64: You Will Die Instantly!
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this is hypercritical weekly talkshow
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ruminating on exactly what is wrong the
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world of Apple and related technologies
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and businesses nothing is so perfect but
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it can't be complained about by my
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co-host John siracusa I'm Dan Benjamin
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this is five by five it's episode number
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64 for Friday April 20th 2012 or 2001
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say thanks very much to our sponsors
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freshbooks comm hover.com and one more
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thing comm dot a you that silence must
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mean you're there John I am here la the
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stream was behind so oh yeah I'm
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assuming you got through with the intro
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yeah it's done sound perfect okay
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best intro I've ever done that's good
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alright radio now we're going how are
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you doing I'm doing fine good
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go smattering a follow-up today I'd love
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to hear it
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first item is a throwback to two shows
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ago or maybe blunt show go where I
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talked about PlayStation Network gift
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cards you remember that PlayStation
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Network gift cards that cost more on
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Amazon than they do elsewhere then their
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face value yeah I guess a dollar gift
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card and someone sent me a link and I
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put it in the show notes and it cost you
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like 16 bucks for a ten dollar card and
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this is all away so you didn't have to
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enter your credit card number into the
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Sony database right privacy because it
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yeah because they've had security
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problems over there PSN so a couple
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people told me that that gift card with
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some kind of scam and so I just pulled
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it from the show notes just to prevent
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anyone from accidentally buying it then
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you really you shouldn't buy it for more
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than face value anyway and many other
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people wrote in to tell me that you can
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find PSN gift cards and Xbox Live gift
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cards and stuff all over the place this
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basically any place you can find an
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iTunes gift card like grocery stores
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drugstores BJ's Wholesale just
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everywhere for face value they might
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only be $20 cards maybe they don't make
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$10 cards anymore but uh but it was out
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there trying to find a PlayStation
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Network gift card that they can use to
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buy journey for the PlayStation they
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just bought for the sole purpose
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playing that game and they still don't
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want to give Sonia the credit card
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number you should be able to find PSN
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gift cards elsewhere so I just want to
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share that information and I hope nobody
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did follow that possible scam link I
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mean how big of a scam could it be it's
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on it's on Amazon presumably what makes
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it a scam dude are you not getting what
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you paid for or is it a scam in that it
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is more than face value and that's the
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scam that that might have been part of
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the scam but also the idea was put
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forward that maybe these people won't
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actually deliver what they say they'll
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deliver and you'll give them money and
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then you'll have to resolve it through
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you know Amazon's third party seller
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resolution process like hey I spent this
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money and nothing ever came in the mail
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or what came wasn't what's advertised
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her you just want to avoid all that so
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that's why I pulled the link cuz I
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figure better better safe than sorry I
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don't know if it was a scam link but the
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mere suggestion that it could have been
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made me say let's just pull it so I did
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anyway this you can get these cards
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elsewhere and and you should yeah orders
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enter your credit card as many people
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pointed out I mean everyone's paranoid
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about their credit cards getting stolen
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credit you're not liable for credit card
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losses but my answer to the people who
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are telling me oh you know if your
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credit cards get stolen the credit card
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companies pay for it well the two
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answers that first was that eventually
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we all pay for that you know oh the
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credit card company pays for fraud but
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they pay for it by distributing the cost
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among all their customers so in a very
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diluted way we all pay for it and the
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second thing is even if you have to pay
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any money and even if the dilution of
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the fraud never affects you or it's like
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a penny a year or something it's a
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hassle to go through all I got to cancel
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that card and any site that has the card
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in it I gotta remember get a change next
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time I order you know all that stuff so
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that's why I say if you're worried about
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that stuff just get the cards elsewhere
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last week's show title is talking to the
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bear which was some thing that popped
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out of my mind and the idea was that you
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get a stuffed animal bear and you talk
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to it as a means of working out your
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technical problems is kind of like a
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sounding board and I couldn't remember
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if I was just making up that reference
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or if it's just a common thing a lot of
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people emailed with other things that
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they've heard one of them was rubber
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duck debugging which is a Jeff Atwood
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blog post there was recent I don't think
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he made up the term either I still
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haven't read that blog post is still
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buried in my instapaper someone else
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said tailor's dummy but then they said
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they tried to Google that and couldn't
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he hid somewhere they spelled misspelled
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Taylor but thunder keys that's not his
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name Bryan Almeida on Twitter sent me a
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link to time management for system
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administrators by Tom Lim and Sally it's
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an O'Reilly book and in that book he
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sent a screenshot of the contents of
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that book there is that quote about
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talking to the bear talks about a
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stuffed animal bear and how you can how
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you know put it on your desk and he some
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person in the book who's talking to the
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bear to work things out now I don't have
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any specific memory of reading time
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management for system administrators but
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I've read a lot of O'Reilly books in my
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time and a lot of them had to do with
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system administrators so maybe I did
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read that book maybe that's where that
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came from but I'm glad that I'm not
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entirely crazy and this is actually a
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thing what color what color the system
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administrator books are they the blue
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ones like well the back in the day the
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spines of all the O'Reilly books for
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pink so I have a whole section on my
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shelf that's got these pink pinkish
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spines but then they started to color
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coding them and think this is some in
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one's well I I think maybe dark blue is
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they call the exorcism and stuff like a
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navy blue but they keep changing things
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but I kind of like the days when they
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were all pink all right next one we have
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is we're asking about this game on the
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Mac on the iOS App Store whose
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requirements in the requirements
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metadata the left-hand column said one
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thing and then the description part that
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the developer writes
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said another thing and good old Nick
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Dirk wrote in to tell us that he was
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having problems with this where he
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bought the game he read the requirements
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bought the game thought it should work
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but then it turned that didn't the
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developer said all you got to read the
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description and he brought up with Apple
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they gave him a refund and they said
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we're looking to the issue of blah blah
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so I was wondering why why the disparity
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why I have a description that the
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developer has to write that is correct
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in terms of what the game can run on and
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then meted it on the left hand side that
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is incorrect and will cause people to
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buy the game who can actually run it
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this example it was like the app
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description said it runs on iPhone for
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iPad or iPhone 3GS but the requirement
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said it will run on iPhone and iPod
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Touch or iPad with iOS 3.1.3 later or
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later so if you have an iPhone 3G it
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seems to follow
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descriptions by the description that the
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developer wrote said no no 3GS it's got
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to be three guys it can't be 3G even if
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your 3G is running like iOS 4.2 or
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something so I wondered what the deal
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with that was and Brian Dorfman wrote in
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to tell me that this is a situation
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where the developers hands are kind of
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tied he says that developers can't set
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listed devices their app can run all you
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can set are the version of the operating
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system and unique hardware features like
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this needs a GPS or this needs camera
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you can't say like this works on a 3G
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but not on a 3GS so and also he says he
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suspect an app would be rejected for
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trying to exclude devices based on
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hardware feature that doesn't really
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need like if you check the box for like
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needs a front-facing camera just to
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exclude the iPad one that the app
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reviewers might get cranky about that
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but like hey your app doesn't do
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anything with the camera while you check
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and I like oh well I'm checking it cuz I
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want to exclude the iPad one from my
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requirements or whatever so that's an
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unfortunate situation I understand what
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Apple's trying to do is saying don't
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build your piece of software for a set
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of devices build it for a set of
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features but especially with things like
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games where they're so sensitive to CPU
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and GPU speed if you make a game and it
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turns out that it can't run on a 3G but
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can run on a 3GS it's very difficult to
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express that apparently with the things
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you're allowed to specify in your app
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metadata so that's kind of shame you'd
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think by now would have been addressed
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like I don't think this is a unique or
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new issue maybe Apple's position is if
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you make something that runs on a 3G
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banana 3GS either bump your iOS version
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so that you exclude 3G or don't make
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your game like that I don't know yeah
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make your game run faster yeah so that's
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that's unfortunate but I'm glad to learn
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that it's not a not something the
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developers like it's not a developer
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mistake you know the developers are
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really as in many things their hands are
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tied they what can they do they have a
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game that runs on the 3GS and on a 3G
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they and it does run on iOS 3.1.3 or
