS]

01:19:40   is too fleshy it's it's leaking to that [TS]

01:19:42   edge or it doesn't really hurt that much [TS]

01:19:43   it's just an irritant I'm saying is that [TS]

01:19:45   the trigger should be designed with the [TS]

01:19:47   idea that a finger is going to be [TS]

01:19:48   pressing down liner possibly for a long [TS]

01:19:49   period of time possibly harder than you [TS]

01:19:51   think it's supposed to be and if they [TS]

01:19:52   made them pressure-sensitive then [TS]

01:19:53   there's no excuse because obviously [TS]

01:19:56   expected people to all down arlynn a lot [TS]

01:19:58   of people who wrote in with feedback [TS]

01:19:59   complained about the the PlayStation [TS]

01:20:01   triggers on the DualShock to [TS]

01:20:03   three that unlike a trigger on a gun or [TS]

01:20:06   are many other consoles that sort of [TS]

01:20:07   hooks your finger did these things [TS]

01:20:09   sloped away from you so if you're [TS]

01:20:10   holding them down for a long time slowly [TS]

01:20:12   they slip out of your finger it's like [TS]

01:20:13   if a trigger on a gun was you know [TS]

01:20:15   trigger on a gun looks like a crescent [TS]

01:20:16   moon kind of pokin out from the gun [TS]

01:20:17   imagine the Crescent went the other way [TS]

01:20:18   and that was your gun trigger no one [TS]

01:20:20   makes gun triggers like that but the [TS]

01:20:22   PlayStation shoulder buttons are shaped [TS]

01:20:23   like that especially a you know r1 r2 [TS]

01:20:25   and r3 r1 r2 a more kind of flat but [TS]

01:20:28   they are convex instead of concave and [TS]

01:20:33   finally he talks about xbox asymmetry [TS]

01:20:35   which is a common complaint about the [TS]

01:20:38   Xbox from PlayStation fans is that [TS]

01:20:39   well the analog sticks might be in weird [TS]

01:20:42   places on the places controller but the [TS]

01:20:44   Xbox is worth because they put one in [TS]

01:20:45   the primary control location and one in [TS]

01:20:46   the secondary location because the [TS]

01:20:48   buttons are in the primary location on [TS]

01:20:49   the other side and that means that one [TS]

01:20:51   of the analog sticks is always in [TS]

01:20:52   suboptimal position and a lot of people [TS]

01:20:54   find it difficult when you're playing a [TS]

01:20:55   game that requires the use of two analog [TS]

01:20:57   sticks at the same time to coordinate [TS]

01:20:59   that movement when you can kind of feel [TS]

01:21:00   that it's not symmetrical in your hand [TS]

01:21:02   like they're in they're in different [TS]

01:21:03   positions I agree with that I find I [TS]

01:21:06   find using dual analog sticks awkward in [TS]

01:21:09   all situations and the asymmetry of the [TS]

01:21:11   Xbox can take some getting used to [TS]

01:21:13   but I think it's still a better design [TS]

01:21:17   than having both the sticks in the bad [TS]

01:21:18   location just for the sake of symmetry [TS]

01:21:19   because a lot of games don't use both [TS]

01:21:22   sticks in fact I would say most games [TS]

01:21:23   don't use both sticks maybe if you play [TS]

01:21:25   all first-person shooters then maybe [TS]

01:21:26   that's not the case but I play a lot of [TS]

01:21:28   platformers and third-person games and [TS]

01:21:30   they tend not to use ball sticks at the [TS]

01:21:32   same time for the entire course of the [TS]

01:21:34   game at the end he has a section called [TS]

01:21:36   of ain't broke don't fix it well you [TS]

01:21:39   know I suspected that to be the attitude [TS]

01:21:43   I applaud him for the thoroughness of [TS]

01:21:45   his points he didn't really convince me [TS]

01:21:48   of anything but he it's clearly thought [TS]

01:21:49   about it and and clearly expressed his [TS]

01:21:51   preferences oh my god this just goes on [TS]

01:21:57   and on doesn't it I'll try to get [TS]

01:21:59   through these quickly Xbox controller [TS]

01:22:02   conspiracy theories from a couple of [TS]

01:22:04   people toby cool stock rights in with my [TS]

01:22:06   favorite one saying that the the xbox [TS]

01:22:09   controller which we talked about the [TS]

01:22:10   original xbox control that was big and i [TS]

01:22:11   said i was big because it's like they're [TS]

01:22:13   they recognized the average game of [TS]

01:22:14   gamers was going up let's make something [TS]

01:22:16   for the size for adult and [TS]

01:22:17   his theory is that it was a a marketing [TS]

01:22:21   I'm reading from his email marketing [TS]

01:22:22   sleight of hand in the same vein as [TS]

01:22:23   those KFC adverts that put the tiny [TS]

01:22:26   Cheesecake really close to the camera to [TS]

01:22:27   make it seem a respectable size first of [TS]

01:22:29   all I am amazed and scared and confused [TS]

01:22:32   that KFC apparently sells cheesecake is [TS]

