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Under the Radar

321: WWDC 2025 Aftermath

 

00:00:00   Welcome to Under the Radar, a show about independent iOS app development.

00:00:03   I'm Marco Arment.

00:00:04   And I'm David Smith.

00:00:05   Under the Radar is usually not longer than 30 minutes, so let's get started.

00:00:09   So, WWDC has come and gone.

00:00:12   It's a big one.

00:00:13   It's a really big one for developers.

00:00:15   And I expect, I know I feel completely overwhelmed by what to do next, in what order to do the

00:00:26   things that I want to do.

00:00:28   There's way more that I want to do than I have time to do in a few months.

00:00:32   How are you feeling?

00:00:34   Yeah, it's, A, I think it was a really, like, for both of us, I mean, we've been doing this

00:00:39   for a very long time.

00:00:40   We've been to a great many WWDCs, virtually, in person, all of the above.

00:00:45   And I feel like I have this general sense of, like, the years that are like, oh, that was

00:00:50   a good one in terms of it was an interesting set of announcements, both in terms of new

00:00:57   opportunities, in terms of clearing out, like, just sort of system-wide tech debt by them,

00:01:03   you know, dealing with issues that are just sort of long, lingering things.

00:01:07   And just in general, like, leaving with a sense of like, ooh, there's some really interesting,

00:01:12   fun, engaging work that I look forward to this summer.

00:01:16   And I would say this year felt that way.

00:01:18   It felt very much like Apple was playing to its strengths.

00:01:22   It was doing things that make my life easier and better, broadly.

00:01:26   And overall, like, I'm excited to get started.

00:01:31   The challenge, as you said, is obviously it's the nature of this kind of an update is there

00:01:37   touches lots of parts of the app in lots of different ways.

00:01:40   And so I, who knows how much we'll actually be able to get done by day one.

00:01:45   I expect I will have something ready for day one across all my apps, but it's going to be

00:01:51   a tricky one in that way as, you know, it's like, especially as someone who, like, makes

00:01:56   a widget app.

00:01:56   The number of places you can put a widget now, just every year, I'm continuing to be struck

00:02:02   by just every, the Apple, any surface Apple possibly can, they now will put a widget on.

00:02:06   So you can, now you have widgets in CarPlay and you have different kinds of widgets that

00:02:11   you can activate from buttons and you have controls in watchOS and they're just like everywhere

00:02:15   is a widget, which is great as someone who makes widgets, but it's also terrible as someone

00:02:19   who makes widgets that I now have tremendous surface area to have coverage for.

00:02:24   But, you know, I'm excited for that.

00:02:25   And overall, I would say like my overall impression of this year was like two thumbs up.

00:02:31   Like it was great.

00:02:31   I think there's a lot of cool, interesting things.

00:02:34   And I think, you know, this, the year to come, you know, beyond just the, what, what

00:02:39   we can squeeze into the next couple of months, uh, you know, it'll just be a good year.

00:02:43   I think of interesting work.

00:02:45   And that's really all I want.

00:02:46   It's like, I want to do the interesting work.

00:02:48   I want to tackle interesting problems.

00:02:50   I, it's useful in this case, like with a big redesign to have the, like the opportunity

00:02:55   to be kind of forced and pushed to reevaluate my designs, which, you know, I go back and

00:03:01   immediately I looked at all of my apps and I'm like, oh no, my apps are terrible.

00:03:05   Now that I've seen this new design language, I look at everything.

00:03:08   I'm like, oh, it's terrible.

00:03:09   It's terrible.

00:03:10   I don't want to, I don't want to look at it.

00:03:11   Um, but it's going to be months probably until it's all done, but that's exciting.

00:03:15   That's interesting.

00:03:16   And it's fun to have that kind of fresh perspective to sort of appear, you know, in, in over the

00:03:22   course of a week, it's been kind of a roller coaster because, um, uh, you know, first of

00:03:27   all, I would say for all of you developers out there, get this beta on a device and start

00:03:33   using it.

