The Incomparable

208: The Good People Are Dead Already

 

  the incomparable number 208 artists 2014 [TS]

  welcome back everybody to the [TS]

  uncomfortable podcast I'm your host [TS]

  Jason L our topic in this episode is [TS]

  going to be a video game we're back on [TS]

  video games with a I think critically a [TS]

  loved video game called the last of us [TS]

  from from Naughty Dog on playstation and [TS]

  i'm going to introduce a fine panel of [TS]

  game players who have played this game [TS]

  and now are going to talk about it [TS]

  they may also use clicks as echo [TS]

  location in order to find you and kill [TS]

  you but we'll get to that Brianna Wu is [TS]

  back and hey Brianna what's up what's [TS]

  crack-a-lacking not much or not i don't [TS]

  know i don't even up Steve let's also [TS]

  here [TS]

  hey Steve hey Jason how you doing what's [TS]

  crackalackin with you I'm just over here [TS]

  surviving and enduring my friend that's [TS]

  good that's all we can do we can hope to [TS]

  survive indoor live John Syracuse is [TS]

  also here [TS]

  hello John I'm just so proud of us all [TS]

  that we all played a game even if it's a [TS]

  game yeah well 13 and networking a [TS]

  podcast about it i'm very excited I i [TS]

  know i know you like these episodes and [TS]

  and its listeners who also listen to the [TS]

  accidental text podcast will will know [TS]

  that there is a a continuing subplot on [TS]

  on that podcast which jon is one of the [TS]

  three stars of which is that John and [TS]

  his co-host marcos wife Tiffany talk [TS]

  about games and Marco I guess goes into [TS]

  another room and submitting or something [TS]

  while they talk about games and i'm [TS]

  happy to report Tiffany Armand is here [TS]

  on the uncomfortable [TS]

  hello hi hi is such as strange title [TS]

  that John's co-host wife Tiffany so the [TS]

  last of us this is I'm gonna I'm gonna [TS]

  lay my story out front which is we as [TS]

  anybody who's listen to this podcast [TS]

  before will know I am i am not much of a [TS]

  gamer only I is shocker [TS]

  although you have every game console [TS]

  under the Sun strangely enough the last [TS]

  generation of any next-gen consoles you [TS]

  know I don't know who does [TS]

  well unless you consider wii u and [TS]

  next-gen console and we don't take a [TS]

  merboy yeah [TS]

  yep that's pretty much me i really like [TS]

  those short games like journey and [TS]

  and brothers and gone home and let me [TS]

  tell you the last of us have a short [TS]

  game actually quite long and so I'm just [TS]

  going to give you my my this is my [TS]

  disclaimer up front i'm here to be the [TS]

  host [TS]

  I played about the first i'm going to [TS]

  say twenty percent of this game [TS]

  oh and then I boiling over yet and then [TS]

  I watched the the mega video version of [TS]

  it a little rest of the stories [TS]

  themselves and I everyone's uh everyone [TS]

  is disappointed in you days haha there [TS]

  was I ran out of time there's literally [TS]

  no way I was gonna play it I i would [TS]

  have to like quit my job and play a [TS]

  video game for a weekend and I have [TS]

  other thoughts about it that I don't [TS]

  think are relevant right [TS]

  oh but yes so I'm happy to host I know [TS]

  what happens in the game and I played [TS]

  some of it but I didn't play all of it i [TS]

  just didn't know there was a moment [TS]

  where I was being killed by zombies [TS]

  repeatedly and I I thought but how far [TS]

  am i from the end and I looked up and I [TS]

  discovered I was so far from the end [TS]

  that I was like not out of the sort of [TS]

  second set of like whatever it is eight [TS]

  segments in this game and I thought oh [TS]

  forget it it's never gonna happen so I [TS]

  guess you're never going to play zelda [TS]

  game for the podcast because this game [TS]

  is what 20 hours or something in Zelda [TS]

  you can easily go hundred if you try to [TS]

  clear it all out probably not although [TS]

  my my wife was playing wind waker in the [TS]

  next Real while I was playing this today [TS]

  so out of curiosity were you playing on [TS]

  easy normal presumably using hard LOL [TS]

  okies ok and i was getting creamed [TS]

  I gotta say it easy auto targeting on [TS]

  yeah this is not an easy game for people [TS]

  who do not regularly play a first-person [TS]

  shooters will protect ours [TS]

  no I console i found it i found it [TS]

  extremely difficult and I really have to [TS]

  say I was stunned by how much combat [TS]

  there was in this game because everyone [TS]

  was was praising the story over and over [TS]

  again and what it ends up being is a [TS]

  very resident evil 4 / 5 like survival [TS]

  game with with really excellent story [TS]

  parts but it's primarily a like go [TS]

  through levels and clear out and [TS]

  materials i was holding shoot right [TS]

  about that [TS]

  yeah full of shoot until you get the bow [TS]

  and arrow and then it becomes a stealth [TS]

  game that's when it gets awesome but you [TS]

  probably never got the bow and arrow [TS]

  icon well I saw the video of the person [TS]

  with the bow and arrow and I thought [TS]

  that looks [TS]

  cool now you can appreciate it properly [TS]

  unless you actually taken somebody out [TS]

  from across a crowded quad yeah I get it [TS]

  you know four feet from and another guy [TS]

  who's walking totally oblivious [TS]

  yeah it doesn't really notice when his [TS]

  friends got yes because its whole amount [TS]

  by I falls to the floor without gigantic [TS]

  splash blood stealth self splash so [TS]

  before we get any further along I i [TS]

  thought i would i would take a chance [TS]

  and see if John syracuse might have an [TS]

  opening scene [TS]

  no not today as a matter of fact I do [TS]

  oh I'm shocked a short one alright so [TS]

  broadly speaking of these days I don't [TS]

  really like two kinds of video games if [TS]

  you listen to this podcast you've [TS]

  probably heard me mention these kinds [TS]

  one kind of video game is nintendo [TS]

  franchise games get your Mario's elders [TS]

  your metroid prime that type of thing [TS]

  and the second kind of game is your [TS]

  artsy-fartsy and/or talkie game like [TS]

  journey ego shadow of the colossus gone [TS]

  home walking dead and I guess something [TS]

  like brothers KRT fartsy yeah and fallen [TS]

  short and I i tend not to like any of [TS]

  the popular games especially on consoles [TS]

  like I don't like first-person shooters [TS]

  I call duty battlefield or halo we have [TS]

  not played some of those games [TS]

  I don't like non-married car racing [TS]

  games and I don't like third-person [TS]

  action games with waist high walls and [TS]

  cover mechanic and so the last house the [TS]

  last of us contains pretty much all the [TS]

  things that hate about modern [TS]

  third-person console games things which [TS]

  i will gladly list later if given the [TS]

  chance but not in this opening statement [TS]

  and yet I was a great note right there [TS]

  you know Thanksgiving is because i do [TS]

  have a big list of things that I hate [TS]

  and yet i'm going to say that the things [TS]

  that are good about the last of us are [TS]

  so good that they handle the overcome my [TS]

  hatred of the entire genre and pull this [TS]

  game up from the swamps of popular [TS]

  mass-market gaming that I hate into my [TS]

  own personal best of lists that's why I [TS]

  think this is an exciting game for me [TS]

  it's a game that's popular that looks [TS]

  like all the other games that I hate but [TS]

  i really liked it [TS]

  that's cool John you're one of the [TS]

  non-horror guys that aren't you [TS]

  well I'd have the original resident I [TS]

  like resident evil 4 I like I mean you [TS]

  can see how I might be inclined to like [TS]

  this game as well this so we should say [TS]

  for those who have [TS]

  gotten this far that this is a this is a [TS]

  zombie apocalypse game I the you begin [TS]

  its not zombies Jason a fungus [TS]

  well they're totally different the [TS]

  fungus zombies zombies just that's the [TS]

  fungus makes them zombies [TS]

  anyway your Joel who is a who in the [TS]

  opening scene is a single father and the [TS]

  the his daughter is watching TV and [TS]

  there's an outbreak of of the zombie [TS]

  stuff and I i thought this was actually [TS]

  good as somebody who had heard about [TS]

  this game vaguely I thought this was a [TS]

  great fake out which is I knew that this [TS]

  was a game where a man and young girl [TS]

  have to go like through a zombie [TS]

  apocalypse and so when we meet his [TS]

  daughter I think oh ok this is going to [TS]

  be the story which tells me that you [TS]

  never looked at the front of the box [TS]

  yeah i like to say that I didn't know [TS]

  it's good he was spoiler-free you didn't [TS]

  even know what I look like [TS]

  hey John so I fire out the spoiler now [TS]

  yes you should we do not want to spoil [TS]

  people you haven't played this game [TS]

  don't listen to this podcast and we [TS]

  should probably tell people what we [TS]

  think of it we think it's good go play [TS]

  it unless unless you hate combat games [TS]

  in which case don't you'll still hate it [TS]

  if it's not about what you can add a [TS]

  bell I mean for extra measure all right [TS]

  we're also gonna bring the spoiler belt [TS]

  alright I wasn't really paying attention [TS]

  I got to say and it's like I don't know [TS]

  whatever and it's a video game think of [TS]

  daylight on the cover anyway could be [TS]

  totally different but I its I thought it [TS]

  was a nice break out in that this is [TS]

  what this is not with the story really [TS]

  is because his daughter dies and is [TS]

  killed not by a zombie but is freaked [TS]

  out soldier and uh and then we cut two [TS]

  years later and then we follow Joel as [TS]

  he's given a mission to escort yong le [TS]

  across the u.s. to these uh these [TS]

  fireflies people who are who think that [TS]

  she's a key to a cure to the zombie [TS]

  infection and that's your premise and [TS]

  then and then the story continues with [TS]

  their relationship growing as well as [TS]

  the fact that they have to i was [TS]

  thinking of you John actually doing this [TS]

  because my mic is capsule the last of us [TS]

  would be if you've ever wanted to live [TS]

  through a zombie apocalypse and shoot [TS]

  zombies and other people and have that [TS]

  that full on i'ma I'm just killing [TS]

  people and the apocalypse feeling this [TS]

  is the game for you because this feels [TS]

  exactly like a zombie apocalypse would [TS]

  feel to me which is horrible and dark [TS]

  and you [TS]

  everybody's trying to kill you so but [TS]

  that's not what i like about the [TS]

  apocalypse I don't like killing the [TS]

  other people i like the fact that [TS]

  everyone else is dead already so like [TS]

  the cities or so and like your shot [TS]

  apocalypse you got all this space and [TS]

  all this and this one they you know like [TS]

  if I was actually in this game I would [TS]

  go far away from people instead of going [TS]

  to ya is the game has a story that [TS]

  involves we're just finishing the job [TS]

  started by the time [TS]

  that's right there there was so much [TS]

  detail and so much work clearly put into [TS]

  every second of this that I got to [TS]

  boston and i thought i must be [TS]

  two-thirds of the way through the game [TS]

  yeah you're right how many settings are [TS]

  in the sky couldn't spoil myself like [TS]

  boy I guess this game mostly takes place [TS]

  in boston we're just cool with me even [TS]

  though they took like geographic [TS]

  liberties [TS]

  oh my god that hard drive me crazy [TS]

  I thought he did I thought the t station [TS]

  looks like a tea station [TS]

  I did I did related but if i can borrow [TS]

  Boston yeah everything is where it's [TS]

  supposed to be but it's fine [TS]

  yeah it'sit's I don't know that that [TS]

  didn't bother me like you're supposed to [TS]

  be here museum and then you're downtown [TS]

  like nothing it's like they want Islam [TS]

  is our wedding the Rockies ruined the [TS]

  mandate yes they moved the museum had [TS]

  been lost or the worst arm I'll let's [TS]

  see what else it will the lengthening [TS]

  actually I i have thought about this [TS]

  when I was playing it that I'm that I [TS]

  realized that this is how these major [TS]

  game titles are done but I what what [TS]

  what I started to think was as an [TS]

  aficionado of those those artsy fartsy [TS]

  as John said little short games [TS]

  was it something that actually it's a [TS]

  little bit like the walking dead game is [TS]

  is doing which is I sort of felt like oh [TS]

  I get it this is like a season of a TV [TS]

  show like it this is literally like a an [TS]

  eight-episode story that happens and you [TS]

  could you could literally dole these out [TS]

  one a month with cliff hangers and I [TS]

  think actually for a player like me it [TS]

  would probably work better like that [TS]

  like look you just are going to do this [TS]

  opening set segment and then you know [TS]

  then Pittsburgh is going to come and [TS]

  then you're going to be in Wyoming right [TS]

  and you just just kind of like each [TS]

  episode and and but that's that's when I [TS]

  was I would almost you sad Hulk music [TS]

  playing and happy as that as the playing [TS]

  is playing and then when later watching [TS]

  it when i gave up I mean I definitely [TS]

  felt like like oh I get it this is this [TS]

  is much more episodic because it's so it [TS]

  is huge it does you know it felt to me [TS]

  as somebody who's played the shorter [TS]

  games like I was playing through what i [TS]

  felt was like I gotta be getting closer [TS]

  to the end now and i was so far from the [TS]

  end that I was very sad but there's a [TS]

  lot in here and a lot of different [TS]

  settings and when you get to the when [TS]

  you get to the snow later you get to you [TS]

  get to ride some horses you get to shoot [TS]

  ya shoot it [TS]

  I love more general there's a horse [TS]

  level there isn't one [TS]

  no mine cart but course so on it you're [TS]

  writing that is episodic and it like [TS]

  this you know this they do episode by [TS]

  city by city which is convenient but [TS]

  also you know it within each city it is [TS]

  that there's a story visit [TS]

  does it smell like chapters in a book [TS]

  there's a series of events taking place [TS]

  whatever you were trying to do in that [TS]

  little section comes to a head and it [TS]

  resolves itself in some way and then you [TS]

  move on to the next thing the story is [TS]

  progressing the entire time and I think [TS]

  that that part of the game where you [TS]

  feel like you're reading different [TS]

  chapters in different settings really [TS]

  works well and it builds to something [TS]

  exciting which I think TIFF and I have [TS]

  talked about this in the past like my [TS]

  favorite part of the game was after [TS]

  you--after bill to the point where you [TS]

  know no matter what you do [TS]

  Joel ends up getting grievously injured [TS]

  in combat in a half cutscene type thing [TS]

  and you don't know and things are [TS]

  looking down and like this game is not a [TS]

  happy game so things kind of going [TS]

  downhill and not working out the way you [TS]

  want eventually just like you think like [TS]

  alright so first first of all you don't [TS]

  know how I just seen a bad ending like [TS]

  this happening because I did something [TS]

  bad and if i had played better [TS]

  this would not have happened to me and [TS]

  then I think in that same cutscene is [TS]

  like Elias threatened as well it looks [TS]

  like both of them are gonna die I'm like [TS]

  well I guess this is just a bad ending [TS]

  an immuno bad ending cutscene because i [TS]

  don't have to go back and replay this [TS]

  because obviously I've done something [TS]

  wrong [TS]

  I and then it sort of fades to black [TS]

  instead of giving you another chance to [TS]

  play the very next scene is winter in [TS]

  the snow and has you creeping up with [TS]

  over and look it looks amazing [TS]

  maybe a job with the snow as you [TS]

  creeping up with the bow as le who you [TS]

  have not played as for the the other [TS]

  portion the game I realize now it's on [TS]

  her to take care of Joel that that [TS]

  progression of like one chapter after [TS]

  another [TS]

  if they had been doled out like like The [TS]

  Walking Dead I don't think that those [TS]

  story beats would have worked as well [TS]

  because i think you really need to [TS]

  transition right from that big downer [TS]

  right 20 it's on me and I'm a little [TS]

  girl and have a bow [TS]

  I don't know I thought that was worked [TS]

  as a cliffhanger the great thing about [TS]

  that too is it's like it's like [TS]

  numbering your basic programs 10 20 30 [TS]

  because now you've left open these [TS]

  little segments where you can slot in [TS]

  dlc which they did well yeah I'd love [TS]

  for them to do that every single [TS]

  cutscene just fill it in with more stuff [TS]

  i would like haha all the time and [TS]

  they're going to direct action makes [TS]

  everything [TS]

  yeah I I mean I guess I felt like the [TS]

  the way that they told the story it is [TS]

  literally exactly the same way that they [TS]

  did uncharted one or two uncharted two [TS]

  and uncharted 3 and often like the story [TS]

  beats at the end are there to like hide [TS]

  a level load because they do level [TS]

  streaming in it and I don't know I [TS]

  thought it was i I almost I can't [TS]

  disagree with You Tiffany because I [TS]

  wanted this game to be shorter and I [TS]

  thought they could have they could have [TS]

  tightened it up like i played through [TS]

  this game wanting to enjoy the story i'm [TS]

  motivated by narrative and I felt like [TS]

  there was like twice as much combat and [TS]

  say there needs to be so I I think I [TS]

  want to move on and talk about the [TS]

  characters in the story a little bit but [TS]

  I I you know I obviously somebody who [TS]

  who crashed and burned at this and [TS]

  doesn't love you know I don't love [TS]

  combat stuff i'm also not very good at [TS]

  it and that's one of the reasons why [TS]

  don't love it but I definitely felt like [TS]

  there was a lot of that and and maybe as [TS]

  we're talking about the tone of it too i [TS]

  mean it is it is I relentlessly bleak [TS]

  game in that way to and and I found like [TS]

  after a while of just kind of running [TS]

  around and being afraid of being killed [TS]

  by zombies or shot by other humans that [TS]