01:22:35   this accurate [TS]

01:22:35   I never heard like seriously just KFC [TS]

01:22:39   salt cheesecake now what I don't I'm out [TS]

01:22:41   of touch [TS]

01:22:42   apparently they said they probably do I [TS]

01:22:44   wouldn't surprise me even a little bit [TS]

01:22:46   if they did it would take a lot for me [TS]

01:22:48   to buy a cheesecake KFC let me just say [TS]

01:22:50   that ah oh yeah so the idea is that they [TS]

01:22:52   made the controller really big because [TS]

01:22:54   the Xbox console itself was gigantic and [TS]

01:22:56   this is the the meme for the kids who [TS]

01:22:58   might not have know this is the Xbox is [TS]

01:23:00   huge lol all caps with some letters [TS]

01:23:02   transposed the Xbox is huge LOL meme was [TS]

01:23:05   huge so to speak from back in the days [TS]

01:23:08   when the original Xbox was launched [TS]

01:23:09   because they were the newcomer into the [TS]

01:23:11   field and Sony was the established base [TS]

01:23:13   and there's all of the fanboys yelling [TS]

01:23:15   at each other about whose console is [TS]

01:23:17   best and uh so Xbox is huge was a big [TS]

01:23:21   point there which really doesn't even [TS]

01:23:22   ever made any sense to me [TS]

01:23:23   except for from ridiculing their [TS]

01:23:24   hardware design perspective because do [TS]

01:23:26   you care how big the console is you're [TS]

01:23:28   not you're not holding it it's not like [TS]

01:23:30   you have to carry it on your back it [TS]

01:23:31   sits there in the entertainment center [TS]

01:23:33   right okay how big that you know unless [TS]

01:23:35   it's noisy or very hot er I don't know [TS]

01:23:38   that was kind of a nonsensical point but [TS]

01:23:40   the the idea was that Microsoft knew [TS]

01:23:43   that people would be very upset that [TS]

01:23:44   their console is big for some and [TS]

01:23:46   logical reason which they were that [TS]

01:23:48   would be an accurate prediction and so [TS]

01:23:49   made the control is really big so then [TS]

01:23:50   when shown in a product shot the [TS]

01:23:53   controllers scaled next to the the box [TS]

01:23:55   it would make both one look normal-sized [TS]

01:23:56   I think this is a crazy conspiracy [TS]

01:23:59   theory because he points out himself why [TS]

01:24:00   wouldn't they just move the controller [TS]

01:24:02   farther away from the camera to make it [TS]

01:24:03   look smaller moved the console closer or [TS]

01:24:05   do it there's so many other things you [TS]

01:24:07   can you would not design the size of [TS]

01:24:08   your console he helps for for marketing [TS]

01:24:11   purposes to trick people into thinking [TS]

01:24:13   it was a different size than it was I [TS]

01:24:14   think they really did believe that the [TS]

01:24:17   controller should be large for large [TS]

01:24:19   hands someone else wrote me and I forgot [TS]

01:24:20   I don't have this on my notes I'm sorry [TS]

01:24:21   but to tell me that one of the things [TS]

01:24:24   Microsoft was testing the controller for [TS]

01:24:26   is they want we wanted a player to be [TS]

01:24:28   able to put down the controller and [TS]

01:24:30   balance it on their [TS]

01:24:30   to be able to grab their drink or some [TS]

01:24:33   chips or something to eat them so it had [TS]

01:24:34   to be big enough and sturdy enough to [TS]

01:24:36   like sort of sit you you know balance on [TS]

01:24:38   the person's leg or sit on the couch so [TS]

01:24:41   they could do some other things they [TS]

01:24:42   recognized people who play games at the [TS]

01:24:43   same times that they're eating munchies [TS]

01:24:44   or whatever I found this story slightly [TS]

01:24:46   more plausible than the the marketing [TS]

01:24:48   gimmick story but both of them sound [TS]

01:24:51   kind of strange to me [TS]

01:24:54   and finally I had a fairly comprehensive [TS]

01:24:58   Sony defense from someone who may or may [TS]

01:25:02   not be affiliated with Sony in some way [TS]

01:25:04   let's just say that I will not name this [TS]

01:25:06   person in in the past episode I dumped [TS]

01:25:10   on the Sony's controller a lot and [TS]

01:25:11   complained about their lack of [TS]

01:25:12   innovation and I also made lots of [TS]

01:25:15   subtle digs about while they tacked on [TS]

01:25:17   the analog stick set for the n64 analog [TS]

01:25:19   stick came out and they added a rumble [TS]

01:25:22   feature because the new Nintendo was [TS]

01:25:24   adding a rumble feature and the [TS]

01:25:26   PlayStation Move is that a PlayStation 6 [TS]

01:25:28   axis was there because they heard that [TS]

01:25:29   Nintendo had some sort of motion control [TS]

01:25:31   so they threw some accelerometers into [TS]

01:25:32   it and a PlayStation Move was clearly [TS]

01:25:34   just a reaction to the Wii all these [TS]