00:03:33   I don't care what device, but get it out, get it on something and start using it because

00:03:37   what Dave just said is very important.

00:03:39   As soon as you get used to seeing the new design language across the system, your app

00:03:44   will feel old, like very, very old and it will look old.

00:03:48   All of your customers, first of all, some of your customers are doing that already because

00:03:53   I'm, you know, they're on betas because they're nuts like me.

00:03:55   Some of your customers, you know, that's going to, that's going to be throughout the summer

00:03:58   by the fall.

00:04:00   This is going to be a very polarizing release.

00:04:03   You're going to have some people who hold onto the old version of the OS is forever because

00:04:07   they don't like the new design, but it's so radical and it does look pretty cool for

00:04:12   a lot of people.

00:04:13   And so there's going to be, I think, pretty strong adoption in the fall and you're going

00:04:18   to want your app to fit in.

00:04:19   And as soon as this lands to the public, your app is going to start looking old and that clock

00:04:25   is ticking for like, how long will you let this, will you let your app look old to your

00:04:30   customers?

00:04:30   You're going to want to have this running on a device and you're going to want to start

00:04:35   working on, you know, UI possibilities now, ASAP.

00:04:40   You know, I said back when the redesign for the OS was rumored, I said that there's like,

00:04:47   if they do a big redesign, that's basically all we're going to be able to do all summer

00:04:51   and fall.

00:04:51   I stand by that for the most part.

00:04:53   Like it is going to be a lot of work.

00:04:56   Like I started playing with the UI stuff over the last couple of days and a lot of it still

00:05:01   doesn't work right.

00:05:02   A lot of it has some weird, like tricky little gotchas that you have to figure out or work

00:05:06   around.

00:05:06   You know, you got to file a bunch of bugs and hope they fix them soon so you can start actually

00:05:10   using the stuff.

00:05:11   But your customers don't know any of that.

00:05:13   Your customers come September are going to see the system looks radically different and

00:05:17   your app looks old.

00:05:18   So you got to get on that ASAP.

00:05:21   And what's interesting, like, you know, the way I feel kind of generally about what they

00:05:26   delivered this year, a lot of people who I think are not developers or maybe who are skeptical

00:05:33   of AI think they didn't really give us that much this year.

00:05:38   And I can tell you for sure that's not the case.

00:05:41   We'll get to that in a minute.

00:05:43   But I think one of the challenges that I'm facing is that I do see that, oh, yeah, I have

00:05:49   to do a redesign badly now.

00:05:51   But also, there's all these cool new APIs that I also want to play with.

00:05:57   So there is some balance to find there.

00:06:01   And of course, I never find those balances.

00:06:03   But there's some balance to find there with, like, how do I spend my time?

00:06:08   And it's kind of this big crunch period, too, because you have only a very short time when

00:06:14   you have to consume a whole bunch of developer sessions, figure out what to do with your app,

00:06:19   and start using these new APIs so that you can ask the right questions during the lab if

00:06:24   you're there that week.

00:06:25   And or you can start filing bugs that actually have any chance of getting fixed before this

00:06:29   thing is released.

00:06:30   So there's so much going on right now.

00:06:33   Like, I feel like I'm being pulled in a thousand different directions, all of which are super

00:06:38   urgent and have to be done yesterday.

00:06:39   Though I will say, it is good to also realize that there is this initial sprint.

00:06:46   And then I feel like things settle down in the way that we, you know, we most likely have

00:06:53   until mid to late September to be until we have to be ready, which is about three months.

00:07:00   Is it June to July, July to August, August to September, three months.

00:07:04   And so we do have a bit of time once that initial sprint settles down.

00:07:08   Absolutely.

00:07:09   I'm the same as you.

00:07:10   Like, I've watched so many session videos in the last week and a half that they all start

00:07:17   to run together.

00:07:18   And like, I just, I vaguely remember things.

00:07:21   And that's my point in what I'm doing right now is I'm watching as many as I can, but

00:07:26   not paying deep attention to them as I'm going.