  I was like really you know I really [TS]

  loved the dialogue and acting actual [TS]

  acting of the characters in the [TS]

  cutscenes and then during the combat I [TS]

  was like oh yeah more combat ok it was [TS]

  not i mean the parts of the game that [TS]

  got me excited or not the combat parts [TS]

  problems without the combat parts [TS]

  there's literally nothing no doing it's [TS]

  a movie then we exactly right i mean [TS]

  it's this is this is effectively it's [TS]

  it's cut scene cut scene you're one [TS]

  contribution to their trek across the [TS]

  United States is you decide whether they [TS]

  survived the next cut scene or die [TS]

  horribly [TS]

  that's really it that's one choice of it [TS]

  with all the combat the cut scenes were [TS]

  like a nice relief like we just like [TS]

  uh-huh okay I got through that now we [TS]

  can like enjoy their little banter and [TS]

  you know you're going through and you [TS]

  know you can trigger different dialogue [TS]

  that the two character has between Joel [TS]

  and Ellie and I really like that part [TS]

  that you kind of had control over that [TS]

  even during a cutscene or [TS]

  you know they have the the movie type [TS]

  cutscenes and then they had the cut [TS]

  scenes where there was no health bar so [TS]

  you can still manipulate the the [TS]

  characters but you would have no health [TS]

  repercussions for it you know like so [TS]

  you can just kind of play as them and [TS]

  teach her how to whistle and those type [TS]

  of things that you could either choose [TS]

  to do or not do and I really like that I [TS]

  thought that really added to a lot of [TS]

  characters there's a lot of ambient [TS]

  audio as well like even if you weren't [TS]

  in a cutscene if you if you played this [TS]

  here's the thing like if you play it [TS]

  like like just you know a short [TS]

  attention span teenager just go like [TS]

  kill kill kill cutscene kill cutscene [TS]

  just trying to restore the game you're [TS]

  gonna miss out on if you if you play it [TS]

  i mean his different listen like [TS]

  uncharted two much like I said I played [TS]

  some of is that I never really related [TS]

  to was a nathan drake or whatever his [TS]

  name isn't it an uncharted I never [TS]

  really cared about the character so that [TS]

  felt like okay I'm just going to sort of [TS]

  go I felt like I was going through the [TS]

  motions whereas in this game I would [TS]

  roll play like playing with little dolls [TS]

  right i would role play the characters [TS]

  like they were real people so I would [TS]

  walk next alley and they would have [TS]

  conversations ambient Lee in audio [TS]

  whereas if I just run off to search for [TS]

  ammo she'd be over there talking and I [TS]

  get out of the range of her little sound [TS]

  cone right and I wouldn't hear anymore [TS]

  and I'd be like blah blah talky-talk let [TS]

  me let me search for like little pieces [TS]

  of tape and paper and and sugar and [TS]

  Explosives because you know but instead [TS]

  I role played it like I was really there [TS]

  and like these were people who needed to [TS]

  be you know like they were together and [TS]

  that that made me so I'm sort of like [TS]

  puppet acting out the movie not during [TS]

  the cutscenes you don't have the same as [TS]

  John exactly like that and it was great [TS]

  you couldn't hear i loved it they had [TS]

  that you could not hear the person if [TS]

  you're actually out of range of them but [TS]

  they're still talking and you could [TS]

  totally miss all of that great detail [TS]

  and character development of it as a [TS]

  complete us that drove me crazy when you [TS]

  have to run elsewhere [TS]

  I don't want to sneak closer to those [TS]

  guys that are having the conversation [TS]

  about all the tourists they killed I [TS]

  don't want to get closer but i have to i [TS]

  don't want to miss this cutscene well [TS]

  see if I was when I was role playing in [TS]

  that I'm like what I was here I wouldn't [TS]

  need to hear their dialogue sequences [TS]

  because i'm not i'm not playing a game [TS]

  like my like I need to hear all the [TS]

  assets that were put in this game I need [TS]

  to hear all the audio it was more like [TS]

  if I was in the game and the combat was [TS]

  over and I immediately ran away in [TS]

  mid-sentence when Ellie was trying to [TS]

  ask me a question I would be a jerk and [TS]

  so I'm going to sit there and [TS]

  talk with her right whether this [TS]

  interactive button presses for me to ask [TS]

  for something or not even even bill or [TS]

  any other people like that was ambient [TS]

  conversations happening if you suddenly [TS]

  turn your characters back and go off [TS]

  into the corner and do something like I [TS]

  wish the cat I kind of wish characters [TS]

  in video games would be like sometimes [TS]

  they do this they have like hey where [TS]

  you goin animation or something but I i [TS]

  wish everyone would just stop talking to [TS]

  you is like this guy's a jerk every time [TS]

  we try to me because it runs off into [TS]

  the garbage looking for power ups or [TS]

  something like who wants to hang out [TS]

  with him so I played it like I was the [TS]

  person I was role playing it like I was [TS]

  the person in the situation and that's [TS]

  that's what kept me playing in this game [TS]

  and that's what kept me engaged with it [TS]

  when like Brianna said like Uncharted [TS]

  it's the same mechanics the same you [TS]

  know it's probably the same character [TS]

  animations in the same cover and the [TS]

  same you know like it a lot of it is the [TS]

  same but it just felt so different to me [TS]

  because the story engage me someone and [TS]

  exploring the characters and setting [TS]

  engage me so much more than uncharted i [TS]

  really like that aspect of I mean I [TS]

  charted is basically a it's an action [TS]

  movie you know this is real this is Game [TS]

  storytelling at its very best I mean it [TS]

  moved me that opening lived me the [TS]

  ending left me thinking for a long time [TS]

  and you each of the side characters i [TS]

  thought--like tests i was so sad when [TS]

  she got killed and you know or or his [TS]

  brother [TS]

  I mean it was this really excel like [TS]

  when you start thinking about you [TS]

  interacting with the people in the game [TS]

  at that level like he did John like that [TS]

  really means they succeeded and I just I [TS]

  think that is what this game does [TS]

  excellently i really like that aspect [TS]

  where you can you can almost sort of [TS]

  tailor the experience you have with the [TS]

  game depending on how you want to play [TS]

  it I mean John of course you know your [TS]

  role play then and got the conversations [TS]

  that he wanted to get and not the ones [TS]

  that you didn't I [TS]

  I'll own this game to a friend who [TS]

  played in like three just marathon [TS]

  sessions I guess over a couple of nights [TS]

  and he never even got the joke book [TS]

  pulled out on him [TS]

  really which to me it's it's [TS]

  mind-blowing that is that is such a [TS]

  critical thing that hold that the [TS]

  relationship between Ellie and Joel [TS]

  changes completely over the course of [TS]

  her reading all those horrible puns to [TS]

  him [TS]

  especially when you play the after Dame [TS]

  or whatever you would call that [TS]

  what-do-you-call-it know what I think [TS]

  you'll see there the DSE yeah because [TS]

  that's I mean it brings it all back [TS]

  right there with all the jokes and so [TS]

  great but he never even he never you [TS]

  didn't even know about the joke book I [TS]

  said id what do you think about the joke [TS]

  book seems that what joke book seen home [TS]

  and I was blown away by that but that's [TS]

  that's the experience you wanted to have [TS]

  you wanted to go through and and blow [TS]

  away a bunch of guys and that's what he [TS]

  did because they're going to combat is [TS]

  compelling and it but if you if you [TS]

  wanted to immerse yourself in the story [TS]

  and really get every you know every [TS]

  every bit of it that you could you could [TS]

  do that but it's great that you could [TS]

  play both you could do both things are [TS]

  pressing the X button during all the [TS]

  cutscenes just like like oh look at her [TS]

  in conversation XXX gonna get everything [TS]

  I don't want anyone but she only pulls [TS]

  out that joke book if you're if you're [TS]

  crawling around looking for you know [TS]

  spare shifts and whatnot haha she cheat [TS]

  she waits for a period of downtime and [TS]

  she's ok it's time to lighten the mood [TS]

  and then she pulls out the book and if [TS]

  you're in if you never slowed down [TS]

  enough to search every corner you know [TS]

  spend time staring at the beautiful [TS]

  rendering it ever happens that's the [TS]

  thing about the game is that you can [TS]

  never quite tell when something is [TS]

  scripted like I don't I when I was [TS]

  playing the game it is not clear like it [TS]

  would she have started pulling that [TS]

  thing out and talking no matter what [TS]

  happened at this point in the game or is [TS]

  it just because like you like you were [TS]

  surmising that was in the area are you [TS]

  know a sequence of inactivity and I [TS]

  don't spend most of my time trying to [TS]

  figure out how the game mechanics work [TS]

  occasionally get that in combat you do a [TS]

  little bit of trying to figure out how [TS]

  the game may I work so you can get [TS]

  through difficult section but most of [TS]

  the time I just wanted to feel [TS]

  naturalistic and that's that's the magic [TS]

  of moviemaking and storytelling and [TS]

  everything is like it's all going to be [TS]

  fake and it's all a bunch of lives but [TS]

  they have to make you believe it and so [TS]

  if you get invested enough in the game [TS]

  it just sort of our own unfold naturally [TS]

  that's so hard to do because we know [TS]

  like in in you know the past generations [TS]

  of games everything had some thing that [TS]

  you would find it was wrong with [TS]

  character repeat the same catch phrase [TS]

  over and over again and we get caught on [TS]

  a wall and started glitching or like you [TS]

  could never find yourself believing it [TS]

  and games are getting so much better it [TS]

  not showing you that you know what Elly [TS]

  is not an actual person she's a series [TS]

  of scripts and have recorded audio and [TS]

  behaviors based on [TS]

  right and it breaks the illusion when [TS]

  she does something weird or whatever [TS]

  like our time for a brief break to talk [TS]

  about our sponsor this week it's Harry's [TS]

  welcome back Harry's now I had somebody [TS]

  tell me and this is a an accident thing [TS]

  that when I had Harry's on a previous [TS]

  show they thought it was Harry's like h [TS]

  AI r ys it's not it's h Arry is and i'm [TS]

  gonna sell my like my in-laws and say [TS]

  Harry's is that better [TS]

  here's the deal with Harry's Harry's is [TS]

  Harry's is about shaving shaving for [TS]

  gentlemen i am one of those gentlemen [TS]

  who shaves I am NOT a beer too kind of [TS]

  person and shaving is not great [TS]

  it can be uncomfortable it can scrape [TS]

  your face and make your face all stringy [TS]

  and sore with razor burn razor blades [TS]

  are expensive they're hard to shop for [TS]

  you've got the blades with the super [TS]

  expensive cartridges that got like a [TS]

  million blades in them and then there's [TS]

  Harry's which makes everything simpler [TS]

  to guys started Harry's they just wanted [TS]

  a better product and they didn't want to [TS]

  make anybody have to pay an arm and a [TS]

  leg to get it and let me tell you it is [TS]

  true I got sent some Harry's blades when [TS]

  they first advertising the incomparable [TS]

  and they're fantastic Harry's makes [TS]

  their own blades they bought the factory [TS]

  they liked it so much they bought the [TS]

  factory that sounds like a razor [TS]

  commercial from way back [TS]

  the factories in Germany they make their [TS]

  own blades they are high-quality [TS]

  high-performing German blades it gives [TS]

  you a better shave then they've got this [TS]

  amazing shaving cream cookies light mint [TS]

  scent to it it is great that is actually [TS]

  my favorite thing that Harry's makes is [TS]

  the shaving cream it is fantastic and [TS]

  since it's a little squeeze bottle i [TS]

  discovered that i can squeeze it out [TS]

  into a little bottle and take it with me [TS]

  through airport security and I could [TS]

  never do that with my old go to shaving [TS]

  cream which came in a big metal can [TS]

  so the blades are half the cost of the [TS]

  other big brand blades the shaving cream [TS]

  is delightful they ship it for free to [TS]

  your front door they have a starter set [TS]

  that's a great deal for fifteen dollars [TS]

  you get the razor you get that wonderful [TS]

  shape cream and three razor blade [TS]

  sides and your satisfaction is [TS]

  guaranteed and let me tell you i was [TS]

  incredibly satisfied with this i will [TS]

  never go back [TS]

  i'm using Harry's fantastic blade i [TS]

  love-love-love the shave cream so I [TS]

  really can't say enough good things [TS]

  about Harry's Harry's you should try [TS]

  them out if you're Harry you should try [TS]

  Harry's I'll give you five dollars off [TS]

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  start shaving better today with Harry's [TS]

  man i love that shaving cream and thanks [TS]

  to harry's for sponsoring the [TS]

  uncomfortable i really like to the the [TS]

  relationship between those characters [TS]

  which builds over time and you know [TS]

  somebody mentioned earlier the the [TS]

  secondary characters are also all [TS]

  different and interesting and the [TS]

  performances are great i think the voice [TS]

  performances are really good and and I [TS]

  was blown away i mean i mentioned this [TS]

  earlier i was blown away by the [TS]

  performances of the the visual acting of [TS]

  the characters like that that I don't [TS]

  know whether they shot reference video [TS]

  oh it's all know kind of actually it [TS]

  looks like it is generated for him [TS]

  no no well I mean I don't know whether [TS]

  they will emo kept everything or whether [TS]

  they just do matches or or how it works [TS]

  technically but it was it was a [TS]

  legitimate acting performance and a good [TS]

  acting performance which I like because [TS]

  in a lot of a lot of the video games [TS]

  that I've plane you know the characters [TS]

  are kind of blobs and they don't move [TS]

  like people and it was all very human [TS]

  and everybody had different performance [TS]

  I i have to admit that i spent the [TS]

  entire time casting the actors and [TS]

  knowing that this is going to be a [TS]

  live-action movie I spent the entire [TS]

  time casting actors in the parts i and [TS]

  and and so for me joel is lovely josh [TS]

  Josh Brolin don't say all night and ends [TS]

  and and she would be Ellen Page except [TS]

  the old now that's a lawsuit about that [TS]

  yeah that could they wouldn't wouldn't [TS]

  shock me it felt like that but but am [TS]

  well josh brolin should get in on that [TS]

  lawsuit because still feels like Josh [TS]

  but the jobs voice is out [TS]

  I mean maybe I don't play enough of [TS]

  these popular games that is said I hated [TS]

  but his voice is not sound like the [TS]

  typical sort of was an unknown or throws [TS]

  all those don't know i don't tell me the [TS]

  north is doing the voices now this is [TS]

  troy baker but anyway north is a lot of [TS]

  weight like the graph video game guy [TS]

  voices comet tough guy i'm a big [TS]

  adventure i'm a poor man's Indiana Jones [TS]

  I'm a space marine I Joel does not sound [TS]

  like that at all and his kind of I don't [TS]

  know for the Southern drawl but like his [TS]

  sort of calm accent like I loved his [TS]

  voices but his voice was the first menu [TS]

  and you better level he's gonna hear it [TS]

  a lot like you know he's sort of your [TS]

  proxy and yet good voice acting in games [TS]

  who would have thought that happens [TS]

  every once in a while I matched up with [TS]

  you know the the the actor's performance [TS]

  through the you know the motion capture [TS]

  all that stuff and and Ellie was good to [TS]

  she could have been grading and annoying [TS]

  but she wasn't Jen and I do admit there [TS]

  was a lot of Ellen Page sort of coming [TS]

  through because they do look very [TS]

  similar and I kept kind of picturing her [TS]

  butt huh that good actor goes a long way [TS]

  and like i said i don't i don't like [TS]

  games where they do play the game watch [TS]

  a movie play the game and watch a movie [TS]

  I liked it better when I first like it [TS]

  when the cutscenes are in engine and and [TS]

  this point the engine is so good that [TS]

  even when they're not in the engine Mads [TS]

  close right like I think they use the [TS]

  the cutscene models in the playstation 4 [TS]

  remaster of this so that's almost an [TS]

  engine but it's not interactive i like [TS]

  it much better when there's not there's [TS]

  no gaps between it and this was sort of [TS]

  charred to creep up on that a little bit [TS]

  with were just talking about what these [TS]

  sort of story sequence is happening in [TS]

  Game one during round time I wish there [TS]

  was more of that but that really that [TS]

  really sold it [TS]

  yeah I was actually surprised when i [TS]

  watch that I didn't get a chance to [TS]

  finish on easy when i was playing that [TS]

  this week and so I watch the rest of the [TS]

  cutscenes and I was surprised by how [TS]

  much of the story wasn't in the [TS]

  cutscenes I remembered a lot of story [TS]

  going on that that I remember toward [TS]

  being and cutscenes and they weren't it [TS]

  turns out those were in game moments [TS]

  yeah so there's just there's a youtube [TS]

  video that's called the marathon edition [TS]

  that which is the one that I watched [TS]

  after I gave up and I i did the [TS]

  calculations the marathon edition is six [TS]

  hours long and the cutscenes in the game [TS]

  are about 90 minutes long but the [TS]

  marathon edition is a guy who actually [TS]

  did the whole walkthrough and then cut [TS]

  out everything that wasn't like [TS]

  important combat or the conversations [TS]

  that happen [TS]

  and there's a lot that happens it's not [TS]

  in the cutscene it's alright and he was [TS]

  performing that for you essentially [TS]

  because during parts that aren't cutting [TS]

  he's doing what I was like a little doll [TS]

  planning he's he's giving a performance [TS]

  himself and that's that's why i like you [TS]

  know my favorite type of games like the [TS]

  Zelda type games where ya there are [TS]

  cutscenes but like for the most part [TS]

  everything that I remember about a zelda [TS]

  game is something that I did you know in [TS]

  service of a linear story is gonna have [TS]

  to wait but i feel like i did this thing [TS]

  and i thought this thing and i [TS]

  discovered this and i found this secret [TS]

  room or whatever you feel like that you [TS]

  did this not that you were watching a [TS]

  movie directed by someone else [TS]