01:25:37   ports at points I said this is just [TS]

01:25:38   speculation I don't know any of this for [TS]

01:25:40   sure sometimes the timing doesn't line [TS]

01:25:42   up people so how could that be because [TS]

01:25:43   this came out before that came out like [TS]

01:25:45   timings for product launches versus [TS]

01:25:47   product development are fuzzy enough [TS]

01:25:49   that you don't know like well did they [TS]

01:25:51   just hear from there you know from [TS]

01:25:53   inside sources that Nintendo was [TS]

01:25:55   planning a motion control so they put [TS]

01:25:56   accelerometers in a six axis or did they [TS]

01:25:58   have no idea than 10 they was doing [TS]

01:25:59   motor control and they plans exactly [TS]

01:26:00   this all along and on and on with the [TS]

01:26:02   rumble feature who had it first or who [TS]

01:26:04   had the idea first and stuff like that [TS]

01:26:05   but the meta point before I just discuss [TS]

01:26:08   its individual points is that it doesn't [TS]

01:26:11   really matter who got what person who [TS]

01:26:13   deployed it matters what people shipped [TS]

01:26:14   and the bottom line is the Sony shipped [TS]

01:26:16   the same controller essentially for [TS]

01:26:17   years and years and intend o continued [TS]

01:26:18   to ship something it was different they [TS]

01:26:20   kept trying to improve that's my main [TS]

01:26:21   complaint doesn't matter who got what [TS]

01:26:23   idea from where or you know who was the [TS]

01:26:26   first technically the first to do this [TS]

01:26:27   or whether this thing was done it seems [TS]

01:26:30   like it's derivative of that simply [TS]

01:26:31   because that launched first but really [TS]

01:26:33   is not derivative all it was completely [TS]

01:26:34   independently invented I don't really [TS]

01:26:35   care who invented it all you know I do [TS]

01:26:37   care a little bit in terms of stupid [TS]

01:26:39   bragging rights and stuff but that [TS]

01:26:40   doesn't change the physical reality of [TS]

01:26:42   the controller and that's really what I [TS]

01:26:43   was complain [TS]

01:26:43   about the product as it exists ignoring [TS]

01:26:46   how it got to be that way and who was [TS]

01:26:49   first and who copied who or anything [TS]

01:26:50   like that but this person's defense was [TS]

01:26:54   very comprehensive he said that the [TS]

01:26:56   analog controls in the PlayStation had [TS]

01:26:57   nothing to do with the n64 that the [TS]

01:26:59   sixaxis had nothing to do with knowing [TS]

01:27:01   that the Wii was doing some motion [TS]

01:27:03   control stuff and the PlayStation Move [TS]

01:27:04   this is the best one the PlayStation [TS]

01:27:05   Move this really stretches my my [TS]

01:27:08   credibility meters had nothing to do [TS]

01:27:10   with the Wii because it was simply an [TS]

01:27:12   extension of the the I toy which had [TS]

01:27:14   Sony had been developing for years since [TS]

01:27:18   we don't know for sure and none of us [TS]

01:27:19   work in Sony and none of us can prove [TS]

01:27:20   any of these things I invite anyone to [TS]

01:27:23   you know look at the evidence and decide [TS]

01:27:25   for themselves I have one way that I [TS]

01:27:27   think it probably is this person [TS]

01:27:29   probably has more inside knowledge than [TS]

01:27:30   I do and he thinks it was the other way [TS]

01:27:31   but then again I believe this person [TS]

01:27:33   also is heavily invested in their belief [TS]

01:27:36   that Sony is awesome so believe what you [TS]

01:27:39   will but I won't that the point I would [TS]

01:27:40   make is that this is not this doesn't [TS]

01:27:42   change the quality of the controller and [TS]

01:27:43   I really care who had what first Hey [TS]

01:27:47   look at that [TS]

01:27:47   I think I made it through the controller [TS]

01:27:49   fall Wow only 87 minutes she's that's [TS]

01:27:54   why I tried to go that I skip stuff [TS]

01:27:55   believe no I skip stuff that is hard to [TS]

01:27:58   believe do you want to know that we'd [TS]

01:28:00   honored you want to try and do this uh [TS]

01:28:02   this quote can I hit two soundbite [TS]

01:28:05   I had two other topics one of them was [TS]

01:28:07   the CES talked about CES a little bit in [TS]

01:28:09   the other ones Wikipedia I guess we have [TS]

01:28:11   no time for Wikipedia if you do you [TS]

01:28:12   think we have time for me to talk about [TS]

01:28:13   CES obviously well I'm not sure what you [TS]

01:28:16   want to say but um we should give it a [TS]

01:28:18   shot if for no other reason then I got [TS]

01:28:20   the got this thing queued up yeah let's [TS]

01:28:22   there you go [TS]

01:28:23   you want to hear it some cost no so [TS]

01:28:25   we're not ready to play that yes all [TS]

01:28:26   right [TS]

01:28:27   I will save my discussion of Wikipedia [TS]