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later but if you got an iOS 3G with what
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you got an iPad iPhone 3G with iOS 4
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you're out of luck and all they can do
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is in the description
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big yelling letter saying warning you
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know please read this read this
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carefully nicholas friedrich wrote in to
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talk about mac app store upgrades and
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gave another interesting angle last week
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I talked about they whoever was they
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wrote in and said do people even know
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what upgrades are like the concept of
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upgrading software is that a common
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thing we all know about because we've
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done it for years but if you're just
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coming into this brand new and your
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report pouring into computers before you
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know about upgrading software doesn't
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really have a lot of analogs in other
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parts of life mmm and his Nicholas
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Friedreich's question is what if the
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truth of the matter is that most users
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don't care at all that upgrades free or
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otherwise and his example is his mother
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and her peer group with 38 pending
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upgrades sitting on their iOS devices
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◼
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you ever pick up someone's iOS device in
[TS]
00:09:46
◼
►
the App Store icon has a badge on it
[TS]
00:09:47
◼
►
with like double digit numbers I like
[TS]
00:09:51
◼
►
do you know what this is do you don't
[TS]
00:09:52
◼
►
you know you have all be like you're
[TS]
00:09:53
◼
►
running the version of words with
[TS]
00:09:55
◼
►
friends from three years ago look at all
[TS]
00:09:56
◼
►
these updates and so that is it might be
[TS]
00:10:01
◼
►
the number of people who argue for free
[TS]
00:10:02
◼
►
updates and the people who want paid
[TS]
00:10:04
◼
►
upgrades are combined but vocal and
[TS]
00:10:07
◼
►
ultimately small number of users and the
[TS]
00:10:10
◼
►
upgrade functionality exists at all
[TS]
00:10:11
◼
►
simply is the most convenient way to
[TS]
00:10:13
◼
►
update software so maybe it's like all
[TS]
00:10:15
◼
►
we're all complain about upgrades and
[TS]
00:10:16
◼
►
the developers will on it and the
[TS]
00:10:17
◼
►
computer is wanted but maybe everyone
[TS]
00:10:18
◼
►
else just just never updates anything I
[TS]
00:10:21
◼
►
know that when I look at my parents
[TS]
00:10:24
◼
►
devices they have iOS devices and Macs
[TS]
00:10:26
◼
►
they're always woefully behind on
[TS]
00:10:28
◼
►
software updates despite the fact that I
[TS]
00:10:30
◼
►
encourage them to upgrade most of the
[TS]
00:10:32
◼
►
time now one of the things one of the
[TS]
00:10:34
◼
►
great leaps forward of iOS is how much
[TS]
00:10:37
◼
►
easier it made buying and installing and
[TS]
00:10:40
◼
►
upgrading and uninstalling software
[TS]
00:10:42
◼
►
again they even they've popularized a
[TS]
00:10:44
◼
►
new more friendly name they call them
[TS]
00:10:46
◼
►
apps even though we all know that was
[TS]
00:10:47
◼
►
short for applications that it's become
[TS]
00:10:49
◼
►
like a new word apps like people didn't
[TS]
00:10:51
◼
►
talk about programs or applications in
[TS]
00:10:53
◼
►
pop culture until Apple basically
[TS]
00:10:55
◼
►
branded and popularized popularized this
[TS]
00:10:57
◼
►
word apps and some short before we just
[TS]
00:11:00
◼
►
call them programs or applications our
[TS]
00:11:03
◼
►
application wasn't a term that you would
[TS]
00:11:05
◼
►
see in a late-night you know monologue
[TS]
00:11:07
◼
►
right late night
[TS]
00:11:08
◼
►
comedy monologue threshold for like they
[TS]
00:11:10
◼
►
expect everyone to get it but you can
[TS]
00:11:12
◼
►
start throwing jokes about apps like Oh
[TS]
00:11:13
◼
►
everyone knows what those are what I
[TS]
00:11:15
◼
►
know and people are using it also to
[TS]
00:11:17
◼
►
refer to web applications also I built a
[TS]
00:11:19
◼
►
new app oh you know iOS f no no no web
[TS]
00:11:21
◼
►
app well I don't know if that's broken
[TS]
00:11:24
◼
►
through websites and stuff like that
[TS]
00:11:26
◼
►
kind of but I still think people don't
[TS]
00:11:27
◼
►
know what the web is I don't know that
[TS]
00:11:30
◼
►
that is I think people are more familiar
[TS]
00:11:32
◼
►
with the concept of phone apps than they
[TS]
00:11:34
◼
►
are with the with the concept of
[TS]
00:11:36
◼
►
websites but then maybe they just know
[TS]
00:11:38
◼
►
about the Facebook Facebook certainly is
[TS]
00:11:40
◼
►
in the Santa molix but anyway the whole
[TS]
00:11:43
◼
►
thing is it made people less afraid to
[TS]
00:11:45
◼
►
install software like before this if you
[TS]
00:11:46
◼
►
had a computer regular people like oh
[TS]
00:11:48
◼
►
I'm going to touch it don't to put
[TS]
00:11:49
◼
►
anything out I don't want install
[TS]
00:11:50
◼
►
software that sounds complicated it's
[TS]
00:11:52
◼
►
like it's tall it's like installing an
[TS]
00:11:54
◼
►
air conditioner and installing something
[TS]
00:11:56
◼
►
in my car's engine bay it's like I gotta
[TS]
00:11:57
◼
►
be an expert do that but now with iOS it
[TS]
00:12:00
◼
►
made everybody like you know I just
[TS]
00:12:01
◼
►
fiddle my thumbs around tap this tap
[TS]
00:12:03
◼
►
that tap that you know maybe they
[TS]
00:12:04
◼
►
already have an account with iTunes and
[TS]
00:12:06
◼
►
the credit card is already in there and
[TS]
00:12:07
◼
►
they were did on the computer it's like
[TS]
00:12:08
◼
►
oh now I've got the app look there it is
[TS]
00:12:09
◼
►
and this means that there's more money
[TS]
00:12:12
◼
►
for developers because you're making so
[TS]
00:12:14
◼
►
many more people who are not afraid to
[TS]
00:12:16
◼
►
buy software basically they don't know
[TS]
00:12:17
◼
►
they're buying software they think
[TS]
00:12:19
◼
►
they're installing apps for a fee but
[TS]
00:12:21
◼
►
it's great for developers and it makes
[TS]
00:12:23
◼
►
Apple's hardware more valuable to
[TS]
00:12:24
◼
►
customers because you can do more with
[TS]
00:12:26
◼
►
them and you buy this little thing you
[TS]
00:12:28
◼
►
don't just get what you get with it now
[TS]
00:12:30
◼
►
you get this whole world of apps that
[TS]
00:12:31
◼
►
you know you're going to install and
[TS]
00:12:32
◼
►
stuff like that
[TS]
00:12:34
◼
►
so it's great that I always did that but
[TS]
00:12:36
◼
►
at a certain point you know you can lead
[TS]
00:12:38
◼
►
a horse to water but you can't make them
[TS]
00:12:39
◼
►
drink like if that badge says 38 pending
[TS]
00:12:43
◼
►
upgrades if they're not not upgrading
[TS]
00:12:45
◼
►
because they think it's too difficult
[TS]
00:12:46
◼
►
either they don't know what that badge
[TS]
00:12:48
◼
►
means and don't care or they do know
[TS]
00:12:50
◼
►
what it means and don't care so it's not
[TS]
00:12:53
◼
►
it's not an ease of use issue maybe it's
[TS]
00:12:55
◼
►
kind of an awareness issue but I'm not
[TS]
00:12:57
◼
►
sure how you work on that you certainly
[TS]
00:12:58
◼
►
don't want some big thing popping up in
[TS]
00:12:59
◼
►
the US and say hey did you know you have
[TS]
00:13:01
◼
►
30 appending updates and you can update
[TS]
00:13:02
◼
►
to newer versions of these apps why
[TS]
00:13:03
◼
►
would you want to do that newer versions
[TS]
00:13:05
◼
►
are cool and blah blah blah you can't
[TS]
00:13:08
◼
►
you don't want to go up the interface of
[TS]
00:13:09
◼
►
that so I think Apple has done a very
[TS]
00:13:11
◼
►
good job making it easy and problem free
[TS]
00:13:13
◼
►
to do the common tasks involving
[TS]
00:13:15
◼
►
applications but if people don't want to
[TS]
00:13:16
◼
►
do it they can't be beyond maybe like
[TS]
00:13:20
◼
►
forcing upgrades like oh you just always
[TS]
00:13:21
◼
►
get the latest version
[TS]
00:13:22
◼
►
we're just going to push it down on you
[TS]
00:13:24
◼
►
which is appropriate for some kinds of
[TS]
00:13:25
◼
►
applications like maybe a web browser
[TS]
00:13:26
◼
►
where the security concerns and stuff
[TS]
00:13:28
◼
►
you want to be able to force or even OSS
[TS]
00:13:31
◼
►
for security updates on people like they
[TS]
00:13:32
◼
►
don't have a choice just you're going to
[TS]
00:13:34
◼
►
get the security update but that's very
[TS]
00:13:36
◼
►
problem that you got to be really
[TS]
00:13:37
◼
►
careful that you're not hosing that
[TS]
00:13:38
◼
►
person by forcing them an update that
[TS]
00:13:40
◼
►
breaks something and then they're all
[TS]
00:13:41
◼
►
cranky about it so I'm not sure how much
[TS]
00:13:45
◼
►
more you can do to encourage people to
[TS]
00:13:46
◼
►
update but the point beyond that is not
[TS]
00:13:49
◼
►
updating is a valid strategy for
[TS]
00:13:51
◼
►
computing right like that's that's what
[TS]
00:13:54
◼
►
bothers us we want to be on the cutting
[TS]
00:13:55
◼
►
edge and everything but if you give the
[TS]
00:13:57
◼
►
versions of the applications you have
[TS]
00:13:58
◼
►
work and you like them you know if
[TS]
00:14:02
◼
►
anything that goes people could be
[TS]
00:14:03
◼
►
annoyed and say why do I look that
[TS]
00:14:04
◼
►
stupid badge
[TS]
00:14:04
◼
►
I'm never gonna upgrade my my iPhone
[TS]
00:14:06
◼
►
works exactly like I want it to and I
[TS]
00:14:08
◼
►
don't need anything else and I'm
[TS]
00:14:10
◼
►
perfectly happy with it and there's only
[TS]
00:14:11
◼
►
downside stop grading these applications
[TS]
00:14:13
◼
►
you know so we're going to talk more
[TS]
00:14:15
◼
►
about upgrading or is not upgrading a
[TS]
00:14:18
◼
►
little bit but I thought that was an
[TS]
00:14:19
◼
►
interesting point nurse girl rights and
[TS]
00:14:26
◼
►
not only people supply their real names
[TS]
00:14:29
◼
►
maybe nurse girl is a is they're always
[TS]
00:14:31
◼
►
in the not always a lot frequently in
[TS]
00:14:33
◼
►
the chat room well he or she we do not
[TS]
00:14:36
◼
►
know if they are actually a nurse or a
[TS]
00:14:40
◼
►
female gender we know we don't know but
[TS]
00:14:42
◼
►
they're simply a person going by nurse
[TS]
00:14:44
◼
►
girl has contacted us that's what you're
[TS]
00:14:46
◼
►
saying that's right she says this is
[TS]
00:14:50
◼
►
about the force upgrade stuff well I
[TS]
00:14:53
◼
►
agree the paid software upgrades are our
[TS]
00:14:54
◼
►
friend choice I think the month two most
[TS]
00:14:56
◼
►
non-geeks there's only one type of
[TS]
00:14:57
◼
►
software that they've ever paid to
[TS]
00:14:58
◼
►
upgrade and for naima wasn't much of a
[TS]
00:15:00
◼
►
choice and she's referring to word
[TS]
00:15:02
◼
►
processing software Microsoft Word in
[TS]
00:15:04
◼
►
particular which is awful for changing
[TS]
00:15:06
◼
►
file formats between versions and making
[TS]
00:15:07
◼
►
a new file format automatic for saving
[TS]
00:15:09
◼
►
this is one instance of a common refrain
[TS]
00:15:12
◼
►
I got was that you're forced to upgrade
[TS]
00:15:16
◼
►
by programs that are in common use and
[TS]
00:15:20
◼
►
whose file format changes in
[TS]
00:15:23
◼
►
incompatible ways so if you just stuck
[TS]
00:15:24
◼
►
with like word 95 eventually when all
[TS]
00:15:28
◼
►
your friends got word 97 they'd start
[TS]
00:15:29
◼
►
passing on word 97 documents because
[TS]
00:15:31
◼
►
word 97 saves in word 97 format by
[TS]
00:15:34
◼
►
default you can't open those in Ward 95
[TS]
00:15:36
◼
►
and then you have to like email them
[TS]
00:15:38
◼
►
back oh can you please save us in the
[TS]
00:15:39
◼
►
old format the same thing I'd like doc
[TS]
00:15:40
◼
►
versus doc vs. dot docx where they
[TS]
00:15:43
◼
►
switch to like the zipped up XML tree of
[TS]
00:15:45
◼
►
file format instead of the big binary
[TS]
00:15:47
◼
►
blob format lots of people wrote down by
[TS]
00:15:49
◼
►
Photoshop the same type of deal Jim
[TS]
00:15:52
◼
►
cloud Monro entire blog post about it I
[TS]
00:15:54
◼
►
put it in the the show notes and he what
[TS]
00:15:59
◼
►
he calls it is social lock-in where you
[TS]
00:16:00
◼
►
have to have the highest version of the
[TS]
00:16:02
◼
►
application that the people you're
[TS]
00:16:03
◼
►
working with have because if everyone
[TS]
00:16:05
◼
►
you're working with has cs5 or earlier
[TS]
00:16:08
◼
►
you have to at least have cs5 because if
[TS]
00:16:10
◼
►
the guy who has cs5 saves it in some you
[TS]
00:16:12
◼
►
know Photoshop cs5 form and you want to
[TS]
00:16:14
◼
►
open the file make sure it looks exactly
[TS]
00:16:15
◼
►
like it did when the person created
[TS]
00:16:17
◼
►
everyone has to be kind of on the same
[TS]
00:16:18
◼
►
version and the other thing he puts in
[TS]
00:16:23
◼
►
here which is appropriate for his name
[TS]
00:16:24
◼
►
being Jim cloud man what a name that is
[TS]
00:16:26
◼
►
hmm is the cloud applications that have
[TS]
00:16:31
◼
►
a cloud component to it because if you
[TS]
00:16:33
◼
►
stick with your old version of the
[TS]
00:16:34
◼
►
program there's a chance that down the
[TS]
00:16:35
◼
►
road the thing that your cloud syncing
[TS]
00:16:36
◼
►
with like the network service that your
[TS]
00:16:38
◼
►
that your application is connecting to
[TS]
00:16:39
◼
►
will go away
[TS]
00:16:42
◼
►
so you can't just sit there and keep
[TS]
00:16:43
◼
►
using the old version forever because
[TS]
00:16:44
◼
►
eventually the entire world moves on and
[TS]
00:16:46
◼
►
they are just fine I don't collaborate
[TS]
00:16:47
◼
►
with the entire works just me using this
[TS]
00:16:48
◼
►
if these the server-side service that
[TS]
00:16:51
◼
►
you're using fades away then you're out
[TS]
00:16:54
◼
►
of luck there and cloud services being
[TS]
00:16:57
◼
►
kind of an increasing part of how
[TS]
00:16:59
◼
►
applications work like you're not just
[TS]
00:17:00
◼
►
buying a piece of software you're buying
[TS]
00:17:02
◼
►
into an ecosystem even something you
[TS]
00:17:03
◼
►
know simple like instapaper which is a
[TS]
00:17:05
◼
►
one-man application there's a server
[TS]
00:17:07
◼
►
side component that you're basically
[TS]
00:17:08
◼
►
buying it you're paying for the client
[TS]
00:17:10
◼
►
side of the application but without the
[TS]
00:17:12
◼
►
server side component Instapaper is
[TS]
00:17:13
◼
►
almost entirely useless so you're
[TS]
00:17:16
◼
►
getting you're getting those two parts
[TS]
00:17:18
◼
►
of the product that you're buying there
[TS]
00:17:19
◼
►
and this is different than like
[TS]
00:17:21
◼
►
individual users in the past could like
[TS]
00:17:23
◼
►
maintain a working Mac with a fixed
[TS]
00:17:25
◼
►
version of an OS and a bunch of apps for
[TS]
00:17:27
◼
►
a long time like you know you have a Mac
[TS]
00:17:29
◼
►
SE and you're running Mac draw on it or
[TS]
00:17:31
◼
►
some FileMaker database that keeps here
[TS]
00:17:33
◼
►
or whatever for your business right all
[TS]
00:17:35
◼
►
right Anna last show until that computer
[TS]
00:17:37
◼
►
breaks and you can't find any parts to
[TS]
00:17:39
◼
►
fix it it can continue to work fine
[TS]
00:17:42
◼
►
using system 6 and FileMaker and you
[TS]
00:17:44
◼
►
know whatever doing its thing as long as
[TS]
00:17:46
◼
►
it keeps humming along and you can last
[TS]
00:17:48
◼
►
for a long long
[TS]
00:17:49
◼
►
long time like that because computers to
[TS]
00:17:51
◼
►
properly taken care of do last a very
[TS]
00:17:53
◼
►
long time but this changes with cloud
[TS]
00:17:55
◼
►
software because software plus Hardware
[TS]
00:17:58
◼
►
combination stops being useful when the
[TS]
00:18:00
◼
►
cloud service goes away your hardware is
[TS]
00:18:02
◼
►
still fine your software so exactly the
[TS]
00:18:03
◼
►
way you got it it still works exactly as
[TS]
00:18:05
◼
►
it did but when it tries to connect over
[TS]
00:18:07
◼
►
the network to that cloud thing that
[TS]
00:18:08
◼
►
cloud thing is gone and the thing is
[TS]
00:18:10
◼
►
that people who run the cloud services
[TS]
00:18:11
◼
►
aren't motivated to keep them up as long
[TS]
00:18:14
◼
►
as that individual might be motivated to
[TS]
00:18:16
◼
►
keep his FileMaker database running you
[TS]
00:18:18
◼
►
know with the is on his Mac se to keep
[TS]
00:18:21
◼
►
his flour business running keeping track
[TS]
00:18:23
◼
►
of his orders right is maybe he's highly
[TS]
00:18:25
◼
►
motivated to just not change that
[TS]
00:18:26
◼
►
because it works fine it doesn't
[TS]
00:18:27
◼
►
anything new he doesn't want to learn
[TS]
00:18:29
◼
►
anything new right but the cloud service
[TS]
00:18:31
◼
►
provider as soon as all of its customers
[TS]
00:18:33
◼
►
have either stopped using the service
[TS]
00:18:34
◼
►
you know or most of the customers or
[TS]
00:18:36
◼
►
moved on to the newer version of the
[TS]
00:18:37
◼
►
service they're not motivated to keep
[TS]
00:18:39
◼
►
the service running go store that one
[TS]
00:18:40
◼
►
guy to keep paying for the the Rackspace
[TS]
00:18:42
◼
►
or even just a little vm that that one
[TS]
00:18:44
◼
►
guys connecting to or something
[TS]
00:18:45
◼
►
so this entirely changes the equation so
[TS]
00:18:48
◼
►
all these are reasons why you might be
[TS]
00:18:50
◼
►
forced to upgrade but the the social
[TS]
00:18:54
◼
►
lock-in from file format one you can't
[TS]
00:18:56
◼
►
really blame the software maker for that
[TS]
00:18:58
◼
►
one like you may be complaining like Oh
[TS]
00:18:59
◼
►
Microsoft why did you make the default
[TS]
00:19:01
◼
►
and we're 97 to save we're documents at
[TS]
00:19:03
◼
►
Ward 97 formula it kind of makes sense
[TS]
00:19:04
◼
►
if you made a cool new format that has
[TS]
00:19:06
◼
►
some new features wouldn't you want your
[TS]
00:19:08
◼
►
thing to saving it by default and
[TS]
00:19:09
◼
►
Microsoft had all these builds and
[TS]
00:19:10
◼
►
compatibility warnings at least in the
[TS]
00:19:12
◼
►
Mac version like warning you realize by
[TS]
00:19:13
◼
►
saving this people who have versions
[TS]
00:19:15
◼
►
explains that you might not be able to
[TS]
00:19:16
◼
►
do it do you run over not be able to
[TS]
00:19:18
◼
►
read it do you want to run a
[TS]
00:19:18
◼
►
compatibility check and make sure you
[TS]
00:19:20
◼
►
know they try to do the right thing but
[TS]
00:19:22
◼
►
at some point you got to say look we're
[TS]
00:19:25
◼
►
you know file formats or not we're going
[TS]
00:19:28
◼
►
to make a better version of an
[TS]
00:19:29
◼
►
application and we're going to extend
[TS]
00:19:30
◼
►
the file format to support our new
[TS]
00:19:31
◼
►
features and yeah it's going to save in
[TS]
00:19:33
◼
►
that form of my default like that's the
[TS]
00:19:34
◼
►
way it works and if you don't like that
[TS]
00:19:36
◼
►
it don't blame us for making a fancy new
[TS]
00:19:38
◼
►
version of the program blame all your
[TS]
00:19:40
◼
►
friends it's a social lock-in and the
[TS]
00:19:42
◼
►
people you should be blaming are like
[TS]
00:19:43
◼
►
everyone you're collaborating with if
[TS]
00:19:44
◼
►
everyone you're collaborating with
[TS]
00:19:45
◼
►
always upgrades from cs5 to cs6 to
[TS]
00:19:48
◼
►
whatever every time adobe comes out with
[TS]
00:19:50
◼
►
a new version well it that's the circle
[TS]
00:19:52
◼
►
of people you're working with and you
[TS]
00:19:53
◼
►
find it unacceptable working out with
[TS]
00:19:55
◼
►
them because if you guys all agree we're
[TS]
00:19:57
◼
►
going to stick to in cs4 and until cs8
[TS]
00:19:59
◼
►
comes out and that's a feasible strategy
[TS]
00:20:01
◼
►
for you then you guys don't have to give
[TS]
00:20:03
◼
►
it's it's deciding amongst yourselves
[TS]
00:20:04
◼
►
you know and if you're in a business if
[TS]
00:20:07
◼
►
you're in a business we're all like the
[TS]
00:20:08
◼
►
the service bureaus that you work with
[TS]
00:20:10
◼
►
keep changing formats that's just what
[TS]
00:20:13
◼
►
you got to keep up with but I don't
[TS]
00:20:14
◼
►
think you can blame the software
[TS]
00:20:16
◼
►
developer for that particular thing it's
[TS]
00:20:18
◼
►
they're not the one forcing everyone to
[TS]
00:20:20
◼
►
upgrade I mean yes they're encouraging
[TS]
00:20:21
◼
►
them to buy new versions of the software
[TS]
00:20:22
◼
►
but there's nothing stopping everyone in
[TS]
00:20:25
◼
►
a particular circle of interrelated
[TS]
00:20:26
◼
►
businesses to decide they're not going
[TS]
00:20:29
◼
►
to push every update this happens within
[TS]
00:20:31
◼
►
the single corporation all the time IT
[TS]
00:20:33
◼
►
will often say well yeah well there's a
[TS]
00:20:35
◼
►
lot of companies skip the Windows Vista
[TS]
00:20:36
◼
►
so we'll stick with XP and we'll wait
[TS]
00:20:39
◼
►
for Windows 7 to come out and they just
[TS]
00:20:41
◼
►
all decided that within a company in
[TS]
00:20:42
◼
►
that and that's how it worked for them
[TS]
00:20:44
◼
►
there's no reason that a service bureaus
[TS]
00:20:46
◼
►
can do the same thing now eventually you
[TS]
00:20:48
◼
►
may be forced upgrade because like maybe
[TS]
00:20:49
◼
►
this your service bureau or the people
[TS]
00:20:51
◼
►
you talk to say you need at least cs5 so
[TS]
00:20:54
◼
►
you don't need to have the latest latest
[TS]
00:20:55
◼
►
but if you're still using cs2 then
[TS]
00:20:59
◼
►
you're kind of out of luck so is the
[TS]
00:21:01
◼
►
it's you are eventually if you're going
[TS]
00:21:04
◼
►
to interact with other people forced to