  I really like the i really like the [TS]

  moment which we alluded to earlier when [TS]

  it flips around and joel has been so [TS]

  horribly wounded that Ellie needs to [TS]

  take care of him which is also actually [TS]

  where the left behind dlc level is set [TS]

  along with a flashback and I that's a [TS]

  great moment you sort of expect that [TS]

  it's going to come and I really gonna [TS]

  play Joel the whole time and she gets [TS]

  the gun and you're thinking about it and [TS]

  then there's that moment where he is he [TS]

  is impaled on a metal thing and you know [TS]

  falls off the horse and and she has to [TS]

  take care of him and I i love that I [TS]

  love that switch in perspective I I [TS]

  thought that was a thought that was [TS]

  really great [TS]

  I thought y'all might have died to like [TS]

  me at that point in the game I was ready [TS]

  for him to be dead and the rest of the [TS]

  game to just be LA because I would've [TS]

  been fine with me [TS]

  it could happen and they wanted you to [TS]

  at least wonder about that right because [TS]

  when they want to cut the winter and [TS]

  she's in the snow and she's hunting the [TS]

  deer and then she meets a guy until she [TS]

  says I need medicine [TS]

  yeah you don't know actually I was named [TS]

  David super-creepy super creepy [TS]

  oh yeah they did a good job on him you [TS]

  know he's played by nolan north maybe [TS]

  that's why you don't like in time haha [TS]

  bad guy about all the women he was he [TS]

  was just super creepy and like and [TS]

  that's the great thing about that point [TS]

  in the game Jason had you played up to [TS]

  that point you know pretty much all [TS]

  these humans that you meet are like out [TS]

  for themselves and the people who do [TS]

  well are pretty darn evil and you just [TS]

  feel like you're just you're just [TS]

  protecting this tiny little light of [TS]

  like goodness that you might have in you [TS]

  in between strangling people to try to [TS]

  protect like your friends and this girl [TS]

  in to try to cure everybody or whatever [TS]

  and she meets this guy and every [TS]

  instinct in your body is saying this guy [TS]

  get away like [TS]

  you this is not a guide to be near he's [TS]

  terrible it's so clear but then the [TS]

  other side of you is like have you lost [TS]

  all faith in humanity maybe you know [TS]

  like everyone is wary of each other they [TS]

  do that little dance about like you know [TS]

  who's got a gun on who and who wants to [TS]

  help who and let me tell me where you [TS]

  are [TS]

  turns out he is evil your instincts were [TS]

  right but like I felt that tension [TS]

  during that scene of like should I be [TS]

  more trusting maybe and it's so stupid [TS]

  because it's like it's not it's not like [TS]

  a game like revolution 60 where you [TS]

  actually have choices that have the [TS]

  consequences to the story like this is [TS]

  dragging you through a pretty set story [TS]

  but they do it so well that i was [TS]

  actually like contemplating maybe I [TS]

  should you know how should I react never [TS]

  mind that how you react to that person [TS]

  really doesn't affect what's going to [TS]

  happen you're gonna kidnap one way or [TS]

  the other but but I was it was faking me [TS]

  out [TS]

  yeah I thought that lack of player [TS]

  agency really really bothered me through [TS]

  the whole game and I I I understand [TS]

  where they're going with it because they [TS]

  do have very specific story that they're [TS]

  trying to tell but like this is what [TS]

  game designers call you caught player [TS]

  agency like the ability to affect your [TS]

  world and you have a decision and how [TS]

  you approach combat but you don't really [TS]

  have any agency and how the story turns [TS]

  out and you know I realize I'm talking [TS]

  about this i sound super negative about [TS]

  i like this game i would give this game [TS]

  a 9.5 like it's just being over at all [TS]

  about something I ya know she was a sub [TS]

  the graphics were nine [TS]

  the graphics are you around the gameplay [TS]

  can we talk about you don't like John [TS]

  you're talking like do you have any [TS]

  faith in humanity at all at this like [TS]

  can we talk about Joel's character [TS]

  because like Chris plant / polygon wrote [TS]

  a fantastic up bad that I really agreed [TS]

  with about Joel's a character and he [TS]

  believes Joel to be associate path and I [TS]

  kind of have to agree with that i mean [TS]

  the way I interpret Joel having played [TS]

  the game is he so traumatized by his [TS]

  daughter staff that he doesn't feel [TS]

  anything towards anyone and he kinda [TS]

  wants to protect he wants to protect [TS]

  this girl it's not so much about her [TS]

  it's about him because he just brutally [TS]

  murders everyone in his path [TS]

  up in the ending let you know that she [TS]

  would have wanted that you know that she [TS]

  would have wanted can we talk about the [TS]

  ending like again we go sometimes i'm on [TS]

  the ending [TS]

  yeah I mean she would have wanted to [TS]

  give up her life to find a cure and he [TS]

  makes that decision for her and lies [TS]

  about it and I see joel is a [TS]

  tremendously evil character I don't I I [TS]

  I don't know do you guys agree with that [TS]

  team and I don't I in seattle in here's [TS]

  here's the thing with that they I think [TS]

  up until the ending and and i should say [TS]

  I i really loved almost every aspect of [TS]

  this game up into the ending which I i [TS]

  basically hated up until the ending I [TS]

  think they did a pretty solid job of [TS]

  allowing you to approach combat in a [TS]

  sort of role-playing way so you could [TS]

  determine if you wanted to you could [TS]

  take away take off take out people from [TS]

  a mile away without knowing what their [TS]

  intentions were and just shoot everybody [TS]

  kill everybody that you run across [TS]

  without finding out whether they were [TS]

  good or bad [TS]

  naturally if you did approach them kind [TS]

  of slowly as though you you're going to [TS]

  put out your hands and say friends [TS]

  they're gonna shoot you anyway but the [TS]

  fact that you had the ability and I [TS]

  think they did a really masterful job of [TS]

  continuing to give you that that sort of [TS]

  ability to rationalize Joel's intentions [TS]

  you know your your kind of able to play [TS]

  it whichever way you want intel the very [TS]

  ending and the end is so problematic for [TS]

  me because that's that's the place where [TS]

  you completely lose any possibility of [TS]

  having any sort of agencies and CS and I [TS]

  mean even even as I'm running through [TS]

  the hospital i'm thinking okay they're [TS]

  gonna give me something at some point [TS]

  where it turns out that you know [TS]

  removing the fungus from le is only ten [TS]

  percent likely to work or you know I [TS]

  know that there's there's going to be [TS]

  some evil or something that's going to [TS]

  justify what I'm doing here and then I [TS]

  got into the operating room itself and [TS]

  the doctor who is clearly no threat to [TS]

  joel is standing there with a scalpel [TS]

  and you have no you have no recourse but [TS]

  to kill him [TS]

  yes and and that was the point at which [TS]

  they're there is absolutely no way to to [TS]

  not be a cold-blooded murder [TS]

  yes kill the doctor that's it well [TS]

  something happened to all the games you [TS]

  pretend that you weren't you get scalpel [TS]

  you can watch out [TS]

  that's right him or me you could totally [TS]

  disarmed my I don't know I i think there [TS]

  are two what Brianna said I think the [TS]

  game makes a choice of not making Joel [TS]

  seem justified i mean there there's a [TS]

  choice in a lot of the brutality that he [TS]

  dishes out that i think is them them [TS]

  making a point of showing him behave [TS]

  like that it's not [TS]

  I you know it feels like a very much a [TS]

  creative decision and not sort of no no [TS]

  that's not what we meant [TS]

  I mean you're meant to see the brutality [TS]

  right Joel in acts on other people in [TS]

  this world he has no there's an early [TS]

  conversation between testing him where [TS]

  she says face it were shitty people Joel [TS]

  and Joel says no we're survivors so that [TS]

  dichotomy is better the whole way along [TS]

  well yes she's no longer survivor at [TS]

  that point [TS]

  look at the way he kills Marlene at the [TS]

  very end like that is a cold infrared [TS]

  and murder yeah right in the flashback [TS]

  I mean there's no way to justify that [TS]

  like he's acting on his own needs his [TS]

  own actions to like keep his own need to [TS]

  like protect his daughter and he just [TS]

  murdered this woman and I don't see how [TS]

  you can interpret eyes something other [TS]

  than kind of him being the sociopaths I [TS]

  thought the character was consistent [TS]

  throughout the story because like the [TS]

  whole story in the opening is you know [TS]

  you have this character you soon before [TS]

  the game began was just a regular good [TS]

  person and he's and he's a broken man by [TS]

  the time they do the flash forward to [TS]

  several years later right and he's [TS]

  broken throughout the game and it's all [TS]

  things like his relationship with test [TS]

  you see that they do have a you know a [TS]

  romantic relationship but it's kind of [TS]

  like that's the one little part of a [TS]

  romantic relationship that hole that [TS]

  into his life but kind of barely and [TS]

  she's also kind of a hard case to and [TS]

  then when Ellie comes into its like he's [TS]

  like no I'm still broken i can't have I [TS]

  can't have these feelings I can't think [TS]

  about these things and he sort of views [TS]

  le as a sort of an alien threat to his [TS]

  emotional well-being and it's not like [TS]

  he softens they're like you oh I'm [TS]

  grumpy but then she makes me happy it's [TS]

  not it's like that he's trying to come [TS]

  to terms with that he doesn't want to [TS]

  that he doesn't want to be I can't be [TS]

  unbroken he's just completely broken [TS]

  really screwed up and she's trying to [TS]

  bring him back to the world and he [TS]

  doesn't want to come back to the world [TS]

  and eventually what he comes back as is [TS]

  what I mean like you said it's I think [TS]

  it works is it's a selfish thing where [TS]

  he's like all right here at some point [TS]

  in the game he decides I can have this [TS]

  again again and this time I'm not going [TS]

  to lose it and i'm going to use all the [TS]

  brokenness in me to make sure I don't [TS]

  lose it again and so when I got up to [TS]

  that doctor seen in the end like again [TS]

  this whole game like this what's gonna [TS]

  happen is gonna happen no matter what so [TS]

  all the the player agency is an illusion [TS]

  anyway but when I got there again I'm [TS]

  wrapped up enough in the game that when [TS]

  I got in there and so the doctors and [TS]

  the guys got his hands up on the walls [TS]

  and shaking with whatever I had a couple [TS]

  moments thought and saying I I thought [TS]

  to myself again as if my as if my [TS]

  decision we make any difference in this [TS]

  game like i was i was involved enough in [TS]

  the game that I thought I now have to [TS]

  make a decision because of em is it made [TS]

  sense to maybe you know from our [TS]

  intellectual was pregnant at the end of [TS]

  the game that could be two endings like [TS]

  this around with games like a revolution [TS]

  sixties it's really expensive to do [TS]

  multitasking the think so but in the end [TS]

  at the end of the game [TS]

  maybe you can have the good ending of [TS]

  the bed anywhere so I felt like I had to [TS]

  make a decision and the decision I made [TS]

  role-playing is joel was you know we get [TS]

  in there we go over stuff and the guy's [TS]

  hands up and I want to get out and I say [TS]

  you know what like they never did tell [TS]

  like if I was really here i would say [TS]

  you don't know whether you're going to [TS]

  cure this thing by cutting open this [TS]

  person's brain if it was so easy maybe [TS]

  you would've done before i have no faith [TS]

  that these dislike ragtag group of [TS]

  people in this little dingy hospital or [TS]

  go ahead they're gonna kill her [TS]

  no one's gonna get cured from it and [TS]

  nothing's gonna get better and the only [TS]

  good thing I have in this world that can [TS]

  possibly bring it back to be a function [TS]

  person is the girl that table so you [TS]

  know what no you're not going to kill [TS]

  this girl for what i think is a very [TS]

  slim chance of carrying anything and I [TS]

  shot him [TS]

  I shot him because I thought he deserved [TS]

  to die for being willing to kill this [TS]

  car so against her well role-playing she [TS]

  didn't she didn't sign a consent form [TS]

  says yes please take my brain they [TS]

  kidnapped her forced only active clearly [TS]

  she never woke up between the time that [TS]

  she was out I know it's not happening [TS]

  under consent and I said this is you [TS]

  know I don't know every what's going on [TS]

  in this world i don't know if i'm going [TS]

  to save the world or anything but I do [TS]

  know this person does not deserve to be [TS]

  killed without her consent for for some [TS]

  slim chance of curing disease so i [TS]

  decided to kill him at [TS]

  kill her as Joel I didn't like the fact [TS]

  that I didn't get a choice in the file [TS]

  dialog seen that how I was gonna tell me [TS]

  about it but I don't like with the [TS]

  choice that Joel made maybe not the [TS]

  choice I would have made but it was [TS]

  consistent with the character that I had [TS]

  created by acting out through jail for [TS]

  the rest of the game [TS]

  embrace your sociopath John embrace your [TS]

  inner city it's not a sociopath is just [TS]

  broke it's just a broken person trying [TS]

  to trying to become whole again in the [TS]

  only way that he can like what certain [TS]

  in this world are we gonna save [TS]

  everybody is everything gonna be all [TS]

  better [TS]

  what's certain is that he cares for her [TS]

  and she cares for him and together we've [TS]

  seen that they can survive and make a [TS]

  life for themselves it's not impossible [TS]

  it's not like you know everyone is [TS]

  doomed couldn't just take a little part [TS]

  of her brain they have to take the whole [TS]

  area out really nicely saying like the [TS]

  fire for the fireflies are not nice [TS]

  people like they are like everyone else [TS]

  in this work with dr. is trying to [TS]

  trying to survive by any means necessary [TS]

  they think they have high-minded ideals [TS]

  but in the end it's just a bunch of [TS]

  people in a bunch of luck trying to [TS]

  trying to stay alive and especially [TS]

  because like when you collect all the [TS]

  little artifacts and if you read the [TS]

  papers and then you here Jules responses [TS]

  to a lot of them he's always like oh I [TS]

  wonder if they got out her [TS]

  oh that really sucks for that family you [TS]

  know something to that effect so he does [TS]

  have moments of caring about other [TS]

  people that were in the world but [TS]

  obviously all of just like everyone [TS]

  keeps saying all the good people are all [TS]

  dead already [TS]

  you know like you you're in the sewer [TS]

  and you see like those little kids that [TS]

  died you know like you that all those [TS]

  like and he has heat his character [TS]

  expresses empathy and and sorrow for for [TS]

  those things that he comes across that [TS]

  happened in this awful apocalyptic world [TS]

  but it but then yeah he does act you [TS]

  know extremely aggressively and kind of [TS]

  psycho at the end but hey time to take [TS]

  another brief break for our second [TS]

  sponsor today and it's a new sponsor the [TS]

  uncomfortable [TS]

  welcome to backblaze so you know people [TS]

  are you backing up your data backup is [TS]

  important you get lectured about how you [TS]

  need to backup your data hard drives are [TS]

  unreliable computers are unreliable the [TS]

  places you store your computers can be [TS]

  unreliable now most people would say I [TS]

  plan to back up i'm just going to get [TS]

  around to it like I'm [TS]

  plan to run a marathon I plan to write a [TS]

  novel someday you never do [TS]

  and then there are people who have taken [TS]

  advantage of something like time machine [TS]

  and they've got a hard drive attached to [TS]

  the computer they back it up every now [TS]

  and then [TS]

  that's better and maybe leave that hard [TS]

  drive attached all the time and it's [TS]

  constantly backing up that's even better [TS]

  that's great but what happens if your [TS]

  house gets flooded or there's a fire or [TS]

  a zombie apocalypse or something like [TS]

  that [TS]

  an on-site back up where your backup is [TS]

  the same place your computer is is not [TS]

  safe it can't be the only backup [TS]

  solution so whether you're somebody who [TS]

  doesn't back up at all or you do backup [TS]

  regularly to something like time machine [TS]

  on a hard drive at your house at your [TS]

  place of business [TS]

  it's not enough you need off-site backup [TS]

  off-site online backup is the easiest [TS]

  way to make sure your files are secure [TS]

  even if something catastrophic happens [TS]

  to your computer and your backups [TS]

  backblaze can provide this for the low [TS]

  price of five dollars a month that's [TS]

  unlimited backup as much data as your [TS]

  computer can hold it will be backed up [TS]

  its unthreatened as fast as your [TS]

  internet connection can go it will get [TS]

  backed up [TS]

  it works on the mac it works on PCs [TS]

  there's an iOS app there's a shiny new [TS]

  android app so you can access your [TS]

  backup files from your mobile device and [TS]

  share them even when you're not anywhere [TS]

  nearby so it's actually a great way to [TS]

  remote access your files via the backup [TS]

  server which is pretty cool [TS]

  backblaze recently announced they have [TS]

  backed up more than 100 terabytes of [TS]

  data that is a whole lot of data and [TS]

  more than 6 billion files have been [TS]

  restored to life thanks to back plays if [TS]

  you delete a file if a file turns out it [TS]

  went bad a little while ago you can [TS]

  retrieve the last good version from back [TS]

  plays so you should check out back plays [TS]

  five dollars a month i highly recommend [TS]

  if you're not backing up and even if you [TS]

  are backing up at home or at work [TS]

  you need an off-site backup backblaze is [TS]

  easy to setup they have a really nice [TS]

  native mac app five dollars a month [TS]

  here's where you go backblaze dot-com / [TS]

  incomparable that's backblaze dot-com / [TS]

  and comfortable check them out [TS]

  it's a really good deal you really need [TS]

  to make your data secure and backblaze [TS]

  is a great way to do it and thank you so [TS]

  much to the good [TS]

  people with back plays for sponsoring [TS]

  the incomparable what about I mean what [TS]

  about Bill what about Henry and Sam and [TS]

  what about the the brother and their [TS]

  little you know hydroelectric dam that [TS]

  civilization that they've got any of [TS]

  these are characters that are [TS]

  problematic but they're not they're not [TS]

  evil i mean there's that moment where [TS]

  with with with the brothers where it's [TS]

  like hey I you were probably survived [TS]

  and now I saved you from drowning [TS]

  afterwards so we're good right and a [TS]

  bill is cranky and sad that his partner [TS]

  has has has left but and died but those [TS]

  aren't those aren't um unredeemable [TS]

  characters in the same way that that [TS]