01:28:29   for a future show congratulations to [TS]

01:28:30   people who made it this far into the [TS]

01:28:31   show there is a non gaming topic coming [TS]

01:28:33   up now at the tail end of the show next [TS]

01:28:35   time I will try very hard not to make it [TS]

01:28:38   a gaming related show and they will just [TS]

01:28:40   talk about what could beat her from the [TS]

01:28:41   very top [TS]

01:28:43   Cesc us was this week I did not attend [TS]

01:28:46   in case you didn't know that I saw many [TS]

01:28:49   of my friends online and sites that I [TS]

01:28:52   read it did attend and complained [TS]

01:28:54   bitterly about CES and there was much [TS]

01:28:55   discussion about [TS]

01:28:57   not so much about what is that CES but [TS]

01:28:59   is CS important is it worth paying [TS]

01:29:01   attention to the show is too bloated [TS]

01:29:04   people who were there who weren't there [TS]

01:29:06   all that stuff and Gruber has always had [TS]

01:29:09   a great link [TS]

01:29:11   he had a link to Alexis madrigals [TS]

01:29:14   article at the Atlantic called why you [TS]

01:29:16   can ignore CES and he looked quoted a [TS]

01:29:19   little excerpt from it and say let's say [TS]

01:29:21   let's say you pay close attention to [TS]

01:29:22   last year's CES and the tablets that [TS]

01:29:24   were hyper the show how important they [TS]

01:29:26   have they turned out to be one year [TS]

01:29:27   later so if you can remember last year [TS]

01:29:30   CES was all about a windows slaked and [TS]

01:29:33   all these tablets and they're going to [TS]

01:29:34   compete with the iPad it was tons of [TS]

01:29:35   products introduced in this article goes [TS]

01:29:37   through all of them says where are they [TS]

01:29:38   now and the answer to where are they now [TS]

01:29:40   is basically nowhere or nowhere good and [TS]

01:29:44   that's that's in a nutshell the main [TS]

01:29:48   complaint about CES lots of things are [TS]

01:29:50   shown there but how much of that stuff [TS]

01:29:51   even ships it's kind of like an auto [TS]

01:29:52   show where they show all these concept [TS]

01:29:54   cars it's kind of cool to look at all [TS]

01:29:55   the concept cars and stuff but then [TS]

01:29:56   you're like alright well one can [TS]

01:29:57   actually buy this and when I can buy it [TS]

01:29:58   will look anything like that will it [TS]

01:30:00   actually be any good or will it just be [TS]

01:30:01   you know uglify dand and not interesting [TS]

01:30:05   and you know but CES does fill a role I [TS]

01:30:08   guess um you will allow it yeah and [TS]

01:30:13   there are were actually interesting [TS]

01:30:14   things that see us I want to go through [TS]

01:30:15   movas it will make the section longer [TS]

01:30:16   maybe we'll talk about them later so I [TS]

01:30:17   followed the CES coverage and I'm [TS]

01:30:19   ignored most of it but there were a few [TS]

01:30:20   things here and there that I was [TS]

01:30:22   interested in so I think there is still [TS]

01:30:23   a role for CES if only for consumer and [TS]

01:30:27   it is the Consumer Electronics Show [TS]

01:30:29   I think CES is at its best when it [TS]

01:30:31   concentrates on actual consumer [TS]

01:30:32   electronics but like all things in this [TS]

01:30:34   world it is slowly becoming more and [TS]

01:30:35   more computer fide so Apple and [TS]

01:30:37   Microsoft they're big where it used to [TS]

01:30:39   be like Toshiba and sharp and Sony or [TS]

01:30:41   people who made what we used to consider [TS]

01:30:43   inert consumer electronics products [TS]

01:30:46   versus general-purpose computers but now [TS]

01:30:48   everything is basically a computer so it [TS]

01:30:50   makes sense it's some sort of [TS]

01:30:51   convergence but I think CES is at its [TS]

01:30:53   best when it's not computer products [TS]

01:30:55   because consumer electronic companies [TS]

01:30:57   tend to make very lousy computer [TS]

01:31:00   products but the thing I want to get to [TS]

01:31:03   in the clip is that for some reason I [TS]

01:31:06   find myself like I guess people tweet [TS]

01:31:08   about and stuff i watch these keynotes [TS]

01:31:10   that i real [TS]

01:31:10   I shouldn't be watching or really have [TS]

01:31:12   no interest in so I watched the [TS]

01:31:14   Microsoft keynote at CES finger-roll [TS]

01:31:15   they said it's gonna be the last one let [TS]

01:31:17   me let me take a look at it and I've [TS]

01:31:20   seen as you imagine a lot of keynotes in [TS]

01:31:21   my day most of them Steve Jobs keynotes [TS]

01:31:23   but I watched you know the Palm Pre [TS]

01:31:25   launches and Amazon presentations and [TS]

01:31:28   all sorts of keynotes and most people [TS]

01:31:32   generally agree that the Apple keynotes [TS]

01:31:34   are the best you know it's like oh that [TS]