00:07:29   I'm trying to be exposed to lots of ideas and frameworks and things such that over the

00:07:34   course of the next few weeks, when I really dig into things, I'll be like, oh yeah, I remember

00:07:38   this being somewhere.

00:07:39   And then you can go into the developer app and they have searchable transcripts, which

00:07:42   is super helpful.

00:07:42   And so if you want to find something that you referenced earlier, but it is definitely a bit

00:07:50   overwhelming.

00:07:50   And I think the thing that's been interesting and slightly reassuring to me, so the new design,

00:07:55   which probably, I mean, I imagine if you're listening to this, you probably know what we're

00:07:57   talking about, but like Apple, you know, this liquid glass is the high level feature of the

00:08:04   design, but it's more than just this new visual texture with the liquid glass thing.

00:08:08   It's a slightly more, I might say stripped down or cleaned up hierarchy and visual sort of

00:08:18   language that they're going for, which in some ways is I found very helpful where a lot of

00:08:23   my initial work so far where I'm, a lot of what I'm doing is just taking a screen and then

00:08:28   just playing with it in Xcode to sort of see how quickly I could get a basic sort of liquid

00:08:35   glassified version of it.

00:08:36   And thankfully for this kind of update, the majority of the change is about removing old

00:08:43   customizations and old things that I was doing that were how, how you would add distinctiveness

00:08:50   previously.

00:08:50   In a weird way, like the design language itself has so much inherent distinctiveness and newness

00:08:58   that even just a completely vanilla out of the box, like you're just using Swift UI with

00:09:04   all the basic like default settings is going to look wildly interesting and different to your

00:09:10   users.

00:09:10   So we don't need to radically push it out beyond that.

00:09:13   And so the interesting thing, which at least is reassuring at this point is most of what

00:09:17   I'm doing is just sitting there and like delete my custom, this, delete my custom, that switch

00:09:21   from using my custom segmented control to a standard system with control, like all of these places

00:09:25   where I was doing things differently before, because the iOS 18 versions of these things were like

00:09:35   plain in a way that was not interesting.

00:09:37   And now I think plane takes on an interest in this update.

00:09:40   And inevitably what's going to happen is people will get used to this plane and then we will want our

00:09:45   own custom and adjust things further over the years to come.

00:09:48   And, you know, the sign language will evolve and all those things.

00:09:51   But at least I find some comfort in that, that most of the summer I think is going to be stripping down

00:09:57   the existing things and a little bit of re-architecture, a little bit of adjustment.

00:10:02   But a lot of it is going to kind of naturally come out of a simplifying process rather than

00:10:09   a process where if the new design required huge amounts of custom work to adopt, I would be

00:10:17   completely overwhelmed rather than just lightly overwhelmed.

00:10:21   Yeah, I think I'm hoping that proves to be correct.

00:10:25   So far in my very early experimentation, it does appear that way, that you can rely a lot on the

00:10:32   defaults. And in fact, in many cases, you should strip away customization and rely on the defaults.

00:10:37   In fact, Apple has told us that much over and over again in the design sessions for WVC.

00:10:41   So I think one thing that helps a lot, you know, you said like the kind of the stock controls in iOS 18

00:10:47   and before were kind of bland and boring. The new system design is more opinionated than we've had since

00:10:55   iOS 5 and 6. You know, even 6 started stripping some of it up. I was like, it's the most opinionated visual

00:11:02   design since early versions of iOS. And over time, like, you know, it's, that's, it's been a long time since

00:11:09   we've had that. The, the design language of iPhone apps has basically become just, you know, flat shades

00:11:18   of color and text and, you know, just what iOS 7 started. Like it's been, it's been just, iPhone apps

00:11:25   look not that different from web apps and Electron apps. And that's part of, that's kind of, that kind

00:11:30   of all works together in a cycle. Well, now there's a huge bomb that Apple dropped and all of a sudden

00:11:35   they're going to look very different. Now, not every company is going to take advantage. In fact, I would say

00:11:40   most big companies are not going to adopt the new design language very well, if at all. They're going to want