  David is well within their but they're [TS]

  all in on a downward slope like show you [TS]

  when you find that place it's like [TS]

  something on the kids who died and [TS]

  everything when you're going to see all [TS]

  those kids who died [TS]

  all you did was meet bill halfway [TS]

  through to their know being built Bill [TS]

  got in a fight with his partner and they [TS]

  they split up and then the partner died [TS]

  he feels terrible you soon bills gonna [TS]

  show the hydroelectric dam looks like [TS]

  it's working good i bet that so suicide [TS]

  probably think it was working good too [TS]

  but eventually it all goes downhill like [TS]

  that's why the lesson that Joel takes [TS]

  her that I took as Joel through this [TS]

  game is that nothing is certain in this [TS]

  world you're not going to the only thing [TS]

  that's certain is the relationship you [TS]

  have the people there with you now [TS]

  everything else like planning you know [TS]

  like thinking that you know if you if I [TS]

  just stay with these people and settle [TS]

  down everything we find you just got to [TS]

  keep moving keep fighting keep living [TS]

  and all you have is like that you know [TS]

  there's nothing left to hold onto except [TS]

  for that person right there and you care [TS]

  about the person that's good enough and [TS]

  that's what you're living for and [TS]

  everything else is like like I don't [TS]

  think he should you know i'll go back to [TS]

  the damn i love my brother sure they'll [TS]

  be fine there [TS]

  mm that's everything else in the game [TS]

  has led me to believe they won't be fine [TS]

  there something like yeah the first 10 [TS]

  minutes he was there he was attacked by [TS]

  bandits [TS]

  so I'm right and I think that speaks to [TS]

  the power of this writing that we can [TS]

  have this kind of conversation about it [TS]

  and that kind of interpretation with the [TS]

  end you know I missed the point [TS]

  stiffening is you're going through it up [TS]

  like him showing empathy for people so [TS]

  maybe that layer to him is there maybe [TS]

  I'm wrong that was like that was you [TS]

  because you were playing as him it was [TS]

  it was really subtle I mean you could [TS]

  have totally not seen that and yeah yeah [TS]

  like it was it was all very very subtle [TS]

  and a lot of times it was only if you [TS]

  like satin like zoomed in on the piece [TS]

  that you picked up and quote unquote [TS]

  read it and then like put it away that's [TS]

  when it would trigger but his reaction [TS]

  to say something about what he just read [TS]

  actually the one there's the one in the [TS]

  house i think it was right after Ellie [TS]

  rescues him and and you see like the [TS]

  diary pieces in the house or like the [TS]

  little boy that needed to leave and him [TS]

  writing about his family you know having [TS]

  to evacuate and get lost in and Joel [TS]

  expresses you know some concern about [TS]

  this little kid that he's reading about [TS]

  when he picks up those pieces of paper [TS]

  and I I felt I thought that added some [TS]

  really nice layers to his character but [TS]

  you know doesn't totally justifies it [TS]

  for me to immerse myself properly in [TS]

  this game i really need to be able to [TS]

  find ways that I could relate to joel it [TS]

  was it was kind of the only way I was [TS]

  gonna care about this place seeming [TS]

  sociopath and i found a lot of those [TS]

  places where he does show a touch of [TS]

  empathy and in not too you know drag the [TS]

  ending out too much but it the immersion [TS]

  was gone at the point where you know [TS]

  he's it there's there's no way that you [TS]

  can find a way to rationalize what he [TS]

  does in the hospital I would have liked [TS]

  the option to stand down and maybe have [TS]

  the bad ending or I need some sort of [TS]

  justification for my actions you know if [TS]

  they if they want to make if they're if [TS]

  they're making a movie and they want to [TS]

  make Joel take the make the choices he [TS]

  does that's fine as you walk out of the [TS]

  movie going well it turns out he was [TS]

  kind of a huge selfish bastard all along [TS]

  but you but you seem pet the horse I [TS]

  mean how could you hate God had a horse [TS]

  and a piano so keep it for sharing the [TS]

  doctor you don't think the doctors were [TS]

  evil for wanting in the gloom I'm the [TS]

  bastard that's the problem at least in [TS]

  part because I've stuck myself into this [TS]

  character and and I just was suddenly [TS]

  just snapped out of it completely and [TS]

  and I felt I felt ripped off a little [TS]

  bit for having I sort of stuck up for [TS]

  the game for people who are saying i [TS]

  will you got no control over what you [TS]

  know that anything that happens in this [TS]

  game and at that point I realized you're [TS]

  right I don't [TS]

  I am i am basically just going through [TS]

  this story that somebody else is written [TS]

  and I [TS]

  no no agency let's say well the fact [TS]

  that you didn't make the choice at the [TS]

  end i can understand saying that the [TS]

  character and I were out of sync at that [TS]

  point but saying there's no [TS]

  justification for like I said they're [TS]

  they're murdering write a girl against [TS]

  her will [TS]

  for what what is far as we know is and [TS]

  slim chance of maybe a cure of something [TS]

  like it's not justified like you know [TS]

  that note nor nor do they wake her up [TS]

  and get her to say you're right [TS]

  hey here's what we're going to sign this [TS]

  advanced regular please rise John would [TS]

  not only that if she was okay with the [TS]

  joelyn and Joey I mean he would not have [TS]

  argued with her but she said this is [TS]

  what you want to do I feel like their [TS]

  relationship at that point I dont 16 10 [TS]

  because that's what happens at the end [TS]

  of the game yeah in that area and she [TS]

  basically saying look is that true and [TS]

  if he says no it's not true maybe she [TS]

  says I'm gonna go back there something [TS]

  that way i read that line though is that [TS]

  is that she's she's a high-class wing [TS]

  Joel to tell her the lineout she 10 [TS]

  Jones wants to be told the child has [TS]

  really agree with that she is she's [TS]

  she's a bright inquisitive girl [TS]

  throughout this whole game her defining [TS]

  characteristic is she grew up in this [TS]

  terrible world she has been having [TS]

  scientist or right she's adjusted [TS]

  psychologically to like the horror of [TS]

  this and she's not broken in the way [TS]

  people are around her and she has this [TS]

  this beauty inside her and she is so [TS]

  inquisitive like that is what drives [TS]

  their very nature so to think that she [TS]

  would just want to close down and not [TS]

  here this like I totally believe she's [TS]

  gonna find out the truth and turn on [TS]

  Joel yeah like I i could not [TS]

  yeah it seems like he felt like [TS]

  something was off he needed to know why [TS]

  it was all that's the thing i think she [TS]

  knows the truth yeah she knows [TS]

  something's off it wasn't at the story [TS]

  didn't sound right so he needs he wanted [TS]

  to know the truth I think she knows the [TS]

  truth if she is smart she knows that [TS]

  should I mean the story tells us is [TS]

  dreadful it it's got miles of holes in [TS]

  it and she doesn't she doesn't try to [TS]

  poke holes in his story at all and I [TS]

  think she knows that he's full of it and [TS]

  and at that point I my opinion just [TS]

  based on the excellent no facial acting [TS]

  of the polygons [TS]

  it looked to me like she was pleading [TS]

  with him to continue to lie to her [TS]

  because she knows she knows that if he [TS]

  tells her the truth she knows that she's [TS]

  gonna have to go and submit to the [TS]

  surgery and be killed basically listen [TS]

  is known to submit too busy killer [TS]

  killed the document yeah i mean that she [TS]

  doesn't know the reason the reason that [TS]

  she wanted to be lied to is not because [TS]

  she's like I'll protect me from the [TS]

  world she doesn't want to believe the [TS]

  Joel did this bad thing actually that [TS]

  she did what she doesn't want to believe [TS]

  the joel is capable of doing the things [TS]

  that he actually did so hurt her asking [TS]

  her why is that because please Joe don't [TS]

  be the kind of person I think you're not [TS]

  joel is that kind of person she also [TS]

  doesn't want her to believe that he's [TS]

  that kind of person so he lies to her so [TS]

  it's kind of a and you can imagine why [TS]

  not lasting very long as the game [TS]

  continues or if there's a sequel or ever [TS]

  things would break down because they [TS]

  both know it's not true but that's why [TS]

  she doesn't want to know not because she [TS]

  wants to be protected from the truth and [TS]

  not have to go back because she's not [TS]

  brave but because she doesn't want to [TS]

  believe that Joel just did the things he [TS]

  did and Joel's crappy version of a lie [TS]

  is like you can see how that's it's [TS]

  going to fall apart you know and that's [TS]

  it and a in that way it's kind of it [TS]

  it's a tragic ending in the joel just [TS]

  wanted to hold onto this thing and by [TS]

  having to lie to her about it I this [TS]

  thing he was trying to hold onto is [TS]

  essentially broken anyway yeah their [TS]

  relationships already breaking down at [TS]

  that point it's pretty clear [TS]

  yeah well he's well and he's trying to [TS]

  hold on to her and that's the thing that [TS]

  is I don't know although i will say that [TS]

  i felt while I was while I was watching [TS]

  that part that I'm the the writers are [TS]

  putting you in that spot right the [TS]

  writers are not going to let you have [TS]

  the justification of what we have to do [TS]

  this or she said it was okay or you know [TS]

  anything of that it is this this is how [TS]

  it was written is we're going to leave [TS]

  her sedated because we're the fireflies [TS]

  and we're going to take our whole brain [TS]

  not like a little piece of it and you [TS]

  know we're going to kick you out thanks [TS]

  for bringing her here this guy this bug [TS]

  is going to lead you outside and see you [TS]

  later spelling smell you later Joel [TS]

  thanks for bringing her and so he has [TS]

  put in that position because the the [TS]

  writers want him to have to do that that [TS]

  that mean that is this is the story for [TS]

  that character it's a little problematic [TS]

  to me that you have the one live patient [TS]

  who's survived through an infection [TS]

  for you know several months let's kill [TS]

  her first thing you need to do is killer [TS]

  and lose anything they don't know what [TS]

  they're doing it just makes it [TS]

  reinforces the notion that like the [TS]

  chance of success is so low that is no [TS]

  way and like if she was alive I would [TS]

  argue to her exactly the same things i [TS]

  would say look these are not the world's [TS]

  best scientists here why don't know you [TS]

  look at this hospital everything is [TS]

  disgusting you think this is gonna work [TS]

  I think she could be convinced not to [TS]

  sacrifice her brain for how about some [TS]

  blood tests then write like this how [TS]

  about some little going to take the [TS]

  brain notice to jump to the brain [TS]

  removal this is not spot Spock's brain [TS]

  there are other steps along the way that [TS]

  we can do here before we take up a whole [TS]

  brand and what are the odds of the [TS]

  world's best neurosurgeon or you know it [TS]

  what do they call the people the CDC [TS]

  type people the not epidemiologist but [TS]

  anyway what are the odds of those people [TS]

  happen to survive it's probably pretty [TS]

  low it's just some like probably some [TS]

  like you know veterinarian horse doctor [TS]

  or something is gonna look at slides are [TS]

  brown under microscope and provide oh [TS]

  no- maybe something it's mutated I know [TS]

  this [TS]

  yeah open the brain over the brain [TS]

  removed the brain immediately [TS]

  should we anymore about the ending or [TS]

  should we talk about the the dlc a [TS]

  little bit yeah hopefully be a let's [TS]

  talk about left behind [TS]

  which is a in a flashback from when joel [TS]

  is unconscious in the cold shack and and [TS]

  then we also get Ellie before before the [TS]

  whole story happened with a friend and [TS]

  abandoned mall I i think it's so amazing [TS]

  like I have to confess i've not played [TS]

  this DLC but I've read a lot about it a [TS]

  lot of friends were very moved by this [TS]

  DLC I think it's so notable for so many [TS]

  reasons i think you have two girls that [TS]

  are kind of having their own adventure [TS]

  together kind of in their own space and [TS]

  being able to interact which with each [TS]

  other like that which is just not [TS]

  something happens in games i also think [TS]

  there's a complete lack of you know [TS]

  african-american female characters and [TS]

  games and tomorrow you get out in the [TS]

  main camp right yeah except for the one [TS]

  who killed and the ones that you know i [TS]

  got get that shot himself in the main [TS]

  campaign right guy I thought that was i [TS]

  I know that this is a dlc I'm very much [TS]

  going to play I think that's important [TS]

  an important kind of story to have and I [TS]

  just can't wait to experience and I'll i [TS]

  really like the the like just the you [TS]

  felt juvenile again you're going through [TS]

  yeah world with them and playing in the [TS]

  mall and it really there was no inherent [TS]

  feeling of danger during those parts of [TS]

  the scenes in in that part of the game [TS]

  and you're just kind of exploring and [TS]

  especially when you're in the halloween [TS]

  store and trying on masks and doing [TS]

  silly things and breaking windows and [TS]

  the cars like it just it felt really [TS]

  kind of freeing and then comparing it to [TS]

  Ellie's struggle on her own trying to [TS]

  survive without Joel while he's all laid [TS]

  up and she's trying to do what she can [TS]

  do to survive and while she's being kind [TS]

  of chaste and hunted to like contrast [TS]

  the two of her being totally carefree [TS]

  with her friend in the mall and just [TS]

  playing around like like the world is [TS]

  completely normal when it's not outside [TS]

  and then you flash back to this hyper [TS]

  aware frightened stocked situation and [TS]

  and it was [TS]

  it made you feel a lot of emotions back [TS]

  and forth and it really deep in Delhi's [TS]

  character and Maria I'd like to add it [TS]

  was very good good addition get one of [TS]

  the problems I have with the bioshock [TS]

  dlc we played is elizabeth is they [TS]

  didn't really change the combat up [TS]

  enough for my taste and it was very [TS]

  obvious that they just changed the hand [TS]

  animations in front of it was mostly say [TS]

  today did i succeed at when you do find [TS]

  us her in the in the dlc did feel [TS]

  different or because I can do you have [TS]

  to fight differently because she has the [TS]

  bow you no more that he mentioned the [TS]

  night go all right [TS]

  yes he has the knife like permanently so [TS]

  you don't need to try to but you can [TS]

  take out a clicker with one with one [TS]

  shot with she doesn't differently and [TS]

  she controls differently and i think the [TS]

  the to Ellie's the sort of the the [TS]

  pregame le and we know what's gonna [TS]

  happen to the pregame LA because it's [TS]

  explained in the game that you actually [TS]

  played so that's kind of like a tragic [TS]

  on there but the pregame le I mean I [TS]

  guess it's the same model same textures [TS]

  but like pregame le and like the the the [TS]

  the the frozen mall le seem like two [TS]

  entirely different characters and jumps [TS]

  she seems younger [TS]

  yeah but it's about it so emotionally [TS]

  different like in the little sequence is [TS]

  not sure of herself you know she doesn't [TS]

  feel ya she doesn't she doesn't act the [TS]

  same way and like I don't want to ruin [TS]

  the the deals anti-labor for Briana but [TS]

  i mean i guess i will because like you [TS]

  should play on spoiling my god I had no [TS]

  just like the tag along in that [TS]

  situation but don't like a lot of a lot [TS]

  of the gameplay with with the pregame [TS]

  with the younger le is not just is not [TS]

  combat like it you quickly learned that [TS]

  this is not going to be combat into [TS]

  different environments it's got that you [TS]

  you spend a lot of first of all you do [TS]

  combat in a fighting game that doesn't [TS]

  work because there's no electricity or [TS]

  whatever and it's like I mentally [TS]

  narrated fighting game you there is a [TS]

  working picture photograph machine with [TS]

  facebook integration which is creepy and [TS]

  I didn't like that but you spend a lot [TS]

  of the gate of the the younger le doing [TS]

  things that are essentially play play [TS]

  and this is a relationship thing [TS]

  happening there that an undercurrent of [TS]

  tension with it it sort of it you know [TS]

  where we talked about for like the cut [TS]

  scenes where that ambient Lee unfold [TS]

  with you play acting as the people not [TS]

  cutting that this dlc is almost entirely [TS]

  that [TS]

  and you can go through this whole big [TS]

  joke book on the carousel I I you know [TS]

  it telling all the different jokes to [TS]

  each other and chasing each other around [TS]

  with masks on and playing hide-and-seek [TS]

  and shooting with the water guns and it [TS]

  builds up to a you know set [TS]

  builds up to a you know set [TS]

  my conclusion you know what's gonna [TS]

  happen you're going to chase by zombies [TS]

  you're gonna get bit [TS]

  how many times did you do the magic [TS]