[TS]
00:21:06
◼
►
keep up to date in some way but you're
[TS]
00:21:07
◼
►
not forced to do it by the people making
[TS]
00:21:09
◼
►
the new versions of the software you're
[TS]
00:21:10
◼
►
forced by your peers who you are
[TS]
00:21:12
◼
►
interoperating with now for the cloud
[TS]
00:21:14
◼
►
services that's where you can blame the
[TS]
00:21:16
◼
►
vendor because they're the one deciding
[TS]
00:21:18
◼
►
that it's no longer financially feasible
[TS]
00:21:21
◼
►
to keep his cloud service up and that's
[TS]
00:21:22
◼
►
kind of that's something I'll have to
[TS]
00:21:24
◼
►
work out the danger of buying an
[TS]
00:21:25
◼
►
application with an associated cloud
[TS]
00:21:27
◼
►
service you're necessarily getting
[TS]
00:21:29
◼
►
something that is dependent on the
[TS]
00:21:32
◼
►
software developers continued goodwill
[TS]
00:21:36
◼
►
towards that particular version and so
[TS]
00:21:38
◼
►
yeah they if they sunset this particular
[TS]
00:21:40
◼
►
cloud service or this particular version
[TS]
00:21:42
◼
►
of this cloud service you're they have
[TS]
00:21:44
◼
►
shortened the pot they have shortened
[TS]
00:21:45
◼
►
the lifetime of your application versus
[TS]
00:21:47
◼
►
what it would have been if it was just a
[TS]
00:21:48
◼
►
standalone app but that just may be the
[TS]
00:21:50
◼
►
way things go in the future like it used
[TS]
00:21:52
◼
►
to be applications or software lost
[TS]
00:21:54
◼
►
hardware and other software Prasad ware
[TS]
00:21:55
◼
►
for services and that's what you're
[TS]
00:21:57
◼
►
buying into and I don't think it's
[TS]
00:22:00
◼
►
economically feasible for these services
[TS]
00:22:02
◼
►
to have the same kind of lifetime that
[TS]
00:22:04
◼
►
the software plus the hardware good
[TS]
00:22:05
◼
►
because the solver and hardware was sort
[TS]
00:22:06
◼
►
of unchanging but the service does like
[TS]
00:22:08
◼
►
an ongoing cost about hosting that and
[TS]
00:22:10
◼
►
bandwidth and whatever depending on the
[TS]
00:22:11
◼
►
service like if you really want to make
[TS]
00:22:13
◼
►
friends out of your customers and really
[TS]
00:22:15
◼
►
be awesome to them you can
[TS]
00:22:16
◼
►
every old version of your API up forever
[TS]
00:22:19
◼
►
but very few companies do like they just
[TS]
00:22:21
◼
►
they just read the new API and said
[TS]
00:22:22
◼
►
about clients or client software or even
[TS]
00:22:24
◼
►
our version you upgrade to new version
[TS]
00:22:26
◼
►
of our client you'll be fine
[TS]
00:22:27
◼
►
Twitter how many times is Twitter
[TS]
00:22:28
◼
►
changes API if you were using like
[TS]
00:22:31
◼
►
original Twitter clients or like Twitter
[TS]
00:22:33
◼
►
if it for like version one it probably
[TS]
00:22:35
◼
►
wouldn't work at all with the current
[TS]
00:22:36
◼
►
Twitter and they change the cloud
[TS]
00:22:39
◼
►
service neat and you have to download a
[TS]
00:22:41
◼
►
new version of that application I mean I
[TS]
00:22:43
◼
►
contactors good in those of all
[TS]
00:22:44
◼
►
basically been free except for major
[TS]
00:22:45
◼
►
upgrades but I think we'll see more of
[TS]
00:22:48
◼
►
that type of problem that the cloud
[TS]
00:22:50
◼
►
service problem and the social problem
[TS]
00:22:53
◼
►
has been with us forever and that's true
[TS]
00:22:54
◼
►
but again I don't blame the vendors for
[TS]
00:22:55
◼
►
that can we do a sponsor break quick
[TS]
00:23:00
◼
►
sponsor break
[TS]
00:23:01
◼
►
you can't FreshBooks calm painless
[TS]
00:23:04
◼
►
billing it's the fastest way to track
[TS]
00:23:06
◼
►
time organize expenses invoice your
[TS]
00:23:08
◼
►
clients I use them have been for a long
[TS]
00:23:11
◼
►
time and I think you should try it out
[TS]
00:23:13
◼
►
to the guys that work with me they use
[TS]
00:23:17
◼
►
it when they send their invoices shows
[TS]
00:23:19
◼
►
up right there in on in my fresh books I
[TS]
00:23:22
◼
►
can pay them from there it's great
[TS]
00:23:25
◼
►
because when people come to pay you they
[TS]
00:23:28
◼
►
can use things like PayPal they can use
[TS]
00:23:30
◼
►
your favorite authorized.net effete
[TS]
00:23:31
◼
►
store they can just cut you a check
[TS]
00:23:32
◼
►
because they get a really
[TS]
00:23:34
◼
►
professional-looking invoice it's got
[TS]
00:23:36
◼
►
your logo on it and you know when
[TS]
00:23:38
◼
►
they've checked your email I think they
[TS]
00:23:40
◼
►
know when they've checked your invoice
[TS]
00:23:41
◼
►
because you see it you see the day or
[TS]
00:23:43
◼
►
email has been sent to them then when
[TS]
00:23:45
◼
►
they click that link that they get an
[TS]
00:23:46
◼
►
email it registers it on the website and
[TS]
00:23:48
◼
►
then you know oh they've seen my invoice
[TS]
00:23:50
◼
►
they can automatically send them a
[TS]
00:23:53
◼
►
reminder one thing I haven't talked
[TS]
00:23:54
◼
►
about a lot is recurring invoices so if
[TS]
00:23:56
◼
►
you do regular work for somebody or
[TS]
00:23:58
◼
►
let's say somebody's advertising on your
[TS]
00:24:00
◼
►
website and you want to send them an
[TS]
00:24:02
◼
►
invoice on the first of every month you
[TS]
00:24:04
◼
►
can customize it it will do that just
[TS]
00:24:06
◼
►
set up a recurring invoice boom
[TS]
00:24:08
◼
►
automatically invoices them they pay it
[TS]
00:24:10
◼
►
late to give them a notification tons
[TS]
00:24:12
◼
►
and tons of really great add-ons are
[TS]
00:24:14
◼
►
available for your favorite websites
[TS]
00:24:15
◼
►
whether it's Zendesk or Basecamp or
[TS]
00:24:18
◼
►
really anything I mean all of these
[TS]
00:24:20
◼
►
sites exist out there they have a very
[TS]
00:24:22
◼
►
open API as they really encourage people
[TS]
00:24:24
◼
►
to connect to it their blog always has
[TS]
00:24:26
◼
►
really great tips on how you can
[TS]
00:24:30
◼
►
use their services they have a really
[TS]
00:24:32
◼
►
cool newsletter that has tons of tips
[TS]
00:24:33
◼
►
I'm speaking of newsletters it'll plug
[TS]
00:24:35
◼
►
into a handfull newsletter platform so
[TS]
00:24:37
◼
►
if you have a customer you want them to
[TS]
00:24:39
◼
►
automatically get your newsletter you
[TS]
00:24:41
◼
►
can do that tons of really great stuff
[TS]
00:24:42
◼
►
here I love these guys they make billing
[TS]
00:24:45
◼
►
and invoicing and getting paid really
[TS]
00:24:47
◼
►
really easy and straightforward try it
[TS]
00:24:49
◼
►
free for 30 days full access at fresh
[TS]
00:24:53
◼
►
books calm I was going to move on to my
[TS]
00:24:58
◼
►
next bit of follow-up here with high end
[TS]
00:24:59
◼
►
you in the chatroom said something I
[TS]
00:25:00
◼
►
want to respond to he says it's kind of
[TS]
00:25:02
◼
►
disingenuous to imply that a piece of
[TS]
00:25:03
◼
►
software having new features implies
[TS]
00:25:05
◼
►
that they have to change the file format
[TS]
00:25:07
◼
►
each time the implication being I guess
[TS]
00:25:09
◼
►
that software makers are maliciously
[TS]
00:25:12
◼
►
changing the file format to force
[TS]
00:25:13
◼
►
upgrade you know like oh we didn't have
[TS]
00:25:16
◼
►
to change the file format an
[TS]
00:25:17
◼
►
incompatible way but we're doing it
[TS]
00:25:18
◼
►
anyway just to make you all the more
[TS]
00:25:20
◼
►
motivated because we know about the
[TS]
00:25:21
◼
►
social locking thing we know that
[TS]
00:25:22
◼
►
certain people are on contracts and
[TS]
00:25:23
◼
►
they're going to get the new version
[TS]
00:25:24
◼
►
word 97 and we're going to change the
[TS]
00:25:27
◼
►
format because we know the pressure that
[TS]
00:25:29
◼
►
will apply to everyone else to upgrade
[TS]
00:25:30
◼
►
I'm not sure if that's ever happened
[TS]
00:25:32
◼
►
like if if for absolutely no technical
[TS]
00:25:35
◼
►
reason the format was Rev just to make
[TS]
00:25:37
◼
►
people upgrade I'm sure someone did it
[TS]
00:25:39
◼
►
somewhere but I don't think it's as
[TS]
00:25:40
◼
►
widespread as people think is the end
[TS]
00:25:42
◼
►
user frustration is like oh you know I
[TS]
00:25:44
◼
►
got upgrade I know these people are
[TS]
00:25:46
◼
►
doing this on purpose this kind of just
[TS]
00:25:47
◼
►
the how do you vent your frustration you
[TS]
00:25:49
◼
►
assume malicious intent on the part of
[TS]
00:25:51
◼
►
the software maker because it makes you
[TS]
00:25:52
◼
►
feel better and you know lets you vent
[TS]
00:25:55
◼
►
your frustration but there are tons of
[TS]
00:25:57
◼
►
legitimate reasons to change the file
[TS]
00:25:58
◼
►
format when when you add features or not
[TS]
00:26:01
◼
►
even if you added 0 features for an
[TS]
00:26:02
◼
►
application anyone's ever written a
[TS]
00:26:03
◼
►
program knows that like by the time you
[TS]
00:26:05
◼
►
get to breathe and look at the next
[TS]
00:26:06
◼
►
version you could say man this file
[TS]
00:26:08
◼
►
format every time we have to modify this
[TS]
00:26:10
◼
►
type of entity or ABS of entry we have
[TS]
00:26:13
◼
►
to extend the file by this number of
[TS]
00:26:14
◼
►
bytes and it's really inefficient and if
[TS]
00:26:17
◼
►
we tried to recom packed it sometimes
[TS]
00:26:18
◼
►
it's hard to hook things back up when
[TS]
00:26:20
◼
►
you don't have the code to reattach all
[TS]
00:26:21
◼
►
the entities come you know and so if I
[TS]
00:26:23
◼
►
just if I just rearrange this file
[TS]
00:26:24
◼
►
format and put things in a different way
[TS]
00:26:26
◼
►
or made a better extensible system they
[TS]
00:26:28
◼
►
would make us have less of a chance of
[TS]
00:26:30
◼
►
creating a corrupt file if you use
[TS]
00:26:31
◼
►
certain features it would make our file
[TS]
00:26:32
◼
►
smaller like this tons of programmer
[TS]
00:26:35
◼
►
erased reasons to rev your file format
[TS]
00:26:37
◼
►
into a format that's not readable even
[TS]
00:26:40
◼
►
to add 0 features but major versions of
[TS]
00:26:42
◼
►
products always add features
[TS]
00:26:44
◼
►
and those features presumably are some
[TS]
00:26:46
◼
►
way of adding entities to to a file and
[TS]
00:26:50
◼
►
that's going to manifest itself in a
[TS]
00:26:51
◼
►
change in the file format even if it's
[TS]
00:26:53
◼
►
just a new different entity type or
[TS]
00:26:54
◼
►
whatever use it well they should have
[TS]
00:26:55
◼
►
forethought and make a completely
[TS]
00:26:56
◼
►
extensible file format that can always
[TS]
00:26:58
◼
►
be read in a backward compatible way and
[TS]
00:27:00
◼
►
old version just ignore the new things
[TS]
00:27:01
◼
►
and like this is all hard stuff I being
[TS]
00:27:05
◼
►
a programmer I come down the side of
[TS]
00:27:06
◼
►
thinking that pretty much all the time
[TS]
00:27:09
◼
►
you know except for like some very rare
[TS]
00:27:11
◼
►
exceptions when a file format is ripped
[TS]
00:27:13
◼
►
it's done for technical reasons not for
[TS]
00:27:15
◼
►
business reasons not to for health
[TS]
00:27:16
◼
►
grades because almost anything you do to
[TS]
00:27:19
◼
►
an applications whose job it is to make
[TS]
00:27:21
◼
►
documents almost anything you do to add
[TS]
00:27:24
◼
►
features to that application will result
[TS]
00:27:26
◼
►
in the file format having to be tweaked
[TS]
00:27:28
◼
►
distant right now by the time these
[TS]
00:27:29
◼
►
programs mature personally they've
[TS]
00:27:31
◼
►
worked out some sort of generic
[TS]
00:27:32
◼
►
container format with typed entities in
[TS]
00:27:34
◼
►
which they can add new things without
[TS]
00:27:36
◼
►
having to read the file file but even
[TS]
00:27:37
◼
►
that just getting to that point it takes
[TS]
00:27:40
◼
►
many years and many tries and sometimes
[TS]
00:27:42
◼
►
this false starts where you think you're
[TS]
00:27:43
◼
►
in the middle it's like all right we've
[TS]
00:27:44
◼
►
got a generic format now it's you know
[TS]
00:27:47
◼
►
it this will be fine forever will never
[TS]
00:27:49
◼
►
have to wrap the format and just new
[TS]
00:27:50
◼
►
versions of the program all versions the
[TS]
00:27:51
◼
►
program will just ignore entities they
[TS]
00:27:52
◼
►
don't understand and then you realize
[TS]
00:27:54
◼
►
you kind of screw that up and that's not
[TS]
00:27:55
◼
►
technically true because here's a new
[TS]
00:27:56
◼
►
kind of entity that is so essential that
[TS]
00:27:58
◼
►
if it's ignored the program is not sent
[TS]
00:27:59
◼
►
the file is nonsensical and you know so
[TS]
00:28:03
◼
►
I don't I don't assign malicious intent
[TS]
00:28:05
◼
►
to we're having file forms even I'm
[TS]
00:28:07
◼
►
though I'm probably it sure is happened
[TS]
00:28:09
◼
►
once or twice most of the time I think
[TS]
00:28:10
◼
►
it's for real tactical reasons all right
[TS]
00:28:15
◼
►
Joe Fiorini writes in to say that he
[TS]
00:28:19
◼
►
listened to our episode about the Apple
[TS]
00:28:20
◼
►
TV and the HDMI output settings in like
[TS]
00:28:22
◼
►
RGB high RGB low and my conclusion was
[TS]
00:28:27
◼
►
that after discussing this that you
[TS]
00:28:29
◼
►
probably just leave it on auto because
[TS]
00:28:30
◼
►
it's probably doing the right thing and
[TS]
00:28:31
◼
►
if you mess with it it could screw stuff
[TS]
00:28:32
◼
►
up well he was in a situation where the
[TS]
00:28:34
◼
►
picture coming out of his Apple TV on to
[TS]
00:28:36
◼
►
his CRT television didn't look good and
[TS]
00:28:38
◼
►
they were trying to like look at the
[TS]
00:28:39
◼
►
Netflix things they had a real difficult
[TS]
00:28:42
◼
►
time reading the titles under the cover
[TS]
00:28:43
◼
►
art and things didn't look right to them
[TS]
00:28:46
◼
►
so this is a little follow up to say if
[TS]
00:28:49
◼
►
you if you're having issues with the
[TS]
00:28:52
◼
►
image on your Apple TV like even though
[TS]
00:28:53
◼
►
you should just leave it in auto if
[TS]
00:28:54
◼
►
you're actually having visual problems
[TS]
00:28:56
◼
►
like the screen doesn't look
[TS]
00:28:57
◼
►
right to you that's the time when you
[TS]
00:28:58
◼
►
should go into the settings and fiddle
[TS]
00:29:01
◼
►
with it he says he turned it on RGB
[TS]
00:29:02
◼
►
lower now his titles are completely
[TS]
00:29:04
◼
►
readable Netflix and blacks look better
[TS]
00:29:05
◼
►
so his situation where someone solved a
[TS]
00:29:08
◼
►
problem by going to that menu so when I
[TS]
00:29:10
◼
►
was railing against before was like my
[TS]
00:29:12
◼
►
idea of if you're a nerd you like
[TS]
00:29:13
◼
►
everything looks fine but couldn't make
[TS]
00:29:15
◼
►
it look better if I went into the
[TS]
00:29:16
◼
►
settings that you shouldn't do but if
[TS]
00:29:18
◼
►
you're having problems I would suggest
[TS]
00:29:19
◼
►
visiting that menu and trying the three
[TS]
00:29:21
◼
►
different settings there and seeing if
[TS]
00:29:23
◼
►
any of them help you make your things
[TS]
00:29:26
◼
►
look better so I'm glad we were able to
[TS]
00:29:27
◼
►
help somebody ah David wheeler Road and
[TS]
00:29:33
◼
►
this was a no fault about the
[TS]
00:29:35
◼
►
readability middleman thing and he the
[TS]
00:29:37
◼
►
contrast he was drawing was that that
[TS]
00:29:40
◼
►
for a lot of the other middlemen like
[TS]
00:29:43
◼
►
App Store in some the App Store the
[TS]
00:29:45
◼
►
apples the middleman for selling
[TS]
00:29:47
◼
►
software developers have to opt in to
[TS]
00:29:49
◼
►
that and the distinction readability is
[TS]
00:29:52
◼
►
whether you're allowed if there's a way
[TS]
00:29:53
◼
►
to opt in or opt out and in readability
[TS]
00:29:55
◼
►
there's you don't have to opt in and
[TS]
00:29:58
◼
►
even opting out seems like it might be
[TS]
00:29:59
◼
►
complicated do I contact them and say
[TS]
00:30:03
◼
►
please stop collecting money on behalf
[TS]
00:30:04
◼
►
and hope that they respond and do what
[TS]
00:30:05
◼
►
you ask and the reason I bring this up
[TS]
00:30:07
◼
►
it's because the most recent back to
[TS]
00:30:09
◼
►
park episode bold with scissors bold
[TS]
00:30:10
◼
►
with the scissors episode 63 Merlyn
[TS]
00:30:13
◼
►
talked a lot about this particular
[TS]
00:30:14
◼
►
aspect of middlemen and on the topic of
[TS]
00:30:18
◼
►
agency where his big peep was when
[TS]
00:30:22
◼
►
people claim to be representing you or
[TS]
00:30:25
◼
►
claim to be your business partner when
[TS]
00:30:28
◼
►
they have no actual prior relationship
[TS]
00:30:30
◼
►
with you and he expanded this not just
[TS]
00:30:31
◼
►
from readability from all sorts of
[TS]
00:30:33
◼
►
things that go on on the web involving
[TS]
00:30:35
◼
►
him and his experiences as a speaker for
[TS]
00:30:38
◼
►
example with speaking bureaus you have
[TS]
00:30:39
◼
►
you know who just contacted you and say
[TS]
00:30:41
◼
►
hey I'm trying to get you a speaking gig
[TS]
00:30:42
◼
►
like I don't I don't have any
[TS]
00:30:43
◼
►
relationship with you what you don't oh
[TS]
00:30:45
◼
►
we've already agreed on a price for you
[TS]
00:30:46
◼
►
so I encourage everyone to listen to
[TS]
00:30:50
◼
►
that episode of back to work I put in
[TS]
00:30:51
◼
►
the shownotes episode 63 because it does
[TS]
00:30:54
◼
►
relate to the readability stuff that we
[TS]
00:30:56
◼
►
talked about the last show and David
[TS]
00:30:57
◼
►
wheelers comment about opt in versus opt
[TS]
00:30:59
◼
►
out can you choose to participate with
[TS]
00:31:01
◼
►
this middleman or is this middleman
[TS]
00:31:02
◼
►
choosing to be part of the relationship
[TS]
00:31:05
◼
►
whether you like it or not so that's
[TS]
00:31:08
◼
►
what that's it for the follow up
[TS]
00:31:10
◼
►
not so bad yeah I could have done more
[TS]
00:31:14
◼
►
readability follow-up but I really I so
[TS]
00:31:17
◼
►
many other things to get to your two
[TS]
00:31:19
◼
►
topics today okay two topics and change
[TS]
00:31:21
◼
►
but I'll skip the change I want to talk
[TS]
00:31:25
◼
►
a little bit about possible future
[TS]
00:31:26
◼
►
iPhone screen sizes a topic that was
[TS]
00:31:29
◼
►
also discussed on other shows this past
[TS]
00:31:32
◼
►
week and then I want to talk a little
[TS]
00:31:33
◼
►
bit about gaming or probably a lot about
[TS]
00:31:34
◼
►
gaming so I'll try to get through the
[TS]
00:31:36
◼
►
iPhone stuff quickly so I think the talk
[TS]
00:31:40
◼
►
show talked about iPhone screen sizes
[TS]
00:31:42
◼
►
the most value talked about in the
[TS]
00:31:43
◼
►
buildin analyzed - this is based on some
[TS]
00:31:47
◼
►
rumors that are floating around that I
[TS]
00:31:48
◼
►
first saw linked from Derrick fireball
[TS]
00:31:51
◼
►
about a new iPhone having a different
[TS]
00:31:56
◼
►
sized screen than the current one
[TS]
00:31:58
◼
►
actually I want to build an analyzed but
[TS]
00:32:01
◼
►
Marco said about and build my eyes first
[TS]
00:32:02
◼
►
so the rumor was that the screen would
[TS]
00:32:04
◼
►
be taller but not wider and one of the
[TS]
00:32:09
◼
►
things that Marco addressed was does
[TS]
00:32:12
◼
►
that help like the this story is like oh
[TS]
00:32:15
◼
►
it's going to be taller but not wider
[TS]
00:32:16
◼
►
and that makes it easier for developers
[TS]
00:32:17
◼
►
to deal with because it's the same width
[TS]
00:32:19
◼
►
they just make it taller and you don't
[TS]
00:32:21
◼
►
have to fiddle with your app as much now
[TS]
00:32:23
◼
►
a Marco said was that changing any
[TS]
00:32:26
◼
►
dimension means developers have to
[TS]
00:32:27
◼
►
revisit and possibly revise their app
[TS]
00:32:29
◼
►
layout like there's no free lunch you
[TS]
00:32:32
◼
►
know sell because we only changed the
[TS]
00:32:34
◼
►
height it's like practically nothing you
[TS]
00:32:35
◼
►
have to do if they change the width or
[TS]
00:32:36
◼
►
if they change the height you got to go
[TS]
00:32:37
◼
►
through all your screens and all your
[TS]
00:32:39
◼
►
controls and make sure they you know
[TS]
00:32:40
◼
►
everything works and looks right and
[TS]
00:32:42
◼
►
depending on how much taller they make
[TS]
00:32:44
◼
►
maybe you need to move stuff around
[TS]
00:32:45
◼
►
because now things are out of reach or
[TS]
00:32:46
◼
►
whatever and so his you can correct me
[TS]
00:32:49
◼
►
if I'm misinterpreting it because I
[TS]
00:32:51
◼
►
listened to that show a while ago but it
[TS]
00:32:52
◼
►
seemed like he was saying that changing
[TS]
00:32:55
◼
►
height changing the width six of one
[TS]
00:32:57
◼
►
half a dozen of the other it's not like
[TS]
00:32:58
◼
►
this big like all the genius they've
[TS]
00:33:00
◼
►
changed the height of this will be so
[TS]
00:33:02
◼
►
much easier than if they had for example
[TS]
00:33:03
◼
►
change the width or change the width and
[TS]
00:33:04
◼
►
the height it's worked no matter what
[TS]
00:33:07
◼
►
that your impression of what he was
[TS]
00:33:09
◼
►
saying yeah mostly and yep go on but yes
[TS]
00:33:13
◼
►
so here are my contentions on that issue
[TS]
00:33:16
◼
►
supporting my conclusion that it is
[TS]
00:33:17
◼
►
slightly better to change the height and
[TS]
00:33:20
◼
►
not the width first is that vertical
[TS]
00:33:21
◼
►
scrolling is more common
[TS]
00:33:23
◼
►
horizontal scrolling in iOS applications
[TS]
00:33:25
◼
►
and I don't mean like navigation
[TS]
00:33:27
◼
►
scrolling where one screen replaces the
[TS]
00:33:29
◼
►
other and it appears to slide in from
[TS]
00:33:30
◼
►
left to the right I mean like scrolling
[TS]
00:33:32
◼
►
content where you're staying on the same
[TS]
00:33:34
◼
►
screen but you're moving the content
[TS]
00:33:35
◼
►
around to see more on the top of the
[TS]
00:33:37
◼
►
bottom vertical in my experience is much
[TS]
00:33:39
◼
►
more common than horizontal right and
[TS]
00:33:41
◼
►
what that means I think is that you're
[TS]
00:33:45
◼
►
much more likely for an application to
[TS]
00:33:46
◼
►
have UI elements that are created for a
[TS]
00:33:49
◼
►
fixed width then for a fixed height and
[TS]
00:33:51
◼
►
an example would be like say you have
[TS]
00:33:54
◼
►
made like a static image type header
[TS]
00:33:56
◼
►
it's going to be poised a fixed header
[TS]
00:33:59
◼
►
or fixed hütter they're going to foot
[TS]
00:34:00
◼
►
are they're going to be poised at the
[TS]
00:34:01
◼
►
top or bottom of your scroll bore region
[TS]
00:34:02
◼
►
which is a common type of thing I'm sure
[TS]
00:34:06
◼
►
the controls that apple provides stretch
[TS]
00:34:08
◼
►
nicely to different widths but I also
[TS]
00:34:11
◼
►
think that iOS developers are not beyond
[TS]
00:34:13
◼
►
either using fixed pixel widths for
[TS]
00:34:15
◼
►
things in there such that it doesn't