01:31:35   they're the most exciting they're sort [TS]

01:31:37   of the gold standard for how you should [TS]

01:31:39   do presentations of new technology [TS]

01:31:40   products and I tweeted during the the [TS]

01:31:43   Microsoft keynote it reminded me that [TS]

01:31:46   professionalism is not the reason that [TS]

01:31:48   people loved Apple Steve Jobs keynotes [TS]

01:31:51   and professionalism with or without [TS]

01:31:54   scare quotes like it depends on how you [TS]

01:31:56   define that a lot of people who respond [TS]

01:31:57   to Twitter quote had a different [TS]

01:31:59   definition in mind than I did when I [TS]

01:32:00   wrote it but 140 characters is not a lot [TS]

01:32:02   to elaborate what I had in mind was that [TS]

01:32:05   when you think of professionalism is [TS]

01:32:08   especially if someone's speaking on [TS]

01:32:10   stage someone who's like a professional [TS]

01:32:12   orator who they're not going to they're [TS]

01:32:16   going to do the job require them to [TS]

01:32:18   deliver your your message in a competent [TS]

01:32:22   matter they're going to enunciate there [TS]

01:32:23   they're not going to stumble over their [TS]

01:32:25   words they're going to have a clear [TS]

01:32:26   message with forceful statements and you [TS]

01:32:29   know not lots of vague weasel words lots [TS]

01:32:33   that not lots of stumblings competent [TS]

01:32:34   demos where everything works like that's [TS]

01:32:36   what I think of as professionalism and a [TS]

01:32:37   lot of people say boy those applique [TS]

01:32:38   notes they're awesome like that they [TS]

01:32:40   rehearse them for hours they're so [TS]

01:32:41   professional like all the demos are [TS]

01:32:43   spot-on [TS]

01:32:44   everything is timed down to the second [TS]

01:32:46   if the audio visuals are awesome and I [TS]

01:32:49   think that's not why people love Steve [TS]

01:32:52   Jobs keynotes or Apple keynotes in [TS]

01:32:54   general and to demonstrate this I wanted [TS]

01:32:57   to when I was looking at this thing I [TS]

01:32:59   said boy this this section that I'm [TS]

01:33:00   looking at right here it was a Craig [TS]

01:33:02   Davidson from Microsoft's Xbox team I [TS]

01:33:04   believe he's actually in the marketing [TS]

01:33:05   department we're just fine I mean you [TS]

01:33:07   put your marketing or they put Phil [TS]

01:33:08   Schiller up on the stage and Apple he's [TS]

01:33:09   the marketing guy right you put your [TS]

01:33:10   marketing guy up on the stage because [TS]

01:33:11   you want a professional presentation and [TS]

01:33:13   presumably the marketing guys are the [TS]

01:33:14   professionals in your organization who [TS]

01:33:16   are great at presenting the face of the [TS]

01:33:19   company in a professional manner as well [TS]

01:33:22   you you can play that clip now this is [TS]

01:33:24   Craig David [TS]

01:33:24   and a random excerpt from the Microsoft [TS]

01:33:27   CES keynote I don't want you to pay [TS]

01:33:28   attention to what he's saying in [TS]

01:33:29   particular what particular products [TS]

01:33:31   whoever just just listen to this guy [TS]

01:33:32   talk for a minute our growing lineup of [TS]

01:33:37   great TV and entertainment partners on [TS]

01:33:40   Xbox including AT&T u-verse TV tell us [TS]

01:33:45   Telefonica and many more with [TS]

01:33:50   lightning-fast voice control with [TS]

01:33:52   connect a world of entertainment content [TS]

01:33:55   and the ease of discovery using Bing [TS]

01:33:59   Xbox is your all-in-one entertainment [TS]

01:34:03   device for the living room all the [TS]

01:34:07   experiences you just saw are available [TS]

01:34:10   now but what comes next at this very [TS]

01:34:13   moment we're working with some of the [TS]

01:34:16   world's best-known brands creative [TS]

01:34:18   artists and production companies to [TS]

01:34:20   create unprecedented new experiences for [TS]

01:34:23   the TV soon you'll move away from [TS]

01:34:26   one-way experiences of just watching TV [TS]

01:34:28   to two-way experiences where you'll [TS]

01:34:31   engage with the TV to show you what this [TS]

01:34:34   looks like [TS]

01:34:35   please welcome my colleague Jamie Bauer [TS]

01:34:38   and her friend Ainsley [TS]

01:34:40   anyway yeah so they had eventually some [TS]

01:34:46   other people come and stage and do a [TS]

01:34:47   demo uh [TS]

01:34:48   I don't want to pick on this person [TS]

01:34:51   talking because I think that was it I [TS]

01:34:53   mean as a reason he he did a good job [TS]

01:34:56   speaking right you could understand what [TS]

01:34:58   he was saying [TS]

01:34:59   domestically delivering was fairly clear [TS]

01:35:01   nice of a reverb yeah not the thing that [TS]

01:35:06   I all the people in chat room are [TS]

01:35:07   complaining about because they're primed [TS]