00:11:47   their own branding. They're going to want their own look that they, that they say is consistent across all their

00:11:52   platforms, you know, like that. So apps from big companies are not going to look native anymore. They're going to look old

00:11:59   and they're going to look custom in a kind of in a bad way or a bland way. This I think gives opportunities

00:12:04   for us to take advantage of. Like for indies, we can make our apps look on the iPhone, like whatever we

00:12:10   want. And we don't have to worry about like, well, is it, does it, is it going to fit in with our overall

00:12:16   brand across all of our properties and platforms? Nope, we don't care. We can just make a great iPhone app

00:12:23   or, you know, Apple platform app, depending on your platform. And so I think this is an opportunity for

00:12:28   developer, for indies in particular, that we have an advantage here. We can work faster than the big

00:12:34   companies at adopting the new language and we can adopt it where many of them won't adopt it at all.

00:12:39   That I think will give our apps a bit of an edge on the platform, not for everybody. You know, most users

00:12:45   out there don't care, which is why all these boring big company apps are designed the way they are, because

00:12:50   most people don't care. But the core group of like Apple enthusiasts and iPhone enthusiasts who

00:12:55   really love the platform and things being native and integrated, that's our people. And they do care.

00:13:02   And we can make apps that appeal to them better than the big companies will be willing or able to do

00:13:07   for a while. So we have a window of opportunity here that we should take advantage of. That if we adopt

00:13:13   everything aggressively and early, we have an edge. So that, and that's, that's what I'm planning on doing

00:13:20   for overcast. Like, to be honest, like I don't think I'm spoiling any surprises here to say that

00:13:24   I'm going to redesign the app to fit in then with a new design language, of course. Like, and I, and by

00:13:27   the way, I am so glad at this moment that I did the rewrite and that it's done effectively now.

00:13:34   Because to have laid the, to have laid the groundwork for all modernized code, all Swift UI,

00:13:41   all Swift, you know, and then all Swift UI, that makes all of this so much easier. If I hadn't done the

00:13:49   rewrite over the past few years, this might kill overcast. Like this summer, like having to do

00:13:54   this, this might be enough. I might, I might've thrown in the towel and said, I can't keep up.

00:13:58   So I am so glad I did that when I did. Um, so anyway, yeah, redesign coming because I think

00:14:06   any app that takes itself, that any app that takes pride in how it integrates and fits in

00:14:12   and looks well and is native on the iPhone has to do a redesign or at least heavily consider,

00:14:18   you know, some major design tweaks. Yeah. And I think the nice thing about that, that like I'm

00:14:23   personally very excited about on the design side is like, I like the design, um, which makes it easier

00:14:28   this summer when I stare down that work to look at it. Like I've, you know, I have it on a, on a testing

00:14:33   phone at this point. I'm not, I haven't gone down the, uh, on my main phone yet, which at this point,

00:14:38   I think I'm glad of, um, at the time I didn't want to do it cause I was traveling and now I'm home and

00:14:42   I'm like, maybe I'll give this a couple of weeks and a couple of betas before I go there, but I'm

00:14:47   using it regularly on my testing device and doing things on my testing device that, um, sort of

00:14:52   increase my compatibility with it. And the more I use it, the more I like it. I think the initial, like

00:14:57   my first hour with it, my reactions were much more mixed because it is so, so opinionated, but

00:15:04   the more I've used it, the more I really like it. And I think that is very helpful with something

00:15:09   like this, where I'm looking at it and I, the more I play with it, the more I enjoy it. And I'm feeling

00:15:14   good about that. Like, Ooh, this is fun. Like, and I look at, and the reason when I look at my old app

00:15:18   and I don't like it anymore is because I've seen something that is better. And the like couple hour

00:15:25   version of just rebuilding with the new SDK and making a few minor changes to adopt the new layout,

00:15:31   I think looks better. I think it looks different and better is always these things is a bit squishy

00:15:36   because part of what makes it better is that it's new. And so it's hard to differentiate between

00:15:41   the newness and the intrinsic like goodness of it. Um, but in some ways that is like an inherent

00:15:48   thing of design that part of what will make it interesting and compelling for our customers is

00:15:53   that it is new and it is novel. And sometimes a new and novel is just as powerful as other aspects.