  8-ball yeah okay spending spending for [TS]

  the times [TS]

  yeah maybe even your and you are [TS]

  essentially you are playing it is it is [TS]

  just play in service of the story and [TS]

  being able to do that is essentially [TS]

  giving you giving you a little doll [TS]

  playset to roleplay through this story [TS]

  without having to worry about every [TS]

  three seconds having to take these [TS]

  people and that's contrasted with the [TS]

  mall the final mall battle scene the [TS]

  frozen ball bouncing it was really hard [TS]

  for me even on easy i found it difficult [TS]

  because the enemies were there are [TS]

  numerous they were they were clever i [TS]

  did have limited ammo at that was a [TS]

  tough combat and I i had had to [TS]

  formulate i went through that a couple [TS]

  times to formulate busy of a time limit [TS]

  is trying to break through the lock to [TS]

  get to the room where Joel was so even [TS]

  if i could take them all out sometimes [TS]

  the time expired and execution of my [TS]

  plan that was such a great contrast with [TS]

  the you know running around with super [TS]

  soakers in the desert on the desert mall [TS]

  was you know all the greats all the [TS]

  things i love about the apocalypse [TS]

  everything all still there at all empty [TS]

  and kind of creepy but kind of like you [TS]

  know we were all alone here that it's [TS]

  the best episodic content i've played [TS]

  excluding I guess the walking dead games [TS]

  which are very different things that [TS]

  love the degree of difficulty for you [TS]

  know realistically rendered environment [TS]

  compared to sort of the cartoonish [TS]

  walking dead thing with like dialogue [TS]

  trees and stuff like that it does the [TS]

  dlc alone is is I think i would put this [TS]

  game high up on my list of best games [TS]

  ever [TS]

  just because it was so it was so [TS]

  different than the the actual game just [TS]

  what it wasn't just more of the game [TS]

  that you like are you sold me $14 I [TS]

  thought it was interesting I really like [TS]

  that they did some different things with [TS]

  it [TS]

  I i thought the video game sequence was [TS]

  fantastic how you have hired absolutely [TS]

  love that but ultimately I thought from [TS]

  a story perspective it was kind of an [TS]

  essential mean it didn't really add [TS]

  anything to the story we didn't already [TS]

  know I was it was background filler and [TS]

  the fact he had split timelines into [TS]

  different malls really didn't come too [TS]

  much that the really the only parallels [TS]

  between the more that they were both in [TS]

  malls it almost felt like they only did [TS]

  that so they have a reason to include [TS]

  some combat sequences alongside the [TS]

  other you know that the play stuff [TS]

  and then that the relationship with [TS]

  Ellie and Riley almost seemed like a [TS]

  retcon mainly because in the main game [TS]

  she doesn't seem all that bothered by [TS]

  the fact that a few weeks previously she [TS]

  lost her closest friend she didn't hear [TS]

  about it yet that sequence and the game [TS]

  he talks about the friend said she lost [TS]

  and is depressed about the whole like [TS]

  how she got bitten and she didn't die [TS]

  but her friend that's a very intently [TS]

  survivors remorse and it's it's the very [TS]

  end of the game and it's it's played [TS]

  incidentally I'm you never get the [TS]

  feeling that she's walking around [TS]

  lovelorn you know for instance it's not [TS]

  love Laura assistant like she is like [TS]

  like Rihanna said like she is a child of [TS]

  a world in which people die all the time [TS]

  and so it's she she is she's more [TS]

  emotionally fraught in the scenes where [TS]

  her friend is mad at her then later in [TS]

  the scenes better friend is dead as [TS]

  people die all the time but someone who [TS]

  you might have a relationship doesn't [TS]

  get mad at you all the time so to her [TS]

  that is more severe than the fact that [TS]

  she died she does have survivor's guilt [TS]

  and talks about the end but i think that [TS]

  that is consistent with their character [TS]

  that she's not just moping around all [TS]

  the time because she's a child in the [TS]

  world but like she's gotta scramble [TS]

  around the rocks to stay alive like you [TS]

  know survival instinct people dying all [TS]

  the time [TS]

  keep your head up do what it takes to [TS]

  stay alive baby you know it be be spunky [TS]

  and B have sort of a can-do attitude [TS]

  she's prepared for that she's not [TS]

  prepared for what happens that mall with [TS]

  her friend she's not prepared for her [TS]

  friend like her feelings and leave and [TS]

  not understand why not understand she's [TS]

  feeling that she's having everything so [TS]

  that I just feel like the importance of [TS]

  that relationship was just kind of added [TS]

  clearly after the fact that she I mean [TS]

  she pulls out no pun intended to in the [TS]

  main campaign to to you know regale Joel [TS]

  with those awful puns there's there's [TS]

  not even pause there that she's pulling [TS]

  out the book that our friend gave her on [TS]

  the day that she died but like isn't the [TS]

  whole fact that she's on this journey to [TS]

  like kind of go sacrifice herself a [TS]

  little bit saying that you know she is [TS]

  doing this in a way of like she's given [TS]

  up for because of what happened to her [TS]

  friend you know like you only kind of go [TS]

  on a quest like that we know [TS]

  everything's gone like yeah i guess i [TS]

  can say i can i can do this thing you [TS]

  know otherwise when would you be like oh [TS]

  we're going to deliver you to a hospital [TS]

  and so don't worry girl just come with [TS]

  us you'd be like hell no i'm at here and [TS]

  like just leave and hide but she goes [TS]

  along with it so it's almost like that's [TS]

  that's her form of giving up in the [TS]

  whole time you know that the whole [TS]

  entire campaign the hole in the main [TS]

  game [TS]

  well that's how I see it yeah I could [TS]

  see that I just it just didn't seem like [TS]

  it was entirely necessary to the story [TS]

  which well it's not just finally feels [TS]

  like it sits beside story is the best [TS]

  kind of content where you wanted to fill [TS]

  in the things that you know happened but [TS]

  you don't know how they happened and [TS]

  that's why I'm glad it wasn't just a [TS]

  series of like the regular game okay [TS]

  because you'd be like one of my [TS]

  playthrough already know the beginning [TS]

  the story I don't know the end of the [TS]

  story you have to make the stuff in the [TS]

  middle different compelling and I [TS]

  thought the stuff with yong le was very [TS]

  different from the regular game and [TS]

  compelling i will say i really [TS]

  appreciated the fact that they managed [TS]

  to pack i think more comedy into the dlc [TS]

  than they did in to the entire main [TS]

  campaign there's there's something sadly [TS]

  hilarious about that that smiling doctor [TS]

  on the cardboard cutout side that says [TS]

  we have flu shots and pharmacy and then [TS]

  that the American princess dolls store [TS]

  there's unicorn riding lessons among the [TS]

  menu of services that you can get and [TS]

  then there's a there's a case of [TS]

  football lager beer on the amazing one [TS]

  of the houses which i think is my [TS]

  favorite fake brand-name item having i [TS]

  just looked at the video of the of the [TS]

  dlc with the thing that impressed me [TS]

  about that i'm a sucker for the tricks [TS]

  of color and like film grading and I [TS]

  really liked the fact that when were [TS]

  before the game starts in the flashback [TS]

  the colors are all warm and nice and and [TS]

  then they're not in the abandoned wintry [TS]

  moment is literally freezing cold and [TS]

  they had a side story in the mall even [TS]

  have like that the the whoever was the [TS]

  private or corporate or whatever hooray [TS]

  infected and his friends staying with [TS]

  them and how that plays out in your [TS]

  reading I mean I guess I was different [TS]

  dr. work and he's all up here reading [TS]

  all the different diary entries and [TS]

  hearing a little audio journals which is [TS]

  a little like oh you found an audio [TS]

  recorder and someone happened to but I [TS]

  know it's a little you know that game [TS]

  cliche but I i enjoyed that even even in [TS]

  the mall even as they still said there [TS]

  were other people here if you would like [TS]

  to know how things turned out for them [TS]

  other than the fact that they died you [TS]

  can find out that they were they were [TS]

  real people too and they tried to make [TS]

  choices and try to do things and here's [TS]

  exactly how it didn't work out for them [TS]

  I've always like that style of [TS]

  storytelling ever since I think System [TS]

  Shock pioneered it where you're you're [TS]

  you're witnessing something really awful [TS]

  has happened here and then you pick up [TS]

  scraps of it in the people in the voice [TS]

  of the people who actually lived through [TS]

  it along the way I think that's great [TS]

  it's really powerful stuff it's like a [TS]

  little miniature version of gone home [TS]

  inside this game essentially it's cheap [TS]

  to produce to so actually although yeah [TS]

  i mean it may not be may be cheap but [TS]

  getting someone who can write and people [TS]

  who can do the voice acting and not [TS]

  sound terrible like it witness of this [TS]

  wizard came from the moon like you know [TS]

  even you have a master of trouble with [TS]

  like it's I you know it's so we take it [TS]

  for granted especially if you don't play [TS]

  games love it if you play enough games [TS]

  like the fact that the the all of the [TS]

  voice acting was at the very least [TS]

  competent and you're like rejoice [TS]

  this is amazing I can't believe this [TS]

  happened some of it is really good and [TS]

  it you are the master of unlocking I I [TS]

  hear what you're saying it's you know [TS]

  like you're bringing a voice actor in [TS]

  your Studios and super expensive i mean [TS]

  that these are like real Screen Actors [TS]

  Guild people here but it's it's cheaper [TS]

  like write some things and have them [TS]

  read out to like create a scripted [TS]

  sequence through you're doing like let [TS]

  me set the perimeter here of the player [TS]

  crosses in or out of it then other [TS]

  variables are going to track like a tool [TS]

  hut it's much cheaper to do it feels [TS]

  more naturalistic to actually because [TS]

  you wouldn't yeah like I it there's not [TS]

  much if you it all happens in your head [TS]

  it's like reading a book if you did find [TS]

  and read it you can you can make it in [TS]

  your head how it would go rather than [TS]

  you know them trying to show you that [TS]

  happening in a flashback or having [TS]

  something happened mechanically like [TS]

  yeah like and it's I think it's [TS]

  effective that's not the main thing is [TS]

  going on and you don't have to read any [TS]

  of that stuff you can just continue [TS]

  playing through the game kill the people [TS]

  try to get roll out but if you're the [TS]

  type of person who likes to sort of like [TS]

  in-game archaeology to find out what [TS]

  happened and that that I think speaking [TS]

  of you know affecting how how you play [TS]

  joel is how you thank them [TS]

  well if you as Joel do not do those [TS]

  things it makes Joel not the kind of [TS]

  person who does those things you know [TS]

  meantime if you happen to continue as [TS]

  Joel seek out these things like tip was [TS]

  due [TS]

  and I was doing I'm just like really [TS]

  like it changes how you think of Joel [TS]

  because you're like oh joel really cares [TS]

  about how these people live pigs [TS]

  commentary control every single draw in [TS]

  every bedroom look for little scraps of [TS]

  paper [TS]

  yeah absolute the anything else we [TS]

  should talk about that we haven't we [TS]

  haven't covered i have a whole pilot [TS]

  notes but I can't go through them all [TS]

  I didn't want to say the I just wanted [TS]

  to give some props to the menu screen [TS]

  alright i love it you're right i was [TS]

  that I had animals as well it's one of [TS]

  my only BB locative it's fantastic I [TS]

  mean it's just it's that shot of the [TS]

  window you've got the nice you know not [TS]

  overbearing music playing you're looking [TS]

  at paint flaking off the rotting walls [TS]

  you're looking at ivy growing through [TS]

  the shattered window pane there's flies [TS]

  and dust motes sort of drifting about [TS]

  curtains are watching gently in the [TS]

  breeze it [TS]

  it conveys everything that is wonderful [TS]

  and awful about the game's world in a [TS]

  single image [TS]

  yeah and it's not an image of like a guy [TS]

  with a gun standing in front of an [TS]

  exploding zombie like it just it is no [TS]

  people on the scene at all you know and [TS]

  that's that's the confidence to put that [TS]

  as their splash you not to have like [TS]

  rock-and-roll music and a picture of [TS]

  drills gruff face with Ellie off [TS]

  standing off to the side or something [TS]

  like that is not what this game is about [TS]

  no people at all and that you can tell [TS]

  that was once a happy home like with the [TS]

  white right fence and everything like [TS]

  that and it's still kind of happy home [TS]

  but not like its decaying and the wind [TS]

  is blowing but the Sun is out and like [TS]

  later when you get the dlc this little [TS]

  nice and in the thing you know what [TS]

  forget about the whole thing and put a [TS]

  knife that it changes after you after [TS]

  you get through the DLC or maybe when [TS]

  you finish the game to have something [TS]

  else there [TS]

  I didn't notice that it's plain that [TS]

  spare the spare music that also is the [TS]

  soundtrack which we should mention [TS]

  people generally love which is by a [TS]

  Academy award-winner gustavo Santa hola [TS]

  gustavo sure [TS]

  Mustafa your body like that establish so [TS]

  he was 12 best scores and he did that [TS]

  and i like i like how spare it is and [TS]

  when it comes in [TS]

  it just makes me feel sadder than I [TS]

  already feel about how it's the end of [TS]

  the world and everybody [TS]

  I'm going to kill me and even the combat [TS]

  musical have the Stinger that plays like [TS]

  it eventually you unconsciously come to [TS]

  recognize the audio cues the game gives [TS]

  you to indicate that enemies are our [TS]

  around like you don't have to use the [TS]

  listening thing or whatever and you hear [TS]

  the same things and it's repeated [TS]

  throughout the entire game it doesn't [TS]

  get old but you do not come to notice it [TS]

  but it is very effective musically and [TS]

  that is not like all of a sudden it's [TS]

  time for the drums to pick up on but [TS]

  it's not like that it's more like the 1i [TS]

  think i can do an impression of that [TS]

  stinger but like its it makes the hairs [TS]

  on the back of your neck stand up [TS]

  because you know [TS]

  Oh something's up here and I have to I [TS]

  have to go into a different mode if you [TS]

  had just been conversing or you know [TS]

  looking at the giraffes or whatever you [TS]

  were doing before like now now it's time [TS]

  its survival mode and I thought that was [TS]

  a good musical proxy for the way people [TS]

  who are alive before the apocalypse must [TS]

  feel and that like there's the old you [TS]

  who had the old you set of instincts and [TS]

  is the new you who has the new you set [TS]

  of I have to survive something might be [TS]

  killing me set of instincts and that [TS]

  music was the transition point at least [TS]

  in my fictionalized version of Joel of [TS]

  like if he was drifting back into like [TS]

  his own humanity or whatever when the [TS]

  music when he's like no actually you're [TS]

  you're caged animal trying to survive [TS]

  here and it's time for you to get back [TS]

  down to business [TS]

  there was a there was a quote that when [TS]

  trent reznor's doing the the soundtrack [TS]

  to the original quite so it wasn't [TS]

  really the soundtrack as much as it was [TS]

  the sound effects and treszura said [TS]

  there is there is we're not having music [TS]

  are levels trust me you're not gonna [TS]

  want music and I didn't understand that [TS]

  at the time and when i was playing this [TS]

  game i kept thinking about that quote [TS]

  because there's so much exploring but [TS]

  there isn't that musical bridge if like [TS]

  you know cool jazzy tunes they keep you [TS]

  going [TS]

  it's just quiet as the ambient noise and [TS]

  I thought it really spoke to the the [TS]

  confidence that the that they had in the [TS]

  actors and in the ambient sounds around [TS]

  you that they didn't really need to give [TS]

  you a lot of music even in battles i [TS]

  even battles with bosses like i was i [TS]

  was amazed there wasn't that hard core [TS]

  you know tree attract coming in with a [TS]

  lot of minor [TS]

  words it was it was very minimal and I [TS]

  thought that really spoke to I thought [TS]

  was a good choice [TS]

  yeah environmental sounds of the [TS]

  soundtrack really i like the fact that [TS]

  the one load screen at the beginning [TS]

  which is just the cloud of infectious [TS]

  spores blowing through sort of felt like [TS]

  a parody of the standard ps3 theme seems [TS]

  to move in a similar way and I thought I [TS]

  wonder if they're taking a little you [TS]

  know the poke at the standard theme [TS]

  there i'm a long time watching as [TS]

  Article III like it's mesmerizing effect [TS]

  was yeah it is i mean you know it's a [TS]

  loading screen whatever right and [TS]

  sometimes they have you play a little [TS]

  ROK game but like I found myself [TS]

  sufficiently entertained [TS]

  I thought insurance I those little flex [TS]

  yeah i was then you're great too because [TS]

  that represents death that's blown by [TS]

  you there basically i just want to [TS]

  mention a few more things I appreciated [TS]

  the fact that the outdoor chef in the [TS]

  Boston quarantine zone was really doing [TS]

  some excellent spatula work on the rat [TS]

  is friday haha they didn't they didn't [TS]

  have to end animate the guy like [TS]

  flipping the rat over and like padding [TS]

  it down with a spatula but they didn't [TS]

  have impressed the rabbit makes all the [TS]

  juices go it's true that's the problem [TS]

  but you know these guys they're not [TS]

  sophisticated chefs they just they do [TS]

  what they have to like the fact that [TS]

  tucked away in one corner of the Boston [TS]

  qz there's a little girl playing with a [TS]

  stuffed giraffe which is nice for [TS]

  shadowing for the big brass yeah that's [TS]

  that and there's also in the toy store [TS]

  where they find a little transformer toy [TS]

  there's a there's a rack that's knocked [TS]

  over that has a giraffe painting on it [TS]

  is that there are several giraffe [TS]

  references throughout which is kind of [TS]

  cool [TS]

  I thought the whole sequence where [TS]

  you're hanging upside down from the [TS]

  chain and Lincoln is is really great and [TS]

  disorienting even though yes basically [TS]

  lifted whole cloth from dead alive but [TS]

  still so good that I didn't mind that [TS]

  it's fun to shoot upside down it is I've [TS]

  it really changes things a lot more than [TS]

  you would think I thought it was a [TS]

  really interesting creative choice that [TS]

  they decided not to change pittsburgh at [TS]

  all [TS]

  no no just like that wanted to give [TS]

  props to my favorite line of dialogue [TS]

  which is Ellie is the little girl that [TS]

  broke your finger [TS]

  no yeah that's great where she snaps [TS]