01:35:09   to already agree with me is that it [TS]

01:35:11   sounds like an infomercial and the times [TS]

01:35:12   the point that I'll get is it sounds [TS]

01:35:15   like he's reading a script but because [TS]

01:35:16   he is the UH it sounds like he's reading [TS]

01:35:19   a press release someone worked on this [TS]

01:35:21   language and decided this is the message [TS]

01:35:23   we want to deliver and we're going to [TS]

01:35:24   have a professional who's great orator [TS]

01:35:26   or you know I'm probably obviously not a [TS]

01:35:28   great orator because everyone doesn't [TS]

01:35:30   like how he talks up there reading the [TS]

01:35:32   lines that we wrote in our meeting for [TS]

01:35:34   it so he's reading marketing copy right [TS]

01:35:37   right [TS]

01:35:37   and part of the problem is the marketing [TS]

01:35:40   copy is self filled with buzzwords and [TS]

01:35:42   experiences and you know declarations [TS]

01:35:45   that you will now experience the you [TS]

01:35:48   know power of this fully operational you [TS]

01:35:50   know the whole business [TS]

01:35:51   it sounds off-putting doesn't get as the [TS]

01:35:54   thing I think people loved about jobs [TS]

01:35:56   and out presentations I bet they were [TS]

01:35:59   rehearsed like crazy and I'm sure jobs [TS]

01:36:01   had in mind exactly what he was going to [TS]

01:36:03   say but it sounded like he was really [TS]

01:36:07   enthusiastic about what he was [TS]

01:36:08   presenting uh he really cared about this [TS]

01:36:12   team well I'm sure Craig Davison really [TS]

01:36:14   does care about this stuff and like the [TS]

01:36:16   people who work in a box team really are [TS]

01:36:18   passionate about what they're doing they [TS]

01:36:19   think it's awesome but it's not coming [TS]

01:36:21   across in their presentation [TS]

01:36:22   that's the problems not the problem that [TS]

01:36:23   they're like heartless and they don't [TS]

01:36:24   care about their stuff and jobs are so [TS]

01:36:26   much more passionate and he loved his [TS]

01:36:27   stuff they all care about what they're [TS]

01:36:28   doing but Jobs was able to and all that [TS]

01:36:32   that we'll be really able to convey that [TS]

01:36:34   to the audience that let me show you [TS]

01:36:36   know you can tell watching the guy you [TS]

01:36:38   know he's really excited about this new [TS]

01:36:40   version of iPhone or whatever that he [TS]

01:36:41   thinks is sometimes he thinks it's [TS]

01:36:42   awesome and it's clear that we don't [TS]

01:36:43   think it's awesome we think it's dumb [TS]

01:36:44   but it's clear that he thinks this thing [TS]

01:36:46   is great and by the same token sometimes [TS]

01:36:48   he'll show something that he doesn't [TS]

01:36:49   think is that great and you can kind of [TS]

01:36:51   tell like oh he's kind of bored with [TS]

01:36:52   this party just wants to get through it [TS]

01:36:53   like it's you know it's a more human [TS]

01:36:57   presentation where it's not the [TS]

01:36:59   professionalism that drew us to it it's [TS]

01:37:01   the humanity it is that he's expressing [TS]

01:37:04   his own emotion and conveying it to the [TS]

01:37:07   audience in an effective matter and that [TS]

01:37:10   also means yes sometimes he stumbles he [TS]

01:37:13   talks it in a sort of a you know if you [TS]

01:37:17   wrote it down the transcript of it [TS]

01:37:19   wouldn't be correct grammar is there's [TS]

01:37:21   no like sentences with periods and [TS]

01:37:22   commas and all you know but if you if [TS]

01:37:24   you were to transcribe what what Craig [TS]

01:37:25   Davidson was saying I would imagine it [TS]

01:37:27   was really perfect yeah put it right [TS]

01:37:29   into a press release it's like ready to [TS]

01:37:30   go uh there are many lessons to take [TS]

01:37:34   from Apple and Steve Jobs presenting [TS]

01:37:36   rehearse a lot make sure your demos work [TS]

01:37:37   be clear with your message have you know [TS]

01:37:39   simple slides don't don't sell pass the [TS]

01:37:42   clothes and one of them is probably you [TS]

01:37:45   know be excited about the products [TS]

01:37:46   yourself and I bet Microsoft thinks that [TS]

01:37:48   they're doing all that and Steve Ballmer [TS]

01:37:50   is the same way if you see him sitting [TS]

01:37:51   there with [TS]

01:37:51   his name from American Idol like I bet I [TS]

01:37:54   don't know maybe Steve Ballmer isn't [TS]

01:37:55   actually excited about things I think he [TS]

01:37:57   might be excited about them and [TS]

01:37:58   obviously the paid actor who was up [TS]

01:38:00   there your presentation he's not [TS]

01:38:02   invested in the success of Xbox he's a [TS]

01:38:04   paid actor so that's also thing against [TS]

01:38:06   you but I bet the Xbox team is really [TS]