00:16:00   And I'm saying that I don't think it's, I think it is well-designed and I think it is thoughtful.

00:16:03   And I think it's easy to have the kind of hot take version of like, Oh, the contrast isn't good here

00:16:10   or the way they do this isn't great. But I think those things will either be just many of those things

00:16:17   are related to it being an early beta, that there are glitches and there are artifacts in the way that

00:16:23   it works, which are make it less compelling than it will likely end up being. And the other thing is

00:16:28   just, I, the more I've read and listened to all the design talks and read the documentation and things,

00:16:34   it is clear that many, you know, this has been thoughtfully thought through. I don't think this

00:16:39   is Apple responding sort of in a half completed way to wanting to do a redesign. I think this,

00:16:48   they've thought it through into lots of different places and we can, there are places that I disagree

00:16:52   with the direction they went, but overall I can see that it was made with, you know, a sort of intention

00:16:58   behind it. And that I think will help it to stand up over time. And sort of as we get, as it evolves and develops

00:17:06   both this summer and this end of the coming years, you know, I think it's starting with a good foundation to grow from.

00:17:11   Yeah. And I think too, like, whether or not you agree with all the choices Apple made, like, I don't agree with all

00:17:18   the choices they made. Like, there's a lot of stuff that I think will be revised and toned down in future releases.

00:17:24   Hopefully some of it will be toned down before the ships, but I'm honestly not holding my breath on that.

00:17:28   But, you know, hopefully in future releases, some of this will be tamed a little bit.

00:17:33   But no matter what you think is design, it doesn't really matter if you're a developer because this is what

00:17:39   they're doing and this is what all the customers are getting. And so we're, this is happening to us,

00:17:45   whether we like it or not. And you can either like stay on board the iOS train, which has always been

00:17:51   made of quicksand. I know this is a lot of mixed metaphors.

00:17:54   Like, you can either like go where they're going or have your app fade out of relevance

00:18:00   and your users start to hate it over time and it'll seem abandoned. Like, that's it. Like,

00:18:04   those are our choices. And so I have chosen, even though I don't love every single choice they've

00:18:09   made, I've chosen, like, look, I'm an iOS developer. I'm staying on this train. And so I'm adopting this

00:18:15   design aggressively because that's what my customers will expect. I mean, look, I already have like 2% of

00:18:20   my user base using developer beta 1. So that shows you like I have, I have a nerdy audience. And so they're going to

00:18:28   expect this to work and to fit in on day one. So that's what you got to do if you're in this game. We are brought to you this

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00:19:57   of this show and relay. So as much as we're excited about the redesign and thinking about that, I think

00:20:04   probably a place that might be worth just touching on before we wrap this up is to also talk about the

00:20:10   reality of while we're focused on updates that are going to come out in September, most likely, you

00:20:16   know, historically, it'll be sort of the third-ish week of September. Between now and then, I expect to

00:20:23   also have to ship regular updates to my app that I think having an entire quarter of the year where

00:20:29   there's no activity is doesn't reflect well on the app. And I think for my personal planning and the

00:20:34   things that I'm hoping to do just doesn't make sense. And so it's been a really interesting week

00:20:39   as I've shifted my mindset. Like last week, I was just, you know, on all these test prototype builds,

00:20:45   and I was just like, completely destroying my app, you know, in a separate branch that didn't really

00:20:51   matter, you know, change the deployment target to iOS 26, so that I can just ignore all the weird

00:20:57   warnings, and just go for it, right? Like that was last week. And this week, I'm back in the actual

00:21:02   production stable things, shipping features and doing work, which is weird in some ways, like it is

00:21:09   fascinating as a sort of thought exercise, because I'm building features, knowing what the next version

00:21:17   of iOS is going to be. So it's like, I know the future, but I'm like working in the past, which is