[TS]
00:34:16
◼
►
look right if they get stretch because
[TS]
00:34:17
◼
►
gaps open up or doing their own custom
[TS]
00:34:20
◼
►
header header and footer toolbars
[TS]
00:34:21
◼
►
especially in stuff like games where
[TS]
00:34:22
◼
►
they have where they basically done a
[TS]
00:34:25
◼
►
custom UI that looks kind of like apples
[TS]
00:34:27
◼
►
UI but really is made up of a bunch of
[TS]
00:34:28
◼
►
interlocking images or maybe just one
[TS]
00:34:29
◼
►
big static image right and those images
[TS]
00:34:32
◼
►
are for a fixed width so if you change
[TS]
00:34:35
◼
►
the width of the screen even by a single
[TS]
00:34:37
◼
►
I think developers be more likely to
[TS]
00:34:40
◼
►
have to revise static content pieces to
[TS]
00:34:43
◼
►
fit into width than height because
[TS]
00:34:45
◼
►
height they're already it's a scrolling
[TS]
00:34:46
◼
►
region you're already expecting to
[TS]
00:34:47
◼
►
scroll you know stuff up and down so if
[TS]
00:34:49
◼
►
you can see a little bit more of it
[TS]
00:34:50
◼
►
you've already you know that's that I
[TS]
00:34:52
◼
►
think you would get for free you're more
[TS]
00:34:53
◼
►
likely to get that for free than you
[TS]
00:34:54
◼
►
would for this stuff and again I think
[TS]
00:34:55
◼
►
Apple standard controls probably have no
[TS]
00:34:57
◼
►
problem getting a little bit wider but I
[TS]
00:34:59
◼
►
think that an app is much more likely to
[TS]
00:35:02
◼
►
have some sort of horizontal elements
[TS]
00:35:04
◼
►
that add up to the screen width exactly
[TS]
00:35:07
◼
►
and we need to be revised then they
[TS]
00:35:08
◼
►
would have vertical elements they'd have
[TS]
00:35:09
◼
►
to the screen with exactly simply
[TS]
00:35:10
◼
►
because vertical scrolling is more
[TS]
00:35:12
◼
►
common than horizontal so I give a very
[TS]
00:35:14
◼
►
slight edge to the amount of work
[TS]
00:35:16
◼
►
required to revise your application if
[TS]
00:35:17
◼
►
it only changes and height vertically
[TS]
00:35:19
◼
►
not so much that it's like oh now it's a
[TS]
00:35:20
◼
►
slam dunk and we're sure this is what
[TS]
00:35:22
◼
►
they're definitely going to do when it's
[TS]
00:35:23
◼
►
obvious like doubling the res or
[TS]
00:35:24
◼
►
whatever like that's an obvious huge win
[TS]
00:35:26
◼
►
but I do say it's slightly better just
[TS]
00:35:28
◼
►
to change the height now let's see do I
[TS]
00:35:34
◼
►
have all these links in here I think I
[TS]
00:35:35
◼
►
have the mayor I link to all the stuff
[TS]
00:35:37
◼
►
Gruber linked to from daring fireball
[TS]
00:35:39
◼
►
which are all these blog posts the first
[TS]
00:35:41
◼
►
one I think was on the verge where
[TS]
00:35:42
◼
►
somebody mocked up what they thought it
[TS]
00:35:43
◼
►
would look like is that here's the
[TS]
00:35:45
◼
►
current resolution at three by two
[TS]
00:35:46
◼
►
here's the new size nine by five the
[TS]
00:35:49
◼
►
width is the same the height is just
[TS]
00:35:50
◼
►
increased and they did a bunch of
[TS]
00:35:51
◼
►
mock-ups showing the home screen hey
[TS]
00:35:53
◼
►
look at the home screen you can fit a
[TS]
00:35:55
◼
►
new row of icons on it you know so
[TS]
00:35:57
◼
►
instead of being what I said you got
[TS]
00:35:59
◼
►
four rows now you've got five rows of
[TS]
00:36:00
◼
►
icons and you showed a bunch of typical
[TS]
00:36:03
◼
►
applications like look how much more
[TS]
00:36:05
◼
►
room there is once the keyboard slides
[TS]
00:36:06
◼
►
up you have a bigger viewport that you
[TS]
00:36:08
◼
►
can look through at least in land in
[TS]
00:36:09
◼
►
portrait mode landscape I think it would
[TS]
00:36:11
◼
►
actually get worse and look how much
[TS]
00:36:12
◼
►
nicer the webpage looks like you know
[TS]
00:36:14
◼
►
look how much more you can see on the
[TS]
00:36:16
◼
►
maps all sorts of screenshots basically
[TS]
00:36:19
◼
►
showing how a taller screen would book
[TS]
00:36:20
◼
►
and and I have to make it looks pretty
[TS]
00:36:22
◼
►
good and then there's another one here
[TS]
00:36:26
◼
►
called the Russians used a pencil the
[TS]
00:36:29
◼
►
Gruber also linked to and he linked bank
[TS]
00:36:32
◼
►
to borrow is posting these topics as
[TS]
00:36:33
◼
►
well it's showing what the phone might
[TS]
00:36:37
◼
►
look like so they've taken the existing
[TS]
00:36:38
◼
►
little pictures of the phone and said
[TS]
00:36:39
◼
►
here's an iPhone 4s and here's the
[TS]
00:36:41
◼
►
iPhone with the screen stretch to be
[TS]
00:36:42
◼
►
taller and they just basically took the
[TS]
00:36:44
◼
►
picture of the iPhone 4s cut it in half
[TS]
00:36:46
◼
►
pulled the parts part and add it you
[TS]
00:36:48
◼
►
know and put the larger image in there
[TS]
00:36:50
◼
►
and then he also showed a 3x2 version
[TS]
00:36:53
◼
►
that's also larger where you just make
[TS]
00:36:54
◼
►
the entire screen larger so what this
[TS]
00:36:58
◼
►
all reminded me of was a long time ago
[TS]
00:37:03
◼
►
when I had the original 22 inch Apple
[TS]
00:37:08
◼
►
Cinema Display that I was reviewing did
[TS]
00:37:11
◼
►
I get to keep that I think I bought my
[TS]
00:37:14
◼
►
own eventually yeah I did have the
[TS]
00:37:16
◼
►
original 22 inch Apple center display I
[TS]
00:37:18
◼
►
put a link to in the show notes who's
[TS]
00:37:19
◼
►
most people probably remember what they
[TS]
00:37:20
◼
►
look like but it was the one they had a
[TS]
00:37:22
◼
►
clear feet camera that yeah I had one
[TS]
00:37:24
◼
►
yeah I think it's still in my attic
[TS]
00:37:26
◼
►
somewhere it was and had the DVD not DVI
[TS]
00:37:30
◼
►
connection was a prior to the DVI
[TS]
00:37:31
◼
►
connection it was a a DC a DC chatroom
[TS]
00:37:36
◼
►
yeah that's right it was it was an
[TS]
00:37:38
◼
►
amazing product still not quite equalled
[TS]
00:37:41
◼
►
because when it came out of the box you
[TS]
00:37:44
◼
►
had what seemed for the time a
[TS]
00:37:46
◼
►
ridiculously large screen like 22 inch
[TS]
00:37:47
◼
►
LCDs were not common when this thing was
[TS]
00:37:49
◼
►
released
[TS]
00:37:51
◼
►
and the only thing that came out of this
[TS]
00:37:52
◼
►
thing was one cord there was no power
[TS]
00:37:55
◼
►
cord it was just one cord with a plug on
[TS]
00:37:57
◼
►
the end of it looked kind of like a
[TS]
00:37:58
◼
►
weird exactly connector thing and you
[TS]
00:38:01
◼
►
plugged that cord into the back of your
[TS]
00:38:04
◼
►
Mac and that was it yeah the guy that
[TS]
00:38:08
◼
►
has provided power and video and
[TS]
00:38:09
◼
►
everything was great and USB and I
[TS]
00:38:11
◼
►
didn't firewire to I don't remember I
[TS]
00:38:13
◼
►
think it was a port of some kind I think
[TS]
00:38:14
◼
►
might have had fire work that's I don't
[TS]
00:38:16
◼
►
think it had firewire think of just USB
[TS]
00:38:18
◼
►
I look for this in my and I'm looking
[TS]
00:38:21
◼
►
I'm looking at now at the page finally
[TS]
00:38:23
◼
►
opened and it just lists USB doesn't say
[TS]
00:38:26
◼
►
fire war alright so but anyway like
[TS]
00:38:28
◼
►
there was tons of stuff running over
[TS]
00:38:29
◼
►
that cable that's why everyone hates
[TS]
00:38:30
◼
►
Apple because they make these
[TS]
00:38:31
◼
►
proprietary connectors that nobody else
[TS]
00:38:33
◼
►
has and if you want an extension cable
[TS]
00:38:34
◼
►
it was difficult to find and you know
[TS]
00:38:36
◼
►
there are many reasons why this was bad
[TS]
00:38:37
◼
►
but there were some reasons why it was
[TS]
00:38:38
◼
►
good to so this was an amazing piece of
[TS]
00:38:40
◼
►
technology at the time and I remember I
[TS]
00:38:42
◼
►
reviewed it as and the Power Mac g4 cube
[TS]
00:38:46
◼
►
for Ars Technica that wasn't mine that
[TS]
00:38:48
◼
►
was a loaner that it just got to review
[TS]
00:38:50
◼
►
and it was in the forums or something I
[TS]
00:38:53
◼
►
was looking for this forum post but I
[TS]
00:38:54
◼
►
couldn't find any people were asking me
[TS]
00:38:55
◼
►
to make some predictions about future
[TS]
00:38:57
◼
►
Apple Harbor what do you think they're
[TS]
00:38:59
◼
►
gonna do next they done is crazy cube
[TS]
00:39:01
◼
►
they've done this this weird flat
[TS]
00:39:03
◼
►
monitor thing everything looks all cool
[TS]
00:39:04
◼
►
what is what's the future make a
[TS]
00:39:06
◼
►
prediction about the future of Apple
[TS]
00:39:07
◼
►
hardware and I was trying to think of
[TS]
00:39:10
◼
►
something that I was 100% sure would be
[TS]
00:39:12
◼
►
true like the most sure I could possibly
[TS]
00:39:14
◼
►
be but not but not based on any inside
[TS]
00:39:16
◼
►
info or anything right and my response
[TS]
00:39:19
◼
►
would be that Apple's next line of
[TS]
00:39:21
◼
►
displays will have a thinner frame
[TS]
00:39:23
◼
►
around the display area like so if you
[TS]
00:39:25
◼
►
look at that picture of the Apple Cinema
[TS]
00:39:26
◼
►
Display which think was already posted
[TS]
00:39:28
◼
►
to the chat room there's a there's the
[TS]
00:39:29
◼
►
black of the screen when it's off or
[TS]
00:39:30
◼
►
whatever and then there's this
[TS]
00:39:32
◼
►
surrounding white frame like a picture
[TS]
00:39:33
◼
►
frame right and you know the clear
[TS]
00:39:35
◼
►
little feet and my prediction which was
[TS]
00:39:37
◼
►
completely obvious to me was that as
[TS]
00:39:39
◼
►
awesome as this display looks it looks
[TS]
00:39:40
◼
►
futuristic and amazing and it's huge and
[TS]
00:39:42
◼
►
people would come to my house and go
[TS]
00:39:43
◼
►
whoa what is that I would say then their
[TS]
00:39:45
◼
►
next line displays will have a thinner
[TS]
00:39:47
◼
►
frame around the screen portion and that
[TS]
00:39:50
◼
►
was like the stupidest stupidest person
[TS]
00:39:51
◼
►
ever who cares that's you know oh and or
[TS]
00:39:54
◼
►
people said that's like a 50-50 chance
[TS]
00:39:56
◼
►
that might be why would they make it
[TS]
00:39:58
◼
►
thinner makes no sense well from from an
[TS]
00:40:00
◼
►
aesthetics perspective it was obvious to
[TS]
00:40:03
◼
►
me and I think most people
[TS]
00:40:05
◼
►
also agree that like things with thick
[TS]
00:40:08
◼
►
frames that you're not holding your hand
[TS]
00:40:09
◼
►
like an iPad the the trend and
[TS]
00:40:12
◼
►
technology is to shrink that extra stuff
[TS]
00:40:14
◼
►
so think of like a CRT television where
[TS]
00:40:17
◼
►
has this huge thing behind it
[TS]
00:40:18
◼
►
so they just IV built in two pieces of
[TS]
00:40:20
◼
►
furniture it's like a wooden cabinet and
[TS]
00:40:21
◼
►
then a bunch of stuff and then your TV
[TS]
00:40:23
◼
►
okay and then it was just a plastic TV
[TS]
00:40:24
◼
►
but it was huge like everything getting
[TS]
00:40:25
◼
►
thinner smaller thinner smaller and like
[TS]
00:40:27
◼
►
the screen is the only part that you see
[TS]
00:40:29
◼
►
anything that's not the screen is
[TS]
00:40:31
◼
►
unnecessary so the trend over time if
[TS]
00:40:34
◼
►
you were to look at time-lapse of what
[TS]
00:40:35
◼
►
televisions that look like is the non
[TS]
00:40:37
◼
►
screen portion of the television has
[TS]
00:40:39
◼
►
been rapidly disappearing to the point
[TS]
00:40:41
◼
►
now where like some Samsung models were
[TS]
00:40:43
◼
►
like edgelet backlit displays that
[TS]
00:40:45
◼
►
they're ridiculously thin it's like a
[TS]
00:40:46
◼
►
it's like a 60 inch diagonal thick piece
[TS]
00:40:50
◼
►
of cardboard and everything about it
[TS]
00:40:52
◼
►
same thing you've seen in television
[TS]
00:40:53
◼
►
everything about it is going with
[TS]
00:40:54
◼
►
because what's important about the
[TS]
00:40:56
◼
►
screen is just the screen now the reason
[TS]
00:40:59
◼
►
this comes up in the context of the
[TS]
00:41:01
◼
►
iPhone is that all these mock-ups and
[TS]
00:41:02
◼
►
discussions of like what if you made the
[TS]
00:41:04
◼
►
screen taller they take the existing
[TS]
00:41:06
◼
►
iPhone and they and they just stretch it
[TS]
00:41:09
◼
►
out so it's longer and it's been pretty
[TS]
00:41:12
◼
►
obvious to me starting from iPhone the
[TS]
00:41:14
◼
►
iPhone one that these if you look at the
[TS]
00:41:19
◼
►
front of the device the screen is the
[TS]
00:41:20
◼
►
part that you care about and anything
[TS]
00:41:22
◼
►
that's not the screen is basically waist
[TS]
00:41:25
◼
►
area now it's not wasted because you
[TS]
00:41:28
◼
►
gotta have the microphone you have the
[TS]
00:41:29
◼
►
speaker and you have the home button
[TS]
00:41:31
◼
►
like there's a central components that
[TS]
00:41:32
◼
►
you have to have there but do they need
[TS]
00:41:35
◼
►
all that room does the home button need
[TS]
00:41:37
◼
►
to be that big and have that much space
[TS]
00:41:38
◼
►
around it it seems like there's always
[TS]
00:41:41
◼
►
been room to make them thinner and
[TS]
00:41:42
◼
►
they've been a similar size for the
[TS]
00:41:43
◼
►
entire history of the iPhone through the
[TS]
00:41:44
◼
►
1 and 3G and the for the there there
[TS]
00:41:46
◼
►
begin a little bit smaller but they're
[TS]
00:41:47
◼
►
pretty big so I look at those things and
[TS]
00:41:51
◼
►
I think that's where you can gain some
[TS]
00:41:55
◼
►
room but not by changing the size of the
[TS]
00:41:56
◼
►
actual phone but by making the screen
[TS]
00:41:59
◼
►
encroach on those blank regions right
[TS]
00:42:03
◼
►
and I was even think of like well you
[TS]
00:42:06
◼
►
know obviously have to have the camera
[TS]
00:42:07
◼
►
you have to have the mic and you have
[TS]
00:42:08
◼
►
the speaker can any of those things be
[TS]
00:42:10
◼
►
buried under the screen maybe both with
[TS]
00:42:14
◼
►
the mic work under a screen or would be
[TS]
00:42:15
◼
►
too muffled but could you use the screen
[TS]
00:42:17
◼
►
the display is a speaker
[TS]
00:42:19
◼
►
can a camera see through the screen or
[TS]
00:42:20
◼
►
was it be too much backlight I don't
[TS]
00:42:22
◼
►
know what the tekmoto shoes are but I
[TS]
00:42:23
◼
►
that's one of the fantastic building
[TS]
00:42:25
◼
►
something of like maybe you just make
[TS]
00:42:27
◼
►
the whole front of the thing a giant
[TS]
00:42:28
◼
►
screen and bury everything underneath
[TS]
00:42:29
◼
►
the door off on the side could Apple
[TS]
00:42:31
◼
►
pull that off and if not then just
[TS]
00:42:32
◼
►
shrink those areas a little bit and
[TS]
00:42:33
◼
►
Gruber said exactly the same thing in
[TS]
00:42:35
◼
►
his post he said that he thinks when
[TS]
00:42:37
◼
►
people keep talking about this and
[TS]
00:42:38
◼
►
saying how it looks silly it looks like
[TS]
00:42:39
◼
►
a long skinny phone they're assuming
[TS]
00:42:41
◼
►
that that you know quote unquote empty
[TS]
00:42:43
◼
►
blank space is going to be exactly the
[TS]
00:42:45
◼
►
same size and they'll merely make the
[TS]
00:42:47
◼
►
screen bigger and he agrees with me that
[TS]
00:42:49
◼
►
he thinks it's more likely that they
[TS]
00:42:51
◼
►
will make the screen bigger and make to
[TS]
00:42:53
◼
►
the extent technically possible make the
[TS]
00:42:55
◼
►
non screen portion smaller and the out
[TS]
00:42:57
◼
►
the most obvious places is probably the
[TS]
00:42:59
◼
►
area around the home button if you make
[TS]
00:43:00
◼
►
the home button squished or make it
[TS]
00:43:02
◼
►
smaller or just you know compress that
[TS]
00:43:03
◼
►
you can get a little bit of room by the
[TS]
00:43:04
◼
►
home button I think you can get a little
[TS]
00:43:05
◼
►
bit room on the top part too if you can
[TS]
00:43:07
◼
►
press up like the camera the microphone
[TS]
00:43:08
◼
►
you know obviously this is a technical
[TS]
00:43:11
◼
►
Patrick packaging consideration and you
[TS]
00:43:13
◼
►
have to rearrange components but that's
[TS]
00:43:14
◼
►
that's what Apple's for the same thing
[TS]
00:43:17
◼
►
with the width I say too I thought that
[TS]
00:43:19
◼
►
if they wanted to they could also shave
[TS]
00:43:21
◼
►
off a little bit of the edges the screen
[TS]
00:43:23
◼
►
has been getting closer to the edges
[TS]
00:43:24
◼
►
probably a little bit more room there so
[TS]
00:43:30
◼
►
this idea of a taller screen iPhone
[TS]
00:43:35
◼
►
would just be another kind of like yeah
[TS]
00:43:37
◼
►
so there's some rumors and people did
[TS]
00:43:39
◼
►
some mock-ups like so what right except
[TS]
00:43:41
◼
►
as you noted on the talk show with
[TS]
00:43:43
◼
►
Gruber what he said after he linked to
[TS]
00:43:46
◼
►
the original thing this was this mock-up
[TS]
00:43:47
◼
►
by Timothy Collins on the verge he said
[TS]
00:43:50
◼
►
he thinks Collins wasn't merely guessing
[TS]
00:43:52
◼
►
or idea idly speculating right his
[TS]
00:43:54
◼
►
Gruber's way of saying that he may or
[TS]
00:43:57
◼
►
may not have some inside info that does
[TS]
00:43:59
◼
►
or does not corroborate what he heard
[TS]
00:44:02
◼
►
cutting cutting through that it kind of
[TS]
00:44:04
◼
►
sounded to me like John was saying he's
[TS]
00:44:06
◼
►
he's on to something
[TS]
00:44:07
◼
►
and maybe John knows something about it
[TS]
00:44:09
◼
►
yeah but and normally he doesn't drop
[TS]
00:44:12
◼
►
hints like that like well normally
[TS]
00:44:14
◼
►
doesn't even link to stuff like that
[TS]
00:44:15
◼
►
there's how many mock-ups are like oh
[TS]
00:44:16
◼
►
here's a mock-up of the possible iPhone
[TS]
00:44:17
◼
►
5 member all the tapered ones and
[TS]
00:44:19
◼
►
everything like that there were a ton of
[TS]
00:44:20
◼
►
those and to have them linked it's
[TS]
00:44:22
◼
►
either going to be like here is I would
[TS]
00:44:24
◼
►
say from his editorial point of view he
[TS]
00:44:26
◼
►
would link to something to say here's a
[TS]
00:44:27
◼
►
trend that's going on tons of people are
[TS]
00:44:28
◼
►
talking about this wedge-shaped iPhone
[TS]
00:44:30
◼
►
so I'm going to link to what I think is
[TS]
00:44:31
◼
►
represented
[TS]
00:44:32
◼
►
storing comment on the phenomenon but
[TS]
00:44:34
◼
►
linking to an individual speculation and
[TS]
00:44:37
◼
►
then saying that I'm guessing this guy
[TS]
00:44:39
◼
►
just isn't pulling us out of his but I'm
[TS]
00:44:41
◼
►
guessing it's based on some inside
[TS]
00:44:42
◼
►
information because it basically says to
[TS]
00:44:44
◼
►
me that he has heard some of the same
[TS]
00:44:46
◼
►
things from sources that he consider
[TS]
00:44:47
◼
►
reliable not to the part where he's
[TS]
00:44:48
◼
►
going to say definitively this guy's
[TS]
00:44:50
◼
►
exactly right
[TS]
00:44:51
◼
►
or I have heard exactly the same things
[TS]
00:44:53
◼
►
but that's what makes this entire thing
[TS]
00:44:55
◼
►
rise up and make me take notice and he
[TS]
00:44:58
◼
►
made a lot of good points about the the
[TS]
00:45:00
◼
►
manufacturing economies of scale keeping
[TS]
00:45:04
◼
►
exactly the same density of the LCD
[TS]
00:45:06
◼
►
displays because his assumption was that
[TS]
00:45:08
◼
►
you could keep the same fabrication
[TS]
00:45:09
◼
►
things to just sort of cut the displays
[TS]
00:45:11
◼
►
into different sized chunks I don't know
[TS]
00:45:12
◼
►
enough about flat panel manufacturing to
[TS]
00:45:14
◼
►
know if that's true but it seems logical
[TS]
00:45:17
◼
►
to me that making making screens at a
[TS]
00:45:21
◼
►
different pixel density would be
[TS]
00:45:22
◼
►
slightly more expensive than making
[TS]
00:45:24
◼
►
screens of the exactly the same pixel
[TS]
00:45:26
◼
►
density but just a different size but
[TS]
00:45:29
◼
►
that that made me start to give up on my
[TS]
00:45:31
◼
►
idea for a differently sized screen on
[TS]
00:45:34
◼
►
an iPhone which was that the screen
[TS]
00:45:36
◼
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would the resolution were maintained
[TS]
00:45:37
◼
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remain the same but the DPI would drop
[TS]
00:45:40
◼
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in 365 to 300 or whatever is like 364 or
[TS]
00:45:42
◼
►
now something so the dots per inch would
[TS]
00:45:44
◼
►
go down which means the screen would get
[TS]
00:45:46
◼
►
larger and what it would mean is that
[TS]
00:45:47
◼
►
you would have an iPhone with exactly
[TS]
00:45:50
◼
►
the same screen ratio I also think you'd
[TS]
00:45:52
◼
►
get make the regions above and below the
[TS]
00:45:54
◼
►
screen smaller but make the screen wider
[TS]
00:45:57
◼
►
and taller not in terms of resolution
[TS]
00:45:58
◼
►
but in terms of size just a little bit
[TS]
00:46:00
◼
►
bigger because I think you're getting to
[TS]
00:46:01
◼
►
the point now where the iPhone next to
[TS]
00:46:03
◼
►
other phones like these gargantuan giant
[TS]
00:46:05
◼
►
Android things and even some of the
[TS]
00:46:06
◼
►
windows phones the iPhone is looking
[TS]
00:46:08
◼
►
kind of small in fat and I think if you
[TS]
00:46:11
◼
►
made it just slightly taller and
[TS]
00:46:13
◼
►
slightly wider and slightly thinner uh
[TS]
00:46:15
◼
►
it would it would fit in better with the
[TS]
00:46:19
◼
►
current line of phones that are out
[TS]
00:46:20
◼
►
there and I think that's like all you
[TS]
00:46:22
◼
►
just want to look like everyone else's
[TS]
00:46:23
◼
►
phone I think that they've proven that a
[TS]
00:46:25
◼
►
slightly bigger screen could be
[TS]
00:46:27
◼
►
advantageous not a gargantuan screen I
[TS]
00:46:30
◼
►
think they've also proven that making
[TS]
00:46:31
◼
►
the screen too big it's ridiculous but I
[TS]
00:46:32
◼
►
think the iPhone screen can get just a
[TS]
00:46:34
◼
►
little bit bigger especially if you get
[TS]
00:46:36
◼
►
a trade-off in terms of more battery
[TS]
00:46:38
◼
►
life or thinner form factor or both how
[TS]
00:46:40
◼
►
important though do you think it is
[TS]
00:46:42
◼
►
to Apple that their developer is not
[TS]
00:46:48
◼
►
their own developers but iOS developers
[TS]
00:46:50
◼
►
are transitioned well in other words
[TS]
00:46:54
◼
►
would Apple come out with a screen that
[TS]
00:46:57
◼
►
is of a different size whether it's just
[TS]
00:46:59
◼
►
in one dimension or both do you think
[TS]
00:47:01
◼
►
Apple is going to say anything other
[TS]
00:47:03
◼
►
than hey developers this is the new size
[TS]
00:47:06
◼
►
deal with it fix your apps or do you
[TS]
00:47:09
◼
►
think that they would provide a more
[TS]
00:47:10
◼
►
gentle transition to it somehow I think
[TS]
00:47:15
◼
►
Apple is very aware of trying to make a
[TS]
00:47:17
◼
►
good transition for its developers and I
[TS]
00:47:19
◼
►
think there would have to be a pretty
[TS]
00:47:21
◼
►