  David's finger off at the knuckle that's [TS]

  good stuff [TS]

  it strikes me that if you're trying to [TS]

  keep your secret guerrilla group a [TS]

  secret maybe the [TS]

  go dog tags and armbands are the best [TS]

  idea they can't help themselves i have [TS]

  the tag like a 3d artist might just be [TS]

  me [TS]

  did you see the painting of the so they [TS]

  basically rendered the the snow scene [TS]

  with Ellie with the bow and the deer and [TS]

  then put a picture of that without Elly [TS]

  and it as a painting and one of the [TS]

  houses that you find I'm really yeah [TS]

  that's what i get from wandering the [TS]

  halls looking at every single they have [TS]

  so much stuff that like we have in our [TS]

  house like I saw things in the the [TS]

  houses that we have in our house like [TS]

  some of the kids toys on my commission [TS]

  clean their house that doesn't have one [TS]

  Jeffrey drafting now I know one of those [TS]

  I'm pushcarts like it's like a car that [TS]

  you can push them in they had like those [TS]

  in the they also have only one door that [TS]

  works and nobody ever close it [TS]

  it's weird doesn't know i was when i was [TS]

  playing on easy I was desperately [TS]

  looking for the window from the menu [TS]

  screen it's gotta be there somewhere [TS]

  ah I'm sure somebody is founded at this [TS]

  point on the internet but I was little [TS]

  all the windows are the menu from the [TS]

  menu screen yeah but there's they all [TS]

  have subtle differences i was really [TS]

  looking for it and I would have run [TS]

  across it yet but I feel like it's gotta [TS]

  be there somewhere it's not they missed [TS]

  out [TS]

  I i think that is a custom rendered [TS]

  window for the the opening scene i'm not [TS]

  sure like i don't know if they if they [TS]

  have like a downsampled version of that [TS]

  I think oh yeah the details obviously [TS]

  has way too much to actually be in Game [TS]

  looking exactly like that but it's that [TS]

  the window itself you know the basics of [TS]

  it has to be somewhere if if they if [TS]

  they didn't do that they missed a huge [TS]

  opportunity [TS]

  well okay so we have covered a lot of [TS]

  ground here and I think it's been a [TS]

  great conversation and we're going to [TS]

  wrap it up so I'd like to thank my [TS]

  guests for this nice conversation about [TS]

  a really depressing i gotta say [TS]

  everything God back to the end of the [TS]

  world kind of a beautiful but depressing [TS]

  this that we talked about the apocalypse [TS]

  all the time this we have our apocalypse [TS]

  book club and here we gotta pockets game [TS]

  club but so thank you to my fellow [TS]

  survivors of the Apocalypse Steve let's [TS]

  thanks for being here [TS]

  glad to be here Jason for playing it [TS]

  thanks for playing the second time to [TS]

  remind yourself of planet it was I got [TS]

  to admit it's a little hard to get back [TS]

  to this game after playing at once it's [TS]

  a it's something where you really need [TS]

  to take a break from time to time and [TS]

  kind of go smell some flowers see some [TS]

  sunshine [TS]

  yeah you know hug your kids remind [TS]

  yourself that the zombie apocalypse has [TS]

  not yet happened trying to cram it all [TS]

  into the last few days has been a little [TS]

  rough but it's ok alright open hope [TS]

  you're better soon I'll be better soon [TS]

  yeah Brianna would thank you for being [TS]

  here thank you if you like me rambling [TS]

  on about technical stuff in video games [TS]

  i was showing 5 by 5 which is I think [TS]

  that metric so you might hear me do this [TS]

  every week every single that's a great [TS]

  show [TS]

  I'm listening I'm a regular listener are [TS]

  you really am I think we have a lot of [TS]

  fun on that show it is shows that in [TS]

  panda references [TS]

  I you know I can't speak for what's up [TS]

  with Georgia with that stuff will just [TS]

  wishin that's fair enough [TS]

  tiffany our med thank you so much for [TS]

  coming on and talking about this game [TS]

  with us thank this is super is my new [TS]

  favorite hobby so all went next [TS]

  I'm ready I don't know we're going to [TS]

  we're recruiting more people who [TS]

  actually play games i need something to [TS]

  do during nap so nice not my nap my [TS]

  son's nap and John siracusa thank you [TS]

  very much as always I know you liked [TS]

  this video game episodes when we finally [TS]

  do them we did one book [TS]

  yeah the one thing I ever had to say [TS]

  about this game speaking of Steve having [TS]

  taking breaks is that the way I played [TS]

  this i'm all about the atmosphere [TS]

  i plated at night with all the lights [TS]

  off when my wife was out of town so now [TS]

  you get the sense of loss that my family [TS]

  was gonna sleep my wife is out of town [TS]

  she's been away for a week she's been [TS]

  traveling a lot recently [TS]

  that's how I played this entire game did [TS]

  you break out some windows and turn over [TS]

  the furniture and that's what i would [TS]

  recommend you play this game with the [TS]

  lights on [TS]

  you're doing it wrong and you can't have [TS]

  anybody in the room with you either that [TS]

  completely destroys it and it and if [TS]

  your spouse can be out of town at the [TS]

  same time and you could be sad because [TS]

  you missed them that also helps enhance [TS]

  the recommended alright and thanks [TS]

  everybody out there for listening to the [TS]

  uncomfortable talking about the last us [TS]

  for all this time we'll see you next [TS]

  time i'm your host Jason spell goodbye [TS]

  say yeah [TS]

  you know I try to not have episodes [TS]

  being comfortable last two hours but we [TS]

  went for about two-and-a-half hours with [TS]

  the last of us so you've reached the end [TS]

  of the real episode the official little [TS]

  more than an hour length but we have a [TS]

  whole lot more so I'm just attaching to [TS]

  the end of this episode [TS]

  this isn't even like a bonus track this [TS]

  is like a whole alternate episode where [TS]

  we talked a lot about gameplay and how [TS]

  the the game has put together a lot more [TS]

  technical stuff about gameplay on a lot [TS]

  less about storytelling so if you want [TS]

  more of the last of us just keep [TS]

  listening so can I ask [TS]

  has anyone else here played the [TS]

  uncharted games particularly uncharted 2 [TS]

  and 3 i've played most of uncharted two [TS]

  and i don't like it [TS]

  so yeah what you know um you're like [TS]

  many of you guys I didn't play this was [TS]

  released last year was in the middle of [TS]

  ship it's been shrink wrap on my shelf [TS]

  for literally a whole year and you know [TS]

  I i heard that this was like a wonderful [TS]

  story game and I heard things like every [TS]

  single encounter is going to make you [TS]

  feel like really terrified and animals [TS]

  can be really really scarce and I heard [TS]

  that over and over again and as someone [TS]

  who makes video games for a living I was [TS]

  really surprised to put this game in and [TS]

  to see it having so much in common with [TS]

  uncharted I especially with the combat [TS]

  on it feels practically the same like [TS]

  youryour it's the same static mesh [TS]

  libraries like they've dirty them up is [TS]

  literally some of the same assets from [TS]

  the other game like as you're going [TS]

  through the Boston Museum it's the same [TS]

  thing and I was severely disappointed by [TS]

  how much combat was in this game [TS]

  I mean you're just murdering everything [TS]

  in sight and it's like I was really [TS]

  expecting something that would be a [TS]

  tense thriller where I would really try [TS]

  to avoid combat and it's just not that [TS]

  game at all it's just as action packed [TS]

  as a resident evil 5 yeah I found like [TS]

  even well even though when you're not [TS]

  like you know aggressively killing [TS]

  people you still [TS]

  have to like sneak around but you still [TS]

  end up killing people in the end after [TS]

  your sneaking like you can't just get by [TS]

  and let everyone alive although i didn't [TS]

  mind that but that's me but there's not [TS]

  that many people to kill like it's not [TS]

  like it's not like serious sam or [TS]

  something we have a million enemies [TS]

  flying at you like each encounter has it [TS]

  and they're not infinitely responding [TS]

  enemies either so each encounter has a [TS]

  set number of people that you have to [TS]

  deal with sometimes that number is very [TS]

  low and i found especially early on in [TS]

  the game I was also surprised by the the [TS]

  difficulty of the combat be especially [TS]

  in the early levels you figure all that [TS]

  ramp up slowly but in the beginning of [TS]

  the game i was I found like even even [TS]

  just feel like one like one or two of [TS]

  the one of the slow-moving that's one or [TS]

  two stalkers plus a clicker and I was [TS]

  actually like afraid of the clickers [TS]

  because they were much more threatening [TS]

  enemy and it was like three people on [TS]

  the whole map and so even though it [TS]

  seems like all this a lot of combat and [TS]

  it is difficult this gets back to the [TS]

  whole skill barrier to enjoyment that I [TS]

  totally understand a lot of people like [TS]

  Jason who would find the combat [TS]

  difficult enough even on the super easy [TS]

  settings that it just ruins the game for [TS]

  them because there is a lot of it and if [TS]

  you can't do it you're spending the [TS]

  whole game frustrated with the fact that [TS]

  you can move on to the next story beat [TS]

  but it was too and reasonably well for [TS]

  me and that I get a room with three [TS]

  enemies in it one of which was one of [TS]

  the tougher kind that was enough to make [TS]

  an enjoyable encounter for me and if I [TS]

  think about all the other games that I [TS]

  play where you really do like mow down [TS]

  you know dozens of people like it's [TS]

  nothing even again like half-life you're [TS]

  mowing our way more people than this [TS]

  I I thought it'd work now there's a [TS]

  little bit of sameness in that like okay [TS]

  there's only a couple of enemy types [TS]

  you're going to see them repeatedly and [TS]

  a certain point you're like alright i [TS]

  would really just like to get to the [TS]

  next story beat instead of having to go [TS]

  through these two people but you know [TS]

  like Steve said eventually you get [TS]

  interesting weapons and you can try [TS]

  alternate strategies you can't go full [TS]

  like no-kill stealth to complete this [TS]

  game as far as i know well there are [TS]

  places where you can there are certain [TS]

  counters where you can sneak out without [TS]

  without necessarily having to kill [TS]

  everybody like when you're in that [TS]

  subway and down in the subway you can [TS]

  likes me through most right yeah and [TS]

  there's get the basement of the hotel [TS]

  where you can you can actually if you [TS]

  can avoid the stalkers you can get out [TS]

  of there without taking out everybody [TS]

  have to i think actually have to get [TS]

  past a bloater at one point if you're [TS]

  normal [TS]

  and you can actually avoid him and and [TS]

  the rest of the guys in that section but [TS]

  sometimes you have to kill you don't you [TS]

  don't know which is which you don't know [TS]

  is that those times where I have to kill [TS]

  or is this one of those times where i [TS]

  can sneak by right the first yeah it was [TS]

  in the high school right [TS]

  this is the second one this is the one [TS]

  down in the youth you fall [TS]

  did I later collaterally get a huge run [TS]

  past and you can just get out of there [TS]

  right that's right you know generator [TS]

  yeah i mean i agree with you John [TS]

  especially for the for the first third [TS]

  of the game like while you're in boston [TS]

  i found that combat excellent like [TS]

  sneaking up on people do I have enough [TS]

  shelves to like take on this clicker [TS]

  right I thought that was awesome but [TS]

  where the game fellow um I will say fell [TS]

  apart [TS]

  where where the thing I enjoyed the most [TS]

  about the game stopped being in the game [TS]

  was as soon as you got the shotgun and [TS]

  then it was like you're near clicker [TS]

  like I'm constantly giving shotgun am [TS]

  out like let's just wait for them to get [TS]

  close and bam shoot him in the head and [TS]

  I felt like at that point it really just [TS]

  turned into it was so close to the [TS]

  Uncharted combat engine at that point [TS]

  where literally its bullet sponge [TS]

  enemies again like enemies shooting [TS]

  ahead two or three times of the pistol [TS]

  that our clickers like they're just [TS]

  normal people and they'll still come [TS]

  after you [TS]

  I mean it just it breaks the illusion [TS]

  for me there's a lot of stuff breaking [TS]

  the illusion here but it's like he used [TS]

  allowed weapon like that wouldn't you [TS]

  know this warm cum like every i was [TS]

  saying you must be a heck a lot better [TS]

  with shocked than I am because I wanted [TS]

  firing shotguns I've got like 14 14 [TS]

  stalkers or runners chasing ya then I'm [TS]

  just taking off [TS]

  yeah you have to kill themself Lee [TS]

  otherwise you know you're looking really [TS]

  is a lot of crowd my name in the lot of [TS]

  crowd management in the game where you [TS]

  have to sort of have situational [TS]

  awareness with that silky they have to [TS]

  say how many people are here where are [TS]

  they and heard them sort of like if I do [TS]

  this you know you have like I spent a [TS]

  lot of the game doing that silly thing [TS]

  where you throw a little rock and it [TS]

  makes a noise and then they go over [TS]

  there like you every time I try to just [TS]

  run in with guns blazing it didn't work [TS]

  out well for me like you know maybe if [TS]

  you had you know I don't know if you're [TS]

  better at this type of control scheme [TS]

  i'm not good at this time because we [TS]

  don't like it but i would i would plan [TS]

  my attacks and I would sort of her [TS]

  the enemy's nobody even humans like you [TS]

  could hurt because they're silly i right [TS]

  so you can you can figure out what their [TS]

  awareness radius as an end and formulate [TS]

  a plan of attack now even though I [TS]

  enjoyed that and it was an egg and i [TS]

  would say it's not like resident evil 4 [TS]

  wasn't uniforms like zombies coming you [TS]

  have to kill them there's a million of [TS]

  the coming at you like it's much more [TS]

  intense in that way this was like [TS]

  therefore guys out there especially [TS]

  humans i found the humans much more [TS]

  threatening and dangerous to me than the [TS]

  zombies because once you figure out the [TS]

  zombies and how to deal with them you [TS]

  can kind of plan it out the human AI was [TS]

  much more aggressive to say the very [TS]

  least I am I had you know I had to [TS]

  really plan my attacks against the [TS]

  humans especially I thought in the I [TS]

  think this was in the dlc which we'll [TS]

  talk about in the end a lot of human [TS]

  encounters they're really gave me [TS]

  trouble and I was turning it down too [TS]

  easy because I was like I again I wanted [TS]

  to get through the game and I'd the [TS]

  combat was not my reward it wasn't like [TS]

  that i like the visceral experience of [TS]

  combat but I did like the fact that i [TS]

  felt threatened by a small numbers of [TS]

  enemies humanae I would be stealthy to [TS]

  they would they would think for [TS]

  themselves and they would they would get [TS]

  behind objects in other flank you it's [TS]

  yeah they would like to work in teams [TS]

  and tell each other where to go i use [TS]

  that listening feature so much to get on [TS]

  well together levels like you it and I i [TS]

  found kind of your only hope really it [TS]

  was good that your lack of ammo ammo the [TS]

  stealth it made you use this the stealth [TS]

  ability instead of just going in guns [TS]

  blazing and killing everything and I [TS]

  really like that part of the game [TS]

  I thought it was great because there are [TS]

  a couple games out there that you know [TS]

  they have those features but if you just [TS]

  go in and you're quick with a knife and [TS]

  started stabbing everybody you can just [TS]

  like plowed through a level but this [TS]

  daily wasn't like that i mean the stuff [TS]

  was always the most efficient way to [TS]

  kill somebody right because then you're [TS]

  not upsetting a crowd then you're not [TS]

  having you know it's all quiet so when [TS]

  you were able to sneak up on somebody [TS]

  and do that like that was the best [TS]

  um I guess maybe it just comes down to [TS]

  the way we played it like I played so [TS]

  much resident evil 4 5 & 6 at this point [TS]

  that maybe I'm kind of going in akron [TS]

  when I didn't need to i think that's [TS]

  probably because I felt it was I thought [TS]

  that was pretty well well balanced for [TS]

  me anyway and I don't play a lot of of [TS]

  this type of game without a mouse and [TS]

  keyboard so that probably added to it a [TS]

  little bit for me but in terms of [TS]

  taking me out of the game by the combat [TS]

  didn't really do that for me the fact [TS]

  that my my teammates were invisible to [TS]

  it i really enjoyed the fact that that [TS]

  the tests and Ellie and some of the [TS]

  later NPCs are actually contributing in [TS]

  combat [TS]

  yeah and that seems really really cool [TS]

  to me right up until the moment that I [TS]

  realized that they were like running [TS]

  around making loud circles around the [TS]

  clickers in the subway area and then [TS]

  we're completely not being noticed [TS]

  we're standing right out in the open as [TS]

  it as a as an enemy was sort of [TS]

  gradually creeping up on them right out [TS]

  in plain sight now I i mentioned in my [TS]

  confession that I played this uneasy and [TS]

  failed [TS]

  what was the difficulty level that all [TS]

  you used used in this i think if you [TS]

  were you were on my on difficult brag [TS]

  about it come [TS]

  yeah yeah play the whole thing on hard [TS]

  yeah look at that awesome awesome [TS]

  yeah well that's just my ass is the way [TS]

  I like to play games back i just [TS]

  realized our if I can no get this i can [TS]

  make it through the hard then I feel [TS]

  like I completed the game I don't do it [TS]

  again another survival you need to do it [TS]

  again [TS]

  yeah i know they have two different [TS]

  survival and then there's one over there [TS]

  is any when they added I think [TS]

  afterwards is part of a pattern we [TS]

  should insane level and I didn't even [TS]

  try them yet i didn't even know you get [TS]

  one bullet is that you have no health [TS]

  you just if they shoot you you die which [TS]

  i did notice you ladies gonna shoot this [TS]

  guy and he dies they shoot me like five [TS]

  times i'm still working [TS]

  that's easy i guess but i have to say i [TS]

  went through a lot of the sections like [TS]