00:21:22   strange. But it's also just the reality of where I am, which has been interesting, because I'm, you know,

00:21:27   every as I'm building these, I'm building a visual feature right now. It's like all of my controls and

00:21:33   layout and things are very much like, huh, how can I build this for iOS 18 in such a way that it will

00:21:39   be compatible with liquid glass and the new design language and kind of start pre making my life

00:21:45   easier later in the summer when I actually have to adapt this new feature to that. And I think it's

00:21:50   one of those those complicated things. I've had some summers where I just don't do anything and don't

00:21:56   ship anything all summer. And I just don't love the way that feels. And right now, it's like, I want

00:22:04   to get to the new stuff. And I don't have a ton of time to be doing this. So I have tremendously

00:22:08   motivated, I will say, the last couple days of work, I've actually been some of the most productive I've

00:22:13   been, you know, in the last few months, because I have in the back of my mind this like, oh, you know,

00:22:19   I need to do these things, because I think it's a useful thing, you know, for the roadmap of the app,

00:22:24   and to have some features and to have a little bit of inertia going on to it rather than hitting

00:22:28   the summer, which is, for a lot of my apps, it's busiest times, like I don't want to have no updates,

00:22:34   have no interest, have no reason for customers to be engaged and excited about it. But I also have

00:22:40   this delightful motivation that as soon as I the sooner I can get this work done, the sooner I can

00:22:46   transition back to working on iOS 26, and the new shiny features. And so that's been interesting. And it's

00:22:52   been a nice motivation to do that. But yeah, that's the approach that I'm taking. And I think

00:22:57   I'm just sort of going through it carefully in that regard, if I'm trying to not create problems for me

00:23:03   on either side, and not trying to end up with these this massive, you know, giant get conflict that I'm

00:23:10   going to have to resolve later, like try and just be very clean about the way that I do it. And hopefully

00:23:16   that's going to work out. But it's definitely a weird thing. And I wasn't sure how you're approaching

00:23:20   this summer, like, are you expecting there to be meaningful overcast updates between now and

00:23:24   September? Or is it just going to be a big update in a kind of come the fall?

00:23:29   So one thing I have to, I have yet to judge is, how much can I actually work on the new code

00:23:38   base, and the old code base at the same time? There's, you know, obviously, you know, we have

00:23:44   branching and stuff. But like, sure, how much am I going to be pressured technically, or practically to

00:23:50   require 26, you know, close to day one, for future overcast updates? Like, will I be able to maintain

00:23:57   both? Most of what I want to work on, and we haven't even had time to talk about the LLM and

00:24:03   intelligence based features yet, but that's substantial. So there's, you know, between like

00:24:08   what I want to work on this summer, it's like a whole bunch of new design work, and a whole bunch

00:24:13   of work with the new APIs. And that doesn't leave that much room for me to release anything useful to my

00:24:19   customers in the meantime. The thing is, overcast is already in a pretty good state. And also, summer

00:24:25   is a low period for podcasts anyway. So I think it's totally fine for me to basically issue a couple

00:24:33   of bug fix releases here or there. Like I have one right now in beta testing that fixes a couple of

00:24:38   bugs from the big watch rewrite, and that's probably going to be out in, you know, a week or so, maybe

00:24:41   less. And I don't think I need to do that much else with overcast this summer for like bridging the gap,

00:24:47   unless some big bug comes up. I think my time is better spent trying to make the best release in

00:24:52   the fall that I can. And ideally, it's not just a redesign. Ideally, I can also have some of the new

00:24:59   API niceties in place by then as well. Because the redesign, I expect people will love or hate because

00:25:08   it's going to match the system and the system people love and hate. So and it's and it's different. So

00:25:14   any difference I make people will love or hate. So I feel like usually if I'm going to go through a

00:25:19   redesign, it helps to kind of, you know, smooth that over with the customer base. If you're also bringing

00:25:25   some nice new features to it as well at the same time. So I'd like to I'd like to have time to do both.