darn good reason to change the screen
[TS]
00:47:24
◼
►
size and I think that pretty darn good
[TS]
00:47:26
◼
►
reason is that you can see more stuff in
[TS]
00:47:29
◼
►
the screen like that that it makes more
[TS]
00:47:33
◼
►
things possible that phones with larger
[TS]
00:47:34
◼
►
screens are nicer people use even if
[TS]
00:47:36
◼
►
you're just thinking about like the
[TS]
00:47:37
◼
►
majority of the population that's above
[TS]
00:47:39
◼
►
the age of 30 now you know for an aging
[TS]
00:47:42
◼
►
population
[TS]
00:47:43
◼
►
it's easier for them to see things that
[TS]
00:47:45
◼
►
are just a little bit bigger not giant
[TS]
00:47:47
◼
►
not you know the things with a stylus
[TS]
00:47:49
◼
►
and these giant phones that you're
[TS]
00:47:50
◼
►
holding up to your head look ridiculous
[TS]
00:47:51
◼
►
but just like four millimeters bigger
[TS]
00:47:53
◼
►
and with three millimeters bigger in
[TS]
00:47:56
◼
►
height and at the same time like this is
[TS]
00:47:58
◼
►
all implying stretching the screen out
[TS]
00:48:00
◼
►
if they decide the only way we can do
[TS]
00:48:02
◼
►
this so you think this is an important
[TS]
00:48:03
◼
►
product change we need to make the
[TS]
00:48:04
◼
►
screen area slightly bigger and to do
[TS]
00:48:06
◼
►
that we also need to make the case
[TS]
00:48:08
◼
►
slightly bigger too not entirely we're
[TS]
00:48:10
◼
►
going to try to do all that by making
[TS]
00:48:12
◼
►
you know by minimizing the non screen
[TS]
00:48:14
◼
►
area that's mostly how we're going to
[TS]
00:48:15
◼
►
make it bigger but we also have to make
[TS]
00:48:17
◼
►
the case a little bit bigger and we
[TS]
00:48:18
◼
►
decide the only way we can do this is by
[TS]
00:48:20
◼
►
changing the screen resolution then they
[TS]
00:48:22
◼
►
would go to developers and say look this
[TS]
00:48:24
◼
►
is the way it's going to be they would
[TS]
00:48:25
◼
►
not stop doing it because the developers
[TS]
00:48:27
◼
►
would have problems but I think they're
[TS]
00:48:29
◼
►
going to try very very hard either not
[TS]
00:48:31
◼
►
to have to tell developers to have to
[TS]
00:48:33
◼
►
change their apps or to have some sort
[TS]
00:48:35
◼
►
of story for them or yeah you got to
[TS]
00:48:36
◼
►
change your apps but it's not that bad
[TS]
00:48:38
◼
►
and I think only changing the hype and
[TS]
00:48:40
◼
►
not changing the width is a reasonable
[TS]
00:48:43
◼
►
compromise that we want to make the
[TS]
00:48:45
◼
►
thing bigger for a variety of reasons
[TS]
00:48:46
◼
►
you want to see more information we
[TS]
00:48:47
◼
►
think people like bigger screens or
[TS]
00:48:49
◼
►
whatever and we've decided the only way
[TS]
00:48:51
◼
►
to get it to get a meaningful gain in
[TS]
00:48:52
◼
►
that regard like we can't just change
[TS]
00:48:54
◼
►
the size we also have to change the res
[TS]
00:48:56
◼
►
because we really need to get that extra
[TS]
00:48:57
◼
►
information on the screen so our our
[TS]
00:48:59
◼
►
apps don't look cramps compared to
[TS]
00:49:00
◼
►
everybody else's we don't want to go
[TS]
00:49:02
◼
►
gargantuan but we just want a little bit
[TS]
00:49:03
◼
►
more and we're that I think they would
[TS]
00:49:05
◼
►
say to developers uh and to try to make
[TS]
00:49:09
◼
►
this not so bad for you we only change
[TS]
00:49:11
◼
►
the height so I don't think Apple is
[TS]
00:49:13
◼
►
going to not do something say like no
[TS]
00:49:16
◼
►
ideas are getting shot down in Apple's
[TS]
00:49:17
◼
►
meetings because this would hurt
[TS]
00:49:19
◼
►
developers but I totally think that
[TS]
00:49:21
◼
►
everything that comes up there's an okay
[TS]
00:49:23
◼
►
here the benefits can we do this in a
[TS]
00:49:25
◼
►
way that doesn't hurt developers that
[TS]
00:49:26
◼
►
badly so I I put a lot of weight into
[TS]
00:49:33
◼
►
gruber saying that he doesn't think this
[TS]
00:49:34
◼
►
person's idly cycling all that convene
[TS]
00:49:36
◼
►
is that they've done tests with screens
[TS]
00:49:38
◼
►
of the size but it makes sense to me
[TS]
00:49:41
◼
►
from an apples perspective then the
[TS]
00:49:42
◼
►
things that make sense to me are the
[TS]
00:49:45
◼
►
overall idea that the screen on the eye
[TS]
00:49:46
◼
►
on the iPhone is too small both in terms
[TS]
00:49:49
◼
►
of physical size because people have
[TS]
00:49:51
◼
►
hard time seeing that little tiny thing
[TS]
00:49:52
◼
►
and in terms of the amount of
[TS]
00:49:55
◼
►
information that can put on the screen
[TS]
00:49:56
◼
►
so resolution and size I think that is a
[TS]
00:49:58
◼
►
real live problem that Apple's going to
[TS]
00:50:00
◼
►
address and of the ways that I've heard
[TS]
00:50:03
◼
►
of them addressing it the two I liked
[TS]
00:50:04
◼
►
the best are just make it taller or make
[TS]
00:50:07
◼
►
the screen bigger but don't change the
[TS]
00:50:09
◼
►
amount of information on just help
[TS]
00:50:10
◼
►
people with poor poor eyesight and all
[TS]
00:50:12
◼
►
these things I'm talking about are tiny
[TS]
00:50:14
◼
►
changes and most of them are gotten by
[TS]
00:50:16
◼
►
removing the non screen area so it it's
[TS]
00:50:20
◼
►
a delicate balance and that's not that's
[TS]
00:50:22
◼
►
how I see our Apple balancing the
[TS]
00:50:24
◼
►
developers needs and the customers needs
[TS]
00:50:25
◼
►
but overall like the with Apple always
[TS]
00:50:27
◼
►
the overriding factor is Apple's
[TS]
00:50:29
◼
►
decision that I'm also speculating about
[TS]
00:50:31
◼
►
that this screen needs to be bigger on
[TS]
00:50:34
◼
►
the iPhone and that that's driving
[TS]
00:50:36
◼
►
everything it's just as like how can we
[TS]
00:50:37
◼
►
get this done but if they would never do
[TS]
00:50:39
◼
►
it for any other reason then they think
[TS]
00:50:42
◼
►
it will make a better product and
[TS]
00:50:43
◼
►
there's just a matter of how best do we
[TS]
00:50:44
◼
►
bring this to market so we'll see
[TS]
00:50:51
◼
►
eventually if an iPhone 5 ever comes out
[TS]
00:50:53
◼
►
but I'm rooting for I'll make my same
[TS]
00:50:55
◼
►
prediction I do it at cinema display
[TS]
00:50:56
◼
►
less non screen area on the next iPhone
[TS]
00:50:58
◼
►
and I think there is a strong
[TS]
00:51:01
◼
►
possibility that the screen will not be
[TS]
00:51:03
◼
►
exactly the same size as the 4s that it
[TS]
00:51:05
◼
►
will be larger in one or both dimensions
[TS]
00:51:11
◼
►
go to our second spot good idea hover
[TS]
00:51:15
◼
►
calm simplified domain management this
[TS]
00:51:18
◼
►
is thing we all have domains heard me
[TS]
00:51:20
◼
►
talk about these guys all in all week
[TS]
00:51:22
◼
►
long I let let's make the domain
[TS]
00:51:25
◼
►
registration process simple for once
[TS]
00:51:27
◼
►
that's their whole motivation that's
[TS]
00:51:29
◼
►
what these guys are all about you go to
[TS]
00:51:30
◼
►
hover comm there's a search box you type
[TS]
00:51:33
◼
►
in the domain you want you hit search is
[TS]
00:51:35
◼
►
it available great it shows up right
[TS]
00:51:37
◼
►
there it's not available they'll tell
[TS]
00:51:38
◼
►
you that and they'll come up with a
[TS]
00:51:39
◼
►
whole bunch of other suggestions for you
[TS]
00:51:41
◼
►
you pick one you want you click the
[TS]
00:51:43
◼
►
button to register and you're done and
[TS]
00:51:45
◼
►
that's it I mean this is the thing
[TS]
00:51:47
◼
►
everybody wants to have a.com domain or
[TS]
00:51:50
◼
►
dotnet or whatever it is that that you
[TS]
00:51:52
◼
►
like everybody wants and you can think
[TS]
00:51:53
◼
►
of different reasons you get one for
[TS]
00:51:54
◼
►
your family get one for your kid you
[TS]
00:51:56
◼
►
have a business idea you want to make a
[TS]
00:51:57
◼
►
website I got to go get that the dot-com
[TS]
00:52:00
◼
►
register where am I going to go I'm
[TS]
00:52:01
◼
►
saying tri hover because we all have
[TS]
00:52:04
◼
►
more than what you don't buy one domain
[TS]
00:52:06
◼
►
in your life you buy it doesn't probably
[TS]
00:52:08
◼
►
maybe if you're like Merlin he told me
[TS]
00:52:09
◼
►
at a hundred and fifty isn't that what
[TS]
00:52:11
◼
►
he said I mean he's got more domains
[TS]
00:52:14
◼
►
than most people should probably have
[TS]
00:52:16
◼
►
but this is the thing you go here you go
[TS]
00:52:19
◼
►
to hover calm and the process is simple
[TS]
00:52:22
◼
►
it's clean it's straightforward it
[TS]
00:52:25
◼
►
you're not constantly prompted to opt
[TS]
00:52:29
◼
►
out of paying for additional services
[TS]
00:52:32
◼
►
you know what I'm talking about it's
[TS]
00:52:34
◼
►
just the way it should be simple single
[TS]
00:52:38
◼
►
focus and it comes with things like who
[TS]
00:52:40
◼
►
is privacy built-in it has DNS so that
[TS]
00:52:44
◼
►
you can go ahead and redirect the domain
[TS]
00:52:47
◼
►
somewhere else you can have full DNS
[TS]
00:52:49
◼
►
control if you want to manage it there
[TS]
00:52:51
◼
►
they do email to and their transfer
[TS]
00:52:54
◼
►
process is super simple it couldn't be
[TS]
00:52:56
◼
►
easier they even have a valet service
[TS]
00:52:58
◼
►
they'll handle the whole thing for you
[TS]
00:53:00
◼
►
if you don't understand how that works
[TS]
00:53:01
◼
►
because it can be complicated go to
[TS]
00:53:04
◼
►
hover.com slash dan sent me or just use
[TS]
00:53:08
◼
►
the coupon code dan sent me you'll get
[TS]
00:53:10
◼
►
10% off check these guys out there
[TS]
00:53:13
◼
►
they're really great hover.com I'm
[TS]
00:53:17
◼
►
disappointed in the chat room that no
[TS]
00:53:19
◼
►
one has tried to
[TS]
00:53:21
◼
►
counteract my assertion that the frame
[TS]
00:53:24
◼
►
around the screen gets smaller by citing
[TS]
00:53:26
◼
►
the current line of cinema displays and
[TS]
00:53:28
◼
►
saying how they have actually a larger
[TS]
00:53:30
◼
►
non screen area than the aluminum ones
[TS]
00:53:32
◼
►
they replaced why do they have that I
[TS]
00:53:35
◼
►
had to come back for that but no
[TS]
00:53:36
◼
►
imparted up well but what I would say is
[TS]
00:53:38
◼
►
that the non screen area on the current
[TS]
00:53:40
◼
►
line of displays is almost invisible
[TS]
00:53:43
◼
►
because I count the entire glass as the
[TS]
00:53:44
◼
►
screen even though it's not lit up what
[TS]
00:53:46
◼
►
they basically done is made the screen
[TS]
00:53:47
◼
►
which is the glass area go from edge to
[TS]
00:53:50
◼
►
edge and you can barely see on some of
[TS]
00:53:52
◼
►
the old ones the little tiny rim of
[TS]
00:53:54
◼
►
aluminum around the thing right that's
[TS]
00:53:55
◼
►
the frame thinking like visually
[TS]
00:53:57
◼
►
speaking that they want it to look like
[TS]
00:53:59
◼
►
there's no frame like one of those
[TS]
00:54:00
◼
►
infinity pools that just goes off the
[TS]
00:54:02
◼
►
edge right that the screen just goes
[TS]
00:54:04
◼
►
edge to edge now we know it doesn't when
[TS]
00:54:05
◼
►
you turn the thing on we see the lit up
[TS]
00:54:06
◼
►
region doesn't go edge to edge but I
[TS]
00:54:08
◼
►
think this was a transition they made
[TS]
00:54:10
◼
►
from material that doesn't look like the
[TS]
00:54:12
◼
►
screen whether it be aluminum or plastic
[TS]
00:54:13
◼
►
in a different color that's you know
[TS]
00:54:15
◼
►
opaque and then there's a screen inside
[TS]
00:54:17
◼
►
it they made a transition look it's all
[TS]
00:54:19
◼
►
it's all screen and we know it's not
[TS]
00:54:21
◼
►
really all screen it's all glass it's
[TS]
00:54:23
◼
►
all glass over and behind that is the
[TS]
00:54:24
◼
►
LCD panel right they'd only take up some
[TS]
00:54:27
◼
►
of that region but that's they made that
[TS]
00:54:28
◼
►
transition I think they will now start
[TS]
00:54:30
◼
►
iterating on that and making the lit up
[TS]
00:54:33
◼
►
area behind the big giant seat of glass
[TS]
00:54:35
◼
►
keep moving out and out and out and out
[TS]
00:54:36
◼
►
and of course you know as they put up on
[TS]
00:54:38
◼
►
the iPhone thing all right that's not
[TS]
00:54:40
◼
►
what they bring up but I'll bring up on
[TS]
00:54:42
◼
►
the iPhone they've like fuse the display
[TS]
00:54:44
◼
►
to the glass which makes the display
[TS]
00:54:46
◼
►
seem like closer to your finger right so
[TS]
00:54:48
◼
►
if that technology becomes feasible and
[TS]
00:54:50
◼
►
desktop displays I'm sure they would do
[TS]
00:54:51
◼
►
that as well so I think the transition
[TS]
00:54:53
◼
►
to full edge to edge glass was a
[TS]
00:54:55
◼
►
continuation of the theme I was talking
[TS]
00:54:56
◼
►
about but then now they'll have to
[TS]
00:54:58
◼
►
continue iterating making the lit up
[TS]
00:55:00
◼
►
area go from to the edge I don't know if
[TS]
00:55:05
◼
►
that showing iPhones true and iPhones
[TS]
00:55:07
◼
►
like a look I went back and looked at
[TS]
00:55:08
◼
►
the picture the iPhone one to remind
[TS]
00:55:09
◼
►
myself of how much region there was
[TS]
00:55:10
◼
►
above and below the screen it was it was
[TS]
00:55:12
◼
►
pretty big I don't know how that regions
[TS]
00:55:14
◼
►
changed from the original iPhone to the
[TS]
00:55:16
◼
►
3G form factor to the 404 mark there
[TS]
00:55:18
◼
►
it's probably got a little bit smaller
[TS]
00:55:20
◼
►
but as people pointed on the chat room
[TS]
00:55:21
◼
►
that iconic image of the iPhone is a
[TS]
00:55:23
◼
►
rounded rectangle upright facing you
[TS]
00:55:25
◼
►
with a dark part on the bottom a dark
[TS]
00:55:28
◼
►
part on the top and then like a little
[TS]
00:55:30
◼
►
circle for the home button I think that
[TS]
00:55:32
◼
►
silhouette can continue it's just that
[TS]
00:55:34
◼
►
those regions above
[TS]
00:55:34
◼
►
the screen will slowly start to shrink
[TS]
00:55:36
◼
►
at some point they may be faced with
[TS]
00:55:38
◼
►
like what do we do about the home button
[TS]
00:55:40
◼
►
and what do we do about the microphone
[TS]
00:55:41
◼
►
and speaker but they got a while to go
[TS]
00:55:43
◼
►
before they do that all right talk about
[TS]
00:55:48
◼
►
gaming a little bit here now Diablo 3
[TS]
00:55:50
◼
►
open beta weekend
[TS]
00:55:51
◼
►
that's not what I'm going to talk about
[TS]
00:55:53
◼
►
but yes it's true yeah I'm not even into
[TS]
00:55:55
◼
►
Diablo but I just want to see what the
[TS]
00:55:57
◼
►
game looks like so I downloaded it and
[TS]
00:55:58
◼
►
it's just sitting on my hard drive
[TS]
00:56:00
◼
►
waiting to be tried out because I like
[TS]
00:56:02
◼
►
the art style but they've gone with I
[TS]
00:56:03
◼
►
wanna see what the game looks like I'm
[TS]
00:56:05
◼
►
not very much of a gamer so I have to
[TS]
00:56:07
◼
►
tell me is this out for mac or do you
[TS]
00:56:09
◼
►
have to boot in you know use your boot
[TS]
00:56:10
◼
►
camp set up to play this Blizzard is
[TS]
00:56:13
◼
►
very good about making mac versions of
[TS]
00:56:14
◼
►
the software it's out for mac and pc
[TS]
00:56:18
◼
►
that's not welcome talk about ok how did
[TS]
00:56:20
◼
►
how did I get to this I think I came to
[TS]
00:56:23
◼
►
this through something I mentioned back
[TS]
00:56:24
◼
►
when we were talking about mountain lion
[TS]
00:56:26
◼
►
and Game Center and how Game Center was
[TS]
00:56:28
◼
►
off-putting to me as a gamer and how it
[TS]
00:56:31
◼
►
was weird that Apple was having this
[TS]
00:56:34
◼
►
great success with iOS gaming but still
[TS]
00:56:37
◼
►
doesn't seem like as a company they're
[TS]
00:56:39
◼
►
particularly into games or that they
[TS]
00:56:41
◼
►
particularly get gamers and that kind of
[TS]
00:56:43
◼
►
cascaded into my pondering of what the
[TS]
00:56:49
◼
►
world is like after the advent of iOS
[TS]
00:56:52
◼
►
gaming an apple and a lot of a lot of
[TS]
00:56:53
◼
►
people in gaming industry are talking
[TS]
00:56:55
◼
►
about that and so here here's why I
[TS]
00:56:56
◼
►
wanna start with this I'm gonna start
[TS]
00:56:57
◼
►
with a penny arcade comic strip which
[TS]
00:56:59
◼
►
not surprised people who know me because
[TS]
00:57:00
◼
►
I'm going penny arcade fan this is from
[TS]
00:57:02
◼
►
2001 I've been reading penny arcade
[TS]
00:57:04
◼
►
since basically the very beginning so I
[TS]
00:57:07
◼
►
remember reading this and it just stuck
[TS]
00:57:08
◼
►
with me and I think it's one of their
[TS]
00:57:10
◼
►
better known strips I put the link in
[TS]
00:57:11
◼
►
the show notes let me put in the chat
[TS]
00:57:12
◼
►
room for all our helpful chat people
[TS]
00:57:14
◼
►
today so the strip I remember this is
[TS]
00:57:18
◼
►
2001 so you have to rewind that's a long
[TS]
00:57:20
◼
►
time ago it sounds like not a long time
[TS]
00:57:22
◼
►
ago but over a decade ago this trip is
[TS]
00:57:25
◼
►
about a original crop of PlayStation ads
[TS]
00:57:29
◼
►
which actually predated 2001 right and
[TS]
00:57:31
◼
►
so it's showing a picture of do you have
[TS]
00:57:34
◼
►
this comic up by the way down I put the
[TS]
00:57:36
◼
►
link in the chat rooms yeah I have the
[TS]
00:57:37
◼
►
link opening right now alright it's
[TS]
00:57:39
◼
►
showing a picture of some cool looking
[TS]
00:57:41
◼
►
dude with sunglasses and blonde hair
[TS]
00:57:43
◼
►
holding a PlayStation controller like
[TS]
00:57:45
◼
►
stars behind and the narration about the
[TS]
00:57:48
◼
►
is when we saw the first commercials for
[TS]
00:57:50
◼
►
the PlayStation glitz the MC mtv-style
[TS]
00:57:52
◼
►
Affairs that spoke to the sort of people
[TS]
00:57:54
◼
►
we weren't we began to worry they were
[TS]
00:57:56
◼
►
selling our heritage to the same effing
[TS]
00:57:58
◼
►
guys who used used to beat us up in PE
[TS]
00:58:01
◼
►
all right so he this is the voice of the
[TS]
00:58:03
◼
►
Penny Arcade people talking it's
[TS]
00:58:05
◼
►
obviously they're talking from the
[TS]
00:58:06
◼
►
perspective of gamers right and so
[TS]
00:58:07
◼
►
they're saying that our heritage is like
[TS]
00:58:09
◼
►
these video games that we played we were
[TS]
00:58:10
◼
►
stuck inside we were the Nerds were
[TS]
00:58:11
◼
►
playing our video they were for us yeah
[TS]
00:58:13
◼
►
and now they sign them to the guys who
[TS]
00:58:15
◼
►
the jocks basically the big popular
[TS]
00:58:17
◼
►
good-looking kids they're trying to show
[TS]
00:58:18
◼
►
popular good-looking cool kids playing
[TS]
00:58:20
◼
►
with the PlayStation they're selling you
[TS]
00:58:22
◼
►
know our heritage to these people right
[TS]
00:58:24
◼
►
second panel shows a younger version of
[TS]
00:58:27
◼
►
the protagonist in the video in the
[TS]
00:58:30
◼
►
comic strip being harassed by bullies in
[TS]
00:58:33
◼
►
a school hallway it says and the
[TS]
00:58:34
◼
►
narration says they'd never been turned
[TS]
00:58:36
◼
►
into an eggplant in Kid Icarus they had
[TS]
00:58:37
◼
►
friends and girls and sports why did
[TS]
00:58:39
◼
►
they need games it's like why are they
[TS]
00:58:41
◼
►
taking this away from us like we have a
[TS]
00:58:42
◼
►
miserable life we're you know we're not
[TS]
00:58:45
◼
►
popular this was our one thing yeah the
[TS]
00:58:48
◼
►
one thing we have is games and now they
[TS]
00:58:49
◼
►
got to take that away and give it to
[TS]
00:58:50
◼
►
these jerks right and then the third
[TS]
00:58:53
◼
►
panel really is completely non sequitur
[TS]
00:58:54
◼
►
and it's a it shows the character from
[TS]
00:58:57
◼
►
these common strips standing on the
[TS]
00:58:58
◼
►
table with no pants and he says I am the
[TS]
00:58:59
◼
►
king of no pants and the other guy says
[TS]
00:59:02
◼
►
Lord why couldn't he be the king of
[TS]
00:59:03
◼
►
pants what does that have to do with the
[TS]
00:59:05
◼
►
first two strips well let me tell you
[TS]
00:59:06
◼
►
Penny Arcade uh the folks who make it
[TS]
00:59:09
◼
►
have been developing their skills for
[TS]
00:59:11
◼
►
many years and this was a decade ago so
[TS]
00:59:13
◼
►
perhaps not as well-connected as you'd
[TS]
00:59:16
◼
►
want to be but so this idea that they're
[TS]
00:59:18
◼
►
expressing here and I think the reason
[TS]
00:59:20
◼
►
Penny Arcade has become popular is
[TS]
00:59:21
◼
►
because they tend to express the ideas
[TS]
00:59:23
◼
►
that everyone else was in their peer
[TS]
00:59:25
◼
►
group was feeling at the same time was
[TS]
00:59:27
◼
►
that gaming was something that belonged
[TS]
00:59:31
◼
►
to these nerdy guys like kind of like a
[TS]
00:59:33
◼
►
hipster not an even hipster this is way
[TS]
00:59:35
◼
►
before hipsters just like these other
[TS]
00:59:38
◼
►
people in the world have everything else
[TS]
00:59:39
◼
►
and gaming is supposed to just belong to
[TS]
00:59:41
◼
►
us but now here's Sony marketing gaming
[TS]
00:59:43
◼
►
too maybe not to everyone but to if
[TS]
00:59:47
◼
►
you're in that peer group of just like
[TS]
00:59:49
◼
►
high school kids it seems like now
[TS]
00:59:51
◼
►
they're marketing to everyone really
[TS]
00:59:52
◼
►
they're just marketing to people your
[TS]
00:59:53
◼
►
age but you liked it better when games
[TS]
00:59:55
◼
►
were just for the seven people who were
[TS]
00:59:57
◼
►
your age were also nerdy outcasts loved
[TS]
00:59:57
◼
►
your age were also nerdy outcasts loved
[TS]
01:00:00
◼
►
video games and now they're trying to
[TS]
01:00:01
◼
►
market it to your whole high school
[TS]
01:00:02
◼
►
class and that seems like a massive
[TS]
01:00:05
◼
►
dilution of gaming culture like no they
[TS]
01:00:07
◼
►
can't have that that's ours that's not
[TS]
01:00:08
◼
►
that's not for regular people alright
[TS]
01:00:11
◼
►
and this this phenomenon of something
[TS]
01:00:15
◼
►
that was popular with nerds like this
[TS]
01:00:16
◼
►
hadn't happened quite yet with Dean deal
[TS]
01:00:18
◼
►
maybe kind of a little bit but there's a
[TS]
01:00:20
◼
►
particular interest that nerdy people
[TS]
01:00:22
◼
►
are into that they really have a great
[TS]
01:00:24
◼
►
connection with and seeing it sold to
[TS]
01:00:27
◼
►
quote-unquote the masses now little did
[TS]
01:00:29
◼
►
Penny Arcade or any of us know in 2001
[TS]
01:00:31
◼
►
that if we fast forwarded to the current
[TS]
01:00:36
◼
►
year those guys those like jocks in the
[TS]
01:00:39
◼
►
first panel we've got cool guy with
[TS]
01:00:41
◼
►
sunglasses and the good-looking guy with
[TS]
01:00:42
◼
►
the girlfriend and and the hair and
[TS]
01:00:45
◼
►
playing stuff you know who those guys
[TS]
01:00:47
◼
►
are now those are the quote-unquote
[TS]
01:00:50
◼
►
hardcore gamers hmm those are the guys
[TS]
01:00:52
◼
►
saying we don't want gaming sold to
[TS]
01:00:55
◼
►
other peoples just for us is for the