  I it took me some of them very long time [TS]

  I did them over and over and over again [TS]

  till I got it right i mean i think the [TS]

  game took me 25 hours total because I [TS]

  just so it's not bad i was i was just i [TS]

  just needed to get through it all and [TS]

  also I'm a collector if you're playing [TS]

  on that level you have to be looking at [TS]

  every spare corner for a moment only [TS]

  worn out out to class i'm such a hoarder [TS]

  and I love games that make you like [TS]

  hoard things like that it's a fantastic [TS]

  I was so into that part I like building [TS]

  weapons i like finding little pieces of [TS]

  paper that help you open up little safes [TS]

  and getting upgrades and I just feel all [TS]

  Pat myself on the back that i found all [TS]

  these hidden things you know so i'll [TS]

  spend a lot of time in games finding all [TS]

  that stuff and i like that i like it [TS]

  because there's a level designer that [TS]

  works really really hard to create every [TS]

  single part of that game and for me the [TS]

  fun it's like going through there and [TS]

  seeing the way that they have placed all [TS]

  there static meshes they did their [TS]

  lighting in different places so that's a [TS]

  mechanic i really like 22 like explore [TS]

  the the limits of the world that created [TS]

  but also because i also have that [TS]

  hoarding tendency sit i love seeing all [TS]

  the empty rooms too [TS]

  yes nothing in there but it's so [TS]

  beautiful and like intricate and [TS]

  detailed may spend all this time making [TS]

  an empty room that had nothing in it it [TS]

  was just fun to explore and they didn't [TS]

  look too repetitive either if there are [TS]

  a lot of sections where you you just [TS]

  have to run through there's no way you [TS]

  can even stop and and experience the [TS]

  rooms and yet they're there you can turn [TS]

  into a blind alley and find this [TS]

  gorgeously rendered beautiful room full [TS]

  of interesting trash and body parts and [TS]

  and it's just there because somebody [TS]

  made it you know but you you never [TS]

  expected to spend any time in there it's [TS]

  just the level of detail is just amazing [TS]

  yeah I can ever seven points when I just [TS]

  stopped and thought I cannot believe [TS]

  like the level of detail in this in this [TS]

  and they just its relentless like [TS]

  they're there every corner you go around [TS]

  there there are more impressive details [TS]

  in these sets the are ya i was i was [TS]

  kind of blown away by that was that was [TS]

  pretty impressive everybody else's [TS]

  normal difficulty the IBI normal for the [TS]

  same reason that Brianna said which is I [TS]

  think he's bringing a move that [TS]

  basically if that's normal than that [TS]

  sort of the default level that's the [TS]

  level that they are expecting most [TS]

  people to play at so yeah if I went for [TS]

  easy i felt like i would presumably be [TS]

  missing something and it worked out [TS]

  perfectly for me it's just about the [TS]

  right level of difficulty think i had to [TS]

  replay a few combat sequences two or [TS]

  three times and some of the harder ones [TS]

  who love few more than that but it it [TS]

  never got horribly frustrating and again [TS]

  at when i played it this week is kinda [TS]

  run-up to this podcast is to sort of [TS]

  remind myself because I played a long [TS]

  time ago I played on easy because i [TS]

  wanted to blast through it and i was i [TS]

  was amazed at how how many fewer things [TS]

  there actually are coming after you and [TS]

  the easy level it's it's much less [TS]

  difficult like that i was talking about [TS]

  that bloater in the hotel in in [TS]

  Pittsburgh and it's just not there on [TS]

  easy his his little den with all of the [TS]

  the fungus growing on the wall that [TS]

  looks like [TS]

  being a bloater central is there but he [TS]

  doesn't pop up and I was all braced [TS]

  walking down that hallway towards the [TS]

  the the card reader dork ok the blood is [TS]

  coming to bloggers come and I know he's [TS]

  coming [TS]

  I remember he was there last time that I [TS]

  got to the end I was like huh [TS]

  so I ran my little card through and I [TS]

  was like oh ok it is easy welcome to my [TS]

  world steve i started i started the game [TS]

  on normal but I switched to easy once I [TS]

  felt like okay I've gotten I understand [TS]

  this game's combat now I've seen all the [TS]

  different enemies i bought them all in [TS]

  many different groups informations now I [TS]

  just I'm more i'm more interested in the [TS]

  progression of the game and the settings [TS]

  in the story than i am and having yet [TS]

  another knockdown drag-out like [TS]

  eventually my tolerance for doing a [TS]

  combat more than once went down to zero [TS]

  and I was like well let me switch too [TS]

  easy so and I don't mind like if if I'm [TS]

  in a game where I get through every [TS]

  combat encounter without dying on the [TS]

  first try [TS]

  that's ok with me like it's it's kind of [TS]

  like you know especially if the game is [TS]

  narrative I yeah it's like not having to [TS]

  go back and re-read chapter eight if [TS]

  you're in it for the combat like if [TS]

  someone like tiff whose get getting [TS]

  mostly roared out of the combat then [TS]

  it's not then it's good it's good to [TS]

  have to redo it because they're getting [TS]

  more the thing you like but it a certain [TS]

  point I just want to progress so i [TS]

  switched to easy i'll even redo a level [TS]

  if i didn't feel like i did a good job [TS]

  like you guys like today and I don't [TS]

  think I did a good job like oh I can [TS]

  feel like I way that I had that feeling [TS]

  that some times where like if I did if I [TS]

  didn't get enough it's a kind of game [TS]

  that has like if you get through this [TS]

  level in a certain way and come out of [TS]

  it with this amount of health will [TS]

  really help you later this items that [TS]

  will help you later in the game and then [TS]

  I feel like I have to replay that [TS]

  because i feel like a go through without [TS]

  getting hit or getting these two items [TS]

  not lose but this game didn't have that [TS]

  that thing going for me so I feel like [TS]

  if I got through level and I was alive I [TS]

  was fine and I had that our thing well I [TS]

  needed on the warmer down [TS]

  yeah i did i did find myself collecting [TS]

  the diary entries and some things that [TS]

  contributed to the story I i found [TS]

  myself searching for those i did find [TS]

  myself wandering through the world a lot [TS]

  looking at the detail this game like it [TS]

  should be said this is like essentially [TS]

  the swan song of the previous generation [TS]

  of game consoles this is a game made by [TS]

  a company hit that is essentially [TS]

  mastered the ps3 like they have the [TS]

  entire life of the ps3 to figure out [TS]

  that game they did all the uncharted [TS]

  games they know how it works they have [TS]

  an engine they have a workflow to have [TS]

  artists it is the best looking game i've [TS]

  ever seen on the ps3 is really Hilarion [TS]

  of [TS]

  the life I haven't seen a lot of ps3 [TS]

  games but I i think it looks amazingly [TS]

  good it did it does have bathtub levels [TS]

  like they are all bathtubs I mean the [TS]

  old days with smaller consoles you would [TS]

  see all this level is a giant bathtub [TS]

  because so I can't see you know [TS]

  everything at the edge of the level has [TS]

  giant walls invisible otherwise our [TS]

  mountains and trees or something that's [TS]

  fencing me and the bathtub is huge in [TS]

  this but it's still a bathtub and so you [TS]

  can kind of see how are they able to [TS]

  render render this amount of detail on a [TS]

  ps3 well a lot of his fake with you know [TS]

  that's really just kind of a matte [TS]

  painting over there and you can't really [TS]

  go it's not it's not an open-world game [TS]

  you can't wander anywhere you want it is [TS]

  fairly linear and you are going through [TS]

  a series of bathtubs but the bathtub [TS]

  look awesome i think so i guess the way [TS]

  I felt is someone that does cysts this [TS]

  stuff is I felt I it's like when you [TS]

  make games it ruins your ability to like [TS]

  see it actually the way other people do [TS]

  but I saw I saw them recycling tons of [TS]

  their static meshes from uncharted games [TS]

  and I was really impressed with the vert [TS]

  count they were able to like crammed [TS]

  into individual sections but I saw them [TS]

  constantly using light tricks to like [TS]

  hide a lack of detail in some places and [TS]

  I saw fog to like stop you from like not [TS]

  looking at low res textures I saw like a [TS]

  poster water effect that thought was not [TS]

  the best in the world and I i was [TS]

  impressed with the level designers the [TS]

  way they took their static mesh library [TS]

  and kind of pieced it together like with [TS]

  ivy growing on walls so it looks like a [TS]

  natural barrier for you in [TS]

  I mean don't get me wrong i think this [TS]

  is i would give this game and 9 out of [TS]

  10 but I I don't know I you're like a [TS]

  magician who knows how that how most of [TS]

  the tricks are done because i would i [TS]

  would say isn't that first pitch made [TS]

  understanding of the of a well magicians [TS]

  don't usually make sausage but I totally [TS]

  get your point i think it wants to give [TS]

  you a little bit [TS]

  you don't even know how to get it is [TS]

  where that sausage come from so nobody [TS]

  else would know that you don't want to [TS]

  know this is what John was sort of [TS]

  saying I think it's like those are some [TS]

  of the tricks they used to hide the [TS]

  limitations of what you did right is a [TS]

  little bit of acid repetition within the [TS]

  game itself like I don't haven't played [TS]

  enough of the uncharted games to know [TS]

  if they came from the game within the [TS]

  game like the amazing thing is that the [TS]

  sheer amount of content that's in this [TS]

  game like you said yourself it's a long [TS]

  game it has multiple settings and they [TS]

  did look they're going for is [TS]

  essentially realism so anytime they [TS]

  repeat the same chair or desk or [TS]

  wallpaper pattern you're going to notice [TS]

  and they do it but that like some poor [TS]

  sucker had like just the amount of human [TS]

  effort in putting all this content in [TS]

  these levels like you said those things [TS]

  you run past that you never even gonna [TS]

  look at someone put all the content in [TS]

  there and they don't look like cookie [TS]

  cutter rooms I mean I guess I'd [TS]

  occasionally you'll see the same soda [TS]

  can or the same little dirty corner [TS]

  texture or whatever i thought i would [TS]

  see way more of that I thought I would [TS]

  see way more Oh every time I go into [TS]

  room always do know the dirty car looks [TS]

  like this right because it's just you [TS]

  know wanted to like there's just so much [TS]

  content in this game that I forgive [TS]

  anything if there's some hidden little [TS]

  corner where it looks like this a bad [TS]

  see more like they put everything in [TS]

  super dark lighting so you can see how [TS]

  terrible it looks this I I just every [TS]

  time I look at this game like wow some [TS]

  poor guy had to arrange all these things [TS]

  and paint all the unique textures and [TS]

  make all these little animations and [TS]

  make sure like all the data stream [TS]

  movies angles know yet [TS]

  i-i-i forgive almost any sort of lysine [TS]

  this thing because like i said it's not [TS]

  an open-world game it's not like they're [TS]

  doing procedurally-generated anything [TS]

  some somebody hand may each one of these [TS]

  levels lovingly and I basically i see [TS]

  every dollar they spend on this game up [TS]

  on the screen especially when it's on [TS]

  the ps3 of previous gen console i really [TS]

  enjoyed the fact that Ellie and tests [TS]

  and all these people didn't die for the [TS]

  most part if you didn't take care of [TS]

  them like you what you didn't spend your [TS]

  entire time babysitting them you didn't [TS]

  have to repeat level over and over again [TS]

  because Ellie died because that would [TS]

  have killed the game and really when i [TS]

  was fighting i was you know she would [TS]

  try to stay near me and she would like I [TS]

  would I didn't have to worry about our [TS]

  new she would like stick to my side I [TS]

  didn't have to worry that she would go [TS]

  off and decided to try to kill things in [TS]

  another room and died because we weren't [TS]

  communicating like I Saudi it's not ego [TS]

  is what you're saying [TS]

  well and obviously any goes it's a [TS]

  different related to this interesting [TS]

  your and you get to pull handle or [TS]

  whatever but like it's I like the fact [TS]

  that it like because when when your [TS]

  psyche character dies like this whenever [TS]

  he hates escort missions I it takes you [TS]

  out of the game is you're like oh a [TS]

  person wouldn't have done that why you [TS]

  going off and doing something you know [TS]

  it's a bit unicode thanks for coming to [TS]

  get her but anyway [TS]

  I I felt like she was a real person [TS]

  there because i didn't have to engage [TS]

  with her as an npc as a videogame npc I [TS]

  could engage with her as a regular [TS]

  person [TS]

  ah during the sort of naturalistic [TS]

  cutscenes and during the combat I got to [TS]

  concentrate on let's get us through this [TS]

  by me taking out these people without [TS]

  worrying so much about it she caught on [TS]

  a corner back there and didn't actually [TS]

  follow me right because her pathfinders [TS]

  crappy sometimes you can even be an [TS]

  asset she gave me health a whole bunch [TS]

  of times that she should thank you [TS]

  yeah I don't think once you got when she [TS]

  had the gun shoots things and which is [TS]

  which is a nice character progression I [TS]

  mean definitely when we talk about the [TS]

  characters here you know joel is I mean [TS]

  that it's a really nice build because [TS]

  he's reluctant to go he's just doing it [TS]

  to get to to get the you know mo or [TS]

  whatever he's going to get that he and [TS]

  uh and tests are going to get and he's [TS]

  reluctant and then over while you know [TS]

  what's gonna happen hehe he warms up to [TS]

  her and he's trying to take care of her [TS]

  but he doesn't want to shoot there's [TS]

  this feeling like you know whether you [TS]

  know whether he doesn't want to ruin her [TS]

  innocence or whether he doesn't trust [TS]

  her with weaponry and then and then [TS]

  there's that progression where she has [TS]

  to use what is it a rifle for the first [TS]

  thing that she uses and then he finally [TS]

  gives her gives her a gun and and [TS]

  lectures her about how to use it and [TS]

  it's this really nice progression that [TS]

  leads to her having to take care of him [TS]

  but she's you know she suddenly is very [TS]

  useful once she actually has begun in [TS]

  fact i found myself saying give the girl [TS]

  a gun [TS]

  I need some help i would like some help [TS]

  on this level give her a gun but not yet [TS]

  we had to waste management Joel was [TS]

  threatened for much of the game to it's [TS]

  not like girls like stand aside the lady [TS]

  I don't always have to constantly in [TS]

  fear of death as well like we're all in [TS]

  this together everyone is and I was [TS]

  feeling the same thing it's like [TS]

  whatever you know sort of paternalistic [TS]

  instinct has towards her [TS]

  it's like it's getting me killed I would [TS]

  be happier if she had a gun and come [TS]

  back me up in this scenario you know [TS]

  see I couldn't help but see that is like [TS]

  I mean have you guys played resident [TS]

  evil 4 with like Ashley who nearly ruins [TS]

  the game because she's constantly [TS]

  getting killed and I saw it just like [TS]

  there were times when I would fire a [TS]

  shotgun next to like a player that was [TS]

  near me and I'm [TS]

  no that would hit them in the game would [TS]

  magically hit the zombie instead and I [TS]

  saw that it's like a consequence of [TS]

  playtesting where I would imagine like [TS]

  some build you would cost damage to your [TS]

  your AI partners and they just said [TS]

  forget it people just wanna have fun [TS]

  let's just not have these characters [TS]

  getting hurt [TS]

  occasionally they'll be a plus sign near [TS]

  the meaning they need help but I i saw [TS]

  that is just like a consequence of [TS]

  playtesting just like making them never [TS]

  endanger said it's a better choice than [TS]

  what other games do friendly fire where [TS]

  you accidentally hit one of your [TS]

  teammates in the back of the head and [TS]

  the go-go al quit shot yelled at me like [TS]

  that just by your attention to it like [TS]

  because if you like in the heat of [TS]

  combat you're not thinking about the if [TS]

  you're not mentally aiming at friendlys [TS]

  it shouldn't let you accidentally hit [TS]

  them like that's not a friendly [TS]

  sometimes like run directly in front of [TS]

  you and kneel down an inch from Yeah [TS]

  right right yeah she seems younger she [TS]

  seems less capable again I don't have to [TS]

  use the right in the same enemy i think [TS]

  it's is the brush past that they did not [TS]

  that's how they age joel is the same [TS]

  skeletal mesh things did zbrush pass on [TS]

  zebra case we actually makes it look [TS]

  more weather didn't ring yeah I like [TS]

  painting painting the creases into his [TS]

  his million years I that's just a normal [TS]

  map that was faking that kind of death I [TS]

  going back to the combat against she [TS]

  does control differently than then Joel [TS]

  does she does fight differently and it [TS]

  was just that was just enough of like [TS]

  you know what i did enjoy the combat in [TS]

  this game and that the final mall [TS]

  sequence with the time limit in and all [TS]

  the different enemies and even in [TS]

  between things like shooting people in [TS]

  the bone a sporting goods store and [TS]

  everything that was just enough combat [TS]

  for me like the amount of carbon and I [TS]

  don't like the whole game could have had [TS]

  that amount of combat and like I i took [TS]

  a break between playing the main game [TS]

  playing the dlc so yeah he's gonna say [TS]

  it would have been nice if I had a [TS]

  little bit of a break between playing [TS]

  and playing left behind because I done [TS]

  that I might have gone all yeah i [TS]

  remember how much I like this combat in [TS]

  small doses but that's when the combat [TS]

  is the best is when it goes when it goes [TS]