01:38:08   excited about what they're doing they've [TS]

01:38:10   just failed to convey that in their [TS]

01:38:12   keynote because they're so paranoid [TS]

01:38:14   about being professional their marketing [TS]

01:38:16   department is turning into a bunch of [TS]

01:38:18   robots and I think that said I think [TS]

01:38:20   Microsoft needs to watch more Steve Jobs [TS]

01:38:23   keynotes and take away all the points [TS]

01:38:27   about competency but also think about [TS]

01:38:29   the humanity that's being expressed [TS]

01:38:32   there and that that's what Microsoft is [TS]

01:38:33   missing and that's in general with CES [TS]

01:38:35   is miss hey I got through that pretty [TS]

01:38:39   quickly I was let me know is no problem [TS]

01:38:41   for you yeah we'll save Wikipedia for [TS]

01:38:44   another day God you will not believe the [TS]

01:38:47   number of stuff I skipped on those [TS]

01:38:49   controllers really but I thank you all [TS]

01:38:51   for the controller feedback I tried to [TS]

01:38:54   air as many of the valid points that I [TS]

01:38:57   thought I could without overstaying my [TS]

01:38:59   welcome why you got to do it dan I'm [TS]

01:39:04   sorry [TS]

01:39:05   the whole show I went self-control my [TS]

01:39:09   part of them in Zen Zen Buddhism [TS]

01:39:11   I'm not Zen ninety nine minutes I don't [TS]

01:39:14   know the right words for what you are [TS]

01:39:15   but whatever the thing is that you [TS]

01:39:17   subscribe to self-control is part of it [TS]

01:39:19   right and ninety nine minutes I said I [TS]

01:39:22   had a live made a little note I said if [TS]

01:39:25   he goes 99 minutes then I will applaud [TS]

01:39:29   him all right you did it I'll give you [TS]

01:39:33   that one [TS]

01:39:33   all right [TS]

01:39:38   so we're done show number 50 huh fifty [TS]

01:39:40   fifty these things in the can yep and [TS]

01:39:48   good year big year the big question is [TS]

01:39:52   will we will we be doing any more of [TS]

01:39:54   these shows that's what remains to be [TS]

01:39:56   seen will we do another year no one no [TS]

01:39:59   one will know they'll just have to tune [TS]

01:40:00   in next week and see what happens [TS]

01:40:01   actually next week we should mention [TS]

01:40:03   this now because in a mere like four [TS]

01:40:07   days from now Monday which is a holiday [TS]

01:40:10   here for many people not for me in the [TS]

01:40:13   United States ah we are going to be [TS]

01:40:17   doing a special special show is that [TS]

01:40:21   correct that is correct I'm very happy [TS]

01:40:24   that you remember well I haven't here on [TS]

01:40:26   my calendar that's good we are doing a [TS]

01:40:29   the first at what I would hesitate I [TS]

01:40:32   would be very hesitant to call it a show [TS]

01:40:35   because the implication that it's it's a [TS]

01:40:37   show implies that it's maybe weekly or [TS]

01:40:39   ongoing or whatever here's all say is [TS]

01:40:42   that we have created a small venue for [TS]

01:40:48   which to talk about things relating to [TS]

01:40:51   movies that fall outside of the scope of [TS]

01:40:53   the other shows now on the talk show we [TS]

01:40:55   would do episodes of where we would talk [TS]

01:41:00   about James Bond you didn't especially [TS]

01:41:03   want to do that you didn't want to make [TS]

01:41:04   it part of this and we weren't sure [TS]

01:41:06   would we do it as another a whole other [TS]

01:41:08   episode would we do it as a different [TS]

01:41:09   show so what I'm probably going to do is [TS]

01:41:11   just sort of have a splinter show if you [TS]

01:41:13   will like a five-by-five goes to the [TS]

01:41:16   movies kind of thing as a place where [TS]

01:41:18   this show and maybe others like it where [TS]

01:41:21   we go what we're doing is we're talking [TS]

01:41:22   about Goodfellas and I will probably [TS]

01:41:25   watch the movie at least two or three [TS]

01:41:27   more times before Monday when we are set [TS]

01:41:32   to talk about the show just that I feel [TS]

01:41:35   fully you know back up to speed I've [TS]

01:41:38   probably only seen the movie 50 or 60 [TS]

01:41:40   times so far so I will I want to see it [TS]

01:41:45   a few more times before I feel I'm ready [TS]

01:41:47   to really talk about it but the last [TS]

01:41:50   time that I watched it [TS]

01:41:52   I had I realized I had a very different [TS]

01:41:54   perspective on it than I did well I [TS]

01:41:57   would say as a young man but really as a [TS]

01:42:00   kid when I was watching it I'm now [TS]

01:42:03   having a family didn't really have a [TS]

01:42:05   family the first time I saw it the same [TS]

01:42:07   way you your opinion changes you have a [TS]

01:42:10   whole different take on Henry I'm [TS]

01:42:17   looking forward to talking about this [TS]