[TS]
01:00:57
◼
►
hardcore cool totally solid gamers like
[TS]
01:01:00
◼
►
forget about the original nerds they
[TS]
01:01:01
◼
►
have been so marginalized that the
[TS]
01:01:02
◼
►
current hardcore gamers are the guys
[TS]
01:01:04
◼
►
this strip was complaining or take going
[TS]
01:01:07
◼
►
to be taking over the world of gaming
[TS]
01:01:09
◼
►
like the popular people right it is so
[TS]
01:01:11
◼
►
it is so far gone
[TS]
01:01:12
◼
►
ten years later this strip you you have
[TS]
01:01:15
◼
►
to swap all the characters you'd have to
[TS]
01:01:16
◼
►
put the jocks saying they're trying to
[TS]
01:01:18
◼
►
sell gaming to my mom Gaming is for us
[TS]
01:01:20
◼
►
man's for the cool dudes we like to play
[TS]
01:01:22
◼
►
you know those first-person shooter
[TS]
01:01:24
◼
►
games should be selling gaming to those
[TS]
01:01:25
◼
►
people it's not what gaming is about
[TS]
01:01:27
◼
►
right it just shows how far gaming has
[TS]
01:01:30
◼
►
gone from this little tiny narrow thing
[TS]
01:01:31
◼
►
to being sold to everybody so those guys
[TS]
01:01:34
◼
►
are now the hardcore gamers and casual
[TS]
01:01:37
◼
►
gaming or like people who are not quote
[TS]
01:01:39
◼
►
unquote real gamers now it's your mom
[TS]
01:01:41
◼
►
your mom's mom your aunts and uncles
[TS]
01:01:43
◼
►
your friends who have never heard of
[TS]
01:01:45
◼
►
computers that they're playing bejeweled
[TS]
01:01:46
◼
►
they're playing Facebook games that prey
[TS]
01:01:47
◼
►
on Angry Birds the base of people who
[TS]
01:01:50
◼
►
play games it's now so incredibly broad
[TS]
01:01:52
◼
►
that the people we were scared that the
[TS]
01:01:55
◼
►
gaming would broaden out to are now the
[TS]
01:01:58
◼
►
narrowest of the narrow super hardcore
[TS]
01:02:00
◼
►
gamers right so into this world I'm
[TS]
01:02:04
◼
►
trying to think how Apple fits as the
[TS]
01:02:07
◼
►
new king of gaming basically if you look
[TS]
01:02:09
◼
►
in terms of like a number of games sold
[TS]
01:02:12
◼
►
gaming revenue number
[TS]
01:02:13
◼
►
of users all sorts of measures in which
[TS]
01:02:17
◼
►
Apple looks pretty darn scary and often
[TS]
01:02:20
◼
►
bigger than all the traditional gaming
[TS]
01:02:22
◼
►
companies combined in some respects so
[TS]
01:02:26
◼
►
Apple is kind of the new king of gaming
[TS]
01:02:28
◼
►
along with Facebook and stuff but they
[TS]
01:02:30
◼
►
are definitely not the new king of
[TS]
01:02:32
◼
►
gamers however you define gamers and I
[TS]
01:02:35
◼
►
guess I the definition has changed now
[TS]
01:02:37
◼
►
the definition is those jock guys but
[TS]
01:02:38
◼
►
the nerdy people are kind of a subset
[TS]
01:02:40
◼
►
like now it's just teenage boys who
[TS]
01:02:42
◼
►
really know how to play video games
[TS]
01:02:44
◼
►
count themselves as gamers and subsets
[TS]
01:02:46
◼
►
of them are you know the frat boys
[TS]
01:02:48
◼
►
playing Halo or whatever but inside
[TS]
01:02:50
◼
►
they're also these these nerdy guys
[TS]
01:02:51
◼
►
right but the eggplant nerds as I'll
[TS]
01:02:54
◼
►
call them the people people who were
[TS]
01:02:56
◼
►
changing to an eggplant from the waist
[TS]
01:02:57
◼
►
up and kid kid icarus those are within
[TS]
01:03:00
◼
►
the hardcore gamers as a subset now
[TS]
01:03:02
◼
►
those guys are the guys who are kind of
[TS]
01:03:04
◼
►
the game equivalent of the people who
[TS]
01:03:06
◼
►
like those arthouse movies now they like
[TS]
01:03:08
◼
►
like independent games they like games
[TS]
01:03:10
◼
►
being criticized I'm including myself in
[TS]
01:03:12
◼
►
this category like games created by
[TS]
01:03:13
◼
►
authors they like their like journey
[TS]
01:03:15
◼
►
right like limbo Bray their experimental
[TS]
01:03:18
◼
►
flash games like passage if you know
[TS]
01:03:20
◼
►
what any of those things are especially
[TS]
01:03:21
◼
►
passage you're probably in this tiny
[TS]
01:03:24
◼
►
subset of a tiny subset of a tiny subset
[TS]
01:03:26
◼
►
of gamers and outside its this wild
[TS]
01:03:29
◼
►
world of other people doing other stuff
[TS]
01:03:30
◼
►
and most of them don't call themselves
[TS]
01:03:33
◼
►
gamers and yet they're the ones playing
[TS]
01:03:35
◼
►
the vast majority of the games so this
[TS]
01:03:41
◼
►
is a difficult position for people who
[TS]
01:03:42
◼
►
you know thought of themselves as the
[TS]
01:03:43
◼
►
unique owners of a particular piece of
[TS]
01:03:45
◼
►
culture and how its broadened out to
[TS]
01:03:49
◼
►
everyone else it how do we think about
[TS]
01:03:51
◼
►
ourselves did we take comfort by just
[TS]
01:03:52
◼
►
saying okay well now we're just going to
[TS]
01:03:54
◼
►
be like the arthouse movie guys and
[TS]
01:03:55
◼
►
we'll just turn up our nose at the
[TS]
01:03:56
◼
►
mainstream and we'll just enjoy our uh
[TS]
01:03:59
◼
►
extremely high quality games for gamers
[TS]
01:04:02
◼
►
the stuff though like the titles I just
[TS]
01:04:04
◼
►
listed which I should put in the show
[TS]
01:04:05
◼
►
it's like I have them my notes here but
[TS]
01:04:07
◼
►
I haven't put them in the show notes yet
[TS]
01:04:09
◼
►
that we should be content with that so
[TS]
01:04:12
◼
►
like just like the people who are
[TS]
01:04:13
◼
►
totally into art house movies they turn
[TS]
01:04:15
◼
►
their nose up at the blockbuster Michael
[TS]
01:04:16
◼
►
Bay movies but they're happy to just be
[TS]
01:04:18
◼
►
on their little subset watching you know
[TS]
01:04:19
◼
►
foreign films and independent movies and
[TS]
01:04:23
◼
►
stuff like that but on the other side of
[TS]
01:04:26
◼
►
the coin
[TS]
01:04:27
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is well shouldn't you be happy that this
[TS]
01:04:29
◼
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past time that you love has now become
[TS]
01:04:30
◼
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so popular that everybody is a gamer
[TS]
01:04:33
◼
►
even if they don't self-identify as a
[TS]
01:04:34
◼
►
gamer everyone plays games shouldn't you
[TS]
01:04:36
◼
►
be happy about angry birds and even
[TS]
01:04:38
◼
►
farmville and all that stuff like that
[TS]
01:04:39
◼
►
the gaming this pastime that you loved
[TS]
01:04:41
◼
►
and said was awesome then now everybody
[TS]
01:04:43
◼
►
does and appreciates and and they like
[TS]
01:04:45
◼
►
it and everything if you talk to gamers
[TS]
01:04:49
◼
►
about that or me even and they and you
[TS]
01:04:51
◼
►
ask them he said look you can kind of
[TS]
01:04:53
◼
►
try to feel good about that but what I
[TS]
01:04:55
◼
►
feel like is that those people playing
[TS]
01:04:58
◼
►
those games they still don't get to call
[TS]
01:05:01
◼
►
themselves gamers because what the games
[TS]
01:05:02
◼
►
they're playing are like simplistic not
[TS]
01:05:04
◼
►
very interesting not very deep and
[TS]
01:05:06
◼
►
they're missing out on what we believe
[TS]
01:05:08
◼
►
is the best the gaming has to offer
[TS]
01:05:10
◼
►
right and my question is why why did
[TS]
01:05:15
◼
►
that happen
[TS]
01:05:16
◼
►
gaming broadening out to everybody
[TS]
01:05:18
◼
►
that's final but in movies for example
[TS]
01:05:20
◼
►
uh everyone appreciates like a really
[TS]
01:05:23
◼
►
great Steven Spielberg movie right it's
[TS]
01:05:25
◼
►
not just the Nerds like it's possible to
[TS]
01:05:27
◼
►
have you know Schindler's List or
[TS]
01:05:29
◼
►
whatever that everybody appreciates it
[TS]
01:05:31
◼
►
has met the mass-market can appreciate
[TS]
01:05:33
◼
►
and that the the super nerdy are house
[TS]
01:05:36
◼
►
people can also appreciate or Martin
[TS]
01:05:38
◼
►
Scorsese or whatever like the there
[TS]
01:05:40
◼
►
exists this type of thing that satisfies
[TS]
01:05:41
◼
►
both parties whereas in gaming it seems
[TS]
01:05:43
◼
►
like you've got Angry Birds which is
[TS]
01:05:46
◼
►
what everybody loves but gamers turn
[TS]
01:05:47
◼
►
their nose up at and you've got braids
[TS]
01:05:50
◼
►
which you know nobody's even heard of
[TS]
01:05:53
◼
►
except for the Nerds where are the
[TS]
01:05:55
◼
►
blockbuster games that satisfy both
[TS]
01:05:57
◼
►
groups why is it been sort of segregated
[TS]
01:05:59
◼
►
into the real gamers and the non real
[TS]
01:06:02
◼
►
gamers and this is scary for the real
[TS]
01:06:04
◼
►
gamers because we are such a tiny tiny
[TS]
01:06:07
◼
►
tiny and seemingly ever shrinking
[TS]
01:06:08
◼
►
proportion of the world of gaming and
[TS]
01:06:10
◼
►
we're worried that the things we love
[TS]
01:06:11
◼
►
will go away but unless there's some
[TS]
01:06:12
◼
►
sort of crossover and so this gets D my
[TS]
01:06:15
◼
►
little heading here is what's wrong with
[TS]
01:06:16
◼
►
gaming wrong in quotes why why is it
[TS]
01:06:20
◼
►
that great games aren't used by
[TS]
01:06:23
◼
►
everybody and here's my contention as to
[TS]
01:06:28
◼
►
why that's the case
[TS]
01:06:31
◼
►
people can't appreciate the very best
[TS]
01:06:35
◼
►
games the gamers love without a
[TS]
01:06:37
◼
►
tremendous amount of experience with
[TS]
01:06:40
◼
►
also without a tremendous amount of
[TS]
01:06:42
◼
►
skills this is a little bit different
[TS]
01:06:45
◼
►
than other things like film or wine or
[TS]
01:06:48
◼
►
anything like that where you really do
[TS]
01:06:50
◼
►
need to have like you can if you really
[TS]
01:06:52
◼
►
want to appreciate film it helps to like
[TS]
01:06:54
◼
►
know the history of film and know about
[TS]
01:06:56
◼
►
the directors involved and all I can and
[TS]
01:06:58
◼
►
have seen many many movies like then you
[TS]
01:07:00
◼
►
can really appreciate this great movie
[TS]
01:07:02
◼
►
same thing with wine you want to know a
[TS]
01:07:04
◼
►
lot about wine to have tasted a lot of
[TS]
01:07:06
◼
►
wines have experience of weather
[TS]
01:07:08
◼
►
different things that I'm looking for in
[TS]
01:07:10
◼
►
a wine and do I know that because I've
[TS]
01:07:11
◼
►
tried them and I've read about this and
[TS]
01:07:12
◼
►
I've tried that one as a yes identify
[TS]
01:07:14
◼
►
this is this wine that's that one and
[TS]
01:07:16
◼
►
this is a particular you know experience
[TS]
01:07:18
◼
►
is kind of you expect you have to have
[TS]
01:07:21
◼
►
right but anyone can get experience just
[TS]
01:07:24
◼
►
watch every movie ever made you will
[TS]
01:07:26
◼
►
become a film buff like you don't have
[TS]
01:07:28
◼
►
to do it you just have experience there
[TS]
01:07:30
◼
►
and wine if you're into wine go on wine
[TS]
01:07:32
◼
►
tasting by lots of wines to really
[TS]
01:07:34
◼
►
express ate these wines right that's
[TS]
01:07:36
◼
►
it's a barrier to entry but it's it's
[TS]
01:07:38
◼
►
surmountable that if you are very
[TS]
01:07:39
◼
►
interested in these things and you want
[TS]
01:07:40
◼
►
to have a great appreciation for art or
[TS]
01:07:42
◼
►
whatever learn about art read books
[TS]
01:07:44
◼
►
about art visit museums talk to other
[TS]
01:07:46
◼
►
people about art merely by experiencing
[TS]
01:07:48
◼
►
it you can move yourself up the ladder
[TS]
01:07:51
◼
►
to being the quote/unquote hardcore film
[TS]
01:07:54
◼
►
geek or wine aficionado or you know art
[TS]
01:07:57
◼
►
connoisseur or whatever games have that
[TS]
01:08:00
◼
►
- if you haven't played the classic and
[TS]
01:08:02
◼
►
the s games or whatever all these other
[TS]
01:08:03
◼
►
games that the current games are
[TS]
01:08:05
◼
►
building upon you're you're at a
[TS]
01:08:06
◼
►
disadvantage so you say okay well fine
[TS]
01:08:08
◼
►
I'm just going to play every game
[TS]
01:08:09
◼
►
starting from the beginning of time and
[TS]
01:08:10
◼
►
I will become a gamer because I will
[TS]
01:08:13
◼
►
have all these experiences I will be
[TS]
01:08:15
◼
►
able to appreciate these games but
[TS]
01:08:17
◼
►
there's one extra thing that is not
[TS]
01:08:18
◼
►
present for the most part in film and
[TS]
01:08:20
◼
►
wine and art and that's skill if you
[TS]
01:08:24
◼
►
know how to put something your mouth
[TS]
01:08:26
◼
►
swish it around spit it out and swallow
[TS]
01:08:27
◼
►
it you can do the wine stuff if you can
[TS]
01:08:29
◼
►
sit in a seat and understand the
[TS]
01:08:30
◼
►
language and look at it look at a screen
[TS]
01:08:32
◼
►
you can experience film but there is an
[TS]
01:08:35
◼
►
actual skill component to gaming and
[TS]
01:08:37
◼
►
there are many experiences in game that
[TS]
01:08:39
◼
►
you absolutely cannot have without a
[TS]
01:08:40
◼
►
minimum level skill and that level of
[TS]
01:08:43
◼
►
skill is in many cases pretty darn high
[TS]
01:08:45
◼
►
you can't like appreciate the joys of
[TS]
01:08:49
◼
►
team-based first-person shooters if you
[TS]
01:08:52
◼
►
can't figure out how to move in a
[TS]
01:08:53
◼
►
first-person shooter game
[TS]
01:08:54
◼
►
you have no idea what you're looking at
[TS]
01:08:56
◼
►
you can't tell which direction you're
[TS]
01:08:57
◼
►
facing you can't tell how to get from
[TS]
01:08:59
◼
►
one place to the other uh and even if
[TS]
01:09:02
◼
►
you're a good first-person shooters you
[TS]
01:09:04
◼
►
can move around everything there is a
[TS]
01:09:05
◼
►
level of skill and if you don't pass
[TS]
01:09:07
◼
►
that threshold you can't be competitive
[TS]
01:09:08
◼
►
with those type of people and you are
[TS]
01:09:10
◼
►
missing out on that experience and now
[TS]
01:09:11
◼
►
now you are not able to understand that
[TS]
01:09:15
◼
►
part of the gaming culture and lots of
[TS]
01:09:17
◼
►
parts of gaming culture I like that now
[TS]
01:09:18
◼
►
I'm saying you have to be the best
[TS]
01:09:19
◼
►
player in the world at Starcraft for the
[TS]
01:09:21
◼
►
best first search and shooter player but
[TS]
01:09:22
◼
►
there's a minimum threshold of hand-eye
[TS]
01:09:24
◼
►
coordination and spatial awareness that
[TS]
01:09:26
◼
►
really filters out a lot of people from
[TS]
01:09:29
◼
►
these quote-unquote hardcore gaming and
[TS]
01:09:31
◼
►
here's some examples of this I've seen
[TS]
01:09:33
◼
►
in my life I've been trying to get my
[TS]
01:09:35
◼
►
wife to play portal and portal 2 because
[TS]
01:09:36
◼
►
they're fun games and everyone should
[TS]
01:09:38
◼
►
play them right but she's not really
[TS]
01:09:40
◼
►
that kind of a gamer so I sat her down
[TS]
01:09:42
◼
►
in front of portal and a depressing
[TS]
01:09:45
◼
►
amount of my time helping her to play
[TS]
01:09:47
◼
►
that game was helping her to understand
[TS]
01:09:50
◼
►
how to control yourself in a
[TS]
01:09:51
◼
►
first-person shooter
[TS]
01:09:52
◼
►
lots of time and energy spent trying to
[TS]
01:09:55
◼
►
let her understand how to orient herself
[TS]
01:09:57
◼
►
how to navigate the world how to jump
[TS]
01:10:00
◼
►
out at you know mean first-person
[TS]
01:10:01
◼
►
platforming as a pain everyone knows
[TS]
01:10:02
◼
►
that but just the basic stuff right of
[TS]
01:10:06
◼
►
which direction am I facing or can I get
[TS]
01:10:08
◼
►
over there well how do I move that way
[TS]
01:10:10
◼
►
well how do I do that things that she
[TS]
01:10:11
◼
►
would have no problem doing in real life
[TS]
01:10:12
◼
►
in real life you could just look up look
[TS]
01:10:14
◼
►
down look over there walk over the room
[TS]
01:10:15
◼
►
pick a thing upright ever but in a
[TS]
01:10:16
◼
►
gaming world there are certain skills
[TS]
01:10:18
◼
►
you need to translate from you know your
[TS]
01:10:21
◼
►
input into the coordinate system of the
[TS]
01:10:22
◼
►
screen and when I'm spending all that
[TS]
01:10:24
◼
►
time helping her like all you got to
[TS]
01:10:27
◼
►
face this way or now move up just a
[TS]
01:10:28
◼
►
little bit know you can't really see
[TS]
01:10:30
◼
►
where your feet are you have to look
[TS]
01:10:31
◼
►
down I know you won't see your feet but
[TS]
01:10:32
◼
►
that's like where you are so don't go
[TS]
01:10:34
◼
►
off the edge and okay now look back up
[TS]
01:10:35
◼
►
before you jump make sure you know
[TS]
01:10:36
◼
►
that's not the game I'm not she's not
[TS]
01:10:38
◼
►
experiencing portal that that part is
[TS]
01:10:41
◼
►
not the game she's missing the game we
[TS]
01:10:43
◼
►
are both missing the game because I'm
[TS]
01:10:44
◼
►
spending all my time trying to tell her
[TS]
01:10:46
◼
►
how to move around in the world right
[TS]
01:10:48
◼
►
and for some people there's just no
[TS]
01:10:51
◼
►
chance that they're ever going to be
[TS]
01:10:53
◼
►
able to operate a first-person shooter
[TS]
01:10:54
◼
►
game at all either because of hand-eye
[TS]
01:10:56
◼
►
coordination because the controller and
[TS]
01:10:57
◼
►
Mouser are complicated and difficult to
[TS]
01:10:59
◼
►
use because of spatial awareness you
[TS]
01:11:01
◼
►
know like I said translating the input
[TS]
01:11:02
◼
►
the manipulations of the input device
[TS]
01:11:04
◼
►
into the coordinate space of the screen
[TS]
01:11:06
◼
►
understanding what it's going to do
[TS]
01:11:08
◼
►
all these things that feel so natural
[TS]
01:11:09
◼
►
for people who are quote unquote raised
[TS]
01:11:10
◼
►
as gamers can can be not not only
[TS]
01:11:14
◼
►
difficult to learn but sometimes just
[TS]
01:11:16
◼
►
plain impossible to learn for some
[TS]
01:11:18
◼
►
people and it's not just an age issue so
[TS]
01:11:20
◼
►
I'm like all old people can't play these
[TS]
01:11:21
◼
►
games with all young people and there's
[TS]
01:11:22
◼
►
plenty regenerations of people right now
[TS]
01:11:24
◼
►
growing up who are 12 13 14 15 years old
[TS]
01:11:26
◼
►
or who grew up during the time when
[TS]
01:11:28
◼
►
Games existed who simply don't it didn't
[TS]
01:11:31
◼
►
develop or you know or couldn't have
[TS]
01:11:33
◼
►
developed if they tried the skills to be
[TS]
01:11:35
◼
►
successful in certain types of very
[TS]
01:11:36
◼
►
complicated games and I think these are
[TS]
01:11:40
◼
►
the vast majority of people like there's
[TS]
01:11:42
◼
►
20 year-olds running around right now
[TS]
01:11:43
◼
►
who can't operate an FPS and you're so
[TS]
01:11:45
◼
►
that's not true anyone who's 20 they
[TS]
01:11:47
◼
►
grew up with games they must know not
[TS]
01:11:48
◼
►
everyone plays games you know or maybe
[TS]
01:11:50
◼
►
they just played Angry Birds and Tetris
[TS]
01:11:51
◼
►
and bejeweled or even Tetris is a little
[TS]
01:11:53
◼
►
bit more complicated that like maybe
[TS]
01:11:55
◼
►
they just played touch-based games maybe
[TS]
01:11:56
◼
►
they have you know they just haven't
[TS]
01:11:57
◼
►
developed these skills for whatever
[TS]
01:11:58
◼
►
reason and if you try to teach them to
[TS]
01:12:00
◼
►
it either they won't be able to learn
[TS]
01:12:02
◼
►
though they won't be motivated to learn
[TS]
01:12:03
◼
►
because it seems like this is just like
[TS]
01:12:04
◼
►
work why do I want to do that I'm just
[TS]
01:12:05
◼
►
gonna go play Angry Birds that's what I
[TS]
01:12:07
◼
►
like better right I think this is the
[TS]
01:12:09
◼
►
vast majority of people who play game so
[TS]
01:12:10
◼
►
these people without the skills that we
[TS]
01:12:12
◼
►
gamers think are the essential gaming
[TS]
01:12:15
◼
►
skills now this is not a value judgment
[TS]
01:12:16
◼
►
like oh those people are real gamers or
[TS]
01:12:18
◼
►
whatever or they can't appreciate games
[TS]
01:12:19
◼
►
I think it is great the game to spread
[TS]
01:12:21
◼
►
out to everybody and and we can all
[TS]
01:12:24
◼
►
enjoy these things but it does mean that
[TS]
01:12:25
◼
►
there's something weird about gaming
[TS]
01:12:27
◼
►
we're the connoisseurs of the very best
[TS]
01:12:29
◼
►
the gaming has to offer that we believe
[TS]
01:12:31
◼
►
is the very best the gaming has to offer
[TS]
01:12:32
◼
►
there's a barrier to entry that has to
[TS]
01:12:35
◼
►
do with skill I guess maybe Sports is
[TS]
01:12:37
◼
►
kind of like that but it's not because
[TS]
01:12:40
◼
►
like not like in baseball you know we're
[TS]
01:12:42
◼
►
not all professional baseball players
[TS]
01:12:43
◼
►
but we can hit a ball we can run around
[TS]
01:12:45
◼
►
the bases even if we stink we can still
[TS]
01:12:46
◼
►
appreciate the fun of baseball right but
[TS]
01:12:49
◼
►
you can absolutely not appreciate the
[TS]
01:12:51
◼
►
fun of a first-person shooter if you
[TS]
01:12:53
◼
►
can't tell where anything is or how to
[TS]
01:12:55
◼
►
move like it's like playing baseball and
[TS]
01:12:56
◼
►
saying I don't know which direction to
[TS]
01:12:57
◼
►
face I can't find home plate after I hit
[TS]
01:13:00
◼
►
the ball what do I do I try to run I
[TS]
01:13:01
◼
►
just move vertically into the sky you
[TS]
01:13:03
◼
►
know it's we don't have that kind of
[TS]
01:13:05
◼
►
problem in physical real world things
[TS]
01:13:08
◼
►
but a lot of the very best games I liked
[TS]
01:13:09
◼
►
it now the reaction of the gaming world
[TS]
01:13:11
◼
►
to that even the hardcore gaming world
[TS]
01:13:13
◼
►
has been too veldt to develop games that
[TS]
01:13:15
◼
►
de-emphasize skill that sounds like
[TS]
01:13:18
◼
►
again this all sounds like a value
[TS]
01:13:19
◼
►
judgment I'm saying oh that's not real
[TS]
01:13:20
◼
►
game that's bad
[TS]
01:13:21
◼
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it's not bad it is what it is it's they
[TS]
01:13:24
◼
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want to make games where if you put in
[TS]
01:13:26
◼
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the time in other words if you do the
[TS]
01:13:28
◼
►
experience if you sit down and watch
[TS]
01:13:29
◼
►
every movie ever made if you go on wine
[TS]
01:13:31
◼
►
tasting things every weekend you will
[TS]
01:13:32
◼
►
eventually be able to appreciate wine
[TS]
01:13:35
◼
►
more right you will eventually be able
[TS]
01:13:36
◼
►
to appreciate film more if you study art
[TS]
01:13:38
◼
►
in your museum so if you if you play our
[TS]
01:13:40
◼
►
game just the time investment it's not a
[TS]
01:13:42
◼
►
skill thing it's not like you have to
[TS]
01:13:44
◼
►
develop some sort of skill to do this
[TS]
01:13:46
◼
►
just it just by putting in time we will
[TS]
01:13:47
◼
►
reward you and they do that by basically
[TS]
01:13:49
◼
►
making making the traditional skills of
[TS]
01:13:52
◼
►
a gamer less important and everything's
[TS]
01:13:55
◼
►
relative of course I'm going to talk
[TS]
01:13:56
◼
►
about world of warcraft as an example
[TS]
01:13:57
◼
►
that world of warcraft is a pretty