  completely sideways and you've got to [TS]

  improvise I mean that's when it gets [TS]

  interesting it's far less entertaining [TS]

  when you're just picking people offer or [TS]

  sneaking up on them one at a time and [TS]

  definitely go sideways for me in that [TS]

  mall i found myself like backing up [TS]

  throwing well it almost had to [TS]

  try any of these things they really mean [TS]

  it out the the ammo i think various very [TS]

  sparingly in that last combat which is [TS]

  great and it goes on a lot longer than [TS]

  you expect it to so you're being a [TS]

  little bit a little bit free and easy [TS]

  with your ammo and then all the sudden [TS]

  there's a bunch more guys coming inside [TS]

  oh god what do i do I got to kill him [TS]

  with a brick [TS]

  wasn't there like a new type of zombie [TS]

  also introduced when she's down [TS]

  underneath that the flooded garage and [TS]

  had to find the gas can and like siphon [TS]

  knows what stalkers there there in the [TS]

  main campaign but they're very rare [TS]

  no though this the ones that just ran [TS]

  right at you the other sort their sort [TS]

  of my age again I could hide hide hide [TS]

  and then they'd run at you i don't [TS]

  remember those in the main campaign i [TS]

  just played the hotel sequence in the [TS]

  basement and there in that so I don't [TS]

  think they're they're rare they're [TS]

  definitely a lot rarer than the runners [TS]

  and maybe they're just in flooded [TS]

  basement that could be that makes a lot [TS]

  of sense for a good night Randy and [TS]

  their turn that generator on and got my [TS]

  ass out of there and they like [TS]

  generators that's what it thinks i was [TS]

  reading how they were able to like add [TS]

  new features to the combat and like have [TS]

  you tricking the aif like the infected [TS]

  versus normal people and having them [TS]

  battle each other we just found also [TS]

  knows a big part of that final level is [TS]

  like you realize that a certain point I [TS]

  don't have another stuff to take out all [TS]

  these people like rise to many of them [TS]

  they're gonna flank me the mall is not [TS]

  the the most defensible position because [TS]

  it's like escalators up and all the [TS]

  sides and so I was totally running these [TS]

  these things into each other and you [TS]

  find yourself breaks like look over here [TS]

  that you find yourself picking off the [TS]

  side that has more guys before use [TS]

  before you start that combat if you're [TS]

  playing through a second time after [TS]

  failing go out the the live humans [TS]

  managed to take off his obvious produce [TS]

  great better scab a couple before i [TS]

  start off this gob I don't migrate into [TS]

  the enemy's if you hit someone with an [TS]

  arrow like if you got a direct hit you [TS]

  can pull the arrow back out of them and [TS]

  you do but if you miss it's broken so it [TS]

  encourages you to to get i tell you i [TS]

  tried to use the bow because i love the [TS]

  bow and tomb raider I just I could not [TS]

  maybe I'm just not using your fright but [TS]

  i did not find it to be an effective [TS]

  weapon i could use it will help with [TS]

  Ellie I could make simple things okay [TS]

  huh it felt like a different style of [TS]

  game but like the the joel options were [TS]

  not options for le like the sort of like [TS]

  bash people to death in like you know [TS]

  like the all those things that come [TS]

  behind them and choke them and using the [TS]

  shield like that was just didn't feel [TS]

  like the only style of play so with the [TS]

  bow with her again it was totally shoot [TS]

  the guy retrieve the arrow sneak around [TS]

  shoot the other guy retrieve the arrow [TS]

  and he didn't have the power behind her [TS]

  to to accomplish a lot of stuff that [TS]

  jewel could with my right hand [TS]

  yeah like I said it takes to it takes [TS]

  two stabs with the knife that she's [TS]

  carrying to take out the clickers so [TS]

  unlike with the ship where you can [TS]

  dispatch them if you have a ship [TS]

  immediately [TS]

  you have to take them twice with the [TS]

  knife which kind of it up the challenge [TS]

  quite a bit [TS]

  i I didn't know if they you know they [TS]

  have like some sort of physics plug in [TS]

  here like when you walk over the bridge [TS]

  and you'll see like a paint can knock [TS]

  over and the lid will not cover it with [TS]

  like realistic physics I'm sitting there [TS]

  watching that and like did they have [TS]

  like some sort of particle engine here [TS]

  that they render all of that out like I [TS]

  don't know who's very very convincing [TS]

  yeah magicians just trying to guess the [TS]

  tricks that small that's how you think [TS]

  now you can ever a break and what the [TS]

  ever since i wrote a a novel [TS]

  yeah I can't read novel you wrote a [TS]

  novel by well it anyone can write a [TS]

  novel Steve publishing it is the hard [TS]

  part [TS]

  oh but I that experience means that I [TS]

  can't read novels the same way because I [TS]

  i am trying to reverse engineer the [TS]

  tricks that go into building is so you [TS]

  don't absolutely and you certainly can [TS]

  see how they're built and that's why I [TS]

  feel so belly john i'm sitting here [TS]

  listening to you and you have so much [TS]

  passion for it and you're able to [TS]

  evaluate its like a piece of art and I [TS]

  feel like I'm a terrible person because [TS]

  all I'm thinking about her like the [TS]

  seams in the game and reliving screens [TS]

  are like how did you get this many [TS]

  static meshes in this high-level texture [TS]

  here where the PlayStation really only [TS]

  has 512 megs of ram here and 512 here [TS]

  you know like it's talking and thinking [TS]

  about as I'm playing it so don't become [TS]

  a game developer having better i mean [TS]

  like i don't need to try to make movies [TS]

  either [TS]

  I find myself and doing the same thing [TS]

  in movies like I don't know anything [TS]

  about making movies or anything about [TS]

  film but if the movie is really good [TS]

  all it doesn't matter but if the movie [TS]

  isn't bad i know enough about [TS]

  moviemaking or if the game is bad i know [TS]

  enough about games that i will start [TS]

  picking that stuff so I think it's all [TS]

  about whether whether you get swept up [TS]

  in the thing because every maybe doesn't [TS]

  bother me as much but the game doesn't [TS]

  have me get swept up in the story or in [TS]

  the experience of playing it then yeah [TS]

  I'll find myself pick things apart and [TS]

  same thing with movies you like all that [TS]

  was you know like I don't think I don't [TS]

  know much about special effects but if I [TS]

  find myself picking on the special [TS]

  effects or how well like the compositing [TS]

  was done in the scene or anything like [TS]

  that i know that the rest of the movie [TS]

  wasn't working for me and that's kind of [TS]

  like a fallback so i would hope that [TS]

  even if even if you're game developer [TS]

  the only way the only difference is if [TS]

  it's your own kin which you have [TS]

  experienced this is about obviously it's [TS]

  your own game you played a thousand [TS]

  times you can't ever experienced in [TS]

  there in the real way but i think that [TS]

  even anybody was a hardcore game [TS]

  developer should be able to get swept up [TS]

  it in the game if it's the right game [TS]

  for them [TS]

  no i mean like i don't i don't think [TS]

  you're hopeless I wasn't swept up in the [TS]

  opening i was i I don't know I i would [TS]

  be clear I really did like this game i [TS]

  do you think it's a masterpiece of the [TS]

  last generation um I just think I like [TS]

  two little bit less than you and tiff [TS]

  tiff so you know we're talking about [TS]

  like the little nitpicky things that we [TS]

  did like and I just got swept up in in [TS]

  the we were talking about the dialogue [TS]

  of the characters but also their [TS]

  emotions and their the things that they [TS]

  did in the game and oh yeah maybe you [TS]

  could like you a illuminate a little bit [TS]

  more on shower how likely this is to [TS]

  happen a lot of other games but like [TS]

  things like they would pick up parts [TS]

  with both of their hands or like Kelly [TS]

  when she get her knife dirty he'd wipe [TS]

  it off on her jeans you know like there [TS]

  were things that a human would do that [TS]

  that the characters in the game just [TS]

  naturally did and I thought that really [TS]

  brought not a human element to the whole [TS]

  thing in in addition to all the dialogue [TS]

  and in addition to like in the cutscenes [TS]

  you know of course you see them doing [TS]

  things like i said before playing the [TS]

  piano and putting the horse but you know [TS]

  it's like that it was those little like [TS]

  I wrote notes about them because they [TS]

  stood out to me for being just just so [TS]

  beautiful you know those little moments [TS]

  that even if you just look [TS]

  the way you're looking at another part [TS]

  of the game you would totally miss a [TS]

  character doing that because maybe they [TS]

  did it once you know they would they [TS]

  wouldn't keep repeating the act [TS]

  besides picking things up about their [TS]

  hands they did keep repeating that but [TS]

  that's more like a human thing usually [TS]

  you see a game character just like [TS]

  grabbing it with their two big hand [TS]

  their hands are always so big why is [TS]

  that they always have disproportionate [TS]

  hand to the rest of their body and [TS]

  you're like that looks awful but they [TS]

  they didn't they had normal sized hands [TS]

  and they use both of them to do things [TS]

  it wasn't just one handed everything and [TS]

  I I just that kind of help sweet me and [TS]

  and a series of if that's a so our [TS]

  attention to yeah yeah when one of the [TS]

  things i think of what I think naughty [TS]

  dog is I think of first-class procedural [TS]

  like digital effects and I also think of [TS]

  of this this magazine spread that saw an [TS]

  uncharted two it was showing nathan [TS]

  drake reloading his pistol it was [TS]

  showing like 30 different variations on [TS]

  it because I naughty dog dog does do [TS]

  mocap for all of this and I don't know [TS]

  this for sure because i didn't develop [TS]

  the game but I'm guessing they have two [TS]

  sets of skeletal meshes for the [TS]

  character like one is the super like [TS]

  detail rigged with lots of bones in [TS]

  their face and they bring that in for [TS]

  the cutscenes where it's like crazy [TS]

  crazy crazy mocap do you see the [TS]

  littlest details and actor spaces and [TS]

  then for the rest of the game and i [TS]

  would strongly suspect they have more [TS]

  simplified rig that's just your wrist [TS]

  here bones here all three of the last [TS]

  fingers on your hand like all moving on [TS]

  the same joint and it mocap with all [TS]

  these and then spending all your RAM on [TS]

  like various and I'm sets to to see do [TS]

  have that variation with it and I didn't [TS]

  know that I was its what Naughty Dog [TS]

  does they excel at that kind of stuff [TS]

  and having like in this generation of [TS]

  the previous generation of consoles [TS]

  having the ability to interpolate [TS]

  between animations in a believable way [TS]

  and having the feet the feet like land [TS]

  on the ground and stuff like all that [TS]

  stuff goes a long way towards getting [TS]

  you over that hump of like in either [TS]

  just one generation ago like the [TS]

  character speed would be going upstairs [TS]

  but there he'll be suspended over midair [TS]

  they'd be going up a hill but their feet [TS]

  would still be perpendicular to the to [TS]

  gravity instead of the the surface they [TS]

  were on or they start one animation and [TS]

  then you do some action that would [TS]

  trigger know that would jump immediately [TS]

  to the other animation with no like you [TS]

  know interpolating between the fact that [TS]

  we have the technology now to do not [TS]

  make to not break you out of it by [TS]

  making it is almost cute mocap animation [TS]

  of like you know we just have the guy [TS]

  was wearing ping-pong balls over his [TS]

  entire body reload his gun 31 times [TS]

  right but what if while he's reloading [TS]

  his gun you decide to turn around and go [TS]

  run over there or something you don't [TS]

  want them to something glitch out of [TS]

  their gun reloading animation and then [TS]

  start going into the running animation [TS]

  you have to have a way to them to [TS]

  transition so they feel like an actual [TS]

  person and we're just now getting to the [TS]

  point where in a full-fledged game that [TS]

  is that has lots of people on the screen [TS]

  and big and everything you know that you [TS]

  can do it in the believable way and [TS]

  playstation 4 like this game has been [TS]

  remastered as they call for playstation [TS]

  4 i do if they scattered made for places [TS]

  for it could be even better for only [TS]

  different playstation 4 things you know [TS]

  upraised everything and like i said [TS]

  before they took the the models that [TS]

  they use in the cutscenes that had more [TS]

  polygons and better textures they use [TS]

  them in the whole game now so [TS]

  oh I can so I can only imagine what like [TS]

  at the end of the ps4 generation what a [TS]

  game like this let it but you know you [TS]

  know linear bathtub style not a dog and [TS]

  adventure game could look like but by [TS]

  that end and its really getting to the [TS]

  point where the actors performances they [TS]

  spend a lot of time on the green in [TS]

  front of the green screen with ping-pong [TS]

  balls on them can add so much to the [TS]

  game in a way that seems seamless to you [TS]

  that you don't but you don't see it as a [TS]

  series of canned animations they get [TS]

  triggered a response and think that [TS]

  feels more like a little person doing [TS]

  stuff I I do feel compelled to to say [TS]

  here like mocap is great now everyone i [TS]

  know that does mocap professionally is [TS]

  at the top of their game and the people [TS]

  that go into you know like [TS]

  but levels of joint influence and [TS]

  skeletal meshes and stuff their level of [TS]

  genius that I just I can't even process [TS]

  that said they still do have armies of [TS]

  animators that go through by hand and [TS]

  smooth the stuff out because the [TS]

  technology will never be awesome enough [TS]

  that you don't you know have some Shake [TS]

  in the mocap like you can put on the [TS]

  mocap suit and look at where the joints [TS]

  are interpreted it just is bumpy [TS]

  so you know it's not just that [TS]

  performance like you have you have [TS]

  armies of people going through cleaning [TS]

  it up after the fact so but you know [TS]

  also like the ps3 like is so crazy ram [TS]

  constrained that's why I could not [TS]

  believe about this game like the [TS]

  playstation 3 only has 512 of system [TS]

  round I'm sorry 256 of city of system [TS]

  ram and then the video card has another [TS]

  256 and they have to figure out how much [TS]

  the engine is going to take a figure out [TS]

  how much the get whatever physics like [TS]

  simulator the running on top of that [TS]

  like the fact that they were able to [TS]

  cram as many textures as that is higher [TS]

  resolutions that were in this game i was [TS]

  amazed by it i think that the dirt [TS]

  everywhere is kind of hiding some of the [TS]

  low rest of the textures like if it's if [TS]

  it's science fiction everything super [TS]

  clean then you are going to notice like [TS]

  everything that isn't like super sharp [TS]

  and here they were able to like spray [TS]

  dust on top of everything so I thought [TS]

  it was more forgivable was very little [TS]

  pop in like their level of detail [TS]

  yesterday was not like you go around the [TS]

  corner and there would be a stutter or [TS]

  you'd see like the textures pop in there [TS]

  something building would appear like [TS]

  again a lot of that is the clever clever [TS]

  sight lines with the bathtub making it [TS]

  so you don't see that but yeah it's it's [TS]

  amazing to me that this game is a [TS]

  PlayStation 3 game not because like a [TS]

  bit everyone's a pc gamers gonna be like [TS]

  well you know I I I played you know the [TS]

  place version of far cry two looks ten [TS]

  times better than this right like [TS]

  obviously it's not you know I don't know [TS]

  resolution is it it's a television game [TS]

  on a previous gen console or whatever [TS]

  but i keep going back to games like [TS]

  metroid prime for example that the [TS]

  textures and number of polygons night [TS]

  game is nothing and it's another it's [TS]

  talk about a bathtub game it's like you [TS]

  know a simple game where you're in the [TS]

  little symbols connected by portals it [TS]

  doesn't matter if the experience of [TS]

  playing it like [TS]

  looks amazing it looks real to you like [TS]

  artistry matters so much more than the [TS]

  technology things and I think the last [TS]

  of us had his work cut out for it in [TS]

  committing to doing realistic no big [TS]

  hands like Delano cartoonish features [TS]

  normally proportion humans [TS]

  realistic-looking environments on the [TS]

  playstation 3 and it seems like just a [TS]

  formula for disaster but they they [TS]

  pulled it off [TS]

  what's even more amazing to me like [TS]

  there's a scene in the game where you're [TS]

  standing and you look out over the [TS]

  football field and you look way off in [TS]

  the distance you see like this high [TS]

  school and you can you get a real [TS]

  close-up of you see all the detail of it [TS]

  and then you zoom back in your where you [TS]

  are and what I found so amazing about [TS]

  that is in naughty dog doesn't work with [TS]

  unreal or Crytek like as i'm pretty sure [TS]

  i remember this correctly they use their [TS]

  own proprietary engine mean level of [TS]

  detail main level streaming meeting all [TS]

  these technical trips they have written [TS]

  their own proprietary engine for it and [TS]

  to have it running at that level where [TS]

  you can just like Elodie and see [TS]

  something way off in the distance and [TS]

  come back and it's looking perfect i [TS]

  mean that's really technically [TS]

  impressive you can stream the textures [TS]

  in that quickly and I just like there's [TS]

  a reason there's some of the best [TS]

  technical artist and the entire games [TS]

  industry and I think they're they're [TS]

  genius really showed here [TS]

  naughty dog will always mean crash [TS]

  bandicoot to me they're little better [TS]

  nowadays don't know if I think was my [TS]

  first exposure to him that's really [TS]

  ancient do you know what my first [TS]

  professional run-in with naughty i was [TS]

  at my first GDC and i didn't know what i [TS]

  was doing and one of their artists sat [TS]

  down with me for solid hour explain to [TS]

  me some procedural effects and it was it [TS]

  was a moment for me where someone in the [TS]

  game industry took a minute to show me [TS]

  some kindness and to kind of make me [TS]

  feel like I could do this and for that [TS]

  reason I will always love naughty talk [TS]