01:42:18   with you it's a special like a TV [TS]

01:42:21   remember kids they had the special where [TS]

01:42:22   they had a little the little word [TS]

01:42:24   special it would spin at you with that [TS]

01:42:26   music with the percussion yeah yeah [TS]

01:42:28   that's what it's a special it's not it's [TS]

01:42:29   not gonna be all the time the Lord knows [TS]

01:42:31   we have horn any time maybe it's only [TS]

01:42:33   once finding time well you know never [TS]

01:42:35   know we could do the Godfather ones [TS]

01:42:37   after at some point but you did [TS]

01:42:38   scheduling we were talking about how [TS]

01:42:39   it's difficult to get our schedules [TS]

01:42:40   together for more than just our weekly [TS]

01:42:42   show but it's a special it's a treat [TS]

01:42:44   people are asking if it will be live and [TS]

01:42:46   when it will be it is it is currently [TS]

01:42:48   scheduled to be LA I believe it's live [TS]

01:42:50   right yeah well I why not yeah I don't [TS]

01:42:54   we'll do a live will do it alive and it [TS]

01:42:59   will be at eat 12:00 noon eastern on [TS]

01:43:02   Monday which is the what is that what [TS]

01:43:08   they say third today is the 13th so that [TS]

01:43:10   was easy the 16th and people welcome the [TS]

01:43:14   tune in now here's another question for [TS]

01:43:16   you will I there's so few potentials for [TS]

01:43:20   this on a show without us having to [TS]

01:43:22   bleep everything but do you do you want [TS]

01:43:25   to have sound bites my thinking was that [TS]

01:43:27   we might want to have some but it was [TS]

01:43:30   out of respect you know we want to have [TS]

01:43:32   that sound bites I don't know if they [TS]

01:43:35   need to be done live I think sound bites [TS]

01:43:37   are often better put in later so that I [TS]

01:43:39   can houmous Eisley queued I can kill [TS]

01:43:41   them all out man [TS]

01:43:42   I have this whole soundboard thing here [TS]

01:43:44   and Qi can queue up a couple hundred [TS]

01:43:46   sound effects if you want if as long as [TS]

01:43:47   you give me a list ahead of time I don't [TS]

01:43:50   know if I have things that I want to [TS]

01:43:53   queue up in particular I mean we all we [TS]

01:43:55   all know what you're gonna you know this [TS]

01:43:57   this popular scenes and sayings that I [TS]

01:43:59   think we can remember but the thing is [TS]

01:44:00   about if I mention something you don't [TS]

01:44:01   have to clip ready so out you could add [TS]

01:44:03   it in post [TS]

01:44:03   yeah alright [TS]

01:44:05   you know really I would imagine the [TS]

01:44:07   people listening to the show oh I've [TS]

01:44:09   already seen the movie enough that they [TS]

01:44:10   can hear the clips in their head but [TS]

01:44:11   yeah it'll be nice to happy the clips at [TS]

01:44:13   it and I'll see what we can do now I [TS]

01:44:14   want to promise anything yeah I mean [TS]

01:44:17   other what other thing is we don't end [TS]

01:44:19   up just playing the whole movie it's [TS]

01:44:21   really you know like all what I would [TS]

01:44:22   say you know you know and you end up [TS]

01:44:23   playing no more [TS]

01:44:25   so and lord knows I'm gonna have enough [TS]

01:44:27   to talk about oh what a good miss so so [TS]

01:44:29   we want to set a cap we want to set a [TS]

01:44:31   cap at about four or five hours no no [TS]

01:44:36   going beyond right so by dinner time we [TS]

01:44:39   should wrap it we're gonna use the the [TS]

01:44:41   Merlin cap you know what that is I do [TS]

01:44:43   not know what that and you got to get up [TS]

01:44:45   and piss the show's over no fright hello [TS]

01:44:47   some he's gone through that sometimes [TS]

01:44:48   he'd be like oh hang on can you pause a [TS]

01:44:50   second I gotta go there and he do that [TS]

01:44:51   once a choice at least I think does it [TS]

01:44:54   almost every week it's all about bladder [TS]

01:44:55   capacity because how long is shows gonna [TS]

01:44:58   be alright so everybody can tune in on [TS]

01:45:00   that for Monday or if not you can you [TS]

01:45:04   can go to five by five TV and you'll see [TS]

01:45:07   it there it will be there and of course [TS]

01:45:10   we will also probably refer back to it [TS]

01:45:12   and give the URL in the next episode of [TS]

01:45:15   this show hypocritical thanks everybody [TS]

01:45:17   for tuning in and hanging out with us [TS]

01:45:19   for the last year yep it's been a blast [TS]

01:45:22   that really appreciated all the [TS]

01:45:23   listeners and all the feedback and [TS]

01:45:25   especially people in the chatroom are [TS]

01:45:27   loyal our most loyal of our loyal [TS]

01:45:29   listeners right regardless of the size [TS]

01:45:31   of their hands we appreciate them so [TS]

01:45:33   have a good week you too [TS]

01:45:40   you [TS]