[TS]
01:13:59
◼
►
hardcore gamer type game but it does
[TS]
01:14:01
◼
►
definitely the emphasize skill in favor
[TS]
01:14:03
◼
►
of time spent or at least the types of
[TS]
01:14:06
◼
►
skills that are have to do with like
[TS]
01:14:08
◼
►
hand-eye coordination and spatial
[TS]
01:14:10
◼
►
awareness and stuff like that and move
[TS]
01:14:11
◼
►
more towards strategy type skills if you
[TS]
01:14:14
◼
►
put in the time a world of warcraft your
[TS]
01:14:16
◼
►
character levels up right if you do the
[TS]
01:14:18
◼
►
things the game wants you to do your
[TS]
01:14:19
◼
►
character loves up your character
[TS]
01:14:21
◼
►
becomes more powerful without you
[TS]
01:14:22
◼
►
getting better at playing the game more
[TS]
01:14:24
◼
►
or less your one hit does more damage
[TS]
01:14:27
◼
►
when your level sixty that it does when
[TS]
01:14:29
◼
►
your level one and it's not because you
[TS]
01:14:32
◼
►
are better at hitting it's because your
[TS]
01:14:33
◼
►
in-game character is better hitting and
[TS]
01:14:35
◼
►
that type of levelling system where time
[TS]
01:14:38
◼
►
investment equals power in the game not
[TS]
01:14:40
◼
►
proportional to your physical skills or
[TS]
01:14:42
◼
►
even your strategy or anything like that
[TS]
01:14:43
◼
►
that makes a game accessible to more
[TS]
01:14:45
◼
►
people and world of warcraft wasn't like
[TS]
01:14:47
◼
►
that they wouldn't have whatever umpteen
[TS]
01:14:49
◼
►
million subscribers they have because
[TS]
01:14:50
◼
►
they just simply aren't umpteen million
[TS]
01:14:52
◼
►
people who can have fun playing with
[TS]
01:14:55
◼
►
each other
[TS]
01:14:55
◼
►
if skill is the thing that is
[TS]
01:14:59
◼
►
determining that an example that we like
[TS]
01:15:00
◼
►
quake 3 arena or any first-person
[TS]
01:15:02
◼
►
shooter that is that has few empowering
[TS]
01:15:05
◼
►
items other than your coordination you
[TS]
01:15:08
◼
►
can't go on a quake 3 arena server at
[TS]
01:15:09
◼
►
this point and play and have fun because
[TS]
01:15:13
◼
►
everybody who's on that server is really
[TS]
01:15:16
◼
►
really good at first-person shooter
[TS]
01:15:17
◼
►
games and you will die instantly and the
[TS]
01:15:20
◼
►
community of people who have that kind
[TS]
01:15:21
◼
►
of skill is really really small even
[TS]
01:15:25
◼
►
when quake 3 arena was popular you just
[TS]
01:15:26
◼
►
can't get like how many I don't know how
[TS]
01:15:28
◼
►
people playing World of Warcraft like
[TS]
01:15:29
◼
►
you know 10 million or whatever you you
[TS]
01:15:31
◼
►
cannot find 10 million people who can
[TS]
01:15:32
◼
►
play a competitive first-person shooter
[TS]
01:15:34
◼
►
against each other and have fun
[TS]
01:15:35
◼
►
same time write it because they won't
[TS]
01:15:37
◼
►
have fun like the good people will
[TS]
01:15:38
◼
►
dominate everybody everyone else will be
[TS]
01:15:40
◼
►
sad and they'll quickly start
[TS]
01:15:41
◼
►
segregating and you know it and so even
[TS]
01:15:44
◼
►
in first-person shooters like you know
[TS]
01:15:46
◼
►
call duty modern warfare and everything
[TS]
01:15:47
◼
►
they either a leveling or simplify the
[TS]
01:15:50
◼
►
game so that you can get you know the
[TS]
01:15:53
◼
►
hand-eye coordination and spatial
[TS]
01:15:55
◼
►
awareness and ability to you know jump
[TS]
01:15:58
◼
►
up in the air and flip around backwards
[TS]
01:15:59
◼
►
and shoot somebody are less important or
[TS]
01:16:01
◼
►
that people with those skills can't
[TS]
01:16:02
◼
►
dominate the game as much halo is a good
[TS]
01:16:04
◼
►
example there are people who are
[TS]
01:16:05
◼
►
amazingly good at Halo even with those
[TS]
01:16:07
◼
►
stupid controllers instead of a mouse
[TS]
01:16:08
◼
►
right but they didn't totally unbalance
[TS]
01:16:11
◼
►
the game for everybody and this is built
[TS]
01:16:12
◼
►
into game design now if you want to pick
[TS]
01:16:14
◼
►
a game very popular you can't make it
[TS]
01:16:16
◼
►
basically hard to play because you were
[TS]
01:16:18
◼
►
limiting your audience to people who
[TS]
01:16:20
◼
►
have the skill and yet there is a there
[TS]
01:16:23
◼
►
is this phenomenon that I think exists
[TS]
01:16:25
◼
►
where the very best games require not
[TS]
01:16:28
◼
►
amazing skill but some certain a minimum
[TS]
01:16:30
◼
►
amount of skill and that pains me to
[TS]
01:16:32
◼
►
think that like for example I could
[TS]
01:16:34
◼
►
never have uh my mother played journey
[TS]
01:16:37
◼
►
which I think she would really enjoy
[TS]
01:16:38
◼
►
that game but I know she wouldn't
[TS]
01:16:40
◼
►
actually enjoy it because she would
[TS]
01:16:42
◼
►
spend all her time trying to figure out
[TS]
01:16:43
◼
►
how to control the dude and knowing
[TS]
01:16:45
◼
►
where she is and what you're supposed to
[TS]
01:16:46
◼
►
do and just the language I mean half of
[TS]
01:16:48
◼
►
that is experienced because she doesn't
[TS]
01:16:49
◼
►
know the language of game design like
[TS]
01:16:51
◼
►
she doesn't there's a language just a
[TS]
01:16:53
◼
►
language of film there's a language that
[TS]
01:16:54
◼
►
games speak to you in to let you know
[TS]
01:16:56
◼
►
what the next thing to do is and anyone
[TS]
01:16:57
◼
►
who has played games for a long time
[TS]
01:16:59
◼
►
recognizes that is a type of powerup or
[TS]
01:17:02
◼
►
that is clearly where I'm supposed to go
[TS]
01:17:04
◼
►
or they're not communauté like gamers
[TS]
01:17:07
◼
►
sit down in front of the game and
[TS]
01:17:08
◼
►
there's a two-way conversation where the
[TS]
01:17:09
◼
►
game is speak to them they're speaking
[TS]
01:17:10
◼
►
to the game and it flows in the best
[TS]
01:17:12
◼
►
type of the games or the games to talk
[TS]
01:17:13
◼
►
to the people the vast experience in
[TS]
01:17:14
◼
►
games so you don't have to spell stuff
[TS]
01:17:16
◼
►
out right so that's experience and you
[TS]
01:17:19
◼
►
can get that by playing lots of games
[TS]
01:17:20
◼
►
but the skill one is like what are
[TS]
01:17:22
◼
►
there's a section of the game that she
[TS]
01:17:23
◼
►
just isn't doesn't have the coordination
[TS]
01:17:25
◼
►
to figure out which direction she's
[TS]
01:17:26
◼
►
facing or she's flipping through the air
[TS]
01:17:27
◼
►
like dramatic exciting things happen in
[TS]
01:17:29
◼
►
the game and if she's spending the whole
[TS]
01:17:31
◼
►
time going where am i I don't understand
[TS]
01:17:33
◼
►
what's going on then she's not playing
[TS]
01:17:34
◼
►
the game anymore she's out of the game
[TS]
01:17:36
◼
►
and she's frustrated and like you know
[TS]
01:17:37
◼
►
if you can't make a jump or something
[TS]
01:17:38
◼
►
like that and you're just stuck in this
[TS]
01:17:41
◼
►
part because you can't make some simple
[TS]
01:17:42
◼
►
jump it's frustrating as a gamer to go I
[TS]
01:17:43
◼
►
just give me the controller luckily I
[TS]
01:17:44
◼
►
did the jump but she's out of the
[TS]
01:17:46
◼
►
experience she's not playing the game
[TS]
01:17:47
◼
►
anymore and that doesn't happen that
[TS]
01:17:49
◼
►
with movies where you just sit there and
[TS]
01:17:50
◼
►
look at the screen you know what I mean
[TS]
01:17:51
◼
►
so this phenomena happens at every level
[TS]
01:17:54
◼
►
obviously the world the world of workout
[TS]
01:17:55
◼
►
level is like those are still the
[TS]
01:17:57
◼
►
hardcore gamers but even within hardcore
[TS]
01:17:58
◼
►
gamers if you want to get the biggest
[TS]
01:18:00
◼
►
audience you can you have to
[TS]
01:18:02
◼
►
de-emphasize skill and then there's
[TS]
01:18:03
◼
►
Angry Birds where anybody can play just
[TS]
01:18:05
◼
►
flick the thing you do one little motion
[TS]
01:18:06
◼
►
and it's engaging your mind and it's
[TS]
01:18:08
◼
►
engaging other parts of you and it's a
[TS]
01:18:10
◼
►
game that's trying to appeal to as many
[TS]
01:18:12
◼
►
people as possible but gamers would say
[TS]
01:18:15
◼
►
there are games that are that we think
[TS]
01:18:18
◼
►
that offered the very best the gaming
[TS]
01:18:19
◼
►
has to offer that you just simply can't
[TS]
01:18:21
◼
►
experience and this also ties into the
[TS]
01:18:22
◼
►
idea games as art that's why it's
[TS]
01:18:25
◼
►
frustrating to argue with anybody about
[TS]
01:18:26
◼
►
that because it's like if you're not a
[TS]
01:18:29
◼
►
gamer and don't have that experience and
[TS]
01:18:31
◼
►
skill you can't experience our art at
[TS]
01:18:33
◼
►
the level we would like to express about
[TS]
01:18:35
◼
►
so that's why we're like Roger Ebert was
[TS]
01:18:36
◼
►
talking about games are an art people
[TS]
01:18:39
◼
►
said all you really need to play you
[TS]
01:18:40
◼
►
know eco or Shadow of the Colossus or
[TS]
01:18:42
◼
►
you know flower or surely we say journey
[TS]
01:18:44
◼
►
now then you'll see the games are no he
[TS]
01:18:46
◼
►
wouldn't he would not be able to play
[TS]
01:18:47
◼
►
those games at all that would be
[TS]
01:18:48
◼
►
ridiculous frustrating experiences he
[TS]
01:18:50
◼
►
would never get to experience the game
[TS]
01:18:52
◼
►
at all and he would not be convinced by
[TS]
01:18:54
◼
►
it because he doesn't have the
[TS]
01:18:55
◼
►
experience and I think probably because
[TS]
01:18:57
◼
►
he also doesn't have the skills and
[TS]
01:18:59
◼
►
that's that's weird a kind of art that
[TS]
01:19:02
◼
►
you need a certain amount of skills to
[TS]
01:19:03
◼
►
appreciate not just experience but also
[TS]
01:19:05
◼
►
skills that I find that weird and it it
[TS]
01:19:10
◼
►
makes me uncomfortable the entire
[TS]
01:19:11
◼
►
situation and Apple being the king of
[TS]
01:19:13
◼
►
that new kind of gaming doesn't really
[TS]
01:19:16
◼
►
help or hurt or anything it's just it
[TS]
01:19:19
◼
►
reminded me of this topic someone in the
[TS]
01:19:24
◼
►
chatroom is saying it does happen with
[TS]
01:19:25
◼
►
film there already films that normal
[TS]
01:19:27
◼
►
people wouldn't get that's true but it's
[TS]
01:19:28
◼
►
not because of like a skill I think if
[TS]
01:19:30
◼
►
you watched a whole bunch of already
[TS]
01:19:31
◼
►
films you watch the entire history of
[TS]
01:19:33
◼
►
Italian or French cinema or you watched
[TS]
01:19:35
◼
►
every Japanese horror movie then you
[TS]
01:19:36
◼
►
could fully appreciate the next Japanese
[TS]
01:19:38
◼
►
horror movie and it's not because you
[TS]
01:19:39
◼
►
had any particular skill you are not now
[TS]
01:19:41
◼
►
better at watching now I really know how
[TS]
01:19:43
◼
►
to open my eyes really wide you know
[TS]
01:19:44
◼
►
it's not like watching you know it's
[TS]
01:19:46
◼
►
it's more of a mental than a physical
[TS]
01:19:48
◼
►
and I say skill and think of a physical
[TS]
01:19:49
◼
►
thing like it's it's a combination with
[TS]
01:19:53
◼
►
this combination mental and physical
[TS]
01:19:54
◼
►
again doing stuff with your body to make
[TS]
01:19:56
◼
►
things happen on a screen in ways that
[TS]
01:19:59
◼
►
are just not natural to a lot of people
[TS]
01:20:00
◼
►
and I and if you don't spend your
[TS]
01:20:02
◼
►
childhood
[TS]
01:20:02
◼
►
becoming acclimated to that I'm getting
[TS]
01:20:04
◼
►
good at it there are some things you
[TS]
01:20:06
◼
►
just can't experience and appreciate
[TS]
01:20:08
◼
►
is there another analogy is playing
[TS]
01:20:12
◼
►
sports and then later watching them like
[TS]
01:20:14
◼
►
if you're a retired baseball player and
[TS]
01:20:16
◼
►
then you watch watch baseball do you
[TS]
01:20:18
◼
►
appreciate it
[TS]
01:20:19
◼
►
I would say you do appreciate it more
[TS]
01:20:21
◼
►
yeah that's an experience thing yeah it
[TS]
01:20:23
◼
►
because you just if you just watch
[TS]
01:20:25
◼
►
baseball games from the time you were
[TS]
01:20:26
◼
►
born and you wouldn't have no idea to
[TS]
01:20:28
◼
►
play baseball
[TS]
01:20:28
◼
►
you're watching up baseball games you
[TS]
01:20:29
◼
►
come to appreciate the sport of baseball
[TS]
01:20:31
◼
►
that's just an experience thing
[TS]
01:20:32
◼
►
experience is definitely a factor but
[TS]
01:20:34
◼
►
it's not a skill thing again you're not
[TS]
01:20:35
◼
►
getting better at watching and you may
[TS]
01:20:37
◼
►
have no idea how to play baseball but
[TS]
01:20:38
◼
►
you can still experience it and there
[TS]
01:20:40
◼
►
are sports like tennis is my example
[TS]
01:20:42
◼
►
where our golf was probably a good one
[TS]
01:20:43
◼
►
if you don't if you have never played
[TS]
01:20:45
◼
►
golf I think it's harder for you to
[TS]
01:20:47
◼
►
appreciate golf but you don't should be
[TS]
01:20:48
◼
►
good at golf like if you have never
[TS]
01:20:49
◼
►
played tennis I can imagine a tennis
[TS]
01:20:51
◼
►
match being born boring to you because
[TS]
01:20:53
◼
►
you don't know how hard is or what's
[TS]
01:20:54
◼
►
involved in the game so that gives you
[TS]
01:20:55
◼
►
an appreciation of it but your
[TS]
01:20:57
◼
►
appreciation of tennis does not scale
[TS]
01:20:59
◼
►
with your skill in tennis like once
[TS]
01:21:00
◼
►
you've played tennis a little bit you
[TS]
01:21:02
◼
►
kind of appreciate the sport then you
[TS]
01:21:04
◼
►
can watch Wimbledon and totally
[TS]
01:21:05
◼
►
appreciate everything there is to
[TS]
01:21:06
◼
►
appreciate about that based on you know
[TS]
01:21:09
◼
►
just watching it or like if you watch
[TS]
01:21:11
◼
►
Wimbledon every single year that you
[TS]
01:21:13
◼
►
will come to eventually appreciate
[TS]
01:21:15
◼
►
tennis you don't have to say I would
[TS]
01:21:18
◼
►
have enjoyed that match much more if I
[TS]
01:21:20
◼
►
had a much better forehand no it's not
[TS]
01:21:22
◼
►
there's not the relationship or like I
[TS]
01:21:24
◼
►
tried to watch it but my eyes were
[TS]
01:21:25
◼
►
deflected from the screen because a
[TS]
01:21:27
◼
►
forehand is tough that's what it's like
[TS]
01:21:29
◼
►
in gaming where it's like this is
[TS]
01:21:30
◼
►
awesome game you spend all your time
[TS]
01:21:31
◼
►
trying to do the first jump you're never
[TS]
01:21:33
◼
►
going to get to the game you're going to
[TS]
01:21:34
◼
►
be frustrated for reasons that the game
[TS]
01:21:36
◼
►
maker didn't intend it's just going to
[TS]
01:21:37
◼
►
bounce off of you you know and that's
[TS]
01:21:40
◼
►
that's upsetting me head says now of
[TS]
01:21:42
◼
►
course you can just buy game
[TS]
01:21:44
◼
►
accomplishments via in-app purchases
[TS]
01:21:45
◼
►
yeah that's that's the final frontier of
[TS]
01:21:49
◼
►
like not only no skills required but we
[TS]
01:21:52
◼
►
realize the time is a commodity too and
[TS]
01:21:53
◼
►
if you pay us you can skip the time
[TS]
01:21:54
◼
►
portion we go it's a great equalizer for
[TS]
01:21:57
◼
►
people like like me who's an adult I
[TS]
01:21:59
◼
►
have I have some money I could spend you
[TS]
01:22:01
◼
►
know I have way more money than I have
[TS]
01:22:03
◼
►
time to invest in a game so therefore
[TS]
01:22:06
◼
►
I'll just buy these couple upgrades and
[TS]
01:22:07
◼
►
I'll be my guy will be as good as the 14
[TS]
01:22:11
◼
►
year old kid who doesn't have money but
[TS]
01:22:13
◼
►
does have lots of time and skill that I
[TS]
01:22:14
◼
►
don't have
[TS]
01:22:15
◼
►
never have I think that's kind of
[TS]
01:22:18
◼
►
lessening the experience like but you're
[TS]
01:22:20
◼
►
not like I think there are places for
[TS]
01:22:24
◼
►
that I think it's okay to have those
[TS]
01:22:25
◼
►
type of purchases but it's so easy for
[TS]
01:22:27
◼
►
developers to slip on to the dark side
[TS]
01:22:29
◼
►
there we're now like it's taking
[TS]
01:22:33
◼
►
advantage of a weakness in human
[TS]
01:22:35
◼
►
perception that their people will make
[TS]
01:22:36
◼
►
that trade-off if they've already bought
[TS]
01:22:38
◼
►
the game and they really and they're
[TS]
01:22:39
◼
►
competitive and they want to win and
[TS]
01:22:41
◼
►
they'll give money and eventually you
[TS]
01:22:42
◼
►
realize what are you doing here are you
[TS]
01:22:43
◼
►
having fun or now you're dumping money
[TS]
01:22:45
◼
►
in here to try to be better like like
[TS]
01:22:46
◼
►
the ability to buy the correct moving
[TS]
01:22:48
◼
►
words with friends or whatever that's
[TS]
01:22:49
◼
►
right right like then what are you doing
[TS]
01:22:51
◼
►
at that point a while aim are you just
[TS]
01:22:54
◼
►
like why not just just sit at home and
[TS]
01:22:57
◼
►
tear your money up and throw it and
[TS]
01:22:58
◼
►
throw it into a fire
[TS]
01:22:59
◼
►
right and just sit there contentedly
[TS]
01:23:02
◼
►
knowing that you're better than your
[TS]
01:23:03
◼
►
friend because as you tear your dollar
[TS]
01:23:04
◼
►
bills up and drop them into the
[TS]
01:23:05
◼
►
incinerator so that is a difficult
[TS]
01:23:08
◼
►
balance and I tend to like if you don't
[TS]
01:23:12
◼
►
have the skills or time to play a
[TS]
01:23:13
◼
►
particular game to the point where you
[TS]
01:23:15
◼
►
enjoy it then don't play that game pick
[TS]
01:23:17
◼
►
a different game that fits your stuff
[TS]
01:23:18
◼
►
better because I think it's going to be
[TS]
01:23:21
◼
►
very hard for these massive corporations
[TS]
01:23:23
◼
►
that make these million dollar games to
[TS]
01:23:24
◼
►
resist taking advantage of you and
[TS]
01:23:27
◼
►
eventually getting you into a situation
[TS]
01:23:29
◼
►
where you're paying for things that are
[TS]
01:23:30
◼
►
not producing more fun for you but are
[TS]
01:23:32
◼
►
just producing more revenue for the
[TS]
01:23:34
◼
►
people involved all right we've got a
[TS]
01:23:38
◼
►
kind of a third sponsor to do all right
[TS]
01:23:41
◼
►
I got one thing about valve after that
[TS]
01:23:42
◼
►
yeah well I gotta ask you about valve I
[TS]
01:23:44
◼
►
was hoping you were going to I don't
[TS]
01:23:48
◼
►
know if it's the same thing but I would
[TS]
01:23:50
◼
►
have to assume it is but anyway so it's
[TS]
01:23:51
◼
►
last thing I'm going to tell you about
[TS]
01:23:53
◼
►
this week is very cool it's the one more
[TS]
01:23:55
◼
►
thing at conference in Melbourne
[TS]
01:23:59
◼
►
Australia it takes place May 25th
[TS]
01:24:01
◼
►
through 26th it is a conference for iOS
[TS]
01:24:05
◼
►
developers and designers but it's not a
[TS]
01:24:07
◼
►
traditional one you're not going to go
[TS]
01:24:08
◼
►
there and like learn you know certain
[TS]
01:24:12
◼
►
method calls that will you know it's not
[TS]
01:24:13
◼
►
you're not going to walk out of there
[TS]
01:24:15
◼
►
and learning things that will make you a
[TS]
01:24:17
◼
►
better developer or a better designer
[TS]
01:24:20
◼
►
that's not that's not you're not going
[TS]
01:24:21
◼
►
to do it it's much bigger than that
[TS]
01:24:23
◼
►
you're not going to learn something
[TS]
01:24:25
◼
►
we're talking about skills you're not
[TS]
01:24:26
◼
►
going to learn some kind of development
[TS]
01:24:29
◼
►
you're going to learn things that you
[TS]
01:24:31
◼
►
can only learn about iOS development
[TS]
01:24:34
◼
►
about development in general and about
[TS]
01:24:37
◼
►
business that you would only learn from
[TS]
01:24:39
◼
►
people like Lauren Richter the guy that
[TS]
01:24:41
◼
►
made Tweety the Twitter acquired from
[TS]
01:24:44
◼
►
guys like Navin Morgan from panic from
[TS]
01:24:47
◼
►
people who build Trainyard people who
[TS]
01:24:49
◼
►
built Flipboard these these are the
[TS]
01:24:52
◼
►
people who will be there to talk and
[TS]
01:24:54
◼
►
you'll be able to talk to them and hear
[TS]
01:24:55
◼
►
what they have to tell you be able to
[TS]
01:24:57
◼
►
hear what they have to say about their
[TS]
01:24:59
◼
►
experiences not oh I use this thing to
[TS]
01:25:01
◼
►
make a to pain contraption not none of
[TS]
01:25:03
◼
►
that that's not what this is about this
[TS]
01:25:05
◼
►
is about sharing stories and information
[TS]
01:25:09
◼
►
and advice from people who have done it
[TS]
01:25:11
◼
►
from people who have gone big so if you
[TS]
01:25:14
◼
►
are looking for a reason to go to
[TS]
01:25:16
◼
►
Australia Melbourne Australia this is
[TS]
01:25:20
◼
►
this is a pretty darn good reason so
[TS]
01:25:23
◼
►
check this out one more thing calm a you
[TS]
01:25:27
◼
►
it's where you go to find out about it
[TS]
01:25:29
◼
►
and they have the regular main
[TS]
01:25:30
◼
►
conference they've got little mini
[TS]
01:25:32
◼
►
conferences but it's Friday the 25th and
[TS]
01:25:34
◼
►
Saturday the 26th of may be a great
[TS]
01:25:38
◼
►
conference go check those guys out you
[TS]
01:25:40
◼
►
know they have spiders in Australia the
[TS]
01:25:42
◼
►
snakes the someone in the chatroom
[TS]
01:25:47
◼
►
posted up this morning someone from West
[TS]
01:25:49
◼
►
Drive Hirst and it's just the first
[TS]
01:25:51
◼
►
don't don't let that keep you away from
[TS]
01:25:53
◼
►
the conference I'm pretty sure that the
[TS]
01:25:54
◼
►
one more thing conference will not have
[TS]
01:25:56
◼
►
snake eating spiders in it so camera
[TS]
01:26:00
◼
►
plus guy Karl von Rando RM er plus he'll
[TS]
01:26:08
◼
►
be valve valve so there's his rumor out
[TS]
01:26:10
◼
►
there that gabe newell recently said was
[TS]
01:26:18
◼
►
not true the rumor was that Tim Cook was
[TS]
01:26:21
◼
►
at the valve offices for mysterious
[TS]
01:26:24
◼
►
purposes and Gabe Newell went on I guess
[TS]
01:26:28
◼
►
he went on a podcast do we have was is
[TS]
01:26:30
◼
►
that out yet anyway he denied it
[TS]
01:26:33
◼
►
absolutely not we are why he was not
[TS]
01:26:35
◼
►
here is this what you're hopefully going
[TS]
01:26:38
◼
►
to talk about yeah so I would I link to
[TS]
01:26:40
◼
►
and by the way you
[TS]
01:26:42
◼
►
you joined me for an episode of the
[TS]
01:26:44
◼
►
conversation to talk to Gabe Newell I
[TS]
01:26:46
◼
►
did and did you put that in the show
[TS]
01:26:49
◼
►
notes no I think while I I'll add it all
[TS]
01:26:53
◼
►
I'll add it right now what I did put in
[TS]
01:26:56
◼
►
was a link to a dowel ramble site loop
[TS]
01:27:01
◼
►
inside calm because I didn't wanted to
[TS]
01:27:03
◼
►
link directly to the rumors and the same
[TS]
01:27:05
◼
►
reason that he didn't wanted to link
[TS]
01:27:06
◼
►
about it I was like I almost can't bring
[TS]
01:27:07
◼
►
myself the link to this but here it is
[TS]
01:27:08
◼
►
so I'm linking to him and he will give
[TS]
01:27:11
◼
►
you what I think is the proper mindset
[TS]
01:27:12
◼
►
and then follow that link to go to the
[TS]
01:27:14
◼
►
links about these rumors I'm going that
[TS]