00:25:30   And that just doesn't leave that much bandwidth for incremental stuff over the summer that I don't

00:25:34   even necessarily know what it would be. So whereas I have a very clear view of what I want to be able

00:25:41   to ship this fall. And it's pretty aggressive. I think I'll be able to get maybe half of it done.

00:25:48   But I do have I do have goals there. So I'm just focused on that.

00:25:52   Yeah, I think that's perfectly reasonable. And I think there's this complicated tension. That's why

00:25:56   I wanted to bring it up. Because it's just it's and I, I don't think I'm going to, you know, I think I

00:26:02   will try very quickly, hopefully in the next few weeks, ship the last these last sort of couple of

00:26:07   updates that I'm hoping to do this summer and then transition, you know, meaningfully on to the new

00:26:12   stuff. And I think I will be working on the new stuff. History has shown me that

00:26:18   I think I don't expect I'll be able to require iOS 26. Anytime soon, I expect I'm going into this

00:26:25   with the expectation that I will need to be supporting at least probably the last two versions

00:26:31   of iOS. In addition to iOS 26, that tends to be what kind of works well and is reasonable with my,

00:26:37   you know, sort of usage and analytics. And so I'm just going to have to build it with that in mind,

00:26:43   which in some ways makes it easier because, um, I like you use your philosophy is slightly

00:26:50   different. Like I am doing less wholesale change or I often will, you know, I, there's the complicated

00:26:56   thing with, especially in Swift UI of dealing with that where very often what I've done in the past,

00:27:01   especially on watchOS, but it's, you know, can apply in lots of places is I'll end up with like two

00:27:06   different like high level view trees in the app that I'll like create a new fork. That's the,

00:27:12   if you're running iOS 26, you get this new sort of root controller root view. And if you're running

00:27:18   the old versions, you get the old one. And that often makes it easier for me to kind of have work

00:27:23   that is going back and forth rather than sort of having breaking changes that can go, that make it

00:27:28   very difficult. Or if you do one change here, then it also affects here. Um, and so sort of keeping

00:27:34   things separate can be often very helpful, but yeah, it's going to be interesting. And it's a

00:27:38   challenging one, um, to think about backwards compatibility with, because it is such a, you know,

00:27:44   sort of a, there's a, some amount of fundamental change that is happening to our apps and fundamentally

00:27:49   sort of little tweaks and layout changes and things that will make it difficult. But I mean,

00:27:55   we've, we've gone through this before. I think it is not some, not an insurmountable problem,

00:27:59   but it will definitely be a challenging, um, thing to support older versions and to navigate

00:28:05   doing that in a way that doesn't sort of drive us crazy, um, with dealing with the compatibility

00:28:11   issues, because, you know, especially with a lot of the things being innate, like that's good and bad

00:28:16   that if you have the same control in Swift UI and you run it on iOS 26, it could behave or look or have

00:28:23   different metrics to if that same thing is running on iOS 17 or 18. And so that can cause all kinds of

00:28:29   weird, you know, sort of emergent behaviors, which are challenging to track down.

00:28:33   Yeah. And, and I think a lot of it depends on like, you know, is your app kind of in,

00:28:37   in growth mode or are you mostly like serving your existing customers? Like I I'm deciding that

00:28:42   I'm going to require 2826 pretty aggressively, um, like pretty close to day one, just because

00:28:49   overcast is mostly serving existing customers. Now, like I'm not getting tons of new users per day.

00:28:54   My, I'm not like hockey stick growth anymore. Um, so, you know, my, my goal is serve my existing

00:28:59   customers as best as I possibly can and, you know, try to slowly gain more over time. So I think,

00:29:04   you know, an aggressive release schedule for that makes a lot of sense, but you know,

00:29:07   that depends on your app. All right. Well, thank you so much everybody for listening. We have so

00:29:12   much to do. We're going to keep covering this throughout the summer. Um, good luck with all

00:29:16   of your apps out there and all of your session watching and all of your API testing and all

00:29:20   of your bug filing and everything else we're all trying to do right now. And we'll talk to you

00:29:23   in two weeks. Bye.