01:27:16
◼
►
the reason that I put this in here is
[TS]
01:27:18
◼
►
because a couple reasons one valve is
[TS]
01:27:21
◼
►
kind of the hardcore gamer type of
[TS]
01:27:25
◼
►
company they they cut their teeth doing
[TS]
01:27:27
◼
►
games back when gamers really were minor
[TS]
01:27:29
◼
►
subsets of people they make these kind
[TS]
01:27:31
◼
►
of arty games that people really go gaga
[TS]
01:27:33
◼
►
over people here in my gaming set like
[TS]
01:27:35
◼
►
portal and even things like half-life
[TS]
01:27:37
◼
►
like oh it's not just a mindless shooter
[TS]
01:27:38
◼
►
there was an interesting premise and
[TS]
01:27:40
◼
►
story and done in a nice way and people
[TS]
01:27:43
◼
►
who will have life that's that's
[TS]
01:27:45
◼
►
mass-market isn't it get if you can play
[TS]
01:27:47
◼
►
a first-person shooter it's mass-market
[TS]
01:27:49
◼
►
but there's no this whole groups of
[TS]
01:27:50
◼
►
people I know I can never sit them down
[TS]
01:27:51
◼
►
in front of half-life 2 they would never
[TS]
01:27:53
◼
►
appreciate the experience who has spend
[TS]
01:27:54
◼
►
the whole time fighting with the
[TS]
01:27:55
◼
►
controls because they don't know how a
[TS]
01:27:56
◼
►
first person shooter works or if they do
[TS]
01:27:58
◼
►
as soon as they got to the first hard
[TS]
01:28:00
◼
►
fight even an easy mode they wouldn´t
[TS]
01:28:01
◼
►
be able to make it through in the game
[TS]
01:28:02
◼
►
doesn't exist anymore so that's the kind
[TS]
01:28:05
◼
►
of company valve is and them talking to
[TS]
01:28:07
◼
►
Apple rumored or otherwise right
[TS]
01:28:10
◼
►
the idea that Apple and valve would
[TS]
01:28:12
◼
►
combine forces that's kind of weird but
[TS]
01:28:14
◼
►
you're like well so Apple is the king of
[TS]
01:28:17
◼
►
the new world of gaming which involves
[TS]
01:28:19
◼
►
you know casual games games that don't
[TS]
01:28:22
◼
►
require these skills that so many people
[TS]
01:28:24
◼
►
don't have you know opening up the world
[TS]
01:28:26
◼
►
of gaming to for people to enjoy games
[TS]
01:28:28
◼
►
who don't have the experience skills are
[TS]
01:28:31
◼
►
both like they didn't spend their
[TS]
01:28:33
◼
►
childhood playing games they don't have
[TS]
01:28:34
◼
►
these skills and yet they can appreciate
[TS]
01:28:35
◼
►
games them combining force with a valve
[TS]
01:28:37
◼
►
which is for the most part in the other
[TS]
01:28:40
◼
►
direction they make games for hardcore
[TS]
01:28:42
◼
►
gamers for people who are experienced
[TS]
01:28:43
◼
►
games there yeah they do sell more
[TS]
01:28:47
◼
►
casual games but there's more of like
[TS]
01:28:49
◼
►
Lea know their innovation and
[TS]
01:28:50
◼
►
distribution type of platform so that
[TS]
01:28:51
◼
►
that's an area where I think Apple and
[TS]
01:28:53
◼
►
valve do match up valve made steam Apple
[TS]
01:28:55
◼
►
made the
[TS]
01:28:55
◼
►
store so they can have a kind of a
[TS]
01:28:57
◼
►
meeting of minds they're like yeah we
[TS]
01:28:58
◼
►
did that thing where we distribute stuff
[TS]
01:29:00
◼
►
directly to customers digitally to and
[TS]
01:29:01
◼
►
it's awesome and we get a cut of it and
[TS]
01:29:02
◼
►
blah blah blah but on the gaming front
[TS]
01:29:05
◼
►
Angry Birds is pretty darn far away from
[TS]
01:29:07
◼
►
portal or half-life 2 was like the
[TS]
01:29:09
◼
►
flagship French are Team Fortress or
[TS]
01:29:10
◼
►
anything these the these are the
[TS]
01:29:12
◼
►
flagship franchises of val ah so why the
[TS]
01:29:15
◼
►
heck would val be talking to a player
[TS]
01:29:17
◼
►
why would anyone make up that rumor if
[TS]
01:29:18
◼
►
it's not true what does that make any
[TS]
01:29:21
◼
►
sense in any possible way and the thing
[TS]
01:29:23
◼
►
I thought of was a story from the Penny
[TS]
01:29:25
◼
►
Arcade report which is Penny arcade's
[TS]
01:29:26
◼
►
new gaming news website run by Ben
[TS]
01:29:29
◼
►
Kuchera the former editor of opposable
[TS]
01:29:32
◼
►
thumbs which is the gaming section of
[TS]
01:29:33
◼
►
Ars Technica
[TS]
01:29:34
◼
►
he's over there on his lonesome burn the
[TS]
01:29:37
◼
►
whole site by himself and doing a great
[TS]
01:29:38
◼
►
job and I put a link to this interview
[TS]
01:29:41
◼
►
we had with gabe newell very long
[TS]
01:29:43
◼
►
interview which is basically transcribes
[TS]
01:29:45
◼
►
you get to hear uh exactly what gabe had
[TS]
01:29:47
◼
►
to say and he talks a lot and one of the
[TS]
01:29:51
◼
►
more interesting aspects that has come
[TS]
01:29:52
◼
►
up a few times is valve talking about
[TS]
01:29:54
◼
►
hardware like gaming hardware which
[TS]
01:29:58
◼
►
seems weird was like you know note that
[TS]
01:30:00
◼
►
probably doesn't you think about they
[TS]
01:30:01
◼
►
make software and they've had the steam
[TS]
01:30:02
◼
►
sore but they don't make gaming hardware
[TS]
01:30:05
◼
►
like they don't make pcs or anything
[TS]
01:30:06
◼
►
like that they forget about like a
[TS]
01:30:08
◼
►
gaming console what do you mean hardware
[TS]
01:30:09
◼
►
and so here's what gabe newell had to
[TS]
01:30:12
◼
►
say was it quoting from him from the
[TS]
01:30:14
◼
►
article after talking about hardware and
[TS]
01:30:16
◼
►
stuff for while he says well if we have
[TS]
01:30:18
◼
►
to sell hardware we will we have no
[TS]
01:30:20
◼
►
reason to believe we're any good at it
[TS]
01:30:21
◼
►
it's more like we think we need to
[TS]
01:30:22
◼
►
continue to have innovation if the only
[TS]
01:30:24
◼
►
way to get these kinds of project
[TS]
01:30:25
◼
►
starters by us going and developing and
[TS]
01:30:27
◼
►
sign the hardware directly that's what
[TS]
01:30:28
◼
►
we'll do is definitely not the first
[TS]
01:30:30
◼
►
thought that crosses our mind we'd
[TS]
01:30:31
◼
►
rather the hardware people that are good
[TS]
01:30:33
◼
►
at manufacturing distributing hardware
[TS]
01:30:34
◼
►
do that we think it's important enough
[TS]
01:30:36
◼
►
that if what we end up having to do then
[TS]
01:30:38
◼
►
that's what we end up having to do so
[TS]
01:30:40
◼
►
he's basically saying that he thinks
[TS]
01:30:41
◼
►
there are innovations in the world of
[TS]
01:30:44
◼
►
gaming involving like wearable computing
[TS]
01:30:46
◼
►
or different kinds of input devices or
[TS]
01:30:47
◼
►
whatever they you know he's vague about
[TS]
01:30:49
◼
►
it but whatever they're talking about is
[TS]
01:30:50
◼
►
that if they have to make the hardware
[TS]
01:30:52
◼
►
themselves they'll do it but they really
[TS]
01:30:54
◼
►
don't want to make that hardware
[TS]
01:30:55
◼
►
themselves because they're not a
[TS]
01:30:57
◼
►
hardware maker but at the same time he's
[TS]
01:30:59
◼
►
saying like valve as a company we don't
[TS]
01:31:01
◼
►
want to be held back by like oh wouldn't
[TS]
01:31:03
◼
►
it be great if oh well that requires
[TS]
01:31:05
◼
►
some hardware and we have no means to do
[TS]
01:31:07
◼
►
that and this reminds me of Apple and
[TS]
01:31:09
◼
►
like lots of ideas that Apple has had
[TS]
01:31:11
◼
►
like you know we could have a digital
[TS]
01:31:12
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music player and you have all these
[TS]
01:31:14
◼
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songs on it and be connected up the
[TS]
01:31:15
◼
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digital store and they'd be like oh well
[TS]
01:31:16
◼
►
but we don't have a digital store and we
[TS]
01:31:18
◼
►
have no relationship with music makers I
[TS]
01:31:20
◼
►
guess we can't make that Apple says no
[TS]
01:31:22
◼
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it's a good idea we're going to go start
[TS]
01:31:24
◼
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having relationships with music labels
[TS]
01:31:26
◼
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we're going to convince them then to
[TS]
01:31:27
◼
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give us a music we're going to start a
[TS]
01:31:28
◼
►
music store we're going to make this
[TS]
01:31:30
◼
►
hardware device we're going to put
[TS]
01:31:31
◼
►
software on it we're gonna make iTunes
[TS]
01:31:32
◼
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we're going to ship all out we're going
[TS]
01:31:33
◼
►
to have digital music and valve is the
[TS]
01:31:36
◼
►
same type of company where it's like you
[TS]
01:31:39
◼
►
know just because it sounds crazy like
[TS]
01:31:41
◼
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steam you know we make games why would
[TS]
01:31:42
◼
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we make a store that sells games are you
[TS]
01:31:44
◼
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saying we would sell other people's
[TS]
01:31:45
◼
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games through our store what are we are
[TS]
01:31:47
◼
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we a game company are we trying to be
[TS]
01:31:48
◼
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like our retailer this sounds dumb no
[TS]
01:31:51
◼
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they just did it they thought it was a
[TS]
01:31:52
◼
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good idea they did it now you have steam
[TS]
01:31:53
◼
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which doesn't just sell valves games it
[TS]
01:31:55
◼
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sells lots of people's games and
[TS]
01:31:56
◼
►
customers like it and it was a good idea
[TS]
01:31:58
◼
►
so here they are talking about hardware
[TS]
01:32:00
◼
►
and saying the same thing but the same
[TS]
01:32:02
◼
►
time also saying we recognize we're not
[TS]
01:32:04
◼
►
a hardware company we really have no
[TS]
01:32:06
◼
►
idea to make hardware we have to do it
[TS]
01:32:07
◼
►
we will bud and now here's me inserting
[TS]
01:32:10
◼
►
well if Apple is rumored to be talking
[TS]
01:32:14
◼
►
to them or you know even if they never
[TS]
01:32:16
◼
►
talk to them but the fact that rumor
[TS]
01:32:17
◼
►
even exists is kind of like a
[TS]
01:32:18
◼
►
combination of like well thousand
[TS]
01:32:20
◼
►
something about hardware an Apple makes
[TS]
01:32:22
◼
►
cool hardware wouldn't it be cool a
[TS]
01:32:23
◼
►
valve an Apple got together and made
[TS]
01:32:25
◼
►
some sort of Apple gaming console that
[TS]
01:32:27
◼
►
played valve software library and that
[TS]
01:32:29
◼
►
connected your iOS device to your TV and
[TS]
01:32:32
◼
►
all sorts of crazy fantasy scenarios
[TS]
01:32:33
◼
►
coming up not at which by the way I
[TS]
01:32:34
◼
►
think is particularly likely but that
[TS]
01:32:37
◼
►
combination of like contrasting valve
[TS]
01:32:40
◼
►
and Apple I find very interesting and
[TS]
01:32:42
◼
►
the final link I put on my show notes
[TS]
01:32:43
◼
►
about this that I think I encourage
[TS]
01:32:45
◼
►
people to read is a a blog post from
[TS]
01:32:49
◼
►
valve employee Michael Abrash I don't
[TS]
01:32:51
◼
►
how to pronounce his name after reading
[TS]
01:32:53
◼
►
his name for decades but I don't know
[TS]
01:32:54
◼
►
how to pronounce it he is a longtime
[TS]
01:32:56
◼
►
well-known game developing guru who's
[TS]
01:32:59
◼
►
written many technical books on
[TS]
01:33:00
◼
►
development you may know him from his
[TS]
01:33:03
◼
►
participation in the effort to create
[TS]
01:33:05
◼
►
quake if you were gaming about gamer
[TS]
01:33:07
◼
►
back then you know the significance of
[TS]
01:33:08
◼
►
quake and how it was a breakthrough in
[TS]
01:33:09
◼
►
3d gaming and blah blah he was
[TS]
01:33:11
◼
►
instrumental not he's written many books
[TS]
01:33:13
◼
►
on hardcore game programming for
[TS]
01:33:14
◼
►
performance on older pcs and has
[TS]
01:33:17
◼
►
continued to hone those skills
[TS]
01:33:18
◼
►
he works at valve now and he wrote a
[TS]
01:33:21
◼
►
long blog post saying
[TS]
01:33:22
◼
►
here's me here's where I started my life
[TS]
01:33:26
◼
►
in the world of gaming and technology
[TS]
01:33:28
◼
►
and here's how I ended up at valve it's
[TS]
01:33:29
◼
►
a very very long post and he says how he
[TS]
01:33:33
◼
►
ended up at valve and then describes
[TS]
01:33:35
◼
►
what valve is like as a company which
[TS]
01:33:37
◼
►
I've read bits and pieces of before but
[TS]
01:33:38
◼
►
this is the biggest kind of like I work
[TS]
01:33:40
◼
►
at valve and here's what it's really
[TS]
01:33:41
◼
►
like to work here it is not like a
[TS]
01:33:43
◼
►
normal company I would actually
[TS]
01:33:44
◼
►
encourage I should send us link to
[TS]
01:33:45
◼
►
Merlin that you should have it back to
[TS]
01:33:47
◼
►
work episode about how valve is
[TS]
01:33:49
◼
►
structured internally in the company and
[TS]
01:33:50
◼
►
how is wildly different from the way
[TS]
01:33:52
◼
►
other companies are are constructed very
[TS]
01:33:57
◼
►
flat hierarchy very little command and
[TS]
01:33:59
◼
►
control just almost almost anarchy even
[TS]
01:34:01
◼
►
more so than Google but a lot of people
[TS]
01:34:02
◼
►
heard a lot about Google and then at the
[TS]
01:34:04
◼
►
very end of this thing he says and I'm
[TS]
01:34:06
◼
►
currently working on wearable computing
[TS]
01:34:07
◼
►
and if you would like to come work at
[TS]
01:34:08
◼
►
valve and you think all this stuff is
[TS]
01:34:10
◼
►
interesting we're looking for people so
[TS]
01:34:13
◼
►
come on down so it's basically the
[TS]
01:34:15
◼
►
world's longest job posting like usually
[TS]
01:34:17
◼
►
a wanted person with this experience
[TS]
01:34:19
◼
►
these bullet points five years in this
[TS]
01:34:20
◼
►
degree in this experience the blah blah
[TS]
01:34:22
◼
►
blah apply here this is like everything
[TS]
01:34:24
◼
►
else at valve it's not your normal thing
[TS]
01:34:26
◼
►
so this link will be in the show notes
[TS]
01:34:28
◼
►
or read it and think about how what that
[TS]
01:34:32
◼
►
would be like if a company like that
[TS]
01:34:33
◼
►
company like valve
[TS]
01:34:35
◼
►
you know valves products hopefully you
[TS]
01:34:37
◼
►
know that they have steam and everything
[TS]
01:34:38
◼
►
and then you read about how this company
[TS]
01:34:40
◼
►
structure internally got together in any
[TS]
01:34:42
◼
►
possible way with Apple how would that
[TS]
01:34:44
◼
►
even work with the to repel each other
[TS]
01:34:46
◼
►
like like poles on a magnet is there no
[TS]
01:34:48
◼
►
way they could ever work together or
[TS]
01:34:50
◼
►
could they actually partner to produce
[TS]
01:34:52
◼
►
something anything that is useful a
[TS]
01:34:55
◼
►
significant I think it's fun to turn
[TS]
01:34:58
◼
►
over in our minds even though I'll and
[TS]
01:34:59
◼
►
almost no credence to any of these
[TS]
01:35:01
◼
►
I like the culminate the confluence of
[TS]
01:35:04
◼
►
events with gabe newell talking about
[TS]
01:35:06
◼
►
hardware and wearable computing and all
[TS]
01:35:07
◼
►
of us talking about how apple's the new
[TS]
01:35:09
◼
►
king of gaming but doesn't have any real
[TS]
01:35:10
◼
►
connection with actual gamers or
[TS]
01:35:12
◼
►
self-identified gamers the meeting of
[TS]
01:35:15
◼
►
those two companies could either cause a
[TS]
01:35:18
◼
►
huge explosion or produce something very
[TS]
01:35:20
◼
►
interesting or just never happen that's
[TS]
01:35:22
◼
►
the boring alternative so that's all i
[TS]
01:35:24
◼
►
had to say about valve are you
[TS]
01:35:30
◼
►
optimistic ernia they asked the
[TS]
01:35:32
◼
►
possibility of any partnership between
[TS]
01:35:34
◼
►
these two companies well I think it
[TS]
01:35:35
◼
►
would be
[TS]
01:35:36
◼
►
very interesting and obviously in in
[TS]
01:35:39
◼
►
that kind of meeting you would think
[TS]
01:35:42
◼
►
that Apple would come in as the stronger
[TS]
01:35:46
◼
►
company kind of say if if something like
[TS]
01:35:48
◼
►
this were to happen you could imagine
[TS]
01:35:50
◼
►
Apple coming in and saying well we want
[TS]
01:35:53
◼
►
to move into this space and we'd like
[TS]
01:35:55
◼
►
what you guys have done here and but
[TS]
01:35:58
◼
►
what would it be what would the proposal
[TS]
01:35:59
◼
►
look like from at because you imagine
[TS]
01:36:01
◼
►
Apple would be the one proposing right
[TS]
01:36:02
◼
►
why would Apple be proposing anything
[TS]
01:36:04
◼
►
though you know Apple is not big on
[TS]
01:36:05
◼
►
partnering they're not a big committee
[TS]
01:36:07
◼
►
the proposal is it is a purchase yeah
[TS]
01:36:10
◼
►
though you know I don't think that
[TS]
01:36:12
◼
►
whatever so like that's what I'm trying
[TS]
01:36:14
◼
►
to think of that's why I was saying like
[TS]
01:36:15
◼
►
poles repel yeah because they're so like
[TS]
01:36:18
◼
►
valve doesn't think it needs Apple frame
[TS]
01:36:20
◼
►
right app probably doesn't you think it
[TS]
01:36:22
◼
►
needs valve for anything it's just us to
[TS]
01:36:24
◼
►
look on the outside like no Apple yuzu
[TS]
01:36:26
◼
►
king of the ass backwards into gaming
[TS]
01:36:28
◼
►
and but but you're not you know you
[TS]
01:36:32
◼
►
don't know us gamers but valve does know
[TS]
01:36:33
◼
►
us gamers talk to them about it right so
[TS]
01:36:35
◼
►
we on the outside want to get these two
[TS]
01:36:36
◼
►
crazy kids together to do produce
[TS]
01:36:37
◼
►
something but apples like we don't need
[TS]
01:36:40
◼
►
you were selling a million games and
[TS]
01:36:41
◼
►
really care about games whatever they're
[TS]
01:36:42
◼
►
just other apps go away and valve was
[TS]
01:36:43
◼
►
like we want to make cool games maybe
[TS]
01:36:45
◼
►
valve would be like if we want to make
[TS]
01:36:47
◼
►
some sort of hardware maybe they would
[TS]
01:36:49
◼
►
approach Apple and say we've got this
[TS]
01:36:51
◼
►
idea for hardware and Apple go yeah
[TS]
01:36:52
◼
►
that's great yeah they're not doing that
[TS]
01:36:54
◼
►
yet it's like yeah we're not a hardware
[TS]
01:36:56
◼
►
manufacturer you know it's not like the
[TS]
01:36:59
◼
►
only wild card in this isn't in the post
[TS]
01:37:01
◼
►
steve job era I feel like I know what
[TS]
01:37:03
◼
►
Steve would say to all these proposals
[TS]
01:37:04
◼
►
but there is this real or perceived
[TS]
01:37:09
◼
►
pressure that after jobs is gone at a
[TS]
01:37:12
◼
►
certain point apples gonna have to come
[TS]
01:37:14
◼
►
up with the next big thing without jobs
[TS]
01:37:15
◼
►
so jobs did the iMac which doesn't seem
[TS]
01:37:18
◼
►
like a big thing but it was people can
[TS]
01:37:20
◼
►
debate me about that an email the iPod
[TS]
01:37:23
◼
►
which sure as hell was a big thing the
[TS]
01:37:25
◼
►
iPhone I think also an arguably a big
[TS]
01:37:27
◼
►
thing and the iPad that's a hell of a
[TS]
01:37:29
◼
►
lot of big things oh and by the way the
[TS]
01:37:30
◼
►
original Mac and the Apple 2 right and
[TS]
01:37:32
◼
►
so what's the next big thing is this is
[TS]
01:37:36
◼
►
the Apple TV that we keep talking about
[TS]
01:37:37
◼
►
rumors maybe it is I don't know but in a
[TS]
01:37:41
◼
►
certain point five years ten years from
[TS]
01:37:43
◼
►
now people go yeah they did all these
[TS]
01:37:44
◼
►
great things but the odd tab is the last
[TS]
01:37:46
◼
►
one or but that TV thing was the last
[TS]
01:37:47
◼
►
one what have they done for me lately
[TS]
01:37:49
◼
►
right and so maybe Tim Cook feels that
[TS]
01:37:53
◼
►
kind of pressure to start putting out
[TS]
01:37:54
◼
►
fields for the next big thing is because
[TS]
01:37:56
◼
►
jobs would just decide Brunel he thought
[TS]
01:37:57
◼
►
the next big thing was you know he would
[TS]
01:37:58
◼
►
be influenced by other people talk to um
[TS]
01:38:00
◼
►
but he would say you know I think we
[TS]
01:38:01
◼
►
should do a phone let's figure that out
[TS]
01:38:02
◼
►
and it count with the damn phone well
[TS]
01:38:04
◼
►
someone's got to be making that decision
[TS]
01:38:06
◼
►
at Apple now go home what about games
[TS]
01:38:09
◼
►
like we just like look into that
[TS]
01:38:10
◼
►
so maybe Apple would talk to them and
[TS]
01:38:12
◼
►
maybe that is you know not what Steve
[TS]
01:38:14
◼
►
Jobs would do if you decided they want
[TS]
01:38:16
◼
►
to do a game thing they'd do a game
[TS]
01:38:17
◼
►
thing I wouldn't talk to bow forget
[TS]
01:38:18
◼
►
valve you know we're gonna crush valve
[TS]
01:38:19
◼
►
whatever but I still don't think apples
[TS]
01:38:23
◼
►
into gaming and I don't think they need
[TS]
01:38:25
◼
►
think they need valve and the only
[TS]
01:38:27
◼
►
reason valve would contact Apple is
[TS]
01:38:28
◼
►
maybe to try to put out feelers for
[TS]
01:38:31
◼
►
their weird hardware experiments but I
[TS]
01:38:32
◼
►
think they would be rebuffed so like I
[TS]
01:38:34
◼
►
said I don't think any of this is really
[TS]
01:38:36
◼
►
happening
[TS]
01:38:37
◼
►
uh but I I think those two companies
[TS]
01:38:40
◼
►
could have things to offer each other
[TS]
01:38:42
◼
►
even if they don't think they do I think
[TS]
01:38:49
◼
►
we'll end it there we don't what I don't
[TS]
01:38:51
◼
►
talk about the new Gmail UI I'll save
[TS]
01:38:53
◼
►
that for next week and Instagram which
[TS]
01:38:55
◼
►
is thought I'm talking about teasers for
[TS]
01:38:59
◼
►
next week tune in next week same
[TS]
01:39:00
◼
►
bat-time
[TS]
01:39:03
◼
►
so people can follow you you use Twitter
[TS]
01:39:06
◼
►
still I do Sarah at Syracuse is IRAC us
[TS]
01:39:10
◼
►
a on Twitter I'm Dan Benjamin on Twitter
[TS]
01:39:13
◼
►
you can hear previous episodes of this
[TS]
01:39:17
◼
►
show by going to 5x5 TV slash
[TS]
01:39:19
◼
►
hypercritical if there's a specific show
[TS]
01:39:22
◼
►
that you want to see you just add the
[TS]
01:39:24
◼
►
number to the end / 64 we'll take you to
[TS]
01:39:26
◼
►
this show where we have all the show
[TS]
01:39:28
◼
►
notes that John has carefully curated
[TS]
01:39:30
◼
►
over the last week organized curated
[TS]
01:39:35
◼
►
ordered all there for you and thanks
[TS]
01:39:38
◼
►
very much to the help spot.com guys for
[TS]
01:39:40
◼
►
making that possible they make some
[TS]
01:39:42
◼
►
amazing help desk software so thanks to
[TS]
01:39:45
◼
►
them and that's it Jon right anything
[TS]
01:39:48
◼
►
else anything else you want to add
[TS]
01:39:49
◼
►
think you've got it all alright thanks
[TS]
01:39:52
◼
►
everybody for tuning in have a great
[TS]
01:40:01
◼
►
[Music]
[TS]